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8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Feb 6, 2021
    6
    I really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too lateI really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too late you hit the lava. Do all that jumping **** again. I played up until I got to a level where literally I did like 30 minutes of jumping puzzles. I wanted to quit but couldn't because i wasn't sure if it was going to save what checkpoint I was at and force me to restart the stupid jumping puzzle heavy level. I cannot emphasize how much I **** hated the jumping and dashing puzzels.

    On top of that instead of bringing in new colors and environments it's "hell on earth" so instead of being new and exciting it's the same dumb browns and reds because they brought hell to earth. Such a dumb design decision. Weapons feel under powered and are not satisfying and you carry a hilariously small amount of ammo for each one. I paid like $96 for the game with the year one stuff and honestly I'd probably never play this game again the jumping and dashing puzzles annoyed me so much.
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  2. Mar 20, 2020
    6
    There is some good and bad in this story...

    Good: The game runs extremely good. Some weapons feel great. The combat has a crazy pace of the old Quake and Unreal Tournament games. Bad: The story seems a little off, as if it should not be shoved in your throat so much, Doom 2016 did this much better. You are forced to use the weapons THEY want, not the ones you do. The ammo economy
    There is some good and bad in this story...

    Good: The game runs extremely good.
    Some weapons feel great.
    The combat has a crazy pace of the old Quake and Unreal Tournament games.

    Bad: The story seems a little off, as if it should not be shoved in your throat so much, Doom 2016 did this much better.
    You are forced to use the weapons THEY want, not the ones you do.
    The ammo economy is painful, boring and annoying. You basically always run out of ammo for multiple weapons, resulting in you having to use the chainsaw or using some stuff you dont like to use.
    The platforming is just too much... it is great to have mobility and to sometimes have to reach something. But the double jump, double dash into a dash recharge and another double dash into swinging on a bar and then catch on a wall is simply not something you enjoy, let alone want in a DOOM game...

    I am not really happy with my purchase, I wanted to support the devs by buying for the full price, but I should not have.

    The team clearly did not know what they wanted to create, so they made something you sorta enjoy sometimes, but lots of other times you just roll your eyes with a "oh god, not this again..."
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  3. Mar 21, 2020
    6
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game. a lot of reused assets even in the soundtrack. you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character) story is nice addition but not in
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game.
    a lot of reused assets even in the soundtrack.
    you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character)
    story is nice addition but not in this way.
    i gave new ori 9 and this is defo in the 5-6 only.@
    buy only on sale.its not a good buy for full price.
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  4. Mar 22, 2020
    7
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management. It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm. My gripes are solely
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management.
    It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm.
    My gripes are solely gameplay related and range from awful platform mechanics, clunky ui, difficulty presented in a much too frustrating way and the aforementioned over engineering.
    It just feels too much like a product and not a doom game
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  5. Mar 23, 2020
    7
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive * Cutscene story interrupts * We're supposed to take the story seriously now, but it's trash * Story connects badly with Doom 2016 * Doom Slayer speaks in flashbacks, serious misstep imho * Soundtrack much less hard hitting, few memorable songs * Too many jumping puzzles * Atmosphere is
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive
    * Cutscene story interrupts
    * We're supposed to take the story seriously now, but it's trash
    * Story connects badly with Doom 2016
    * Doom Slayer speaks in flashbacks, serious misstep imho
    * Soundtrack much less hard hitting, few memorable songs
    * Too many jumping puzzles
    * Atmosphere is somehow less intimidating than Doom 2016 and more cartoony
    * No pistol
    * Many weapons lack punch compared to Doom 2016
    * Can't even melee some of the basic enemies to death, Doom Slayer feels weak
    * Some enemies are bullet sponges
    * Too much focus on playing "the right way" with tactical play and enemy weak points etc.
    * All guns in the game are revealed right away, no sense of discovery
    * UI is pretty bad and intrusive
    * Level design is overall worse

    Doom Eternal fundamentally misunderstands what made Doom 2016 so enjoyable for many; sometimes you just want to use the super shotgun, kill demons, feel powerful and listen to heavy metal. And Doom 2016 was also great because, while it did have good and interesting lore, it also laughed in the face of its own story. But with Doom Eternal we're suddenly supposed to care about the story.

    The setting and atmosphere is also much less intimidating, in Doom 2016 we saw the remains of a Titan and were told of the epic battle which ensued between the Doom Slayer and the Titan. This was a big deal and we wondered how the hell the Doom Slayer managed to defeat such a beast. In Doom Eternal everything is much less mysterious and intimidating, great beasts like the Titans are just casually walking around.

    For me about the only thing better with Doom Eternal, compared to Doom 2016, is the new graphics engine.
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  6. Mar 25, 2020
    5
    Much worse than the 2016 DOOM. It's not real doom anymore, but some arcade style game. Jumping puzzles are a pain in the ass, it's no fun at all having to run across half the map to retry the jump only to fall down again (as there is no saveload for some reason). The combat is ok, but somehow feels downgraded from the 2016. The purple goo where you can't jump is another dumb idea in thisMuch worse than the 2016 DOOM. It's not real doom anymore, but some arcade style game. Jumping puzzles are a pain in the ass, it's no fun at all having to run across half the map to retry the jump only to fall down again (as there is no saveload for some reason). The combat is ok, but somehow feels downgraded from the 2016. The purple goo where you can't jump is another dumb idea in this game. Overall, it's hard to give this game more than 5 due to all the problems. Expand
  7. Mar 21, 2020
    7
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a guys body in Doom 2016, or the rifle you tear from a dead soldies arms. In Doom 2020 they just hover on the ground in the dedicated weapon room at some point in the level, flashing wildly.

    This diconnect carries over into the sound design and animations. For one it's really strong and snappy but now and then you have this comical sounds - like when some headshots or ripping out a cacodemons eye will make an audible 'pop' sound that could come straight out of a kids tv show. It might sound super-petty but imagine listening to a metal opera and every now and then the lead goes 'hyuck-hyuck' like Goofy.

    Gameplay wise it's good with even more emphasis on movement and a lot more enemies to fight and manage. The pistole is now gone which ... i can understand, but the replacement is that you now always have 1 fuel for the chainsaw with which to kill lesser enemies. The resulting candy explosion is your main way of regenerating ammo. And that's something that does not work for me. When i fight a big demon it's just tideous to turn around and look for one of the endlessly spawning minor zombies so i can get some ammo back. By now every now and then when it happens i roll my eyes with a sigh.

    Doomguy itself started bulking and went from just an angry guy who had enough of this **** to stereotypic antihero with a heart of gold, that constantly gets told by everyone how awesome they are. They really go out of the way with pampering the player. Not my favorite design choice.

    All that said, it's still a good shooter. It's still an id shooter and they managed to get some fun new gameplay mechanics that act as modifiers on the existing combat. If everything of my complaints sounded like minor issues, you might want to give it a try.
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  8. Mar 22, 2020
    6
    ID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, theID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, the gimmickier boss fights that then get repurposed as regular enemies, all the useless weapon progression, the focus on a boring story.
    And while the platforming is good, the core gameplay is good and the game runs smoothly on a mid tier machine from 4 years ago, but this is still overshadowed by the bloat.
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  9. Mar 21, 2020
    5
    So, after all the hype we get a below average generic bloatware shooter with a serious crisis of identity thrown in.

    How did they get it so wrong? Ofc they probably made a killing in terms of money (so maybe they didn't get it wrong) but the game is terrible, I'm sorry. It's hard to explain what exactly is wrong because there are just so many areas that feel off. No disrespect to
    So, after all the hype we get a below average generic bloatware shooter with a serious crisis of identity thrown in.

    How did they get it so wrong? Ofc they probably made a killing in terms of money (so maybe they didn't get it wrong) but the game is terrible, I'm sorry.

    It's hard to explain what exactly is wrong because there are just so many areas that feel off. No disrespect to the creators and developers, I'm sure they put a lot of work into this game but I'm afraid it has the feel of a basement bin weekend Steam offer where I pay 5 dollars to install and then uninstall a dodgy FPS.

    Nutshell?

    - Gunplay: Generic and actually counterintuitive. Nothing feels consistent, ffs even thinking about it frustrates me. Pity I can't uninstall what's in my head! Gun progression should be punchy and satisfying from the get go. In Doom Eternal, start with shotgun and it's meh, switch to chain gun and it's meh and tbh I don't even know or care what the difference is in terms of damage because it all just feels meh. I don't have any affiliation to the weapons I'm picking up. It all feels the same - the weapons lacks any real identity, this stuff is supposed to be at the core of Doom. When playing it's just stop, start, stop, start, pop, melee, pop, pop, melee, pop, pop -- look around and everything is still alive/little happens, I want to turn it off already, feels like a chore!

    - Map design: it's like Resident Evil 1 meets Parkour only you can't parkour and 99% of the explorable areas are protected by invisible walls, yuck!

    - Actio ….

    ...nah sorry cba the game is just poor. Given the build-up, the hype, the people/company behind it, and the price and we get this bloated travesty? Utterly shocking.

    5/10

    -
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  10. Mar 21, 2020
    6
    Good, but actually worse than the previous version. Too many fiddly controls, and genuinely appalling platform run and jump bits come close to ruining the game entirely. It's still great fun when it remembers what it's supposed to be.
  11. Mar 24, 2020
    5
    It's a decent game but it didn't feel like DOOM 2016. The combat felt like they really dialed it back for consoles. Even though Doomguy is faster (in theory?) It really slugs along. The biggest goof so far seems to be the ammo. There just isn't any ammo. No ammo, it becomes all run, and no gun. Having to chainsaw every minute and have no good melee mechanic (or pistol!) really sucks. IfIt's a decent game but it didn't feel like DOOM 2016. The combat felt like they really dialed it back for consoles. Even though Doomguy is faster (in theory?) It really slugs along. The biggest goof so far seems to be the ammo. There just isn't any ammo. No ammo, it becomes all run, and no gun. Having to chainsaw every minute and have no good melee mechanic (or pistol!) really sucks. If you run out of ammo, and there is a strong demon you can't chainsaw, that means it's time to start over. Which ruins the already slowed down shooting. So it goes from slower, to stopped. And don't get me wrong DOOM 2016 had it's issues with some checkpoints but it never felt like a chore to play. It felt like a challenge.

    The other issue immediately is the problem with the tutorials constantly popping up and cutscenes. This is DOOM not Metal Gear Solid. There is NO TIME TO BLEED. LESS STORY MORE SHOOTING. Demons are invading Earth. That's all we need to know. Doomguy doesn't have a single purpose except to kill monsters. I don't need to know anything else. Sure cutscenes are skippable but it feels weird having them at all. I was two hours in and I was STILL getting tutorials. IN DOOM. It might be some kid's first FPS but it sure as hell was obnoxious to be taught how to use a flame thrower in a literal simulated room an hour into the game. Come on ID, give us the guns and ammo and we point and shoot. That;s how this works.

    Other than that the graphics were improved and the music felt good but it felt like a hollowed version of the fantastic reboot.

    They should call this DOOM CASUAL because even on harder difficulties it's not hard because it's hard, it's just hard to want to keep your eyes open. Do yourself a favor and play DOOM 2016 and try Eternal back to back. The difference is night and day.
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  12. Mar 22, 2020
    6
    Бустить в Doom'е сложность не за счет количества мобов, а за счет количества патронов - самая тупая идея, которая могла прийти id Software, когда они составляли геймдизайн Doom Eternal.

    Игра преображается только где-то во второй половине, когда открываются все моды на увеличенный боекомплект. Начало и середина игры - унылый кал, в такой "хардкор" неинтересно играть. Чтобы не дропнуть к
    Бустить в Doom'е сложность не за счет количества мобов, а за счет количества патронов - самая тупая идея, которая могла прийти id Software, когда они составляли геймдизайн Doom Eternal.

    Игра преображается только где-то во второй половине, когда открываются все моды на увеличенный боекомплект. Начало и середина игры - унылый кал, в такой "хардкор" неинтересно играть. Чтобы не дропнуть к хyйяm игру, я скинул сложность до "Hurt me plenty", и только уровне на 6 вернул "Ultra-Violence".

    Уровни - это опять арены. Очень хотелось, чтобы дизайн уровней был составлен наподобие классических частей, где мобы утыканы по всему уровню-лабиринту и спавнятся в ключевых местах, но увы.

    Какие-то невероятные нагромождения всяких прокачек и испытаний, искусственно удлиняющих игру. Хотя, стоит отметить, некоторые испытания с ключами реально кайфовые на "Ultra-Violence".

    Но самое отвратительное - исчезающие трупы. Разве сложно было сделать это хотя бы опциональным?

    p.s: обзорщики - купленные mpази, все пищат, что это "тот самый дум" и не делают акцента даже на том, что им не понравилось, упоминают только вскользь (видимо, по техзаданию было сказано так делать, чтобы выглядело правдоподобно), палитесь пuздeц, товарищи
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  13. Mar 24, 2020
    5
    If you like this playstyle and visuals, you are certainly in for a treat. But if you are not comfortable with it, you won't be able to force yourself into liking it.

    My problem here is that most of the time, especially whenever you get into a brawl (not shootout, there is surprisingly little shooting happening), you are no longer in control of your movement since you beam from place to
    If you like this playstyle and visuals, you are certainly in for a treat. But if you are not comfortable with it, you won't be able to force yourself into liking it.

    My problem here is that most of the time, especially whenever you get into a brawl (not shootout, there is surprisingly little shooting happening), you are no longer in control of your movement since you beam from place to place, get stuck in animations that also reset the camera every time, and even when the action calms down you still get to do some light parkour that has the same flaw. It's like the game is constantly trying to play itself and I'm only in the way.

    It is technically flawless and certainly looks fantastic in a video, but I just can't get used to it, and I never really feel in control. While it certainly gives your actions a severe impact, it always left me feeling slightly disoriented, and while the constant finishers are very well done, you can only be impressed by them so many times.

    I'm also not too fond of all the tumbling fortnite-esque icons whenever you slay an enemy. In a DOOM game I expect the room to be littered with corpses when I'm done, not sparkling in rainbow colors. The visuals overall are are a little too playful for me, but that is once again up to your personal taste. Just be aware that it won't get better (or, depending on your view, worse). There's a lot of atmosphere, but it never felt scary or disgusting or at least claustrophobic.

