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8.5

Generally favorable reviews- based on 3699 Ratings

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  1. May 30, 2016
    10
    Good game, good environment, good experience, but... where is the amazing OST that DOOM and DOOM 2 had? For me it's not a fully DOOM experience without an epic OST.
  2. May 29, 2016
    10
    What. A. Game. DOOM is back, it looks amazing, runs amazing and is bloody and visceral. If you want to have a good time a slaughter demons on Mars, BUY THIS NOW!
  3. May 28, 2016
    8
    Doom isn't complicated, thought provoking, deep or meaningful. Doom doesn't force you down long corridors of baddies expecting you to fall in line and look at all the pretty lights instead of having a good time. Doom doesn't make you faff around for the story and get in the way of the action. Doom isn't littered with horrible Game-as-Product design focused microtransactions or watered downDoom isn't complicated, thought provoking, deep or meaningful. Doom doesn't force you down long corridors of baddies expecting you to fall in line and look at all the pretty lights instead of having a good time. Doom doesn't make you faff around for the story and get in the way of the action. Doom isn't littered with horrible Game-as-Product design focused microtransactions or watered down by homogenous game design bent on emulating Modern-Borefare for the twenty Squintillionth time.

    Doom isn't any of that. It is simple, pure, gory, exhilarating, and most importantly FUN action from beginning to end.

    Now go punch some Demons in the face.
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  4. May 27, 2016
    3
    It is simply not that fun. Currently no sli or crossfire, even tho it runs fast on one gpu. This is because the graphics are not that good. The original doom is still more fun than this.
  5. May 27, 2016
    6
    Pros:
    -Fast and fluid.
    -Fun to play. -Looks great. -Great design. -10 hour single player campaign. Cons: -No boss fights until the last few levels. -Gets *very* repetitive. Entire game can be summarized as an arena FPS. Enter one area, doors are locked, clear all enemies, door unlocked, proceed some airlocks or corridors and repeat the process upon entering new area. It doesn't
    Pros:
    -Fast and fluid.
    -Fun to play.
    -Looks great.
    -Great design.
    -10 hour single player campaign.

    Cons:
    -No boss fights until the last few levels.
    -Gets *very* repetitive. Entire game can be summarized as an arena FPS. Enter one area, doors are locked, clear all enemies, door unlocked, proceed some airlocks or corridors and repeat the process upon entering new area. It doesn't change, and despite old school level design, the maps are largely linear and not very sprawling.
    -Most of the game takes place on Mars, who's levels are much less enthralling compared to the Hell counterparts.
    -Multiplayer too reliant on powerups. Won't have lasting power to justify $60.

    Overall - Fast and fun to play but bogged down by excessive repetition of game design and not enough time spent in hell for a Doom title. With glory kills and tethering between mars and hell, the game ironically felt way more like a Doom:the movie:the game title than a traditional Doom title.
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  6. May 26, 2016
    10
    Doom it's ture old school shooter..
    Excellent graphics..
    Fantastic level design..
    Fast and agressive gameplay..
    Awesome soundtrack..
    Last time i played something cool like this, it was in 2011, that game was Serious Sam. But Doom is alot better, better that any FPS i played so far.
  7. May 26, 2016
    10
    Note: this review is based purely on Solo play

    Hmm, where to begin. I guess I'll start by saying that thoroughly enjoyed this game and it left me wanting more (mission accomplished development team!) It's hard to pick what I liked the most in this game because there are so many great things to choose from, but I'll throw a few out there in no particular order Weapons: I found
    Note: this review is based purely on Solo play

    Hmm, where to begin. I guess I'll start by saying that thoroughly enjoyed this game and it left me wanting more (mission accomplished development team!)

    It's hard to pick what I liked the most in this game because there are so many great things to choose from, but I'll throw a few out there in no particular order

    Weapons: I found every single weapon to be quite satisfying, with the 2 upgrade trees giving you very different gameplay options and the achievements required to unlock the upgrade mastery just made me play in some pretty ridiculous but fun ways in order to rack up those points quick. Though there are a couple I want to highlight.

    The chainsaw - I love the redesign of the chain saw. Limited fuel forces you to think before you use it and investing in ammo upgrades is oh so very rewarding as you get to 1 shot Barons of Hell. I think you need 4 or 5 fuel for a Baron, never really paid attention because I'm too busy yelling "Hell Yeah" ...

    The BFG - I love the original BFG from Doom 1 & 2. So many games including games made by id have tried to "improve" on its design and left me feeling underwhelmed. So I was very happy to see its return in this new Doom. The fact that it had similar "limited ammo" but fast access like the chainsaw only made this weapon that much more fun for me. There is nothing like turning a horrible situation into pure win with 1 BFG blast.

    The demons: All great stuff. Every demon is well thought out and has a few surprises up their sleeve. I really liked the redesign of the summoner and the cacodemon. I think I got 1 shotted by a cacodemon at least 3 times because I got too close trying to pull off one achievement or another and ended up getting bitten in half. The mancubi were pretty effective too, with good close range defenses. I still remember the first time I ran at one point blank with the double barreled gun only to get a face full of flamethrower 

    The bosses: Yes there are bosses. No there aren’t any gimmicks you need to do to kill them. Just survive and shoot the hell out of them. Each fight was challenging and fun. Big thanks to the devs for the last boss. I was so hoping to see that baddie make a return in this Doom.

    The combat: I loved it. Do yourself a favor and play the hardest difficulty you have access to. If you're not in a constant adrenaline rush from start to finish you're not playing a hard enough difficulty. Glory kills were particularly interesting because as the game progresses and fights get harder and harder, it becomes that much more risky to try and set up a glory kill instead of just blowing stuff up from a distance. But yet you quickly realize that you can't really survive without them either (since they reward health and some ammo), so it's a very cool risk vs. reward mechanic. The more I think about it, the more I am convinced that this game wouldn't be half as exciting without Glory kills as they force you to pull off some pretty reckless stunts and play the game in a more exciting way than just trying to snipe everything from a distance. One interesting side effect of this though is that I found I didn't really use the RPG as much. The railgun is way better at a distance, and the double shotgun much safer up close.

    The story: Well, it's Doom so I wasn't holding my breath for a deep story, though I actually enjoyed all the story elements in Doom 3. This time things were a lot more toned down, a bit more reading to do. Not overly immersive but still well laid out to give you a good purpose to go forward. I do like the Doom Slayer twist however and am hoping to learn more about it in a future expansion. I know the devs were super careful not to overdo it with the story in order to stay true to the original Doom, but just look at Wolfenstein. I never cared much for the title and the only reason I bought the new one was because it came with a mysterious Doom beta key. And wow, what an amazing game it turned out to be. And by far the best part of the game was the story. Deep down inside I secretly hoped that something like that would make it to Doom, but I understand why it didn't.

    The graphics/level design: More great stuff. The graphics are beautiful, the level designs are the most "vertical" I've seen in any game so far. Towards the later part of the game I just loved some of the levels where you have a 3—4 story level and a swarm of enemies coming at you and the only way to stay alive is to utilize all levels and constantly stay on the move. I can't think of any other recent game where I've done so much running around and pulling off so many ridiculous stunts

    All in all I give this game a 9.5. The only reason I don't give it a 10 is because I would selfishly like a bit more story to it.
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  8. May 25, 2016
    9
    I expected this to suck. I was wrong. Very wrong. DOOM is fast by modern standards. Very fast. The story stays out of your way and lets you get straight into the carnage. DOOM doesn't waste an hour faffing about with plot like Doom 3 did, you can expect to be shooting **** within the first minute of clicking 'New Game'. If you're after a great no holds barred FPS campaign with style, lookI expected this to suck. I was wrong. Very wrong. DOOM is fast by modern standards. Very fast. The story stays out of your way and lets you get straight into the carnage. DOOM doesn't waste an hour faffing about with plot like Doom 3 did, you can expect to be shooting **** within the first minute of clicking 'New Game'. If you're after a great no holds barred FPS campaign with style, look no further. Expand
  9. May 25, 2016
    10
    DOOM is fantastic, DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic
  10. May 25, 2016
    10
    Wow. I didnt expect such a fun from fps shooter. I was thinking that i got it all before. Doom make it simple and wonderful, graphic ,sound, gameplay all great! "Doom : combat evolved", its no less that previous game with such a title :)
  11. May 25, 2016
    9
    A game that, whilst repetitive, never fails to make you feel like a badass with an itch for slaughter wholesale.

    Best played in short bursts on a hard difficulty, it will ultimately make you feel like the master of Hell. It falls short of a 10 for the repetitive nature of the game, but frankly with DOOM you know what you should expect. I reckon it could've been more of a masterpiece
    A game that, whilst repetitive, never fails to make you feel like a badass with an itch for slaughter wholesale.

    Best played in short bursts on a hard difficulty, it will ultimately make you feel like the master of Hell.

    It falls short of a 10 for the repetitive nature of the game, but frankly with DOOM you know what you should expect. I reckon it could've been more of a masterpiece if it had far more glory kills available to the player. Perhaps some weapon-specific executions. Instead, by the end of the game the glory kills are not really interesting anymore and instead are more of a required action.
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  12. May 24, 2016
    8
    Is this game good? Yes, yes and yes. Is it groundbreaking? The gameplay has that intense badassery that all Doom games should have, and does this in the best possible way without overdoing it. You'll have the chance to kill your hellish enemies in any sick gory way you can imagine, though there's a slight negative to this...

    It's awesome to blast shotguns and rev chainsaws at whatever
    Is this game good? Yes, yes and yes. Is it groundbreaking? The gameplay has that intense badassery that all Doom games should have, and does this in the best possible way without overdoing it. You'll have the chance to kill your hellish enemies in any sick gory way you can imagine, though there's a slight negative to this...

    It's awesome to blast shotguns and rev chainsaws at whatever crawls out of hell while some hard rock music is playing, though after the 203rd time, this starts to dampen the experience. The gameplay is very repetitive and there's not too much story, but that's not a huge negative, that's what Doom is about: blasting everything in your path with no unskippable cutscenes or overly long briefings.

    The graphics and animations are a solid 12 out of 10. And I've performed melee "glory kills" over and over just to witness the beautiful animations this game has. Though I'd normally give this game a 7, the multiplayer and snapmap bring it up to 8. The multiplayer isn't the greatest, but it's still creative and fun enough to enjoy for a while. And the snapmaps-coop gameplay can be painfully fun depending on the map that's being played.

    I wouldn't call this "game of the year", but it's still worth the $59.99.
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  13. May 24, 2016
    8
    And again, ID software 've given us another great FPS game
    DOOM (2016) brings back classic FPS elements like picking ammo,health,secret items to modern day of FPS gaming. Although,the game has some new features such as glory kill,upgradable gears, new enemies etc. They don't affect the gameplay too much. Campaign and SnapMap both are great, I never getting bored with them but Multiplayer.
  14. May 24, 2016
    5
    I’m really surprised by the high scores. Doom is a shallow, boring shooter that shamelessly borrows from countless other titles. Instead of jumpstarting the franchise, id software plays it safe. Doom’s misguided emphasis on platforming and storytelling are neither successful nor necessary. The campaign is neither gruesome nor scary. Battles are easy and predictable. The multiplayer is aI’m really surprised by the high scores. Doom is a shallow, boring shooter that shamelessly borrows from countless other titles. Instead of jumpstarting the franchise, id software plays it safe. Doom’s misguided emphasis on platforming and storytelling are neither successful nor necessary. The campaign is neither gruesome nor scary. Battles are easy and predictable. The multiplayer is a crappy mashup of everything Halo and COD. There’s nothing inventive or fresh here. id Software is a one trick pony who hasn’t delivered anything worthwhile in quite a long time.

