User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Apr 24, 2021
    0
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish almost every enemy with it to get a "prize" - ammo, which is btw very limited. Honestly, I will try to get a moneyback.
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  2. Jun 2, 2020
    3
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the great metal soundtrack that is supposed to come with it like Doom 2016 did.

    Next with the combat - it's functional. Doesn't feel as brutal as Doom 2016 was, but at least it works... until they put you in the purple goo that makes you move at a crawl, unable to jump, unable to dash (or boost or whatever), and fight tanky enemies... because for some reason, I want my mobility to be taken away in a doom game. Then some of the areas are incredibly cramped - both the arenas and transition areas. Who's idiotic idea was it to put me into a hallway with one of those spider demons with no room to move before I even had the boost function? Who's idiotic idea was it to take away my mobility so drastically in multiple parts of the game? It feels like I'm just grinding out from one area to the next.

    Add on the fact that there are now jumping puzzles. I play doom to fight, not to figure out how to jump around some falling platforms. There's a lot of this style of gameplay now - it's fluff. They're not fun, they're not challenging, they're not mentally stimulating, they just waste time.

    And then we get into the pacing. Doom 2016 didn't have a ton of lore/story in it which was fine for me. It would be fine with it too... if the cut scenes didn't cut into the combat and slow down the pace considerably. And the doom guy doesn't even seem angry any more. He just seems apathetic and doesn't want to listen to anyone. Doesn't do a ton of random smashing of anything unless it's a glory kill. Add in the puzzles from before and the pace slows down even more.

    Then also add in the fact that they actually encourage cheesing in multiple parts - sniping from a distance instead of the close up fast pace combat from Doom. I just... what?

    And then I'm really nitpicking here, but the textures, colors, and design used is just kind of arcade-ish and looks like a cartoon.

    This is not a doom game. I can still go back to Doom 2016 and get absolutely lost in the battle/chaos. In this, I feel more like I'm checking off lists and such like so many modern "shooters" feel. The brutality is gone, the fast paced combat is mostly gone and just replaced with frustration and cramped environments, it's just not good. I gave it 3/10 just for being functional. Other than that, I wish I hadn't spent 60$ on this.

    In addition, I forgot the greatest sin in this game. It requires a bethesda account to play, even though it's a single player game and the actual online portion of the game is heinously unbalanced and terrible to play.
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  3. Mar 20, 2020
    2
    Bethesda is a curse at its current state. Constant popups and weird color scheme, did you try to merge Fortnite and Doom from 2016? Its too arcade and cartoonish, I don't know who is the target player here but mine is refunded. Oh yeah, it requires Bethesda dot net login even if you buy it from Steam.
  4. Mar 26, 2020
    0
    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need whole game consisting only of
    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  5. Mar 25, 2020
    0
    I hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect forI hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect for youtube videos, but it's plays not as good as it looks!

    And they absolutely killed all atmosphere of original Doom series! Hey fat taco, it's isn't CARTOONISH VIOLENCE! Because it never was! It's post-truth of Bethesda marketing department and you KNOW it.

    This game is just pain in the ass, it's how it plays, without any balance and anything interesting if you playing on lesser difficulty than Ultra-Violence. It has no place for unique tactics or something, just quicktime events and jumps, because game is teleporting demons right in your face! For fans of Osu and other jerk off games, they absolutely ruined it. Exploring? Nooo! Jump by platforms and play goddamn arcade **** when shooting and close combat is 50/50. It's Doom? It's revolution of FPS genre?! Are you fkn serious?!

    Formula is simple - weaker Doomslayer, less ammo, more attachments and more HP to monsters! Doom '16 has a popular Arcade Mode - Doom Eternal is arcade mode only. "Geniously"!

    I hate how this guys declined everything from classic Doom games. It doesn't feels like Doom, doesn't plays like Doom, it's not Doom.
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  6. Mar 20, 2020
    0
    The game is seriously overrated. Its like ID forgot what their product is about.
    Bethesda account required.
    Graphics don't look better, blood looks like liquid plastic. Pacing is completely off. Story is all over the place. Cutscenes all the time, like all the time, horrible interruption. Gamplay, weapon unlock - horrible pacing, like the levels were built by interns. AI - retards,
    The game is seriously overrated. Its like ID forgot what their product is about.
    Bethesda account required.
    Graphics don't look better, blood looks like liquid plastic.
    Pacing is completely off.
    Story is all over the place.
    Cutscenes all the time, like all the time, horrible interruption.
    Gamplay, weapon unlock - horrible pacing, like the levels were built by interns.
    AI - retards, just retards that rush you and glue to your face.
    Music - on its own it is great but it doesn't fit the pacing...
    Not worth your time. Don't even bother on sale.
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  7. Mar 21, 2020
    0
    It's not DOOM, it's DOOM Arcade! The game with so-called cartoonish violence. Don't buy it. It's complete disappointment. DOOM(2016) is many times better and without unnecessary tinsel.
  8. Mar 21, 2020
    0
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health - Melee does no damage,
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice
    - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics
    - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health
    - Melee does no damage, unless enemies are staggered
    - Forced to use chainsaw constantly
    - Super annoying platforming, instead ditching it (already bad in 2016) they put it on steroids
    - More linear maps than 2016
    - Ugly menus and HUD. No matter how much you change colors. Disabling it gimps your gameplay
    - Worst of all, the hideous red LOW AMMO bar, blocking your view (you'll see lot of that)
    - The font used everywhere makes Comic Sans look good
    - Literally, the UI designer must be blind or retarded or both
    - Confusing, nonsensical story nobody cares about.. constant cutscenes break the action
    - Doom guy isn't as brutal anymore, he calmly listens to the idiotic speeches the NPCs give
    - No pickup animation for guns, instead collect ugly floating neon icons -> teleport to tutorial
    - You're forced to use all guns, by being out of ammo constantly --> time for chainsaw
    - Ugly garish rainbow colored pickups pouring out of enemies
    - Guns are ugly 90's style floating pickups now, instead of grounded look of 2016
    - Graphics not really that impressive, art style is cartoony compared to 2016. Technically maybe better graphics, artistically NOT better
    - Music is good, but not as good as 2016, Mick Gordon going through motions, nearly all of the riffs suck compared to 2016

    Avoid and save 60€. The biggest letdown of 2020 so far, probably will remain the biggest.
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  9. Mar 26, 2020
    3
    I don't like it. I love DOOM 2016, but this is Super Mario with shotgun. First two hours i was heavyly bored. No action, so much chanted music was heard only occasionally and jumping like a Super Mario, constantly out of ammo ... This is not doom feeling, lot off ammo loved gun an constantly action this i looking in DOOM game.
  10. Mar 25, 2020
    0
    Bethesda forgot how to make good games. They killed last good IP that they had. This game it is not Doom, this is Mario with MK brutality. Absurdly annoying gameplay!
  11. Mar 20, 2020
    3
    Incredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many differentIncredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many different ways, and the graphics frequently look washed out and cartoony. I also really hate the enemy weakness system they have in place. Certain enemies are weak to a specific weapon, or rather weapon upgrade, if used in a specific way. Unfortunately this doesn't give you a minor advantage, it turns them into bullet sponges if you don't kill them exactly the way the game wants you to. This is not how Doom should work. Enemies should be weak to the way you move, not the weapon upgrade that you use. In this case, instead of keeping your rhythm up, the game forces you to just fiddle with your weapon selection ALL the time. Add to the above an abundance of tedious platforming and the facepalm-worthy excuse for a "story" and you get a very mediocre, frequently annoying shooter that scores even lower due to the shoes it has to fill. Skip it. Expand
  12. Mar 21, 2020
    2
    DOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what'sDOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what's around you before moving the only way you could: forward, where more action awaited.

    DOOM 2016 knew what they were doing and why, there's even a GDC talk about it, available online called "Embracing Push Forward Combat in DOOM".

    DOOM Eternal took those gameplay elements and turned them completely around. Instead of filling you with ammo you were low on, it restricts ammo acquisition through the chainsaw, which is on a ****ing cooldown. Instead of rushing forward in the action and feeling like a god amongst demons, you're forced to hide behind pillars while the cooldown comes back so you can start fighting again.

    - They removed ammo drop from takedowns, which used to refill ammo you were critically low on
    - They removed the pistol with infinite ammo so you can cause staggers, deal takedowns and get more ammo
    - Melee does no damage, or no significant damage, so you can't cause stagger with that either
    - They put the chainsaw on a ****ing cooldown

    In the mid 2000 the video game industry realized that, while health regen was nice for the player, it caused one big issue: players would now spend half their time hiding while the action was supposed to be going on. Since then, a lot of mechanics were put in place to stay player friendly, but not kill the action. Such as splitting the health bar in 3 so that you would never gain more than 1/3 of your health, reducing how much time someone spends hiding. I guess DOOM:Eternal game designers didn't get that memo.

    I'm pissed. I wanted DOOM 2016 improved. I wanted a few cool things to do, but really, I wanted more of the same. What I got is a disgrace.

