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8.5

Generally favorable reviews- based on 3699 Ratings

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  1. May 14, 2016
    5
    Смешано... Очень тяжело понять, какая вообще у разработчиков была цель? Графика не порадовала даже на PC, есть очень много "мыльных" текстурок на максимальных настройках. И чем вообще занимались разработчики аж целых 2 года (не считая ещё пять лет разработки, которую отменили)?Смешано... Очень тяжело понять, какая вообще у разработчиков была цель? Графика не порадовала даже на PC, есть очень много "мыльных" текстурок на максимальных настройках. И чем вообще занимались разработчики аж целых 2 года (не считая ещё пять лет разработки, которую отменили)?
  2. May 15, 2016
    5
    OK... So three was a bit harsh.

    The negatives: * The story line is next to non existent so far. It might as well say "fight your way to here". "now fight your way to here". "now...". * I am appalled by the lack of cut-scenes to pull me in to any attempt at a story. * The graphics are Good, but not epic. Even on Ultra (SLi 980 GTX) although the game plays VERY smoothly. * The enemy
    OK... So three was a bit harsh.

    The negatives:
    * The story line is next to non existent so far. It might as well say "fight your way to here". "now fight your way to here". "now...".
    * I am appalled by the lack of cut-scenes to pull me in to any attempt at a story.
    * The graphics are Good, but not epic. Even on Ultra (SLi 980 GTX) although the game plays VERY smoothly.
    * The enemy attacks (AI) are more than a little dumb so far. You can easily get them to follow you and just pummel them while running backwards.
    * It feels a bit like a COD version of Doom.
    * I swear I saw some typos in the text placeholders.
    * If I used the gamma slider in the way the game tells me to, I would be able to see basically nothing of note - so Ignore that, IMHO.
    * Weapons fire isn't amazingly accurate... it almost feels like it was made to be slightly forgiving if you were to play in using a gamepad. Not that I am.
    * I have already got trapped in a couple of locations (foundry, in between a couple of metal bars, to mention one) and had to restart.
    * It definitely is mindless and requires very little thought. Just follow the lights and you will advance in your game.
    * Health popping out of beings you kill by hand... what is that all about?!?!?!
    * Personally, I cant stand chosen level ups and skill customisation.
    * Some of the "sparks" look like flying pixels and nothing more.

    The things I like:
    * The game is a smooth as silk and has no frame judder or other textural oddities.
    * The level design isn't that bad. It is just a shame that it is so linear.
    * The ability to climb a little is nice - although goes against physics a lot of the time.
    * Still a better love story that Twilight.
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  3. May 16, 2016
    5
    Why am I of the impression that anytime anyone posts negative views about this game, it’s jumped upon by those who want to see no wrong with it? There’s an almost childish petulance in some quarters where a negative opinion conflicts with the majority? It's usually unsubstantiated elitism crap as well. You're either old enough and haven't played the originals or you're too young to have aWhy am I of the impression that anytime anyone posts negative views about this game, it’s jumped upon by those who want to see no wrong with it? There’s an almost childish petulance in some quarters where a negative opinion conflicts with the majority? It's usually unsubstantiated elitism crap as well. You're either old enough and haven't played the originals or you're too young to have a valid opinion on them.

    For the record, I got into gaming in the 70’s when Pong was out. I actually had and still have my old pong machine. I’ve had every machine under the sun since, from the woodchip Atari & Intellivision through ZX80/81, Speccy, C64, ST, Amiga and all the consoles all the way to now.

    I was in my mid 20’s when Shareware Doom released and it was a revelation and was the reason for me buying my first gaming PC (386 or 486) for £1500! Doom was a landmark title for many reasons and along with the release of the PS1, is perhaps the only other gaming release which stands apart as a revolution in gaming.

    Yes, Wolfenstein came first but, that title was pretty much overlooked due to the fact PC Gaming back then wasn’t hugely popular and tbh, it wasn’t that great either. Doom in one fell swoop changed all that with its stellar innovation because 25 years ago, nothing like it had ever been seen before. It beared no resemblance to its older brother Wolfenstein, which was the bedrock for Doom. Gone were the blue walls and Nazi’s and in their place was Hell. The sounds, the graphics and blindingly fast game play were simply stunning not only to play but also to watch. That Shareware title (and the fact it was SW demonstrated that ID weren’t confident of its success) would define the entire FPS genre. Quite simply, it was a revolution.