    So I’ll start with the positives. Oh wait, there isn’t much. Gunplay is tight. It’s comparable to Destiny. However, weapons feel a bit too powerful at lower difficulties and hitboxes are smaller than the actual targets. Even on harder difficulties, Doom is extremely easy. I never lose battles. Ever. For the most part, enemies are slow with easily avoided attacks. Battles happen in waves. Basically, when something is discovered or unlocked, tons of enemies appear. The area is sealed off—like Devil May Cry—and all enemies must be killed to progress to the next area. Rinse and repeat 100 times. The quarantine system even announces when waves are about to start and when they’ve ended making every experience predictable.

    Performance is snappy in most scenarios. Unfortunately, fps will drop on larger maps or in engagements with more than a handful of enemies. Graphics are merely OK. Doom randomly shut downs without so much as an error message. It’s riddled with graphical anomalies and inconsistent textures. Doom runs better than Wolfenstein: The New Order did at launch, but I’m still not impressed. There are older games that push out more remarkable visuals. The experience here is just average.

    Doom’s story is as silly as it is unnecessary. Basically, a corporation tried to harness Hell’s energy thru interdimensional portals and everything went to…err….Hell. Pun aside, that IS the story. It’s stupid. Between the bits of dialogue and occasional battles, nothing exciting happens in Doom. In each level I spend 5-6 minutes in battles, 2-3 minutes listening to pointless dialogue, and 25-30 platforming and searching for hidden rooms. The heavy emphases on exploration and platforming ditches Dooms legendary underpinnings: Action heavy arenas filled to the brim with gruesome demons. If I want to play a first person platformer, I’ll pop in Metroid Prime—one of the best in existence. But when I load Doom, I expect nonstop carnage, especially since that’s how it’s marketed.

    One big selling point of this Doom is the upgradable Praetor suit. Unfortunately, that’s more hype. Other than health and ammo boosts, most upgrades are worthless. Rune Challenges unlock runes which boost passive abilities, like boosting ammo drops. The implementation was ripped directly from Devil May Cry and Ninja Gaiden. The challenges take place on the same few maps, and the difficulty can be so contrived that casual players will skip them altogether. This begs the question: Why can’t the rest of the campaign be this challenging? On the same thought, I hated the challenges in Just Cause 3 because they are silly and break the immersion. And I hate them in Doom for the same reasons. And like JC3, the rune upgrades in Doom aren’t worthwhile. Since each level in Doom’s campaign already contains mission challenges, why must rune challenges be separate? Why not seamlessly incorporate them into the action? Oh right, there isn’t much action.

    Doom’s campaign fails to spark nostalgia or illicit any WTF moments. It’s truly evident that twelve year old Quake 4 was id’s last gruesome offering. Doom incorporates so many ideas, yet it excels at nothing. I remember when id was the revered grandfather of shooters. It singlehandedly propelled first person combat into the forefront of gaming. Now it’s just an unimaginative follower.

    As for the multiplayer? It sucks. It’s so terrible I picked up Battleborn and Overwatch and haven’t looked back. Like the campaign, Doom’s multiplayer tries to incorporate too many elements. That’s the primary reason some people refer to it as “Unreal Call of Halo”. They’re right. Doom’s multiplayer is supposed to be an arena shooter harkening back to the old days. Someone at id didn’t get the memo or doesn’t understand what makes up an “arena shooter”. Instead, gamers got an unfocused mess that simply copies popular ideas from other franchises. Just like the campaign. The COD style loadouts alone are enough to disqualify Doom as an arena shooter. Halo 5 is probably the best arena style mp experience on consoles right now and still is one of my top picks.

    Doom is definitely one of the worst games I’ve played in 2016. I would place it below The Division. It’s boring, uninspired, and manages just average performance and visuals. The multiplayer is an unfocused mess—clearly an afterthought. My suggestion is to pass on Doom altogether and pick up Quake 4 if you need an id fix.
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  15. May 24, 2016
    8
    Singleplayer: The best FPS combat in years that knows what it wants and couples it with exploration and story in a manner that's exactly right.
    Multiplayer: Why loadouts? It ruins the awesomeness of weapon switching and adaptation that makes singleplayer combat so amazing. Had the combat been 1:1 with SP it would be a solid 10.
  16. May 24, 2016
    5
    Mediocre Game with one big stupid mistake by the Dev's - Denuvo. People won't buy your **** Games if you care more for protecting it from Piracy rather than spent more time & money into the Game. Good Job.

    Would've been an 8-9 but Denuvo took those Score Points and raped them.
  17. May 24, 2016
    9
    here is a confession:
    my expectation were not pretty high for this game!
    I have never been that wrong! this game is awesome! get ready to shoot and ask questions later! now Demons have something to fear! The doom marine is here! PS: If you think this game is short, think again! if you want to collect everything and get all achievements! get ready to spend at least 35+ hours in the
    here is a confession:
    my expectation were not pretty high for this game!
    I have never been that wrong! this game is awesome!
    get ready to shoot and ask questions later!
    now Demons have something to fear!
    The doom marine is here!

    PS: If you think this game is short, think again! if you want to collect everything and get all achievements! get ready to spend at least 35+ hours in the single player campaign! and trust me for a single player FPS this is not short at all
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  18. May 23, 2016
    8
    Awesome game. The only thing that would make it better is to change the music. The music is cheesy rock. Get with Rob Zombie or Trent Reznor and get some kick ass music for the battles. Right now, that is only thing that keeps this from being a 10 review.
  19. May 23, 2016
    10
    This review contains spoilers, click expand to view. Sehr lange mussten wir auf das neue DOOM warten, doch es hat sich gelohnt und man bekommt wieder die fette Old-School Action, so wie man es von id Software schon immer gewohnt ist :-) Expand
  20. op8
    May 23, 2016
    10
    DOOM is back & It's excellent. This is all you need to know.
    But if you need specifics: it runs great (ulra settings easily achievable with a decent rig), looks good, and most important game-play is perfect.
    The last time I had this much fun with a FPS was Wolfenstein TNO.
  21. May 22, 2016
    10
    Played the multiplayer beta was underwhelmed .. got the game on steam and was blown away by the single player campaign , simply amazingly fun FPS .. I haven't had so much fun playing an FPS since...Doom .. wow they did it .. they made a game as good as the original I didn't think it was possible .
    It was even more surprising because I started off looking to find negative points in the
    Played the multiplayer beta was underwhelmed .. got the game on steam and was blown away by the single player campaign , simply amazingly fun FPS .. I haven't had so much fun playing an FPS since...Doom .. wow they did it .. they made a game as good as the original I didn't think it was possible .
    It was even more surprising because I started off looking to find negative points in the game . I thought the gloy kills would get repetitive but they don't.. they made them a strategy when to use them and the different types are fun to pull off .. the upgrade system I didn't even know about and it's a great part of the game reward system for exploring and puzzle solving ,
    Graphics are excellent the gore is right on the mark , the creatures look great ..
    there's always room for subjective improvements and everyone has their opinions on where the game can be improved but overall the game is solid , loaded with great game-play surprisingly good story which I was not expecting and fun play mechanics ,, oh yeah and super fast game play .. this is a decidedly different approach which is not new but hasn't been done right in so long it seems new .. the game play gets better the faster you go .. really truly amazingly fun game .
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  22. May 22, 2016
    9
    I have to admit, after the poor Beta and some lack lustre preview videos i was skeptical on this. However, after seeing the positive comments and good reviews, i thought i would cave in and get it at full price. And i have to say I dont regret it in the slightest. If you are a true doom fan, you should love this. Its probably the fastest shooter i have ever played, certainly in theI have to admit, after the poor Beta and some lack lustre preview videos i was skeptical on this. However, after seeing the positive comments and good reviews, i thought i would cave in and get it at full price. And i have to say I dont regret it in the slightest. If you are a true doom fan, you should love this. Its probably the fastest shooter i have ever played, certainly in the modern era. The guns are punchy, the combat excellent, and the graphics are superb. On top of all that the game is very well designed. It was a smart person who said "level design is everything". And doom is basically a tribute to its ancestors heritage. Not quite as groundbreaking as its predecessor, but damn is it a fine shooter. Just need to make sure you have a decent rig. I have an i5 with a GTX 580 and I have to turn everything off and put the settings to low, and it just about manages it. Anything lower and you would need an upgrade. Expand
  23. May 22, 2016
    10
    YES!

    You want oldschool fast paced, brutal and simple FPS game? Here, have some Doom. It is exactly what Doom should be. Not too much thinking, not too much Mario jumping and a **** of shooting. People who complain that there is more jumping than shooting propably played at some low difficulty settings so everything just died and there was nothing else to do beside jumping. Obviously
    YES!

    You want oldschool fast paced, brutal and simple FPS game? Here, have some Doom. It is exactly what Doom should be. Not too much thinking, not too much Mario jumping and a **** of shooting. People who complain that there is more jumping than shooting propably played at some low difficulty settings so everything just died and there was nothing else to do beside jumping. Obviously finding all secrets takes some time and sometimes requires Super Mario skills, but those are secrets! You can live without them.

    Repetition. Yes, because old Dooms werent repetetive. I think some people forget (or simply are too young) to know that feel of old Dooms - You were flooded with hordes of enemies and worrying about this being repetetive was the last on the long list of things to worry about. It's DOOM. Go find definition of that word.

    And some people actualy said that sound is bad? Realy? Music and all those gore sounds are best part of this game. Graphics are also ok.

    Gameplay - is amazing. Enemies are aggressive, dangerous (on Nightmare) and will do absolutely anything to kill player. It feels amazing. No enemy will wait for player to grab some health or turn around. They will just smash You to pieces. Weapons are very strong part of this game. They are fun to use, even simple shotgun is useful late in the game and with mods they can be turned into weapons of mass destruction. Death (both players and enemies) are bloody, full of gore and simply awesome - just like in old Dooms.

    Realy, I just finished it and I can't realy say bad thing about this game. It was simply what I wanted it to be. They didn't tried to make it something that Doom isn't - RPG game, tactical shooter etc. They just made... Doom.
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  24. May 22, 2016
    8
    solid game and really just extremely fun multiplayer is a little weak but fun enough to keep you playing and the single player is just fun and its story is a bit interesting and snap map is great
  25. May 22, 2016
    9
    Great Single. Dynamic, secrets, weapons. All is great. 10/10 single but multiplayer is to slow and loadouts are stupid. multiplayer 5-6/10. Meaby id software fix it
  26. May 22, 2016
    10
    Fun fast run and gun single player with a lot of variety. Complaints about MP seem to have been based on preconceived expectations on what it should be, but in reality it is actually fun and enjoyable.
  27. May 22, 2016
    6
    I was very sceptical towards this new Doom after having seen footage of it, but I was bored and decided to give it a go anyway. It's actually a lot better than I expected but still not awesome or anything. It's a somewhat entertaining FPS in a sci-fi setting, not a classic like the old Doom. To me it plays a lot more like Quake 2, with Quake 3 jump mechanics and weapons if that makes anyI was very sceptical towards this new Doom after having seen footage of it, but I was bored and decided to give it a go anyway. It's actually a lot better than I expected but still not awesome or anything. It's a somewhat entertaining FPS in a sci-fi setting, not a classic like the old Doom. To me it plays a lot more like Quake 2, with Quake 3 jump mechanics and weapons if that makes any sense. Which in itself isn't necessary a bad thing. I would've wanted something more akin to the old Doom, but I guess considering how much an AAA game costs to develop these days they just can't do anything risky like that and have to cater to the current FPS target demographic.

    Graphics are really nice, art direction on the other hand could use a bit of work. The Mars environments remind a lot about Doom 3's environments actually, although a lot brighter of course. The enemy design feels a bit "safe" to me. They don't look gruesome enough, more like they were out of Halo or something (point in case - the enemy with the silly energy shield). Hell looks a bit boring too. They should've gone full Cannibal Corpse instead, which of course they would never do because of the whole lowest common denominator reason again.

