User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Mar 20, 2020
    10
    Best what I've seen. Unbelievable. Awesome. Cruel. Brutal. Godlike. Must have.
  2. Mar 21, 2020
    10
    Perfect. Even better than 2016. A lot of the players don't understand the new mechanics and how to switch weapons and are getting mad about the ammo changes. These people are literally mad because bad and it's kind of funny and sad. A lot of them only played a couple of hours and didn't play the game with the full kit. This game shows us how many mechanics we can put into an FPS and IPerfect. Even better than 2016. A lot of the players don't understand the new mechanics and how to switch weapons and are getting mad about the ammo changes. These people are literally mad because bad and it's kind of funny and sad. A lot of them only played a couple of hours and didn't play the game with the full kit. This game shows us how many mechanics we can put into an FPS and I absolutely love it. It's a good kind of complexity that rewards good players. Expand
  3. Mar 20, 2020
    10
    Flawless. Truly everything necessary for a DOOM fanatic, both new and old. BUY IT!
  4. Mar 20, 2020
    10
    TLDR: FPS of the Year! It is bigger, better, bolder than DOOM 2016 was, and it was a masterpiece too! The OST, the art, the graphics all insane, the gameplay is fast and tight, incredible!

    My only complain would be the jumping platforming thingy but after a while it is ok!
  5. Mar 20, 2020
    10
    ID Software, спасибо. Спасибо вам за потрясающую игру. Я просто не могу передать словами насколько она замечательна. Все эти 4 года пока мы ее жди, все они окупились сполна. Я надеюсь что игры будет успешной и вы сможете и дальше радовать нас такими играми.

    От себя скажу что игра по хорошему проста и гениальна. Рекомендую к покупке, особенно если знать что сейчас твориться в мире. Лучше
    ID Software, спасибо. Спасибо вам за потрясающую игру. Я просто не могу передать словами насколько она замечательна. Все эти 4 года пока мы ее жди, все они окупились сполна. Я надеюсь что игры будет успешной и вы сможете и дальше радовать нас такими играми.

    От себя скажу что игра по хорошему проста и гениальна. Рекомендую к покупке, особенно если знать что сейчас твориться в мире. Лучше сидеть дома и весь ваш карантин потратить на эту игру.
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  6. Mar 20, 2020
    9
    It's like doom 2016 but with a hub world. The main difference would have to be the large amount of jumping from place to place. The upgrade system and way you find weapons is very similar to doom 2016. It rewards you for exploring with secrets hidden all across the map and overall one of my favorite games so far in 2020
  7. Mar 20, 2020
    9
    So i am a huge fan of DOOM 2016 and the old titles. This is a wet dream for veteran DOOM player. Visually it goes more for an arcade style mixed with modern graphics, but it works in context of the game that it is. It doesn't take itself too serious like the old games, while giving some great lore. Combat feels great, DOOM 2016 had the "issue" that you could run it with one weapon onlySo i am a huge fan of DOOM 2016 and the old titles. This is a wet dream for veteran DOOM player. Visually it goes more for an arcade style mixed with modern graphics, but it works in context of the game that it is. It doesn't take itself too serious like the old games, while giving some great lore. Combat feels great, DOOM 2016 had the "issue" that you could run it with one weapon only with the more limited ammo count and the enemy diversity this is not as viable anymore and at least for me thats a good thing. Platforming feels good and works quite well as a little cool down after some fights. The only real problem i have is that damn purple goo it limits your mobility to such a degree that if you manage to get yourself cornered you can do nothing about it and well some lava would have done it to in certain combat scenarios. Overall it is a great game and a contender for GOTY. Expand
  8. Mar 21, 2020
    10
    Naturally the graphics are what they are, but the gameplay is spot on constantly. Also, you can play a few minutes or hours at a time depending on the situation. Colour scheme changes between areas, there's enough hidden stuff and all that. It has no real weak point and everything it does is done amazingly well.
  9. Mar 27, 2020
    9
    This game is amazing. I love everything about it. The Combat , The Platforming and most importantly , the damn soundtrack. This game is a masterpiece. And for the people that are complaining and giving the game 0's and such. They all suck , because they apparently are disabled and can't do some easy platforming. BUT , the story starts too suddenly. I wish there was a LITTLE bit moreThis game is amazing. I love everything about it. The Combat , The Platforming and most importantly , the damn soundtrack. This game is a masterpiece. And for the people that are complaining and giving the game 0's and such. They all suck , because they apparently are disabled and can't do some easy platforming. BUT , the story starts too suddenly. I wish there was a LITTLE bit more explaining. But , overall , good game. Expand
  10. Mar 21, 2020
    10
    The game is interesting, dynamic, although I think all these puzzles and jumps are superfluous, but in general it is the same Doom. Great graphics, music, customizable interface.
  11. Mar 21, 2020
    10
    Определённо, на данный момент это лучший шутер в году (В конце года выйдет Halo Infinite). Разнообразный, красивый, брутальный! Вообще атас! Брать игру!
  12. Mar 20, 2020
    10
    AUTOMATIC COMBAT-SHOTGUN/10.

    Faster, harder, ultra-violent! Keep on ripping and tearing until it is done. A worthy succesor to DOOM 2016!
    Mick Gordon did again an amazing job on this heavy-hitting soundtrack.
  13. Mar 22, 2020
    10
    This is the BEST DOOM game EVER MADE! Phenomenally addictive and challenging gameplay. Classic doom was good for its time, but now? not so much. You don't even have to aim in that game, it is a joke compared to DOOM ETERNAL. Also, DOOM ETERNAL is much better than DOOM 2016. Well done id Software.
  14. Mar 30, 2020
    10
    Doom Eternal is one of the best first-person shooter campaigns I’ve ever played.
  15. Mar 20, 2020
    10
    Это точно лучший шутер этого года и возможно лучший экшен года.
    Doom Ethernal - это как Doom 2016, только стрельба лучше, передвижение лучше, локации лучше, насилия больше, сюжет лучше, да даже секреты лучше. Всё лучше!
    Маст хев.
  16. Mar 20, 2020
    10
    this game is everything i ever wanted and more a romance novel to classic and new shooters alike this game shows that you can make a great game make profit without ridiculous monetization great job ID
  17. May 16, 2022
    10
    upgrade every aspect of the first doom, is even more difficult because there is a lot more hard enemys at once and you need to use the correct weapons, the fight are way more dynamic, they even put some back story about the doom slayer, vega, samuel hayden, and story about the new race aka, the maykrs, who use the hell dimension to consume worlds to their "long live", relly good storyupgrade every aspect of the first doom, is even more difficult because there is a lot more hard enemys at once and you need to use the correct weapons, the fight are way more dynamic, they even put some back story about the doom slayer, vega, samuel hayden, and story about the new race aka, the maykrs, who use the hell dimension to consume worlds to their "long live", relly good story about hell there, the soundtrack is spectacular, i dont know why people doesnt like, the only
    bad part of this doom is the platform parts, they maybe be too confusing sometimes, and the hud and menu are terrible bad btw.

    DLC: make it even better.
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  18. Mar 24, 2020
    9
    Балдеж.............Оооо какой кааайф...кааачество!
    Такой балдееж, уххх......
  19. Mar 25, 2020
    10
    This is Doom 2.0. More gore, more action, more weapons and more demons. It is absolutely kick ass game. It is fast and it is brutal. it is entertaining. Hours upon hours of non stop, full of adrenaline slaying demons action. Weapons are cool, demons are bad ass. it is everything good game is supposed to be. it is really good game and definitely the best game this year so far. ExcellentThis is Doom 2.0. More gore, more action, more weapons and more demons. It is absolutely kick ass game. It is fast and it is brutal. it is entertaining. Hours upon hours of non stop, full of adrenaline slaying demons action. Weapons are cool, demons are bad ass. it is everything good game is supposed to be. it is really good game and definitely the best game this year so far. Excellent job. I highly recommend it ! go, get it today and save the earth now ! Expand
  20. Mar 20, 2020
    10
    better than 2016's Doom and this game was basically perfect.

    game of the year for me so far
  21. Sep 3, 2020
    10
    This game feels like a fantastic evolution of Doom 2016 although it demands way more from the player than the previous game. To me this is an absolute masterpiece, probably best shooter ever. Beat the game on nightmare about 5 times at this point, can't wait for the DLC and more master levels.
  22. Mar 20, 2020
    8
    First of all, let me say that this is a great game for a fast paced adrenaline shooter. You'll find many people crying that they didn't just copy and paste DOOM 2016 to this game. If you want the that version, go play that version. These are the same people who buy FIFA every year. With the new installment, they try to innovate where they can and make the game fast paced by limiting ammoFirst of all, let me say that this is a great game for a fast paced adrenaline shooter. You'll find many people crying that they didn't just copy and paste DOOM 2016 to this game. If you want the that version, go play that version. These are the same people who buy FIFA every year. With the new installment, they try to innovate where they can and make the game fast paced by limiting ammo and encouraging glory kills and the use of equipment. The platforming segments are easy and short (10 seconds of jumping) and people who complain about it probably couldn't finish world 1 on mario. It's crazy to see a good developer trying to make their game better than the last installment get criticized for making the game different. It's fun, the music is outstanding, the gunplay is smooth and great. The campaign is almost doubled in length and the graphics look good. Ammo is limited but the developers understand that and added many ways of increasing capacity and ways to get more ammo. I guess some people dont like chainsawing demons. Anyways, its a fantastic sequel filled with fun, adrenaline fueled moments. People who rate this negatively are just upset because the game didn't cater to their wants specifically instead of what the community wanted. Expand
  23. Mar 28, 2020
    9
    Doom Eternal has improved on Doom 2016 in almost every way. The addition of improved mobility, a heavier reliance on resource management, chainsaw and flame belch really takes this game to the next level. I see a lot of people complaining since they struggle to grasp the new gameplay style of Eternal compared to 2016 which was a more simple gameplay loop. This game requires a little bitDoom Eternal has improved on Doom 2016 in almost every way. The addition of improved mobility, a heavier reliance on resource management, chainsaw and flame belch really takes this game to the next level. I see a lot of people complaining since they struggle to grasp the new gameplay style of Eternal compared to 2016 which was a more simple gameplay loop. This game requires a little bit more effort.

