Metascore
72

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 32
  2. Negative: 2 out of 32
  1. Sep 18, 2015
    90
    The Guild of Dungeoneering is a fabulous game, which provides hour after hour of addictive gameplay for kids or a thirty-three year old man-child like myself.
  2. 90
    Guild Of Dungeoneering's uniquely blended gameplay is a genuine breath of fresh air and will enchant its players immediately.
  3. Jul 15, 2015
    83
    A refreshingly simple, yet fitting art design and a great mixture of components make this a turn based dungeon crawler like no other. Unfortunately your success depends a little too much on luck and it shows a tendency for grind.
  4. CD-Action
    Oct 17, 2015
    80
    For every “this game is stupid, I’m not playing it ever again” there was “OK, just one more time”. [10/2015, p.62]
  5. Jul 28, 2015
    80
    Guild of Dungeoneering can get frustrating due to all of the randomness, but even then there's just no getting around the fact that it is a wonderful game. And if it ever does come to handhelds, I'll be eager to give it another go.
  6. Jul 21, 2015
    80
    I’ve never played anything quite like Guild of Dungeoneering, and while its lo-fi look took some time to win me over, it’s become my go-to game for quick, bite-sized gaming that still satisfies an overall sense of achievement.
  7. Jul 21, 2015
    80
    Guild of Dungeoneering is simple, light-hearted fun with an adorable sketchbook aesthetic and delightful humor. It's not perfect, but as obscure indie games go, it's certainly top tier.
  8. Jul 14, 2015
    80
    There may not be much more to the game than the constant adventures, but it's tailor-made for short, easily-digestible chunks of gameplay.
  9. Jul 14, 2015
    80
    A tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that’s clever and consciously underivative. It’s a deck I intend to keep playing with.
  10. Jul 20, 2015
    78
    Overall The Guild of Dungeoneering is worth a look from gamers who enjoy card-based or board games from time to time and are willing to forgo depth in exchange for humor and a unique take on rogue-like dungeon games.
  11. Aug 11, 2015
    77
    Guild of Dungeoneering is challenging and cleverly designed. One of those games always installed on the hard disk that regularly tempts you to play another match.
  12. PC Gamer
    Sep 15, 2015
    76
    Charming and accessible, but this is a game to play with the sound off while you're watching TV. [Nov 2015, p.62]
  13. Aug 10, 2015
    75
    With memorable art style and brilliant narrator, Guild of Dungeoneering is a whimsical card game with RPG elements. A light-hearted adventure that lacks depth, but offers a really fun challenge.
  14. Jul 21, 2015
    75
    Guild of Dungeoneering is easy to get into and understand thanks to its simplicity, but it is that simplicity which ultimately prevents it from being something great.
  15. Jul 16, 2015
    75
    Guild of Dungeoneering offers a nice mixture of genres with RPG and strategy elements combined in a card game. The gameplay is challenging and elaborate, with the exception of the fighting system, which is a bit simplistic.
  16. Oct 11, 2015
    70
    I do wish there was a better deck-building mechanism and it could certainly use more character-progression—anything to lessen the random-numbers game (RNG) and increase player agency. Anything, also, to give it more longevity. Even a multiplayer mode would help give this game more substance. But as a simple pick-up game? It works.
  17. We always use cards for beating our opponents, but it's changing now. You can use cards for build dungeons and other staffs. Build and fight (with cards), it's sounds different right?
  18. Aug 11, 2015
    70
    The original rogue-like card game with unmistakable game mechanics and style, which may start to bore you after a while, but sooner or later you will return to it anyway.
  19. Aug 7, 2015
    70
    While the game comes down to luck a little more than I would have liked which was frustrating, this dungeon crawler with a twist has a lot of redeeming qualities going for it.
  20. Jul 28, 2015
    70
    It manages to maintain interest with randomized dungeons that usually work out well, but could really benefit from some balance tweaks and a way to put more fully developed decks to the test.
  21. Jul 28, 2015
    70
    A cutesy card-based dungeon crawler that runs out of new ideas before too long, but one worth checking out, nonetheless.
  22. Jul 27, 2015
    70
    If you’re looking for a bite-sized dungeon crawl, Guild of Dungeoneering delivers – but don’t expect a lofty foray into the realms of exploration, customization, or strategy.
  23. Jul 24, 2015
    70
    Guild of Dungeoneering is light and simple, which is the greatest advantage and disadvantage at the same time. Approachable gameplay allows us to jump into underworld right from the start, without fear of making a mistake. With time, however, the game becomes rather monotonous.
  24. Jul 21, 2015
    70
    As the game stands right now, it kills time, and that's about it.
  25. Jul 20, 2015
    70
    It's an interesting game for RPG and trading card game fans. The gameplay isn't deep enough to be considered compelling, but it still delivers some interesting and original ideas.
  26. Jul 20, 2015
    70
    The concept behind Guild of Dungeoneering is fantastic and more people should delve into tweaking genres like this. As the game stands, however, there are features that seem missing from a typical “full” release.
  27. Games Master UK
    Sep 1, 2015
    67
    It's a fresh idea that eventually grows stale, because you must start anew every mission, without levels or items carried over. [Sept 2015, p.81]
  28. Sep 10, 2015
    65
    Sessions are short and fun, but there is not much replayability. You cannot revisit missions, and there are no such things like New Game+ or Endless mode, and so your adventuring career ends as soon as the credits begin to roll.
  29. Jul 28, 2015
    65
    The interplay of Dungeon Master and player is controlled chaos, thrilling in its unpredictability, while the outcome of Guild of Dungeoneering is a foregone conclusion: I will throw a neverending horde of adventurers at a dungeon until I complete it or get bored and wander away.
  30. 50
    The biggest issue with Guild of Dungeoneering is that the gameplay never really evolves. Your deck of cards does grow and you'll get new and better cards, but the overall experience in hour two really is not all that different from hour ten.
  31. Sep 27, 2015
    40
    For all of its small charms on the screen, the play of the game is an exercise in bashing one's head on a wall of monsters in the hopes that the random number gods smile upon the player and allow passage. And the reward for that is only to repeat the process again until the shallow and unsatisfying conclusion is reached.
  32. Jul 29, 2015
    40
    These new heroes are a joy to discover, but the game doesn’t give you any incentive to explore them. Without a new game plus mode or even difficulty options, Guild of Dungeoneering feels very once-and-done. This is a terrible way for a rogue-like to feel. Just as the lack of documentation and tuning is a terrible thing to do to such a clever, addicting, and charmingly presented concept like this. If there’s one thing worse than not telling me how to play your game, it’s revealing to me I no longer need to play it once I’ve figured it out. Sadly, that’s the case with Guild of Dungeoneering.
User Score
5.0

