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8.8

Generally favorable reviews- based on 5639 Ratings

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  1. May 16, 2020
    1
    Pros:

    * Excellent graphics * Combat smooth and enjoyable * A lot of upgrade options for your weapons * I like the way they rendered the Doom Slayer - huge, armored, just a big masculine dude - in today's political climate it's encouraging to see some normalcy from a developer. Cons: * Requires Bethesda account * No multi-GPU support * Platform jumping in the game as a
    Pros:

    * Excellent graphics
    * Combat smooth and enjoyable
    * A lot of upgrade options for your weapons
    * I like the way they rendered the Doom Slayer - huge, armored, just a big masculine dude - in today's political climate it's encouraging to see some normalcy from a developer.

    Cons:

    * Requires Bethesda account
    * No multi-GPU support
    * Platform jumping in the game as a mechanic is absolutely awful - it's good during battles, but not for traversal moving from building to building, etc. Not sure why I keep seeing developers implement this crap when it's overwhelmingly disliked by gamers.
    * Somewhat unforgiving combat which is a little irritating at times.
    * Bethesda recently added another layer of Denuvo that is breaking the game for lots of folks. As a result I have to update my review to NOT RECOMMENDED.

    Other: Overall it was a fun game that I will likely play again in the future.

    Final Rating: 1 / 10 - NOT RECOMMENDED due to the intrusive ROOTKIT DRM Bethesda just recently added to the game.
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  2. Mar 22, 2020
    0
    I hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't returnI hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't return it so may as well beat it). We seem to be riding this trend of making these games hard as possible for esport players = good in the past 4 years. Why make it so hard? put more difficulties for those no life esport lovers but make it the same as doom 2016 difficulty for the normal difficulty. It was perfect the way it was (Why change what is not broken). Making games to hard for ppl makes ppl not buy the next one because it limits ppl that have jobs and don't have time to put into these games. I won't be buying the next game and I'm about done buying games all together if this trend don't end. Dif not buying new systems either. If you esport tryhards wants a game they need to make their own ******* games and systems. Games are not careers for the majority of gamers. If you want games that is for ppl with careers than make your own ******* systems to play on. Sorry for the rant I'm just so tired of games being made for these no lifes. Casual gamers can't even get a single player game anymore because it's got to be so balanced and difficult for these COD, Fortnight, and League of legend multiplayer fanboys to have fun playing a dif game for once. One last thing I want to mention is jumping. Why is there so much jumping in this game like it's a platformer. This is Doom I want to shoot and run and that's it. If I wanted to play mario or halo I would buy those games. This is why games as a whole has lost so much from it's fanbase and most ppl has stopped playing games. Stop catering to these loser YouTubers and Esporters and make games for your fans. Your wasting money paying them to play it and say good things about it because ppl are figuring it out. That don't care what these youtubers or esports losers thinks about your games that are trash! Expand
  3. Apr 24, 2020
    6
    Very nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This isVery nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This is ridiculous. Lastly not too fond of the whole arena battle thing, that's not a Doom game.

    Not bad, but overall disappointing.
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  4. Apr 21, 2020
    0
    This review contains spoilers, click expand to view. DOOM 2016 was such a **** blast to play. It is the only game you always keep installed because sometimes you just feel an urge to play it. Honestly this urge is still there with this game for me but it is always immediately killed once i play DOOM Eternal again. I think that they had to implement cheat codes kinda speaks for itself.

    I. The story is **** boring because it is like every other story in every other simple game. I already hated that immediately in the first cut-scene you saw doom slayers face. Why? And it looks so stereotypical and boring too. Also he talks like a retard in the flashback scenes. It sounds so dumb it made the words "rip and tear" sound retarded. I loved how in DOOM Doom slayer was portrayed like being a force of nature that just has to exist and only does so to slay demons, all of them. He had no face, no name, no palpable past or origin he just exists like the wind the sun or a natural disaster. He was to be seen as the accumulated hatred and rage off all existence. Now that really great portrait is destroyed with doom eternal. He is now some guy found by the night sentinels, trained by them and powerful because of a strange ritual performed on him. Just like every other guy with special powers. Just boring. Even in doom eternal there were these audio-logs of this researcher women talking. She said similar things the slayer being a force of nature and like religiously revered him in the last audio-log. That was awesome i do not know why they did not choose this approach of the story line. In general the story was just too much for one game in my opinion. Everything needed to be explained in these annoying codex entries. Ever heard of the axiom "show dont tell"? it was so boring to read all that. The story you read was not that bad though but only reading these repetitive entries was just a chore. In general the story is just as generic and repetitive as can be.

    II. I hate the new Praetor suit design it looks like a bloated up carcass of the old awesome looking praetor suit, which i loved and immediately wore without exception after acquiring it in the fortress of doom. I do not want the dumb looking bare biceps. Also the fugly face shining through the visor of the helmet all the time looked hilarious and broke again the perception of the doom slayer as non human. III. Some of the weapon designs in Doom eternal look like crap especially in comparison to Doom 2016. That also goes for the Demon designs. The revenant for example had such a creepy awesome looking blank stare in 2016 now he looks like a power ranger with his shiny armor and fluorescent eyes. I do not like the new designs where they tried to remodel the old sprites. It doesnt fit and looks strange. Every time i see a tyrant it just looks so strangely out of place because of this dumb looking same old design they chose. The cyber demon from 2016 looked so menacing and so much more brutal in comparison. Sometimes you just got to let go of the old and kill it if need be. Also the soldiers with green **** hair and red eyes look like the joker but not like a demon in doom. Weapon design wise the grenade launcher design looks just awful. It looks like a plastic toy that you can win on a flea market. The skulls on it an the chains and all that paired with the silver looks like some cheap plastic toy. The skull on the ballista is also irritating. Doom slayer does not need skulls on his equipment like a skull tatooed retard he just kills with awesome looking industrial weaponry.

    IV. During fights the game just screams at you what you need to do and if you dont **** obey and play like they want you to you die. Amazing! That is such advancement in FPS games. So **** dumb. True intelligence for me is if i decide of my own wit what to do in a certain situation but the game just tells you everything you need to do to win. And that is not creative fun or challenging for your intelligence. Tactics for me are when i decide a way to tackle a situation and that requires intelligence. Not waiting for cooldowns or dashing all the time like crazy, refilling your meager ammo reserves and so on. You are just reacting to the game the game does not react to you, and what is that supposed to be? I think you could train a monkey to react correctly when playing this game. When you play Doom Eternal you dont feel like a Human you feel like a machine that has to react in smithereens of milliseconds to do **** otherwise you die. Creative director Hugo martin says exactly what is **** about the game thinking it is something great. He calls this ****ty way of obeying to the game the fun zone and they desperately try to hold you in that fun zone with their mechanics and if you do not obey they kill you...WTF! Fun is when i am free! When i can decide of my own accord how to go out and play a game! This is just a prison of a game...
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  5. Mar 20, 2020
    7
    For a game that is supposed to be fast and satisfying Doom: Eternal, like its 2016 predecessor is surprisingly boring and poorly-paced. What's happening on screen rarely lives up to the whirring guitar distortion and drums coming from the speakers. Out of the mindless but oddly satisfying killing there is no reason to keep going. Finisher moves are jarring as they cut in at times fromFor a game that is supposed to be fast and satisfying Doom: Eternal, like its 2016 predecessor is surprisingly boring and poorly-paced. What's happening on screen rarely lives up to the whirring guitar distortion and drums coming from the speakers. Out of the mindless but oddly satisfying killing there is no reason to keep going. Finisher moves are jarring as they cut in at times from meters away as if you teleported toward the enemy and with the blinking/rushing and grappling and auto ledge grabbing all-in-all there is just too much time spent where the game is controlling you for the sake of fluidity as opposed to the other way around. There is a point where you feel you may as well be in an on-rails shooter or a quick-time event cut-scene, where you just want the game to ease off a little and give you back control - or at lest some semblance of it. Moreover the environments seem still, sterile and stale as do the enemies, as if they are plastic figurines as opposed to being real bloody demons from hell. So if you like killing for killings sake, over and over and over, Doom Eternal might be your kind of game, but if you are looking for a meatier (pun intended) experience look elsewhere. Expand
  6. Apr 2, 2020
    0
    I loved doom 2016 but this piece of crap is just here to frustrate everyone playing for fun. I hate this game with a pation. Go f yourself bethesda.
  7. Mar 27, 2020
    7
    Pros
    + Optimization, on 3900X + 2080, didn't seen drop below 144fps@QHD, never experienced so stable fps.
    + It's doom + Good graphics and models, but not everywhere. + You can now destroy monster body + A bit more story than 2016, but shame you need to read it all ;D Cons - Too colorful, 2016 was more adult - UI was better in doom 2016 - LOW AMMO ALL THE F TIME Low ammo is
    Pros
    + Optimization, on 3900X + 2080, didn't seen drop below 144fps@QHD, never experienced so stable fps.
    + It's doom
    + Good graphics and models, but not everywhere.
    + You can now destroy monster body
    + A bit more story than 2016, but shame you need to read it all ;D