    On the upside, the visuals are nice and the music is still pretty good. On the downside, I didn't even talk about the invisible walls everywhere because they couldn't do level design where their platforming would work without also opening up a bunch of potential ways to go around the intended path, so instead they patched everything with invisible walls.
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  13. Mar 20, 2020
    3
    I am so disappointed by this game. It is dull. All the sharpness that was introduced in 2016 is just lacking here. I have no interested in playing a shooter where you are note given ammo to shot with. Everything about this game is just lame.
  14. Mar 20, 2020
    3
    Fails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like aFails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like a dance without crutching on gimmicky crap and more importantly without having some kind of lore. It's trying to be more than it is, which is sad. Not to mention the graphical fidelity is far lower than expected, most likely because they tried to make it huge and open instead of the closed arena style combat I loved so much about the first one. Expand
  15. Mar 21, 2020
    0
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story -cannot carry ammo for one damn fight without running away looking for more ammo. -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted ) BETHESDA is now number one
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story
    -cannot carry ammo for one damn fight without running away looking for more ammo.
    -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted )

    BETHESDA is now number one on GARBAGE LIST.
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  16. Mar 22, 2020
    1
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build tension and the ominous atmosphere. Doom Eternal's story has made me cringe repeatedly. They've taken Doom and turned it into a weird satanic cartoon.

    So, ok, let's ignore the story and get to the action. Despite overhauling the weaponry so you can now set demons on fire and chainsaw more frequently, it's somehow less visceral. The chainsaw in Doom 2016 was a great tool you had to deploy tactically for great pay off. Eternal's is just another process you have to go through from time to time; it's necessary work, not a fun reward.

    Just avoid this game and play 2016.
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  17. Mar 20, 2020
    0
    Не мужики. Вы конкретно оподливились вместе с бесездой. Вместо того чтобы бахнуть бабла в еще один срывающий башню проект, они вложились в рекламу. Я уже чувствую, что меня будто наебали в эльдорадо. Я не выношу когда мне говорят купленное мнение. Почему купленное? Потому что на любом твич и ютуб канале говорят по бумажке одно и то же.

    Если в видео говорится о 20 часовом геймплее, то
    Не мужики. Вы конкретно оподливились вместе с бесездой. Вместо того чтобы бахнуть бабла в еще один срывающий башню проект, они вложились в рекламу. Я уже чувствую, что меня будто наебали в эльдорадо. Я не выношу когда мне говорят купленное мнение. Почему купленное? Потому что на любом твич и ютуб канале говорят по бумажке одно и то же.

    Если в видео говорится о 20 часовом геймплее, то эти 20 часов ты будешь стрелять и прыгать, прыгать, решать головоломки ( В ДУМЕ))))) ) и прыгать, не знать куда прыгать. Часть 16 года была действительно мясной, было всегда понятно что нужно делать и куда идти, в этой даже добавили подсказку. Ну просто подсказку. . . В дум. . . добавили подсказку . . да. ( это не самое важное замечание, но довольно примечательно и о чем то говорит )

    Кроме того в перезапуске все локации смотрелись органично, локанично и обьяснялись законами физики и лором. В новой игре нет ни одной локации, в которой не будет летающего куска платформы. Эти платформы рушат любое погружение в историю и атмосферу, просто убивает впечатление от первой части ( хочется пройти ее еще раз чтобы освежить в памяти гениальный ремейк ) и разочаровывают ожидания от сиквела ( чему способствуют купленные обзоры (до релиза в том числе) ).

    В первой части была история, которую хотели закончить, а из завершения истории решили сделать мем, при чем такой однообразный, банальный и несмешной. Я никак не смогу сложить историю 16 года с историей этого говнеца, прямым продолжением которого его и позиционируют.

    А теперь для тех кто кайфует от "настоящего мяса и драйва и вообще игра года ( века )". Чуваки, есть концепт новой игры. Элементы этой игры взяты за основу из игры 90-х. И если "игра 1" позицианирует себя как серьезная, "игра 2" не должна сравниваться каждым вторым с марио ( при чем не только от огненных крутилок крутилок, а еще и по цветовой гамме ), она должна остаться такой же серьезной, она просто обязана быть с незначительными изменениями, как это было с Вольфенштейн: нью ордер и нью колосус. А если игра концептуально сильно отличается от предыдущей части, то это либо говно, либо игру просто следует назвать по другому ( НАПРИМЕР КВЕЙК ЕТЕРНАЛ )

    Я ненавижу разочаровываться. Я разочаровался. Я не получил продолжение истории. Я получил открытую концовку, которую я вынужден додумать сам, потому что если я продолжу играть, я испорчу впечатление от истории еще больше. А еще я ненавижу додумывать концовки, потому что так как додумал я, это не так, как хотел бы рассказать об этой истории ее автор.
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  18. Mar 21, 2020
    3
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said. At least the
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said.

    At least the soundtrack is still good and the game is optimized.
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  19. Mar 25, 2020
    0
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the biggest of the year 2020 already.
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  20. Mar 20, 2020
    3
    pros:
    automap looks cool, no-drm on day 1, great tool if you want to feel like you got monochromacy sight.
    Cons:
    Everything's brown or brownish-red color, weapons feels weak, constant interruptions in form of pop-up messages or cut-scenes.
    i guess it's cool if you never played anything outside of doom 2016.
  21. Mar 21, 2020
    2
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice because he's seen it all before.

    DooM Eternal feels uninspired and like it barely avoided becoming a generic loot shooter.

    Right upon launching the game, you find out that you'll either sign up for Bethesda.net or the game won't let you play. After all, you need to claim your "rewards" check out how you're now the Super Amazinglicious Slayer Level 159 with special weapon skin number #34 or whatever :-(

    Behind that is a very repetitive and gimmicky arena shooter. For some reason the DooM slayer now has an unexplained "sanctuary" from which he launches "missions" and some voice is telling him what to do (and he actually complies...)

    Gameplay-wise, you'll find that you can only carry enough ammo to defeat 4-5 low-level enemies and that the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc.

    And swinging around on poles, grabbing onto walls? Doesn't really work for this game. I'm loosing the will to continue playing... I've already got a flamer (R), chainsaw (C), fist (E) / blood fist (E) that the game continuously forces me to use to get ammo/health. I wonder how many more "moves" remain to be dumped on me (certainly wall running and grappling hook are still out there) that get in the way of enjoying the game.
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  22. Aug 16, 2020
    4
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating. Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating.

    Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to survive. There's too little ammo (your shotgun has 16 rounds at the start) so you have to constantly use the chainsaw animation to get more.

    Platforming is boring and doesn't add anything to the game other than padding the level length. The story is in your face and the writing is cringe-worthy.

    You can only start having fun after dropping to difficulty level, obtaining all the weapons and buying all the ammo upgrades.

    If you liked all the Doom games in the past 20 years, it will be hard to adjust to this. What's wrong if you just want to shoot a demon in the face without having to worry about all the additional mechanics.
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  23. Mar 24, 2020
    0
    I'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from theI'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from the original Doom formula, but it still was a good and entertaining game. The last stages of this game are soooo boring and you are so over the whole thing by the time you get there it's not even funny. I can't remember the last time I played a game this repetitive and uninspired.

    Instead of the near future-aesthetic of Doom 2016, we are now suddenly in some sort of Warhammer 40K-universe with knights and castles... Where did this come from? John Carmack said stories in games are pointless, but here we are dealt this clichéd and tripe garbage of ancient demons and artifacts, who gives a **** about this except a 13-year old who still will just play Fortnite anyway?

    I guess the worst part is that I've never felt this old when playing a game before. I feel as ancient as the Khan Maykr, and my torment when playing through this was worse than being in hell. This is what we get now. Doom was about using your wits and dodging the enemies. Now you have to push the R to make Doomguy flamethrower the demons and then kiill them so you get the armor shards.
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  24. Mar 23, 2020
    4
    Save your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... ISave your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... I would at least hope that a fast-paced FPS like Doom would have stayed away from them, I love bouncing around in combat... but this crap... I suspect they added it to strech out gameplay. The whole thing just feels *meh* Expand
  25. Mar 21, 2020
    4
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that good afterwards.
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  26. Mar 21, 2020
    0
    Это что за мультяшная хрень? Где нормальный дум, засуньте ваши шесты и вашего же единорога сами знаете куда.
  27. Mar 22, 2020
    0
    Game is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It'sGame is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It's a boring, cartoonish waste of money. Expand
  28. Mar 20, 2020
    3
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo.
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo. Environments full of Super Mario object and platforms. Is that shooter game or platformer?

