User Score
5.0

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 20 out of 61
  2. Negative: 23 out of 61

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 6, 2016
    9
    An adorable rogue-lite dungeon crawler with card-based combat. If you want a good-hearted, addictive little game to chill out with this is a good choice. My favorite unique mechanic is how you create the shape of the dungeon yourself with cards, it adds another layer of strategy.
  2. Oct 31, 2015
    6
    its funny, cute, and the music is hilarious. But you start every dungeon naked, and if your character dies, there is no way to level up his replacement, which makes winning the dungeon you just died on even harder
  3. Nov 20, 2021
    4
    This game has a lot going for it. Approachable art style, addictive dungeon puzzles, simple and well-balanced deck-building combat.
    Sadly a fundamental flaw - at least for me - that makes it a waste of time: no character progression. Why make a connection with a dungeoneer when they reset to level one each round? Why focus on a build when all that loot disappears at the next run? I don't
    This game has a lot going for it. Approachable art style, addictive dungeon puzzles, simple and well-balanced deck-building combat.
    Sadly a fundamental flaw - at least for me - that makes it a waste of time: no character progression. Why make a connection with a dungeoneer when they reset to level one each round? Why focus on a build when all that loot disappears at the next run? I don't have time to waste resetting to zero time and time again. Beyond a lack of connection, it fundamentally removes any sense of progression.
    This is not a combination of mechanics that gels well for me, but I feel wonderful for those that enjoy this game.
    Expand
  4. Aug 2, 2015
    5
    TL;DR: Some nice ideas, but not the best implementation.

    The game has a certain charm you can hardly deny - and the general battle mechanics are well-thought. But the game lacks just a little bit in regards to long-term motivation and replayability. It really bothers me for example that i can not re-do already done dungeons. The worst thing: At the time i finished the game there were
    TL;DR: Some nice ideas, but not the best implementation.

    The game has a certain charm you can hardly deny - and the general battle mechanics are well-thought. But the game lacks just a little bit in regards to long-term motivation and replayability.

    It really bothers me for example that i can not re-do already done dungeons. The worst thing: At the time i finished the game there were still three class building unbuilt - means i couldn't play three classes. But since you can't re-do done dungeons i would need to grind all the early parts of the game again to test the classes i couldn't test last time. Of course i expect add-ons - especially because the game hardly took 20 hours to complete - but that doesn't really make up for it.

    The game feels a little bit content-starved. The basics are there: For example that some dungeons are a lot easier with certain heroes and item-build-pathes. But to make this one a really good game there needs to be tons of additional content, like a slight character advancement and generally bigger pools of items.

    After about 10 hours of playing you sadly know every item in the game. And if you realize what is really strong, you won't really use other items any more. So every dungeon gets to be repetitive - slaying weaker monsters until you have your items, then go and kill the boss.

    I think this game has the potential to go up to 7, 8 or 9 points - but in its release version, i sadly can't give more than 5 points, although i certainly hope it will see lots of improvement with the upcoming add-ons.
    Expand
  5. Jul 19, 2015
    5
    It's cute, good fun, addictive, but gets old pretty fast.
    Characters aren't that different, as everyone can use the same gear, so you'll probably end up just using one favorite.
    Character level resets with each dungeon run, which makes progressing for unlocks a grind. Not exactly a bad game, but could have used a little more thought. All considered, not worth the 15€ price tag. But
    It's cute, good fun, addictive, but gets old pretty fast.
    Characters aren't that different, as everyone can use the same gear, so you'll probably end up just using one favorite.

    Character level resets with each dungeon run, which makes progressing for unlocks a grind.