    Cons
    - Too colorful, 2016 was more adult
    - UI was better in doom 2016
    - LOW AMMO ALL THE F TIME

    Low ammo is most annyoing thing in new doom, you can't be real doom slayer, cause you have no ammo to kill.
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  8. Mar 28, 2020
    6
    A game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i playA game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i play this game, i am just frustrated. Apparently they thought adding some super mario/tombraider elements to the game would be a great idea. More often that not, you will be retrying jumps for the 10th time, climbing walls etc ... It pains me to say ... but Doom 2016 was a much more engaging and fun game. Doom Eternal could have been a much better game than Doom 2016 if they just stuck to the formula. In the end ... its supposed to be Doom. Not some platformer kind of game with some occasional shootouts. Expand
  9. Mar 21, 2020
    0
    Doom Eternal была одной из самых ожидаемых игр. Не могу сказать за ВСЕХ, но Я ожидал атмосферы Doom 2016, еще более концентрированной, нагнетающей. Все что я увидел это аркада и казуальщина, это огромный шаг назад казалось бы к истокам... только такой геймплей Ребята, это QUAKE это не DOOM.
    Эта игра - ЭТО НЕ DOOM.
    Doom Eternal была одной из самых ожидаемых игр. Не могу сказать за ВСЕХ, но Я ожидал атмосферы Doom 2016, еще более концентрированной, нагнетающей. Все что я увидел это аркада и казуальщина, это огромный шаг назад казалось бы к истокам... только такой геймплей Ребята, это QUAKE это не DOOM.
    Эта игра - ЭТО НЕ DOOM.
  10. Mar 27, 2020
    4
    I just can't. There is so much platforming, and even Mario style spinning fireball bars and climbing around on walls/fences, it doesn't feel like a proper shooter. The repetitive melee quick time events are in your face, over the top, and dull after the 50th time.
    I want to shoot things in a shooter with enough ammo to keep shooting things.
  11. Mar 27, 2020
    4
    There is so much to like in this game but it has three fatal issues that have ruined the experience for me.

    Positives: Excellent graphics, nice meaty weapons and weapon sounds, rocking metal sound track, lots of fast paced action. It's Doom: any problem you can't solve with a gun, you solve with a bigger gun (or a chainsaw)! So far so good. Negatives: No quick save, in fact no
    There is so much to like in this game but it has three fatal issues that have ruined the experience for me.

    Positives: Excellent graphics, nice meaty weapons and weapon sounds, rocking metal sound track, lots of fast paced action. It's Doom: any problem you can't solve with a gun, you solve with a bigger gun (or a chainsaw)!

    So far so good.

    Negatives: No quick save, in fact no manual save at all, just checkpoints.

    Much harder difficulty level than any Doom or Id Software game than I can ever recall before, going back to January 1993 when I first played Wolfenstein 3D. Even on the easiest difficulty ("I'm Too Young To Die") it's a rather difficult game in places. How the hell anyone could be masochistic enough to play on the highest difficulty ("Ultra-Nightmare") is beyond me.

    A significant amount of jumping puzzles (some of which are also time limited) make the game extremely frustrating to play as you have to do some sequences many times if you can't coordinate multiple jump and dash moves and there's no manual or quick save option to help you get through this.

    This is Super Mario Doom and I've stopped playing it as it's just not fun. I've been a gamer for nearly 30 years and I'd struggle to think of a game that was as disappointing as this one.
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  12. BFM
    Mar 27, 2020
    5
    This was very underwhelming.
    I didn't feel very immersed or interested in what was going on.
    The world looks uninteresting and uninspired, and besides from a few holograms that make announcements, it's all completely dead and non interactive. If you think that you could break glass, or that explosions destroy anything or make even a single object or piece of rubble fly through the
    This was very underwhelming.
    I didn't feel very immersed or interested in what was going on.
    The world looks uninteresting and uninspired, and besides from a few holograms that make announcements, it's all completely dead and non interactive.

    If you think that you could break glass, or that explosions destroy anything or make even a single object or piece of rubble fly through the air, you are crazy.

    The gameplay is completely brain dead.
    You as much as the game just spams enemies at you, is as much as you just spam fire at them.
    The only skill you need is to walk in circles a bit, and press the chainsaw button when you need ammo, which runs out every 10 seconds.

    The gameplay is like meditation, your mind will wander anywhere else, but you will not be in this world, thinking about what is going on in it.

    And then the graphics ....
    what a disappointment.

    Sure - I made the mistake of playing this after Half Life: Alyx.
    But man ... it all looks so bad. The level of detail, the effects, the lighting ...
    it is all designed with the philosophy of a racing game,
    as in "They player is just going to rush by it, so no reason to put any work into what they will not look at."

    Even if your PC is a potato, you will have no problem to set every setting to Ultra Nightmare, and still get a framerate above 100fps at 1440p resolution.

    I really hope that this is the end of the current Doom reboot series, and that they will go back to the ambition and immersion that was put into Doom 3.
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  13. Mar 27, 2020
    5
    Too much is simply going on in this game. Hard to keep track of all the enemy movements and etc. The level design is totally surrealistic, liked more much the art approach/design from 2016 version.
  14. Apr 3, 2020
    6
    punch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good ideapunch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good idea milestones finding sentinal battery so you can unlock stuff was fun too dash platforms keeps game fresh you can do some badass **** with it lvl design was good it's more arcade like because of doom 2 soundtrack is awesome again only problems are bugs which ruins all fo your fun new weak point stuff which is completely horse **** because they can still os and slayer feels weak because of this weakpoint stuff forcing people to use specific gun makes game boring I know dev want to make gameplay fresh but it's not the way and lvl design is good every level feels unique but something feels wrong like game gives you all of this mobility and puts me in a cage so o can't use it (not for all levels ) it's a good game but not the one I hyped foe btw people in comment section doom was never about survival and performing is pretty fun if we ignore puzzle sections Expand
  15. May 8, 2020
    0
    Meh, not even close to 2016 one. always strugling for ammo, maps feels like they were made for mario... deleted if after an hour
  16. Mar 27, 2020
    3
    I had mixed feelings playing throughout the game. I finally beat it last night and I could not wait to get this over with. The last two hours of this game were some of the most boring, repetitive and tedious things I have ever had to do. This game is like playing Overwatch but in single player. So after an hour or so my brain would start to get really tired. It's an awful feeling when aI had mixed feelings playing throughout the game. I finally beat it last night and I could not wait to get this over with. The last two hours of this game were some of the most boring, repetitive and tedious things I have ever had to do. This game is like playing Overwatch but in single player. So after an hour or so my brain would start to get really tired. It's an awful feeling when a game does that, DIUM E is not the only one, but it really did it for me almost every time. Towards the last hours, even Overwatch seemed in slow motion compared to this, and that is not a good thing.

    Then there is the dreaded Marauder. This thing is a pain to deal with. It seems quite unfair to deal with something so frustrating. There is hard, and then there is tedious, this here is the latter. I started the game on Nightmare and was ready to quit within the first hour. I had just finished DOOM 2016 on nightmare so I figured I'd do the same on this one. I got as far the first boss on insane and could not do it. I turned on the sentinel armor and then switched to Ultra Violence right after that. The last boss is one of the worst things I have ever seen. Like most bosses in games, they usually have baddies to help them. I think we all hate when you fight a boss in any game and it isn't a 1v1 between you and the boss. As soon as you see enemies spawning in the room with you, you know it's going to get difficult. Well in this game you are fighting the boss and the insanely difficult latter mobs. You have to engage them all, because if you don't, you're going to die quickly. You need them for health, ammo and armor. You can't just ignore them as you would in many other games.

    My brain is tired from playing a game! I wish I had not submitted my poor noodle to this madness. I think that someone at 'id' got too trigger happy with making it insanely difficult. Then they realized what a horrible mess they had created. The biggest evidence for this is that the game allows you to cheat in any boss fight by using sentinel armor. Even games like Sekiro don't allow such nonsense. Clearly something went horrendously wrong with this game. Maybe it's the asinine difficulty, maybe it's that your brain gets worked to insane degrees, maybe it's that the game forces you to engage every single enemy, maybe it's that the game almost forces you to use every single bullet from every single gun.