    Requires 3rd-Party registration on Bethesda.net in offline game, thats mean you can lose your game with another layer of "protection".
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  29. Mar 24, 2020
    4
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a platform to another, timing your jumps etc, then feel free to add 3 or 4 points to my opinion.
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  30. Mar 21, 2020
    3
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to stay alive and have ammo because they decrease really fast and most of the time you die extremely quickly even in medium, and you have too much stuff to deal with like grenade launcher, flame thrower.
    They are too much upgrades in this game (Runes + mods + weapons points + armor points + Health/ammo/Armor, platform phases are really bad and the game design is not really good ( sometimes you looking for exits for minutes).
    It's clearly different from the fast Fps of 2016 and even if you liked doom 2016 you may not like this one, test are not enough I advise you to see some gameplay video to have make your own idea if you want to buy this game.
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  31. Mar 20, 2020
    0
    I don’t understand how THIS simulator of piano and ammunition collection can be called DOOM.
    No fun, no fun action game, you just run around and try to **** find bullets while the ****ing chainsaw is on cd.
    Absolutely unnecessary puzzle games that break the pace of the game, inadequate number of bugs and softlocks for AAA games.
  32. Mar 21, 2020
    0
    to make a resource for survival out of enemies is complete nonsense ... it’s exactly doomguy locked with demons, and not vice versa. well, platforming hammered the last nail to the coffin lid. it' not Doom, it's ****
  33. Mar 21, 2020
    1
    This game has nothing from previous Doom. Played almost 4hrs. Story plot is flat, this arcade mode kills all the fun, and why I have to use weapon that developers intended to think is great, otherwise you are dead really quickly. A lot of power ups, pickups, tips. This game is overloaded with chaotic ideas. Doom was about story, violence and guns. This edition is just about flying aroundThis game has nothing from previous Doom. Played almost 4hrs. Story plot is flat, this arcade mode kills all the fun, and why I have to use weapon that developers intended to think is great, otherwise you are dead really quickly. A lot of power ups, pickups, tips. This game is overloaded with chaotic ideas. Doom was about story, violence and guns. This edition is just about flying around using jumps, rods, dash , walls and other s**t. Beginning was great, but more you advance, more frustrated you are. Wasted money and time. Expand
  34. Mar 21, 2020
    4
    I LOVED 2016 version. I hoped for a great sequel and followed all the hype. And what we get is not a doom game, it's as far from it's 2016 predecessor as it can be. The pace is slowwww now. You are always distracted by some stupid notifications, camera flyovers and cutscenes. The "story" is a joke they made up to connect totally unconnected areas you are teleported all the time., the styleI LOVED 2016 version. I hoped for a great sequel and followed all the hype. And what we get is not a doom game, it's as far from it's 2016 predecessor as it can be. The pace is slowwww now. You are always distracted by some stupid notifications, camera flyovers and cutscenes. The "story" is a joke they made up to connect totally unconnected areas you are teleported all the time., the style is quite different. Gameplay is like ID devs had a brainstorm all the time and it was like "uh oh, lets add this thing and that and all this stuff on top". As a result we have 5 different upgrade systems - for weapons, for weapons upgrades, for the suite, for the runes, for the ship + all the cosmetics etc. And if in Doom 2016 it was quite clear and useful, here it's just a mess. Platforming ... why? Who wants jumps and ledgers and wall-climb in Doom? Then we have ammo-armor-health system. Could you imagine that you will be constantly out of ammo in Doom? So that instead of shooting demons and having fun you must constantly think when to set them on fire, when to use chainsaw to get ammo etc? And what if you are out of ammo AND fuel for chainsaw? That's it, you are dead.
    So for everyone who was hoping for a sequel for a great 2016 game, this is NOT it. It's sumthing slow, cumbersome and overloaded upgrade nonsense.
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  35. Mar 20, 2020
    0
    Overall downgrade compared to DOOM 2016, don't know if it's just my computer, but controls stutter constantly, slow loading, "teleporting" enemies, at least cut-scenes were more or less optimized.
    I wouldn't recommend buying game now, before they fix terrible performance issues.
  36. Mar 25, 2020
    4
    Overhyped piece of generic crap.
    I don´t find it interesting, innovative, neither exiting. I´m amazed how low the press is always promoting garbage like this. Enemies are the crappiest design. This game is just another fps and inferior that the previous. I don´t giving a 0 because there's worse around, but this game is mediocre and more of the stupid same thing.
  37. Mar 22, 2020
    4
    I loved the last game... This Doom makes me feel that I'm from an action-fantasy anime of some kind with a pinch of extra glimmer and shine for kids to enjoy. I think the fans are very disappointed.

    PS: the soundtracks are still good tho.
  38. Mar 22, 2020
    4
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.

    -Action is broken up by slippery platfoming and cutscenes. -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.


    -Action is broken up by slippery platfoming and cutscenes.

    -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death (playing on UV)

    -It is a little cartoony, strange choice.

    I may pick it up for half price.
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  39. Mar 22, 2020
    2
    Running around trying to find bullets simulator. Frustrating gameplay, very dissapointing.
  40. Mar 21, 2020
    4
    Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???
  41. Mar 22, 2020
    0
    Too colorfull. Mario like platforming, wtf. No deatmatch!!!??? 1v2 Arena... totally rageing at the moment. Just horrible. Cant even force myself to play any further.
  42. Mar 20, 2020
    0
    Игра очень плохо работает на AMD - прям как будто гонения происходят - когда ты запускаешь игру - хочет поставить ultra графику - в итоге игра просто крашится и все. И приходятся получать впечатление не в полной мере. Когда тем более заплатил за игру 1999 рублей и это реально обижает + политика Bethesda за 3 дня меня выбесила - какие то чуваки уже проходят игру - когда я брал предзаказ,Игра очень плохо работает на AMD - прям как будто гонения происходят - когда ты запускаешь игру - хочет поставить ultra графику - в итоге игра просто крашится и все. И приходятся получать впечатление не в полной мере. Когда тем более заплатил за игру 1999 рублей и это реально обижает + политика Bethesda за 3 дня меня выбесила - какие то чуваки уже проходят игру - когда я брал предзаказ, ждал, а тут реальный плевок в лицо - крайне не рекомендую - брать ток по скидке. Expand
  43. Jul 9, 2021
    4
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the ammo to fly out of a demons guts unitl you run out of ammo a few seconds later and have to rinse/repeat. Combat is literally a series of special kill animations that became boring and just destroyed thepoint of Doom.

    It has literally zero redeeming features.
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  44. May 16, 2021
    2
    DOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where'sDOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where's the bullet spread, like in DOOM 2!?

    This game is an insult to PC Gamers, especially:

    Visuals: 4/5
    Sound Design: 2/5
    Controls: 1/5
    Fun Factor 1/5
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  45. Jul 8, 2021
    2
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in before I was bored and frustrated, which is at least more than I've managed before but there's nothing there to make me want to go back to it any time soon.
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  46. Apr 26, 2021
    4
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик -
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик - добывание боеприпасов бензопилой, здоровья рукопашной, брони огнем, и т.п. + все это надо постоянно помнить и использовать (может кроме брони)
    2. Очень аркадное изображения всего - цветастые боеприпасы, мигающие разноцветными огнями монстры - вообщем какой-то супер марио, а не брутальный Doom
    3. Перебор с платформер-механиками - просто как кузнечик прыгаешь пол игры. Опять просто супер-марио, а не Doom.
    4. Бои - месиво, на экране каша - очень много монстров со всех сторон, в итоге все время бегаешь как сумасшедший. Не сконцентрироваться нормально на каком-то поединке хотя бы даже с группой монстров, все равно сзади кто-нибудь по мелкому или крупному мочит - уровни специально так сделаны как мультиплейерные.
    5. Еще раз - для шутера - переборщили со всем, что мешает наслаждаться боем - лутом боеприпасов, и здоровья (отвлекающим от боя), платформер прыжками, аркадным оформлением, кашей на экране от количества монстров и т.п.
    В итоге дополнение Ancient Gods покупать не буду.
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  47. Jul 18, 2021
    0
    This review contains spoilers, click expand to view. One of the absolute worst games thats been released in a long time, a blot on the legacy of Doom and the (formerly) good reputations of both Id Software and Bethesda Games. If you expect anything of value or any shreds of entertainment to be had from this game. An absolute slog at best, complete sewage at worst its shocking that something of this quality can be released in this golden age of gaming. Boring, bland, bothersome gameplay, that punishes the player for trying anything outside of the hardset limits the game has in place. Why they did this? I can't even imagine why, maybe to appeal to older games who have gotten slow and stupid in their advanced age or young kids that can barely count to 3 yet but the design choice is truly appalling and downright insulting to the average gamer. A drastic decrease in weapon and enemy variety from past releases, the same imps and cacodemons either reskinned or outright reused in parts of the game you'd hope for something fresh. I'm talking 20 hours in and its the same enemies you're expected to be tackled in the same way. The bosses suffer from this problem too, the same cyberdemons or barons of hell barely sized up and maybe with a new coat of paint dropped in almost at random seemingly just to pad the game out instead of testing the players skills (something they realized they wouldn't need to do, due to the redundant gameplay i mentioned earlier). The graphics are a major step back in terms of quality. Doom 2016 looks lightyears ahead in terms of quality, shoddy texture work, low poly models and atrociously bad animations, the absolutely rushed state of the game is on full display in an area you expect even the most lackluster of games in this current generation to at least somewhat succeed in. In terms of weapon variety, as I mentioned earlier, severely lacking in variety. Only 3 weapons available in the entirety of the game, one being a hidden reward from a boring collectathon sidequest and even then not worth the time to unlock it, as I've already explained at length how the game punishes any variety. The HUD and UI is laughably bad, looking like it was designed in some cheap knockoff of photoshop, barely conveying any information regarding damage or the status of your character to the player, as well as cluttering the screen with useless text and effects. Speaking of the character, Doomguys design is an extreme downgrade from past titles. In a cheap attempt to capture nostalgia from past games it just comes off as being an homage to the artwork of Tom of Finland. Gaudy and grotesquely built its a slap in the face to human anatomy and good character design across so many other games. The art direction of the entire game feels this way, definitely not aided by the low quality graphics. Going from gross and gory, to extravagantly bland, I'd hate to see what the concept art was like if whats on display in the final game looks this bad. One would expect sprawling scenic environments of a real hell on earth, all that you get greeted with is a low poly 4 year olds idea of hell. The story is truly the crown jewel of just how bad this game gets. Nonsensical boring dialogue, lengthy drab cutscenes and retcons of the worst degree are just some of the gems in store for you if you pick this game up. The character of Samual Hayden has been absolutely mangled, going from proud noble futurist scientist, to disturbed, almost child predator creep. His weird obsession with the frighteningly young intern character reflects a strange creative choice by the devs, to the point I almost believe someone on the writing team was projecting their own desires on this cast of characters. The character of Doomguy truly got the brunt of these bad decisions. The cool, restrained, angry demeanor presented in 2016 has been completely replaced with this psychopathic, enraged persona that isn't helped by the awful voice acting, that I can only guess was provided by some bum on the street they hired to record his lines. The voice acting problem is reflected on the entirety of the extensive new cast of characters but is notably bad for Doomguy. The story is completely incoherent with timeskipping and constant planet hopping that would put the modern Star Wars movies to shame. The twist that the Dark Lord thats been hyped up the entire game being Doomguy from an alternate timeline comes out of complete left field, due to the amount of hilariously bad red herrings and false twists I almost feel must have been left over from old versions of the script that they must never have been improved upon. This trainwreck of a game truly goes to show how far down the level of quality has dropped for AA devs. The reputation of these companies I don't think can ever be recovered just because of how hard they dropped the ball on this one. Why something like this was made and released, especially from the devs that brought us Morrowwind and Wolfensteinn. My final review for this game is a concrete 0 out of 10.... Expand
  48. Jun 1, 2020
    4
    Game was decent, well made game for sure. Great action FPS. Various weapons and many customization. However, very unfriendly game UI. Also u have to die because you have no bullet! And you died until your precious life were completely gone! If this happened to you, you had to quit it and then started from checkpoint. Which you never know if you didn't play Doom before. Great game forGame was decent, well made game for sure. Great action FPS. Various weapons and many customization. However, very unfriendly game UI. Also u have to die because you have no bullet! And you died until your precious life were completely gone! If this happened to you, you had to quit it and then started from checkpoint. Which you never know if you didn't play Doom before. Great game for Doom/FPS lover. But painful game to casual player. Tortured myself to finish it. Game is 4 out of 5. Personal enjoyment is 0 out of 5. Total is 4. Expand
  49. May 17, 2020
    0
    Going 0/10 you can not go adding potential system breaking DRM/Anti-Cheat kerrnel level software to a game two months after release. Also why the **** do we need anti cheat software for single player. Competitive multiplayer i could understand.
    Two months after the game's release, a surprise mandatory update has been released that requires you to install Denuvo anti-cheat to play, even if
    Going 0/10 you can not go adding potential system breaking DRM/Anti-Cheat kerrnel level software to a game two months after release. Also why the **** do we need anti cheat software for single player. Competitive multiplayer i could understand.
    Two months after the game's release, a surprise mandatory update has been released that requires you to install Denuvo anti-cheat to play, even if you are only going to play single-player. This software runs at a hardware level and exposes your system to security risks.
    If you are running a Linux OS it will brick your game, if you running a Mac with a virtual windows OS it will brick your game. It has an adverse affect performance for many PCs.
    You will need to link you steam account to Bethesda launcher account which is a steaming pile of fetid garbage.