    The worst and truly most terrifying enemy you'll encounter is the level design itself. More often than not I found myself dying because of the small enclosed spaces rather than the enemies themselves. Which feels a bit cheap. Not a huge fan of the combat arena mechanic either. This certainly feels very un-Doomlike since in Doom you can always back off into a safe area and win a fight no matter how low health you are on. Not possible here once you find yourself in a place where demons keep teleporting in and make your life miserable. Since they will always surround you and flank you. I believe the IGN review touched upon this as well.

    I don't mind the glory kills in and of themselves, they are really quick and feel satisfying. But they are this game's regenerating health in disguise. As long as there are enemies you can always get more health and the game is designed with this in mind. Which is 100 percent NOT how it was done in old school games such as Doom.

    I played through the game on Ultra Violence which felt very easy. Tried the first two stages on Nightmare and yes it felt hard, but in a cheap kind of way. You get killed in one or two hits, and it is very hard to keep track of where all enemies are at all times since they blend in to the environment and/or are very small (such as the imps). Also most of the enemies and/or their projectiles are very fast, which yet again is not how the old Doom handled it.

    If you like FPS games you'll probably like this one, but it certainly doesn't feel like Doom at all I'd say. I prefer Doom 3 to this since it tried to go a new direction and it had a lot of atmosphere and suspense that this game lacks.
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  28. May 21, 2016
    4
    It's plain, it's boring, it's monotonous.

    The game looks like poor Japanese cartoon, badly designed and badly shaped.

    In the end it's the same as Quake 3 with almost comparable graphics. Don't recomend it to anybody except children under 12 years old.
  29. May 21, 2016
    8
    Doom 2016 is really fun game, don't get me wrong, but people need to chill out with the 10 ratings and calling it a "masterpiece". Half Life 2 is a masterpiece. Bioshock is a masterpiece. In comparison to those games mentioned, Doom's campaign is a bare bones experience, with little story, no memorable scripted events, dated graphics, and enemies that mostly spawn in when you enter aDoom 2016 is really fun game, don't get me wrong, but people need to chill out with the 10 ratings and calling it a "masterpiece". Half Life 2 is a masterpiece. Bioshock is a masterpiece. In comparison to those games mentioned, Doom's campaign is a bare bones experience, with little story, no memorable scripted events, dated graphics, and enemies that mostly spawn in when you enter a room instead of being strategically placed on the map. The gameplay is essentially this: walk into area, kill everything in it, move on to next area. It's also totally lacking the dark, horror atmosphere of previous Dooms.

    Even the much praised "secrets" hidden everywhere are pretty lazy in comparison to the '90s FPS games it draws inspiration from, most of which boil down to finding collectable Doom dolls, upgrade points, or retro levels (which we've already seen before in Rage, and more recently Shadow Warrior). In all reality, this is a really bare bones campaign compared to what we expect from a modern shooter, and certainly what we expect from a Doom game. Doom 3 was a much more robust and innovative experience, despite its worse gunplay, and it had gobs of atmosphere.

    So it's a good thing it's so much fun to shoot things! Doom 2016 nailed the gunplay, the gore, the audio, and the movement. The combat is the bread and butter of the game, and it does this very well. You feel like a total badass when executing glory kills, of which there are many variations. The weapons are very well designed and each have mods that give them different abilities. They can also be upgraded and there are challenges to complete in order to use them to their full potential. It's this progression system that makes the game a lot more fun than it would be otherwise, always giving you something to work towards.

    In the end, the game wins because of its fast-paced , brutal combat, but I wish it had been more. It certainly could have been. It could have been a leading title in innovation like other id games, with frightening atmosphere and hyper-realistic graphics. It could have had an actual story and thrilling set pieces, and more variation in levels. Instead, it's pure fan service, celebrating the series' legacy more than trying to take it to the next level.

    But when that face-melting metal soundtrack kicks in, and you're dodging demons left and right, firing rockets at one and then shotgunning another, adrenaline pumping as you struggle to stay alive, chaining glory kills together and trying to complete challenges at the same time, it all feels immense and awesome. That's what Doom 2016 is all about. That's what's worth the price of admission.
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  30. May 20, 2016
    9
    9/10
    Historia corta: Primitivo, simple, magistral, mas semejante a doom de los 90s que a Doom3, no QTE, no cinematicas zosas, no headshot
    Pros: - Headshot es malo, dales en las rodillas para noquearlos y finalizarlo con las manos limpias - ser camper es malo, moverse siempre - Historia con mas logica que los dooms - Me cuestiona espiritualmente quien es mas malo, el hombre que
    9/10
    Historia corta: Primitivo, simple, magistral, mas semejante a doom de los 90s que a Doom3, no QTE, no cinematicas zosas, no headshot

    Pros:
    - Headshot es malo, dales en las rodillas para noquearlos y finalizarlo con las manos limpias
    - ser camper es malo, moverse siempre
    - Historia con mas logica que los dooms
    - Me cuestiona espiritualmente quien es mas malo, el hombre que lleva "libertad" al infierno para extraer los recursos o los demonios, después de jugar el juego queda claro quien es el verdadero demonio

    Con:
    - Extraño que los soldados al morir gimen lastimeramente y exploten las costillas al exterior
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  31. May 20, 2016
    10
    My review of Doom for the PS4

    Pro 1080p/60fps - One thing I was worried about when Doom was shown off at E3 2015 was weather the game will still look and run good, After all we all remember what happen with games like Watch Dogs,Assassin Creed Unity and who can forget Alien Colonial Marines. After playing the game for the last couple of days I can finally say id software was true to
    My review of Doom for the PS4

    Pro

    1080p/60fps - One thing I was worried about when Doom was shown off at E3 2015 was weather the game will still look and run good, After all we all remember what happen with games like Watch Dogs,Assassin Creed Unity and who can forget Alien Colonial Marines. After playing the game for the last couple of days I can finally say id software was true to there words. Not only does the game look good but it actually runs at 1080p at 60fps. Finally a game that runs at 1080p at 60fps that isn’t a remaster (not that there anything wrong with remasters games I just fell that there so much remakes out there that its being overused).

    Solid campaign - One thing Doom is know for is it strong single player mode and that continues with 2016 version of Doom. The game will take you about 13 hours to complete however it might take you longer depending what difficulty you pick (good luck with Nightmare & Ultra-Nightmare your going to need the patients for that one) and how much time you are willing to find the hidden secrets in each level.

    SnapMap Mode - Similar to last year Mario Maker on the WIIU (though not the same both games do have there similarities) SnapMap mode allow you to make your own level and upload it on the internet for others people to try. If your into that kind of stuff then give SnapMap a try.

    Cons

    Ok Multiplayer & Season Pass- While the Multiplayer mode is fun (not to mention fast pace as well) its nothing really special. Most of mode are pretty much the same you get in other shooters games as well (like king of the hill and death match are 2 good example) and while there is a season pass for Doom. Its just for the multiplayer so unless multiplayer is your thing to me its not worth getting.

    Weapon selection - While you can switch between the last 2 weapons you used (or opening up your weapon wheel selection) I find it odd that you can’t assigned your to the D-pad. I mean for a game that all about being fast pace and not being a cover base shooter you would think the developers would give you the option to assigned up to 4 weapons to the D-Pad that way you don’t have to open the weapon every single time.

    Lack of Story - While there is a story in Doom (through data logs) I do (and I’m fully aware not everyone will agree with me on this) find it a bit disappointing that the story is put on the wayside. This is an issue I had with 2011 release of Rage. It had solid gameplay and a great universe to explore but I felt the story could have been fleshed out a bit more.

    Not for COD & Halo fan - If your going into this game expecting this to play like COD or Halo then you’ll in for a whirlwind of disappointing. Doom is not like that. Doom is all about fighting Demons, finding secrets & hidden rooms, having to find health pack (you don’t have rechargeable health) and its one big selling point being gory and violent and fun. So if you are not of fan of any of that then Doom isn’t for you then.

    Overall -For me Doom is a blast to play. While there are some things I don’t agree with (like the weapon wheel & lack of story) it doesn’t prevent me from enjoying it. Being that this is a reboot I do hope it does well so we can get a sequel though.
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  32. May 20, 2016
    8
    Big improvement over Doom 3, this is much closer to what the original games were.
    Fast gameplay, well optimized, good graphics, plenty of options, good soundtrack, fun weapons, secret rooms, plenty of action and no talking.
    A few minor issues with it... most fights involve getting locked in a room with a bunch of enemies that just spawn in so you are fighting in arenas instead of across
    Big improvement over Doom 3, this is much closer to what the original games were.
    Fast gameplay, well optimized, good graphics, plenty of options, good soundtrack, fun weapons, secret rooms, plenty of action and no talking.
    A few minor issues with it... most fights involve getting locked in a room with a bunch of enemies that just spawn in so you are fighting in arenas instead of across the map, there is no tension as you always know when you have cleared an area out because the music suddenly stops. I don't like having to rely on the qte kills to keep health up and they feel cheap, enemies don't drop weapons and the map design isn't quite up to the old Doom games.

    These are only minor issues however, this is a good game and a good Doom game.
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  33. May 20, 2016
    9
    Old school action at it's best. Frenetic action with absurdly powerful weapons, downright scary baddies and fantastic environments. Lost a point for linearity at times, but runs buttery smooth on my PC (which admittedly is high end)
  34. May 20, 2016
    7
    Single-player Top / Multiplayer Flop

    Single-player is the old doom just with a new Engine, but the massive downgrade for the Console players is not so good. Doom were a Pc game but now they change it to much for the Console player. Its fast nice gameplay but on the first too difficulty its way to easy. At the basic its the old Doom but with a modern input. Multiplayer is week and its
    Single-player Top / Multiplayer Flop

    Single-player is the old doom just with a new Engine, but the massive downgrade for the Console players is not so good. Doom were a Pc game but now they change it to much for the Console player. Its fast nice gameplay but on the first too difficulty its way to easy. At the basic its the old Doom but with a modern input.

    Multiplayer is week and its not balance its nothing than els than a new Cod clone with Halo elements.
    its not really fast. the game Mode are not so different from each other and its sound like a joke if you can win a round with a shotgun 37-3 at team death match buy max 70 Points.

    I like this Doom its not bad and the Single-player is really good, but the Multiplayer is so Bad i wish they would going more in the core Mechanic like in the Single player.
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  35. May 20, 2016
    9
    Multiplayer is not great ( so far ) but the singleplayer campaign is really great experience. Overall 9/10.
    A true comeback to the roots of FPS shooters ( as far as singleplayer goes )
  36. May 19, 2016
    9
    Best FPS shooter i've played in a while, Reminds me of the original kinda feels like what they wanted doom to be in the begging. Multi player i only played in beta and didn't really like, but the single player TOTALLY Worth the price. If you love doom or want a good FPS or Hectic Battle Music, this game was made for you. Tong in cheek silly fun kill kill kill.
  37. May 19, 2016
    9
    Great game a nice modern up to date version of an era of FPS long forgotten. Smooth with guns that have enough variety along with a good weapon and abilities mod system that keeps things interesting. above all else its a lot of FUN.
  38. May 19, 2016
    10
    Fast-paced action, loads of guns, a Hell of a lot of demons, over-the-top blood and gore, and epic metal soundtracks that get you pumped and ready to Rip And Tear...
    If this isn't DOOM, I don't know what is.
    Don't buy this for the multiplayer, it's nothing to write home about. The single player and snap-map modes are where it's at and where I've spent almost all of my 50+ hours playing
    Fast-paced action, loads of guns, a Hell of a lot of demons, over-the-top blood and gore, and epic metal soundtracks that get you pumped and ready to Rip And Tear...
    If this isn't DOOM, I don't know what is.