    My only legitimate complaints where the purple goop (a minor nitpick and not a common occurrence but I didn't really enjoy myself being glued to the floor and having to fight hell knights by tanking punches to the face)

    And the Marauder, an enemy that completely halts the gameplay and forces you to focus on him. He's not a challenging enemy, he's just an annoyance, especially when paired with other enemies in the arena. I feel like he's bugged, sometimes you hit him perfectly with the ballista while his eyes are flashing and he won't stagger, other times he will. Sometimes he doesn't obey his own "mid-range" rule and will fire his axe beams at medium or even close range. Unlike the other enemies in the game, he requires a specific style of play and he's not fun to go up against. If he was a one time enemy, then I wouldn't mind as much.
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  24. May 27, 2020
    9
    May 27th, 2020 - Revised to a 9/10, as Denuvo Anti-Cheat Software has been removed in PC Patch 1.1. Well done Marty, and the rest of the id team for listening to the community. Hoping for smooth sailing from here on out.

    May 15th, 2020 - Updated to a 0/10, you cannot add Denuvo Anti-Cheat software that has kernel-level access in a May patch when it did not exist in the original March 20
    May 27th, 2020 - Revised to a 9/10, as Denuvo Anti-Cheat Software has been removed in PC Patch 1.1. Well done Marty, and the rest of the id team for listening to the community. Hoping for smooth sailing from here on out.

    May 15th, 2020 - Updated to a 0/10, you cannot add Denuvo Anti-Cheat software that has kernel-level access in a May patch when it did not exist in the original March 20 EULA, it is a breach of trust and should be considered illegal. I advise anyone on PC to steer clear of this game until this Denuvo Anti-Cheat software is removed. This software does not belong in a mostly single player experience.

    TLDR Points:

    + Gorgeous world design
    + Great difficulty balancing
    + Decent story with lots of lore
    + Superb in-game soundtrack
    + New demons are a lot of fun
    + Excellent gunplay
    + Incentivized exploration
    + Incredibly well-optimized performance
    + Listens to community feedback

    - Occasional crashes and bugs
    - Platforming gets annoying after multiple playthroughs
    - Melee attack rendered useless due to blood punch mechanic
    - Requires Bethesda Launcher
    - Soundtrack launch mess is disappointing
    - Twitch/Amazon Prime drops isolate parts of the community
    - Arcade-ish design is a bit of a step down from Doom 2016
    - A few glory kill and unique death animations have been cut from the game

    Doom Eternal is an FPS experience unlike any other, and is quite the gem considering the state of the gaming industry at the moment. Fast-paced, smooth-running, run & gun/rip & tear gameplay that is an adrenaline pumping masterpiece that will fuel any power fantasy, and with an absolutely glorious soundtrack accompanying it, Doom Eternal is one HELL of a complete FPS package.

    I have to point out the aesthetically pleasing environmental design by the team at id software, it is an absolute treat to experience all the different areas of the game and the amount of detail that went into them. It is also worth mentioning that the team is also capable of listening to fan backlash and admitting where they went wrong and fixing it without condemning the community, there truly aren't many companies left that would do this for their games.

    As for negatives, some of the levels (looking at you Urdak) have an unnecessary abundance of platforming puzzles, the game has BSOD/crashed on me a few times and can cause corrupted save files, Twitch Prime drops are deeply disguised micro-transactions, and the colours of the pickups are starting to make me feel like this game is less serious than its predecessor.

    Overall, Doom Eternal is an absolute treat for FPS fans, and alongside its own predecessor, its one of the few good FPS games that have been released in the past decade, it is an incredible experience that I would recommend to any FPS fan. It is a 9/10 for me, the only major downside being the bugs and crashes that can occur and ruin Ultra-Nightmare runs, hopefully there will be a fix for this in the future.

    P.S. Thanks for removing Denuvo!!!
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  25. Mar 22, 2020
    9
    PLEASE ALLOW ME TO EXPLAIN. I feel like a lot of people either misunderstand this game or had unrealistic expectations. I found the game well balanced and intriguing. Doom Eternal expands on Doom 2016 in gameplay and story and does so in a way that adds new depth to the saga and ties in the history of the entire franchise very well.
    There is more map navigation, which was certainly in its
    PLEASE ALLOW ME TO EXPLAIN. I feel like a lot of people either misunderstand this game or had unrealistic expectations. I found the game well balanced and intriguing. Doom Eternal expands on Doom 2016 in gameplay and story and does so in a way that adds new depth to the saga and ties in the history of the entire franchise very well.
    There is more map navigation, which was certainly in its predecessor, but the incorporation of climbing and the use of the dash was a smooth yet challenging new way to give the levels a sense of greater scale, whereas in Doom 2016 the use of double jumping and climbing onto ledges kept the game maps tighter. This may have been the best choices for both games given their respective settings.
    The combat has been tweaked in such a way that it almost forces a player to use there entire arsenal, rather than just a few favorite weapons. This is done by giving the enemies weak point that can best be exploited by certain weapons with certain modifications. And the use of melee is a must in order to preserve ammo for when it is needed. No longer is the relentless "spray and pray" type of gameplay rewarded as much as it was in Doom 2016.
    With the evolved combat system and map navigation Doom Eternal requires more critical thinking that Doom 2016, which may tend to annoy some players. I can understand that. In the beginning I noticed that my style of play that I used for Doom 2016 didn't really work, and it continuously forced me to adapt.
    If I have to be critical I would say that the story, as it gradually unfolds, only really starts to make sense after the half way point. Until then I found myself asking, "Why am I here and doing all of this again? Why am I going after these hell priests? Where is all of this going? The developers seemed to make the story a bit more convoluted by trying to tie the game in with the original pc games of the 90s and Doom 64. I think the franchise would have been better off treating Doom 2016 as a completely fresh reboot, whereas Doom 2016 and Doom Eternal function as a reboot in graphics and gameplay only mirroring Doom and Doom 2, so it makes the whole thing seem a bit strange. Since they are both a reboot and sequels at the same time.
    Still, I just played the whole thing from start to finish and had a lot of fun. Which is ultimately the primary goal of any game.
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  26. Mar 21, 2020
    9
    This game gives you and absolute adrenaline burst, gameplay is frenetic, fast and even more visceral than previous DOOM, there are changes on how you progress through the game that reminds me more to the Shadow Warrior remake back in 2013 (which was superb) than any other game of the DOOM franchise, for some people is bad for me is fine.

    There a plenty of upgrades you can do, very
    This game gives you and absolute adrenaline burst, gameplay is frenetic, fast and even more visceral than previous DOOM, there are changes on how you progress through the game that reminds me more to the Shadow Warrior remake back in 2013 (which was superb) than any other game of the DOOM franchise, for some people is bad for me is fine.

    There a plenty of upgrades you can do, very similar to DOOM 2016 but with some minor additions.

    This game is a blast and totally worth it if you like blood, gore, fast paced shooting and to be out of ammo 45% of your time.
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  27. Feb 15, 2021
    10
    As a person who has lots of sex all the time, i can say that this game is 100% accurate to having sex with sexy women.
  28. Mar 20, 2020
    10
    Game of the year!!! I dont know why so many people dont like the game. It is super fresh etc. 10/10!
  29. Mar 20, 2020
    10
    Let me put it this way, DOOM Eternal takes DOOM 1993 and turns it into a modern, complete experience that is absolutely worth playing. It's quite arcadey but very fun and the combat is INTENSE. Some people complain about the cut-scenes getting in the way of the gameplay but they can all be skipped so its a moot point. It's also brutally difficult. DOOM 2016 on Ultra Violence was prettyLet me put it this way, DOOM Eternal takes DOOM 1993 and turns it into a modern, complete experience that is absolutely worth playing. It's quite arcadey but very fun and the combat is INTENSE. Some people complain about the cut-scenes getting in the way of the gameplay but they can all be skipped so its a moot point. It's also brutally difficult. DOOM 2016 on Ultra Violence was pretty standard difficulty, while I kinda struggled on Ultra Violence this time around. To me this justifies the arcadey elements like the extra lives. Hell, if you renamed the extra lives "Death Shields" then nobody would complain because thats what they really are. You would die, you get your health bar reset and a few seconds in invincibility to get away from whatever was trying to kill you then its business as usual.