    As many others have said the game overall feels far less fluid and fun then the 2016 release, for a shooter you sure do a lot of melee. It feels bloated with gimmicks.
    Bishy's review is pretty spot on for game play.
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  50. May 15, 2020
    0
    Game itself was originally a 6-7.

    They pulled a bait and switch however and with yesterdays update added Denuvo Anti-Cheat which requires a kernel mode driver that causes system instability and massive slowdowns. It also runs during singleplayer.
  51. May 18, 2020
    0
    Aside from the graphics from 10 years ago the kernel based anti cheat that basically now allows them to take over and track everything you do on your pc is such a invasion of privacy. Bethesda has to be the worst company when it comes to making sound decisions.....
  52. May 18, 2020
    0
    After the first update, the game requires Denuvo Anti Cheat installed right by your system kernel, even if you want to play the campaign. If you uninstall the anti cheat, Bethesda launcher will attempt to install ir every time you run the game. The hilarious part, is that Doom 2016's MP was rampant with cheaters and neither Bethesda or Id did care about it.
  53. May 17, 2020
    0
    Denuvo anti-cheat. I loved the game, I won't install Denuvo anti-cheat and I can't play single player as a result. This installs without notice onto your machine with kernel level access, it can update at any time without notice, perform changes without notice, and intercept/collect data without notice. It's' a major security breach waiting to happen, and you're placing your trust inDenuvo anti-cheat. I loved the game, I won't install Denuvo anti-cheat and I can't play single player as a result. This installs without notice onto your machine with kernel level access, it can update at any time without notice, perform changes without notice, and intercept/collect data without notice. It's' a major security breach waiting to happen, and you're placing your trust in Denuvo to not "snoop" on your computer. No thanks Expand
  54. Aug 16, 2021
    4
    I do not consider justified this score, the game is terribly difficult, very bad restored the difficulty.
    Whoever accents of torturing himself its a good game to add. Also, the game is very crowded, full of unnecessary things, even weaker than doom 2016.
  55. Feb 24, 2021
    1
    0 Ammo, monkey jumping areas.
    Graphics are good, weapon feeling is good but everything else su*ks. DOOM2016>DOOM eternal
  56. Mar 28, 2021
    4
    This isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, withThis isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, with pointless accounting. Every single mechanic that was added to this game that wasn't already there in DOOM 2016 is basically cool-down dependent tedium that just gets in the way. This is like DOOM 2016 if the DOOM slayer had to periodically take a break from killing a mancubus to do his taxes, take a piss, flame then chainsaw imp for ammo and armor, punch a random zombie for health, and then go back and do a bit more damage to the mancubus before running out of ammo. And then having to repeating the tedium all over again. The DOOM slayer can't just feed the ugly bastard a steady stream a missiles until it pops, like the in the good old days. No. First, shoot the fist guns, on each hand, because those are the first 2 "weak spots", then you can finish it off. Do it any other way and you run out of ammo, because all other parts of the body, other than the arbitrary weak spot, take almost no damage before the weak spot "check-boxes" are ticked off. This applies to all "big" monsters.

    DOOM 2016 gave you a problem, a box of tools, and then let you decide how to best murder everything. DOOM Eternal gives you a problem, a rusted, barely functional, set of tools, and a very rigid and convoluted procedure to follow. Try and use the tools any other way than for the intended "problem" (weak spot) and you realise your weapons are actually dollar-store water guns that shoot piss and glowing dog turds.

    There had to be better ways of raising the skill ceiling of the game without the boring MOBA cool-downs, and redundant rock-paper-scissors.
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  57. Nov 10, 2022
    0
    id software's mismanagement of the franchise's OST and music creator Mick Gordon is a disgrace and should be apologized for. Corporate culture is a cancer in general, but it seems it ate away id Software's integrity. The fans and the franchise deserves better than the current Id management. Marty Stratton should publicly apologize and resign. His behaviour is inexcusable.
  58. Aug 25, 2021
    1
    This game has lost everything that made the original DOOM 2016 so likeable.
    I have no need to put more, this is just a very short analysis from my perspective.
  59. Nov 1, 2021
    3
    This is not DOOM
    Rainbow, jumping, no ammo, broken mechanics..
    I Want a Normal First Person Shooter like DOOM 2016
  60. Jun 6, 2022
    0
    I can't say I enjoyed it, I loved Doom 2016, bui this one seems to be more about puzzle, jumping and finding a way to progress further, with which I had no problem in previous Doom. I died more because of falling down than in combat. Maybe call the game Jumping eternal..
  61. Oct 1, 2021
    0
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively. But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets. It is so
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively.
    But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets.
    It is so annoying and stupid that it destroys the whole game as a shooter. You literally have to chainsaw and glorykill your way through hordes of monsters and the whole game. You cant even use your weapons properly because they run out of ammo all the time. And so you always have to use the chainsaw and be bored of the not very diverse killing animations very quickly. Even after my first 5 kills I was already getting bored of this mechanic. Then you get a few bullets for maybe one or 2 kills, and then you gotta chainsaw again. And so on. Again and again. Ridiculously boring.
    And then of course Glory Kills. You gotta do them to stay alive because you get health back when you kill a monster, or you sometimes have to kill them with a glorykill to kill them quicker (because everyone knows that a fist to the face is much more powerful than a few bullets in said face). They are as boring as the chainsaw. But you gotta do them. Just like chainsaw kills. Youre forced to.
    Makes sense, doesnt it? No?
    Well then youre like me, and your game must at least make a little sense. Killing a monster with your weapons and not getting ammo from it... fine. But then killing it with the chainsaw and ammo literally (!!!) pops out of it like from a pinata?
    Yeeeeaaaahhh... no thanks.
    Lets get to the other gameplay then.

    Weapons can be upgraded. That sounds good and is actually fun. But as I said, you cant enjoy it for long because you run out of ammo all the time.
    And then theres the sounds of the weapons. All Doom games (except the last one, where it was similar like here) and even other shooters have the weapons dominate the game sound. Naturally weapons like those would be very loud, and thus sound very powerful. In some games I got goosebumps from only the weapon sounds alone. But here? They sound like toy guns. Their sounds are ridiculous and extremely low. Which brings me to the other sounds... or rather music:
    Extremely annoying comes to mind. I mean there are a few good tracks, but they dont last long. Most of the time you hear some weird ass scratching and screeching that is neither ambiance nor music. Its just annoying as hell! No pun intended.

    Platforming. Right. When youre not busy glorykilling and chainsawing away, while letting one or two bullets fly in between, you have to jump from one platform to the next and look for secrets. As simple as it is boring and annoying. Because secrets give you points that you then spend for upgrades. And btw, those upgrades are also ridiculous, because your character is overly artificially weak at the start because hes missing them. You literally feel much weaker than in the last games. For a long time. For example you maximum health is very low at the beginning and and can only carry extremely little ammo (16 shotgun shells and 60 bullets, for example).

    Finding those secrets sometimes gets really annoying when you spot a way to a secret (or another part of the map), but then discover that its not the real intended way and to make sure you dont use it, its blocked by a.... you guessed it, invisible wall. Happens quite often if you like to explore (which you have to if you want to find the secrets). Thats just pathetic for a modern game.