    I really liked the multiplayer however, it's fresh and fun. Oh and one last thing, I wish they had not gone "cinematic" with the story line here. The demons no longer feel like demons at all, they're just stupid aliens now. I was hoping for something a little more sinister and not this overly bright and cutesy campaign.
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  17. Apr 10, 2020
    0
    Monkey bars? Janky nonsensical combat? What the F is going on with the chainsaw. The chainsaw in DOOM is a fun way to kill enemies. It's fluff. Its there to make you feel badass. What could be better than optionally choosing to kill an enemy with a chainsaw? It's an option. I like options in games. Is being pigeonholed and forced to play only ONE way a console thing? Console players likeMonkey bars? Janky nonsensical combat? What the F is going on with the chainsaw. The chainsaw in DOOM is a fun way to kill enemies. It's fluff. Its there to make you feel badass. What could be better than optionally choosing to kill an enemy with a chainsaw? It's an option. I like options in games. Is being pigeonholed and forced to play only ONE way a console thing? Console players like to have their hand held every step of the way. They like being told exactly what button to press and when.
    I like options! Like randomly executing a pinkie with a chainsaw if I'm in the mood.
    But here.. it's how you get ammo? They've turned the coolest weapon in the game into a repetitive, chore. W T F. Are the enemy demons like pinatas stuffed with ammo? So why is only the chainsaw able to get ammo? THIS MAKES NO FRIKIN' SENSE whatsoever. Why are all the happy reviewers overlooking this? The chainsaw mechanic makes no sense WHATSOEVER! It's so frikin unrealistic! Is this a magic chainsaw or what? Wow these decisions make me rage. Who's calling the shots up there??? Who came up with this ridiculous half baked idea that killing demons with a chainsaw magically makes them give you ammo? WTF

    IT'S UNACCEPTABLE DAMMIT

    I'm sure this game sucks for the same reason Skyrim, Oblivion, Fallout 3, Fallout whatever... all those trash Bethesda games FML

    Go to hell Bethesda
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  18. Mar 21, 2020
    4
    The multiplayer...

    no one's talking about it. Would be a 10 out of 10 if there was a traditional multiplayer, or atleast more then a single multiplayer gamemode,not to mention to mention the extreme lack of options for the one gamemode there is, absolutely no progression system aside from cosmetic stuff. Single player was legendary, it's just multiplayer was a extreme disappointment :(
  19. Mar 21, 2020
    0
    This review contains spoilers, click expand to view. First of all I love this game personally. The folks over at id software have outdone themselves yet again and I can't wait for what they are going to add to this game and create in the future. I have only completed this game once so opinions can be subject to change

    I'm going to talk about the negatives first as these aren't very major (to me at least) but I feel like they are still worth bringing up. First things first is the doomguy/doomslayer himself. In terms of characterization I'm not a huge fan of what they've done. This is a huge spoiler but in the flashbacks doomguy speaks. I really don't see why they've made this decision. It is only in flashbacks but regardless this decision baffles me. He has basically never spoken which is one of the charms about him. He is supposed to be "peak badass" but the way he talks and the line delivery just feels off. I'm not against all of the new attempts however. For example, in the fortress of doom you can see what the doomguy does in his spare time like read comics or play metal guitars. I like this as it isn't shoved in your face, it's an easter egg for exploring. The second thing I don't really like is the change in design of the demons. I do like the newish designs but it doesn't make sense really. It seems to be going back to its roots and designing them like how they were in the original 2 games, but story wise it, there doesn't seem to be an explanation as far as I'm aware of. Some of the "new" designs I actually prefer like the mancubus, but it feels weird them just randomly changing what they looked like in Doom 2016. This is the biggest complaint of mine, which is that the start of the game kind of feels off. I can't really describe it well but until around the third or fourth mission I wasn't really enjoying myself. I think the main thing was the lack of ammo, which seems to be a very common complaint in other reviews. In the first mission I completely ran out of ammo and I was forced to die which just felt unfair. Now I will say that later on in the game once you've obtained all the weapons, ammo isn't much of a problem. You can still run out quickly but with the help of the chainsaw, you can replenish it. Another pretty big complaint, at least for me, are the marauder mini bosses. This was definitely the least enjoyable enemy to fight as it was just boring and felt very unfair. For starters it moves extremely quickly and attacks just as fast. But if you don't get the timings of your attack right, he blocks all damage from you with his shield, which instantly appears. He can also summon a dog which has a very lazy attack animation and if it hits you, slows you down. It felt like a chore to fight a marauder and the fact that most of the weapons are useless against him. The last complaint I have is that I was collecting all the keys to unlock the unmaykr and I missed one in a level I had already completed. But instead of being able to fast travel where I needed to go, I had to do the entire mission over again. This really killed my enthusiasm to continue playing.

    Now it might look like I dislike the game so for, but that is far from correct. Personally, I love the new combat. Doom has always been a movement shooter (well the good ones) and the new dash enhances the combat so much for me. Dashing through demons and grappling onto them felt genuinely great. The new glory kills are great and the enemy variety is incredible. Every enemy was unique in one way which really helps the game from feeling stale. The level design is great as well. The backgrounds and arenas are stunning and the levels are designed in unique ways from each other like Titanfall 2 (another great game). The story was kind of good in the last game. It was interesting but felt a bit lacking in certain areas. This games story fleshes out a lot more like the forces of hell, the night sentinels, doomguy himself (the fact he's the same doomguy from the original games is amazing) and the lore is very cool to read. BIG HOWEVER, I don't know if I'm remembering this correctly but I swear in Doom 2016 it said that Doomguy himself lost his son and made a deal with hell in order to resurrect him, and his son turned into the icon of sin. The latter half is still the same, but it isn't Doomguys son, it's a new character called The Betrayer. I felt that this was quite frankly an idiotic decision. It made sense why doomguy wanted to rip and tear through hell but now it doesn't (unless I'm missing something which could be very possible).

    Now overall my verdict on this is that it is a solid sequel to Doom 2016 in almost every way (why was the option to see how many demons you've killed removed???) and I would say it is worth the buy. I would write more but I am running out of space and apologies if this feels rambly or badly spaced, as it is my first review. Oh yeah and the soundtrack is still good in areas (a lot were forgettable at least for me) but there were still some bangers in the mix.
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  20. Mar 26, 2020
    0
    Very bad . Max 5. Эта игра очень мультяшная . Она прям кричит увлекись и пройди еще испытаний . Это не продолдение Doom,это продолжение Doom Arcade =(
  21. Jun 19, 2020
    2
    It's a good FPS, but I think this is a parody of Doom, that was the real intent maybe...

    You always run out of ammo, there are no ammo crates in the game, seriously??? Out of ammo in a Doom game?? This must be a parody, no one in the right mind would create a Doom game where you can run out of ammo during an average fight, with no powerups, no health boxes, no armor, no ammo crates,
    It's a good FPS, but I think this is a parody of Doom, that was the real intent maybe...

    You always run out of ammo, there are no ammo crates in the game, seriously??? Out of ammo in a Doom game??

    This must be a parody, no one in the right mind would create a Doom game where you can run out of ammo during an average fight, with no powerups, no health boxes, no armor, no ammo crates, no guns (literally, there are no guns whatsoever).

    I guess the delay was a last resort to try to save the game, or maybe remove much of its content for political reasons, we will never know. For sure this is not the game that was advertised many months ago.
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  22. Mar 21, 2020
    3
    Визуальный дизайн очень спорный. Дизайн локаций, особенно общий - хорош. Вот огромное озеро лавы, вот в нем гигантский демон, вот небо и вон шпиль вдали. Красиво. С другой стороны - радужное кислотное разнообразие, полностью убивающее атмосферу. Вот тебе неоново-салатовое обозначение пролома в стене, вот тебе розовые пятна, вот желтые. Когда убиваешь врага из него высыпается радужныйВизуальный дизайн очень спорный. Дизайн локаций, особенно общий - хорош. Вот огромное озеро лавы, вот в нем гигантский демон, вот небо и вон шпиль вдали. Красиво. С другой стороны - радужное кислотное разнообразие, полностью убивающее атмосферу. Вот тебе неоново-салатовое обозначение пролома в стене, вот тебе розовые пятна, вот желтые. Когда убиваешь врага из него высыпается радужный дождь. Надеюсь фанаты сделают патч, который сделает цвета приглушенными - игра сразу прибавит в атмосфере, точнее у игры появится атмосфера. Сейчас ее нет, она убита. Стрельба - хороша, не уступает Дум 2016. Передвижение - добавили блинк, причем двойной, добавили платформинг. Я к данным вещам в целом хорошо отношусь, для меня они не являются минусом. Другой момент - как именно оформлен платформинг. Помните уровень из Дум 2016, когда надо было по обрушившейся железной дороге подвесной идти, и там были прыжки? - там все было оформлено логично, смотрелось гармонично. Уровень внутри гигантского аргент-реактора - то же самое, никаких вопросов, все гармонично. А в Дум этернал - вот тебе платформы, просто висящие в воздухе, а еще вот тебе огненная вращающаяся палка, полностью скопированная из Марио, из поздемных уровней. А еще вот тебе секретки спрятанные, они обозначены не как просто лежащие на полу игрушки думгая, как в Дум 2016, здесь они обозначены как гигантские вопросительные знаки, висящие в воздухе. Жри, не обляпайся. Атмосфера детского сада. Визуал - постоянная радуга все убивает. И если у тебя во время игр бывает головокружение - вот в эту игру тебе точно нельзя играть, здесь весь этот фейерверк красок просто убьет тебя. Музыка хороша, Мик Гордон никуда не делся. Сюжет здесь максимально убогий, при том тебя заставляют его слушать - вот тебе какой-то додик, и он начинает тебе что-то впаривать, вот три жреца каких-то, война, бла бла бла. Технически игра работает у меня нормально, не вылетает, не фризит. Итог - ну очень неоднозначный проект. Бесконечно лучше, чем Фолаут 76 или Вольфенштейн янгблад, но гораздо хуже, чем Дум 2016. UPD - удалил ее нафиг. Полный мусор. К пятому часу игры понимаешь, насколько на самом деле здесь убогая боевка. Однообразное нудное убожество. Слишком жирные враги, патронов вообще нет, вот эта идиотская система - переключись на одно, чтоб убить этого врага, потом на другое, чтоб убить второго. Говнище. Визуал - мусор. огромные цветовые элементы полностью все убивают. Вот тебе крутая локация, а теперь мы натыкаем на ней светящиеся убогие огромные светящиеся блямбы, и игра будет выглядеть как Paladins. Бесезда официально объявляется говноделами. Кстати, из ИД софтвар свалили все люди из старой команды, там только название осталось. Дум 2016 года - один из лучших шутеров всех времен. Дум этернал - мусор ублюдошный. Обходите стороной. Expand
  23. Mar 23, 2020
    0
    pros:
    automap looks cool, no-drm on day 1, great tool if you want to feel like you got monochromacy sight.
    Cons:
    Everything's brown or brownish-red color, weapons feels weak, constant interruptions in form of pop-up messages or cut-scenes.
    i guess it's cool if you never played anything outside of doom 2016.
  24. Apr 5, 2020
    1
    many glitches like i can t perform a banal double jump(ps4).....the game is ridiculous hard even i set it on the easy mod....never Bethesda !!!!!
  25. Apr 2, 2020
    2
    I fell in love with Doom 2016 from the first seconds of playing it. I was excited for this game but it made me hate it in just 5 minutes. Such a disappointment and a huge step back from the previous game. I can't believe that the same people were involved. So, here is a short list of my complaints:
    - The game loves to take control from the player to show pointless animations.
    - The
    I fell in love with Doom 2016 from the first seconds of playing it. I was excited for this game but it made me hate it in just 5 minutes. Such a disappointment and a huge step back from the previous game. I can't believe that the same people were involved. So, here is a short list of my complaints:
    - The game loves to take control from the player to show pointless animations.
    - The tutorials interrupt the action and I was forced to disable them despite the fact that I can miss an important information about the game.
    - The controls are less responsive than in the previous game.
    - In general the game feels like a 3D arcade but very bad at that. I even fell down the hole because of collision detection fail.
    - The interface design looks childish and stupid.
    - When you kill a demon with glory kill it drops a freaking rainbow. Also, I hate the colourful icons around the map like it's a Nintendo game. WTF? I want blood and gore, not this.
    - The core gameplay loop: kill some demons, run from demons while trying to find any ammo, kill some more, repeat.
    - Because of previous point, you are forced to perform glory kills as much as possible and they become too old very quick.
    - The level design is a mess. Why these arenas are so lazy? The previous installation's design was much better and arenas felt like a real place.
    - A lot of much more subtle things that made me uninstall the game after 40 minutes of playing it with refund request. I can't remember a game that made me hate it so much during the first 5 minutes.