    Don't buy this for the multiplayer, it's nothing to write home about. The single player and snap-map modes are where it's at and where I've spent almost all of my 50+ hours playing this game. If you enjoyed the original DOOM games, you'll have a blast with this one.
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  39. May 19, 2016
    7
    Originally I gave this game a 6. But after playing it more it is growing on me. The game does really pick up after about half way in. The maps become more interesting, the difficulty increases and overall it starts to feel more "Doomish". So I upped my score to a 7/10. Not GOTY material, but still a fun game.
  40. May 19, 2016
    9
    The single player portion of this game is the best campaign in First Person Shooters that I have played in years, maybe since playing Half-Life 2. The multi-player is forgettable but fun enough as a distraction. Multi-player has never been the focus of DOOM for me, though. I have not used much of Snapmap, yet. But the depth and power of this tool should offer great replay value for thisThe single player portion of this game is the best campaign in First Person Shooters that I have played in years, maybe since playing Half-Life 2. The multi-player is forgettable but fun enough as a distraction. Multi-player has never been the focus of DOOM for me, though. I have not used much of Snapmap, yet. But the depth and power of this tool should offer great replay value for this game in the future.
    This will focus on my likes and dislikes of the single-player (as I can't speak for Snapmap and MP is just "meh"):
    Pros:
    -Solid, fast-paced gameplay; an obvious throwback to the frenetic action of DOOM 1&2; It is a twitch-based shooter
    -Some of the best animation I have seen for enemy NPCs in gaming. Every character moves distinctly different and animation ques can be seen, learnt and offer warnings of incoming attacks.
    -Perfect soundtrack to set the atmosphere of the game
    -The in-game HUD is incredibly customizable.
    -The Advanced Graphics options ensures that this game will run on any gaming machine built in the last 3-4 years (and still looks decent on Low Settings).
    -Good (mostly) level design: Large open areas, narrow corridors, hellish mazes, and secret areas galore!
    -Weapons feel good to fire, and are upgrade-able, if you choose; or leave the weapons the way they are for a real challenge in later levels.
    -Fun, classic gameplay-loop: Enter a room, kill everything mercilessly, collect pickups, search for secrets, repeat step one.

    Cons:
    - Level design: Although I like most things about the levels, it falls short in one area: Levels are not distinct from one-another. Especially the Mars Base levels, it is hard to tell them apart. Comparing this to DOOM 1&2, you would know what level you are on after opening the first door (if not sooner), I don't feel that in this game.
    -The campaign could have been longer, but I guess they have to have something for DLC...

    Minor complaints that do not detract much from gameplay, aside: If you like old-school DOOM or if you are just sick of sub-par military shooters holding your hand through corridor, after corridor, after boring canned set-pieces, then pick up DOOM NOW!
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  41. May 19, 2016
    9
    If you played through the older games in the Doom series and loved it, then you definitely have to play through this one as well. My expectations were low, but the developers stayed true to the core features of the game while delivering an amazing graphics engine. Well done to ID software and Bethesda!
  42. May 19, 2016
    10
    This review contains spoilers, click expand to view. Frankly, Doom 3 is not a successor to the spirit of true horror fps not Doom games. The new Doom Doom is succeeded as the fun of 1,2. In addition, the game also is optimized really well. Meanwhile, thanks to the hard work of id Software game development. I think the GOTY 2016. Expand
  43. May 19, 2016
    9
    Quick hint: This game isn't about beating it quickly. Get into the single-player campaign and pick Ultra-Violence as your difficulty level, which isn't impossible, but will test your knowledge of how the game works, which is where this whole thing shines.

    If you're into intricate stories and cinematics, this isn't your game. If you're into fast and furious gameplay, tight controls,
    Quick hint: This game isn't about beating it quickly. Get into the single-player campaign and pick Ultra-Violence as your difficulty level, which isn't impossible, but will test your knowledge of how the game works, which is where this whole thing shines.

    If you're into intricate stories and cinematics, this isn't your game. If you're into fast and furious gameplay, tight controls, exploration, and possibly industrial rock, this is DEFINITELY for you! No scopes, no chest-high walls, no cover-based mechanics - you run, you shoot, sometimes you jump, and even though that sounds simple, the Devil's in the details - literally. Enemy variations keep combat entertaining throughout the game, and the way new enemies are introduced - sometimes by surprise, sometimes as "bosses" of sorts until you realize there's three of them in one place - is just perfectly-paced.

    All the new bells and whistles on top of what made the original DOOM games so good are nice, too - the lore stuff is really interesting, albeit tongue-in-cheek at all times, the weapon upgrades are nice because they're only for your alt-fire (therefore guns aren't underpowered when you first find them), the trials to get runes (a few stages in) often have an outside-the-box design to them, and the voice acting surprisingly doesn't get in the way - often because Doomguy kicks something and the game moves on, which is a nice touch.

    I'd definitely recommend Doom for its single-player alone. Try SnapMap, it's interesting, and maybe don't even get into multiplayer, but it's worth the price for the campaign alone.
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  44. May 19, 2016
    10
    FPS KING IS HERE.
    Maybe best fps shooter 2016.On pc runs at consistent 60 fps and old school boys are gonna enjoy this so much. F__ck multiplayer single player ftw 10/10
    BUY IT
  45. May 19, 2016
    9
    The whole atmosphere of the game is awesome. Usually my pulse in heavy action raises 150 and steady throughout the game, except for a couple minutes walking. Love the fast paced action (haven't seen any quick like this in many years - good old quake times :D), graphics fine, sounds good what else to say? Pretty close to perfect, nice reboot.
  46. May 18, 2016
    10
    It's like Q3A meets DOOM. Finally a shooter for those people who can't stand these new horrible causal game play elements, no silly reloads, weapon load outs, but fast weapon switches.. A rail gun here, a double barrel shotgun shot there and a mid-air glory kill. This is a fast, pushing gore full action almost in a FFA style, where the first thing is to un-bind the walk button (Yes, thereIt's like Q3A meets DOOM. Finally a shooter for those people who can't stand these new horrible causal game play elements, no silly reloads, weapon load outs, but fast weapon switches.. A rail gun here, a double barrel shotgun shot there and a mid-air glory kill. This is a fast, pushing gore full action almost in a FFA style, where the first thing is to un-bind the walk button (Yes, there is no sprint, but walk) because it's just useless.

    In the encounters I feel like playing Q3A FFA but with Monsters.

    10/10
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  47. May 18, 2016
    9
    Doom is a very fun, fast paced shooter. I've been so used to the shooters of this generation being slow, ducking behind cover to avoid getting hit by hitscan bullets. Not in Doom.

    You don't reload, you don't take cover, and you move very fast. Combat is fun and skillful, as you can dodge projectiles and demons while keeping your gun on target. There are many different demons types, and
    Doom is a very fun, fast paced shooter. I've been so used to the shooters of this generation being slow, ducking behind cover to avoid getting hit by hitscan bullets. Not in Doom.

    You don't reload, you don't take cover, and you move very fast. Combat is fun and skillful, as you can dodge projectiles and demons while keeping your gun on target. There are many different demons types, and some guns work better against other demons. This adds a different layer of variety, forcing the player to switch up the play-style to take down enemies.

    The progression system in campaign is fun. It adds new utilities to guns which can be applied to numerous situations, player abilities which can be unlocked in whichever order the player chooses. You can also increase health, armor, or ammo by finding Argent Energy capsules, provided you actually find them. That brings me to secrets. The campaign map design is awesome, and there are multiple secrets on the levels. This adds a layer of exploration not seen in most linear shooters today.

    There are five different difficulties to choose from in campaign. Those who say that the game is too easy have obviously not tried the game on Nightmare or Ultra-Nightmare. These are the hardest difficulties, with Ultra-Nightmare sending you back to the beginning if you die ONCE. There's rarely a dull moment, especially when playing on Nightmare. Constant action with minuscule breaks in between.

    Multiplayer is fun. I was hoping for an arena style shooter like Quake or UT, but instead we have loadouts. The game is balanced for the most part, with no gun being terribly overpowered. There is a TON of customization. You can customize your guns with colors and patterns, adjust scratch marks and dirt on armor and guns, and there are a lot of armor pieces to choose from. Gameplay wise, the multiplayer is different from shooters today in the sense of how it plays. It does not play like Halo, Gears of War, or Call of Duty. It feels more like Quake or UT.

    TL;DR - Campaign is awesome 10/10 but multiplayer is about a 7/10. Buy this game!
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  48. May 18, 2016
    2
    Painfully boring, dumb as a bag of rocks, repetitive mindless shooter. Ok nice graphics, tight controls. Doom is the state of our planet right now, not a game.
  49. May 18, 2016
    9
    Doom single player and snap maps is good. What sucks is the multiplayer.

    No capture the flag, only 2v2 in snap maps is the dumbest thing i've seen in an FPS. CTF was always my favorite in every game like quake 2, 3, ut, tf and tf2. How the hell did they omit this in doom no one can figure it out. Also the class system is just stupid, this game shouldn't have classes. The weapons,
    Doom single player and snap maps is good. What sucks is the multiplayer.

    No capture the flag, only 2v2 in snap maps is the dumbest thing i've seen in an FPS. CTF was always my favorite in every game like quake 2, 3, ut, tf and tf2. How the hell did they omit this in doom no one can figure it out.

    Also the class system is just stupid, this game shouldn't have classes. The weapons, power ups and everything else should be picked up. There should also be a server browser. 90% of the time I cannot find a game, I'll be searching continually until I give up from waiting to find players. Also I noticed theres a season pass for $60 WTF.
    Love the game but hate it as it has almost no end game considering multiplayer is awful. Wish John Carmack developed this
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  50. May 18, 2016
    9
    Wow! First of all I'd like to congratulate iD for, well, finally making their first amazing game in a LONG time. That's right ladies and gentlemen, iD is back! Well mostly....

    While the single player and snap map portion of this game really are, amazing the Multiplayer, well..... isn't. To be honest is was Certain Affinity who made it, not iD so it's pretty understandable why that
    Wow! First of all I'd like to congratulate iD for, well, finally making their first amazing game in a LONG time. That's right ladies and gentlemen, iD is back! Well mostly....

    While the single player and snap map portion of this game really are, amazing the Multiplayer, well..... isn't. To be honest is was Certain Affinity who made it, not iD so it's pretty understandable why that wasn't all to great. Yes, yes Doom was never about Multiplayer, but with so much of the game advertised around competitive arena Multiplayer I expected we were getting that. Guess what? We didn't!