    While the sound design is borderline perfect, the music wasn't too memorable either. To be honest: I have a hard time understanding the hype. But I guess 8-year-old me would have uttered a lot of "cooools" and "woooahs", so if you can get in that mindset (and I envy you for it), this is a game for you.
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  14. Mar 20, 2020
    5
    I had high hopes for this one. The graphics, environments, and music are pretty awesome I must admit, but that is pretty much all this game is.
    Maybe I went in with the wrong expectations, but the gameplay is just too frantic. You run around trapped in circles in smallish arena rooms with very limited ammo trying to shoot demons that spawn from everywhere. When you run out of ammo (and
    I had high hopes for this one. The graphics, environments, and music are pretty awesome I must admit, but that is pretty much all this game is.
    Maybe I went in with the wrong expectations, but the gameplay is just too frantic. You run around trapped in circles in smallish arena rooms with very limited ammo trying to shoot demons that spawn from everywhere. When you run out of ammo (and you will constantly) you have to cut an enemy with a chainsaw... which also has ammo... to get more ammo.
    The story is told using codex entries which disturbs the flow of the game. I felt like I really wanted to explore the cool environments for loot and lore, but there is none to be had.
    The platforming elements did not impress me.
    Maybe this is a really good shooter, but I don't really like "pure" shooters, and this was not the game to change my mind.
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  15. Mar 23, 2020
    5
    Really wanted to like this game following the amazing 2016 DOOM.

    However, it just sucks. Almost without exception the new additions to the game suck. The storyline is this serious religious cult/DOOMGUY origin story (I have no idea if it is set before or after DOOM 2016) which you can either ignore or read all about in the codex, either way it doesn’t make a lot of sense so save
    Really wanted to like this game following the amazing 2016 DOOM.

    However, it just sucks.

    Almost without exception the new additions to the game suck. The storyline is this serious religious cult/DOOMGUY origin story (I have no idea if it is set before or after DOOM 2016) which you can either ignore or read all about in the codex, either way it doesn’t make a lot of sense so save yourself the bother and skip school.

    The combat is similar to 2016 but with some more buttons to press. The flamethrower is quite fun, but the glory kills seem graphically toned down. The mechanic is also a little clumsy by forcing you into melee a stunned demon for the health they drop, you are almost always putting yourself in danger. This was also true of 2016 but due to the more cramped maps it feels more apparent.

    The part that absolutely ruins the game is the Marauder. This boss has no business being in this type of game at all. It’s like he escaped from Dark Souls. DOOM was about fast paced shooting, running from a ton of different types of enemies and using the terrain to your advantage whilst you pick off the demons. This guy is completely contrary to all of that, slowing the pace down and being so much more difficult to kill (not impossible by any means) than any other demon in the game, including bosses. In addition, if any other demons are present it’s even more challenging as he takes so much focus, again unlike another other enemy. It’s a huge speedbump in the gameplay.

    And then there is the platforming. Why did they add all this climbing and jumping and dashing – this isn’t even DOOM anymore it’s Spiderman. For every combat section there is a puzzle platformer or parkour section. These make sense in ruined city sections or areas which are supposed to be off limits, but I’m supposed to believe the only entrance to this floating temple or whatever it is, this religious hub, is asking people to bounce and swing and vault their way across platforms to get to church? It’s just designed for the sake of platforming, without any logic.

    It’s like they made the perfect DOOM in 2016 but they had to justify their own jobs so they added a load of unnecessary things to put a new spin on it, whilst leaving out some understated but powerful elements, but it’s totally unbalanced.

    For instance, in 2016 DOOMGUY was this hyper violent, no time for your bullsh*t character. He broke everything to that was key to the mission, didn’t care about the instructions or requests he got as everything was literally going to hell anyway. This wasn’t a lack of a script or story, it was a pretty powerful message, a middle finger to authority and matched the games intense violent combat with brutal, and often amusing, narrative. It was also very easy for the player to follow and enjoy and kept the fast pace.

    In Eternal you have a story that seems to be missing it’s beginning. Then DOOMGUY seems either stoned or bored by the whole thing, and there is no humour whatsoever. You lose control of your character constantly for these cutscenes to play out, interrupting the flow of the game as you just wonder around priests talking about something you didn’t research before the scene started.

    If you do like platforms and puzzles there are a ton of secret items to find which sadly has very little appeal to me, not because of the concept but just because the main game is so tedious.

    The music doesn’t feel like it kicks as much as 2016, but that could be because I’m not enjoying the game as much. It certainly doesn’t stand out though.

    Visually it’s very well made – if anything the later levels are overly done. It does create a real other worldly sense, but it’s not really a world I find appealing. The hellscapes return and look great, as does burnt out earth cities. The gothic citadels look very nice, but it doesn’t fit with DOOM to be wondering around a damp old castle when this is sci-fi horror.

    Sadly I can’t recommend a game I was desperately looking forward to in 2020, it takes a modern classic, tries to enhance it, and by doing so it wrecks what made it a classic to begin with.
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  16. Mar 28, 2020
    6
    Good but not great.

    Pros: * Engaging combat loop that encourages you to use the right tools for the right times and target the right spots. * Large levels packed with optional content and reward exploration. * Beautiful scenary, visually gorgeous looking and varied environments. Cons: * Heavy reliance on locked and wave-based arenas to pad out the length of the game. * Combat
    Good but not great.

    Pros:
    * Engaging combat loop that encourages you to use the right tools for the right times and target the right spots.
    * Large levels packed with optional content and reward exploration.
    * Beautiful scenary, visually gorgeous looking and varied environments.

    Cons:
    * Heavy reliance on locked and wave-based arenas to pad out the length of the game.
    * Combat loop can feel restrictive and repetitive with having to harvest resources from enemies all the time and watching the same animations all time.
    * Too much platforming that feels shoe-horned, not exactly bad platforming but it can become annoying if you're not into it.
    * Confusing story and plot, thankfully it can be mostly ignored.

    Overall I'd definitely recommend this to any FPS enthusiast, but not at its current full price.
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  17. Mar 21, 2020
    5
    Ok so after a number of hours in, I don't know where I am story wise, half way? 20%? 75%?

    I feel a bit disappointed. In DOOM 2016 I felt badass! All them demons were my **** and I was there to make them pay! Now I feel like I'm just doing jumping puzzles half the time which are increasing in difficulty so you barely know where the **** you're supposed to go and the rest of the time I'm
    Ok so after a number of hours in, I don't know where I am story wise, half way? 20%? 75%?

    I feel a bit disappointed.

    In DOOM 2016 I felt badass! All them demons were my **** and I was there to make them pay!

    Now I feel like I'm just doing jumping puzzles half the time which are increasing in difficulty so you barely know where the **** you're supposed to go and the rest of the time I'm fighting for my ****ing life. I'm their ****ing **** now. I even went down in difficulty and it still feels hectic as **** and not that I am in any way shape or form in control of anything.

    I guess this might be purposeful. I could be squishy in the first half of the story for a reason and later go crazy bananas overpowered. I'm hoping.

    If not then this was a downgrade from 2016 for me. I can see what they wanted to do with the game. But I doubt this will pay off.

    2016 was a great balance of fighting, running and jumping.

    This is so off balance, it's like someone forcing you to have a paintball battle in a tiny little playground with swings, carouselles and slides but the floor is lava and pieces fall off if you stand still for one second.

    **** just too damned busy.

    My two cents.
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  18. Mar 22, 2020
    7
    The absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact oppositeThe absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact opposite direction. It's like they got a group of teenagers together in a room and asked them what they wanted to see in Doom and they all asked for more complication and unnecessary story. It's not a bad game. But it's not pure. It's not joyous. It's a very modern shooter with all the complicated trapping that come with that. Expand
  19. Mar 22, 2020
    6
    Having just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half aHaving just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half a dozen times to stagger, 2016 they were legit fodder. In 2016 keycards were attached to bodies and had a story, here the first one I found was just... floating in a garage. I feel like rather than continue to do new things, id felt a need to bring in some old (or antiquated in this case) elements. I find it hard to see this real and sometimes surreal apocalypse setting, followed by a neon green 1up in an elevator shaft. Adding climbing while removing crouching seems odd, and why is your icon on the green map ALSO green? In 2016 you were yellow. Thank you for sharing this video, I think part of my problem comes from having played the previous title all week, so some of the new/odd-feeling design choices hit harder. I miss punching, though.

    Tl;Dr: They tried to hard to do some weird stuff, and it hurts the game coming from 2016.
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  20. Mar 22, 2020
    5
    At first I was hyped about new Doom announcement, then after seeing trailers with **** rap music, **** slogans and **** skins, I became wary, and now, after 2 hours in game I'm kinda dissapointed. It's not, like, thrash bad, it's just... empty. Soulless. Like yet another pixelated platformer or yet another survival with craft. Developers tried to attract as many players as they can, soAt first I was hyped about new Doom announcement, then after seeing trailers with **** rap music, **** slogans and **** skins, I became wary, and now, after 2 hours in game I'm kinda dissapointed. It's not, like, thrash bad, it's just... empty. Soulless. Like yet another pixelated platformer or yet another survival with craft. Developers tried to attract as many players as they can, so they've just stuffed this game with everything, but ended up with just pile of garbage. Arcade shooter, mixed with mario brothers jumping, with mobile games grinding, points, bonuses, etc, with moba silly skins, and flavored it with hellish surroundings. Level design is mediocre, invisible walls here and there, but not where they need to be, which was mitigated by respawning. Constant mix of level styles is eye-poping, decorations and decals have no logic whatsoever, seems more like levels was randomly generated from presets. Once you finished yet another battle and stopped for a second, you realize that you feel almost zero immersion. This game is ok if you want to strain your spinal reflexes for hour or two after work, but nothing more. I've recently played Black Mesa and sometimes I forgot to eat and I underslept for three days - this is how good game should be played. Expand
  21. Mar 22, 2020
    7
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively. I seen Doom Eternal on YouTube where one of the
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively.

    I seen Doom Eternal on YouTube where one of the Developers showcased it, and praised all of those nifty "Combat Puzzle" like elements. The graphic looked super interesting, borderline gorgeous, in a style just like the Quake games where, if you ever played Quake 3 Arena ... some Levels here look directly from there. Broken Church Cathedrals, destroyed Cityscapes intertwined with weird demonic flesh growing. Scary and yet pretty.

    So what do i like about it?

    The Music is pretty good, if you like light, scary Metal, it fits right in with the Graphic theme ... which is also good. I like both quite allot, those where the main draw to this game.
    I also like all the different things you can do with the Weapons Alternate Fire, all upgrades. It really feels very good to shoot those Demons, seeing their body get ripped to into pieces, flesh flying off, revealing the intestines and bones underneath.

    What do i not like.

    The first thing i dislike, is those "Corridors" between two Combat Arenas. You can Double Jump, Double Dash(even in mid air), grab certain kinds of marked walls and crawl up like Spiderman (which doesn't fit into this game at all) and there are horizontal Poles that you can jump towards that then give you speed and height. I would like to just SHOOT DEMONS and not have to deal with a First Person Jump'n'Run, I not know those segments did bore me quite allot. They where not particular hard, just boring and annoying.

    Then the actual Demon Shooting. The "Arenas" in which you fight Demons are super tiny and once you are inside Demons will spawn all around you in waves and you get attacked from all possible angles. If you stay still for more then 2 seconds you probably die, so the name of the game is to keep moving around that Arena.
    But that's not all, the amount of Ammunition you can hold at first is VERY tight, so you permanently run low on it. This forces you to kill one or more of hose "Fodder Demons" with your Chainsaw, which is a skill that recharges with Demons you kill, meaning if you miss too much you are screwed.

    What the base Gameplay Loop in those Arenas is, is first seeing which Major Demon is around you. Then switching to a Weapon that allows you to hit that Demons weak spot, while dodging the Fodder Demons.
    When you start to loose too much Health you have to shoot one of those Fodder Demons, which then starts to blink so you can Glory Kill it to gain Health back(or, search for a Medikit in the area).
    You also have to keep an eye on your Ammunition and Chainsaw skill so if you run low on Ammunition (which you WILL constantly) you need to run up to a Fodder Demon and use the Chainsaw to gain Ammunition back.
    And lastly you have that "Flame Belch" shoulder mounted Flame Thrower that you can use to set Demons on fire which then drop Armor Tokens when you damage them, or kill them (though there are pickups too).

    Overall, i do not like those Jump'n'Run segments between two Arenas and i not like the Arenas size, they give me anxiety and claustrophobic vibes.
    Also I still dislike all those mechanics surrounding "Glory Kills" to regain Health, using a Chainsaw to refill Ammunition or to set Demons on fire using the "Flame Belch" Cannon.

    The combat is allot more frantic then it is strategic, though there IS a very Strategic gameplay as to how to beat those bigger Demons.

    Too bad, this disappointed me. What i wanted, was a simple game with challenging Levels that i can run through and kill Demons. Just like the Original Doom.
    And yet there are good starting points right here. Just trash the Jump'n'Run segments, ditch that "Arena" style combat and make a big Level where you let the Player run around, kill Demons, select upgrades and what not.
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  22. Mar 9, 2021
    6
    This is not the game you wanted. It's not a good sequel of 2016 Doom but something in-between. You jump on poles, ledges do somersaults and dash through the air. Your ammo depletes fast and you have to switch weapons constantly to survive. Even though it's a dynamic shooter, the game constantly encourages you to move from place to place in order to stay alive and kill all these demons.This is not the game you wanted. It's not a good sequel of 2016 Doom but something in-between. You jump on poles, ledges do somersaults and dash through the air. Your ammo depletes fast and you have to switch weapons constantly to survive. Even though it's a dynamic shooter, the game constantly encourages you to move from place to place in order to stay alive and kill all these demons.

    I'd say the game did not fulfill my expectations. The whole new platform-like movement system is just too absurd for a shooter game and that's why I'm giving it only 6. The previous game was better since it focused on one thing that counts in such games: SHOOTING.
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  23. Mar 18, 2023
    7
    The game is good but worse than the previous part.
    What are the problems:
    1) It became more arcade. In terms of visual design. Where all bonuses and weapons used to be on the ground, now they hang in the air and are huge so even the blind can see them. 2) Fights have become chaotic. In the last part, the fights were too slow for me, it seems to go faster here, but because of the
    The game is good but worse than the previous part.
    What are the problems:
    1) It became more arcade. In terms of visual design. Where all bonuses and weapons used to be on the ground, now they hang in the air and are huge so even the blind can see them.
    2) Fights have become chaotic. In the last part, the fights were too slow for me, it seems to go faster here, but because of the abundance of flowers and enemies, it is often perceived as a "heap".
    3) There are many small flaws in the game design that don't make the game bad, just make it a bit more awkward. For example exams. In the last game, you had to get runes in such trials. If a player has lost, he can restart the test. If you lose in Doom Eternal, you're save will load BEFORE Trials is activated. +1 key press +1 loading screen. Not that bad, but still a drawback. Tests used to be more diverse. Now - just kill all demons. Boring. etc.
    4) I really don't like the plot changes.
    5) Separately, I mark adding an excessive grotesque, which is simply unnecessary. But he is.