    This is a bad Doom game and this is a bad game in general. It feels like a badly written mod made on top of Mario Odyssey. Such a huge disappointment. I don't understand what happened. Two points from me because it runs well. And that's the only good thing about it.
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  26. May 20, 2020
    2
    You're about to see lots of reviews that say that this game "was good, until they added (yet another) Denuvo)." Let me assure you that the game was not good to begin with. Every complaint that people have about the actual game itself is actually an expansion of what was wrong with the predecessor, DOOM (2016). Examples include:
    - story doesn't make sense
    - reliance on glory kills, not
    You're about to see lots of reviews that say that this game "was good, until they added (yet another) Denuvo)." Let me assure you that the game was not good to begin with. Every complaint that people have about the actual game itself is actually an expansion of what was wrong with the predecessor, DOOM (2016). Examples include:
    - story doesn't make sense
    - reliance on glory kills, not level knowledge, to stay equipped
    - level design is basically just linear with arenas beaded along on it
    - menus upon menus upon menus in a franchise that started with a game where you only had to access the menu 3 times in the entire playtime
    - cooldowns everywhere like a WoW-era MMO
    - rainbows all over the place
    - terrible modding experience
    In many ways, DOOM Eternal is the ultimate showcase of how PC FPS games have changed over the decades: in the 90s, you had a basic gameplay premise and often had source within 4 or 5 years, and these games are still modded to this day. In the 2000s, expanded budgets meant everyone trying to add in pet features that didn't work. Now, in the 2010s and now 2020s, you are forced by multiple kernel-level applications to play the game exactly as manufactured, modding is disallowed entirely, and the game will be dead in a couple of years.

    The true irony of the title is that the original DOOM will outlast this one that came out 27 years later.
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  27. Apr 12, 2020
    5
    Need more ammo, need normal graphics, and need
    remove stupid platforming!!!
  28. Feb 14, 2021
    4
    Doom 2016 was a masterpiece. This doom eternal is a Mario with guns and rainbow flashes.
    Also platforming puzzles in FPS (sic!) are straight time trash. I didn't buy this game to perform some fckn cryptic jumps. I've bought an FPS for fcks sake!
  29. Mar 18, 2021
    6
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just awesome, the heavy metal electric guitar riffs pump you up and you get into a kind of trance like state while running around the map.
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  30. Apr 23, 2020
    5
    Doom 2016 was way better than expected. This one thou didn't meet my expectations. It's just not fun.

    Somehow it looks worst than the 2016 version and silly like a comedy it's supposed to be hell like.

    The ammo mechanics which I thought would be interesting didn't work out. Out of ammo all the time with every weapon. And I play Doom 2016 in Nightmare level. So I don't know it's just not fun.
  31. May 23, 2020
    0
    Bad story, gameplay was downgraded from 2016's game, its a huge disappointment to some of DOOM fans like me.
  32. Mar 22, 2020
    2
    Хорошая оптимизация. Неплохой звук, местами красивое окружение. Из плюсов пожалуй все. Избыточный платформинг с шестами и альпинизмом, аркадность, яркость, мультяшность, пафосные бредовые кат-сцены - перед нами супер Марио, tomb raider или что? Дебильное обучение, идиотский сюжет, искусственный дизайн уровней - игра для младшего школьного возраста? Ад на земле - где он, ни разу не похоже,Хорошая оптимизация. Неплохой звук, местами красивое окружение. Из плюсов пожалуй все. Избыточный платформинг с шестами и альпинизмом, аркадность, яркость, мультяшность, пафосные бредовые кат-сцены - перед нами супер Марио, tomb raider или что? Дебильное обучение, идиотский сюжет, искусственный дизайн уровней - игра для младшего школьного возраста? Ад на земле - где он, ни разу не похоже, атмосферы нет. Expand
  33. May 17, 2020
    3
    A good example how big amount of money from wrong publisher can ruin almost entire game experience.

    Resulting product targets different customers offering pointless platforming and almost zero options for battle experiments.

    It would be better to spend money for proper game designers instead of paid reviews.
  34. Mar 30, 2020
    2
    Boring and tedious.

    Graphics are nice, but weapons can barely hold any ammo, I can't get loose even for a minute without worrying ammunition, forcing me switching weapons which is downright retarded. Walk speed is pretty slow as well. Story... doesn't really exist, go there, pick up this, go there, kill that. People talking to you, but since MC can't speak, it serves no purpose either.
    Boring and tedious.

    Graphics are nice, but weapons can barely hold any ammo, I can't get loose even for a minute without worrying ammunition, forcing me switching weapons which is downright retarded. Walk speed is pretty slow as well. Story... doesn't really exist, go there, pick up this, go there, kill that. People talking to you, but since MC can't speak, it serves no purpose either. All in all, I was bored after 30 minutes, and I was glad (like always) how I torrent these games and try them before putting my money down.
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  35. Apr 27, 2020
    4
    It's an OK game, but there's too much jumping around. The graphics are nice, the enemies are varied, but to me, this isn't Doom because of the mechanics.