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 20 out of 61
  2. Negative: 23 out of 61
  1. Jul 16, 2015
    10
    Cute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for boardCute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for board game fans. Cool soundtrack too, worth checking out Full Review »
  2. Aug 2, 2015
    5
    TL;DR: Some nice ideas, but not the best implementation.

    The game has a certain charm you can hardly deny - and the general battle
    TL;DR: Some nice ideas, but not the best implementation.

    The game has a certain charm you can hardly deny - and the general battle mechanics are well-thought. But the game lacks just a little bit in regards to long-term motivation and replayability.

    It really bothers me for example that i can not re-do already done dungeons. The worst thing: At the time i finished the game there were still three class building unbuilt - means i couldn't play three classes. But since you can't re-do done dungeons i would need to grind all the early parts of the game again to test the classes i couldn't test last time. Of course i expect add-ons - especially because the game hardly took 20 hours to complete - but that doesn't really make up for it.

    The game feels a little bit content-starved. The basics are there: For example that some dungeons are a lot easier with certain heroes and item-build-pathes. But to make this one a really good game there needs to be tons of additional content, like a slight character advancement and generally bigger pools of items.

    After about 10 hours of playing you sadly know every item in the game. And if you realize what is really strong, you won't really use other items any more. So every dungeon gets to be repetitive - slaying weaker monsters until you have your items, then go and kill the boss.

    I think this game has the potential to go up to 7, 8 or 9 points - but in its release version, i sadly can't give more than 5 points, although i certainly hope it will see lots of improvement with the upcoming add-ons.
    Full Review »
  3. Jul 18, 2015
    0
    There is zero progression in this game, it is not a dungeon crawler.

    This is an rng card game that turns into the the biggest grinder since
    There is zero progression in this game, it is not a dungeon crawler.

    This is an rng card game that turns into the the biggest grinder since ddo, the only way to get ahead is to grind gold, which gives some upgrade guild options, but youll hate that all your characters start as weaponlesss weaklings every dungeon.
    Full Review »