    Not exactly a bad game, but could have used a little more thought.
    All considered, not worth the 15€ price tag. But for 50% or more off, it's worth a go.
    Expand
  6. Jul 31, 2015
    8
    This cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendary looting, even an epic boss fight is nonexistent.
    So, without all above mentioned, what's the fun in this game? To me it's more like a board game with simple but innovative rules, you build your routes in dungeons and choose wisely for your loots
    This cute, adorable game is on no aspect a traditional dungeon crawling game, so quit your expectation for a character building or a legendary looting, even an epic boss fight is nonexistent.
    So, without all above mentioned, what's the fun in this game? To me it's more like a board game with simple but innovative rules, you build your routes in dungeons and choose wisely for your loots depending on the monsters you fight or the heroes you pick, because you obtain combat skills based on the traits of these loots (aggressive/defensive, magic/physical) which you have to rely on for completing the dungeon run.
    There are a lot of fun trying to build combo or counter the monsters you fight, it's highly dependent on luck but with no progressive character build you can just laugh away a bad luck and start a new run immediately. It's not roguelike, it's simple and light.
    The art style is charming, the music and ballads are amazing, and every dungeon run is challenging, fun, and with no stress on your shoulders.
    Expand
  7. Jul 17, 2015
    5
    I think the game is not that great.It looks cute at first, the music is funny and nice but in the end the game is so simplistic that there is nearly no gameplay at all.You build your guild, that basic, not much to do.Adventurerers join the guild, you cant do something with them.The biggest designflaw is for me that the adventurerers will be resetted after every dungeon.What the hell?OhI think the game is not that great.It looks cute at first, the music is funny and nice but in the end the game is so simplistic that there is nearly no gameplay at all.You build your guild, that basic, not much to do.Adventurerers join the guild, you cant do something with them.The biggest designflaw is for me that the adventurerers will be resetted after every dungeon.What the hell?Oh course they die often if you strip your guys from EVERYTHING and let them walk into harder dungeon.This game is nothing more then a puzzlegame.You have to solve some kind of riddle how to get stronger in the dungeon.You get "stronger" with every encounter.But too much is random stuff that can screw you over.You may compare that game to "The darkest dungeon" but come on.Darkest dungeon screws you too thats the only simliarity.

    Conclusion:I thought there is more stretegy involved, instead there is shallow gameplay with cute things on the surface.The cute things will be not so cute after youve seen them for the 20th time.Thats not enough to receommend this game.There are many good games out there on sale, theyll give you more game for your dollar/euro.
    Expand
  8. Jul 16, 2015
    10
    Cute graphics and found the gameplay quite addictive, makes me want to keep going back to play more when my character dies. Good for board game fans. Cool soundtrack too, worth checking out
  9. Jul 17, 2015
    3
    The magic of the game wears off very fast. I couldn't bring myself to play passed the first dungeon. The major thing that got me down was that the character level resets after every dungeon. Not my thing unless the gameplay was just so fantastic to make up for lack of true progression in anything other than the storyline, but the gameplay is slow and boring. Really the only gameplay hereThe magic of the game wears off very fast. I couldn't bring myself to play passed the first dungeon. The major thing that got me down was that the character level resets after every dungeon. Not my thing unless the gameplay was just so fantastic to make up for lack of true progression in anything other than the storyline, but the gameplay is slow and boring. Really the only gameplay here is picking a card to place on the map and then clicking an ability card. There's really not much thinking or strategy involved. The game also plays very slow because of the animations that happen with every card shuffle for every turn. I feel like I could play the game 4 times faster than it lets me play and it's aggravating.
    i guess if you really love roguelikes, go for it.
    Expand
  10. Sep 5, 2015
    5
    Fun at first. Then you get used to the game and mechanics and they repeat, repeat, repeat. Good Potential but no long term motivation.

    +++ Card Fights
    ++ Neat Gfx
    + Game Idea

    -- Overpriced
    --- Missing long term motivation
  11. Nov 5, 2015
    0
    Well, the game started off fun but, then it turned into a crashing nightmare and a puzzle game. When it was just dungeon running it was fun but they put in 2nd grade do this before the time runs out quests to do and you can't advance until you complete them. Which some could take longer than a normal dungeon run to do because if you don't get certain tiles at a certain time you can'tWell, the game started off fun but, then it turned into a crashing nightmare and a puzzle game. When it was just dungeon running it was fun but they put in 2nd grade do this before the time runs out quests to do and you can't advance until you complete them. Which some could take longer than a normal dungeon run to do because if you don't get certain tiles at a certain time you can't complete the quest and have to start all over again. Really silly design there.

    I do not recommend the game unless you like childish crap like that. It was advertised as a dungeon game not a lesson in puzzle solving. It should be under the category of puzzles on Steam as that is what it turned out to be and not a role playing game.
    Expand
  12. Jul 28, 2015
    7
    (sung in the style of the game)
    This is the Guild of Dungeoneering, my opinions you are hearing. This review's been quite revering. Is it worth playing? Yes.
  13. Nov 7, 2015
    0
    My rating for this is going to be a rather harsh ZERO because that's about how much enjoyment I got out of it. Okay, I won't lie, I did enjoy the game for a few minutes. But there is no actual character progression or incentive to do quests other than upgrading your hideout by adding a bunch of poorly drawn square tiles onto the sides that will spawn more types of adventurers.

    What
    My rating for this is going to be a rather harsh ZERO because that's about how much enjoyment I got out of it. Okay, I won't lie, I did enjoy the game for a few minutes. But there is no actual character progression or incentive to do quests other than upgrading your hideout by adding a bunch of poorly drawn square tiles onto the sides that will spawn more types of adventurers.