    Doom 2016 was WAY better, making this a disappointing follow-up.
  36. May 21, 2020
    4
    The graphics are fantastic. The atmosphere, the control is great.
    The gameplay is dull. You have no other option than use the final kill move all over and over again otherwise your resources deplete. The final execution move is the same all the time. It just get boring right after the first level. It is like a short cutscene that you have to see 10000 times ti finish the game.
  37. May 24, 2020
    4
    This game is basically all puzzles and platforming now, which SUCKS! I didn't buy Doom for platforming and puzzles. I bought it to shoot and kill things, which is sometimes fun in this game, if you can get past the other aspects that are stupid and boring.
  38. Apr 23, 2022
    0
    Worst Doom game.
    Enemies are bullets sponges so the shooting isn't that satisfying and you are forced into a repetitive game loop of chasing ammo which makes the worst thing about the 2016 game, the glory kills, pivotal. You cant even try to pretend the pathetic teleportation your character does once you hit the chainsaw button isn't there anymore.
    Just a boring and repetitive console
    Worst Doom game.
    Enemies are bullets sponges so the shooting isn't that satisfying and you are forced into a repetitive game loop of chasing ammo which makes the worst thing about the 2016 game, the glory kills, pivotal. You cant even try to pretend the pathetic teleportation your character does once you hit the chainsaw button isn't there anymore.
    Just a boring and repetitive console FPS, i couldnt believe how bad this game was and have aborted trying to finish it several times already.
    Lowered my rating just to piss off the rabid fanboys lmao
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  39. Apr 1, 2020
    5
    Very disappointing compared to 2016 version. Oh well it is what it is. Maybe next one will be better?
  40. Jun 26, 2020
    5
    Indifferent about it, at first was super exciting, then towards the end, it just.....died. Good for a younger gamer, but for me....just another game.
  41. Apr 2, 2020
    4
    If I'm being completely honest about Doom Eternal from my first impressions, in one word, it would be uncomfortable. It reminds me of being drunk with friends one night and waking up on a strangers floor listening to them argue about breakfast without ever going for breakfast. It feels like a shell of a revival. The irony in the name, to take the momentum from the previous game and justIf I'm being completely honest about Doom Eternal from my first impressions, in one word, it would be uncomfortable. It reminds me of being drunk with friends one night and waking up on a strangers floor listening to them argue about breakfast without ever going for breakfast. It feels like a shell of a revival. The irony in the name, to take the momentum from the previous game and just drop it like this, it's so strange. It's as if Bethesda hates gamers, took an IP everybody loved, and mad about the fallout76 failure held Doom in front of us and carved a big smile into it's lifeless face. It's over the top violence like tom and jerry, not like a Doom, and its reflected in the design choices constantly. The sound effects are taken straight out of the pages of Hannah Barbara (bottle popping sounds for headshots, exaggerated gulping sounds, farting platforms with a static texture pasted over it..)
    Remember when family guy got cancelled and then it came back years later but was weirdly computer animated and just mean for no apparent reason other than because they think that's what people like? In a game about killing demons this seems to lack soul.

    It plays extremely well. I was really impressed how smooth it ran though I noticed no difference between high and "ultra nightmare" graphics, but that's likely due to the ease of optimizing such an empty linear level. The monsters move like robotic action figures. I would love to be through an endearing nightmarish experience with story and platforming. Titanfall 2 for example. You can have story, jump puzzles, mechanics whatever else, and still make a really good game, so I look forward to having my impressions shoved back in my mouth, but I highly doubt I'll be able to get immersed enough to not feel patronized when I'm teleporting around with 'E' watching disney: after dark mini-cutscenes and being punished for exploring while launching over small stair-shaped ramps like a table-hockey puck and getting stopped every couple of minutes so I can read how to use the new mechanics when all I want to do is explore the map without get pushed off the edges of the world by invisible walls that are angled and smooth enough to slide you into a respawn facing where you should go.

    It's a patronizing experience.
    W to move forward guys.. If you're worried about accessibility put a tutorial mode in. Reading isn't fun in all the situations Doom forces and if the levels aren't designed to teach players those mechanics intuitively then it's not the players fault for thinking the game isn't fun. It's actually a kids game, and the dichotomy of doom being a kids game is extremely uncomfortable to me as I play it.

    That all said it's a good shooter and it maintains that Doom sensation of constant buildup as you're being collapsed on by enemies, it's just of way worse quality development than it's predecessor and feels perverted. No idea why it's this way other than budget. Obviously the music is of the same quality if not better, but the game is not.
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  42. Jun 13, 2020
    0
    Doom eternal получается когда скучные тупые люди пытаются устроить вечеринку. Вроде бы и украшения понавешали, и напитки с закусками приготовили, подобрали музыку. А получилась пресная безвкусная трата времени. заходишь туда и неприятно от наигранности и неестественности происходящего. Играть в doom eternal так же неприятно как и смотреть на игровой процесс на стримах или в роликах наDoom eternal получается когда скучные тупые люди пытаются устроить вечеринку. Вроде бы и украшения понавешали, и напитки с закусками приготовили, подобрали музыку. А получилась пресная безвкусная трата времени. заходишь туда и неприятно от наигранности и неестественности происходящего. Играть в doom eternal так же неприятно как и смотреть на игровой процесс на стримах или в роликах на ютуб. Expand
  43. Mar 25, 2020
    7
    To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins,To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins, in that the technologies of the guards do something on earth, although where it would seem to be there, the artificiality of the levels also knocks out of the atmosphere instantly.
    The congestion of the interface, the Bethesda compass that they insert into each game, a strange pumping system terribly reminiscent of mobile projects. The game is not bad, but if you like to shoot or suffer at high difficulties, then you will like it three times.
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  44. May 14, 2020
    0
    This is the "Last Jedi" of video games. Everything that was good about Doom 2016 is thrown out the window in Doom Eternal. The simple, but interesting story? Now overly complex and mind-numbingly stupid. The fun combat? Now repetitive, dull, and completely meaningless. The awesomely brutal Glory Kills? Now way too cartoony and not at all satisfying. The challenging, but fair difficulty?This is the "Last Jedi" of video games. Everything that was good about Doom 2016 is thrown out the window in Doom Eternal. The simple, but interesting story? Now overly complex and mind-numbingly stupid. The fun combat? Now repetitive, dull, and completely meaningless. The awesomely brutal Glory Kills? Now way too cartoony and not at all satisfying. The challenging, but fair difficulty? Now replaced by an enraging lack of ammo, and arenas that are way too small that have way too many enemies in them. Doom 2016 was, and still is, a masterpiece that deserves to be remembered as one of the best first-person shooter games of all time. Doom Eternal is an over-hyped mess that deserves to be remembered as a dumpster fire of a game that simultaneously tries way too hard, yet somehow not hard enough, to top its predecessor.

    TL;DR, **** this game 0/10.
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  45. Apr 21, 2020
    0
    Played 1.5 hours, then i refund this. Its not shooter, its slasher, its looks like Darksiders, its plays like Darksiders, its almost Darksiders but with guns and with 1 person vision. Storyline lost. Atmosphere lost. Tracks lost, u just disrespect Mick Gordon and his job.
  46. Mar 29, 2020
    0
    - Unnecessary rock paper scissor mechanic in a shooter.
    - Always low on ammo in order to enforce the first point. - Infinite spawn of enemies in order to address the second point.
    Essentially a mess of a game trying to create a “thinking man’s action game” (said by the lead dev) out of what should be adrenaline focused, fast pace action. Ultimately what comes down to is that it doesn’t
    - Unnecessary rock paper scissor mechanic in a shooter.
    - Always low on ammo in order to enforce the first point. - Infinite spawn of enemies in order to address the second point.

    Essentially a mess of a game trying to create a “thinking man’s action game” (said by the lead dev) out of what should be adrenaline focused, fast pace action. Ultimately what comes down to is that it doesn’t accomplish its own objective either because you will be just memorizing weaknesses and prioritize the high targets while keeping few fodders around for ammo instead of killing them indiscriminately like a Doom Slayer should be. They created a terrible mechanic for a game that didn’t need it. And to create the said delusion, they limit your ammo and your freedom to play. And to solve the low ammo issue, they introduced another dumb mechanic of infinitely respawning enemies. This approach is akin to say, The Elder Scrolls Six game hypothetically forcing players to do the main quest line first in order to promote “story driven game” by devs—destroying what made the previous series great. 0/10 to balance the fanboys.
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  47. 405
    Mar 31, 2020
    0
    What an absolute joke. This is 20 seconds of doom following by a game chase the imp so you have something to shoot. Terrible. 0/10
  48. Apr 9, 2020
    0
    Худшая игра которую я когда либо видел , в ней абсолютно всё ужасно , от платформинга , до перенасыщенности механик. Я почти прошёл её на сложности "Кошмар" , почему я не написал обзор уже после прохождения ? Потому что мой сейв сломался , прямо на последнем боссе , часов 40 моей жизни и ещё больше нервов , просто ушли в небытие , или другими словами , были просраны на столь хуёвую игру.Худшая игра которую я когда либо видел , в ней абсолютно всё ужасно , от платформинга , до перенасыщенности механик. Я почти прошёл её на сложности "Кошмар" , почему я не написал обзор уже после прохождения ? Потому что мой сейв сломался , прямо на последнем боссе , часов 40 моей жизни и ещё больше нервов , просто ушли в небытие , или другими словами , были просраны на столь хуёвую игру. Но ладно , я же прошёл почти всё , так что давайте я вам расскажу про все прелести этого куска наихуёвейшего геймдизайна , который был создан обезьянами , которые первый раз уселись делать игры:
    Начну с новшеств - платформинг , кто-то скажет "Почему вам не нравится Марио с пушками ? ЭТО ЖЕ МАТЬ ЕГО МАРИО С ПУШКАМИ , ЭТО КРУТО" (с) какой-то обзорщик ноунейм. Я таким людям отвечу "Мне не нравится Марио с пушками , потому что это и не на все сто процентов шутер и не на все сто процентов платформер , получается лишь какая-то намешанная куча хуйни"
    Боссы в этой игре в целом интересные... в первый раз , а когда они превращаются в мобов , они начинают жутко надоедать. Зачем делать боссов обычными мобами ? Ну... придумывать новых врагов сложно , убивай босса в шестой раз , удачи.
    Оружие: всё , кроме микроракет на автомате , крюка на двухстволке , самой двухстволки и пулемёта - бесполезное говно , которое берётся в руки разве что случайно , а вот "супермощное" оружие по типу БФГ и Горнила вообще в руки не берётся , ибо зарядов для этих пушек хуй найдёшь.
    НоВыЕ мЕхАнИкИ - огнемёт , бензопила , добивания , обычные гранаты , замораживающие гранаты - всё вот это , дерьмо , игра бы не потеряла абсолютно ничего , если бы всё ресурсы , которые добываются с помощью бензопилы и огнемёта , добывались бы с помощью добиваний , а врагов могли сделать не такими жирными , чтобы не приходилось использовать замораживающую гранату , потому что "ураганный геймплей" состоящий из тупого отстрела замороженных врагов в течении 3-5 секунд , ху-е-та.
    Сюжет - говно , тут даже говорить что либо не надо , пока главный герой , молчаливый хуесос без единой нормальной реплики и при этом его не окружают хотя бы какие-то нормально прописанные персонажи , о сюжете даже говорить как-то не хочется.
    Локации с загадками за 300 , это вообще отдельный кусок говна , вопрос "Куда мне идти ?" возникает слишком часто , для столь "динамичного" и "чистокровного" шутера , а загадки на уровне "нажми две кнопки" подходят скорее для какой-нибудь тупой приключенческой игры , а не для "классики" жанра шутеров.
    Спасибо тебе господи , что я пирачу игры , в годности которых я не уверен , и я не отдал 2000 рублей господину Тодди.
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  49. Apr 10, 2020
    0
    Simple. Requiere conexión para jugar un juego que HE PAGADO. Si no tienes Internet te vas a la mierda
  50. May 1, 2020
    0
    Horrible game! I wish i could return money. Total trash compered to 2016.