    The rest is hurricane action, it is interesting to play on the Nightmare, in some places the game is even difficult.

    Conclusion:
    Good action but worse than the prequel.
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  24. Nov 8, 2020
    6
    UAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so aUAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so a wej elite and wej middle class management can live as lords over everyone else who are just animals as per the Talmud which these people are brought up on. Sheesh gaming is so sjw one world occultist underworld order programming these days.
    --I generally don't like any of the new doom stuff, just blood and guts S&M with a headache inducing soundtrack. Plants and animals that are blasted with this type of noise get sick or crazy at a much higher level than no music, you are no different. At least Doom 3 had a creepy aliens type of story. This is just much more realistic gory space invaders level stuff. Refunded.
    --On a technical level I had no problems playing this game and it looks ok, the monumental type of level art is good, not as good as dark souls 3 but still pretty nice looking.
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  25. Dec 20, 2021
    7
    have decent graphics and gun feel is good, story is mediocre, and online muliplayer doesn't work for me.
    the game is exremely fast with so much animations in your face making it hard to see what is going on, platforming is boring and sometimes confuses me, and there is a consistant lack of ammo at almost the end of each fight, not every time there is small minions to kill to get ammo, not
    have decent graphics and gun feel is good, story is mediocre, and online muliplayer doesn't work for me.
    the game is exremely fast with so much animations in your face making it hard to see what is going on, platforming is boring and sometimes confuses me, and there is a consistant lack of ammo at almost the end of each fight, not every time there is small minions to kill to get ammo, not sure if this is intended or a bug.
    i understand why alot of people like this game, but it is not perfect as some people claim, i found doom (2016) to be more consistant and focused, with doom eternal looks better of course, more colorful and more enjoyable gun experience but it adds to much unnecessary stuff like platforming which make it unfocuesd.
    another thing, the game like to keep conecting to the internet alot even when playing the campaign and i found that to be annoying.
    i didn't want to finish the game because it became annoying than fun at certain point.
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  26. Mar 7, 2022
    5
    Player needs to find a way to pass the mission

    fighting is difficult

    Variety of weapon modification options
  27. Aug 13, 2021
    6
    OMG WTF!? Doom Reboot was fun enough in the gameplay department. Doom 3/BFG had a solid atmosphere. The simplistic nature of all the previous DooMs' was why they are fun. Eternal has got no fun factor or atmosphere. Melee kill a demon/creature and it explodes like cartoon pinata. I want blood, I want guts, not cutey colored lights ffs. Eternal basically came across as Quake on x2 speed.OMG WTF!? Doom Reboot was fun enough in the gameplay department. Doom 3/BFG had a solid atmosphere. The simplistic nature of all the previous DooMs' was why they are fun. Eternal has got no fun factor or atmosphere. Melee kill a demon/creature and it explodes like cartoon pinata. I want blood, I want guts, not cutey colored lights ffs. Eternal basically came across as Quake on x2 speed. Ammo was low so ammo soft locking was problem. It was a chore to play, had no atmosphere, zero feeling of being a bad ass like 2016 Reboot. Plus the DooM Guy aka regular joe is now some epic Master Chief character the DooM Slayer. Oh no CoD type story cutscenes BS. Thanfully 2016 kept that crap to minumn and told the lore in optional text. Yeah it looks ok and runs at solid 60 FPS. Came across as nothing special. This reminds me like mobile game setup, whoa. Expand
  28. Mar 26, 2021
    7
    You have to learn how this Game wants you to play it, but when you into those Mechanics, it is really a great Game.
    Also you're getting some old school Level Design and many Details.
    The Engine is running great. Edit: I sadly have to lower my Rating from 9 to 7. The DLCs are bad, they feel like a 90s third Party Expansion Pack that doesn't understand what makes the Game Fun. The
    You have to learn how this Game wants you to play it, but when you into those Mechanics, it is really a great Game.
    Also you're getting some old school Level Design and many Details.
    The Engine is running great.

    Edit:
    I sadly have to lower my Rating from 9 to 7.
    The DLCs are bad, they feel like a 90s third Party Expansion Pack that doesn't understand what makes the Game Fun.
    The Encounters are lacking Balance.
    Also the Blood Maykr and the Cursed Prowler, they are just annoying, taking the Speed out of the Game.
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  29. Sep 16, 2020
    7
    Cool, I love some BLASTING action! crazy levels and monsters, but this is insane!
  30. Aug 28, 2021
    5
    This game is pretty bad. Story is nonexistent. At mission 3 they started giving me 6 ammo to kill 30 enemies, even after I chose all the ammo upgrades. Then I got to another area where the path forward was completely hidden. I had to look up a guide on how to proceed... And then again, another path forward extremely esoteric, and again and again... wtf. I find so many things about thisThis game is pretty bad. Story is nonexistent. At mission 3 they started giving me 6 ammo to kill 30 enemies, even after I chose all the ammo upgrades. Then I got to another area where the path forward was completely hidden. I had to look up a guide on how to proceed... And then again, another path forward extremely esoteric, and again and again... wtf. I find so many things about this game way more annoying than Doom 2016. The people saying this game is better are out of their damn minds. It seems like there are so many poorly designed things in this game. Many really frustrating/annoying and buggy things that make me think very poorly of the people that made this game.

    If you want to collect all the items/secrets it's pretty much required to use a guide. Even with them being revealed on the map it's still extremely obscure how you're supposed to get to many of them.

    I see later on that you're supposed to use the chainsaw to get ammo, but that's a really bad mechanic due to the fact that it only regens 1/3 and you need 3/3 to kill big guys, so you can't just waste it on little guys to get ammo or you won't have it when you need it.

    Difficulty level of certain parts was just ridiculous. I've been playing competitive FPS games at a high level for over a decade. I had to BOTH set it to the easiest difficulty AND choose the special armor option that basically makes you invincible. There's just too much going on at once, too fast. Two bosses plus 15 different enemies shooting, throwing, and charging you from all sides. Pure chaos. The way the battle was designed just completely zapped my interest.

    I found it more enjoyable on the lowest difficulty where I could actually focus on using the many tools they give you, rather than just running around trying not to get hit. They even nerfed the BFG to the point where it only kills small to medium enemies.

    The last fight was dumb and more of the same chaos. I was glad when the game was over. I definitely regret buying this game.

    Ancient Gods DLC 1 is just more of the same but more fighting, harder enemies, and new enemies. And even more problems that constantly make me say "what a garbage game".

    Ancient Gods DLC 2 - finally they do something right. The sentinel hammer is good design. And they finally make the auto shotgun usable in certain situations. Final boss fight was incredibly boring and a total waste of time.
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  31. Jan 23, 2022
    7
    Doom eternal, is a power fantasy-fast paced fps game.
    I think, Doom's first person shooter experience is almost perfect. There is a lot of unique enemy types whic has all unique ability and animation set's. All the enemy's has their own weak spot's and fighting styles. By dint of the enemy variotions and the doom's fast paced gameplay, Game doesn't get bored players untill the next new
    Doom eternal, is a power fantasy-fast paced fps game.
    I think, Doom's first person shooter experience is almost perfect. There is a lot of unique enemy types whic has all unique ability and animation set's. All the enemy's has their own weak spot's and fighting styles. By dint of the enemy variotions and the doom's fast paced gameplay, Game doesn't get bored players untill the next new mechanic. Doom's tempo doesn't interrupted until last few hours of the storyline.
    Almost each chapter has their own new unique mechanics. And with these new mechanics, game still staying fresh untill tempo starts stumble. In the last quarter of the storyline, game's tempo interrups suddenly. Game begins to show no more new mechanics, and this problem becomes much more boring as much as you play without new mechanics. The worst part of the game is definitely level design.
    generally, level design of the doom divides into two parts. The combat areas and the paths leading combat areas or final objectives.
    The combat area's has no lacking part. They are full of nostagic, fast pace supportive level designs. But the second part of the level design is completly disaster. Game never supports the player to find them way. the interactiveble elements of the environment which used for the puzzle and plartforms are never shown spesificly. And as a result of such a lacking level design work, player's, even can suffer too hard to only find a way, and can waste too many minutes while searching a singel clue for puzzle or plartforms.
    Doom's second part of the level design is %100 percent garbage work. And this lacking deserves at least -3 point.
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  32. May 23, 2020
    7
    Compared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing thatCompared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing that drags down the experience is that there are quite a few fights that are brutally unforgiving even on the easiest difficulty, clearly they had some inexperienced designers working on this project. I also would have wanted a bit more story through cutscenes and the like instead of through wall-of-text-logs that I can't be bothered to read. Expand
  33. Nov 7, 2020
    7
    It's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story isIt's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story is okay. There are some big reveals, unnecessary retcons from 2016, and unexplained time-skips. And frustratingly, there is no explanation whatsoever to bridge the gaps either. So we can only hope Id Software feels compelled to share with us how the Doom Slayer got to where he is at the start of this game.

    With that said, let me elaborate on the things I didn't like about this game. Let's start with the visual direction of DOOM Eternal, which I don't like. It's not on the same level as DOOM 2016, which had a refreshingly gritty and cinematic feel to it. Every level in 2016 had its own unique lighting in different areas of the level. It felt handcrafted and organic. In comparison, DOOM Eternal feels very inorganic and bland with the monotone global illumination setting for the entire map, across all levels. Some of the interior lighting looks good, but it doesn't measure up to DOOM 2016. And it doesn't matter if you play it on ULTRA NIGHTMARE graphical settings because the global illumination methods used in this game make everything look bright and saturated. Fortunately, it can be mitigated by downloading the 'Doom Eternal DeLighter' mod from Nexusmods. However, the lighting itself isn't as beautiful as DOOM 2016's, which means the result is still disappointing, if slightly less.

    The weird 8-bit platforming in this game is excessive and immersion breaking. The Cultist Base level has some of the most nonsensical 8-bit platforming I've seen to date. It feels like something 10-year-old children would enjoy. It's the same with gore kills as well. They feel more cartoonish than brutal. I heard Hugo Martin decided to go this route so that his children can play the game. Fair enough, I suppose. It's just not for me.

    "Attack only when their eyes glow green" enemies and bosses in this game are a cheap gimmick passed off as "well-designed enemies requiring your immediate attention." No, they're cheap gimmicks and nothing more. It's not about the difficulty, it's about the enemy design. If the Marauder is a "well-designed" enemy, why can't we use the Marauder's shield ability in the Multiplayer mode? Because it is stupidly imbalanced, and Id Software couldn't justify its use in multiplayer.

    My final rating for this game is 7.5/10. I didn't like it as much as I thought I would. DOOM 2016 was a more satisfying experience for me. DOOM Eternal's gameplay and Mick Gordon's new soundtrack are fantastic, but for every two steps forward they've also taken a step back.
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  34. Apr 2, 2020
    7
    Great game all around with various fun mechanics which you can choose to enhance during the game and with every time I fail I feel like I learned something. Completing these challenge gates also feel really amazing making the game really rewarding. With customization players can change pretty much every aspect of the doom slayer and his weapons like having more hit points, armor or ammoGreat game all around with various fun mechanics which you can choose to enhance during the game and with every time I fail I feel like I learned something. Completing these challenge gates also feel really amazing making the game really rewarding. With customization players can change pretty much every aspect of the doom slayer and his weapons like having more hit points, armor or ammo besides the Runes and the many other upgrades. The game has minor bugs and glitches which seem to vanish automatically and appear without reason in the classic Bethesda style. There where a few jumping areas which are fine but somewhat redundant. In general this is a amazing game which makes a lot of things from 16 better and adw new fun mechanics. Bethesda. Net is also a reason why this isn't a 10. Looking at other reviews I can seriously not relate how jumping, dashing and using your chainsaw wouldn't be fun, the player can do these things often as a way to balance things out and they reload quickly after time, making you never really run out of the starting weapons if you just use the damn awesome chainsaw. Eitherway the game just gets better from time to time and the only time I got lost is because I was not paying attention.

    EDIT: Due to Bethesda.net never working this review has been downgraded from a 9 to a 7. Great game like I said, but having to wait 3 times as long on loading screens because Bethesda can't have working servers or being unable to play the fun multiplayer is a shame. I will refrain from buying products which force me to log into bethesda
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  35. Oct 23, 2020
    6
    Great graphics and weapons, stupid jump puzzles ruined the game for me though, gave up in the end.
  36. May 2, 2020
    6
    Good game, bad sequel.

    Doom Eternal is a very imaginative and unique take on the FPS genre which I can confidently say is unlike anything I've ever played before. The issue is, that includes it's predecessor. While Doom (2016) was this incredible romp to hell and back which managed to capture an atmosphere and tone which was perfectly immersive, grounded, and visceral, in both it's
    Good game, bad sequel.

    Doom Eternal is a very imaginative and unique take on the FPS genre which I can confidently say is unlike anything I've ever played before. The issue is, that includes it's predecessor. While Doom (2016) was this incredible romp to hell and back which managed to capture an atmosphere and tone which was perfectly immersive, grounded, and visceral, in both it's gameplay and visual aesthetic, Doom Eternal looks and feels much more like a cartoon. Not only is the art direction, writing, and general atmosphere much less realistic and consequential, but the gameplay is also so over the top and fundamentally different than the previous game that it both fails to capture that same satisfaction the former had conveyed, as well as also completely removing the player from any immersion they had in the game's universe.

    Doom Eternal's gameplay is much less inspired by the classic shooters of the 90's than 2016 was; with a heavy focus on scarcity of ammo and health pickups, it forces the player to constantly micromanage all of their weapons and abilities; exploiting enemies to get whatever specific resource they need, while constantly waiting for certain abilities to recharge. In the first half of the game where you're still collecting all of the weapons and abilities you constantly feel underpowered and overwhelmed. The game doesn't really get to be all that much fun until a little over halfway through when you've finally both acquired most of the weapons and abilities and have learned how to use them; understanding how to juggle every type of grenade, learning which enemies can produce the most resources under which specific circumstances, and learning how rare each type of ammo is. Unfortunately, by the time you've internalized most of this, the game will be mostly over, and there won't be a whole lot of time left to actually enjoy this system.

