User Score
7.9

Generally favorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 46 out of 58
  2. Negative: 7 out of 58

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  1. Nov 2, 2021
    4
    What if Undertale was neither clever nor fun? Everhood, that's what. I mean, come on.
  2. Nov 9, 2021
    0
    If you tried Undertale but thought, "What if the dialogue was half as good and there was twice as much of it?" then you just might be able to tolerate Everhood.
  3. Apr 2, 2021
    0
    God damn this game is bad ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ .
  4. May 26, 2021
    0
    Underwritten, overlong, and without a single moment of adequate gameplay, Everhood is an intensely self-congratulatory game with nothing worthy of congratulation.
  5. Aug 10, 2023
    0
    Faux-deep story, and weak gameplay. The "rhythm" combat sections are more of a visual spectacle than good gameplay. You don't play to the beat, the attacks come at you (roughly) to the beat. You only interact with 1-2 lanes out of the 5 at a given moment, so most of the pattern doesn't matter.

    The achievements are the worst kind possible. Don't even try them. Not because they're
    Faux-deep story, and weak gameplay. The "rhythm" combat sections are more of a visual spectacle than good gameplay. You don't play to the beat, the attacks come at you (roughly) to the beat. You only interact with 1-2 lanes out of the 5 at a given moment, so most of the pattern doesn't matter.

    The achievements are the worst kind possible. Don't even try them. Not because they're hard—they're just a boring waste of time and they'll shorten the lifespan of your input device (controller / keyboard). Doing the bosses no-hit is a huge chore, more a test of patience than skill. Getting hit once in a 5 minute "fight" means you have to restart from the beginning, and the first 3-4 minutes are tedious. In some segments you just stand still for 10 seconds at a time because the pattern doesn't touch the column you're standing in.

    The achievement for jump-rolling 150,000 times shows the low brain activity of the developers. It's not interesting, challenging, or fun. Why not increase the number to 150,000,000? That'll teach people to play the game. Your keyboard or controller's buttons are rated for a certain number of pushes per key/button before failure. All you'll get for "achieving" 150,000 jump-rolls is an input device that needs a replacement part sooner.
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Metascore
83

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Feb 7, 2022
    75
    One way or another, Everhood will forever leave its mark on your gaming journey.
  2. CD-Action
    Nov 15, 2021
    90
    Chris Nordgren and Jordi Roca created something unique and delightful. Everhood’s music-based combat system is absolutely brilliant in its simplicity and addictive as hell, the soundtrack is stellar, and I enjoyed the surreal atmosphere and the story which often breaks the fourth wall. It’s a gem you should definitely play. [05/2021, p.30]
  3. Mar 31, 2021
    90
    Everhood is a fantastic freshman effort that brings unexpected and refreshing spins to both the RPG and rhythm genre. The creative combat system and repeat-friendly soundtrack are definitely strong points but the thought-provoking story elevates the unusual adventure to excellent heights.