- Publisher: DreamCatcher Interactive
- Release Date: Oct 25, 2002
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Though it sets up nicely with a strong storyline, it really just becomes another mission-based shooter game.
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What hurts this game more than anything else, is that it could have been so much better.
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Iron Storm does look and feel dated because of the graphics, and because of the type of gamplay that is offered. While it does feel like a complete game, and while I did feel satisfied playing it, it left me felling like the storyline should have been done justice.
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Its story doesn't make a whole lot of sense, and it's sometimes frustratingly difficult, but Iron Storm is a reasonably successful action game, which is what counts.
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The challenging AI and consistently grim atmosphere will draw many players into the missions, but less than clear objectives will deter others.
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An interesting premise, but dismal AI and frustrating trial and error gameplay ultimately weigh this title down.
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Fail[s] to live up to its potential. What's left is simply a frustrating and tedious single-player game.
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Computer Gaming WorldIsn't as bad as getting trench foot or being castrated by shrapnel, but it's still so full of tedium and frustration that paying for the game is pretty much an act of self-flagellation. [Feb 2003, p.98]
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Computer Games MagazineIron Storm has its own versin of the "what if" game: what if WWI had never ended? Unfortunately, it may leave you wondering, "What if I was playing a game that was more fun?" [Feb 2003, p.80]
Awards & Rankings
User score distribution:
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Positive: 8 out of 30
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Mixed: 10 out of 30
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Negative: 12 out of 30
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SteveDec 21, 2002
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May 15, 2020
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Feb 6, 2020