    Other then that well done iD and Bethesda, I'm looking forward to future content from you!
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  51. May 18, 2016
    10
    Absolutely amazing! The game is all about love... the love of exploding the hell out of demons. So many different guns and explosions! i love seeing my enemies die!
  52. May 18, 2016
    10
    Finally I finished the single player part of game.
    It's been a long time until any FPS game was so impressive. When you play it, you not just want to finish the game, you want to open all secrets, get all upgrades, try it on harder difficulty. And play it again and again, because it's very enjoyable to kill in DOOM.
    Developers have done a tremendous work. Optimization is on the high
    Finally I finished the single player part of game.
    It's been a long time until any FPS game was so impressive. When you play it, you not just want to finish the game, you want to open all secrets, get all upgrades, try it on harder difficulty. And play it again and again, because it's very enjoyable to kill in DOOM.
    Developers have done a tremendous work. Optimization is on the high level. Sound is amazing, graphic and atmosphere the same.
    Multiplayer is good, but some details can de improved.
    With all of that, you also get SnapMap when you can create and publish your own content and enjoy content of other players.
    This is true masterpiece, must have for all who loves brutal FPS games etc.
    Best game i have played for the last 5 years.
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  53. May 18, 2016
    9
    This is a very welcome throwback to old school shooters. After years of the same **** military shooters with all the console cancers of regenerating health, weapon wheels, slow gameplay, set loadouts and overall similar guns (of wich you can only carry 2 usually), along comes this game and gives them all the middlefinger.
    F*ck reality, let's empower the player and let them carry
    This is a very welcome throwback to old school shooters. After years of the same **** military shooters with all the console cancers of regenerating health, weapon wheels, slow gameplay, set loadouts and overall similar guns (of wich you can only carry 2 usually), along comes this game and gives them all the middlefinger.
    F*ck reality, let's empower the player and let them carry everything to engage the enemies in whatever way they want. No regenerating health here, every hit counts and you can't hide like a c*nt behind a corner and get full life.
    The gameplay speed is much faster (although not as fast as Quake 3 unfortunately) than most shooters out the last few years. If you are looking for a revolution, you will not find it here. The only new things this game brings are executions and double jump wich are things already seen in other games. But it does bring fantastic gunplay and action wich let you feel like a badass and keep on going until either you or everything else is dead, without hiding and popping out to take a shot, yet not feel easy or like a cakewalk at the same time.
    As for performance, it held solid 60-65 for me at maxed ultra 1080p on my i7 4770K and 3yo Titan Black. And it looks fantastic. I might even add that this game is probably the best looking "60fps/1080p" title on console aswell. The game is also tailored for the respective platforms. For instance the weapon wheel and other console bullcrap is not present in the pc version, the options menu is fully featured except for mousesmoothing wich you have to turn of with steam launch options, and the game comes prepared for mods. I can't wait what the pc modding community brings to this game.
    My major grievance with this game is the multiplayer. I was expecting something more like Quake 3 but they seem to try and mix typical console shooter mp gameplay with the old school pc shooters and I find it not bad but... bland and wuickly becomes boring. I also suspect console gamers will find this game to fast to be fun for them playing with a controller. The devs tried to please everybody but failed. That might still be fixed with mods if we are lucky. Still with a (for a shooter) lengthy campaign and replayability... overall, imo well worth my money.
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  54. May 18, 2016
    10
    DOOM is probably the best FPS I've played in a long time. Releasing a few days after a huge release like Uncharted 4 it does an amazing job keeping the player hooked in the story. If you love the story and love the demons and monsters, just wait until you play as them in the online. Most games don't have amazing campaigns and online at the same time, but this game does both. The onlyDOOM is probably the best FPS I've played in a long time. Releasing a few days after a huge release like Uncharted 4 it does an amazing job keeping the player hooked in the story. If you love the story and love the demons and monsters, just wait until you play as them in the online. Most games don't have amazing campaigns and online at the same time, but this game does both. The only complaint is about the DLC glitch on the XboxOne version. Expand
  55. May 18, 2016
    9
    Eccelente juego si lo comparamos con los últimos shootes que han aparecido, se echaba de menos shooters de este tipo, con cajas de salud y mucho gore! en espera de que salga una nueva versión de QUAKE! SERIA GENIAL.
  56. May 18, 2016
    10
    Doom is back! If you dont like this, then you probably wouldn't have liked it back in 1993.

    For me this is the best game of the year so far. Multi player is terrible but i would have been happy for them to cut it as the single player stands on its own.
  57. May 18, 2016
    10
    Great game, don't bother reading negative comments. Campaign worth every cent. Music is amazing, the graphics is great. If you like run and gun this is the game for you.
  58. May 18, 2016
    9
    DooM (2016) feels and plays like Doom. Guns, Blood and Demons, DooM is back in all of his glory!

    Great graphics and fast paced action will provide you with hours of fun as you fight for survival against the hordes of hell.

    Do yourself a favor and play the game now!
  59. May 18, 2016
    10
    DOOM is a masterpiece! The people who put this together and the people who tested it to perfection should be all taken out for a steak dinner. The face eating is my favorite. Well done.
  60. May 18, 2016
    10
    This is the greatest game ever made!!!!!! Big props to the team that made this one. They worked hard to make it flawless.. I especially love the multiplayer in the game
  61. May 18, 2016
    9
    For those who played the original Doom games growing up, this new iteration will feel like home. The core mechanics—fast-paced combat, an array of kickass weapons, and exploration puzzles—are all reminiscent of their predecessor. There are also a ton of new elements that improve the experience. Each level now shows you which collectibles you still need, which turns hunting them down into aFor those who played the original Doom games growing up, this new iteration will feel like home. The core mechanics—fast-paced combat, an array of kickass weapons, and exploration puzzles—are all reminiscent of their predecessor. There are also a ton of new elements that improve the experience. Each level now shows you which collectibles you still need, which turns hunting them down into a fun side quest instead of a chore. The 3D map is one of the simplest to use that I've ever seen, and the upgrade system focuses on customizing play style, rather than forcing a grind just to keep up with increasingly higher-level baddies. Glory Kills are not only a visual flourish, but it can actually aid your survival, dropping crucial items from enemies when you need it. Best of all, the fan favorite weapons like the chainsaw and the BFG-9000 (oh, yes) are given priority status with special ammo reserves and bonuses associated with using them.The incentive to use these weapons, and to use them strategically, has dramatically improved.

    For those who haven't played the original, it might be a little harder to fall in love, but not impossibly so. While the game excels at combat, the story lacks compared to what we've come to expect from most shooters. Fortunately, the story stays out of your way almost entirely, except for the occasional unskippable scripted in-game scene. In fact, your character often seems as impatient as you are to get back to the combat, regularly ignoring the other characters or choosing violent solutions instead of politely following orders.

    The selection of guns may also feel lackluster to veterans of the modern shooter genre. While this game builds on the core set of Doom weapons, the shooter world at large is used to this same selection (perhaps partly due to Doom's influence) already, and them some. Compared to something like Bioshock or Warframe where you have an array of weapons with superpowers on top of it, Doom feels fairly standard. There's also very little in terms of in-world objects like turrets, vehicles, or any of the other extras that newer games have trained us to expect. You can occasionally find powerups, which are always fun—particularly when Berserk lets you rip open large enemies with your bare hands—but that's about it.

    In some areas, Doom deviates from the modern mainstream in a good way. Many shooters try so hard to make their level design feel natural that they lose an element of adventure. Doom does no such thing. In one particularly incredible level, you have to scale the world's most impractical and pointless tower. Platforms move and rotate with little rhyme or reason that would make sense in reality, but as a level, it's one of the most fun (and occasionally terrifying) areas. Once again, Doom focuses less on being realistic or fitting in with the rest of the genre and more on making a fun world to blow stuff up in.

    I mention none of these differences as deficiencies, but rather for context. Doom focus on two things—combat and exploration—and does them both exceedingly well. There's something to be said about a game that doesn't try to be too many things or cram in a bunch of needless crap just to "Me too!" the rest of the gaming industry. If you're looking for another Halo or Destiny, you're not going to find it here. Instead, Doom is a loving tribute to a simpler time where you didn't need an elaborate story or feigned "realism" to enjoy shooting bad guys.
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  62. May 18, 2016
    8
    An decent refresh of a solid old school FPS with awesome graphics and atmospheric sound.
    The single player campaign will keep you busy for 15+ hours if you take the time to look around for all the secret areas and suit and weapon upgrades.

    The action gets a little repetitive.
    Occasionally the game crashes back to the desktop (PC) for no apparent reason.
  63. May 18, 2016
    10
    This review contains spoilers, click expand to view. Simplesmente Fantástico, valeu toda a espera esses anos, uma obra prima.
    Com um estilo de combate totalmente inovador, DOOM chegou para ser o melhor FPS de 2016, nostálgico e mágico, um jogo para ninguém botar defeito.
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  64. May 18, 2016
    10
    This game is such a breath of fresh air. Surprising, given its old school nature. Let's start with the campaign. There's a perfect mixture of intense combat encounters against widely varied enemies and exploration in search of secrets that power you up even further. Weapons are varied and each and every one I've come across is satisfying to use, and executions for health and ammo provideThis game is such a breath of fresh air. Surprising, given its old school nature. Let's start with the campaign. There's a perfect mixture of intense combat encounters against widely varied enemies and exploration in search of secrets that power you up even further. Weapons are varied and each and every one I've come across is satisfying to use, and executions for health and ammo provide an interesting way to keep encounters fast and brutal while staying on top of things. The soundtrack is just as brutal and visceral as the rest of the game, though some loops can get a tad repetitive in some places. The story is basic and rather token, but honestly this game isn't about the story. There are plenty of The Last of Us' and Uncharteds and Mass Effects and, you know, books and movies. Doom really speaks to me for being so unapologetically raw and primal. It's a game that lets me rush in and shoot demons with the simple context "They're evil and bad, rip their flesh from their bones before they do that to you."

    Next, the multiplayer. Now, I haven't actually played the multiplayer yet, largely because it looks like they forgot what made the campaign unique and exciting and decided "Hey, let's make it like every other shooter ever except with pickups instead of regenerating health!" It doesn't really look like something I'd enjoy to begin with, but it's only one of three parts of the game, so it's not like I have to play it to experience the game.

    Finally, SnapMap. It's by far the best content creation tool I've ever had the pleasure of using. It's simple to use, it's amazingly powerful, and I frequently find myself getting lost in community-made maps thinking that it was some kind of official DLC. Well, for the good ones, at least, of which there are a pleasant number of. This one, simple yet infinitely complex tool could possibly have me hooked for years to come, playing co-op with friends and creating my own, intricate, scripted gauntlets.

    The sound design, art direction, and atmosphere all mesh flawlessly. Textures are disappointingly low-res, but visuals overall , while not groundbreaking by longshot, look well enough that they make for convincing scenery. So long as you don't stop to stare at things from a couple feet away.

    Overall, there's nothing more I could have asked out of a Doom game. No, it's not an intellectual journey or hand-holding storyteller; there are literally thousands of games made with that in mind already. It's a pure, raw, adrenaline-pumping romp through Hell and its denizens and I love it.
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  65. May 18, 2016
    9
    Old-school ass-kicking with a Metal soundtrack. What could be better? Oh, there's also multi-player and a very good level editor if you've got time.
  66. May 17, 2016
    10
    Doom is excellent, exactly what I was hoping for - and pretty much what many hoped Doom 3 would have been.

    Action is fast and frantic, the glory kills / chainsaw system is well balanced and works in such a way as to keep you in the fray. Snapmap is surprisingly flexible, can't wait to see what user created content appears in there. It also remains to see what (if any) extra content
    Doom is excellent, exactly what I was hoping for - and pretty much what many hoped Doom 3 would have been.

    Action is fast and frantic, the glory kills / chainsaw system is well balanced and works in such a way as to keep you in the fray.

    Snapmap is surprisingly flexible, can't wait to see what user created content appears in there. It also remains to see what (if any) extra content becomes available over the games lifespan.