    Some of the enemy types *can* be annoying but most can be dealt with in various ways and the Super Shotgun is the ultimate multi-tool in this game as it can be effectively used on just about any demon while other weapons can be a little more specialized. Game feels great to play with visceral, unrelenting action and weapons that feel like I'm firing a mid-sized SUV out of a handheld cannon whenever I fire them. Some demons can be a bit tanky, by design or otherwise, but you usually have weapons to counter those demons before they show up. Also, the chainsaw is your best friend.
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  30. Mar 22, 2020
    10
    Doom Eternal summarised in 1 word is perfection. The game is superbly optimized allowing even the players with lower end systems as me have an equally enjoyable time. I played it on 1050ti and i5 with 8gigs of RAM and the game ran smooth and flawlessly without any compromise in visual quality.

    The gameplay is an improvement over the 2016 soft reboot and sets an benchmark for all fps
    Doom Eternal summarised in 1 word is perfection. The game is superbly optimized allowing even the players with lower end systems as me have an equally enjoyable time. I played it on 1050ti and i5 with 8gigs of RAM and the game ran smooth and flawlessly without any compromise in visual quality.

    The gameplay is an improvement over the 2016 soft reboot and sets an benchmark for all fps henceforth. The game effectively hands the player a wide range in arsenal which the player must skillfully execute to create a perfect blend of movement and shooting, the Doom dance.

    Overall the game is perhaps one of the best fps shooters ever made and the lads at Id software did a phenomenal job at it. The game just kicks ass, left and right. it is not for the faint hearted nor for the people who play at easy difficulty levels. Play it at nightmare or above for the ultimate doom experience. The game is the best Fps and thats a fact!
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  31. Mar 20, 2020
    10
    Constant dynamics, excellent gameplay, good weapon customization, good optimization, beautiful graphics, hardcore - all this is about Doom Eternal. This game is not to relax after a hard day, it will take all your time and strength. 10 chopped demons out of 10.
  32. Mar 20, 2020
    10
    Эта игра отдельное удовольствие которое выходило за 2020 год. Я бы сказал что игра просто шедевральна на мой вкус. всем рекомендую к покупке))
  33. May 15, 2020
    8
    After Update 1 the game adds a ring 0 rootkit malware to your machine. Stay the **** away from this.
  34. Feb 6, 2021
    6
    I really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too lateI really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too late you hit the lava. Do all that jumping **** again. I played up until I got to a level where literally I did like 30 minutes of jumping puzzles. I wanted to quit but couldn't because i wasn't sure if it was going to save what checkpoint I was at and force me to restart the stupid jumping puzzle heavy level. I cannot emphasize how much I **** hated the jumping and dashing puzzels.

    On top of that instead of bringing in new colors and environments it's "hell on earth" so instead of being new and exciting it's the same dumb browns and reds because they brought hell to earth. Such a dumb design decision. Weapons feel under powered and are not satisfying and you carry a hilariously small amount of ammo for each one. I paid like $96 for the game with the year one stuff and honestly I'd probably never play this game again the jumping and dashing puzzles annoyed me so much.
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  35. Apr 3, 2020
    8
    Initially i gave it a 0 after the impact of transitioning from doom 2016 to this.
    I have mixed feelings, i gave doom a clear 10 but for some reason i find this one to be a 8.
    It's a good game, really enjoyed it, but can't compare to 2016 feeling.
  36. Apr 24, 2021
    0
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish almost every enemy with it to get a "prize" - ammo, which is btw very limited. Honestly, I will try to get a moneyback.
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  37. Mar 24, 2020
    9
    Good game. Not as good as DOOM2016 for objective reasons such as:
    - Bad pacing, no need for platforming or the focus on story, focus should be on combat.
    - The need to constantly find ammo or lesser devils to refill ammo is horrible and ruins the combat experience.
    - Should've kept the DOOM2016 graphics and artistic features.
    -etc.
  38. Mar 20, 2020
    6
    There is some good and bad in this story...

    Good: The game runs extremely good. Some weapons feel great. The combat has a crazy pace of the old Quake and Unreal Tournament games. Bad: The story seems a little off, as if it should not be shoved in your throat so much, Doom 2016 did this much better. You are forced to use the weapons THEY want, not the ones you do. The ammo economy
    There is some good and bad in this story...

    Good: The game runs extremely good.
    Some weapons feel great.
    The combat has a crazy pace of the old Quake and Unreal Tournament games.

    Bad: The story seems a little off, as if it should not be shoved in your throat so much, Doom 2016 did this much better.
    You are forced to use the weapons THEY want, not the ones you do.
    The ammo economy is painful, boring and annoying. You basically always run out of ammo for multiple weapons, resulting in you having to use the chainsaw or using some stuff you dont like to use.
    The platforming is just too much... it is great to have mobility and to sometimes have to reach something. But the double jump, double dash into a dash recharge and another double dash into swinging on a bar and then catch on a wall is simply not something you enjoy, let alone want in a DOOM game...

    I am not really happy with my purchase, I wanted to support the devs by buying for the full price, but I should not have.

    The team clearly did not know what they wanted to create, so they made something you sorta enjoy sometimes, but lots of other times you just roll your eyes with a "oh god, not this again..."
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  39. Jun 2, 2020
    3
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the great metal soundtrack that is supposed to come with it like Doom 2016 did.

    Next with the combat - it's functional. Doesn't feel as brutal as Doom 2016 was, but at least it works... until they put you in the purple goo that makes you move at a crawl, unable to jump, unable to dash (or boost or whatever), and fight tanky enemies... because for some reason, I want my mobility to be taken away in a doom game. Then some of the areas are incredibly cramped - both the arenas and transition areas. Who's idiotic idea was it to put me into a hallway with one of those spider demons with no room to move before I even had the boost function? Who's idiotic idea was it to take away my mobility so drastically in multiple parts of the game? It feels like I'm just grinding out from one area to the next.

    Add on the fact that there are now jumping puzzles. I play doom to fight, not to figure out how to jump around some falling platforms. There's a lot of this style of gameplay now - it's fluff. They're not fun, they're not challenging, they're not mentally stimulating, they just waste time.

    And then we get into the pacing. Doom 2016 didn't have a ton of lore/story in it which was fine for me. It would be fine with it too... if the cut scenes didn't cut into the combat and slow down the pace considerably. And the doom guy doesn't even seem angry any more. He just seems apathetic and doesn't want to listen to anyone. Doesn't do a ton of random smashing of anything unless it's a glory kill. Add in the puzzles from before and the pace slows down even more.

    Then also add in the fact that they actually encourage cheesing in multiple parts - sniping from a distance instead of the close up fast pace combat from Doom. I just... what?

    And then I'm really nitpicking here, but the textures, colors, and design used is just kind of arcade-ish and looks like a cartoon.

    This is not a doom game. I can still go back to Doom 2016 and get absolutely lost in the battle/chaos. In this, I feel more like I'm checking off lists and such like so many modern "shooters" feel. The brutality is gone, the fast paced combat is mostly gone and just replaced with frustration and cramped environments, it's just not good. I gave it 3/10 just for being functional. Other than that, I wish I hadn't spent 60$ on this.

    In addition, I forgot the greatest sin in this game. It requires a bethesda account to play, even though it's a single player game and the actual online portion of the game is heinously unbalanced and terrible to play.
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  40. Mar 21, 2020
    6
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game. a lot of reused assets even in the soundtrack. you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character) story is nice addition but not in
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game.
    a lot of reused assets even in the soundtrack.
    you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character)
    story is nice addition but not in this way.
    i gave new ori 9 and this is defo in the 5-6 only.@
    buy only on sale.its not a good buy for full price.
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  41. Mar 20, 2020
    2
    Bethesda is a curse at its current state. Constant popups and weird color scheme, did you try to merge Fortnite and Doom from 2016? Its too arcade and cartoonish, I don't know who is the target player here but mine is refunded. Oh yeah, it requires Bethesda dot net login even if you buy it from Steam.
  42. Mar 26, 2020
    0
    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need whole game consisting only of
    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  43. Mar 25, 2020
    0
    I hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect forI hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect for youtube videos, but it's plays not as good as it looks!

    And they absolutely killed all atmosphere of original Doom series! Hey fat taco, it's isn't CARTOONISH VIOLENCE! Because it never was! It's post-truth of Bethesda marketing department and you KNOW it.

    This game is just pain in the ass, it's how it plays, without any balance and anything interesting if you playing on lesser difficulty than Ultra-Violence. It has no place for unique tactics or something, just quicktime events and jumps, because game is teleporting demons right in your face! For fans of Osu and other jerk off games, they absolutely ruined it. Exploring? Nooo! Jump by platforms and play goddamn arcade **** when shooting and close combat is 50/50. It's Doom? It's revolution of FPS genre?! Are you fkn serious?!

    Formula is simple - weaker Doomslayer, less ammo, more attachments and more HP to monsters! Doom '16 has a popular Arcade Mode - Doom Eternal is arcade mode only. "Geniously"!

