- Publisher: Versus Evil
- Release Date: Jul 14, 2015
- Also On: iPhone/iPad, Switch
- Critic score
- Publication
- By date
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Sep 27, 2015For all of its small charms on the screen, the play of the game is an exercise in bashing one's head on a wall of monsters in the hopes that the random number gods smile upon the player and allow passage. And the reward for that is only to repeat the process again until the shallow and unsatisfying conclusion is reached.
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Jul 29, 2015These new heroes are a joy to discover, but the game doesn’t give you any incentive to explore them. Without a new game plus mode or even difficulty options, Guild of Dungeoneering feels very once-and-done. This is a terrible way for a rogue-like to feel. Just as the lack of documentation and tuning is a terrible thing to do to such a clever, addicting, and charmingly presented concept like this. If there’s one thing worse than not telling me how to play your game, it’s revealing to me I no longer need to play it once I’ve figured it out. Sadly, that’s the case with Guild of Dungeoneering.
User score distribution:
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Positive: 20 out of 61
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Mixed: 18 out of 61
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Negative: 23 out of 61
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Jul 16, 2015
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Aug 2, 2015
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Jul 18, 2015