    Fast forward to now. Do I still want to play Doom? No I don’t. Why? Because in plain and simple terms, the mechanics of Doom are literally last century and it’s glaring limitations are cruelly exposed when stood against titles that have since improved vastly upon it. It’s like asking would I prefer to play Outrun ahead of Dirt Rally (no I wouldn’t).

    Against my better judgement and mainly because of the glowing feedback on here, Steam and elsewhere, I downloaded it. I honestly wish I hadn’t because some things are best left in the past. I wanted it to succeed (which I suppose it has tbh). I wanted it to be great. I wanted ID to transport me back to those halcyon days of running round shooting endless Imps and Cacodemons. It doesn’t do that though. It certainly tries and whilst the game play somewhat resembles Doom of old, it’s not what I want anymore. After a not inconsequential 10 hours of playing (well over halfway), I’ve had enough of it and getting to that 10 hour mark has been a slog.

    Do you know when I know a game isn’t holding my interest? I get fidgety, my mind starts wandering to other things and my legs start bouncing on my feet under the desk. This usually happens when I have to read a text book or perform some mundane task in preparation for something I have to learn. That is what I’m experiencing with Doom! I’m struggling to enjoy it in any meaningful way and I suspect that is because I’ve been here before, a long time ago. For want of a better description – it’s generic and dare I say it, quite boring.

    Maybe it’s my age or maybe my gaming tastes have changed but, the lack of intelligence this game requires is almost insulting. From the get go, you run a few corridors and shoot some spawning enemies, then you enter an arena and keep shooting until you’ve defeated X amount of mobs. You then repeat the process of a few more corridors and another arena to defeat another X amount of mobs… rinse and repeat. This mechanic was great twenty odd years ago because it was ground breaking. It’s not great now and in fact, it’s downright decrepit and it shows. Gaming, and FPS gaming in particular has changed far beyond what Doom started all those years ago.

    Whilst I’m happy that many are enjoying it and appear pleased that it’s exactly what they wanted, I’d seriously have to question this because I'm finding it mind numbing. As said, I’m 10 hours in and I can’t last more than 30-40 minutes before my legs start bouncing and the need to load up Dark Souls 3, TR or Uncharted 4 takes over.

    At best it is a very mediocre FPS built on what is a relic of a game play model and I suspect that had this been another game made by any other company, public opinion would not have been so gushing towards it. The fact it is ‘Doom’ by ‘ID’ means the rose tinted fanboy brigade will just about accept anything and proclaim it as the best thing since sliced bread even when it isn’t.

    In 6 months’ time, I think people will look back on Doom and probably admit that it was a very average, generic and dare I say it, boring shooter with zero depth and which required zero intelligence.

