- Publisher: Bethesda Softworks
- Release Date: May 12, 2016
- Also On: PlayStation 4, Switch, Xbox One
User Score
Generally favorable reviews- based on 3699 Ratings
User score distribution:
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Positive: 3,123 out of 3699
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Mixed: 320 out of 3699
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Negative: 256 out of 3699
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- Most helpful
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May 16, 2016To be honest i feared this game a lot. Beta was not good so i was worried (even that doom was never multiplayer game in a first place). The final game is great. Not the multiplayer but the single player is really doomish (not halo as i feared).
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Jun 5, 2016
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May 15, 2016It is like old 90 's DOOM, fast paced action, with modern coat like perks, challenges and stunning fast graphics. Mars, UAC and Hell are detailed and beautiful.
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Sep 5, 2016
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May 14, 2016Quite possibly the best Arcade FPS I have ever played. Very well optimised.
I am running 2560x1440 with SLI GTX 970, running Ultra, with everything maxed a=out and getting a good 60-70 fps - anti-aliasing on max as well! i52500k, not clocked.
The gameplay reminds me more of Quake.
I loved Quake!
Multiplayer is hectic :) -
May 14, 2016
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May 16, 2016
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May 25, 2016
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Feb 14, 2018DOOM on PC is a great FPS. It's a classical FPS in every sense. You're not hiding or trying to be tactical. This is run and gun perfection. Filled with gory and dark scenes, metal music to compliment the fast paced game play. This is a very fun FPS and well worth playing.
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May 22, 2016Great Single. Dynamic, secrets, weapons. All is great. 10/10 single but multiplayer is to slow and loadouts are stupid. multiplayer 5-6/10. Meaby id software fix it
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Mar 19, 2020The Gates of Hell on Mars is opened.
Demons in unleashed.
Kill'em all,Doom Slayer! -
May 16, 2016
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May 25, 2016
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May 13, 2016
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May 14, 2016
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Jul 6, 2016Gameplay : 9
Graphics : 8
Story : 7
Sound : 9
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Overall : 9 -
May 14, 2016Old school demon shooting madness. Even if for the single-player experience, the game is worth its price. It's awesome. Similar to the new Wolfenstein games, but doesn't pretend to have an ambitious story.
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Jun 27, 2016
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May 16, 2016
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Nov 3, 2016For what it tries to be, it is that perfectly. Very long single player campaign with fantastic art design. A lot of polish went into this. Controls responsive, Weapons feel very satisfying. Music score is a bit adolescent and could have done with some subtlety. Perfect collision detection. If you don't come expecting a cerebral, but rather a visceral, experience, you won't be disappointed.
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May 18, 2016DooM (2016) feels and plays like Doom. Guns, Blood and Demons, DooM is back in all of his glory!
Great graphics and fast paced action will provide you with hours of fun as you fight for survival against the hordes of hell.
Do yourself a favor and play the game now! -
May 19, 2016
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May 15, 2016
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May 14, 2016
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Mar 22, 2022
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Aug 5, 2018
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May 19, 2016The whole atmosphere of the game is awesome. Usually my pulse in heavy action raises 150 and steady throughout the game, except for a couple minutes walking. Love the fast paced action (haven't seen any quick like this in many years - good old quake times :D), graphics fine, sounds good what else to say? Pretty close to perfect, nice reboot.
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Oct 1, 2016This is like Doom meets Quake meets Painkiller with nice graphics. If you like fast paced challenging old school shooters, this is as close as it gets nowadays. You won't find any "realism" (reloading, iron sights) nor any "modern" mechanics (artificial cover, regenerating health, press X to pay respects) here. There is also no meaningful story and no cliche cut-scenes every 5 steps.
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May 14, 2016
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Jun 16, 2016
Awards & Rankings
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Games Master UKJul 25, 2016Meaty multiplayer and a campaign that plays like a sustained electric shock. Eye wateringly fun. [July 2016, p.60]
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CD-ActionJul 21, 2016If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
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PC PowerPlayJul 6, 2016A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]