    Then there is Id's confusing decision to implement Mario styled platforming into the game, complete with floating platforms which drop when you step on them, and spinning ropes of fire. The platforming is serviceable, when you get it down it does have a good flow to it, but it really doesn't feel necessary in this franchise, and it doesn't gel with the previous game's style. Then again almost nothing in Eternal does.

    Finally the art direction and story are just completely divorced from what we saw in 2016. The bright colors and frequent comic relief completely erode the visceral feel of the game; and everything looks like it's under a white florescent lighting, even if it doesn't make any sense in the context of the scene. Meanwhile a lot of returning enemies have been redesigned and honestly just look worse; with some of the more intimidating demons of the last game now looking cartoonish and ugly in all the wrong ways. Then there's the story, which on one hand feels like it had more effort put into it than the last game, yet it somehow feels much more thin. Plot points and characters come out of nowhere, it makes no sense without reading the lore, and it honestly just is not good. It's supplemental, technically having effort put into it, but honestly not having any emotional thru line or compelling characters.

    All things considered Doom Eternal is a fun and imaginative game which I can tell the developers had fun working on and I cannot say I've seen anything like it; but in my opinion they changed so much that almost all of what I adored about the last game is gone. If this game existed in a vacuum it would be an 8 or 9, but this game is so disappointingly different from its predecessor that it just fails to be a sequel.
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  37. Mar 26, 2020
    5
    Doom 2016 had almost perfect level of consistency. Doom eternal is like very colorful Comander Keen mixed with hardcore lore and logic miss-steps.
  38. Mar 21, 2020
    5
    Maybe the game is amazing and I didn't play it long enough to know, but as it stands, it became clear this wasn't a game I was going to enjoy much, if at all. I returned it after 45 minutes of empty frustration.

    -You have to play it online. In fact, when you launch it, you get a Bethesda.net login prompt but your only options are to accept and make an account and always play online, or
    Maybe the game is amazing and I didn't play it long enough to know, but as it stands, it became clear this wasn't a game I was going to enjoy much, if at all. I returned it after 45 minutes of empty frustration.

    -You have to play it online. In fact, when you launch it, you get a Bethesda.net login prompt but your only options are to accept and make an account and always play online, or to hit 'esc' and be offered the desktop. Now, I got around this by putting Steam in offline mode and this bypasses the login. But the game makes it extremely clear it's not the full experience unless you're online. I can make peace with being connected to servers, but the way they implemented this was poor.

    -The game isn't doom. It's called doom, lots of reviews saying it's doom, but it's Quake! It feels like Quake, you run like in Quake and the level design is much more like Quake with needing to find the right ledge to jump onto to climb up. You have a double jump now right at the start as opposed to unlocking it later, so the game puts you an area where you can get easily lost, running around looking for where to go right from the start. I spent 10 minutes trying to find how to get out of the hallway after the first room. That's mostly on me, but it was still frustrating.

    -You can fully, and easily, run out of Ammo. Even gas for the chainsaw, so you can be screwed and have no way to hurt anything, as the default punch does nothing but mildly stun the enemies.

    -The chainsaw and glory kills are teleports, you can literally skip 30' of space to do one, but there is no animation, you just *pop* to where the enemy is. I guess it's supposed to make the movement feel fluid, but it feels really jarring to me.

    -The users online mentioning that you have to use certain weapons weren't kidding. You start with the shotgun, there is no pistol. But, since there are RPG elements, the shotgun is weak and cannot even kill a former human with one shot (but you can kill Imps with one shot), since it's weak, you're always out of ammo.

    -The game puts you in greyspace tutorial arenas when it introduces a new concept. It does not let you play around in the real world to discover what it can do until after the rote tutorial. It can thankfully be disabled in the options though.

    -When you hit certain milestone checkpoints, like a certain ledge or location, the enemies often despawn behind you, meaning you never needed to kill them to progress, you just needed to 'get to that ledge' to save the checkpoint. Makes it feel more like you're checkpoint running than clearing the Earth of demons, since you don't always need to kill them to progress. I know you always had the option of getting keycards to finish levels, but this feels off somehow.

    -Based on the last point, sometimes you'll find doors you need to kill enemies until the door opens, but then the door might instantly close behind you, forcing you forward, always forward. I enjoyed being able to explore back through cleared areas in Doom, but that's no longer. I prefer agency.

    -Since you're out of ammo, and since the enemies are constantly spawning fighting each other, you feel like a man in the middle unless you draw aggro. If you draw aggro, you run out of ammo, so suddenly we're playing Doom where I want to find that cliff, get to that door much more than I want to stay and slay, and that's weird.

    -The story, what the heck (not hell). It starts in medias res, which doesn't work well for video games like this. Apparently some ancient king made the doom slayer and sent him against the demons or something. I know they got rid of the idea that you're a human marine in Doom 2016, but... but... now it's fantasy more than horror sci-fi. I don't get it. It feels like you didn't have the experiences from Doom 2016, like it never happened. Maybe it's filled in later but I dunno.
    -I felt sad watching the intro where it was explained that Earth has been overrun completely. That means you failed in Doom 2016 I feel. I know that's a strange hangup, but it just 'feels' off. Maybe that'll change as game progresses, but I had no reason to keep playing.

    So, there might be a great game in there somewhere and boy it's hard to ignore so many positive reviews, but it's clear this isn't a game nor experience I really need nor want right now.

    Game ran well on my GTX 1060 i5-4690 and 21:9 screen.
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  39. Mar 22, 2020
    6
    *Negatives*
    Bad cutscenes
    Uninteresting story developments Lazy clutter of useless collectibles most right in your face Endless horde modes at locked doors with no variation Bullet sponge the game Extremely limited enemy types to an embarrassing amount if you played Doom 2016 Tedious simplistic platforming sections galore Most of the game is below par level design Overly detailed
    *Negatives*
    Bad cutscenes
    Uninteresting story developments
    Lazy clutter of useless collectibles most right in your face
    Endless horde modes at locked doors with no variation
    Bullet sponge the game
    Extremely limited enemy types to an embarrassing amount if you played Doom 2016
    Tedious simplistic platforming sections galore
    Most of the game is below par level design
    Overly detailed map destroys all feeling of exploration
    Extremely basic shooting and never stop running gameplay that has 0 variation
    Glory kill qtes every 5 seconds for 14+ hours straight
    Music feels like it has a complete lack of variety
    Far more dangerous than the demons is the 00 on your ammo counter

    *Positives*
    Extremely technically accomplished discounting the PC HDR map bug
    High smooth framerates
    Great graphics
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  40. Mar 23, 2020
    7
    TL;DR = Too many projectile enemies, too many unreliable/random elements, platforming that detracts from the main experience and a landscape I couldn't connect with or care about - compared to the excellence of 2016 that is.

    I didn't enjoy this as much as the first game. It's slick and has the good gunplay that you'd expect from id Software but it's all a bit off compared to Doom 2016
    TL;DR = Too many projectile enemies, too many unreliable/random elements, platforming that detracts from the main experience and a landscape I couldn't connect with or care about - compared to the excellence of 2016 that is.

    I didn't enjoy this as much as the first game. It's slick and has the good gunplay that you'd expect from id Software but it's all a bit off compared to Doom 2016 on the hardest difficulty.

    They've doubled down on glory kills and added a slew off other gadgets that mean you have to constantly run, gathering ammo, armour and health. Everything you need to survive has to be gathered, apart from the usual pickups that are strewn around the arenas.

    This mostly works and makes for a real frenzy but there are a number of issues that damage the experience.

    1: Stopping to kill minor minions feels petty and gets in the way of the flow. You know they're fodder and they disrupt the cadence of you trying to kill the more staple enemies, the ones which 'count'.

    2: There are a lot more minor enemies in the big encounters, presumably because you need them to gather items as mentioned above. However, so many of them are ranged that they can easily fill the map with projectiles in a way that makes some of the damage you take feel random, even though you're constantly moving and dashing.

    3: Compounding this is that you can take damage immediately after the glory-kill animation finishes, even if you're spamming dash during the pause in gameplay. You can often lose most or even all the health you gain and it's out of your control. Feels off and not as satisfying as 2016, where you often knew what you had done wrong.

    4: Platforming bits are mainly mediocre and can sometimes lead to annoying loss of armour or health before a big battle.

    5: The landscapes have mostly abandoned any real feel of realism so it all feels a bit fantastical and unrelatable. I preferred it when The Doom-Slayer was moving through more believable environments, even if they were sci-fi. This feels like a group of unrelated areas made to be a playground for the arena battles, like Unreal tournament.

    Apart from these criticisms and dislikes everything is good and I do like the active resource gathering they have introduced. A 7.5-7.8 is closer to what I would give.

    I think my ideal Doom would be a cross between Doom 3 (atmosphere, environment and story), Doom 2016 (combat and glory kills), leaning more towards the latter, and then add the extra combat elements of amour, health and ammo gathering that Eternal brings.
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  41. Mar 22, 2020
    7
    This has a lot of what made Doom 2016 great. More great combat, and amazing music from Mick Gordon, but they took away features and added a ton of new stuff which borders on bad to terrible.

    The new monster designs are great, and the weak point system works well, but the game doesn't trust you to figure this out and throws a tutorial at you every 5 minutes. I'm aware that this can be
    This has a lot of what made Doom 2016 great. More great combat, and amazing music from Mick Gordon, but they took away features and added a ton of new stuff which borders on bad to terrible.

    The new monster designs are great, and the weak point system works well, but the game doesn't trust you to figure this out and throws a tutorial at you every 5 minutes. I'm aware that this can be turned off, but it should be left off by default.

    There is also no noticeable increase to the amount of enemies on the screen, so consoles are still kneecapping this.

    The ammo thirst is really bad. You constantly run out, so the game forces you into using the chainsaw on weak enemies (which seem to only be spawned in for this purpose) to keep ammo up, essentially forcing you into a loop. People defending this say it is to stop you cheesing the super shotgun and use your whole arsenal, but I found you can still rely on the super shotty, and assault rife like in the last game.

    The Marauder is an example of how the ammo shortage seems poorly thought out. He is so tanky, that you won't have the ammo to finish him even on the default settings, so the game has to always spawn the cannon fodder zombies so that you can chainsaw them for ammo.

    I have no idea why they put such a large emphasis on the platforming. It holds your hand even more than the Uncharted series, only way more glitchy. It feels very jarring and in my opinion, it doesn't really work in the context of this game and just acts as padding. The added dash mobility is nice though. That works well.

    Extra lives also feels poorly thought out and incredibly frustrating, especially the way you just respawn into a pinky gankfest. It can make it easier to get through certain areas for the first time, but if you hit a wall and run out, then the only solution is to git gud, since you can't stockpile them and reload a checkpoint, so I don't understand why they were added.

    There is a lot more of what made Doom 2016 great, but even more stuff added that ranges from bad to awful while not addressing some of the key issues like monster numbers and arena battles. If you bothered reading this wall of text, I would say wait for sale if you liked Doom 2016, and pass if you hated it. This is just my own worthless opinion, but I don't endorse the direction the game went in.

    Oh, and the layer cake of DRM can get stuffed. Well done Bethesda.
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  42. Mar 24, 2020
    6
    Sometimes it’s better to have a game that only just meets expectations, gets average reception, doesn’t set the world on fire but mildly singes it, that way you are not expected to exceed even that with your next game. Take Doom, the 2016 version, being the first iteration in well over 12 years, and already one version, one horrible, uninspired, carbon copy of Resistance version meeting aSometimes it’s better to have a game that only just meets expectations, gets average reception, doesn’t set the world on fire but mildly singes it, that way you are not expected to exceed even that with your next game. Take Doom, the 2016 version, being the first iteration in well over 12 years, and already one version, one horrible, uninspired, carbon copy of Resistance version meeting a bloody chainsaw in the backroom, the series already had high expectations with the original titles being the trailblazers they are and recent Mods like Brutal Doom

    But, let’s get back to the future expectations here, obviously, after DOOM 16 became such a big hit, winning awards from all publications, there were obvious expectations to top themselves with the sequel, more weapons, more glory kills, ballsier enemies, essentially making the whole game Bigger, and Better.

    Well…..they got the Bigger part down

    Booting up DOOM Eternal for the first time, my excitement and anticipation soon turned into confusion, into frustration and finally boredom. It seems that in an attempt to make a Bigger sequel in DOOM Eternal, the guys at ID threw everything at the wall and hope to god it stuck and well, I may want to recommend less fat in their diet because a lot sure did stick.

    It actually starts off on a positive note, throwing out the pitiful pistol and starting you off with a shotgun and chainsaw, the chainsaw even has a regenerating single gas tank so you aren't scouring the map for them again, but soon enough things start to fall apart.

    One of DOOM’s weaker areas has always been narration, it was never a priority during the more halcyon days of the internet, fearing a distraction from all the demon-slaying and bloodshed, the Doom story was tucked away in a tiny little corner where no one could find it, like, the original DOOM had a story, no really, I think it involved a pet bunny or some **** and does anyone even remember DOOM 3’s story? Did you collect all the PDA’s just to get every riveting moment of it, he said with sarcasm dripping from his fangs. The best example of DOOM’s approach to narration was the number of times Doom Slayer showed he really did not give a **** about it in DOOM 2016, pushing monitors away, stomping at energy cells and doing everything except giving Samuel Hayden the middle finger.

    DOOM Eternal, on the other hand, proceeds to cram more narrative than anyone ever wanted or needed, I mean, previous DOOMs did have a story for people who wanted it badly enough, if you looked hard enough. But this time, we are introduced to so many characters and diety’s that mean absolutely nothing, at one point DOOMSlayer even bows to one, so we go from an unstoppable killing machine to this?

    What’s worse is that some enemies require strategies to take them out, waiting for the right time, their eyes flashing green or some **** like that and it honestly frustrates me, with DOOM 2016, he was an unstoppable force, punching through anything everything he deemed fit, now he can barely get past a shield while Orange Ghost Dogs bite his face and the BFG barely tickles, oh and if he wasn't already there, I’d tell the Arch-Ville to go to hell, demon summoning, bullet soaking prick that he is.