    A shame.
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  4. Jan 28, 2019
    5
    I've finally gotten around to playing doom over 2 years after it's released and.... I'm very underwhelmed. Played the first few hours of the campaign and it feels extremely bland for what it is. A vast majority of people seem to enjoy it, but the gameplay just wasn't satisfying for me. Wouldn't recommend.
  5. Aug 26, 2021
    5
    Отвратительный дизайн монстров, которые сливаются с игрой и отвратительный дизайн оружия, школьник лучше нарисует, да, может основные механики геймплея у Doom 2016 и хорошие, но лично для меня геймплей складывается из многих параметров и геймплей оригинального Doom для меня офигенен по 2 причинам:
    1.ГЕНИАЛЬНЫЙ ДИЗАЙН ОРУЖИЯ, КАЖДОЕ НОВОЕ НАЙДЕННОЕ ОРУЖИЕ ВЫЗЫВАЕТ ВОСТОРГ, АНИМАЦИИ
    Отвратительный дизайн монстров, которые сливаются с игрой и отвратительный дизайн оружия, школьник лучше нарисует, да, может основные механики геймплея у Doom 2016 и хорошие, но лично для меня геймплей складывается из многих параметров и геймплей оригинального Doom для меня офигенен по 2 причинам:
    1.ГЕНИАЛЬНЫЙ ДИЗАЙН ОРУЖИЯ, КАЖДОЕ НОВОЕ НАЙДЕННОЕ ОРУЖИЕ ВЫЗЫВАЕТ ВОСТОРГ, АНИМАЦИИ СТРЕЛЬБЫ ОФИГЕННЫ, ХОЧЕТСЯ СТРЕЛЯТЬ И СТРЕЛЯТЬ И ПЕРЕЗАРЯЖАТЬ.
    2.Таинственная АТМОСФЕРА космической базы, где каждый выход на улицу вызывал офигенный кайф, от нахождения такого места.
    Смысл от одного чистого геймплея, когда у нас есть Painkiller и Serious sam, где с дизайнами всё в порядке, да с ними даже в You are empty всё впорядке, поиграйте лучше в эти игры, а лучше запустите самый оригианльный Doom (1993), тут регресс, есть только новая графика, отдали франшизу Дум безталантливым импотентам.
    /
    The disgusting design of monsters weapons(the students will better draw), yes, maybe the basic gameplay mechanics of Doom 2016 are good, but for me personally, the gameplay consists of many parameters and the gameplay of the original Doom is awesome for me for 2 reasons:
    1.GENIOUS WEAPON DESIGN, SHOOTING ANIMATIONS ARE AWESOME, WANTS TO SHOOT AND SHOOT AND RELOAD.
    2.Mysterious ATMOSPHERE of the space base, where every exit to the street caused an awesome thrill, from finding such a place.
    What is the point of this game? Pinekiller and Serious sam is much better, they have great design, better play these games, or better just buy and try original Doom (1993), Doom 2016 its regression, there is only new graphics, developers of Doom 2016 is untalented impotents.
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  6. Feb 15, 2020
    5
    It's rare that I feel so strongly about such a decidedly average game, but given the heaps of praises lavished toward it, I feel compelled to offer a different perspective.

    In theory, this game should appeal to me as someone who enjoyed the original DOOM. It's a simple but elegant premise. Portal to hell opens up. Demons pour out. Doom Guy kicks the sh*t out of them both figuratively
    It's rare that I feel so strongly about such a decidedly average game, but given the heaps of praises lavished toward it, I feel compelled to offer a different perspective.

    In theory, this game should appeal to me as someone who enjoyed the original DOOM. It's a simple but elegant premise. Portal to hell opens up. Demons pour out. Doom Guy kicks the sh*t out of them both figuratively and literally, using all extravagantly violent means at his disposal. Nothing more, nothing less. Brutal Doom especially is a particular favorite of mine, taking the original game's concept and dialing it up to 11 with some modern tweaks.

    It's a game that ravishes in its excessive indulgence. Indeed it could be considered borderline pornographic in its unfiltered display of intensely gratuitous demon-slaying. It's a commitment I can respect. I love when a game just knows what it is and uncompromisingly embraces it without regard for questions like "have we maybe gone a little too far here?" It's the purest expression of art.

    And yet when it comes down to it, DOOM 2016 feels like a clashing mix of modern AAA production values paired with dated retro shooter gameplay. So dated in fact, that it doesn't even so much as include a reload button. I can excuse no iron sights or regenerating health; hell, I even like the fact that you have to slay more demons for health pickups. It fits with the general premise of the game in encouraging Doom Guy to murder as many demons as possible, but here's the thing folks. Early shooters didn't include a reload mechanic only because at the time there was just no other frame of reference. "First person shooter" wasn't even a genre back then. Nobody knew what the f*ck they were doing; they were just mimicking Wolfenstein 3D because that was the only thing they had to go off of. It wasn't some deliberate design choice because they genuinely thought it would make the game more fun. It simply wasn't a feature because no one thought to include it before.

    At the time, the simple act of shooting things in a vaguely 3D-looking environment was innovative enough in itself. But we are now long past these times. As soon as reloading began to be included in games like Goldeneye 007 and Perfect Dark, the genie was out of the bottle. All first person shooters must have reloading now. It just feels so satisfying as a way to cap off your carnage after unloading a good clip on a horde of baddies. It adds a nice element of tactics to the otherwise mindless shooting by making you consider when it's a good time to take cover and restock your clip. It's such a small thing, and yet it feels so essential now. I feel naked without it, and found myself constantly switching weapon mods unintentionally because I thought I was pressing the reload button only to remember that the game doesn't freaking have reloading! I just can't fathom why Bethesda opted to omit this simple mechanic; it was purely a nostalgic move that ultimately exposes DOOM 2016's central flaw.