    I hate how this guys declined everything from classic Doom games. It doesn't feels like Doom, doesn't plays like Doom, it's not Doom.
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  44. Mar 22, 2020
    7
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management. It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm. My gripes are solely
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management.
    It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm.
    My gripes are solely gameplay related and range from awful platform mechanics, clunky ui, difficulty presented in a much too frustrating way and the aforementioned over engineering.
    It just feels too much like a product and not a doom game
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  45. Mar 20, 2020
    0
    The game is seriously overrated. Its like ID forgot what their product is about.
    Bethesda account required.
    Graphics don't look better, blood looks like liquid plastic. Pacing is completely off. Story is all over the place. Cutscenes all the time, like all the time, horrible interruption. Gamplay, weapon unlock - horrible pacing, like the levels were built by interns. AI - retards,
    The game is seriously overrated. Its like ID forgot what their product is about.
    Bethesda account required.
    Graphics don't look better, blood looks like liquid plastic.
    Pacing is completely off.
    Story is all over the place.
    Cutscenes all the time, like all the time, horrible interruption.
    Gamplay, weapon unlock - horrible pacing, like the levels were built by interns.
    AI - retards, just retards that rush you and glue to your face.
    Music - on its own it is great but it doesn't fit the pacing...
    Not worth your time. Don't even bother on sale.
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  46. Mar 23, 2020
    7
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive * Cutscene story interrupts * We're supposed to take the story seriously now, but it's trash * Story connects badly with Doom 2016 * Doom Slayer speaks in flashbacks, serious misstep imho * Soundtrack much less hard hitting, few memorable songs * Too many jumping puzzles * Atmosphere is
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive
    * Cutscene story interrupts
    * We're supposed to take the story seriously now, but it's trash
    * Story connects badly with Doom 2016
    * Doom Slayer speaks in flashbacks, serious misstep imho
    * Soundtrack much less hard hitting, few memorable songs
    * Too many jumping puzzles
    * Atmosphere is somehow less intimidating than Doom 2016 and more cartoony
    * No pistol
    * Many weapons lack punch compared to Doom 2016
    * Can't even melee some of the basic enemies to death, Doom Slayer feels weak
    * Some enemies are bullet sponges
    * Too much focus on playing "the right way" with tactical play and enemy weak points etc.
    * All guns in the game are revealed right away, no sense of discovery
    * UI is pretty bad and intrusive
    * Level design is overall worse

    Doom Eternal fundamentally misunderstands what made Doom 2016 so enjoyable for many; sometimes you just want to use the super shotgun, kill demons, feel powerful and listen to heavy metal. And Doom 2016 was also great because, while it did have good and interesting lore, it also laughed in the face of its own story. But with Doom Eternal we're suddenly supposed to care about the story.

    The setting and atmosphere is also much less intimidating, in Doom 2016 we saw the remains of a Titan and were told of the epic battle which ensued between the Doom Slayer and the Titan. This was a big deal and we wondered how the hell the Doom Slayer managed to defeat such a beast. In Doom Eternal everything is much less mysterious and intimidating, great beasts like the Titans are just casually walking around.

    For me about the only thing better with Doom Eternal, compared to Doom 2016, is the new graphics engine.
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  47. Mar 25, 2020
    5
    Much worse than the 2016 DOOM. It's not real doom anymore, but some arcade style game. Jumping puzzles are a pain in the ass, it's no fun at all having to run across half the map to retry the jump only to fall down again (as there is no saveload for some reason). The combat is ok, but somehow feels downgraded from the 2016. The purple goo where you can't jump is another dumb idea in thisMuch worse than the 2016 DOOM. It's not real doom anymore, but some arcade style game. Jumping puzzles are a pain in the ass, it's no fun at all having to run across half the map to retry the jump only to fall down again (as there is no saveload for some reason). The combat is ok, but somehow feels downgraded from the 2016. The purple goo where you can't jump is another dumb idea in this game. Overall, it's hard to give this game more than 5 due to all the problems. Expand
  48. Mar 21, 2020
    0
    It's not DOOM, it's DOOM Arcade! The game with so-called cartoonish violence. Don't buy it. It's complete disappointment. DOOM(2016) is many times better and without unnecessary tinsel.
  49. Mar 21, 2020
    0
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health - Melee does no damage,
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice
    - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics
    - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health
    - Melee does no damage, unless enemies are staggered
    - Forced to use chainsaw constantly
    - Super annoying platforming, instead ditching it (already bad in 2016) they put it on steroids
    - More linear maps than 2016
    - Ugly menus and HUD. No matter how much you change colors. Disabling it gimps your gameplay
    - Worst of all, the hideous red LOW AMMO bar, blocking your view (you'll see lot of that)
    - The font used everywhere makes Comic Sans look good
    - Literally, the UI designer must be blind or retarded or both
    - Confusing, nonsensical story nobody cares about.. constant cutscenes break the action
    - Doom guy isn't as brutal anymore, he calmly listens to the idiotic speeches the NPCs give
    - No pickup animation for guns, instead collect ugly floating neon icons -> teleport to tutorial
    - You're forced to use all guns, by being out of ammo constantly --> time for chainsaw
    - Ugly garish rainbow colored pickups pouring out of enemies
    - Guns are ugly 90's style floating pickups now, instead of grounded look of 2016
    - Graphics not really that impressive, art style is cartoony compared to 2016. Technically maybe better graphics, artistically NOT better
    - Music is good, but not as good as 2016, Mick Gordon going through motions, nearly all of the riffs suck compared to 2016

    Avoid and save 60€. The biggest letdown of 2020 so far, probably will remain the biggest.
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  50. Mar 26, 2020
    3
    I don't like it. I love DOOM 2016, but this is Super Mario with shotgun. First two hours i was heavyly bored. No action, so much chanted music was heard only occasionally and jumping like a Super Mario, constantly out of ammo ... This is not doom feeling, lot off ammo loved gun an constantly action this i looking in DOOM game.
  51. Mar 25, 2020
    0
    Bethesda forgot how to make good games. They killed last good IP that they had. This game it is not Doom, this is Mario with MK brutality. Absurdly annoying gameplay!
  52. Mar 20, 2020
    3
    Incredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many differentIncredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many different ways, and the graphics frequently look washed out and cartoony. I also really hate the enemy weakness system they have in place. Certain enemies are weak to a specific weapon, or rather weapon upgrade, if used in a specific way. Unfortunately this doesn't give you a minor advantage, it turns them into bullet sponges if you don't kill them exactly the way the game wants you to. This is not how Doom should work. Enemies should be weak to the way you move, not the weapon upgrade that you use. In this case, instead of keeping your rhythm up, the game forces you to just fiddle with your weapon selection ALL the time. Add to the above an abundance of tedious platforming and the facepalm-worthy excuse for a "story" and you get a very mediocre, frequently annoying shooter that scores even lower due to the shoes it has to fill. Skip it. Expand
  53. Mar 21, 2020
    2
    DOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what'sDOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what's around you before moving the only way you could: forward, where more action awaited.

    DOOM 2016 knew what they were doing and why, there's even a GDC talk about it, available online called "Embracing Push Forward Combat in DOOM".

    DOOM Eternal took those gameplay elements and turned them completely around. Instead of filling you with ammo you were low on, it restricts ammo acquisition through the chainsaw, which is on a ****ing cooldown. Instead of rushing forward in the action and feeling like a god amongst demons, you're forced to hide behind pillars while the cooldown comes back so you can start fighting again.

    - They removed ammo drop from takedowns, which used to refill ammo you were critically low on
    - They removed the pistol with infinite ammo so you can cause staggers, deal takedowns and get more ammo
    - Melee does no damage, or no significant damage, so you can't cause stagger with that either
    - They put the chainsaw on a ****ing cooldown

    In the mid 2000 the video game industry realized that, while health regen was nice for the player, it caused one big issue: players would now spend half their time hiding while the action was supposed to be going on. Since then, a lot of mechanics were put in place to stay player friendly, but not kill the action. Such as splitting the health bar in 3 so that you would never gain more than 1/3 of your health, reducing how much time someone spends hiding. I guess DOOM:Eternal game designers didn't get that memo.

    I'm pissed. I wanted DOOM 2016 improved. I wanted a few cool things to do, but really, I wanted more of the same. What I got is a disgrace.

    On the upside, the visuals are nice and the music is still pretty good. On the downside, I didn't even talk about the invisible walls everywhere because they couldn't do level design where their platforming would work without also opening up a bunch of potential ways to go around the intended path, so instead they patched everything with invisible walls.
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  54. Mar 21, 2020
    7
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a guys body in Doom 2016, or the rifle you tear from a dead soldies arms. In Doom 2020 they just hover on the ground in the dedicated weapon room at some point in the level, flashing wildly.

    This diconnect carries over into the sound design and animations. For one it's really strong and snappy but now and then you have this comical sounds - like when some headshots or ripping out a cacodemons eye will make an audible 'pop' sound that could come straight out of a kids tv show. It might sound super-petty but imagine listening to a metal opera and every now and then the lead goes 'hyuck-hyuck' like Goofy.

    Gameplay wise it's good with even more emphasis on movement and a lot more enemies to fight and manage. The pistole is now gone which ... i can understand, but the replacement is that you now always have 1 fuel for the chainsaw with which to kill lesser enemies. The resulting candy explosion is your main way of regenerating ammo. And that's something that does not work for me. When i fight a big demon it's just tideous to turn around and look for one of the endlessly spawning minor zombies so i can get some ammo back. By now every now and then when it happens i roll my eyes with a sigh.