    Which brings me to the Weapons, all the standards are there, Shotgun, Super Shotgun, Shotgun 64, Pulse Rifle, Chain Gun, but they have seemingly added more additional weapons and attachments, adding a missile launcher in both hot and cold, and while you need Glory Kills to get health, chainsawing is really the only way to getting a vast quantity of ammo and then use the flamethrower to get more shield and then, of course, there’s Hell Punch and when you are not fumbling with your controller trying to figure out which weapon to use in the heat of the battle. You are plummeting to your death in one of the games many, MANY platforming sections, with a double jump and air dash in place, DoomSlayer spends countless parts of each level, clinging onto walls, dashing in mid-air, and missing floating platforms which just make the gameplay more like a Metroid Prime than a Doom.

    Look, I’m not happy saying all this, Doom Eternal had been on the top of my hype list for months, I had spent all that time absorbing the Animal Crossing meets Doom posts like a god damn memewhore, this WAS my game for 2020 and I am absolutely heartbroken that I didn’t enjoy it more, look I will give it credit, the game at least looks bloody amazing at least, but in an attempt to go harder than before, the guys over at iD went way too overboard, in the end, this has been the most disappointed in a game I have felt in years, with one simple reason.

    It should have been better
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  43. Mar 25, 2020
    5
    If you loved DOOM 2016, stay away from this one.

    Doom Eternal is a nice game, but far from being a real successor of the great DOOM 2016. Devs have changed so much that it almost feels like it's a different game altogether. And even those changes are for the worse. I'll make a list to be more concise: - Gunplay style is now forced down your throat in a very specific way the devs
    If you loved DOOM 2016, stay away from this one.

    Doom Eternal is a nice game, but far from being a real successor of the great DOOM 2016. Devs have changed so much that it almost feels like it's a different game altogether.

    And even those changes are for the worse. I'll make a list to be more concise:

    - Gunplay style is now forced down your throat in a very specific way the devs wanted: kill demon A with weapon X, shoot at weakspot B with weapon Y etc. You simply can't diverge from that equation or you'll die. The end result is a very repetitive experience that will quickly bore you.
    - Too. Many. Abilities. To the point if feels more like an MMO rather than an FPS. You have to be constantly on the look of your cooldowns and sequence your abilities correctly or, again, you'll die. This does nothing but add to the repetitiveness of the gameplay.
    - Platforming and puzzles are bad, dull and BORING. But the worst thing is they force you to break your flow. Your adrenaline is punching and you want to keep shooting demons? Too bad. Now solve this idiotic puzzle just for the sake of it or you can't move forward.
    - Immersion is completely ruined by the over-the-top arcadey style: floating weapons holograms, big question marks, big punching boxes and more floating objects and keys. In DOOM 2016 everything felt organic and part of the world. This game keeps reminding you that you are, in fact, playing a videogame.
    - UI is terrible, and a huge step down from the previous game. Honestly I can't comprehend why the devs decided to change the sleek and clean UI of DOOM 2016 to instead use a style that resembles something from the 90's (in all the bad ways).
    - The plot is rushed, poorly connected to the first one or straight-up retconning it. The start of the story doesn't make any sense with the ending of the first installment, and many plot points are completely left unresolved. Also, Eternal's plot is badly written and showed to you in even worse way: you have to keep finding journals to keep track of the story or you'll risk of not understanding any of it all. This is just poor directing.

    But this game has also some very good stuff: Game is amazingly optimized and graphics are insane, once again showing that Id Tech is a terrific engine. And the music is so damn good. Mick Gordon outdid himself once again. I desperately wanted to keep playing the game only for the music.

    Unfortunately, the cons far exceeds the pros, ruining what was an incredible reboot of the DOOM franchise. 5 / 10 A decent game but far from being a great game and the true successor of the first installment.
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  44. Mar 24, 2020
    5
    The game is great but it is not the best Doom.
    First, it's frantic, the graphics are awesome, the scenarios are awesome, the soundtrack is awesome. There is a lot of lore and stuff.
    However, it is also a 3d platform game (some people are calling DOOMARIO), an fps that it is also a platform game. What could possibly go wrong? Simple: The control is horrible for some moves. This game
    The game is great but it is not the best Doom.
    First, it's frantic, the graphics are awesome, the scenarios are awesome, the soundtrack is awesome. There is a lot of lore and stuff.

    However, it is also a 3d platform game (some people are calling DOOMARIO), an fps that it is also a platform game. What could possibly go wrong? Simple: The control is horrible for some moves. This game is aimed to be played with a joypad, but it is also a fps (so you want to play with a keyboard and mouse), so it is nonsense. For example, to jump and press the shift key to speed, it is really awkward without a joypad.

    Moves that you could do with Doom:
    - Jump
    - Double Jump (yes, I am not kidding)
    - Wall grab
    - Sprint
    - Double Spring
    - And all the combinations.

    At least we are free of wall-jump but it was lava (like Mario 64) and if you fall into it, then it acts exactly like Mario.

    I really enjoyed Jedi Fallen Orden as a platform-action game but it is not an fps game, while Doom is a FPS game.

    Also, this game forces you to run out of ammo every time, your main gun has only around 18 bullets max! and you need 1-2 bullets per enemy. You could get more ammo with the chaingun but sheesh, you must do it regularly. If you are a trigger-happy game then this game is not for you.

    I enjoy more watching on youtube than playing it.
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  45. Jul 3, 2020
    7
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not fun and added nothing to the experience.
    3. The Marauder is like a monkey wrench thrown in to the normal combat flow, but not in a good way. In a boring uninteresting way. Essentially putting the game on pause until you deal with it. This thing was a very bad idea.
    4. Lack of boss fights, and easy uninteresting boss fights. Some of the boss fights in this game were the easiest part of the game. I was expecting some epic battles, but instead I get another flash in the pan.
    5. The story is too hyperbolic and way too mellow-dramatic. In 2016 they understood the point of the story and made it fun and simple. In Eternal they made the story too serious and it wasn't interesting enough to warrant that. Ultimately the story was missing anything that would grab or engage your mind in any way.
    6. Probably the most annoying thing about this game is how it forces you to play a very specific way. You have very little health or ammo so you're constantly having to push forward through enemies with specific tactics and weapons. They took away our choice of how we want to play this game. This is the main reason I won't be going back and playing it again.

    I would say those are the main issues with the game for me. I hope ID finds their roots again and does better next time.
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  46. Mar 22, 2020
    6
    This game is different and nothing at all like DOOM 2016. Looks cool. The gunplay is fun but it doesn't feel nothing like DOOM 2016 or a sequel. Kinda disappointed compared to how good DOOM 2016 was. Glad I bought it from eBay for $10 to play in Offline mode only. Just wanted to beat the campaign one time and be done with it.

    Those who loved DOOM 2016 like my self (Played it 3 times and
    This game is different and nothing at all like DOOM 2016. Looks cool. The gunplay is fun but it doesn't feel nothing like DOOM 2016 or a sequel. Kinda disappointed compared to how good DOOM 2016 was. Glad I bought it from eBay for $10 to play in Offline mode only. Just wanted to beat the campaign one time and be done with it.

    Those who loved DOOM 2016 like my self (Played it 3 times and working on a 4th) will find this game to be a let down compared to DOOM 2016. I would by no means pay $60 for this, not even for the Multiplayer.
    Two years from now when the price goes down to $20 from G2A that's when it will be worth it.

    Solid 6 Stars from me.
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  47. Mar 28, 2020
    6
    It's too repetitive. Shoot, run outta ammo quickly, chainsaw your ammo back. Repeat.
    The levels are just too linear.

    I guess they tried to shoehorn too many mechanics and got this mess as a result. Let's get down to moddibg!

    Buy it on sale.
  48. Apr 25, 2020
    6
    It's not fun to count every single bullet in DOOM game and to run every single corner in search of bullets instead of fighting. There are other issues too, even music is worse than in DOOM 2016. "Rip and Tear"? No, more like "Jump and Search ammo"! Disappointed.
  49. Mar 21, 2020
    7
    Great, I just bought a Mario game. Come on ID, where is that frenetic action?
  50. Mar 29, 2020
    5
    It's totally fine if you have nothing better to play, but it has nothing to mark it out as fun or unique. A bog-standard shooter with a stupid story and very average graphics. It's like Bulletstorm but without the laughs and with duller weapons.

    I got the Doom Classic pack and I love it. Play the original, it's awesome, fun and atmospheric. Doom Eternal is trying too hard, and the level
    It's totally fine if you have nothing better to play, but it has nothing to mark it out as fun or unique. A bog-standard shooter with a stupid story and very average graphics. It's like Bulletstorm but without the laughs and with duller weapons.

    I got the Doom Classic pack and I love it. Play the original, it's awesome, fun and atmospheric. Doom Eternal is trying too hard, and the level design is "put a bunch of monsters in a pit"
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  51. Mar 29, 2020
    5
    It starts with a bang but ends with a pathetic whimper. First half is built from decent arenas and rather thought-out encounters, second half is assembled from tiny killboxes you run around in circles which makes you feel like a weaponized hamster.
    Combat design is weird, glory kills and chainsaw seems forced upon by undercoocked ammo and health economy which means you never have the
    It starts with a bang but ends with a pathetic whimper. First half is built from decent arenas and rather thought-out encounters, second half is assembled from tiny killboxes you run around in circles which makes you feel like a weaponized hamster.
    Combat design is weird, glory kills and chainsaw seems forced upon by undercoocked ammo and health economy which means you never have the opportunity to fully enjoy the game.
    Game tries to capitalise on the "edge" but the edge is dull, so many things are copy-pasted from Doom 2016 reboot it's hard to justify it as a separate game.
    Story is alright for the first half too, but then you're treated with Doomguy past which takes away from the experience rather than adds to it.

    I'd rate it as a typical modern experience: fleshed out for the first few hours to fool the reviewers but second half is just basically abandoned.
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  52. Mar 8, 2021
    5
    Игра дико затянутая и надоедающая в конце настолько, что хочется уже побыстрее просто пробежать все эти тестные и однообразные арены до очередной хреновой вставки.
    Постоянная нехватка патронов и дебильнейшая механика их добывания с помощью бензопилы. Мобы с идиотическими механиками их убийств(надеюсь в реальном аду нет этого урода с зелёным глазом). Неинтересные боссы с дурацкими и
    Игра дико затянутая и надоедающая в конце настолько, что хочется уже побыстрее просто пробежать все эти тестные и однообразные арены до очередной хреновой вставки.
    Постоянная нехватка патронов и дебильнейшая механика их добывания с помощью бензопилы. Мобы с идиотическими механиками их убийств(надеюсь в реальном аду нет этого урода с зелёным глазом). Неинтересные боссы с дурацкими и сложными способами их убийств. И всё это справлено каким то дичайшим сюжетом, в котором даже сам властитель ада сломает голову и тоннами бредового текста - спасибо, что сделали из шутера, который по заветам Кармака должен быть лучше порнухи, унылый, однообразный, многочасовой отстой!
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  53. Apr 24, 2020
    6
    Very nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This isVery nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This is ridiculous. Lastly not too fond of the whole arena battle thing, that's not a Doom game.

    Not bad, but overall disappointing.
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  54. Mar 20, 2020
    7
    For a game that is supposed to be fast and satisfying Doom: Eternal, like its 2016 predecessor is surprisingly boring and poorly-paced. What's happening on screen rarely lives up to the whirring guitar distortion and drums coming from the speakers. Out of the mindless but oddly satisfying killing there is no reason to keep going. Finisher moves are jarring as they cut in at times fromFor a game that is supposed to be fast and satisfying Doom: Eternal, like its 2016 predecessor is surprisingly boring and poorly-paced. What's happening on screen rarely lives up to the whirring guitar distortion and drums coming from the speakers. Out of the mindless but oddly satisfying killing there is no reason to keep going. Finisher moves are jarring as they cut in at times from meters away as if you teleported toward the enemy and with the blinking/rushing and grappling and auto ledge grabbing all-in-all there is just too much time spent where the game is controlling you for the sake of fluidity as opposed to the other way around. There is a point where you feel you may as well be in an on-rails shooter or a quick-time event cut-scene, where you just want the game to ease off a little and give you back control - or at lest some semblance of it. Moreover the environments seem still, sterile and stale as do the enemies, as if they are plastic figurines as opposed to being real bloody demons from hell. So if you like killing for killings sake, over and over and over, Doom Eternal might be your kind of game, but if you are looking for a meatier (pun intended) experience look elsewhere. Expand
  55. Mar 27, 2020
    7
    Pros
    + Optimization, on 3900X + 2080, didn't seen drop below 144fps@QHD, never experienced so stable fps.
    + It's doom + Good graphics and models, but not everywhere. + You can now destroy monster body + A bit more story than 2016, but shame you need to read it all ;D Cons - Too colorful, 2016 was more adult - UI was better in doom 2016 - LOW AMMO ALL THE F TIME Low ammo is
    Pros
    + Optimization, on 3900X + 2080, didn't seen drop below 144fps@QHD, never experienced so stable fps.
    + It's doom
    + Good graphics and models, but not everywhere.
    + You can now destroy monster body
    + A bit more story than 2016, but shame you need to read it all ;D

    Cons
    - Too colorful, 2016 was more adult
    - UI was better in doom 2016
    - LOW AMMO ALL THE F TIME

    Low ammo is most annyoing thing in new doom, you can't be real doom slayer, cause you have no ammo to kill.
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  56. Mar 28, 2020
    6
    A game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i playA game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i play this game, i am just frustrated. Apparently they thought adding some super mario/tombraider elements to the game would be a great idea. More often that not, you will be retrying jumps for the 10th time, climbing walls etc ... It pains me to say ... but Doom 2016 was a much more engaging and fun game. Doom Eternal could have been a much better game than Doom 2016 if they just stuck to the formula. In the end ... its supposed to be Doom. Not some platformer kind of game with some occasional shootouts. Expand
  57. BFM
    Mar 27, 2020
    5
    This was very underwhelming.
    I didn't feel very immersed or interested in what was going on.
    The world looks uninteresting and uninspired, and besides from a few holograms that make announcements, it's all completely dead and non interactive. If you think that you could break glass, or that explosions destroy anything or make even a single object or piece of rubble fly through the
    This was very underwhelming.
    I didn't feel very immersed or interested in what was going on.
    The world looks uninteresting and uninspired, and besides from a few holograms that make announcements, it's all completely dead and non interactive.