    Also, I don't see what the fuss is about the multiplayer, it's really not that bad!
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  67. May 17, 2016
    9
    Excellent game ! Definitely worth buying on Stream ! Singleplayer is great, glory killing is so much fun. The multiplayer is alot of fun, has leveling, tons of customizations, map making. Graphics are very good running and its running super smooth 60 fps with high/ultra settings at 1440p on a my radeon fury which is all i care about.
  68. May 17, 2016
    10
    PURE NOSTALGIA! This version of DOOM is excellent and SO MUCH FUN! Why did you play in the 90's? Guns? Gore? Demons? Speed? Music? Map design? If you're a fan of the originals and you're on the fence, don't be. id Software and Bethesda have created a masterpiece. I've been waiting for this game for a couple years now and IT DOES NOT DISAPPOINT! Their reinvention / re-imagination of thePURE NOSTALGIA! This version of DOOM is excellent and SO MUCH FUN! Why did you play in the 90's? Guns? Gore? Demons? Speed? Music? Map design? If you're a fan of the originals and you're on the fence, don't be. id Software and Bethesda have created a masterpiece. I've been waiting for this game for a couple years now and IT DOES NOT DISAPPOINT! Their reinvention / re-imagination of the originals stays on point from the beginning to the end. It's fast. It's gory. It's INTENSE! And don't go anything less than Ultra Violence difficulty. That will give you a decent taste until you're ready to go balls out with Nightmare. The artistic design is flawless. The graphics are clean and crisp. The maps and level design are exactly what you would want as a fan of the originals. I'm running at 3440x1440 with a single ZOTAC GTX 980 Ti on Ultra / Nightmare options where it allows (shadows and textures) and I'm consistently between 75-85 FPS. The engine is butter. But again, I'll say the artistic design is what I'm the most pleased with. Oh, and how can I forget about the sound; it's perfect. The music comes, goes and fades right on point each and every time. The bass BUMPS and is sick too. Don't miss out on this game. I'll be playing it for a VERY long time to come. Expand
  69. May 17, 2016
    10
    I wasn't sure before buying it. I gave it a try and I really had a lot of fun playing that game on 4k @ 60FPS with ultra gfx settings. Technology since the first Doom has so much changed that it cannot compare. Just the title and some monster design remained. Still, I was in for a big surprise. I simply didn't want stop playing until I finished it.
  70. May 17, 2016
    10
    The fact that the reviewers are giving this game such a negative review makes me sick. This is the most fun I've had playing a game in a LONG TIME. Sure it doesn't innovate, but it never claimed it was going to be innovative. I mean come on... its a reboot!
  71. May 17, 2016
    10
    Fast, hectic, gory, beautiful, what more could you ask for? Doom's glory kill system keeps you in the action, and the platforming in between gun fights keep things varied. The graphics are excellent and the pacing is on point. Mostly keeps the traditional DOOM feel but updated for 2016. Do hell a solid and buy this game.
  72. May 17, 2016
    3
    The problem with DOOM multiplayer is that the game was designed for controller-use and not keyboard and mouse. The limitations of controller input have, over time, made shooter gaming on console a certain way. It features slow-speed, simplistic double-jumps rather than high skill strafejumping, weapon load-outs, no weapon drops, crouch toggling, a progression system where you can actuallyThe problem with DOOM multiplayer is that the game was designed for controller-use and not keyboard and mouse. The limitations of controller input have, over time, made shooter gaming on console a certain way. It features slow-speed, simplistic double-jumps rather than high skill strafejumping, weapon load-outs, no weapon drops, crouch toggling, a progression system where you can actually get better with unlocks over time, damage numbers popping up, scripted melee executions, a weak rocket launcher, paid map-packs/seasons pass DLC.. These are the elements of simplistic console gamer world, akin to the low-skill environment the TV+Console+Controller gamer plays within.

    So in reality, what happened is that id software, once a PC first company, has in fact become a PC second company - and that's because there is more money to be made from casuals than from the hardcore. This is okay right? - I mean Bungie does it, EA does it, Activision does it.. but Id Software was the grand daddy of them all - revered for its unabashed persistence in delivering PC-focused titles since they gave birth to the entire genre on PC in the 90's. The issue many of us have is that Id Software sold out. They lost all the creative minds that were unafraid to be non-committal with shipping dates so they could get the game out how they liked it, they were unafraid to make games that wouldn't appeal to the XBOX/Playstation kids, because they weren't making games for huge sums of profit so much as making games for the love of the game. We all took pride in that. We all understood the superiority of mouse-input over controller input and what it allowed us to achieve in game. If you pitted the very best players of console against even average players on the PC they would be bathing in the blood of console gamers.The disparity is real.

    We didn't want Id Software to capitulate, to pander and change their core from PC to Console, but they did - and they didn't even bother to give us a PC version that differed in any way to the console version. It's simply ported over with some advanced graphical settings. The entire online experience plays like Halo - and I have categorically zero interest in playing a casual console shooter on my PC. If you want to look to a AAA title in the shooter department that satisfies PC gamers, it's not DOOM, it's Overwatch.

    A former devoted id worshiper and life-long fan
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  73. May 17, 2016
    10
    DOOM is fantastic and immensely satisfying. It sets aside sniping, cover, and all the other FPS conventions of the last decade, and brings back the hardcore DOOM experience at an astonishing level of polish. The single-player campaign is the most fun I've had playing a game in years. I can't recommend the single-player campaign highly enough.
  74. May 17, 2016
    10
    DOOM is not about multiplayer. Nor is DOOM about finding power ups or keys or secrets or upgrading your weapons or knowing whos or the whats or the whys of some contrived story.

    DOOM is about putting the headphones on and cranking the volume up and pushing the big red button in the middle of the room that unleashes the 1000mph psychotic demon onslaught and smashes your face in. You
    DOOM is not about multiplayer. Nor is DOOM about finding power ups or keys or secrets or upgrading your weapons or knowing whos or the whats or the whys of some contrived story.

    DOOM is about putting the headphones on and cranking the volume up and pushing the big red button in the middle of the room that unleashes the 1000mph psychotic demon onslaught and smashes your face in. You move. You dodge. You aim. You shoot. You do not think. You do not stop. You just kill, kill, kill, kill, kill. And then the room falls silent, and you snap out of it clutching a chainsaw and covered in blood. Doom is about flipping the table on the most terrifying lucid savage nightmare conceivable with shotguns and adrenaline.

    DOOM is a gorgeous, old school, badass, heart pumping, joyous, brutal, frothing at the mouth, heavy-metal masterpiece. It is a game about mindless epic blackout fugue state murder sprees, no more, no less, and it **** delivers.
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  75. May 17, 2016
    4
    I think this will be the first doom which I will not play. Some of the reasons
    - Monsters are REALLY slow, even in the hardest difficulty
    - Double jump... Really??? - Super Shotgun looks and feels like a toy, just like the rest of the weapons - Looks like Quake - Runes, improve weapons, etc?!? that's not doom - 0 Suspense and stupid music - I've not seen more than 15 monsters
    I think this will be the first doom which I will not play. Some of the reasons
    - Monsters are REALLY slow, even in the hardest difficulty
    - Double jump... Really???
    - Super Shotgun looks and feels like a toy, just like the rest of the weapons
    - Looks like Quake
    - Runes, improve weapons, etc?!? that's not doom
    - 0 Suspense and stupid music
    - I've not seen more than 15 monsters together. In older Doom there are maps whit 1000 or more monsters togheter (why companies don't learn of users creations?!)
    - Fatalities? Really? This is not Mortal Kombat
    - Is too EASY and Short
    - Repetitive
    - And many more reasons

    I can understand that many people like it (in fact, it will be a good game if is name wasn't doom. Maybe Quake was a better name). But for a person who has been playing Doom since 3 years old, this is an insult just like Doom3 or even worse.
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  76. May 17, 2016
    10
    My gaming life has been missing something for a few years when it comes to FPS.

    Thank you to DOOM for bringing it back. id software just resurrected from the dead and jumped straight onto my AAA developer list that really isn't long. Good lord what a surprise.

    Hype over. Just buy it. We need more games like this.
  77. May 17, 2016
    9
    Its what it supposed to be. A fun gore fest with pretty graphics and fast pace. Its brave enough to provide old school mechanics and speed, and thats why I think its a game what a lot of people were waiting. The OST is excellent also. So unexpected amount of fun.
  78. May 17, 2016
    10
    DOOM FOR DOOMERS!

    Its not the first time we see some website's reviewers give unfair score for games, some poor games got 910+ and some great games got under that.. like DOOM. When id start deve this game they planning from the first time to target DOOM's fans, cus **** never understand this kind of gameplay style that id create for, the STYLE OF DOOM! AMEN! anyone who give this
    DOOM FOR DOOMERS!

    Its not the first time we see some website's reviewers give unfair score for games, some poor games got 910+ and some great games got under that.. like DOOM.

    When id start deve this game they planning from the first time to target DOOM's fans, cus **** never understand this kind of gameplay style that id create for, the STYLE OF DOOM! AMEN!

    anyone who give this game under 10 he must like to play makeup and cocking games on phones.

    Thumps up for id, for DOOM.
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  79. May 17, 2016
    10
    Awsome fast paced old-shool action shooter! really good Visuals and really well optimized for PC! a must buy for FPS lovers. I really recomend playing this game on the harder diffuculty settings !
  80. May 16, 2016
    10
    This is the best FPS I have ever played in my life. I'm new to this franchise and have been mostly playing COD and HALO. I saw all the videos for this game and it got me really excited because my dad has played the originals. This game has it all, incredible graphics, gameplay, art style, level design...everything. I play it on Ultra Violence and watching my dad play it on Nightmare isThis is the best FPS I have ever played in my life. I'm new to this franchise and have been mostly playing COD and HALO. I saw all the videos for this game and it got me really excited because my dad has played the originals. This game has it all, incredible graphics, gameplay, art style, level design...everything. I play it on Ultra Violence and watching my dad play it on Nightmare is amazing to watch. You need to play this game at the hardest difficulty or it won't be as fun.

    This is a must get game and I can't understand how some of these reviews by critics are so low?
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  81. May 16, 2016
    10
    There is something very wrong with the system when a game this good gets 77. In the old days of Zzap64, this would have been either a sizzler or a gold medal. What do game developers have to do these days ferchrissakes!? It's a fantastic game. Buy it already!
  82. May 16, 2016
    9
    It's a blend of classic Doom and Quake mechanics with a touch of modern FPS. Single player is thankfully very good. Story telling reminds me of the new Wolfenstein. Minimal cinematics, mostly told thru bare bones dialog. It's the anti-COD so to speak. Multiplayer is fast. The only real mixed feelings I have about it are the class-based spawning. Weapons spawning on the map would haveIt's a blend of classic Doom and Quake mechanics with a touch of modern FPS. Single player is thankfully very good. Story telling reminds me of the new Wolfenstein. Minimal cinematics, mostly told thru bare bones dialog. It's the anti-COD so to speak. Multiplayer is fast. The only real mixed feelings I have about it are the class-based spawning. Weapons spawning on the map would have been a nice throw-back. Are you listening id? That's what we want for "DLC". A mode without the classes. At least there is no health regen BS. It's the DOOM we've been waiting for. I don't know if it's game-of-the-year, but it's very unexpectedly good. Expand
  83. May 16, 2016
    9
    Only reason I knocked off 1 point from this score is the COD/HALO multi player that doesn't fit the Doom mould. Had they gone for a more arena style multi player this game would be an easy 11.

    Having said all that my god the single player is a breath of fresh air in a world of copy cat modern warfare themed shooters or shooters that prefer you to hide behind cover to regenerate your
    Only reason I knocked off 1 point from this score is the COD/HALO multi player that doesn't fit the Doom mould. Had they gone for a more arena style multi player this game would be an easy 11.

    Having said all that my god the single player is a breath of fresh air in a world of copy cat modern warfare themed shooters or shooters that prefer you to hide behind cover to regenerate your wounds. Doom is as subtle as a bull in a china shop. Rip and tear and run headlong into Hell!