    The controls also feel very weird. Possibly because Bethesda decided to add something called "mouse sensitivity scaling". At first I thought its something like mouse acceleration, but when you turn it to 0.1 (the lowest), then you wont turn at all anymore. Must really be some form of sensitivity scaling, which really doesnt make any sense, because anything else than 1:1 on a shooter like that (or any game) is just stupid. But they dont make it in such an easy to understand scaling (1:1), they use decimals that dont make sense.

    You also have some citadel floating in space where you store your found secrets (easter eggs) and buy upgrades for your character.
    Thats all it does. Yet you can still get lost in it.
    Nothing impressed me there, because Ive been playing the old Doom games on and off on more modern engines, and see and hear everything they showcase there anytime I want without having to find it in some level.

    Ive been very disappointed by Bethesda games in the last few years. But this one pretty much seals it for me: I wont ever buy one of their games again, unless, for some reason, I am 100% sure that its a good game. And looking at their track record, I highly doubt that will ever happen again. Because for some reason enough people condone this raping of good old IPs and soulless gameplay. Not only in games, but also in series and movies.
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  62. Sep 13, 2020
    3
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is their new "ground breaking" game mechanic. I found it annoying. Constantly you have "low ammo" and "low health" flashing up in bright colors.
    Sure, graphics are stunning, but what good is it if you cannot enjoy the vistas because you are constantly bouncing around like Mario on steroids.
    Enemies are not scary anymore, they have been degraded to a parody of their former selves and look cartoonish: shoot a grenade into a cacodemon's open mouth and he'll gulp like a cartoon character before exploding. When you glory kill enemies, their eyes bug out like in Looney Toons. This is not DOOM anymore, it's a farce.
    3 out of 9 (Bad)
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  63. Sep 7, 2020
    1
    I bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that theyI bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that they told me to do. I did them no questions asked.Its been 2 weeks and i havent heard from the since they told me that "a specilised team will look into your problem". I am not satisfied with bethesda at all. And this proves that even if your game works fine at the beginning they wont actually help you from their part.
    PS: My pc specs are sufficient to run the game and on high graphics as well. last game i played it was on june (i think) when i tried on 1st of august the game wasnt launching.
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  64. Apr 10, 2020
    3
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse. "combat chess" is what they
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse.
    "combat chess" is what they call it. I call it lame. I just want to shoot **** until it dies. I don't want to figure out a strategy. There's literally enemies in this game that are immune to certain weapons. In. A. Doom. Game.
    What? Seriously I can't count how many times where I had to stand around and look at an empty, boring level to figure out where the next **** jumping puzzle is. Or figure out where a switch was to open a door. This destroys the pacing.
    Also there's whole levels dedicated to lore. You know what I'm playing Doom for? It sure as **** isn't LORE. What happened to **** keycards and doors and corridors? You, know, like a DOOM Game? Why is there vast open levels with invisible walls and **** Why do I need puzzles and jumping hazards? I should NEVER die in a fps to jumping. EVER. I'll say this: the art direction is fantastic. The combat can be really fun, at times. It's just too few and far between.
    Also the PC version is really buggy! I've fallen through the level. I've seen let's players fall through the level. Enemies sometimes just vanish. I've seen enemies get stuck in the architecture and die. You're constantly getting tripped up or stuck on the walls during combat. It's also crashed on me multiple times since it requires an always online connection?!? WTF
    I wish I didn't buy it for full price, honestly. Playing it makes me want to go back to 2016 so I can actually rip and tear and not just read **** lore about ripping and tearing.
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  65. Nov 26, 2021
    1
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get tired, and this game preys on that, so every time I need to hop on caffeine and sugar just to beat it, it's not my skill I worry about, I only worried about running out of adrenaline and focus, maybe this is some people's definition of fun, but it's not mine.

    Doom 2016 is a much better experience, not I'm not saying everything Doom Eternal did is bad, it's just need to bring back one of the three elements from the 2016 Doom

    1.Increase the weapon damage to Doom 2016 level, or

    2.Increase the Ammo you can carry to Doom 2016 level, or

    3.Bring back power ups (Like Invincible rage that makes you actually ripping and tearing?)

    You can't deprive of your player weapon damage while limiting Ammo supply, that's game design 101, it's just not an enjoyable experience, you should only pick one, while this might makes the player more powerful, you can design so the enemy hits harder too, so when you die you don't feel like it's **** it's more like "Oh I didn't dodge that, my bad"

    Bringing back powerups can make huge encounters that sometimes lasts for 5~10 mins more manageable, you can spawn the power ups when you reach certain amount of kills, then you can rip and tear for a while then go back to dodging

    Just bringing back 1 of the 3 points I made would make the game for much more enjoyable, but alas, it's probably not gonna happen because more players seems to enjoy the way it is, if that's the case then I guess this series moving forward is just not my type of games anymore.
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  66. Mar 23, 2020
    0
    I was never so disapointed from a game.

    They should have named it better:

    Super Doom Bros.
    Micro Management Edition

    for instance...
  67. Apr 3, 2020
    4
    It's a downgrade to the 2016 release. The LORE is idiotic and tedious. Boss battles that become regular enemies? NO AMMO.

    I really disliked it.
  68. Apr 9, 2020
    0
    If you're a fan of Doom 2016, you will be really disappointed by Doom Eternal.

    Doom 2016 is one of my favorite games of all time. This thing, however, is maybe one of the greatest disappointments I have experienced in gaming. It takes everything that Doom 2016 was famous for, and throws it right in the garbage. Doom 2016 was famous for its aggerssiveness, its protagonist, the glory
    If you're a fan of Doom 2016, you will be really disappointed by Doom Eternal.

    Doom 2016 is one of my favorite games of all time.
    This thing, however, is maybe one of the greatest disappointments I have experienced in gaming.

    It takes everything that Doom 2016 was famous for, and throws it right in the garbage.
    Doom 2016 was famous for its aggerssiveness, its protagonist, the glory kills, the fast pace and making you feel badass.
    In this game, they added parkour levels and puzzles to the game, a story and changed a lot of the demons.
    It doesn't feel like Doom. It feels more like Call Of Duty than Doom.
    If Doom Eternal was released instead of Doom 2016 in 2016, there wouldn't be a Doom Eternal right now. Nobody would want a sequel.
    It feels like they added a stupid rushed story to the game just so they can continue the story in a sequel. I feel like no Doom 2016 fan would want a sequel to this.

    This thing is not Doom. Sure, it has the guns and the music, but this is not Doom.
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  69. May 24, 2021
    0
    bu oyuna katlanılmaz çok sıkıcı orta ayarlarda oynamama rağmen ölüp duruyorum finala 1 görev kaldı eğer bu görevi başarırsam mutluluktan ölecem
  70. Mar 30, 2020
    3
    Doom 2016 was incredible. It distilled a complex system down into something that felt simple and fun to play. The combat loop was exceptionally simple yet felt amazingly crisp as an arena shooter, easily one of the best ever made. The game also had a good story (not that anyone cares), amazing music, great visuals, and lots of fun little bonuses. The most important thing though: the pacingDoom 2016 was incredible. It distilled a complex system down into something that felt simple and fun to play. The combat loop was exceptionally simple yet felt amazingly crisp as an arena shooter, easily one of the best ever made. The game also had a good story (not that anyone cares), amazing music, great visuals, and lots of fun little bonuses. The most important thing though: the pacing of the game is excellent. You constantly feel engaged, and your character growth feels good with upgrades giving a punch, the "work for it" mentality behind the ultimate unlocks is great, making you feel like you mastered something. The game starts you with plenty of ammo and doesn't overwhelm you with too much right away, slowly ramping things up as time goes on. When you first get introduced to each new demon type, it can be a bit overwhelming to deal with, especially in combination with others, and so you learn to deal with it, but then you grow in power and can just bulldoze over them.

    I bought Eternal. I played it for about 1-2 hours, having played through Doom 2016 several times, I had some expectations here. I think it's a very weak copy, like a mandatory "money printing machine" that has to be followed up with a weaker sequel, despite basically being the same game, but in Bethesda fashion, it has to be "upgraded" somehow. So to start, you're forced to make a Bethesda account. For a single player game. You're then treated to a game basically identical to 2016 graphically, but which runs much worse (an issue which ultimately forced me to stop playing). The most jarring thing you immediately notice is that you have almost half the ammo you start with in 2016, forcing a ton of chainsaw usage right away. Then shortly you're introduced to two heavy demons simultaneously without being given an upgrade of any kind: Cacodemons and Arachnotrons. Cacodemons are much less annoying in Eternal because they'll swallow a stickybomb and become staggered, otherwise they take a ton of ammo to kill. Arachnotrons are formidable, unless you land a stickybomb on their turret and disable their ranged attack. This is the technical gameplay change from 2016, and it interrupts the flow and pacing of the game significantly, on top of the constant positional, movement, and ammo interruptions.

    It already feels like a vastly inferior version of 2016. Then after a bunch of platforming and a few levels, you end up being introduced in a few mega fights that are larger than most in 2016 interspersed within huge lulls in anything interesting happening with yet more heavy enemies without significant upgrades. At this point it's evident you need to use the chainsaw to take out heavy enemies and rely on all of your equipment and mods to effectively deal with situations. The end result is you have 7 things you're constantly cycling through and dealing with, making combat extremely schizophrenic. It's overcomplicated for no reason, and this utterly destroys the beautiful simplicity that was managed in 2016.

    The story is worse, the pacing is awful, the progression is awful, the overcomplicated combat mechanics feel like some designer's dream of mixing ARPG elements into an arena shooter and it suffers for it, and there are completely out of place elements. Like you could've made a DOOM themed platformer, but instead it had to be slapped in there because "we have to add stuff." No, Bethesda, you don't. You really can just leave well enough alone. All you had to do was add more content, new music, some new enemy types, and freshen a few things up.