    Doomguy itself started bulking and went from just an angry guy who had enough of this **** to stereotypic antihero with a heart of gold, that constantly gets told by everyone how awesome they are. They really go out of the way with pampering the player. Not my favorite design choice.

    All that said, it's still a good shooter. It's still an id shooter and they managed to get some fun new gameplay mechanics that act as modifiers on the existing combat. If everything of my complaints sounded like minor issues, you might want to give it a try.
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  55. Mar 22, 2020
    6
    ID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, theID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, the gimmickier boss fights that then get repurposed as regular enemies, all the useless weapon progression, the focus on a boring story.
    And while the platforming is good, the core gameplay is good and the game runs smoothly on a mid tier machine from 4 years ago, but this is still overshadowed by the bloat.
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  56. Mar 20, 2020
    3
    I am so disappointed by this game. It is dull. All the sharpness that was introduced in 2016 is just lacking here. I have no interested in playing a shooter where you are note given ammo to shot with. Everything about this game is just lame.
  57. Mar 20, 2020
    3
    Fails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like aFails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like a dance without crutching on gimmicky crap and more importantly without having some kind of lore. It's trying to be more than it is, which is sad. Not to mention the graphical fidelity is far lower than expected, most likely because they tried to make it huge and open instead of the closed arena style combat I loved so much about the first one. Expand
  58. Mar 21, 2020
    0
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story -cannot carry ammo for one damn fight without running away looking for more ammo. -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted ) BETHESDA is now number one
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story
    -cannot carry ammo for one damn fight without running away looking for more ammo.
    -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted )

    BETHESDA is now number one on GARBAGE LIST.
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  59. Mar 22, 2020
    1
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build tension and the ominous atmosphere. Doom Eternal's story has made me cringe repeatedly. They've taken Doom and turned it into a weird satanic cartoon.

    So, ok, let's ignore the story and get to the action. Despite overhauling the weaponry so you can now set demons on fire and chainsaw more frequently, it's somehow less visceral. The chainsaw in Doom 2016 was a great tool you had to deploy tactically for great pay off. Eternal's is just another process you have to go through from time to time; it's necessary work, not a fun reward.

    Just avoid this game and play 2016.
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  60. Mar 20, 2020
    0
    Не мужики. Вы конкретно оподливились вместе с бесездой. Вместо того чтобы бахнуть бабла в еще один срывающий башню проект, они вложились в рекламу. Я уже чувствую, что меня будто наебали в эльдорадо. Я не выношу когда мне говорят купленное мнение. Почему купленное? Потому что на любом твич и ютуб канале говорят по бумажке одно и то же.

    Если в видео говорится о 20 часовом геймплее, то
    Не мужики. Вы конкретно оподливились вместе с бесездой. Вместо того чтобы бахнуть бабла в еще один срывающий башню проект, они вложились в рекламу. Я уже чувствую, что меня будто наебали в эльдорадо. Я не выношу когда мне говорят купленное мнение. Почему купленное? Потому что на любом твич и ютуб канале говорят по бумажке одно и то же.

    Если в видео говорится о 20 часовом геймплее, то эти 20 часов ты будешь стрелять и прыгать, прыгать, решать головоломки ( В ДУМЕ))))) ) и прыгать, не знать куда прыгать. Часть 16 года была действительно мясной, было всегда понятно что нужно делать и куда идти, в этой даже добавили подсказку. Ну просто подсказку. . . В дум. . . добавили подсказку . . да. ( это не самое важное замечание, но довольно примечательно и о чем то говорит )

    Кроме того в перезапуске все локации смотрелись органично, локанично и обьяснялись законами физики и лором. В новой игре нет ни одной локации, в которой не будет летающего куска платформы. Эти платформы рушат любое погружение в историю и атмосферу, просто убивает впечатление от первой части ( хочется пройти ее еще раз чтобы освежить в памяти гениальный ремейк ) и разочаровывают ожидания от сиквела ( чему способствуют купленные обзоры (до релиза в том числе) ).

    В первой части была история, которую хотели закончить, а из завершения истории решили сделать мем, при чем такой однообразный, банальный и несмешной. Я никак не смогу сложить историю 16 года с историей этого говнеца, прямым продолжением которого его и позиционируют.

    А теперь для тех кто кайфует от "настоящего мяса и драйва и вообще игра года ( века )". Чуваки, есть концепт новой игры. Элементы этой игры взяты за основу из игры 90-х. И если "игра 1" позицианирует себя как серьезная, "игра 2" не должна сравниваться каждым вторым с марио ( при чем не только от огненных крутилок крутилок, а еще и по цветовой гамме ), она должна остаться такой же серьезной, она просто обязана быть с незначительными изменениями, как это было с Вольфенштейн: нью ордер и нью колосус. А если игра концептуально сильно отличается от предыдущей части, то это либо говно, либо игру просто следует назвать по другому ( НАПРИМЕР КВЕЙК ЕТЕРНАЛ )

    Я ненавижу разочаровываться. Я разочаровался. Я не получил продолжение истории. Я получил открытую концовку, которую я вынужден додумать сам, потому что если я продолжу играть, я испорчу впечатление от истории еще больше. А еще я ненавижу додумывать концовки, потому что так как додумал я, это не так, как хотел бы рассказать об этой истории ее автор.
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  61. Mar 21, 2020
    3
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said. At least the
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said.

    At least the soundtrack is still good and the game is optimized.
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  62. Mar 25, 2020
    0
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the biggest of the year 2020 already.
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  63. Mar 20, 2020
    3
    pros:
    automap looks cool, no-drm on day 1, great tool if you want to feel like you got monochromacy sight.
    Cons:
    Everything's brown or brownish-red color, weapons feels weak, constant interruptions in form of pop-up messages or cut-scenes.
    i guess it's cool if you never played anything outside of doom 2016.
  64. Mar 21, 2020
    2
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice because he's seen it all before.

    DooM Eternal feels uninspired and like it barely avoided becoming a generic loot shooter.

    Right upon launching the game, you find out that you'll either sign up for Bethesda.net or the game won't let you play. After all, you need to claim your "rewards" check out how you're now the Super Amazinglicious Slayer Level 159 with special weapon skin number #34 or whatever :-(

    Behind that is a very repetitive and gimmicky arena shooter. For some reason the DooM slayer now has an unexplained "sanctuary" from which he launches "missions" and some voice is telling him what to do (and he actually complies...)

    Gameplay-wise, you'll find that you can only carry enough ammo to defeat 4-5 low-level enemies and that the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc.

    And swinging around on poles, grabbing onto walls? Doesn't really work for this game. I'm loosing the will to continue playing... I've already got a flamer (R), chainsaw (C), fist (E) / blood fist (E) that the game continuously forces me to use to get ammo/health. I wonder how many more "moves" remain to be dumped on me (certainly wall running and grappling hook are still out there) that get in the way of enjoying the game.
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  65. Aug 16, 2020
    4
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating. Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating.

    Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to survive. There's too little ammo (your shotgun has 16 rounds at the start) so you have to constantly use the chainsaw animation to get more.

    Platforming is boring and doesn't add anything to the game other than padding the level length. The story is in your face and the writing is cringe-worthy.

    You can only start having fun after dropping to difficulty level, obtaining all the weapons and buying all the ammo upgrades.

    If you liked all the Doom games in the past 20 years, it will be hard to adjust to this. What's wrong if you just want to shoot a demon in the face without having to worry about all the additional mechanics.
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  66. Mar 21, 2020
    5
    So, after all the hype we get a below average generic bloatware shooter with a serious crisis of identity thrown in.

    How did they get it so wrong? Ofc they probably made a killing in terms of money (so maybe they didn't get it wrong) but the game is terrible, I'm sorry. It's hard to explain what exactly is wrong because there are just so many areas that feel off. No disrespect to
    So, after all the hype we get a below average generic bloatware shooter with a serious crisis of identity thrown in.

    How did they get it so wrong? Ofc they probably made a killing in terms of money (so maybe they didn't get it wrong) but the game is terrible, I'm sorry.

    It's hard to explain what exactly is wrong because there are just so many areas that feel off. No disrespect to the creators and developers, I'm sure they put a lot of work into this game but I'm afraid it has the feel of a basement bin weekend Steam offer where I pay 5 dollars to install and then uninstall a dodgy FPS.

    Nutshell?

    - Gunplay: Generic and actually counterintuitive. Nothing feels consistent, ffs even thinking about it frustrates me. Pity I can't uninstall what's in my head! Gun progression should be punchy and satisfying from the get go. In Doom Eternal, start with shotgun and it's meh, switch to chain gun and it's meh and tbh I don't even know or care what the difference is in terms of damage because it all just feels meh. I don't have any affiliation to the weapons I'm picking up. It all feels the same - the weapons lacks any real identity, this stuff is supposed to be at the core of Doom. When playing it's just stop, start, stop, start, pop, melee, pop, pop, melee, pop, pop -- look around and everything is still alive/little happens, I want to turn it off already, feels like a chore!

    - Map design: it's like Resident Evil 1 meets Parkour only you can't parkour and 99% of the explorable areas are protected by invisible walls, yuck!

    - Actio ….

    ...nah sorry cba the game is just poor. Given the build-up, the hype, the people/company behind it, and the price and we get this bloated travesty? Utterly shocking.