    If you think that you could break glass, or that explosions destroy anything or make even a single object or piece of rubble fly through the air, you are crazy.

    The gameplay is completely brain dead.
    You as much as the game just spams enemies at you, is as much as you just spam fire at them.
    The only skill you need is to walk in circles a bit, and press the chainsaw button when you need ammo, which runs out every 10 seconds.

    The gameplay is like meditation, your mind will wander anywhere else, but you will not be in this world, thinking about what is going on in it.

    And then the graphics ....
    what a disappointment.

    Sure - I made the mistake of playing this after Half Life: Alyx.
    But man ... it all looks so bad. The level of detail, the effects, the lighting ...
    it is all designed with the philosophy of a racing game,
    as in "They player is just going to rush by it, so no reason to put any work into what they will not look at."

    Even if your PC is a potato, you will have no problem to set every setting to Ultra Nightmare, and still get a framerate above 100fps at 1440p resolution.

    I really hope that this is the end of the current Doom reboot series, and that they will go back to the ambition and immersion that was put into Doom 3.
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  58. Mar 27, 2020
    5
    Too much is simply going on in this game. Hard to keep track of all the enemy movements and etc. The level design is totally surrealistic, liked more much the art approach/design from 2016 version.
  59. Apr 3, 2020
    6
    punch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good ideapunch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good idea milestones finding sentinal battery so you can unlock stuff was fun too dash platforms keeps game fresh you can do some badass **** with it lvl design was good it's more arcade like because of doom 2 soundtrack is awesome again only problems are bugs which ruins all fo your fun new weak point stuff which is completely horse **** because they can still os and slayer feels weak because of this weakpoint stuff forcing people to use specific gun makes game boring I know dev want to make gameplay fresh but it's not the way and lvl design is good every level feels unique but something feels wrong like game gives you all of this mobility and puts me in a cage so o can't use it (not for all levels ) it's a good game but not the one I hyped foe btw people in comment section doom was never about survival and performing is pretty fun if we ignore puzzle sections Expand
  60. Apr 12, 2020
    5
    Need more ammo, need normal graphics, and need
    remove stupid platforming!!!
  61. Mar 18, 2021
    6
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just awesome, the heavy metal electric guitar riffs pump you up and you get into a kind of trance like state while running around the map.
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  62. Apr 23, 2020
    5
    Doom 2016 was way better than expected. This one thou didn't meet my expectations. It's just not fun.

    Somehow it looks worst than the 2016 version and silly like a comedy it's supposed to be hell like.

    The ammo mechanics which I thought would be interesting didn't work out. Out of ammo all the time with every weapon. And I play Doom 2016 in Nightmare level. So I don't know it's just not fun.
  63. Apr 1, 2020
    5
    Very disappointing compared to 2016 version. Oh well it is what it is. Maybe next one will be better?
  64. Jun 26, 2020
    5
    Indifferent about it, at first was super exciting, then towards the end, it just.....died. Good for a younger gamer, but for me....just another game.
  65. Mar 25, 2020
    7
    To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins,To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins, in that the technologies of the guards do something on earth, although where it would seem to be there, the artificiality of the levels also knocks out of the atmosphere instantly.
    The congestion of the interface, the Bethesda compass that they insert into each game, a strange pumping system terribly reminiscent of mobile projects. The game is not bad, but if you like to shoot or suffer at high difficulties, then you will like it three times.
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  66. Mar 28, 2020
    7
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong. Good
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong.

    Good ones:

    Meat hook is great the best new mechanic.

    Dash is also ok but it takes away careful movement planning you can always "dash away" from the threat. It makes the game a lot faster but also kills the dance. Also demons often block your way because there are so many of them.

    This game looks fenomenal the environment is stunning it makes previous game look like a pre-alpha version. Trully amazing job and the Id tech 7 is just superior to other engines.

    Doom Eternal is longer and more challenging.

    Music is ok it fits the game but is definitely not as memorable as Doom 2016 ost. This time music is really heavy often sounds like a noise or distortion. Shame you can barerly hear metal choir except one track.

    No more rune trials, you can even pick up the rune you want.

    Mastery token - no need for doing weapon mastery challange.

    Bad ones:

    The worst thing in this game is platforming literally during your 15h playthrough 3h of this will be platforming, boring corridors in previous game were ten times better than this. After first half of the game I was asking myself " Am I playing new mario or a doom game?".

    Levels with "the floor is lava" idea. Abysmal design.

    Micromanagement is too strong in Doom Eternal. You literally don't have time to enjoy slaying demons because there is always some job to be done like chainsawing every minute.

    Melee does no damage I can't even set up a zombie for a glory kill. My disappointment is immeasurable.

    Low ammo mechanic is ill-conceived, if 2 weapons share ammo what is the point of using weaker or less fun weapon? It does not encourage me to use all my weapons just like in previous game the best strategy is just SSG + balista/gauss + rocket launcher combo, when I am out of ammo for SSG or rockets I can just chainsaw a dude and keep going.

    Ironically they wanted to introduce more strategy but in the end this game is about raping your left shift key and spaming bullets at **** ton of demons that you are bumping into all the time it is not a dance anymore it is a hard workout not neceserally fun and at the same time the game forces you to play in a certain way which becomes tiring and feels like a job after couple of hours, not the best gameplay design.

    Many people (journalist or pre reviews) were saying that eternal is a much harder game and I know exactly why. They were simply used to Doom 2016 (at least most of my deaths were due to old habits) and didn't have time to learn all the overengineered mechnics. After your first paythrough on nightmare Doom eternal is not harder than previous game, really. Marauder protip: Every time he is sprinting at you his eyes will flash green then balista-SSG-balista combo dash and repeat.

    I figured out why you don't feel badass in Doom eternal:

    1) Enemies are simply more bullet spongie, especially super heavies are nothing but bullet sponges. 2) Weak enemies like imps and zombies spawns indefinitely (and they have to because you must chainsaw something) untill you kill all the heavies. They are just artificial fulfillment, like food without taste and nutrition value only calories, you kill them and they come back so you are asking yourself "why am I wasting my precious ammo?" your kills are meaningless and you feel like a flaccid penis, an impotent. Every kill in Doom 2016 felt individual, like an actual kill, here you are just spaming fire at zombies exactly like in L4D.
    3) You are being strangled at every moment, you have to play as developers intended their ideas sound great on paper but in practice and in the long run are frustrating in a bad way.
    4) No cool animations saying **** you!" (like throwing away monitor at the beginning of 2016 game) but that is what made Slayer so badass.

    Another gameplay design flaw: How is it possible that I can survive on nightmare running around like a maniac and not using essential mechanic like dash and using 3-4 weapons (just to prove my point I even posted on youtube video where I've beaten taras nabad on nightmare without dash) ? Who's fault is it?

    New Doom is dumb dumb instead of smart dumb and there is too much of everything let me cite another reviewer from this site "the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc." I am ok with cutscenes but I generally agree, this game really needs some simplification.

    I am confident that for the next Doom game the developers will find the perfect balance.
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  67. Apr 8, 2020
    6
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay. In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay.

    In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of being able to freely shoot whatever is ahead of you they thought it was a good idea to add many strategic decisions in a game that is incredibly high paced. Which weapon should you choose for this situation? While running and gunning for your life you need to decide which weapon fits the situation best among more than ten different guns, which modification on the gun fits best AND you also have SIX different offensive abilities on separate cooldowns to keep track of and to keep using.

    You need to keep making these strategic decisions because the game forces you to do so, while limiting ammo so weapons arent as effective and designing enemies that you need to counter which particular weapons or abilities this game forces you to play the game the way it was meant to be played or die. When your weapon runs out of ammo you will automatically switch to your weakest weapons which idiotically enough uses the same ammo as more powerful and better weapons. If you like to pickup a gun and shoot things in the face until they die and just keep shooting until everything is dead this game is definitely not for you. This game is for those that want to be real tactical and strategic about the fights while playing at high speed. The enemies and bosses aren't meant for you to defeat in a way that is fun for you, they are designed to be defeated in a specific way, with specific weapons and abilities which frankly is not fun.

    It is hilarious to me that critics did not see the genius of Doom 2016 until they saw the communites reaction. Now Eternal is released and everyone gave it raving reviews because they think they were supposed to?
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  68. Mar 29, 2020
    6
    This game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimesThis game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimes force you to walk a few minutes to try to jump again .... other than that, the battles themselves are great, but the bad platforming strange level design constantly ruining the game experience, solid 6 to my opinion. Expand
  69. Apr 27, 2020
    6
    From a technical standpoint, this game is very good. It's polished and seems completely bug free. From an emotional perspective though, something just feels a bit off. As someone who grew up with the original DOOM in the 90s, I found myself missing the gloomy feeling of wandering through levels with the eerie MIDI music playing and hearing demons breathing and lurking in the shadowsFrom a technical standpoint, this game is very good. It's polished and seems completely bug free. From an emotional perspective though, something just feels a bit off. As someone who grew up with the original DOOM in the 90s, I found myself missing the gloomy feeling of wandering through levels with the eerie MIDI music playing and hearing demons breathing and lurking in the shadows ahead. DOOM Eternal feels a lot more chaotic and intense compared to the original. I can see how some would like that, but for me it is just too much.

    The jumping puzzles in the game are well designed and satisfying to complete, but the problem I have is that there are just way too many of them. It would be more tolerable if you encountered maybe one every hour or two, but it seems like I'm constantly running into them every 10 minutes of gameplay or less, which leads to a feeling of annoyance. The violence is also really over the top. My girlfriend watched me play it and was appalled by how disgusting the gore is. To each their own, but I have to wonder about the type of people who enjoy things this violent.

    The platforming is a bit frustrating, and I don't know what to think about the extended fights where you kill mindless zombies to refill health and ammo. It's an interesting design, but for me I ended up not looking forward to fighting hordes of demons, where in previous DOOMs, I couldn't wait for the next fight.

    Anyways, overall it's a good game. I put in about 8 hours or so and got my money's worth, but I can't find myself wanting to finish the game.
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  70. May 18, 2020
    5
    As a fan of both the original Doom and its sequel as well as Doom 2016 (Doom 3? What Doom 3?) I had high expectations, but along the lines of expecting a somewhat derivative Doom 2016 II. I expected a very similar game, with a story line set on Earth and a decent replacement of the silly snap map mechanic. Perhaps a bit more focused on PvP and the maps to back it up.

    If only we'd gotten
    As a fan of both the original Doom and its sequel as well as Doom 2016 (Doom 3? What Doom 3?) I had high expectations, but along the lines of expecting a somewhat derivative Doom 2016 II. I expected a very similar game, with a story line set on Earth and a decent replacement of the silly snap map mechanic. Perhaps a bit more focused on PvP and the maps to back it up.

    If only we'd gotten that, Doom Eternal would have received an easy 8 or 9 from me. But with Doom Eternal as it stands, I can't go over a 5.

    Technically, it's fine. With the exception of many parts of the scenery that I should *clearly* be able to jump on (but am pushed off of by some invisible boundary), the game is technically solid. There's even a few very enjoyable elements like the satisfying sound design, the passable score - I preferred 2016's tunes, but Eternal's is on par with my expectations there. I don't care for the more arcade disco and video-gamey visual style, but I accept that his may just be age and style.

    But what is up with the insane forced game play loop? Since when is Doom primarily a puzzle game where I get forced to replay levels again and again until I find the one way the developers thought I should play the level, to get just the right amount from chainsawing demons and keeping my health up with a glory kill here and there. This from a fan that finished Doom 2016 on every difficulty level with every possible collectible and even attempting Ultra Nightmare more often than I care to remember.

    Apart from forcing players to adjust to a single, railroaded way of playing, what's wrong with this is that the mechanic makes no sense in the continuity of the game world and possibly even worse: it makes the otherwise satisfying glory kills all but obsolete. In 2016, a glory kill was a power trip - a dominant move putting your character deeper into the action, with a glorious fountain of blood, to be followed up with a spray of bullets and more ripping and tearing. In Eternal, it's what you have to do if you can't be bothered to pop over to one of the power-ups that are littering the arena or when you really need some health because the game forced you into a small room with a bad monster - picking you up from a low point instead of providing a high point.

    That may seem like a really long gripe for something that perhaps seems minor, but it's emblematic of everything that's wrong with Eternal. Eternal simply isn't Doom. It feels derivative not just of its predecessor, but of the genre as a whole and I would have been happy with it as a $15 Doom-wannabe from another publisher. As the latest offering from Id, it makes me sad that Doom 2016 was apparently the final version of Doom.

    And the worst thing: I don't feel like playing it through. I restarted at an easier difficulty figuring I might just give it a more breezy playthrough, but the problem persist and I find myself thinking I'd rather give Doom 2016 Ultra Nightmare another go.
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  71. Mar 29, 2020
    6
    Doom 2016 formula was broken for no reason with this stupid ammo economy.
    Commonplace story and story telling.
    Destroyed Slayer personality, yes, yes... he is one of us, he is also a human, I get it... Pathetic.

    Get bored and cant play longer that a few hours. Complete disappointment after godlike Doom 2016. Looks like Id created this game accidentally by luck.

    RIP DOOM ( 2016-2020 )
  72. Jul 1, 2020
    6
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One of the core design innovations in original Doom games was taking out the arcade elements such as scoring and concept of lives. However Doom Eternal brings those things back and right into center of the gameplay loop. Most of it can be ignored but it's there and it does hinder the gameplay experience in my opinion.

    Technologically the game is amazing and it looks and sounds incredible. It works even on Linux fairly well despite no native binary being available. Visually Doom Eternal is beautiful but there is a large disconnect between the art styles of past Doom games and Eternal which causes me to become sad at times and just wanting to play the original Doom games instead of Eternal.

    Doom Eternal also doesn't take itself seriously enough to respect its heavy subject matter and that ruins the flow of the story it tries to tell. Some monsters have been designed to be a challenge but they are more of an annoyance and it ruins the flow of the combat somewhat when I have to start following a very specific gameplay style id Software wants to force upon me in Doom Eternal instead of me having fun and playing my way like it was possible in Doom 2016.

    There are some other things as well but this is the gist of my problems. It's a fun game but don't except to find a Doom game.
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  73. Jan 16, 2021
    5
    FUN BUT DUMB.

    This game is LOTS of fun. There isn't any mood, and it's just one arena battle after another. On one hand, that sucks; but on the other hand, it is FAST action, and FULL of action. Way more difficult than predecessors. On the flip side, THIS STORY IS JUST MIND-BENDINGLY STUPID. I mean, they started putting some sort of interesting story together in 2016, but this one is
    FUN BUT DUMB.