    It seems as if the lukewarm reception of DOOM 3 caused the developers to retreat to safety with the familiar. Rather than recognizing what elements of nostalgia actually make sense to take from the classics, they just went all in on completely copy-pasting classic DOOM without any attempt to modernize the formula beyond purely cosmetic changes. But without the charm of the sprite-based pixel art, it just ends up coming off kind of generic and bland; creating this weird double standard for me. Even though I love classic DOOM, as soon as you start presenting me with modern shiny graphics, I expect more from your level design, storytelling, and mechanics to match it. Especially after I recently completed Black Mesa; a fantastic remake of Half-Life 1 that modernizes the game in all the right ways. DOOM 2016 feels all the more hollow and disappointing by comparison.

    Where DOOM does try to innovate, it actually makes the gameplay worse. The new melee attack mechanics get in the way of the pacing, as instead of being just a stylish option in your toolkit of carnage, it's pretty much mandatory as the main means of replenishing your health, and the health of all demons has been padded out so that you can rarely kill them in 1 or 2 shots, encouraging fists instead.

    Consequently the gameplay boils down to running through very samey-looking corridors and arenas blasting armies of very samey-looking fleshy demons, and that is the totality of its gameplay loop from start to finish. No varied puzzles, no intriguing storytelling, no inviting locales that encourage exploration; that's just it. Everything is soundly-implemented on a technical level; it's just not very interesting. If this was all Bethesda had in mind, then they should have just gone the extra mile and returned to retro graphics too while they were at it. At least then the demon-slaying could feel satisfying again as you watch them explode into a pile of red pixels. Go play Brutal Doom instead.
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  7. Nov 27, 2016
    4
    What a bitter disappointment. I deleted the damned game half way through. ID claims they went back to the Doom roots. Bah! I played the original Doom 23 years ago and replayed it years later. Lousy graphics but a great game, for a mindless shooter. Way back I thought Serious Sam was mindless fun. But 23 years later I grew up. This game is a pile of dreck, a waste of time andWhat a bitter disappointment. I deleted the damned game half way through. ID claims they went back to the Doom roots. Bah! I played the original Doom 23 years ago and replayed it years later. Lousy graphics but a great game, for a mindless shooter. Way back I thought Serious Sam was mindless fun. But 23 years later I grew up. This game is a pile of dreck, a waste of time and money. Al you do is run and gun, with a lot of tedious annoying jumping unto and off of platforms.

    The save system absolutely sucks with checkpoints instead of quick saves and reloads and hard saves, This can be very exasperating when you are engaged in a difficult part requiring perfect jumps and numerous enemies with distant checkpoints forcing you waaaay back to the previous checkpoint and starting all over. That was the final straw that caused me to joyfully dump this turkey into the trash can.

    I loved Doom 3, Resurrection of Evil and Doom BFG. Very nice combinations of horror and FPS. ID should have stuck to that and improved on it but no, they came up with this borefest. Along with that stupid game, Rage, Doom 2016 will be another game I will never bother to play again. At least I finished Rage.
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  8. May 14, 2016
    4
    This game is dumb as hell.

    The "plot" is so bland there really isn't even one to speak of. Which would be fine if the gameplay was great. But it's not. It's boring. The demons are dumb and repetitive, the levels are linear and uninteresting. There are no puzzles, but its also not fun in a "full blast" Serious Sam sort of way. 15 minutes in you are basically like, "Why am I even
    This game is dumb as hell.

    The "plot" is so bland there really isn't even one to speak of. Which would be fine if the gameplay was great.
    But it's not. It's boring.

    The demons are dumb and repetitive, the levels are linear and uninteresting. There are no puzzles, but its also not fun in a "full blast" Serious Sam sort of way. 15 minutes in you are basically like, "Why am I even playing this game?"

    Dull.