    5/10

    -
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  67. Mar 21, 2020
    6
    Good, but actually worse than the previous version. Too many fiddly controls, and genuinely appalling platform run and jump bits come close to ruining the game entirely. It's still great fun when it remembers what it's supposed to be.
  68. Mar 24, 2020
    5
    It's a decent game but it didn't feel like DOOM 2016. The combat felt like they really dialed it back for consoles. Even though Doomguy is faster (in theory?) It really slugs along. The biggest goof so far seems to be the ammo. There just isn't any ammo. No ammo, it becomes all run, and no gun. Having to chainsaw every minute and have no good melee mechanic (or pistol!) really sucks. IfIt's a decent game but it didn't feel like DOOM 2016. The combat felt like they really dialed it back for consoles. Even though Doomguy is faster (in theory?) It really slugs along. The biggest goof so far seems to be the ammo. There just isn't any ammo. No ammo, it becomes all run, and no gun. Having to chainsaw every minute and have no good melee mechanic (or pistol!) really sucks. If you run out of ammo, and there is a strong demon you can't chainsaw, that means it's time to start over. Which ruins the already slowed down shooting. So it goes from slower, to stopped. And don't get me wrong DOOM 2016 had it's issues with some checkpoints but it never felt like a chore to play. It felt like a challenge.

    The other issue immediately is the problem with the tutorials constantly popping up and cutscenes. This is DOOM not Metal Gear Solid. There is NO TIME TO BLEED. LESS STORY MORE SHOOTING. Demons are invading Earth. That's all we need to know. Doomguy doesn't have a single purpose except to kill monsters. I don't need to know anything else. Sure cutscenes are skippable but it feels weird having them at all. I was two hours in and I was STILL getting tutorials. IN DOOM. It might be some kid's first FPS but it sure as hell was obnoxious to be taught how to use a flame thrower in a literal simulated room an hour into the game. Come on ID, give us the guns and ammo and we point and shoot. That;s how this works.

    Other than that the graphics were improved and the music felt good but it felt like a hollowed version of the fantastic reboot.

    They should call this DOOM CASUAL because even on harder difficulties it's not hard because it's hard, it's just hard to want to keep your eyes open. Do yourself a favor and play DOOM 2016 and try Eternal back to back. The difference is night and day.
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  69. Mar 22, 2020
    6
    Бустить в Doom'е сложность не за счет количества мобов, а за счет количества патронов - самая тупая идея, которая могла прийти id Software, когда они составляли геймдизайн Doom Eternal.

    Игра преображается только где-то во второй половине, когда открываются все моды на увеличенный боекомплект. Начало и середина игры - унылый кал, в такой "хардкор" неинтересно играть. Чтобы не дропнуть к
    Бустить в Doom'е сложность не за счет количества мобов, а за счет количества патронов - самая тупая идея, которая могла прийти id Software, когда они составляли геймдизайн Doom Eternal.

    Игра преображается только где-то во второй половине, когда открываются все моды на увеличенный боекомплект. Начало и середина игры - унылый кал, в такой "хардкор" неинтересно играть. Чтобы не дропнуть к хyйяm игру, я скинул сложность до "Hurt me plenty", и только уровне на 6 вернул "Ultra-Violence".

    Уровни - это опять арены. Очень хотелось, чтобы дизайн уровней был составлен наподобие классических частей, где мобы утыканы по всему уровню-лабиринту и спавнятся в ключевых местах, но увы.

    Какие-то невероятные нагромождения всяких прокачек и испытаний, искусственно удлиняющих игру. Хотя, стоит отметить, некоторые испытания с ключами реально кайфовые на "Ultra-Violence".

    Но самое отвратительное - исчезающие трупы. Разве сложно было сделать это хотя бы опциональным?

    p.s: обзорщики - купленные mpази, все пищат, что это "тот самый дум" и не делают акцента даже на том, что им не понравилось, упоминают только вскользь (видимо, по техзаданию было сказано так делать, чтобы выглядело правдоподобно), палитесь пuздeц, товарищи
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  70. Mar 24, 2020
    0
    I'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from theI'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from the original Doom formula, but it still was a good and entertaining game. The last stages of this game are soooo boring and you are so over the whole thing by the time you get there it's not even funny. I can't remember the last time I played a game this repetitive and uninspired.

    Instead of the near future-aesthetic of Doom 2016, we are now suddenly in some sort of Warhammer 40K-universe with knights and castles... Where did this come from? John Carmack said stories in games are pointless, but here we are dealt this clichéd and tripe garbage of ancient demons and artifacts, who gives a **** about this except a 13-year old who still will just play Fortnite anyway?

    I guess the worst part is that I've never felt this old when playing a game before. I feel as ancient as the Khan Maykr, and my torment when playing through this was worse than being in hell. This is what we get now. Doom was about using your wits and dodging the enemies. Now you have to push the R to make Doomguy flamethrower the demons and then kiill them so you get the armor shards.
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  71. Mar 23, 2020
    4
    Save your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... ISave your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... I would at least hope that a fast-paced FPS like Doom would have stayed away from them, I love bouncing around in combat... but this crap... I suspect they added it to strech out gameplay. The whole thing just feels *meh* Expand
  72. Mar 21, 2020
    4
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that good afterwards.
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  73. Mar 21, 2020
    0
    Это что за мультяшная хрень? Где нормальный дум, засуньте ваши шесты и вашего же единорога сами знаете куда.
  74. Mar 22, 2020
    0
    Game is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It'sGame is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It's a boring, cartoonish waste of money. Expand
  75. Mar 20, 2020
    3
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo.
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo. Environments full of Super Mario object and platforms. Is that shooter game or platformer?

    Requires 3rd-Party registration on Bethesda.net in offline game, thats mean you can lose your game with another layer of "protection".
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  76. Mar 24, 2020
    5
    If you like this playstyle and visuals, you are certainly in for a treat. But if you are not comfortable with it, you won't be able to force yourself into liking it.

    My problem here is that most of the time, especially whenever you get into a brawl (not shootout, there is surprisingly little shooting happening), you are no longer in control of your movement since you beam from place to
    If you like this playstyle and visuals, you are certainly in for a treat. But if you are not comfortable with it, you won't be able to force yourself into liking it.

    My problem here is that most of the time, especially whenever you get into a brawl (not shootout, there is surprisingly little shooting happening), you are no longer in control of your movement since you beam from place to place, get stuck in animations that also reset the camera every time, and even when the action calms down you still get to do some light parkour that has the same flaw. It's like the game is constantly trying to play itself and I'm only in the way.

    It is technically flawless and certainly looks fantastic in a video, but I just can't get used to it, and I never really feel in control. While it certainly gives your actions a severe impact, it always left me feeling slightly disoriented, and while the constant finishers are very well done, you can only be impressed by them so many times.

    I'm also not too fond of all the tumbling fortnite-esque icons whenever you slay an enemy. In a DOOM game I expect the room to be littered with corpses when I'm done, not sparkling in rainbow colors. The visuals overall are are a little too playful for me, but that is once again up to your personal taste. Just be aware that it won't get better (or, depending on your view, worse). There's a lot of atmosphere, but it never felt scary or disgusting or at least claustrophobic.