    What really irked me about this game is after I spent the max amount of time in a dungeon killing every enemy I could and leveling up my adventurer, he lost all his levels and extra cards that I had acquired for him, starting over at level 1 at the beginning of the next dungeon. What's the point of leveling up if their level resets every dungeon and they lose all their cards?

    If this game would have had more persistent characters that kept their levels after completing dungeons I feel it would have went a lot farther. The dialogue and music aren't bad, there are plenty of cheesy puns. The game play is shallow though, without real character progression and an infinite number of stand-ins lined up for when one of your adventurers dies. Death has no meaning, there are no real spoils of victory, and your characters won't get any stronger. It misses the mark completely when it comes to being a tabletop RPG simulator.
    Expand
  14. Jul 18, 2015
    0
    There is zero progression in this game, it is not a dungeon crawler.

    This is an rng card game that turns into the the biggest grinder since ddo, the only way to get ahead is to grind gold, which gives some upgrade guild options, but youll hate that all your characters start as weaponlesss weaklings every dungeon.
  15. Aug 5, 2015
    3
    This game had so much promise when I picked it up. I loved the art style and the game mechanics. However, I quickly realized that this game is unforgiving with its rising difficulty. There are only a handful of stages that your initial and Tier 1 classes can complete before you get stuck having to grind 500 gold for Tier 2 classes. When your worst case scenario on a stage is 2 gold andThis game had so much promise when I picked it up. I loved the art style and the game mechanics. However, I quickly realized that this game is unforgiving with its rising difficulty. There are only a handful of stages that your initial and Tier 1 classes can complete before you get stuck having to grind 500 gold for Tier 2 classes. When your worst case scenario on a stage is 2 gold and your best is in the 30 range, this quickly turns this game from fun to aggravating.

    As there is no stage replaying in the game, once you are done, you are done and there is no reason to pick the game back up again. Best to skip the game in the first place and pick up something that will last longer in the long run.
    Expand
  16. Jul 19, 2015
    9
    Beautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles and your dugeoneer moves automatically lured by gold or monsters.
    Before buying it, I recommend to you to see some video. If you like the video you´ll like the game.
    It has a different approaching: your dungeoneers only level up during each dungeon. If
    Beautiful small independent game. It's original because you create the dungeon tile by tile, you put the monsters and loot on the tiles and your dugeoneer moves automatically lured by gold or monsters.
    Before buying it, I recommend to you to see some video. If you like the video you´ll like the game.
    It has a different approaching: your dungeoneers only level up during each dungeon. If the dungeoneer succeeds in the mission he return to level 0. If your minion dies, another minion of the same class replaces it. You obtain different classes buying rooms in your guild.
    The strong points of this adventure are the interesting card-based combat, the different strategies you can do depending the characteristics of the boss and the class of your dungeoneer. The different bosses and their card decks.
    At the final stages it's a bit repetitive and the lenght is short, but I have had a lot of fun in some combats.
    Expand
  17. Dec 20, 2015
    0
    This game was great when first released. Nice for a fast, stress free diversion from more serious games. With the latest 1.05 patch, mechanics were introduced which totally destroyed the flavor of the game. With permanent negative effects, and inability to play your class without delays, the game is now an exercise in frustration. Might as well play Darkest Dungeon if that is the sortThis game was great when first released. Nice for a fast, stress free diversion from more serious games. With the latest 1.05 patch, mechanics were introduced which totally destroyed the flavor of the game. With permanent negative effects, and inability to play your class without delays, the game is now an exercise in frustration. Might as well play Darkest Dungeon if that is the sort of mechanics that are desired, DD is a much better game at doing that sort of thing. Expand
  18. Aug 8, 2015
    6
    I needed to run a 3rd party app to fix the problem with the game's speed. It should be about 4x faster than it is. The game is a bit short (15-20 hrs) for the price ($15).

    Fans of tower defense or Hearthstone should love it. Gameplay has very little to do with roguelikes: It's casual, you collect upgrades, the levels are non-random, etc etc As I'm sure you know, the overall
    I needed to run a 3rd party app to fix the problem with the game's speed. It should be about 4x faster than it is. The game is a bit short (15-20 hrs) for the price ($15).

