User Score
5.0

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 20 out of 61
  2. Negative: 23 out of 61

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  1. Jun 6, 2016
    9
    An adorable rogue-lite dungeon crawler with card-based combat. If you want a good-hearted, addictive little game to chill out with this is a good choice. My favorite unique mechanic is how you create the shape of the dungeon yourself with cards, it adds another layer of strategy.
  2. Jul 31, 2015
    8
    This cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendary looting, even an epic boss fight is nonexistent.
    So, without all above mentioned, what's the fun in this game? To me it's more like a board game with simple but innovative rules, you build your routes in dungeons and choose wisely for your loots
    This cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendary looting, even an epic boss fight is nonexistent.
    So, without all above mentioned, what's the fun in this game? To me it's more like a board game with simple but innovative rules, you build your routes in dungeons and choose wisely for your loots depending on the monsters you fight or the heroes you pick, because you obtain combat skills based on the traits of these loots (aggressive/defensive, magic/physical) which you have to rely on for completing the dungeon run.
    There are a lot of fun trying to build combo or counter the monsters you fight, it's highly dependent on luck but with no progressive character build you can just laugh away a bad luck and start a new run immediately. It's not roguelike, it's simple and light.
    The art style is charming, the music and ballads are amazing, and every dungeon run is challenging, fun, and with no stress on your shoulders.
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  3. Jul 16, 2015
    10
    Cute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for board game fans. Cool soundtrack too, worth checking out
  4. Jul 19, 2015
    9
    Beautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles and your dugeoneer moves automatically lured by gold or monsters.
    Before buying it, I recommend to you to see some video. If you like the video you´ll like the game.
    It has a different approaching: your dungeoneers only level up during each dungeon. If
    Beautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles and your dugeoneer moves automatically lured by gold or monsters.
    Before buying it, I recommend to you to see some video. If you like the video you´ll like the game.
    It has a different approaching: your dungeoneers only level up during each dungeon. If the dungeoneer succeeds in the mission he return to level 0. If your minion dies, another minion of the same class replaces it. You obtain different classes buying rooms in your guild.
    The strong points of this adventure are the interesting card-based combat, the different strategies you can do depending the characteristics of the boss and the class of your dungeoneer. The different bosses and their card decks.
    At the final stages it's a bit repetitive and the lenght is short, but I have had a lot of fun in some combats.
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Metascore
72

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 32
  2. Negative: 2 out of 32
  1. 50
    The biggest issue with Guild of Dungeoneering is that the gameplay never really evolves. Your deck of cards does grow and you'll get new and better cards, but the overall experience in hour two really is not all that different from hour ten.
  2. CD-Action
    Oct 17, 2015
    80
    For every “this game is stupid, I’m not playing it ever again” there was “OK, just one more time”. [10/2015, p.62]
  3. Oct 11, 2015
    70
    I do wish there was a better deck-building mechanism and it could certainly use more character-progression—anything to lessen the random-numbers game (RNG) and increase player agency. Anything, also, to give it more longevity. Even a multiplayer mode would help give this game more substance. But as a simple pick-up game? It works.