    While the sound design is borderline perfect, the music wasn't too memorable either. To be honest: I have a hard time understanding the hype. But I guess 8-year-old me would have uttered a lot of "cooools" and "woooahs", so if you can get in that mindset (and I envy you for it), this is a game for you.
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  77. Mar 24, 2020
    4
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a platform to another, timing your jumps etc, then feel free to add 3 or 4 points to my opinion.
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  78. Mar 20, 2020
    5
    I had high hopes for this one. The graphics, environments, and music are pretty awesome I must admit, but that is pretty much all this game is.
    Maybe I went in with the wrong expectations, but the gameplay is just too frantic. You run around trapped in circles in smallish arena rooms with very limited ammo trying to shoot demons that spawn from everywhere. When you run out of ammo (and
    I had high hopes for this one. The graphics, environments, and music are pretty awesome I must admit, but that is pretty much all this game is.
    Maybe I went in with the wrong expectations, but the gameplay is just too frantic. You run around trapped in circles in smallish arena rooms with very limited ammo trying to shoot demons that spawn from everywhere. When you run out of ammo (and you will constantly) you have to cut an enemy with a chainsaw... which also has ammo... to get more ammo.
    The story is told using codex entries which disturbs the flow of the game. I felt like I really wanted to explore the cool environments for loot and lore, but there is none to be had.
    The platforming elements did not impress me.
    Maybe this is a really good shooter, but I don't really like "pure" shooters, and this was not the game to change my mind.
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  79. Mar 21, 2020
    3
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to stay alive and have ammo because they decrease really fast and most of the time you die extremely quickly even in medium, and you have too much stuff to deal with like grenade launcher, flame thrower.
    They are too much upgrades in this game (Runes + mods + weapons points + armor points + Health/ammo/Armor, platform phases are really bad and the game design is not really good ( sometimes you looking for exits for minutes).
    It's clearly different from the fast Fps of 2016 and even if you liked doom 2016 you may not like this one, test are not enough I advise you to see some gameplay video to have make your own idea if you want to buy this game.
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  80. Mar 20, 2020
    0
    I don’t understand how THIS simulator of piano and ammunition collection can be called DOOM.
    No fun, no fun action game, you just run around and try to **** find bullets while the ****ing chainsaw is on cd.
    Absolutely unnecessary puzzle games that break the pace of the game, inadequate number of bugs and softlocks for AAA games.
  81. Mar 21, 2020
    0
    to make a resource for survival out of enemies is complete nonsense ... it’s exactly doomguy locked with demons, and not vice versa. well, platforming hammered the last nail to the coffin lid. it' not Doom, it's ****
  82. Mar 21, 2020
    1
    This game has nothing from previous Doom. Played almost 4hrs. Story plot is flat, this arcade mode kills all the fun, and why I have to use weapon that developers intended to think is great, otherwise you are dead really quickly. A lot of power ups, pickups, tips. This game is overloaded with chaotic ideas. Doom was about story, violence and guns. This edition is just about flying aroundThis game has nothing from previous Doom. Played almost 4hrs. Story plot is flat, this arcade mode kills all the fun, and why I have to use weapon that developers intended to think is great, otherwise you are dead really quickly. A lot of power ups, pickups, tips. This game is overloaded with chaotic ideas. Doom was about story, violence and guns. This edition is just about flying around using jumps, rods, dash , walls and other s**t. Beginning was great, but more you advance, more frustrated you are. Wasted money and time. Expand
  83. Mar 21, 2020
    4
    I LOVED 2016 version. I hoped for a great sequel and followed all the hype. And what we get is not a doom game, it's as far from it's 2016 predecessor as it can be. The pace is slowwww now. You are always distracted by some stupid notifications, camera flyovers and cutscenes. The "story" is a joke they made up to connect totally unconnected areas you are teleported all the time., the styleI LOVED 2016 version. I hoped for a great sequel and followed all the hype. And what we get is not a doom game, it's as far from it's 2016 predecessor as it can be. The pace is slowwww now. You are always distracted by some stupid notifications, camera flyovers and cutscenes. The "story" is a joke they made up to connect totally unconnected areas you are teleported all the time., the style is quite different. Gameplay is like ID devs had a brainstorm all the time and it was like "uh oh, lets add this thing and that and all this stuff on top". As a result we have 5 different upgrade systems - for weapons, for weapons upgrades, for the suite, for the runes, for the ship + all the cosmetics etc. And if in Doom 2016 it was quite clear and useful, here it's just a mess. Platforming ... why? Who wants jumps and ledgers and wall-climb in Doom? Then we have ammo-armor-health system. Could you imagine that you will be constantly out of ammo in Doom? So that instead of shooting demons and having fun you must constantly think when to set them on fire, when to use chainsaw to get ammo etc? And what if you are out of ammo AND fuel for chainsaw? That's it, you are dead.
    So for everyone who was hoping for a sequel for a great 2016 game, this is NOT it. It's sumthing slow, cumbersome and overloaded upgrade nonsense.
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  84. Mar 23, 2020
    5
    Really wanted to like this game following the amazing 2016 DOOM.

    However, it just sucks. Almost without exception the new additions to the game suck. The storyline is this serious religious cult/DOOMGUY origin story (I have no idea if it is set before or after DOOM 2016) which you can either ignore or read all about in the codex, either way it doesn’t make a lot of sense so save
    Really wanted to like this game following the amazing 2016 DOOM.

    However, it just sucks.

    Almost without exception the new additions to the game suck. The storyline is this serious religious cult/DOOMGUY origin story (I have no idea if it is set before or after DOOM 2016) which you can either ignore or read all about in the codex, either way it doesn’t make a lot of sense so save yourself the bother and skip school.

    The combat is similar to 2016 but with some more buttons to press. The flamethrower is quite fun, but the glory kills seem graphically toned down. The mechanic is also a little clumsy by forcing you into melee a stunned demon for the health they drop, you are almost always putting yourself in danger. This was also true of 2016 but due to the more cramped maps it feels more apparent.

    The part that absolutely ruins the game is the Marauder. This boss has no business being in this type of game at all. It’s like he escaped from Dark Souls. DOOM was about fast paced shooting, running from a ton of different types of enemies and using the terrain to your advantage whilst you pick off the demons. This guy is completely contrary to all of that, slowing the pace down and being so much more difficult to kill (not impossible by any means) than any other demon in the game, including bosses. In addition, if any other demons are present it’s even more challenging as he takes so much focus, again unlike another other enemy. It’s a huge speedbump in the gameplay.

    And then there is the platforming. Why did they add all this climbing and jumping and dashing – this isn’t even DOOM anymore it’s Spiderman. For every combat section there is a puzzle platformer or parkour section. These make sense in ruined city sections or areas which are supposed to be off limits, but I’m supposed to believe the only entrance to this floating temple or whatever it is, this religious hub, is asking people to bounce and swing and vault their way across platforms to get to church? It’s just designed for the sake of platforming, without any logic.

    It’s like they made the perfect DOOM in 2016 but they had to justify their own jobs so they added a load of unnecessary things to put a new spin on it, whilst leaving out some understated but powerful elements, but it’s totally unbalanced.

    For instance, in 2016 DOOMGUY was this hyper violent, no time for your bullsh*t character. He broke everything to that was key to the mission, didn’t care about the instructions or requests he got as everything was literally going to hell anyway. This wasn’t a lack of a script or story, it was a pretty powerful message, a middle finger to authority and matched the games intense violent combat with brutal, and often amusing, narrative. It was also very easy for the player to follow and enjoy and kept the fast pace.

    In Eternal you have a story that seems to be missing it’s beginning. Then DOOMGUY seems either stoned or bored by the whole thing, and there is no humour whatsoever. You lose control of your character constantly for these cutscenes to play out, interrupting the flow of the game as you just wonder around priests talking about something you didn’t research before the scene started.

    If you do like platforms and puzzles there are a ton of secret items to find which sadly has very little appeal to me, not because of the concept but just because the main game is so tedious.

    The music doesn’t feel like it kicks as much as 2016, but that could be because I’m not enjoying the game as much. It certainly doesn’t stand out though.

    Visually it’s very well made – if anything the later levels are overly done. It does create a real other worldly sense, but it’s not really a world I find appealing. The hellscapes return and look great, as does burnt out earth cities. The gothic citadels look very nice, but it doesn’t fit with DOOM to be wondering around a damp old castle when this is sci-fi horror.

    Sadly I can’t recommend a game I was desperately looking forward to in 2020, it takes a modern classic, tries to enhance it, and by doing so it wrecks what made it a classic to begin with.
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  85. Mar 20, 2020
    0
    Overall downgrade compared to DOOM 2016, don't know if it's just my computer, but controls stutter constantly, slow loading, "teleporting" enemies, at least cut-scenes were more or less optimized.
    I wouldn't recommend buying game now, before they fix terrible performance issues.
  86. Mar 25, 2020
    4
    Overhyped piece of generic crap.
    I don´t find it interesting, innovative, neither exiting. I´m amazed how low the press is always promoting garbage like this. Enemies are the crappiest design. This game is just another fps and inferior that the previous. I don´t giving a 0 because there's worse around, but this game is mediocre and more of the stupid same thing.
  87. Mar 22, 2020
    4
    I loved the last game... This Doom makes me feel that I'm from an action-fantasy anime of some kind with a pinch of extra glimmer and shine for kids to enjoy. I think the fans are very disappointed.

    PS: the soundtracks are still good tho.
  88. Mar 28, 2020
    6
    Good but not great.

    Pros: * Engaging combat loop that encourages you to use the right tools for the right times and target the right spots. * Large levels packed with optional content and reward exploration. * Beautiful scenary, visually gorgeous looking and varied environments. Cons: * Heavy reliance on locked and wave-based arenas to pad out the length of the game. * Combat
    Good but not great.

    Pros:
    * Engaging combat loop that encourages you to use the right tools for the right times and target the right spots.
    * Large levels packed with optional content and reward exploration.
    * Beautiful scenary, visually gorgeous looking and varied environments.

    Cons:
    * Heavy reliance on locked and wave-based arenas to pad out the length of the game.
    * Combat loop can feel restrictive and repetitive with having to harvest resources from enemies all the time and watching the same animations all time.
    * Too much platforming that feels shoe-horned, not exactly bad platforming but it can become annoying if you're not into it.
    * Confusing story and plot, thankfully it can be mostly ignored.

    Overall I'd definitely recommend this to any FPS enthusiast, but not at its current full price.
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  89. Mar 21, 2020
    5
    Ok so after a number of hours in, I don't know where I am story wise, half way? 20%? 75%?

    I feel a bit disappointed. In DOOM 2016 I felt badass! All them demons were my **** and I was there to make them pay! Now I feel like I'm just doing jumping puzzles half the time which are increasing in difficulty so you barely know where the **** you're supposed to go and the rest of the time I'm
    Ok so after a number of hours in, I don't know where I am story wise, half way? 20%? 75%?

    I feel a bit disappointed.

    In DOOM 2016 I felt badass! All them demons were my **** and I was there to make them pay!

    Now I feel like I'm just doing jumping puzzles half the time which are increasing in difficulty so you barely know where the **** you're supposed to go and the rest of the time I'm fighting for my ****ing life. I'm their ****ing **** now. I even went down in difficulty and it still feels hectic as **** and not that I am in any way shape or form in control of anything.

    I guess this might be purposeful. I could be squishy in the first half of the story for a reason and later go crazy bananas overpowered. I'm hoping.