    That's what this game is. Dull and boring.
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  9. May 6, 2017
    4
    Doom by name only, I'm old enough to remember the original Doom.
    It was phenomenal for it's time.
    This mess hardly compares at all. Obviously none of the talent behind the original had anything to do with this version. The original Doom was not about achievements or DLCs, the game play enough was what made it fun. It was also mostly a closed kind of tunnel'ish game where you didn't
    Doom by name only, I'm old enough to remember the original Doom.
    It was phenomenal for it's time.
    This mess hardly compares at all. Obviously none of the talent behind the original had anything to do with this version.

    The original Doom was not about achievements or DLCs, the game play enough was what made it fun. It was also mostly a closed kind of tunnel'ish game where you didn't know what was going to be around the next corner. This version is more about large often outdoors areas.

    Then there is the multi-player. That is if you can find someone else to play with. Here about a year later from release and the the server(s) are pretty much dead.
    Also in the original Doom there was no concept of level. Here you are everyone's **** until you play up in levels because the level 50 people will stomp you. In the original you could just jump right in on an equal footing and it was your skill that made the difference.

    It's too bad John Ramero and John Carmack have long since left Id where they could have made a proper remake..

    I'm glad I bought at the bargain bin price..
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  10. Mar 18, 2018
    4
    Not for the casual player, i think.

    A friend of mine was soo eager to show off Doom. And i was actually kind of curious about it. I remember having played Doom as a little kid .. the blocky Doom that looks like Minecraft. Now it was tremendous fun watching my friend play Doom! .. He was totally into it, and he loved it (well, he forgot i was sitting next to him) .. but when i played
    Not for the casual player, i think.

    A friend of mine was soo eager to show off Doom. And i was actually kind of curious about it. I remember having played Doom as a little kid .. the blocky Doom that looks like Minecraft.

    Now it was tremendous fun watching my friend play Doom! .. He was totally into it, and he loved it (well, he forgot i was sitting next to him) .. but when i played it .. it was terrible. Too fast, I could not concentrate on how the game actually looked, cause it was just really, really stressful.

    So .. watching someone else play is a 8/10 ... playing myself was at best a 4/10 .. no fun at all.

    Then again, since i am more into puzzle and adventure games .. that "might" be a reason i didnt like Doom .. go figure
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  11. Aug 8, 2016
    4
    Gameplay is great, but destroying wave after wave of monsters without proper story and cutscenes , just wasn't for me. Played till mission 6 and got bored of grinding.

    DOOM is good game if you enjoy great gameplay and shooting monsters almost all the time, but don't expect to get any kind of story.
  12. Sep 23, 2020
    4
    The game is boring and repetitive. I don't understand why the rating is so high to such not interesting game. No plot at all. Maybe for first Doom in 1993 it was okay because game dev. was limited , but for now days it's not playable at all.
  13. May 21, 2016
    4
    It's plain, it's boring, it's monotonous.

    The game looks like poor Japanese cartoon, badly designed and badly shaped.

    In the end it's the same as Quake 3 with almost comparable graphics. Don't recomend it to anybody except children under 12 years old.
  14. May 13, 2016
    4
    Welcome to doom 2016, a game with a bit more than decent artstyle and a very reptitive gameplay.
    I'll point out some general things:
    1.repetition - the game is painfully repetitive. you'd be doing the same things over and over again more than you asked for too much too early. 2.plot - As you would expect, the story is there just as an excuse for the game to have some story. nothing
    Welcome to doom 2016, a game with a bit more than decent artstyle and a very reptitive gameplay.
    I'll point out some general things:

    1.repetition - the game is painfully repetitive. you'd be doing the same things over and over again more than you asked for too much too early.

    2.plot - As you would expect, the story is there just as an excuse for the game to have some story. nothing really interesting about the plot.

    3.artstyle - the artstyle is almost great and fits to doom's hellish theme, although when you kill demons they drop candy crush items which bugged me

    4.cashgrab - as soon as you click on the multiplayer mod you'd get an ad on the menu to buy more stuff for you experience.

    5.graphics - overall nice looking game with everything on ultra but even then you'd notice low res textures.