    Fans of tower defense or Hearthstone should love it. Gameplay has very little to do with roguelikes: It's casual, you collect upgrades, the levels are non-random, etc etc

    As I'm sure you know, the overall presentation and art direction are superb.
    Expand
  19. Dec 10, 2021
    3
    Guild of Dungeoneering is a mediocre dungeon-delving cardgame. It is similar to games like Shatter the Spire and the like in that as you go through a dungeon, you improve your character’s abilities by getting better cards in your deck as well as improving their base stats by levelling. The “twist”, as it might be called, is that your cards are based on the equipment you get, with eachGuild of Dungeoneering is a mediocre dungeon-delving cardgame. It is similar to games like Shatter the Spire and the like in that as you go through a dungeon, you improve your character’s abilities by getting better cards in your deck as well as improving their base stats by levelling. The “twist”, as it might be called, is that your cards are based on the equipment you get, with each piece of equipment levelling up one kind of card, giving you better cards of that type.

    Mechanically, you have limited control over your “dungeoneer”; when you go into the dungeon, you don’t actually directly control them. Instead, you get a hand of five cards, which can include dungeon passages (with 1-4 entrances), monsters, or treasure, which is worth points at the end of the dungeon. Each dungeon has some objective, and your goal is to complete it by levelling up your dungeoneer by having them fight monsters.

    Your dungeoneer will tend to seek out monsters, especially monsters of their level, as well as gold, so you basically manipulate your dungeoneer into going the right way and fighting the enemies to level.

    The actual fights are a card game – you draw 3 cards, and see what card your opponent drew. Each card can deal damage (either physical or magical), block damage (either physical, magical, or both), heal you, draw you cards, or apply some benefit or drawback (like setting your opponent on fire to deal ongoing damage, or making it so you can’t die temporarily). Each turn you draw a card and play a card from your hand – hopefully one that stacks up well against whatever your opponent played.

    In addition to all of this, there are various static abilities – some tied to adventurers, some tied to particular pieces of equipment – which can boost you in various ways. One might cause you to deal bonus damage if you take 3+ damage on a turn; another might cause you to make it so that if you would take a single point of damage on your turn, you instead take zero, but yielding no protection against higher damage moves.

    Unfortunately, the game’s primary flaw is pretty simple: it just isn’t all that fun. The card game is ultimately quite simple, and it is mostly dependent on what kind of adventurer you’re using. Higher ranked adventurers are better than lower ranked ones, and your levels reset every time you enter a dungeon, but in the end, the game ends up evolving very little; you are playing a very similar game throughout its length, which means that it gets old pretty fast. Worse, the game is fairly RNG dependent in some dungeons, ironically mostly because of the dungeon tile mechanic, which can cause you to not draw the right tiles fast enough and lose because you run out of time.

    The attempted cutesiness of the bard narrator doesn’t manage to make the game any better, and some of the rhymes are outright painful (though maybe in a good way).

    In the end, it’s just hard to recommend this game. The problem is really just that the core gameplay isn’t interesting or varied enough, making it so that you’ll be bored well before the end of the game.
    Expand
  20. Mar 28, 2022
    5
    A lot of the times I place some blocks that have no effect on the level, which damages the strategy aspect of the game.
  21. Jan 30, 2022
    6
    Tiny and nice rouge-like repetitive dungeon crawler with some tile puzzling and card duel aspects.

    Each dungeon run starts with a naked hero and takes about 5-15 minutes, where you trying to loot a good equipment by a chance through several battles from weak to strong monsters before the final boss in the run. Between runs you can improve start state of the naked hero or getting a more
    Tiny and nice rouge-like repetitive dungeon crawler with some tile puzzling and card duel aspects.

    Each dungeon run starts with a naked hero and takes about 5-15 minutes, where you trying to loot a good equipment by a chance through several battles from weak to strong monsters before the final boss in the run. Between runs you can improve start state of the naked hero or getting a more interesting loot (by spending collected golds).

    Funny fairy songs and joking atmosphere, interesting card duel (for first several hours) with very limited deck-building aspect. The main disadvantage that between runs nothing significant is kept.

    I complete this game in 34 hours and in the last ten hours it seemed to me a little boring in final stage - nothing new, very same card duels (Cartomancer looks a little bit dis-balanced hero).
    Expand
Metascore
72

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 32
  2. Negative: 2 out of 32
  1. 50
    The biggest issue with Guild of Dungeoneering is that the gameplay never really evolves. Your deck of cards does grow and you'll get new and better cards, but the overall experience in hour two really is not all that different from hour ten.
  2. CD-Action
    Oct 17, 2015
    80
    For every “this game is stupid, I’m not playing it ever again” there was “OK, just one more time”. [10/2015, p.62]
  3. Oct 11, 2015
    70
    I do wish there was a better deck-building mechanism and it could certainly use more character-progression—anything to lessen the random-numbers game (RNG) and increase player agency. Anything, also, to give it more longevity. Even a multiplayer mode would help give this game more substance. But as a simple pick-up game? It works.