    If not then this was a downgrade from 2016 for me. I can see what they wanted to do with the game. But I doubt this will pay off.

    2016 was a great balance of fighting, running and jumping.

    This is so off balance, it's like someone forcing you to have a paintball battle in a tiny little playground with swings, carouselles and slides but the floor is lava and pieces fall off if you stand still for one second.

    **** just too damned busy.

    My two cents.
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  90. Mar 22, 2020
    4
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.

    -Action is broken up by slippery platfoming and cutscenes. -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.


    -Action is broken up by slippery platfoming and cutscenes.

    -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death (playing on UV)

    -It is a little cartoony, strange choice.

    I may pick it up for half price.
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  91. Mar 22, 2020
    7
    The absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact oppositeThe absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact opposite direction. It's like they got a group of teenagers together in a room and asked them what they wanted to see in Doom and they all asked for more complication and unnecessary story. It's not a bad game. But it's not pure. It's not joyous. It's a very modern shooter with all the complicated trapping that come with that. Expand
  92. Mar 22, 2020
    6
    Having just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half aHaving just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half a dozen times to stagger, 2016 they were legit fodder. In 2016 keycards were attached to bodies and had a story, here the first one I found was just... floating in a garage. I feel like rather than continue to do new things, id felt a need to bring in some old (or antiquated in this case) elements. I find it hard to see this real and sometimes surreal apocalypse setting, followed by a neon green 1up in an elevator shaft. Adding climbing while removing crouching seems odd, and why is your icon on the green map ALSO green? In 2016 you were yellow. Thank you for sharing this video, I think part of my problem comes from having played the previous title all week, so some of the new/odd-feeling design choices hit harder. I miss punching, though.

    Tl;Dr: They tried to hard to do some weird stuff, and it hurts the game coming from 2016.
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  93. Mar 22, 2020
    2
    Running around trying to find bullets simulator. Frustrating gameplay, very dissapointing.
  94. Mar 22, 2020
    5
    At first I was hyped about new Doom announcement, then after seeing trailers with **** rap music, **** slogans and **** skins, I became wary, and now, after 2 hours in game I'm kinda dissapointed. It's not, like, thrash bad, it's just... empty. Soulless. Like yet another pixelated platformer or yet another survival with craft. Developers tried to attract as many players as they can, soAt first I was hyped about new Doom announcement, then after seeing trailers with **** rap music, **** slogans and **** skins, I became wary, and now, after 2 hours in game I'm kinda dissapointed. It's not, like, thrash bad, it's just... empty. Soulless. Like yet another pixelated platformer or yet another survival with craft. Developers tried to attract as many players as they can, so they've just stuffed this game with everything, but ended up with just pile of garbage. Arcade shooter, mixed with mario brothers jumping, with mobile games grinding, points, bonuses, etc, with moba silly skins, and flavored it with hellish surroundings. Level design is mediocre, invisible walls here and there, but not where they need to be, which was mitigated by respawning. Constant mix of level styles is eye-poping, decorations and decals have no logic whatsoever, seems more like levels was randomly generated from presets. Once you finished yet another battle and stopped for a second, you realize that you feel almost zero immersion. This game is ok if you want to strain your spinal reflexes for hour or two after work, but nothing more. I've recently played Black Mesa and sometimes I forgot to eat and I underslept for three days - this is how good game should be played. Expand
  95. Mar 22, 2020
    7
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively. I seen Doom Eternal on YouTube where one of the
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively.

    I seen Doom Eternal on YouTube where one of the Developers showcased it, and praised all of those nifty "Combat Puzzle" like elements. The graphic looked super interesting, borderline gorgeous, in a style just like the Quake games where, if you ever played Quake 3 Arena ... some Levels here look directly from there. Broken Church Cathedrals, destroyed Cityscapes intertwined with weird demonic flesh growing. Scary and yet pretty.

    So what do i like about it?

    The Music is pretty good, if you like light, scary Metal, it fits right in with the Graphic theme ... which is also good. I like both quite allot, those where the main draw to this game.
    I also like all the different things you can do with the Weapons Alternate Fire, all upgrades. It really feels very good to shoot those Demons, seeing their body get ripped to into pieces, flesh flying off, revealing the intestines and bones underneath.

    What do i not like.

    The first thing i dislike, is those "Corridors" between two Combat Arenas. You can Double Jump, Double Dash(even in mid air), grab certain kinds of marked walls and crawl up like Spiderman (which doesn't fit into this game at all) and there are horizontal Poles that you can jump towards that then give you speed and height. I would like to just SHOOT DEMONS and not have to deal with a First Person Jump'n'Run, I not know those segments did bore me quite allot. They where not particular hard, just boring and annoying.

    Then the actual Demon Shooting. The "Arenas" in which you fight Demons are super tiny and once you are inside Demons will spawn all around you in waves and you get attacked from all possible angles. If you stay still for more then 2 seconds you probably die, so the name of the game is to keep moving around that Arena.
    But that's not all, the amount of Ammunition you can hold at first is VERY tight, so you permanently run low on it. This forces you to kill one or more of hose "Fodder Demons" with your Chainsaw, which is a skill that recharges with Demons you kill, meaning if you miss too much you are screwed.

    What the base Gameplay Loop in those Arenas is, is first seeing which Major Demon is around you. Then switching to a Weapon that allows you to hit that Demons weak spot, while dodging the Fodder Demons.
    When you start to loose too much Health you have to shoot one of those Fodder Demons, which then starts to blink so you can Glory Kill it to gain Health back(or, search for a Medikit in the area).
    You also have to keep an eye on your Ammunition and Chainsaw skill so if you run low on Ammunition (which you WILL constantly) you need to run up to a Fodder Demon and use the Chainsaw to gain Ammunition back.
    And lastly you have that "Flame Belch" shoulder mounted Flame Thrower that you can use to set Demons on fire which then drop Armor Tokens when you damage them, or kill them (though there are pickups too).

    Overall, i do not like those Jump'n'Run segments between two Arenas and i not like the Arenas size, they give me anxiety and claustrophobic vibes.
    Also I still dislike all those mechanics surrounding "Glory Kills" to regain Health, using a Chainsaw to refill Ammunition or to set Demons on fire using the "Flame Belch" Cannon.

    The combat is allot more frantic then it is strategic, though there IS a very Strategic gameplay as to how to beat those bigger Demons.

    Too bad, this disappointed me. What i wanted, was a simple game with challenging Levels that i can run through and kill Demons. Just like the Original Doom.
    And yet there are good starting points right here. Just trash the Jump'n'Run segments, ditch that "Arena" style combat and make a big Level where you let the Player run around, kill Demons, select upgrades and what not.
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  96. Mar 21, 2020
    4
    Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???
  97. Mar 22, 2020
    0
    Too colorfull. Mario like platforming, wtf. No deatmatch!!!??? 1v2 Arena... totally rageing at the moment. Just horrible. Cant even force myself to play any further.
  98. Mar 20, 2020
    0
    Игра очень плохо работает на AMD - прям как будто гонения происходят - когда ты запускаешь игру - хочет поставить ultra графику - в итоге игра просто крашится и все. И приходятся получать впечатление не в полной мере. Когда тем более заплатил за игру 1999 рублей и это реально обижает + политика Bethesda за 3 дня меня выбесила - какие то чуваки уже проходят игру - когда я брал предзаказ,Игра очень плохо работает на AMD - прям как будто гонения происходят - когда ты запускаешь игру - хочет поставить ultra графику - в итоге игра просто крашится и все. И приходятся получать впечатление не в полной мере. Когда тем более заплатил за игру 1999 рублей и это реально обижает + политика Bethesda за 3 дня меня выбесила - какие то чуваки уже проходят игру - когда я брал предзаказ, ждал, а тут реальный плевок в лицо - крайне не рекомендую - брать ток по скидке. Expand
  99. Mar 21, 2021
    9
    Fast Paced, Fun, Ultra fast, High FPS, Awesome weapons, ice/fire grenades, intense, heart pumping, adrenaline rush etc are the words that I'd like to describe Doom Eternal as.

    Level Design: Level Design is pretty good. There's enough level variation (Earth vs Mars for example) for a 20 hours gameplay. Though level design isn't the reason why someone should pick up Doom Eternal.
    Fast Paced, Fun, Ultra fast, High FPS, Awesome weapons, ice/fire grenades, intense, heart pumping, adrenaline rush etc are the words that I'd like to describe Doom Eternal as.

    Level Design: Level Design is pretty good. There's enough level variation (Earth vs Mars for example) for a 20 hours gameplay. Though level design isn't the reason why someone should pick up Doom Eternal.

    Combat: Combat is where Doom Eternal shines. The fast paced combat is so good that I can literally play it again and feel the same adrenaline rush again. The combat sparked few opinions about 2016 vs Doom Eternal but I personally haven't played Doom 2016. Without 2016 in context, I found the combat to be super fun.

    Bosses: This is where I'm taking off a point for Doom Eternal. As much fun as Marauder boss fight is, the last few boss fights felt boring and repetitive and honestly didn't feel like doom eternal fights at all.
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  100. Feb 8, 2021
    10
    They perfected the game-loop, Doom has finally reach its final form .
    Now it has shooting, slaying, mobility, resource management and weak point system. Facking dank.
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.