    6.sound - almost good but not quite there in my personal opinion.

    overall its a decent game but wasn't my cup of tea. I sent a refund request.
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  15. May 17, 2016
    4
    I think this will be the first doom which I will not play. Some of the reasons
    - Monsters are REALLY slow, even in the hardest difficulty
    - Double jump... Really??? - Super Shotgun looks and feels like a toy, just like the rest of the weapons - Looks like Quake - Runes, improve weapons, etc?!? that's not doom - 0 Suspense and stupid music - I've not seen more than 15 monsters
    I think this will be the first doom which I will not play. Some of the reasons
    - Monsters are REALLY slow, even in the hardest difficulty
    - Double jump... Really???
    - Super Shotgun looks and feels like a toy, just like the rest of the weapons
    - Looks like Quake
    - Runes, improve weapons, etc?!? that's not doom
    - 0 Suspense and stupid music
    - I've not seen more than 15 monsters together. In older Doom there are maps whit 1000 or more monsters togheter (why companies don't learn of users creations?!)
    - Fatalities? Really? This is not Mortal Kombat
    - Is too EASY and Short
    - Repetitive
    - And many more reasons

    I can understand that many people like it (in fact, it will be a good game if is name wasn't doom. Maybe Quake was a better name). But for a person who has been playing Doom since 3 years old, this is an insult just like Doom3 or even worse.
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  16. Dec 27, 2020
    4
    I was disappointed.
    Weapons feel and sound boring and un-cool.
    Jumping was ok-ish but also very dull. Difficulty is only high due to low ammo capacity which is annoying. U need to constantly switch weapons -> annoying. Puzzles are dull and u guessed it -> annoying. Every secret shows on the map. You only need to go there and find the way to it. It's not the Doom I once played and
    I was disappointed.
    Weapons feel and sound boring and un-cool.
    Jumping was ok-ish but also very dull.
    Difficulty is only high due to low ammo capacity which is annoying.
    U need to constantly switch weapons -> annoying.
    Puzzles are dull and u guessed it -> annoying.
    Every secret shows on the map. You only need to go there and find the way to it.
    It's not the Doom I once played and its going in a whole different direction.
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  17. Mar 19, 2020
    4
    Very boring game. Very boring plot. Na ordinary set of arenas. It was boring to play like that even in 2000
  18. Dec 21, 2021
    4
    This game was always overrated and massively overhyped. Very bland and mind numbing game.
  19. Dec 21, 2016
    3
    The designers seem must be colorblind only using 3 colors in the game, Red, Yellow, grey (that's about it) If you are lucky you will be able to discover a bit of green and very rare Blue.... (they should make an achievement for it: "Saw blue color" yeayh...)

    This game has nothing to do with doom, it looks like a hyperventilated and bad designed levels Game. What is that about the
    The designers seem must be colorblind only using 3 colors in the game, Red, Yellow, grey (that's about it) If you are lucky you will be able to discover a bit of green and very rare Blue.... (they should make an achievement for it: "Saw blue color" yeayh...)

    This game has nothing to do with doom, it looks like a hyperventilated and bad designed levels Game.
    What is that about the locked doors and need to survive each time until everything is dead than opens up... That's not what doom 1, 2 was about. Then those melee fights to get life... pffff I don't get it. Weapons feel flat no reloads because yeah you know it's a button to much for the kids let's just auto reload when walking over ammo... just take the shotgun it is so far of the feeling it has from doom 1,2, duke nukem or even Serious Sam.

    Seems like those who love the game that so much actually are not from the older times where we played 100's of hours playing doom and especially doom 2. How many times I had a jump inside those was incredible as it was never expected... here you know it's gone be full until everything is erased and move on...so boring.

    Even Doom 3 feels better than this OVERRATED crap.
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  20. Aug 5, 2016
    3
    The single player is essentially Brutal Doom but worse, and the multiplayer is Halo. I did not finish the single player campaign - I'm around the Cyberdemon, I guess. I will probably never finish the single player campaign because I am so bored of it. At least they got the game out.
  21. Jun 15, 2019
    3
    I actually tried to like this game and I have been following Doom from its first release back in the day. It was a novelty because of the 3D settings that most games back then didn't have.

    At present, I find Doom 2016 very repetitive and gets more boring as it progresses. Altough the monster models are a higher detailed remake of the usual Doom monsters, the over all graphical quality
    I actually tried to like this game and I have been following Doom from its first release back in the day. It was a novelty because of the 3D settings that most games back then didn't have.