    The 3 is because the game retains a lot of nice things from 2016, but unfortunately it ruins the most important ones.
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  71. Apr 1, 2020
    0
    A complete bastardization of everything that made Doom good. Cramped level design that impedes movement, ridiculously low ammo cap (less than 1/2 the ammo of 2016's Doom), teeeeeerrrrrible platforming, cutscenes (yes, really), melee that's worse than useless and the worst UI I've seen this year.
  72. Mar 23, 2020
    3
    OMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They'veOMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They've crammed in so many new game mechanics that run counter to the spirit of the game I want to scream. I'm so so disappointed I want to cry. Expand
  73. Mar 26, 2020
    2
    It controls like a dog, the menu is a mess, there is no consistency in what you can attack with the chainsaw, the level design is needlessly complex way too early, it has no style, no charisma, no consistency, it is truly awful.
  74. Apr 9, 2020
    0
    I have been playing doom for 20 years. this is not doom and i hate it.

    the original doom had a fast character sure but all the enemies were SLOW and this was balanced by having ALOT of enemies on screen at once. So it managed to be difficult but also empowered the player constantly because you could flatten any enemy on its own. This game is the literal opposite of that. You are
    I have been playing doom for 20 years. this is not doom and i hate it.

    the original doom had a fast character sure but all the enemies were SLOW and this was balanced by having ALOT of enemies on screen at once. So it managed to be difficult but also empowered the player constantly because you could flatten any enemy on its own.

    This game is the literal opposite of that. You are weak, your ammo is minimal and your guns don't turn the enemies into paste as quickly as the old doom games. Oh and the level design is awful.

    Bring back doom 2
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  75. Apr 18, 2020
    4
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no. - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  76. Apr 11, 2020
    0
    The braindead platforming, the goofy, cartoony Fortnite aesthetics, the shiny neon arcade **** everywhere, the loss of gameplay freedom and the devs forcing the players into their single preferred game loop, the rock-paper-scissors nature of the loadout and the enemy roster, the sound design, the level design, the lack of immersion, the messy HUD, the convoluted story and all theThe braindead platforming, the goofy, cartoony Fortnite aesthetics, the shiny neon arcade **** everywhere, the loss of gameplay freedom and the devs forcing the players into their single preferred game loop, the rock-paper-scissors nature of the loadout and the enemy roster, the sound design, the level design, the lack of immersion, the messy HUD, the convoluted story and all the overloaded gimmicks made this game infinitely inferior to it's predecesor. Expand
  77. Apr 6, 2020
    0
    I refuse to call this DOOM. It's just Eternal. It has only sold well due to DOOM 2016. It is only reviewed well due to paid off Critics and Fanboys. No DOOM game before has "weak points" which aren't really weak points you just shoot the weapons off enemies so they can't do as much damage. You can shoot an explosive shot in a cacodemon's mouth only to drop in lava after you jump overI refuse to call this DOOM. It's just Eternal. It has only sold well due to DOOM 2016. It is only reviewed well due to paid off Critics and Fanboys. No DOOM game before has "weak points" which aren't really weak points you just shoot the weapons off enemies so they can't do as much damage. You can shoot an explosive shot in a cacodemon's mouth only to drop in lava after you jump over to glory kill it. You have a blade on your arm but you're to stupid to use it during a melee attack. Remember how sometimes you got killed coming out of a glory kill in DOOM 2016? Well now that will happen more often since you have to glory kill certain enemies. Want to have a choice between weapon upgrades? Play another game then because there is a significantly better option per gun. Most of the runes are garbage. Find a site that tells you which 3 are the best. Want to run all over the place, jump and grapple ledges to avoid enemies? Don't count on it, you'll only back peddle over and over in the same circular pattern because if you don't you'll fall into lava. Get to close to any enemy and it has an insane melee attack which will one shot you. Except you have to get close to avoid shots from other enemies and because the arena is tiny.

    Honestly, I compare Eternal to DOOM 2016 in this review a lot. However, a remaster of DOOM 1 & 2 with Eternal's graphics would be a far better game than Eternal is.

    Also if this game is such a masterpiece offer refunds to anyone who hasn't beaten the game regardless of time played. If it's so good 90%+ of your sales won't request a refund.
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  78. Jul 9, 2020
    1
    Doom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal butDoom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal but interesting story, level design that is both complex in is design and serves as a good means environmental story telling and gameplay that was a perfect blend of immersive action and arcady mechanics and the gfx were so good with lightning and pbr materials just making the world feel more real and immersive! all in all super disappointed in this game Expand
  79. Oct 26, 2020
    1
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem to fare much better either.
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  80. Jun 18, 2020
    3
    Doom 2016 is a lot better game for me. Even though I have played in a brawler style I don't like being forced to do so. I don't like the monkey bars and platforming hence it just makes no sense for a heavily armed space marine to do such silly moves especially while aiming with his gun etc, the game is not dark and scary anymore though it has no this 'suspense' and 'mystery' atmosphere,Doom 2016 is a lot better game for me. Even though I have played in a brawler style I don't like being forced to do so. I don't like the monkey bars and platforming hence it just makes no sense for a heavily armed space marine to do such silly moves especially while aiming with his gun etc, the game is not dark and scary anymore though it has no this 'suspense' and 'mystery' atmosphere, all feels like a single player to Quake 3 Arena but without a proper multiplayer mode. I could bare the Single-Player like that only as a tutorial to the very similar Multiplayer mode. Expand
  81. Feb 3, 2021
    2
    WTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER gamesWTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER games that you can grapple onto, ballet posts are sticking out of walls that you need to grab and monkey-swing to floating platforms from. Some platforms have traps that rotate on chains, ripped straight out of SUPER MARIO. All this really does not make a lick of sense, but here it is and it is re-fking-tarded.
    Another shock was the 1 Up! pickup that gives you 1 life. SUPER MARIO coming full circle? Nah, thank God they didn't go that far, it's just an instant respawn when you die instead of being bumped back to the last checkpoint. Almost had me there, ID.
    Slapstick cartoonish monsters? WTF?! Eyes bug out in terror when you glory kill an imp.
    What's with all the neon colored BS. There's constantly something neon flashing on the screen, be it colorful pickups or LOW AMMO and LOW HEALTH flashing up on screen. Be prepared to have that BS constantly flashing, since ammo is scarce and enemies hit like Mack trucks. You don't find ammo in abundance or health pickups either, nooooo. You need to glory kill enemies or use your chainsaw for health pickups to spawn from fallen enemies. Oh, yeah, the chainsaw can only be used five times before it runs out of gas.
    The game has you constantly bouncing around like a hyperactive toddler who's drank 10 gallons of Coke.
    Now they added a story. A story in DOOM. And upgrading/crafting. You get mods for armor and weapons. And mods for those mods. WTF?!
    DOOM ETERNAL's level design is atrocious. And it's full of BS platforming. You're more a circus acrobat than some Space Marine in power armor.
    It's a pity, because ID's engine is impressive, the game's visuals are stunning, top-notch and I loved the soundtrack. A pity that you cannot marvel the vistas (or you're dead in seconds) and they went overboard with the flashing HUD, flashing enemies and neon pickups. And the platforming! That;s the worst part of the game. Seriously f*** that. And crafting/upgrading/mods in a first person shooter? That's a Texas-sized HELL NO!
    Thank God I could refund it. Hell, I'd rather play Capstone's 1994 OPERATION BODY COUNT than this garbage! If this is ID's new trend then that's it for me. No more ID games.
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  82. Apr 13, 2020
    4
    An Abomination..
    They screwed this one up badly. Many design choices the devs made here did not sit right with me at all. The flow and mechanics from the previous Doom have been almost completely ruined and destroyed beyond repair. Could barely even force myself to finish the game.
    The gameplay is tedious, slower movement, no crouch, monotonous and cramped arenas, constant
    An Abomination..
    They screwed this one up badly. Many design choices the devs made here did not sit right with me at all. The flow and mechanics from the previous Doom have been almost completely ruined and destroyed beyond repair. Could barely even force myself to finish the game.
    The gameplay is tedious, slower movement, no crouch, monotonous and cramped arenas, constant -forced-teleporting towards enemies to execute kills and refill ammo every few seconds. Badly designed platforming sections and vertical areas.
    The list goes on.. a story which they are trying to tell is told very poorly (as opposed to the much better minimalist approach from 2016), level and map designs are also a serious downgrade from 2016, graphics and artstyle , just the tone of the game in general are overly bright and cartoonish with hardly any convincing gore or horror elements to speak of. A Garish and obtrusive UI. The music score.. as one of the only remaining redeeming features, still somehow never seems to match the schizophrenic pace of the gameplay.. this time around.

    Eternal is overflowing with unnecessary gimmicks. Quantity over quality.

    After playing through Eternal, went straight back into the 2016 game to refresh my memory.. The difference is like night and day. Having played through 2016 multiple times, it is a far better game.

    Doom Eternal is an average shooter, at best. I am struggling, reaching, to award it a 5 outta 10.. As they've ruined one of the greatest FpS's of all time,. . .It's a Four! Absolutely appalling.
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  83. Apr 10, 2020
    0
    They ruined my FPS with crappy platforming. They’ve introduced a platforming mechanic that is poorly implemented. Admittedly I’m not the most skilled gamer, but stuck on a level that is preventing me from finishing the game because I simply do not have enough air dashes. Wasted $60.
  84. Mar 23, 2020
    1
    I don't know what this game is or trying to be. I spend all my time playing the get ammo, get health, get armor sequence that it doesn't even feel like there is much else to do. The platforming feels bad and out of place, add zero to the game. The combat is way too tight, you are constantly on top of something else. It doesn't feel like your skills really matter, as in if you are a goodI don't know what this game is or trying to be. I spend all my time playing the get ammo, get health, get armor sequence that it doesn't even feel like there is much else to do. The platforming feels bad and out of place, add zero to the game. The combat is way too tight, you are constantly on top of something else. It doesn't feel like your skills really matter, as in if you are a good shot or not. It's about figuring out the gimmicks as fast as possible. Then you get your good boy points, and some fluffy cosmetic things. I can't even imagine trying the slayer gates, it seems like some kind of self punishment, I have zero desire to subject myself to that.