    1. platforming 2. ammo 3. cortoonish style 4. boring story 5. paper looking weapons 6. tons of cutscenes 7. useless Anmykr ( ultra junk weapon wich hard to get ) 8. help tips all the time when encounter new monster. 9. ruined spirit of real Doom. Replaced with multicolor environment. Tons of colors!!! 10.
    Horrible game! I wish i could return money. Total trash compered to 2016.

    1. platforming
    2. ammo
    3. cortoonish style
    4. boring story
    5. paper looking weapons
    6. tons of cutscenes
    7. useless Anmykr ( ultra junk weapon wich hard to get )
    8. help tips all the time when encounter new monster.
    9. ruined spirit of real Doom. Replaced with multicolor environment. Tons of colors!!!
    10. fantasy style instead of science
    11. events are boring
    12. mp is boring
    13. background music is boring
    14. game mechanics is boring
    15. finding secrets is boring
    16. fortress itself is boring ( nothing to do there )
    17. platforming itself is boring
    18. level design is boring and silly
    19. all runes exept 3 is useless
    20. arena style locations
    21. boring dialogs and cutscenes
    22. zero replayability
    23. annoying babling from Vega all the time!
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  51. Mar 22, 2020
    0
    Это не DOOM это DOOM-ARENA, вообще какое-то убожество!! Да красиво, да мессево но это же QUAKE-ARENA убогая!!! Полное дно!
  52. Mar 29, 2020
    0
    This is what we get from 2016 i am disappointed as hell . The level designs are way more crappier omg wasted my money on amazon for this thrash buy fifa 2020 or something lol
  53. Mar 31, 2020
    0
    This review contains spoilers, click expand to view. Was expecting a FPS.
    It is all about Farming ressources and jumping.
    You just can’t hit. If you run out of ammo; then you die. Was So hyped and got so disapointed....
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  54. Feb 12, 2021
    0
    Edit: lowering the score as I went back and played previuos Doom games and felt Eternal was more flawed

    The bad: A big step down from Doom 2016. Doom 2016 made a joke in the very beginning about over convuluted story and toses that right out the window for the sake of well put together action gameplay. Here they went the opposite direction. Why? You are forced to play a certain way
    Edit: lowering the score as I went back and played previuos Doom games and felt Eternal was more flawed

    The bad:
    A big step down from Doom 2016. Doom 2016 made a joke in the very beginning about over convuluted story and toses that right out the window for the sake of well put together action gameplay. Here they went the opposite direction. Why?
    You are forced to play a certain way and that includes running away a lot and farming ammo/health/armor. After that you attack some more then farm again. Rinse and repeat. I played on Nightmare and difficulty was good for me. But I caught myself feeling it was more of a chore, a homework, to engage in combat rather than having fun.

    Dont get mer started on the jump puzzles.

    Too many mechanics for a simple but perfected action game. Its like they didnt know what to do with their sequel and just put everything they had from the 'idea box' and with the success of Doom 2016 there were no nay-sayers during development.

    The stages feel very 40k warhammer esque and not grounded in real world future as Doom 2016. Ammo and weapons pop like a childred cartoon show and doesnt fit well with the overall style.

    Story is there were no one asked for it, nor is it needed in a Doom game. The funny thing is that the developers became the very joke they themselves made about "unecessary story arcs" joke in Doom 2016. Doom isnt a story driven game as other very deep and captivating story games can be. In Doom 2016 it was handled perfect with juuust about the right amount. Here it is suuddenly very important and serious and edgy but that just results in "gringe". Doomguy shouldnt be anything else than a normal guy (who doesnt speak!!) who overcame the odds with his skill with weapons and lust for killing demons. No deep story, no prophecy, no "the one" BS.

    The good:
    Still good looking albeit worse in design than 2016. Very optimized for such a good looking game. Sound is very good. Action is sometimes fun.
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  55. Apr 28, 2020
    3
    Level design consists of endless combat arenas.

    So many enemies are thrown at you and you eat endless deaths because you're always hung up on them. Gameplay is a constant mosh pit of panic. No depth. Too many mechanics are chucked at you, polluting the depth of basic combat. Bethesda account required for all play. Service is so slow and unavailable that loading times can be
    Level design consists of endless combat arenas.

    So many enemies are thrown at you and you eat endless deaths because you're always hung up on them.

    Gameplay is a constant mosh pit of panic. No depth.

    Too many mechanics are chucked at you, polluting the depth of basic combat.

    Bethesda account required for all play. Service is so slow and unavailable that loading times can be quadrupled because of game being shackled to the network.

    Music is garbage. Everyone else on the internet will tell you it's good but it's just loud cool-sounding guitar tones that the dude got from an axe fx unit, but there are no memorable tunes at all.

    Difficulty is excessive.

    Endless jumping. Constantly having to move around has a greater emphasis put on it in this game.

    Basically. One of the most disappointing sequels in recent times. DO NOT buy at full price like I did.
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  56. May 8, 2020
    4
    The original DOS Doom was great, the next Doom was great - a lot of suspension, excellent game, the Doom before Doom Eternal was ok - more fighting, but a good game, And then there came Doom Eternal.

    Doom Eternal plays like this: arena - jumping - arena - jumping - arena - jumping - arena - jumping - arena - jumping - etc. The arenas go like this: running in circles, shoot, NO AMMO,
    The original DOS Doom was great, the next Doom was great - a lot of suspension, excellent game, the Doom before Doom Eternal was ok - more fighting, but a good game, And then there came Doom Eternal.

    Doom Eternal plays like this:
    arena - jumping - arena - jumping - arena - jumping - arena - jumping - arena - jumping - etc.

    The arenas go like this: running in circles, shoot, NO AMMO, change weapon, running in circles, shoot, NO AMMO, change weapon, running in circles, shoot, NO AMMO, etc. - very annoying

    The Jumping goes like this: jump, dash, jump, jump, search for a key, double dash jump, miss the ledge, DIE, start over - dash, double jump, miss the item, DIE, start over - dash, double jump, etc. - until you make it to the other side - awful.

    GOOD:
    - great GFX
    - great sound and music

    BAD
    - the jumping is annoying - like you have to finish homework first to continue with the game - this is the Doom Slayer, not Lara Croft
    - slime pits where you can only walk very slowly and not jump
    - acid pits where you have to swim around and figuring out some puzzle while losing health
    - NO AMMO - constantly no ammo, and the big enemies need hundreds of shots.. also very annoying
    - after finishing an annoying endboss (e.g. the guy with the shield), he appears later in the game in the arenas - so you have to fight him again (and again) with dozens of other monsters attacking at the same time.. and you run in circles, with NO AMMO, constantly getting hit by some of the other monsters, which gain more and more speed later in the game
    - you have guns with two functions, you have grenades, flame, ice, jump, dash, punch, chainsaw... - way too much stuff for a game where dozens of monsters run towards you, and you have to act quickly to not get hit constantly.
    - you constanly have to change weapons in the arenas (because there is NO AMMO) - this takes time and is super annoying
    - many of the weapons take way too long to power up, or are too weak, too slow, etc. - but you can not discarde these weapons (which nobody needs) - and you have to constantly switch through all weapons during the fight
    - later fights go on and on and on and on... a big boss appears.. then another one, then another one... and then you get stuck at a corner, or didn't catch a ledge - and you DIE in two seconds - and have to play the arena all over again - man, what a waste of time...
    - later arenas are only button smashers and running and jumping, dashing, double jumping and shooting with NO AMMO - the monsters get faster, and you get hit all the time - no strategy at all - running in circles, jumping, shooting - while monsters and more monsters spawn all the time.
    - no satisfaction in completing a level or the game - after every mission I've hoped that this is the end of the game, because the fun factor playing this annoyance was very low.