    At present, I find Doom 2016 very repetitive and gets more boring as it progresses. Altough the monster models are a higher detailed remake of the usual Doom monsters, the over all graphical quality of everything having a red hue makes the game visual sub par.

    Its your basic run and gun with very little story. Its like the devs feel that there is no need for a story because the fan base already knows what to do. Mars has been invaded by demons, go kill them and get the station working again.

    I have reinstalled this game twice and just can't get into it. I didn't finish it the first time and probably won't this time. Sorry devs, I won't be buying the iteration.
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  22. Jul 29, 2016
    3
    Dono what people like in this game.. One of the most boring games of the year... why ?
    Its just run+shoot+press F repetition simulator. Enemies are just everywhere and same, u just run meaninglessly from room to room and shoot thats all.. Story is non-existent .. felt soo much boring to keep doing same thing again and again...
    only good thing is graphics, weapon design. stay away if u
    Dono what people like in this game.. One of the most boring games of the year... why ?
    Its just run+shoot+press F repetition simulator. Enemies are just everywhere and same, u just run meaninglessly from room to room and shoot thats all.. Story is non-existent .. felt soo much boring to keep doing same thing again and again...

    only good thing is graphics, weapon design. stay away if u want variety in gameplay.
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  23. Feb 27, 2020
    3
    I found the game boring, it is all about its shooting gameplay, but I found the design of this gameplay aspect lacking and not captivating
  24. May 17, 2016
    3
    The problem with DOOM multiplayer is that the game was designed for controller-use and not keyboard and mouse. The limitations of controller input have, over time, made shooter gaming on console a certain way. It features slow-speed, simplistic double-jumps rather than high skill strafejumping, weapon load-outs, no weapon drops, crouch toggling, a progression system where you can actuallyThe problem with DOOM multiplayer is that the game was designed for controller-use and not keyboard and mouse. The limitations of controller input have, over time, made shooter gaming on console a certain way. It features slow-speed, simplistic double-jumps rather than high skill strafejumping, weapon load-outs, no weapon drops, crouch toggling, a progression system where you can actually get better with unlocks over time, damage numbers popping up, scripted melee executions, a weak rocket launcher, paid map-packs/seasons pass DLC.. These are the elements of simplistic console gamer world, akin to the low-skill environment the TV+Console+Controller gamer plays within.

    So in reality, what happened is that id software, once a PC first company, has in fact become a PC second company - and that's because there is more money to be made from casuals than from the hardcore. This is okay right? - I mean Bungie does it, EA does it, Activision does it.. but Id Software was the grand daddy of them all - revered for its unabashed persistence in delivering PC-focused titles since they gave birth to the entire genre on PC in the 90's. The issue many of us have is that Id Software sold out. They lost all the creative minds that were unafraid to be non-committal with shipping dates so they could get the game out how they liked it, they were unafraid to make games that wouldn't appeal to the XBOX/Playstation kids, because they weren't making games for huge sums of profit so much as making games for the love of the game. We all took pride in that. We all understood the superiority of mouse-input over controller input and what it allowed us to achieve in game. If you pitted the very best players of console against even average players on the PC they would be bathing in the blood of console gamers.The disparity is real.

    We didn't want Id Software to capitulate, to pander and change their core from PC to Console, but they did - and they didn't even bother to give us a PC version that differed in any way to the console version. It's simply ported over with some advanced graphical settings. The entire online experience plays like Halo - and I have categorically zero interest in playing a casual console shooter on my PC. If you want to look to a AAA title in the shooter department that satisfies PC gamers, it's not DOOM, it's Overwatch.