    This game is LOTS of fun. There isn't any mood, and it's just one arena battle after another. On one hand, that sucks; but on the other hand, it is FAST action, and FULL of action. Way more difficult than predecessors.

    On the flip side, THIS STORY IS JUST MIND-BENDINGLY STUPID. I mean, they started putting some sort of interesting story together in 2016, but this one is just amazing in its ridiculousness. It feels like the story from the original Doom back in the day (90's?); like, they made a neat game and said afterwords, "Oh yeah. We need some story here. Where's Hobo-Carl? Give him a pen."

    So as far as FUN goes, I give this game a solid 7/10; the relative scarcity of non-arena action pulls it down. As far as the rest of it goes? Christ... 2? 3?

    So is it worth buying? If you're looking SOLELY for action, then yes. If you're looking for an engaging game that pulls you into it? Firm no. (I'm SLIGHTLY glad I bought it; thank God it was on sale for $20.)

    REVISION: All of the above is still the same, but I can't play this any longer. Got to 2/3 through, and it's just the same thing: arena battle over and over and over. Got bored. Not gonna finish it.
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  74. Oct 8, 2020
    5
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that would have been fine if the game didn't recquire you to constantly keep an eye on weaker demons, make a repetitive cutscene happen through either a glory or chainsaw kill and encourage "variety" for the sake of variety through gimmicks like the flamethrower. All these things are designed to make the game slow-down and re-orient the player, but in reality they only serve to further make you lose focus on your opponents and aim as well as they are over-stimulating for no reason.
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  75. Jul 27, 2020
    7
    This sequel feels like a growing tooth ache. It tries do to so much and the game systems for health/armor/ammo etc are super confusing.

    "Oh, I'm low on ammo so I have to kill them this way, low on health this way" and it goes on and on.
    Some people will probably LOVE that mechanic but I just miss the simple ass kicking of Doom.
  76. Jul 13, 2020
    5
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016 - Ammo is shared between some guns and is sparse - Enemies can CC and stunlock you - Game is harder than it needs to be on the earlier levels - So. much. parkour. It doesn't belong here and is
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016
    - Ammo is shared between some guns and is sparse
    - Enemies can CC and stunlock you
    - Game is harder than it needs to be on the earlier levels
    - So. much. parkour. It doesn't belong here and is just an annoyance
    - Too many upgrade currencies and menus get overwhelming
    - Bad UI makes knowing when things are off cooldown harder than it needs to be
    - Forced to use weapons you don't want to on a lot of enemies, like a rock paper scissors
    - No more normal multiplayer or snapmap from 2016, replaced by a mediocre battlemode
    - Has a battlepass system

    Although I do have a lot of complaints for the game, I do enjoy parts of it and they got some things right:

    - Good soundtrack as always
    - Really well optimised, can run on almost ultra at 144 fps which a lot of games can't really do. No fps stutters or crashes
    - Graphics look pretty good
    - They added a more prevalent story into this one, although no one plays this for the story
    - When in combat and I actually have ammo, it's really fun most of the time
    - The game has some customisation with skins and such, if you are into that (although they're not serious at all)
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  77. Jun 27, 2020
    6
    The marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the gameThe marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the game looks and runs well, and the game can still be somewhat fun. Expand
  78. Jun 25, 2020
    5
    Maybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flyingMaybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flying battle fortress?

    The worst part is that the main challenge, the main gameplay, is figuring out how to swap between around a dozen different weapons, powers and abilities- Because they all run out of ammo almost instantly. There's no satisfaction when you're dreading swapping every 7 seconds, and the first few hours are constant reading and tutorials.

    Played 6 hours and it was just a chore. Meh.
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  79. May 15, 2020
    6
    Brilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not playBrilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not play Mario in hell. I can see why ID included platforming for pacing reasons, and it's great for folks who enjoy jumping puzzles, but for the rest of us out there it's very close to a game-breaker. For me the combat is so good I will keep gritting my teeth through those stupid platforming sections, waiting for my next dose of beautiful ultraviolence.

    **UPDATE** After completing the campaign and now half way through it again the jumping puzzles still annoy the heck out of me.
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  80. Nov 27, 2020
    6
    Well, Doom 2016 was an incredible game. This game feels like a clone of it with arcade.

    Horrible boss fights. Also for the game that forces you to swap weapons - it's so inconvenient to do so.

    Doom guy is slower and half the weapons are useless.

    Multi-player is kind of a joke.
  81. Jun 23, 2020
    6
    Игра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для негоИгра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для него утомительной и суматошной беготней от одного импа до другого в поисках вечно кончающихся патронов, потому что он хочет играть 2-3 пушками и не использует абилки. Это одна из претензий, но самая главная для меня. Из-за возросшего темпа все стало кислотно мультяшным, словно в мультиплеерной игре, многие ругали прошлую часть за "серость" но в этом хотя был стиль, атмосфера, в эти локации можно было поверить. Подытожив можно сказать, что все было подстроено в угоду новому геймплею, который можно охарактеризовать как спорный. Вся игра спорная и ни как не маст хэв, о чем кричали игровые СМИ на старте. Я убедился в этом на личном примере. Expand
  82. Nov 24, 2020
    6
    In 2016 i could play the way i want. In Eternal i have to play the way ID wants and while i respect it, understand the gameplay loop and can play through the game with no problems, i do not enjoy it very much.
  83. Jan 21, 2021
    6
    I started this game having no expectations and it turned out that this hardly is a near-perfect game like the reviews would suggest.

    Starting out with the good - the graphics and sound are decent and the game feels very smooth. The soundtrack is easily the game’s best part, furious industrial metal that goes really great with fast-paced arena combat. When Doom Eternal is at its best,
    I started this game having no expectations and it turned out that this hardly is a near-perfect game like the reviews would suggest.

    Starting out with the good - the graphics and sound are decent and the game feels very smooth. The soundtrack is easily the game’s best part, furious industrial metal that goes really great with fast-paced arena combat. When Doom Eternal is at its best, you're jumping above demons, freezing them, chainsawing, blowing up and tearing to pieces. If you execute your combos perfectly, the game rewards you with almost a blissful state of zen in the middle of tearing down hordes of screaming demons. The catch is, this doesn't happen very often and everything else about the game is an afterthought.

    The story is completely artificial and a poor excuse for the gameplay. You start out in sci-fi facilities, then go through Oblivion and Skyrim-like towns, through hell, which, and I really wish I'd be joking, is now a factory and a power plant and ends in some sort of futuristic place that looks like it belongs in Destiny more than here. The main protagonist gained a base, which looks sort of like a mashup between Doom's sci-fi interiors with Warhammer. You can definitely tell Bethesda's influence in the form of Elder Scrollization of the whole game, which starts at the environment, goes through the story and ends with the NPCs, most of which have terribly weak and infantile design. On top of that the main antagonist is now some kind of a levitating mech. Who the hell thought that mashing all this stuff into a single game was a good idea?

    Combat got really complicated, with you having to juggle between several abilities that have cooldowns like dashing, throwing a grenade, setting demons on fire, glory killing or chainsawing them with artifically small amounts of ammo in your pocket forcing you to cycle weapons all the time. Instead of focusing on mowing down demons as fast as possible, you're now managing the health, armor, ammo, cooldowns for skills and later on also a special weapon, which I won't spoil here. There are new enemy types like the marauders that slow the combat down to a halt due to their mechanics. When you're not in an arena, the game becomes sort of a quasi-platformer puzzle where you have to climb walls, double jump and dash through pits and level geometry which more often than not is frustrating.

    On top of that the attention to detail in this game leaves a lot to be desired. The cutscenes are completely disjointed from the gameplay. After a fight, you're suddenly yanked from where you're standing, something happens in the environment with the camera pointing at it and then you're suddenly placed in a completely different place than you were standing before. Level design suggests to you that certain areas are accessible, while in reality you're going to bounce away from an invisible wall. The game lacks any pacing and a feel of progression. You're dropped straight into a hellhole in the middle of something and there is literally no introduction - you grab a shotgun and kill the first hell priest, one of your main objectives of the game like it's nothing.

    Summing it up, it's a lot like Doom 2016, just much more complicated in every aspect, partly in more interesting ways but mostly more irritating with a setting that doesn't fit the series at all. It’s a part-platformer, part-Doom, part-Quake, part-Elder Scrolls hodgepodge of mismatched elements that gets really confusing at times. And despite all of its grandiose the game still comes as very shallow. Don’t buy it for the full price, it’s not worth it, but if you’re able to get it on a sale like I did, go ahead. It’s still a decent title, which has its better moments but it's definitely not a hit like the reviews make you believe it is.
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  84. Apr 20, 2020
    5
    Doom 2016 was an awesome game, while Doom Eternal is just hmm... meh.

    I'm a big Doom fan, starting from the classics. I was totally in love with Doom 2016. It was an almost perfect Doom in every sense. In anticipation of Doom Eternal, I replayed the whole campaign in Nightmare the week before the release. I was in front of the Bethestda Launcher waiting for the countdown to hit zero at
    Doom 2016 was an awesome game, while Doom Eternal is just hmm... meh.

    I'm a big Doom fan, starting from the classics. I was totally in love with Doom 2016. It was an almost perfect Doom in every sense. In anticipation of Doom Eternal, I replayed the whole campaign in Nightmare the week before the release. I was in front of the Bethestda Launcher waiting for the countdown to hit zero at midnight.

    Then I started the game and I really really tried to like it. I was fighting my inner self more than the monsters, trying to convince myself that the game had to be good, that the problem was with me. Unfortunately I couldn't win that battle and the verdict is that the game is just OK. So much wasted potential.

    Anyway, here are my lowlights:

    - The story is not connected to Doom 2016. They had so much good material to work on from the ending of Doom 2016. And there's not even a cinematic to start the game.
    - The graphics are disappointing for 2020. It's quite similar to 2016 and doesn't compare to other AAA games from 2020.
    - The Doomguy has no face in Doom 2016. He has a face in Doom 3 and in Doom Eternal. Guess which one of these games doesn't sux.
    - The style is very cartoonish, which doesn't work for Doom at all. WT* is going on with the bright and colorful loot items? I restarted the game multiple times and checked my graphic drivers thinking there was a problem with my rendering. And WT* is that question mark jumping up and down in secret rooms?
    - The game mechanics and mobility: this is where they ruined it all for me. "All you need is ammo", said Dr Samuel Hayden in Doom 2016. Now you need to be an acrobat to jump and grab monkey bars (WT*), climb walls, dash, double-dash, whatever.
    - The complexity: in Doom 2016 we had argent cells, weapon points, mods and runes. Eternal introduces life powerups and a complex weapon upgrade tree. You can put daemons on fire, or freeze them. Then there's the "blood punch", the "empowered demon", "secret gates", "slayer gates"... Oh my.

    This game is a solid "meh". 5/10. Wasted potential.
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  85. Apr 8, 2020
    6
    Why become often a Platform?? don't understand. incredible choise in that game
  86. May 4, 2020
    6
    If you haven't played Doom 2016, play that instead. If you have played Doom 2016, go and play it again.

    I am quite disappointed with this game. It feels like they took the good stuff from Doom 2016 and just decided to tack more stuff on top of it. They seem to think that would make it better. Well, this is a great case of less is more. Doom 2016 felt cool. It felt slick and polished.
    If you haven't played Doom 2016, play that instead. If you have played Doom 2016, go and play it again.

    I am quite disappointed with this game. It feels like they took the good stuff from Doom 2016 and just decided to tack more stuff on top of it. They seem to think that would make it better. Well, this is a great case of less is more.

    Doom 2016 felt cool. It felt slick and polished. It made you feel like a no-nonsense bad-ass.

    Doom Eternal feels more like a single-player arena-shooter. Bright and colorful. Wacky and goofy. It's not all bad, but I just couldn't take it seriously when DoomGuy suddenly grabs hold of a wall and crawls on it like a spider. What!? And the platforming doesn't even try to disguise itself. It's literally platforms, in the air, you have to jump across. And swinging poles and... It's just so silly.

    Monsters are redesigned a bit. For some reason they have all new faces. And it makes them look more cartoonish. I love how the monsters fall apart slowly when shooting them. It's the one thing from Doom Eternal I am absolutely in love with. That's a valuable edition to D16's design.

    I don't care for the shooting mechanic design. There's too much stuff to keep track of. And you basically have to play the game a certain way to win because the uses of the different "tools" are so specific. Upgrades don't feel like they really matter beyond the weapon mods. It feels more like you are removing restrictions, than upgrading equipment. It just feels poorly designed. Like they forgot to design the upgrade properly and instead just decided to remove everything that makes him badass, only to let you slowly unlock it all again throughout the game. I couldn't believe how restrictive the game feels at the beginning. It's just no fun.

    And the exploring is no fun either this time around. Why? I have no idea! I loved exploring the levels in D16, it was part of what I did on each map. Now? I just want to get on with the game so I can finish it.

    I am about 12 hours into the game, and I've simply lost all interest in it. I'm not even sure I want to complete it.
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  87. Apr 7, 2020
    5
    If this game was called anything else it'd be a 7 out of 10 for me, somehow the 4 year wait for this game has produced a game that feels like a rushed sequel with mario 64 platforming, music that goes unnoticed during battle instead of amping you up, bullet sponge enemies, terrible neon punch blocks, purple goo that exists to make sure you move at a snail's pace, secrets in plain site, mapIf this game was called anything else it'd be a 7 out of 10 for me, somehow the 4 year wait for this game has produced a game that feels like a rushed sequel with mario 64 platforming, music that goes unnoticed during battle instead of amping you up, bullet sponge enemies, terrible neon punch blocks, purple goo that exists to make sure you move at a snail's pace, secrets in plain site, map design that is call of duty levels of linear, and a giant hand wave of plot and story that wraps this crap sandwich together. Buy 2016 and play that instead. Expand
  88. Nov 10, 2020
    5
    This whole game feels like DLC, which is to say the story is very pat and thin while maintaining an air of fullness and profundity. The gameplay isn't bad, but is a step back from the previous game. Simplicity gave way to needless complexity. Predictably, Betheseda let greatness give way to mediocrity.
  89. Dec 15, 2020
    6
    Well doom is doom a damon killer simulator and that is about it. Is fun and all but it has such a plain story almost inexistent even though is a way longer story and you can even call it a story.. i guess.. than the one they made in doom 2016. Combat is fun, animations are cool, the controls of the character feels old, without wheight like and that is all what i can say about this game.
  90. Mar 31, 2020
    6
    Doom Eternal is probably best summed up in one word, "confusion." It retains a lot of Doom mechanics and adds on with even more mechanics, upgrades, and puzzles. Early on, you can't hardly take two steps forward without seeing some tutorial for a new mechanic. There is a LOT more to try to remember when playing this game. The environments, while pretty, are extremely confusing to navigateDoom Eternal is probably best summed up in one word, "confusion." It retains a lot of Doom mechanics and adds on with even more mechanics, upgrades, and puzzles. Early on, you can't hardly take two steps forward without seeing some tutorial for a new mechanic. There is a LOT more to try to remember when playing this game. The environments, while pretty, are extremely confusing to navigate despite them being linear. There are lots of environmental puzzles and not as much in the way of corridor shooting. On one occasion I encountered a bug where a puzzle was slightly bugged and I was stuck as I didn't realize I was experiencing a bug.

