- Publisher: Versus Evil
- Release Date: Jul 14, 2015
- Also On: iPhone/iPad, Switch
User Score
Mixed or average reviews- based on 61 Ratings
User score distribution:
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Positive: 20 out of 61
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Mixed: 18 out of 61
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Negative: 23 out of 61
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Jun 6, 2016An adorable rogue-lite dungeon crawler with card-based combat. If you want a good-hearted, addictive little game to chill out with this is a good choice. My favorite unique mechanic is how you create the shape of the dungeon yourself with cards, it adds another layer of strategy.
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Oct 31, 2015its funny, cute, and the music is hilarious. But you start every dungeon naked, and if your character dies, there is no way to level up his replacement, which makes winning the dungeon you just died on even harder
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Nov 20, 2021
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Aug 2, 2015
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Jul 19, 2015
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Jul 31, 2015
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Jul 17, 2015
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Jul 16, 2015Cute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for board game fans. Cool soundtrack too, worth checking out
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Jul 17, 2015
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Sep 5, 2015Fun at first. Then you get used to the game and mechanics and they repeat, repeat, repeat. Good Potential but no long term motivation.
+++ Card Fights
++ Neat Gfx
+ Game Idea
-- Overpriced
--- Missing long term motivation -
Nov 5, 2015
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Jul 28, 2015(sung in the style of the game)
This is the Guild of Dungeoneering, my opinions you are hearing. This review's been quite revering. Is it worth playing? Yes. -
Nov 7, 2015
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Jul 18, 2015There is zero progression in this game, it is not a dungeon crawler.
This is an rng card game that turns into the the biggest grinder since ddo, the only way to get ahead is to grind gold, which gives some upgrade guild options, but youll hate that all your characters start as weaponlesss weaklings every dungeon. -
Aug 5, 2015
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Jul 19, 2015
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Dec 20, 2015
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Aug 8, 2015
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Dec 10, 2021
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Mar 28, 2022A lot of the times I place some blocks that have no effect on the level, which damages the strategy aspect of the game.
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Jan 30, 2022
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Oct 20, 2015The biggest issue with Guild of Dungeoneering is that the gameplay never really evolves. Your deck of cards does grow and you'll get new and better cards, but the overall experience in hour two really is not all that different from hour ten.
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CD-ActionOct 17, 2015For every “this game is stupid, I’m not playing it ever again” there was “OK, just one more time”. [10/2015, p.62]
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Oct 11, 2015I do wish there was a better deck-building mechanism and it could certainly use more character-progression—anything to lessen the random-numbers game (RNG) and increase player agency. Anything, also, to give it more longevity. Even a multiplayer mode would help give this game more substance. But as a simple pick-up game? It works.