    A former devoted id worshiper and life-long fan
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  25. May 27, 2016
    3
    It is simply not that fun. Currently no sli or crossfire, even tho it runs fast on one gpu. This is because the graphics are not that good. The original doom is still more fun than this.
  26. Jun 10, 2016
    3
    Don't get your hopes up for the multiplayer, it's a joke and absolutely awful, at least the single player is a reasonably pleasant experience. not that that means much.
  27. Nov 7, 2017
    3
    What a letdown this game is. Doom and Doom 2 were masterpieces that revolutionized gaming, and for good reason: top-notch graphics and sound, revolutionary new tech, a terrifying and immersive game experience, and lots of replay value. You'll find none of that in the 2016 Doom. The formula: wander around aimlessly for awhile until you accidentally find yourself in a new area, get lockedWhat a letdown this game is. Doom and Doom 2 were masterpieces that revolutionized gaming, and for good reason: top-notch graphics and sound, revolutionary new tech, a terrifying and immersive game experience, and lots of replay value. You'll find none of that in the 2016 Doom. The formula: wander around aimlessly for awhile until you accidentally find yourself in a new area, get locked into an arena-style room that you can't escape until you kill all the monsters. Repeat, repeat again, and just keep repeating over and over and over.

    The gameplay is kinda like Painkiller, only more generic. The graphics are okay, but there are some pretty low-res textures in here that look like something from 10 years ago. The environments are static and noninteractive. The music is generic tech-metal stuff that's completely forgettable. Could they have not used even one track from the original? The game's atmosphere and setting are cheesy and overwrought, nothing like the true terror that the originals and even Doom 3 managed to evoke. It's almost like it's an unfunny joke version of Doom, I mean Painkiller, I mean Smash TV, I mean generic crap that seems to copy the core elements of their gameplay yet falls far short of being anywhere near as fun as those games.

    Oh, I hope you like jumping puzzles. Yes, an FPS with jumping puzzles. This idea sucked in Turok, 20 years ago, and it sucks just as bad, if not worse, in Doom. Instead of allowing you to save whenever you want like in every other Doom game, you get a checkpoint system. Really? The difficulty is highly inconsistent. Some battles are just a breeze, then others are irritatingly drawn out too hard. I didn't try it on the lower difficulty settings, since it would mostly be too easy, but the higher settings are where you run into this inconsistency.

    The multiplayer is bland and lackluster. It's nowhere near as good as Unreal Tournament (any version, take your pick) or Quake 3. I'd rather play Battlefield or Call of Duty, and that's not saying much since that style of gameplay has been done to death, but then so has Doom's. It was cool in Serious Sam, but somehow Doom manages to miss even that mark.

    What a letdown.
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  28. Jul 17, 2019
    3
    The blandest game i saw in years since modern-military shooter craze started to fade-away. I know it's not really fair to compare this one to the original, but what the hell, they slapped the title on the game. The Ultimate Doom (Hate it that i need to call it this way to differentiate now) is a product of combining all of the geek culture into one dark sci-fi fantasy, on the other hand,The blandest game i saw in years since modern-military shooter craze started to fade-away. I know it's not really fair to compare this one to the original, but what the hell, they slapped the title on the game. The Ultimate Doom (Hate it that i need to call it this way to differentiate now) is a product of combining all of the geek culture into one dark sci-fi fantasy, on the other hand, 2016-version is just selling us the cultural idea of this distant game that grabbed all the popularity back in the 90's. Yeah remember doom guy? He's cool, he can shoot stuff, but also can do a fist-bump with i miniature version of himself, isn't that cool? That's just pathetic.
    Anyway, what's the deal with qte-style finishers? Whole game is based on them, so you need to go out of your way to avoid them. And this is just sad that we got perfectly fine wolfenstien soft-reboot prior to this game. And it's really weird how every other fps published by Bethesda is at least ok, even the new quake champions.
    So in conclusion, i don't get all the hype at all, even 3 years later.
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  29. May 26, 2022
    3
    Старики быстрее сношаются чем гейплей в этом думе для зумеров ей Б-гу мы всё просрали
  30. Jun 15, 2016
    2
    Tried the demo. Everything was fine until the minute I died. Because then I had start over the last 10 mins... WTF? No free saving? No F5? Everything is retro, but there are CHECKPOINTS? Why not QTEs? The biggest flop this year.
Metascore
85

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 44
  2. Negative: 0 out of 44
  1. Games Master UK
    Jul 25, 2016
    90
    Meaty multiplayer and a campaign that plays like a sustained electric shock. Eye wateringly fun. [July 2016, p.60]
  2. CD-Action
    Jul 21, 2016
    90
    If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
  3. PC PowerPlay
    Jul 6, 2016
    60
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]