    I don't know who likes to play this game - annoying jump sequences, arenas where you win by running in circles while randomly smashing buttons, where you constantly have NO AMMO, and get constantly hit.

    This game could have been great, but playing Doom Eternal is equivalent to work without pay - it makes no fun due to constant jumping and running in circles, it wastes your time, and is constantly annoying.

    What a waste... don't buy it - Doom Eternal is no fun at all.

    Cheers
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  57. Apr 1, 2020
    4
    Хотите поиграть в мясной шутер? не обольщайтесь - на 60% игра это тупорылый платформер, 10% сбор всякого мусора и 30% квейк-арен с мобами.
  58. Mar 30, 2020
    0
    What did they do!?!?! Why. The ruined the best shooter ever. I'm so depressed over this.
  59. Apr 13, 2020
    4
    The game is far too hard. At times it is "Dark Souls-hard" and I find that very frustrating. I rage quit and uninstalled after playing 80 % through the game when I encountered a super hard boss mob I simply could not beat. This is not a good, classic Doom game, this is some weird "Doom-Dark Souls-mongrel", I simply cannot enjoy. 60 € wasted... what a pity.
  60. Mar 28, 2020
    7
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong. Good
    The perfect game lies somewhere between Doom 2016 and Doom Eternal.

    Both are different games and offers different kind of fun. The old one is fast but sophisticated dance and the new one is a workout. I played Doom Eternal on nightmare on my first playthrough and after total of 30h play time here are my thoughts: Many things were done well but also many things were done wrong.

    Good ones:

    Meat hook is great the best new mechanic.

    Dash is also ok but it takes away careful movement planning you can always "dash away" from the threat. It makes the game a lot faster but also kills the dance. Also demons often block your way because there are so many of them.

    This game looks fenomenal the environment is stunning it makes previous game look like a pre-alpha version. Trully amazing job and the Id tech 7 is just superior to other engines.

    Doom Eternal is longer and more challenging.

    Music is ok it fits the game but is definitely not as memorable as Doom 2016 ost. This time music is really heavy often sounds like a noise or distortion. Shame you can barerly hear metal choir except one track.

    No more rune trials, you can even pick up the rune you want.

    Mastery token - no need for doing weapon mastery challange.

    Bad ones:

    The worst thing in this game is platforming literally during your 15h playthrough 3h of this will be platforming, boring corridors in previous game were ten times better than this. After first half of the game I was asking myself " Am I playing new mario or a doom game?".

    Levels with "the floor is lava" idea. Abysmal design.

    Micromanagement is too strong in Doom Eternal. You literally don't have time to enjoy slaying demons because there is always some job to be done like chainsawing every minute.

    Melee does no damage I can't even set up a zombie for a glory kill. My disappointment is immeasurable.

    Low ammo mechanic is ill-conceived, if 2 weapons share ammo what is the point of using weaker or less fun weapon? It does not encourage me to use all my weapons just like in previous game the best strategy is just SSG + balista/gauss + rocket launcher combo, when I am out of ammo for SSG or rockets I can just chainsaw a dude and keep going.

    Ironically they wanted to introduce more strategy but in the end this game is about raping your left shift key and spaming bullets at **** ton of demons that you are bumping into all the time it is not a dance anymore it is a hard workout not neceserally fun and at the same time the game forces you to play in a certain way which becomes tiring and feels like a job after couple of hours, not the best gameplay design.

    Many people (journalist or pre reviews) were saying that eternal is a much harder game and I know exactly why. They were simply used to Doom 2016 (at least most of my deaths were due to old habits) and didn't have time to learn all the overengineered mechnics. After your first paythrough on nightmare Doom eternal is not harder than previous game, really. Marauder protip: Every time he is sprinting at you his eyes will flash green then balista-SSG-balista combo dash and repeat.

    I figured out why you don't feel badass in Doom eternal:

    1) Enemies are simply more bullet spongie, especially super heavies are nothing but bullet sponges. 2) Weak enemies like imps and zombies spawns indefinitely (and they have to because you must chainsaw something) untill you kill all the heavies. They are just artificial fulfillment, like food without taste and nutrition value only calories, you kill them and they come back so you are asking yourself "why am I wasting my precious ammo?" your kills are meaningless and you feel like a flaccid penis, an impotent. Every kill in Doom 2016 felt individual, like an actual kill, here you are just spaming fire at zombies exactly like in L4D.
    3) You are being strangled at every moment, you have to play as developers intended their ideas sound great on paper but in practice and in the long run are frustrating in a bad way.
    4) No cool animations saying **** you!" (like throwing away monitor at the beginning of 2016 game) but that is what made Slayer so badass.

    Another gameplay design flaw: How is it possible that I can survive on nightmare running around like a maniac and not using essential mechanic like dash and using 3-4 weapons (just to prove my point I even posted on youtube video where I've beaten taras nabad on nightmare without dash) ? Who's fault is it?

    New Doom is dumb dumb instead of smart dumb and there is too much of everything let me cite another reviewer from this site "the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc." I am ok with cutscenes but I generally agree, this game really needs some simplification.

    I am confident that for the next Doom game the developers will find the perfect balance.
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  61. Mar 23, 2020
    4
    I want to love it, but I've run into two game-breaking bugs that have ruined the fun for me.

    #1 Slayer gate keys do not appear. I tried replaying the level it happened on and it was the exact same thing, no slayer gate key. Then, I moved on to the next level, same exact thing. I searched online. Apparently if you use the mission select tool to go to an earlier level using the in-game
    I want to love it, but I've run into two game-breaking bugs that have ruined the fun for me.

    #1 Slayer gate keys do not appear. I tried replaying the level it happened on and it was the exact same thing, no slayer gate key. Then, I moved on to the next level, same exact thing. I searched online. Apparently if you use the mission select tool to go to an earlier level using the in-game cheats the slayer gate key doesn't appear. The game encourages you to replay earlier levels with cheats on to find collectibles. I did that, had a blast. Then I played advanced the campaign which doesn't even permit the use of cheats. Apparently that's not enough. You have to go into mission select and disable the cheats you can't even use and aren't an option on continuation of the campaign. Because that makes sense.

    #2 I got the rocket launcher in the game. Sweet! I had to take a break. I exited. I opened the game later. It had saved my progress to the checkpoint after the rocket launcher, but the rocket launcher was gone. The spot where you pick up the rocket launcher had nothing. I looked online. It's another known bug! The solution is to replay the entire level...

    FFS did they even playtest this?

    Combat is awesome and fluid. They made movement wild. A lot the weapons so far are just repeats of the last game, hoping for some new stuff. There's a ton of unlockable abilities from your runes, suit, base, equipment. I really like the idea behind all the advancement. Level design seems good so far. I like all the bones of the game, but holy hell the bugs. Wait to buy this game. It needs to be fixed
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  62. Apr 2, 2020
    3
    Iv never played doom 16
    I played metro exodus and hunt showdown Seen lots media good reviews so bought this game. For my taste it just isn't very good no skill involved you can't crouch hide and shoot or plan an attack its really run around button bash then do the same again it's extremely tedious and not much skill or thought to play this game reminds me borderlands it's pretty boring.
  63. Apr 4, 2020
    0
    Game won't run with 2GPUs installed, even if one is disabled in the bios. Support took 3 weeks to tell me tough cookies. If you PHYSICALLY pull a gpu it works. Game itself is just worse Doom 2016.
  64. Apr 6, 2020
    0
    Huge disappointment.

    Pros: + soundtrack Cons: - level design - colorful graphic - game setting - „Mario bros.” platforming parts - overcomplicated gameplay - lack of ammo - you can’t play like you want, you are forced to play like developers want you to play - it feels like one, big quick time event - cooldown for „special abilities” - story and storytelling - battle mode
    Huge disappointment.

    Pros:
    + soundtrack

    Cons:
    - level design
    - colorful graphic
    - game setting
    - „Mario bros.” platforming parts
    - overcomplicated gameplay
    - lack of ammo
    - you can’t play like you want, you are forced to play like developers want you to play
    - it feels like one, big quick time event
    - cooldown for „special abilities”
    - story and storytelling
    - battle mode is just a fu***** joke
    - „secrets”
    - Doom’s spaceship (ffs srsly?)
    - this whole fu***** game
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  65. Apr 6, 2020
    0
    What a waste of $$$. ID revived a beloved franchise with DOOM 2016, and proceeded to bury it even deeper with Doom Eternal. Im not going to go into every detail of how they failed, I will just state the #1 reason. Whos idea was it to turn Doom Guy into American Ninja Warrior? He/She/They should be flogged. That alone completely ruined they game, forgot anything else. Swinging from monkeyWhat a waste of $$$. ID revived a beloved franchise with DOOM 2016, and proceeded to bury it even deeper with Doom Eternal. Im not going to go into every detail of how they failed, I will just state the #1 reason. Whos idea was it to turn Doom Guy into American Ninja Warrior? He/She/They should be flogged. That alone completely ruined they game, forgot anything else. Swinging from monkey bars? really? The Doom Guy? I will never buy anything ID again. Congrats ID, you are now legend, The Doom Slayer Slayer. Expand
  66. Apr 8, 2020
    6
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay. In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay.