    Technically game runs great, no crashes, freezes, hitching, etc. Some issues with invisible walls and losing your cursor on intermission screens. All trivial things.

    The story feels like someone opened a book in the middle and, said start reading here. It feels like a hot mess. I don't mind the high fantasy-ish lore, but maybe Carmack was onto something when he said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." Granted back then we didn't have ways to convey it like now, but come on, this is just too much. 2016 unloaded a well paced story line that was interesting and you could keep track of.

    Worst of all, and more to the point, it just feels like a chore. I just want to finish to say I didn't waste my money, but its getting old. I hate saying that, I've been a Doom fan since the shareware days. I am honestly disappointed in a way that is hard to convey properly in a review.

    Sorry ID, not a fan. I get what you are trying to do, but I'm just not digging it.
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  85. Mar 26, 2020
    3
    I replayed Doom 2016 right before purchasing this one. Doom Eternal is worse in every regard, I am just not having fun playing it. It feels like a chore
  86. Mar 21, 2020
    0
    Doom arkade получилось что бред полнейший, симулятор фаталити ппц. Игра перестала быть игрой, стала галимая мобилка с радугами, уровнями и шкурками.
  87. Apr 7, 2020
    2
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something. Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something.


    Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you from killing a demon and getting resources automatically just kills you with them
    Would have been better if they had instagiv, tdm, dm all the regular doom modes not slapping something with a label of doom and offer no deathmatch GTFO

    Request refund


    #NotMyDoom
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  88. Apr 1, 2020
    3
    I'm very disappointed!
    At the first glance it seemed like it's a worthy sequel which carries the spirit of Doom 2016 but like the other users which gave this game a bad rating I think it's a major downgrade in any means possible.
    There is no atmosphere at all because you have nearly no second of silence to enjoy the horror movie like setting if you want to survive. I probably should
    I'm very disappointed!
    At the first glance it seemed like it's a worthy sequel which carries the spirit of Doom 2016 but like the other users which gave this game a bad rating I think it's a major downgrade in any means possible.
    There is no atmosphere at all because you have nearly no second of silence to enjoy the horror movie like setting if you want to survive.
    I probably should have bought Animal Crossing instead.
    Unfortunately it was a waste of money and time.
    It just doesn't work for me, sorry Bethesda.
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  89. Apr 11, 2020
    2
    Very bad, expected tot see something else from doom title. You dont have ammo to kill anything this is badly designed game
  90. Apr 23, 2020
    1
    The first doom that feels like noone from id software was involved. The gymnastics is forced with small vertical arenas, fights feel claustrophobic. Punch does no damage?? Coming across a new weapon teleports you to a Dev area to learn it. The forced platforming is horrible
  91. Mar 23, 2020
    3
    Doom Eternal is basically Doom (2016) again but with more tedious platforming and without the ability to play how you want. You're forced to constantly switch weapons and mash melee attacks to ensure you have enough ammo and health to scrape by.
  92. Mar 25, 2020
    3
    Doom (2016) is quality over quantity, while Doom Eternal is the opposite.

    First off, I will say that I played through the whole game on the Nightmare setting, just so people won't dismiss my review for not having played enough of the game (I'm at 45h as of now). While the single player campaign is pretty fun, a lot of it seems very out-of-place for a Doom game. I'm mostly talking
    Doom (2016) is quality over quantity, while Doom Eternal is the opposite.

    First off, I will say that I played through the whole game on the Nightmare setting, just so people won't dismiss my review for not having played enough of the game (I'm at 45h as of now).

    While the single player campaign is pretty fun, a lot of it seems very out-of-place for a Doom game. I'm mostly talking about the various things included in the platforming sections. Some of the milestones are also not working, and the multiplayer has a lot of issues, plus there's only one mode, which is asymetric and has one slayer against two demons.

    I'm also not a fan of this whole "season" thing where you need to earn enough XP during a specific time frame in order to unlock various aestethetical items such as weapon/slayer skins and multiplayer icons/titles.

    Anyway, I would probably rate Doom Eternal 5 if the multiplayer got fixed, and they remedied the various other issues such as the milestones, and possibly slightly higher if they got rid of the "season" part and added a DM/TDM online mode.
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  93. Mar 24, 2020
    0
    Fun, But An Overall Disappointment - save your money, and wait for a sale.

    First things first, I've been a massive Doom fanboy since the originals, and have loved playing Doom (yes, even Doom 3) throughout the decades. I was a HUGE fan of 2016 Doom, and thought they did nearly everything right - tone, presentation, game play loops, and mechanics. I'm nearly finished with Doom Eternal on
    Fun, But An Overall Disappointment - save your money, and wait for a sale.

    First things first, I've been a massive Doom fanboy since the originals, and have loved playing Doom (yes, even Doom 3) throughout the decades. I was a HUGE fan of 2016 Doom, and thought they did nearly everything right - tone, presentation, game play loops, and mechanics. I'm nearly finished with Doom Eternal on Nightmare difficulty, and have grown very accustomed to how different this game is from the previous title, and hoo-boy, it is very different. Which leads me to my next point -

    Doom Eternal is a big let down for me. Here's my thoughts why:

    TL,DR
    The game play, tone, art direction, and story changes are a step backwards from Doom 2016, and create an annoying, and just overall un-fun combat experience. The more I played, the less enjoyable each combat arena got, to the point where each one was approached with the mindset of just wanting to get it over with as fast as possible so I could get back to the actual fun parts of the game. I will finish the game, and I won't refund it since I did find some enjoyment out of it, but It's been a big enough let down that I found myself playing one level at a time of Eternal in between marathon sessions of Doom 2016. One of those games will continue to take up space on my hard drive. And it won't be Eternal.

    Pros:
    There's some good additions here, that really are a step above 2016 Doom:
    - Double dash, love it and feels great to use
    - Blood punch, feels fun to use
    - Destructible demons, adds some nice strategy to combat
    - Grenade launcher, flame cannon, ice bomb are fun t o use and serve a good purpose

    Cons:
    There's a good deal of them, and many stem from them pushing their "new" preferred play style waaaay too hard.

    Gameplay
    - Ammo is very scarce. I know you have a chainsaw, and that it auto refills, but you will find yourself running away from fights extremely frequently to find another fodder zombie to chainsaw for ammo.
    - Demons are massive bullet sponges unless you target their weak spots, and only if you do so with the "proper" gun. Using the scoped heavy rifle, or the sticky shotgun grenade, will insta-gib most enemies weak points and make them significantly easier to kill. Not a problem at first glance, but when you realize that trying to destroy an enemy's weak point with any other gun results in them tanking your entire ammo stack, you start to ask "what gives here?" It's incredibly inefficient to target weak points with anything but a select few guns, which leads to a very inconsistent feeling encounters with the same enemies.
    - Their desire to have you constantly swapping weapons, throwing grenades, chainsawing, and running around sounds good at first, but is taken to an un-enjoyable extreme here and very quickly feels more like a forced chore in micromanagement, rather than the game empowering you to WANT to use all those tools. Instead, it feels unnaturally forced.
    - Overall, the new combat loop and play style they're forcing has you running AWAY from combat to seek out some walking ammo zombie, health pod, or free space to switch to the specific weapon and mod the game wants you to use for an enemy than I ever did in Doom 2016, and that constant running and circling away from combat, instead of INTO combat, coupled with the lack of consistent ammo, and the fact that your health can get insta-dropped in one or two hits, made this game's Doom Guy feel like the exact opposite of a badass. If they wanted you to feel like a badass in Doom, this is not how to do it.

    Presentation and Story
    - Story is a mess, and takes place way to far removed from the first game. It almost feels like this is Doom 2016's "Far Cry: Blood Dragon"
    - Art direction and overall tonality of the game are drastically different. If you like the tone and style of Doom (the originals or the 2016 version) this won't be for you. This is much, much more tongue-in-cheek, Serious Sam than Doom, and feels more like an Arcade bullet hell shooter than a true Doom game.
    - UI is garbage, and difficult to read / navigate
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  94. Apr 8, 2020
    1
    I was young when the original Id game Doom came out . It worked because it was quickfire addictive with lots of ammo, bad-ass weapons and nimble.

    This thing is about as nimble as a pregnant elephant, there is hardly any ammo and it weapons feel weak and under powered. In short its crap that only has bears the same name as the original game whilst having little or nothing in common with
    I was young when the original Id game Doom came out . It worked because it was quickfire addictive with lots of ammo, bad-ass weapons and nimble.

    This thing is about as nimble as a pregnant elephant, there is hardly any ammo and it weapons feel weak and under powered. In short its crap that only has bears the same name as the original game whilst having little or nothing in common with it.

    How on earth they managed to ruin what is a simple formula is hard to understand but then look what they did to Wolfenstein.