    There's too much story in this game. While Doom 2016 mocks its own story by letting you ignore it, showing the Doom guy rage on the environment while characters talk, Doom Eternal is a parody of itself in this aspect by including crazy priests, humans that are in awe, and demons that are literally so scared of you they hand you weapons. It slows the game down and just comes off as weird.

    While it's somewhat fun, it's definitely not as well polished as Doom 2016 and tries to add too much, ultimately making it a bit of a slog to get through and a confusing mess. It's also much, much harder than Doom 2016, which isn't a bad thing, but if you were expecting Doom 2016's difficulty again, you're in for a rude awakening.

    Overall, fans of Doom 2016 will probably enjoy this, but classic Doom fans might not.
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  91. Mar 23, 2020
    6
    First, two quick things about me to show you my bias going into this.

    1, I am fundamentally disinterested in FPS games, first-person viewpoints, challenges that test speed and dexterity, and break-neck pace in my games. However... 2, Doom 2016 forced me to reevaluate all of those preferences with such persuasion that I've slowly started branching out from my comfort zone of strategy
    First, two quick things about me to show you my bias going into this.

    1, I am fundamentally disinterested in FPS games, first-person viewpoints, challenges that test speed and dexterity, and break-neck pace in my games. However...
    2, Doom 2016 forced me to reevaluate all of those preferences with such persuasion that I've slowly started branching out from my comfort zone of strategy and management games.

    So it's safe to say that I was looking forward to Doom Eternal. Jaded as I've become from watching the video game industry load me up with hype time and time again, I've started to expect disappointment in places where I really shouldn't. But Eternal was not one of these places. When I replayed the predecessor last year I had such a good time with it that I didn't have the heart to uninstall it and free up space on my SSD until Eternal was released. Now I'm wondering whether I should uninstall Eternal and load up on some more of its predecessor because that particular fork of lightning did not strike the same place twice.

    Now, to be clear let me just acknowledge this. I think the devs made the game they set out to make. The game is polished and everything that you might want to work perfectly in a Doom game does so here. So in that sense I cannot fault the product. This is not an absolute failure, which is of course why I havn't scored it as such either. The arcady feel that they are going for is evident right from the get-go with the colour scheme. And it is perfectly understandable why. The 80s are delightfully retro at this point, and as we have seen from the mainstream media, if you do it right this formula is almost guaranteed to deliver success.

    But this game fails to deliver on several of the core premises that made its masterful predecessor appeal to even a sceptic like me, and the switch to a more arcade feel in this game is one of the first things that let me know changes were coming with this game. Changes I was scared of because 2016s release really didn't need many to be a 10/10. While the audio-visual feedback of slashing gore fed to me through a tube made of unholy metal tunes was the primary source of my enjoyment, several other pieces also played a pivotal role. Like the fact that almost nothing would break the pace. I felt like I was actively part of the speed metal giving me a rush as I was storming through the levels grinding my way through this demon or that. Even picking up little stashed away toy dolls wouldn't slow down my pace. My silent and faceless protagonist would simply pick it up, admire it for a bit, and whoever wanted that fan servicing would have had it without players like me feeling slightly short changed after discovering a secret location.

    In Eternal the pace simply isn't the same. While the combat may be slightly more chaotic (in a good way) and certainly more rapid, the additions to traversal mechanics alone make sure of that, anything that doesn't revolve around turning demons into goop with a bulletstorm actively feels like it is there to power you down. Picking up toy dolls stops your movement dead. Using almost any elevator locks you in place, and you can't even change weapons while riding it. The tutorials, that still show up half-way through the game, pause the action and hits you with an info dump in a text prompt. Everything about this makes me think the developers forgot their winning formula of minimalistic and unobtrusive story telling of 2016. I am met with an expositional dump in every mission, which really isn't all that interesting.

    The storyline of 2016 was mediocre, and relatively speaking it was the weak point of the game, but it didn't matter because the protagonist showed you with almost every one of his scripted actions that it wasn't what was important - shooting demons in their stupid faces was. In Eternal the story line makes up almost a fifth of the runtime of the game - which is substantially increased if you're a veteran speedrunning through the action and not mucking about like a casual like me. I haven't tested it, but it seems most cutscenes can be skipped but this doesn't excuse the fact that the story line is put into more of a central position in this game, and it is worse than the already mediocre story of the predecessor. 2016 showed us that the way to solve that issue isn't to introduce a skip button, but to layer the exposition into the background of the action.

    Now, is all this to say that I didn't enjoy Eternal at all? No it isn't. I am simply trying to qualify why Eternal failed to wow me in the way that 2016 did. It invited me to come play with toys I had overlooked. Eternal on the other hand is loaded with attempts at fan service, so perhaps this game simply wasn't aimed at drawing in newer players.
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  92. Sep 8, 2020
    5
    DOOM Eternal is a major disappointment. It is overdesigned and frustratingly limiting. You are not the Doomslayer in this one. You are just a monkey that is supposed to jump through hoops and hurdles the game throws at you and you can't avoid it. In fact the game is entirely designed around that. The low amount of ammo you are allowed to carry feels wrong at every moment. It is not likeDOOM Eternal is a major disappointment. It is overdesigned and frustratingly limiting. You are not the Doomslayer in this one. You are just a monkey that is supposed to jump through hoops and hurdles the game throws at you and you can't avoid it. In fact the game is entirely designed around that. The low amount of ammo you are allowed to carry feels wrong at every moment. It is not like there isn't enough ammo available, it is the fact that the game funnels you into a very specific combat loop to acquire the ammo. The platforming sections are absolutely annoying and sometimes just badly designed. I remember one section where I clearly was able to reach a certain platform with double jump and double dash but the game uses an invisible wall to deny this because it is expected that the player follows a different path. That's basically DOOM Eternal in a nutshell to me. You are not allowed to do it your way because we [id Software] have this very narrow, rigid synergy designed for you. The platforming aspect destroys the idea of taking a breath between the combat sections and it completely killed my desire to explore the levels the way I did in DOOM 2016. Yellow monkey bars, Super Mario style fireball traps, purple goo that sticks Doomguy to the ground... Really? The upgrade system is bloated. Technically the game is fine. It looks good and mechanically everything works as intended. Sadly, it just isn't a fun game overall and it is certainly not "shooter perfection". Expand
  93. Mar 28, 2020
    5
    Такое ощущение, что создатели вдруг решили: "Постойте, ведь игрок может просто начать бегать и крошить демонов, как и стоило бы палачу рока! Но ведь разве мы зря делали эти лишние механики ползанья по стенам, прыжкам и т.д.? Натыкате в игру побольше всяких испытаний и постоянно напоминайте игрокам, что без выполнения всей этой чуши прохождение не считается. Пусть эти сучки почувствуют себяТакое ощущение, что создатели вдруг решили: "Постойте, ведь игрок может просто начать бегать и крошить демонов, как и стоило бы палачу рока! Но ведь разве мы зря делали эти лишние механики ползанья по стенам, прыжкам и т.д.? Натыкате в игру побольше всяких испытаний и постоянно напоминайте игрокам, что без выполнения всей этой чуши прохождение не считается. Пусть эти сучки почувствуют себя гребанным марио"

    6 баллов просто за приятные анимации, сносную стрельбу и попытку показать себя олдовым думом.
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  94. Apr 30, 2020
    5
    Game COMPLETELY RUINED by gratuitous platforming that makes no sense.
    Save your money.
  95. Apr 1, 2020
    5
    After completing the campaign i can safely say combat is a HUGE step up from Doom 2016. Even though people complain a lot about the new mechanics being overwhelming, 2016's combat was too basic and slow (not saying it wasn't fun), so they fixed it.

    Unfortunately same can't be said for other stuff Story: 2016's story was side gameplay (if that makes sense). The kind of person who
    After completing the campaign i can safely say combat is a HUGE step up from Doom 2016. Even though people complain a lot about the new mechanics being overwhelming, 2016's combat was too basic and slow (not saying it wasn't fun), so they fixed it.

    Unfortunately same can't be said for other stuff

    Story: 2016's story was side gameplay (if that makes sense). The kind of person who would play the 2016 and give it a 10/10 is generally bored of stories and just wants sheer gameplay. But in eternal, combat is background gameplay. And it tries to explain EVERYTHING. Stop, let the fans wonder why something happened or why someone did something.

    TL;DR: 2016: story for combat. Eternal:Combat for story

    Level Design: The familiarity of human engineering and the stranger environment of mars and hell made a great combo between feeling home and feeling lost.

    Eternals level design feels more like it was made for a Nintendo game.And between level platforming is really not what we asked for. The heaven like nature of sentinel prime and hell like environment of earth feels more like a fantasy game.

    Character design: 2016 Doomguys armor made him inhuman, you couldn't tell if the person under the armor was actually a human or not, which made him look stronger. Also he didn't speak even for once (again inhuman)

    Eternals Doomguy is much more human and the "Rip and Tear" removes a lot of motive from his actions

    Also change in demon design made them feel more like toys rather then actual demons.

    Other stuff: colored ammo drops look bad, less gory, rune system was better in 2016, GIVE ME MY GAUSS CANNON BACK

    5/10, 5 for beauty of combat, the flow, the power. 0 for story and other side elements
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  96. Apr 15, 2020
    7
    I am truly dissapointed. It seems that the developers (or at least just one of the main managers) were not able to decide that they wanted doom or a mariolike arkham game:they took such logical obstacles into the game that has nothing to do with a doom game. The doom series is NOT about solving logical riddles that stopes you during the gameplay. (Call me stupid,but in many cases I had noI am truly dissapointed. It seems that the developers (or at least just one of the main managers) were not able to decide that they wanted doom or a mariolike arkham game:they took such logical obstacles into the game that has nothing to do with a doom game. The doom series is NOT about solving logical riddles that stopes you during the gameplay. (Call me stupid,but in many cases I had no patience to figure them out,but watched walkthroughes in youtube.) The gamers dont play for this stuff:instead of logical riddeles they want actions and simple rapidness,what we got in the 2016 doom game in a very high quality.

    Others:

    - it is neceserry to use chainsaw,but this obviously too much,sometimes i felt that i am in a lumber mill not in a doom game
    -you cant chose your weapon,this not else but a complete disaster in an FPS game.
    -for me its a bit a hard to decide whether the story schemtic or not. I did not like it but thats very subjective. However I must mention it had some logical disorder with the argent energy. Also the place where soul extraction happens is not realistic. (For example its stupid that the whole worlds soul extraction happen in very small room.)
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  97. Dec 28, 2020
    5
    The game is good. But thats it, its ok. What got me in Doom 2016 was the environmental exploration, there are some neat QoL improvements here, but also, it feels shallow. The new additions to the combat didn't click with me, and the way they told the story this time around also didn't peak my interest. All in all, fun combat, but not an improvement in any way to Doom 2016.
  98. May 12, 2020
    5
    This review contains spoilers, click expand to view. overly difficult on normal mode, easy is not much different. heavy enemies are bullet sponges and the critical attacks to make them less lethal feels bad. the weapons feel weaker across the board. just not as much freedom in play style as the last game. all down time and exploration has been replaced with very poor platforming. entire game feels like a survival mode with constant scrounging for resources. not enough ammo and the guns are just to weak. glory kills should have given armor as well, the flamethrower is super annoying.

    the hub and the story are good, from an art standpoint its good, but i didn't want to buy a survival platformer with a doom backdrop and honestly with i would have just read the story online.
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  99. Jun 7, 2020
    6
    The game is upset. I don’t know why everyone likes her so much. As if in Doom 2016 they simply introduced DLC to the new interface, improved the graphon and added a small plot, so you can make another 100 games about Doom. The game has become brighter, which of course is a minus. I wanted to see the relationship between Hayden and the executioner, but in the game there is simply zero talk.The game is upset. I don’t know why everyone likes her so much. As if in Doom 2016 they simply introduced DLC to the new interface, improved the graphon and added a small plot, so you can make another 100 games about Doom. The game has become brighter, which of course is a minus. I wanted to see the relationship between Hayden and the executioner, but in the game there is simply zero talk. Some NPC killings, after 30 minutes already become bad and have to take a break. In the middle of the game it was already so boring that I really really wanted to finish it as soon as possible. In Doom 2016 I felt the strength of the executioner, that he really is invincible, in this game, even at normal difficulty, with the slightest error, he loses all hp. Could tell more the story of his ordinary life, but got a couple of minutes of videos that tell the story very briefly. A lot of minuses, but still playable, so 6. Expand
  100. gyk
    May 2, 2020
    5
    In DOOM 2016, the story felt much better and the game felt more serious. Here they have simplified it for some reason. Even after looking at the selection of a new weapon, before you took it by actually lifting it from the body or picking it up from the floor. This gave realism, immersion. And now some ridiculous weighing icons in the air. This kills the whole atmosphere of the dive. AndIn DOOM 2016, the story felt much better and the game felt more serious. Here they have simplified it for some reason. Even after looking at the selection of a new weapon, before you took it by actually lifting it from the body or picking it up from the floor. This gave realism, immersion. And now some ridiculous weighing icons in the air. This kills the whole atmosphere of the dive. And there are a lot of little things like that. DOOM 2016 was head and shoulders above DOOM ETERNAL. All the good stuff was just flushed down the toilet. Yes, it's good. Killing demons is fun and the new mechanics are good. But the presentation of the story and simplification kill the whole atmosphere. Expand
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.