    ID software have released their best single player campaign in a long time. And off the heels of Wolfenstein TNO and TOB Bethesda really seem to be taking the right direction with their dev teams for great FPS games. Bring on the DLC for this game and a sequel :)
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  84. May 16, 2016
    10
    Doom has returned to full glory. This is no easy game and you'll die plenty of tile, scratching ur head how to kill the room.
    Also who remembers bunny hopping from the quake games :).
  85. May 16, 2016
    9
    Simply excellent, best FPS i've played in 5+ years: intelligent level design, weapon upgrading system that reward good gameplay and using the tool for the job. No cover system, instead giving you health / ammo / armor for 'glory killing' (melee killing or instagibbing). A fanastic melee system with over a dozen unique animations, well scripted, the levels are fantastic and the enemiesSimply excellent, best FPS i've played in 5+ years: intelligent level design, weapon upgrading system that reward good gameplay and using the tool for the job. No cover system, instead giving you health / ammo / armor for 'glory killing' (melee killing or instagibbing). A fanastic melee system with over a dozen unique animations, well scripted, the levels are fantastic and the enemies quite challenging. The campaign was also a pleasant surprise in that it took me about 12 hours to complete (this is very long for a modern FPS single player). The 9 rather than a 10 is for the...lacklustre multiplayer, just didn't feel great and the same care and love that was clearly lavished on the main game didn't feel quite there. There's also dozens if not hundred of nods in there to classic PC games - doom, quake and others. Oh, nearly forgot, the boss fights are the right mix of challenging and interesting with just a little bit of 'you died, learn the fight!' in there to make it not a cakewalk. Interesting take on the original Doom story too. Really this is two separate games: 8/10 on multiplayer for daring to be different to the CoD/BF bland model and being more fast paced, 10/10 for the single player, excellent and no regrets whatsoever. I hope they release some significant SP DLC packs (or better yet, sequels). Expand
  86. May 16, 2016
    9
    I didn't even realize how tired i was of most modern CoD-esque shooters, until i played Doom. It's weird how a game that feels "old school" can feel so fresh. It's like a direct sequel to Doom 1&2, and somehow captures the gameplay and feeling from those games but in a modern and awesome package. It's got fast paced, straightforward action with awesome game mechanics, no health regen,I didn't even realize how tired i was of most modern CoD-esque shooters, until i played Doom. It's weird how a game that feels "old school" can feel so fresh. It's like a direct sequel to Doom 1&2, and somehow captures the gameplay and feeling from those games but in a modern and awesome package. It's got fast paced, straightforward action with awesome game mechanics, no health regen, non-linear maps, barely no cutscenes and lots and lots of gore. This is how an fps should be.

    Multiplayer is pretty fun, but it feels too much like CoD/Halo. They should've gone all out old school quake-ish feeling instead.

    Repetitive but addictive as **** I give this game a 9 because it's everything it should be (except for multiplayer, hence a 9 and not a 10)
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  87. May 16, 2016
    10
    Wonderful game. Reminds me so much of the original while not skimping out on new things to do. Great paced single player, fun multiplayer and Snap Map. Please make a sequel.
  88. May 16, 2016
    10
    I'm about 9 hours in and this is the most fun I have had with an FPS since the original Quake series came out. Great job id & Bethesda! The music by Mick Gordon is superb and really fits the atmosphere well. The visual effects are just jaw dropping. The level design is very well done and creative. It's easy to get lost in a few levels and takes some skill navigating.
  89. May 16, 2016
    10
    Singleplayer Review:

    Re-creating Doom from 1993 is no easy task, but somehow they managed to pull it off. I remember playing Doom when i was a kid and how stunned i was by the universe that ID Software had created. Now im stunned again. In the original Doom, I remember how the map design and general tone of the franchise left me with deep impressions as a young boy. The obscure and
    Singleplayer Review:

    Re-creating Doom from 1993 is no easy task, but somehow they managed to pull it off. I remember playing Doom when i was a kid and how stunned i was by the universe that ID Software had created. Now im stunned again.
    In the original Doom, I remember how the map design and general tone of the franchise left me with deep impressions as a young boy. The obscure and sometimes very bizarre design of the maps, filled with extreme gore and mangled humans parts (some of them still alive and wrickling..) twisted my mind as a kid like no other media could. I found it somehow.. fascinating, in a nasty, out-of-this-world kind of way. The mixture between science fiction, high-tech technology, paranormal events and a grim satanic atmosphere was just something extraordinary. This was pure originality, and it definitely pushed my boundaries back then.

    The new Doom game however.. oh boy, where to start. I can honestly say, that this is the most intense game ive played in a long long time. The same obscure universe that ID Software had created decades ago is suddenly alive again on a entire new level. The weapons are very satisfying to use, with a lot of different choices to upgrade them throughout the game. This is something the old Doom never had, but i welcome these changes with all my heart!

    What also really stands out is the sound design of the game. Its phenomenal. The weapon audio is very detailed and it brings the gunplay to life in the best way possible according to the Doom universe. The sound of the enemies is another plus, its just awesome! The way larger entities growl when they hunt your ass is just downright intense! (im looking at you, Barons of Hell!)
    Not to forget the great work of the ambient sound throughout the maps, with each tune fitting each level with perfection and makes the atmosphere unforgettable. The soundtracks are powerful as hell, and it creates a badass mood when it kicks in. Especially in those moments, where you have to encounter large groups of hellspawn at once the music does a good job of boosting your lust for taking their ass down. Luckily the music also stays original to its predecessor, enhanced with a more modern take to suit the overall facelift of the game. Its gritty, heavy and addictive.

    The map design is very impressive as well. The game is a throwback to oldschool FPS mechanics, but its not a linear corridor shooter by all means. It IS linear, but mostly the areas are quite big and comes with great variation. The maps also occasionally forces you to stop and think for a moment before you progress any further, acting as mini puzzles so to speak. The areas are filled with secrets and hidden places that you can go explore, which is something i strongly recommend!

    The excessive use of Gore has always fueled the spirit of the Doom franchise, and the 2016 version is no different. You will find yourself in rooms filled with guts on the floor, skinned humans, lungs and rib cages hanging from the ceiling in a bloody mess you can't fully identify. This is Doom for me, the uncensored use of human mutilation to create the nasty, obscure and incredibly evil setting that Doom is all about. I strongly encourage people to explore the maps design, don't rush through it all because you will really miss out some of the atmosphere the game has to offer. The levels set in Hell are just extremely bizarre and the artstyle is really out of this world. Just like Doom from 1993.

    The graphics are insanely good, a clean 10/10 right there. Considering the quite diverse universe and setting that Doom has, it really becomes something special when you mix it with todays technology. The environments are crafted with passion for the original artstyle that Doom presented to us in 1993 and its a joy to behold!

    The gameplay is fast and fluid, just like the original game. Stand still, and prepare to get ripped to shreds. With the increased verticality in the map design, enemies are now more mobile, and so are you. This makes up for a very solid gameplay experience with projectile-dodging moves and on the fly tactics. Its hectic, fast, bloody good fun!

    I can't recommend this game enough. Its a wonder in both terms of originality, craftsmanship and passion for the franchise. I know some of you will disagree, but i don't think Doom fans could ever hope for a better reboot than this.

    See you in Hell.
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  90. May 16, 2016
    9
    If you can max this, oh my is it beautiful. And they don't go half-♥♥♥ on the gore. Action fires up quick, and before you know it you're blasting away baddies to the glorious sounds of their kick-♥♥♥ arsenal. A metal doom soundtrack is kickin' away at all the right times. If you explore enough, there's lots of little neat easter eggs and secrets as well. I love all the little touches toIf you can max this, oh my is it beautiful. And they don't go half-♥♥♥ on the gore. Action fires up quick, and before you know it you're blasting away baddies to the glorious sounds of their kick-♥♥♥ arsenal. A metal doom soundtrack is kickin' away at all the right times. If you explore enough, there's lots of little neat easter eggs and secrets as well. I love all the little touches to this game, that there's still keycards and colored skulls to unlock various doors. Well, I'm going to go back to playing folks. If you're on the fence, get it. Especially if you're an old Doom1/2 fan like me, heck even 3.

    Note: I played some multiplayer. Here's my thought on that... If you EVER plan on playing the singleplayer, do yourself a favor and play through it BEFORE doing MP. Experience the game, weapons, and levels at the pace the developers intended. It is much more rewarding and fun. MP spoils that a bit by showing you all the areas and guns right away. That being said MP does bring back some classic "Quake Arena" styled mayhem and I do enjoy it. Snapmap creations are coming in, and are pretty cool! We'll just have to deal with flashy pink armor and hearts on it -_-
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  91. May 16, 2016
    9
    Ill keep this short and to the point;

    Pros: Fast Paced and Gory! Tight Controls. Awesome Guns! Sound is Great! Enough Levels in Single Player To Keep You Entertained. Feel the Nostalgia!! Snap Map Actually Works and Helps Replay Value. ID Tech 6 makes things look good! Its not a generation leap but its a improvement! Cons: Bodies Disappear. Multiplayer is Meh at best. 0
    Ill keep this short and to the point;

    Pros:
    Fast Paced and Gory!
    Tight Controls.
    Awesome Guns!
    Sound is Great!
    Enough Levels in Single Player To Keep You Entertained.
    Feel the Nostalgia!!
    Snap Map Actually Works and Helps Replay Value.
    ID Tech 6 makes things look good! Its not a generation leap but its a improvement!

    Cons:
    Bodies Disappear.
    Multiplayer is Meh at best.
    0 Mod Support / no Plans on Single Player Expansions.

    Overall: Sounds Like Doom, Smells Like Doom, Plays Like Doom ..hey its DOOM! - Rammed by Pinky Demon - Died like I was hit by a truck - Would See Pinky Again~!
    Forget the multiplayer (this is not what its about anyway) Classic FPS fan? Buy this! Doom Fan? you already own this!!
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  92. May 16, 2016
    9
    My god, this game is so **** good. To the beginning to the end pure classic old school FPS with a lot of secrets and really really fun gameplay. The only thing that sucks is the multiplayer that is really a bonus. This is the type of game you need to start playing the first time on hard (ultra-violence) to really enjoy it at 100%.
  93. May 16, 2016
    6
    Lets do this the old pro/con way. I dont have time to write fully fledged review. So, basicly:

    Pros: - DOOM ! - Decent single player campaign experiance (for an old school fps). - Cool weapons, good feeling, upgrades etc. (in Singleplayer) - GFX are quite nice on ultra. - atmosphere/envirenment Con's - U dont buy a FPS game for 10 h long story mode with 0 choices and
    Lets do this the old pro/con way. I dont have time to write fully fledged review. So, basicly:

    Pros:
    - DOOM !
    - Decent single player campaign experiance (for an old school fps).
    - Cool weapons, good feeling, upgrades etc. (in Singleplayer)
    - GFX are quite nice on ultra.
    - atmosphere/envirenment

    Con's
    - U dont buy a FPS game for 10 h long story mode with 0 choices and replayability (Well, if You like secret hunt/archiev's/higher difficulty etc U might add +10h to totall time played).

    - FPS games usually shine in Multiplayer (and thats why everyone i know buy's fps games in the first place) And Dooms multiplayer is, simply put, BAD. Ive played DOOM NDA alpha, then closed beta, then open beta and i must say one thing - Its not "fun" to pwn other players in demon form or using gauss/bfg but You are forced to use those to win. Its not rewarding or challenging. U dont win by outskilling opponent, (with pro gunplay, dedly accuracy + tactic). You win games by controlling demon rune/power weapon spawns. There are way more problems with multiplayer (announcer/loadouts/hack modules/only 9 small maps/ no deadicated servers etc.)

    - Snapmap tool -> Its cool for about 20 min, but then U start to notice it's limitation's (4 player only/12 monsters spawn max/ 1 environment/ U build from premade piece's).
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  94. May 16, 2016
    8
    I was really disappointed in the multiplayer beta.

    Top score for a great single player game. Meh on the multi-player. Excellent on the map creation tool! The single player is a balls to the wall, crazy fight against the demons, is the game as it should be. Doom, but amped up to the modern fullest. The graphics are great, the sound is great, the enemies are great, the levels are
    I was really disappointed in the multiplayer beta.

    Top score for a great single player game. Meh on the multi-player. Excellent on the map creation tool!

    The single player is a balls to the wall, crazy fight against the demons, is the game as it should be.
    Doom, but amped up to the modern fullest. The graphics are great, the sound is great, the enemies are great, the levels are great. The pacing is great. There is a bit of well written story in there too if you chose to dig in to find it.

    The level creation is excellent so far and I can't wait to start putting in time in designing things. This type of thing that keeps games in the forefront for years, not just a month. Quality tools to make campaigns with intelligent levels. It's available and included in the game. Enjoy!

    Awesome! Bring on the official map expansions and community based snapmap levels!

    If they improve multi-player not to be some strange generic Quake-lite type thing this would be a 9.
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  95. May 16, 2016
    10
    First off - this game isn't actually a 10/10, but so many idiots are giving it a 0, it's my duty to try and offset it.