    No doubt the MSM morons will praise it to the ceiling but then don't they always.
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  95. Mar 25, 2020
    4
    I wanted to love this game I really did. Doom 2016 was one of the best first person shooters I've ever played and sits alongside the original Doom and Quake, so I was expecting big things for Doom Eternal. However what was delivered is honestly a mixed bag. (I played Doom Eternal on Ultra Violence)

    The positives: -At times some of the most intense, fast paced FPS action delivered in
    I wanted to love this game I really did. Doom 2016 was one of the best first person shooters I've ever played and sits alongside the original Doom and Quake, so I was expecting big things for Doom Eternal. However what was delivered is honestly a mixed bag. (I played Doom Eternal on Ultra Violence)

    The positives:
    -At times some of the most intense, fast paced FPS action delivered in years.
    -Amazing visuals, level design, great sound design.
    -Some great homages to the original Doom games.
    -Glory kills.

    The negatives:
    -The MARAUDERS. Easily the most frustrating and game breaking enemy I've ever had the displeasure of battling in a game. When you encounter one as a boss you think that's it but these guys later show up as regular enemies in the game. I have beaten Doom 2016 on Nightmare, Metro Exodus on Ranger Hardcore, Devil May Cry on Dante Must Die mode and none compare to the sheer frustration of encountering a Marauder on Doom Eternal. A Marauder makes almost every weapon in your arsenal almost useless and he can block a BFG blast. That's right. A NORMAL non-Boss enemy in a Doom game making the mother of all guns the BFG useless. Expect to die at least 10 times plus whenever one of these Marauders shows up. Expect to have your progress halted and the entire fast paced, fluid flow of Doom Slayer chaos reduced to a stall. The demons are supposed to fear the Doom Slayer yet I honestly end up fearing the Marauder for the frustration he is about to bring upon my game. That's NOT what Doom is supposed to be about. I replayed Doom 2016 several times, sadly I will not be replaying Doom Eternal, mainly because of these game breaking Marauders. Whoever thought the Marauder was a good idea was wrong. Easily the WORST enemy in a Doom game period. Fine for a boss, terrible for a regular enemy.

    -Platforming. Is this an Doom game or a Crash Bandicoot game? At times it feels more like the latter with multiple platforming sections which again slow the game to a stall, become frustrating and involve no demon killing. I want to shoot demons not swing on poles and climb walls. I wanted a First Person Shooter not a platformer. Some mild platforming is fine but Doom Eternal has too much.

    In conclusion: A mixed bag. At times Doom Eternal feels like the best of Doom and Quake 3 mashed together which is simply amazing yet it is too punctuated with enthusiasm killing enemies (MARAUDER) and platforming sections for Doom Eternal to rise to the top and reach first person shooter nirvana. Don't believe all the paid critic hype. Play for yourself and see.
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  96. Mar 21, 2020
    0
    Ctrl+c Ctrl+v из стима.

    Ей Богам, я не ханжа. Но это ведь блевота, почему прямо не пишут об этом? Почему я вижу только хвалебные отзывы? Это дум? Это не дум, это симулятор "найди патроны в мультяшной графике". Патронов нет, хп нет, я не играю на изимоде, но на высоких сложностях проходится спокойно, раздражает отсутствие патронов, патронов нет, Я СТРЕЛЯТЬ В ДУМЕ ХОЧУ, А НЕ ИСКАТЬ
    Ctrl+c Ctrl+v из стима.

    Ей Богам, я не ханжа.
    Но это ведь блевота, почему прямо не пишут об этом? Почему я вижу только хвалебные отзывы?
    Это дум? Это не дум, это симулятор "найди патроны в мультяшной графике".
    Патронов нет, хп нет, я не играю на изимоде, но на высоких сложностях проходится спокойно, раздражает отсутствие патронов, патронов нет, Я СТРЕЛЯТЬ В ДУМЕ ХОЧУ, А НЕ ИСКАТЬ ПАТРОНЫ. Весь шарм думгая пропал. Механика: постреляй-замигал-добей в мили, которая впихивается этой игрой, осточертела на 3-ем добивании, может я не так смотрю, но у меня было по одному добиванию на противника, боюсь представить, что будет к концу. Отвратительное геймдизайнерское решение с элементами платформинга, аж блевать охота. В чем была проблема продолжить как в перезапуске 2016-го года, но сделать мрачнее (не как в третьей уж совсем), кто бы мне объяснил.

    Подумаю насчет рефаунда, но игра не достойна хайпа и цены, которые есть у нее.
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  97. May 9, 2020
    4
    Another piece of crap by ID software. I have been playing this trash for a while and it started nice and funny until they decided to give me no more ammo. 16 **** bullets for the shotgun at max. are you **** kidding me ID? I can barely kill a few monsters with that poor ammount of bullets. This is by far, THE WORST PIECE OF CRAP DOOM I have ever played, and I have played every single oneAnother piece of crap by ID software. I have been playing this trash for a while and it started nice and funny until they decided to give me no more ammo. 16 **** bullets for the shotgun at max. are you **** kidding me ID? I can barely kill a few monsters with that poor ammount of bullets. This is by far, THE WORST PIECE OF CRAP DOOM I have ever played, and I have played every single one except Doom 4. ID **** up it's most important franchise. THis game is a blatant scam, they make a FPS filled with lots and lots of non stop action and too many enemies but they won't give the players ammo, I end up with the chainsaw with no ammo at all, despite having a perfect aim and ability, this game is pure crap. I was loving it until I ran out of bullets, amazing how ID **** up games so big. They ruined what could be one of the best doom games ever, the game forces players to play how the developers want, they force you to use those slow executions while getting shot instead of using your weapons, the game controls are a complete mess. The game wasn't even tested, or they tested it really bad. How the **** they forgot to give the player some damn BULLETS!! Without bullets I cannot do anything, I play it on survival caus I am too good, but without bullets I can just stand there and let the enemies kill me, what a piece of **** game this is. THe graphics are horrendous, not even close of what a 2020 game should look, I am running this trash with a 7 years old video card at full settings, it is that bad. After this tragedy the DOom Franchise is done, they ruined the whole game by not giving the players bullets. They **** up big time.
    4/10 (I would give it a 7 if I could, but I cannot play this game properly if I don't have a single **** bullet)
    I HOPE ID GIVES REFUND TO ALL THE PLAYERS THAT FOUND AMMO SO SCARCE
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  98. Mar 22, 2020
    0
    The game is boring as hell. the graphics is cartoonish and somewhat empty and gives synthetic feeling of the surroundings. Thus you cannot feel the pain you inflicted on enemies.
    Music is crap, it is so bad that you cannot sacrifice your ears to give the game a chance to live.
    But the gameplay is so awful! Ai is dead, constant need for ammo, the map design feels weird. Everything is made
    The game is boring as hell. the graphics is cartoonish and somewhat empty and gives synthetic feeling of the surroundings. Thus you cannot feel the pain you inflicted on enemies.
    Music is crap, it is so bad that you cannot sacrifice your ears to give the game a chance to live.
    But the gameplay is so awful! Ai is dead, constant need for ammo, the map design feels weird.
    Everything is made so you cannot feel any pleasure of being an unstoppable sea of brutal carnage.
    Bethesda is full of mistakes lately. Fallout 76 is a mockery and humiliation on the series. Wolfenstien young blood is a crap. I hope they will not spoil next elderscroll.
    Is it difficult to ask the players what they need before spending development money on all this ****
    Or is it always profitable, no matter what kind of **** you produce? I hope steam refund system will return you to doing good product. And I hope 10ish simple and blank ratings on metacritic that you can afford to buy will not allow you to do otherwise.
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  99. Mar 22, 2020
    1
    Pros:
    Art

    Cons:
    Arcade gameplay, stupid storyline, arenas but not levels, more like a fanboy game, than a serious FPS.
  100. Mar 21, 2020
    0
    I really had high hopes that this game would bring back "the good old days" of gaming. How wrong I was.

    It feels like the devs didn't know how to make a sequel to the fantastic Doom 2016 game. If you're expecting a continuation of Doom 2016, you'll be in for a surprise. Doom Eternal throws you into the story as though you've been sleeping for 20 - 30 years since Doom 2016. You're on this
    I really had high hopes that this game would bring back "the good old days" of gaming. How wrong I was.

    It feels like the devs didn't know how to make a sequel to the fantastic Doom 2016 game. If you're expecting a continuation of Doom 2016, you'll be in for a surprise.

    Doom Eternal throws you into the story as though you've been sleeping for 20 - 30 years since Doom 2016. You're on this island/spaceship thing which brings up a few questions: how'd it get there? How'd you take ownership of it? Etc.

    The repetitive nonsensical "shoot a few times, then melee/chainsaw" gets boring -fast-. Not to mention, you can't strictly go around melee killing the enemies (aka no shooting first). it simply doesn't work.

    The maps are all sorts of confusing and messes up the game's pacing quite a bit. Especially with pipe swinging and wall climbing feeling really out of place in a Doom game.

    The random almost unnecessary cutscenes for unlocked doors or random conversations with some random baddies are dull and over used (almost feels like filler to make the game longer).

    Weapon play feels alright, but mods feel like there should be some different system for managing them. The upgrade bots feel so out of place.

    Enemies look cartoon-like and they seem to have a crazy reach when being swung/bit at from a distance. With so many enemies in a specific area, the game drags on as you kill your way through with no satisfaction because you've only had to kill the last hundred demons using the slightly similar death action over and over again.

    The music doesn't do the game any favors either. It is horrendous and over exerts itself into the game. It's just being metal for the same sake of being in a Doom game.

    Overall, Doom Eternal disappoints in a hurtful way. Doom for me is about being a game where you get nostalgic about how far games have come. Instead, you feel betrayed that the hype is just that; hype. Regardless of what the media or paid sponsored YouTubers/Streamers think, I for one do not like the direction this game took and refunded my money.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.