Everhood Image
Metascore
83

Generally favorable reviews - based on 10 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 58 Ratings

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  • Summary: An UNCONVENTIONAL ADVENTURE RPG that takes place in an inexpressible world filled with amusing musical battles and strange delightful encounters. To put it simply: You are in for a ride.
Score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Mar 18, 2021
    90
    Everhood is simply incredible. A carnival populated by masks that have lost their humanity, a deep, rich tale, enhanced by a gameplay that mixes rhythm game, adventure and RPG. A gem that deserves to be played by as many people as possible.
  2. Mar 31, 2021
    90
    Everhood is a fantastic freshman effort that brings unexpected and refreshing spins to both the RPG and rhythm genre. The creative combat system and repeat-friendly soundtrack are definitely strong points but the thought-provoking story elevates the unusual adventure to excellent heights.
  3. CD-Action
    Nov 15, 2021
    90
    Chris Nordgren and Jordi Roca created something unique and delightful. Everhood’s music-based combat system is absolutely brilliant in its simplicity and addictive as hell, the soundtrack is stellar, and I enjoyed the surreal atmosphere and the story which often breaks the fourth wall. It’s a gem you should definitely play. [05/2021, p.30]
  4. Mar 8, 2021
    85
    Overall, if I had to describe Everhood in a single word, it’d be “experiment.” It’s a game that tests interesting concepts to become its own thing. Combining adventure with RPG-Esque mechanics and an enjoyable take on rhythm combat that offers a unique experience for any looking for something new.
  5. Mar 10, 2021
    79
    Everhood masterfully mixes dark RPG with rhythm-based games to deliver an experiment that will constantly surprise us.
  6. Mar 31, 2021
    78
    In conclusion, we recommend Everhood to all Toby Fox fans who are waiting for the Deltarune project to finally be concluded.
  7. Mar 18, 2021
    75
    Everhood is a unique product thanks to a message which makes an impression to the player. It’s a philosophical and very human history, even if the supporting characters are not up to the standard. The playability, with a significant original soundtrack, is also one-of-a-kind.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 18 out of 25
  2. Negative: 5 out of 25
  1. Apr 2, 2021
    10
    God damn this game is good ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀
    ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀
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    God damn this game is good ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀
    ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀
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  2. Jan 3, 2022
    10
    This game is extremly good. It contains a good story, amazing characters, awesome music and a good amount of secrets like secret bosses. WhatThis game is extremly good. It contains a good story, amazing characters, awesome music and a good amount of secrets like secret bosses. What else do you want. Expand
  3. Aug 6, 2023
    10
    Review só pra lembrar a nota que eu dei pro jogo:
    Jogo mt bom, agora só escrever pra passar dos 75 caracteres.
  4. Nov 16, 2021
    8
    It's good, but it's really mediocre if you directly compare it to Undertale. The rhythm stuff is fun and the story and cast of characters wereIt's good, but it's really mediocre if you directly compare it to Undertale. The rhythm stuff is fun and the story and cast of characters were really enjoyable. Unfortunately, the game makes you think it's about to end for the entire last 2 hours of a 6-hour playthrough before it finally puts you out of your misery. Expand
  5. Apr 29, 2021
    8
    If you still haven't played this hidden gem you're missing out a lot. Soundtrack 10/10 and the undertale like ton is pretty damn good
  6. Aug 16, 2022
    7
    Its a worthy concept, and at least an interesting twist on the RPG format, but dodging out of the way of musical combo "blocks" over a trippyIts a worthy concept, and at least an interesting twist on the RPG format, but dodging out of the way of musical combo "blocks" over a trippy guitar hero-esque rolling music sheet isn't exactly up to the sheer breadth and overall better quality writing on offer in other more unique indie Action/ Turn-based RPG's released within the last few years. Undertale is still a crowning achievement simply because it does a lot with very little, Everhood feels like the inverse is happening- a larger team of developers purposely added flourishes of visuals in contrast with a minimalistic approach to everything else. Even the animations aren't particularly that interesting during fights, so even if the characters designs are rather creative and charming, they are easily forgotten when compared to the soundtracks they just happen to accompany. Everhood is kind of one concept stretched a little too thin, and with its story being so barebones it has to fall back hard on its one gimmick which isn't really that well made to begin with. The note-dodging unto itself is a little odd on the timing, which might turn some people off who are just looking for a fun alternate roleplaying experience. Otherwise its "quirky," and that's very in right now, which is kind of a shame since the end of game ends up being kind of a pretentious cavalcade of ideas thrown in right at the last second and sort of detract from the initially interesting introduction. Expand
  7. Aug 10, 2023
    0
    Faux-deep story, and weak gameplay. The "rhythm" combat sections are more of a visual spectacle than good gameplay. You don't play to theFaux-deep story, and weak gameplay. The "rhythm" combat sections are more of a visual spectacle than good gameplay. You don't play to the beat, the attacks come at you (roughly) to the beat. You only interact with 1-2 lanes out of the 5 at a given moment, so most of the pattern doesn't matter.

    The achievements are the worst kind possible. Don't even try them. Not because they're hard—they're just a boring waste of time and they'll shorten the lifespan of your input device (controller / keyboard). Doing the bosses no-hit is a huge chore, more a test of patience than skill. Getting hit once in a 5 minute "fight" means you have to restart from the beginning, and the first 3-4 minutes are tedious. In some segments you just stand still for 10 seconds at a time because the pattern doesn't touch the column you're standing in.

    The achievement for jump-rolling 150,000 times shows the low brain activity of the developers. It's not interesting, challenging, or fun. Why not increase the number to 150,000,000? That'll teach people to play the game. Your keyboard or controller's buttons are rated for a certain number of pushes per key/button before failure. All you'll get for "achieving" 150,000 jump-rolls is an input device that needs a replacement part sooner.
    Expand

See all 25 User Reviews