    The single player campaign, which I bought the game for, is superb, and in top form. It's everything you could possibly want from a proper reboot of a beloved classic franchise. Quite surprisingly, id gets everything right. The game is an absolute blast, and has
    First off - this game isn't actually a 10/10, but so many idiots are giving it a 0, it's my duty to try and offset it.

    The single player campaign, which I bought the game for, is superb, and in top form. It's everything you could possibly want from a proper reboot of a beloved classic franchise. Quite surprisingly, id gets everything right. The game is an absolute blast, and has great speedrunning potential as well.

    The multiplayer sucks but who cares.
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  96. May 16, 2016
    8
    Singleplayer is good. No matter what sore fanboys say, It feels like Doom.
    I would say starting part of it is a bit too weak but It compensates later.
    Doom have never been about perfecting a certain genre. (to me at least) It's the fun I wanted and I got it. I'm actually willing to give 10/10 for it. But, they advertised and tried to show Its multiplayer as some kind of new
    Singleplayer is good. No matter what sore fanboys say, It feels like Doom.
    I would say starting part of it is a bit too weak but It compensates later.
    Doom have never been about perfecting a certain genre. (to me at least)
    It's the fun I wanted and I got it. I'm actually willing to give 10/10 for it.

    But, they advertised and tried to show Its multiplayer as some kind of new competitive FPS
    and It isn't. Multiplayer wise this game is very shallow.
    The multiplayer has the gist of It's singleplayer counterpart but in a very very bad form.
    I am not whining about chaingun or bad pings. It just doesn't work as a complete multiplayer.
    You just run & gun. (I understand Its the spirit of Doom but still.. It's 2016!)
    I don't feel any strategic motives while I'm playing It.
    Aim is way too easy for It to be strategic.
    It's just .. dull. I don't know how to describe it.

    Overall,

    1. The singleplayer is a good fun. (It's not perfect but again, is really fun)

    2. The multiplayer is bad.

    3. So If you like 10 to 15 hours of awesome run and can be satisfied by It (possibly furture DLC? and snapmap stuffs?), then go for it. If you're like me and love multiplayers in games, don't buy this game.

    Thanks for reading !
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  97. May 16, 2016
    8
    I cant speak for the multi player, as its something that i have very little interest in, but the single player campaign is fantastic. Its fast, frantic and the clever use of tools like glory kills and the chainsaw drive the action superbly. Some have criticized the "monster room" mechanic, personally Ive enjoyed it as the tension combined with the increasing music (which works superbly) isI cant speak for the multi player, as its something that i have very little interest in, but the single player campaign is fantastic. Its fast, frantic and the clever use of tools like glory kills and the chainsaw drive the action superbly. Some have criticized the "monster room" mechanic, personally Ive enjoyed it as the tension combined with the increasing music (which works superbly) is fantastic, but your millage may vary.

    Th upgrade system is fantastic and level design is very good. My only criticism is that the environments can get fairly "samey" after a while and some of the monster designs get a little dull (some extra skins could of gone a long way).

    If your looking for a fast, lethal and aggressive single player game and have grown tired of the COD like snooze fests then Doom would be a decent purchase.
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  98. May 16, 2016
    5
    Why am I of the impression that anytime anyone posts negative views about this game, it’s jumped upon by those who want to see no wrong with it? There’s an almost childish petulance in some quarters where a negative opinion conflicts with the majority? It's usually unsubstantiated elitism crap as well. You're either old enough and haven't played the originals or you're too young to have aWhy am I of the impression that anytime anyone posts negative views about this game, it’s jumped upon by those who want to see no wrong with it? There’s an almost childish petulance in some quarters where a negative opinion conflicts with the majority? It's usually unsubstantiated elitism crap as well. You're either old enough and haven't played the originals or you're too young to have a valid opinion on them.

    For the record, I got into gaming in the 70’s when Pong was out. I actually had and still have my old pong machine. I’ve had every machine under the sun since, from the woodchip Atari & Intellivision through ZX80/81, Speccy, C64, ST, Amiga and all the consoles all the way to now.

    I was in my mid 20’s when Shareware Doom released and it was a revelation and was the reason for me buying my first gaming PC (386 or 486) for £1500! Doom was a landmark title for many reasons and along with the release of the PS1, is perhaps the only other gaming release which stands apart as a revolution in gaming.

    Yes, Wolfenstein came first but, that title was pretty much overlooked due to the fact PC Gaming back then wasn’t hugely popular and tbh, it wasn’t that great either. Doom in one fell swoop changed all that with its stellar innovation because 25 years ago, nothing like it had ever been seen before. It beared no resemblance to its older brother Wolfenstein, which was the bedrock for Doom. Gone were the blue walls and Nazi’s and in their place was Hell. The sounds, the graphics and blindingly fast game play were simply stunning not only to play but also to watch. That Shareware title (and the fact it was SW demonstrated that ID weren’t confident of its success) would define the entire FPS genre. Quite simply, it was a revolution.

    Fast forward to now. Do I still want to play Doom? No I don’t. Why? Because in plain and simple terms, the mechanics of Doom are literally last century and it’s glaring limitations are cruelly exposed when stood against titles that have since improved vastly upon it. It’s like asking would I prefer to play Outrun ahead of Dirt Rally (no I wouldn’t).

    Against my better judgement and mainly because of the glowing feedback on here, Steam and elsewhere, I downloaded it. I honestly wish I hadn’t because some things are best left in the past. I wanted it to succeed (which I suppose it has tbh). I wanted it to be great. I wanted ID to transport me back to those halcyon days of running round shooting endless Imps and Cacodemons. It doesn’t do that though. It certainly tries and whilst the game play somewhat resembles Doom of old, it’s not what I want anymore. After a not inconsequential 10 hours of playing (well over halfway), I’ve had enough of it and getting to that 10 hour mark has been a slog.

    Do you know when I know a game isn’t holding my interest? I get fidgety, my mind starts wandering to other things and my legs start bouncing on my feet under the desk. This usually happens when I have to read a text book or perform some mundane task in preparation for something I have to learn. That is what I’m experiencing with Doom! I’m struggling to enjoy it in any meaningful way and I suspect that is because I’ve been here before, a long time ago. For want of a better description – it’s generic and dare I say it, quite boring.

    Maybe it’s my age or maybe my gaming tastes have changed but, the lack of intelligence this game requires is almost insulting. From the get go, you run a few corridors and shoot some spawning enemies, then you enter an arena and keep shooting until you’ve defeated X amount of mobs. You then repeat the process of a few more corridors and another arena to defeat another X amount of mobs… rinse and repeat. This mechanic was great twenty odd years ago because it was ground breaking. It’s not great now and in fact, it’s downright decrepit and it shows. Gaming, and FPS gaming in particular has changed far beyond what Doom started all those years ago.

    Whilst I’m happy that many are enjoying it and appear pleased that it’s exactly what they wanted, I’d seriously have to question this because I'm finding it mind numbing. As said, I’m 10 hours in and I can’t last more than 30-40 minutes before my legs start bouncing and the need to load up Dark Souls 3, TR or Uncharted 4 takes over.

    At best it is a very mediocre FPS built on what is a relic of a game play model and I suspect that had this been another game made by any other company, public opinion would not have been so gushing towards it. The fact it is ‘Doom’ by ‘ID’ means the rose tinted fanboy brigade will just about accept anything and proclaim it as the best thing since sliced bread even when it isn’t.

    In 6 months’ time, I think people will look back on Doom and probably admit that it was a very average, generic and dare I say it, boring shooter with zero depth and which required zero intelligence.

    A shame.
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  99. May 16, 2016
    7
    Better than Doom III. A return to the original fast-paced formula with solid art direction, some impressive level design, a nice coat of UI polish and usability tweaks. It absolutely does not attempt to break new ground, and seems to have incorporated a bunch of good ideas from the Dead Space series, et al. If the admittedly very fun run & gun gameplay weren't so repetitive, I'd rate itBetter than Doom III. A return to the original fast-paced formula with solid art direction, some impressive level design, a nice coat of UI polish and usability tweaks. It absolutely does not attempt to break new ground, and seems to have incorporated a bunch of good ideas from the Dead Space series, et al. If the admittedly very fun run & gun gameplay weren't so repetitive, I'd rate it higher. Not disappointed, my expectations were suitably low. Expand
  100. May 16, 2016
    10
    Ah it's finally here, Doom 2016.

    I was as were probably many other people, sceptical of this iteration of the Doom franchise and as you'd expect the game is far from perfect (bethseda), that being said, what it does do is send you right back to what you used to love about the original doom and most of the sequels ever since, with some extra gore and glory (no pun intended) thrown in for
    Ah it's finally here, Doom 2016.

    I was as were probably many other people, sceptical of this iteration of the Doom franchise and as you'd expect the game is far from perfect (bethseda), that being said, what it does do is send you right back to what you used to love about the original doom and most of the sequels ever since, with some extra gore and glory (no pun intended) thrown in for good measure

    The monsters are all there, they're quite intimidating to be honest (as they should be, this is Doom) they're varied and pop up through your game like bad guys turn up in any other FPS, most of them are really easy to beat but they do allow you to pull of some long distance headshots (first encounter in hell for example with the machine gun and scope headpop, really satisfying)

    Playing through for the first time i've noticed a few things that I would like to change (sorry but it's true),

    First being the pace of the game, it's extremely fast, which is fine if for a multiplayer but in the single campaign i felt like i was missing out on the beauty of the game because i was legging it through the game at break neck speed, for example when you get to hell for the first time, you begin to move forward and in around 6 seconds you're already away from the initial gates and moving through hell, I think the game would have been better suited to have the shift key as run rather than walk, it's set the wrong way with no way of reversing it

    Other than the run key being off (for me at least) i found that the glory kills weren't varied enough, you find the same animation being repeated over and over, there are others depending on the angle and or if you're in the air but i'd have preferred some kind of hold system so hold left and melee for a headrip, right for a body split etc, seeing as you have to do these quite often to obtain health it would have been good to have more variance.

    As it stands it's just based upon the angle that you are at when you press melee.

    So with that out of the way, I have to say though beyond these couple of non deal breakers i can't fault doom, the baddies are great, the maps are huge and sprawling, the use of lighting and occulsion, bloom is some of the best i've ever seen, the audio is also spot on with whispers of monsters in the background being heard when something bad is about to happen, the map design is great and varied, great use of smoke and reflections, a lot of work has gone into this.

    I haven't finished the campaign yet as it is a long one, but I think to truly enjoy the game it would be best played on the hardest difficulty, reason being is that it does deserve your time and it's supposed to be difficult, dropping a big badguy with nothing but the lazer pulse rifle is a bit naff so pumping up the difficulty will make it seem as it should.

    As i said before it's not without issues but nothing a few alterations to the cfg file couldn't fix and some launch option alterations in steam, removing intro video, right click to continue between rounds and deaths, mouse smoothing etc, once all these are fixed the game is spot on and with my current rig it runs at just between 120 and 160fps which is completely acceptable considering how most play at 60fps and still seem happy, multiplayer runs at 200fps most of the time.

    i5 4670k
    16GB RAM
    R9 290 Tri-X sapphire 4GB

    Settings were on Ultra for the most part with AA turned down to 2x or 4x, motion blur is set to low, the game runs pretty well considering how it looks and the sheer size of some of the levels.

    Overall i think this is a great addition to the series and although some people may see this as a linear one track game, it really doesn't matter. It's a next gen Doom game that ticks all the boxes and should keep us happy for another what? 12 years ? : O

    Lets hope it doesn't take that long : )

    Money well spent
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Metascore
85

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 44
  2. Negative: 0 out of 44
  1. Games Master UK
    Jul 25, 2016
    90
    Meaty multiplayer and a campaign that plays like a sustained electric shock. Eye wateringly fun. [July 2016, p.60]
  2. CD-Action
    Jul 21, 2016
    90
    If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
  3. PC PowerPlay
    Jul 6, 2016
    60
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]