    In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of being able to freely shoot whatever is ahead of you they thought it was a good idea to add many strategic decisions in a game that is incredibly high paced. Which weapon should you choose for this situation? While running and gunning for your life you need to decide which weapon fits the situation best among more than ten different guns, which modification on the gun fits best AND you also have SIX different offensive abilities on separate cooldowns to keep track of and to keep using.

    You need to keep making these strategic decisions because the game forces you to do so, while limiting ammo so weapons arent as effective and designing enemies that you need to counter which particular weapons or abilities this game forces you to play the game the way it was meant to be played or die. When your weapon runs out of ammo you will automatically switch to your weakest weapons which idiotically enough uses the same ammo as more powerful and better weapons. If you like to pickup a gun and shoot things in the face until they die and just keep shooting until everything is dead this game is definitely not for you. This game is for those that want to be real tactical and strategic about the fights while playing at high speed. The enemies and bosses aren't meant for you to defeat in a way that is fun for you, they are designed to be defeated in a specific way, with specific weapons and abilities which frankly is not fun.

    It is hilarious to me that critics did not see the genius of Doom 2016 until they saw the communites reaction. Now Eternal is released and everyone gave it raving reviews because they think they were supposed to?
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  67. Mar 27, 2020
    0
    Omg, I can't even begin to tell you how disappointed I am in this game! I have not been this excited for a game coming out in a long time and it turned out to be a kick in the balls as I very quickly realized that the developers completely ruined everything. I understand the need to make some changes / upgrades to the game but why the F would you take such a loved game and screw it up soOmg, I can't even begin to tell you how disappointed I am in this game! I have not been this excited for a game coming out in a long time and it turned out to be a kick in the balls as I very quickly realized that the developers completely ruined everything. I understand the need to make some changes / upgrades to the game but why the F would you take such a loved game and screw it up so badly? If this was the 5th Doom following the reboot then fine, but I never thought they would mess with the formula on the first sequel when all they had to do was follow the recipe that worked so well. The 2 main things that ruin everything are the story, which is nice to have but I could have enjoyed the game without, and more importantly the stupid ass jumping puzzles!! Oh my god, what in the world were they thinking???? It feels like a mix of Mario Bros. and Tomb Raider with the double jumping and wall climbing. I might even have been able to deal with having to do those things if I KNEW WHERE THE HELL I HAD TO GO????? Jumping across lava on platforms that sink after standing on them for a couple of seconds is stupid enough but when you can't logically see where you go next and have no time to look around before plunging in to the lava OVER AND OVER AND OVER AND OVER, it makes you want to absolutely break everything. I will deal with difficult if I am shooting and blowing stuff up but not dying repeatedly in a jumping puzzle! The new catch phrase should no longer be "rip and tear", it should be "jump and dash". Damn you again Bethesda! First you ruin Fallout and now Doom!? Expand
  68. Mar 29, 2020
    6
    This game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimesThis game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimes force you to walk a few minutes to try to jump again .... other than that, the battles themselves are great, but the bad platforming strange level design constantly ruining the game experience, solid 6 to my opinion. Expand
  69. Apr 27, 2020
    6
    From a technical standpoint, this game is very good. It's polished and seems completely bug free. From an emotional perspective though, something just feels a bit off. As someone who grew up with the original DOOM in the 90s, I found myself missing the gloomy feeling of wandering through levels with the eerie MIDI music playing and hearing demons breathing and lurking in the shadowsFrom a technical standpoint, this game is very good. It's polished and seems completely bug free. From an emotional perspective though, something just feels a bit off. As someone who grew up with the original DOOM in the 90s, I found myself missing the gloomy feeling of wandering through levels with the eerie MIDI music playing and hearing demons breathing and lurking in the shadows ahead. DOOM Eternal feels a lot more chaotic and intense compared to the original. I can see how some would like that, but for me it is just too much.

    The jumping puzzles in the game are well designed and satisfying to complete, but the problem I have is that there are just way too many of them. It would be more tolerable if you encountered maybe one every hour or two, but it seems like I'm constantly running into them every 10 minutes of gameplay or less, which leads to a feeling of annoyance. The violence is also really over the top. My girlfriend watched me play it and was appalled by how disgusting the gore is. To each their own, but I have to wonder about the type of people who enjoy things this violent.

    The platforming is a bit frustrating, and I don't know what to think about the extended fights where you kill mindless zombies to refill health and ammo. It's an interesting design, but for me I ended up not looking forward to fighting hordes of demons, where in previous DOOMs, I couldn't wait for the next fight.

    Anyways, overall it's a good game. I put in about 8 hours or so and got my money's worth, but I can't find myself wanting to finish the game.
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  70. Apr 2, 2020
    2
    Перед релизом специально перепрошел Doom 2016, дабы подзарядиться атмосферой перед новинкой. После него Eternal создает впечатление, что мне подсунули дешевую азиатскую подделку с алли-экспресс. Крайне разочарован. Игра сдала позиции по сранению с предшественником.Перед релизом специально перепрошел Doom 2016, дабы подзарядиться атмосферой перед новинкой. После него Eternal создает впечатление, что мне подсунули дешевую азиатскую подделку с алли-экспресс. Крайне разочарован. Игра сдала позиции по сранению с предшественником.
  71. May 18, 2020
    5
    As a fan of both the original Doom and its sequel as well as Doom 2016 (Doom 3? What Doom 3?) I had high expectations, but along the lines of expecting a somewhat derivative Doom 2016 II. I expected a very similar game, with a story line set on Earth and a decent replacement of the silly snap map mechanic. Perhaps a bit more focused on PvP and the maps to back it up.

    If only we'd gotten
    As a fan of both the original Doom and its sequel as well as Doom 2016 (Doom 3? What Doom 3?) I had high expectations, but along the lines of expecting a somewhat derivative Doom 2016 II. I expected a very similar game, with a story line set on Earth and a decent replacement of the silly snap map mechanic. Perhaps a bit more focused on PvP and the maps to back it up.

    If only we'd gotten that, Doom Eternal would have received an easy 8 or 9 from me. But with Doom Eternal as it stands, I can't go over a 5.

    Technically, it's fine. With the exception of many parts of the scenery that I should *clearly* be able to jump on (but am pushed off of by some invisible boundary), the game is technically solid. There's even a few very enjoyable elements like the satisfying sound design, the passable score - I preferred 2016's tunes, but Eternal's is on par with my expectations there. I don't care for the more arcade disco and video-gamey visual style, but I accept that his may just be age and style.

    But what is up with the insane forced game play loop? Since when is Doom primarily a puzzle game where I get forced to replay levels again and again until I find the one way the developers thought I should play the level, to get just the right amount from chainsawing demons and keeping my health up with a glory kill here and there. This from a fan that finished Doom 2016 on every difficulty level with every possible collectible and even attempting Ultra Nightmare more often than I care to remember.

    Apart from forcing players to adjust to a single, railroaded way of playing, what's wrong with this is that the mechanic makes no sense in the continuity of the game world and possibly even worse: it makes the otherwise satisfying glory kills all but obsolete. In 2016, a glory kill was a power trip - a dominant move putting your character deeper into the action, with a glorious fountain of blood, to be followed up with a spray of bullets and more ripping and tearing. In Eternal, it's what you have to do if you can't be bothered to pop over to one of the power-ups that are littering the arena or when you really need some health because the game forced you into a small room with a bad monster - picking you up from a low point instead of providing a high point.

    That may seem like a really long gripe for something that perhaps seems minor, but it's emblematic of everything that's wrong with Eternal. Eternal simply isn't Doom. It feels derivative not just of its predecessor, but of the genre as a whole and I would have been happy with it as a $15 Doom-wannabe from another publisher. As the latest offering from Id, it makes me sad that Doom 2016 was apparently the final version of Doom.

    And the worst thing: I don't feel like playing it through. I restarted at an easier difficulty figuring I might just give it a more breezy playthrough, but the problem persist and I find myself thinking I'd rather give Doom 2016 Ultra Nightmare another go.
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  72. Mar 28, 2020
    1
    Got excited to see they had an extra lives feature but was disappointed to see that if you died but restarted a checkpoint you still lost the lives but if you had no lives left and died you still restarted the checkpoint?

    ???

    What? Did you even think about this before you implemented it into your game? Lives are so pointless why did you do this to us??
  73. Mar 29, 2020
    6
    Doom 2016 formula was broken for no reason with this stupid ammo economy.
    Commonplace story and story telling.
    Destroyed Slayer personality, yes, yes... he is one of us, he is also a human, I get it... Pathetic.

    Get bored and cant play longer that a few hours. Complete disappointment after godlike Doom 2016. Looks like Id created this game accidentally by luck.

    RIP DOOM ( 2016-2020 )
  74. May 19, 2020
    0
    Firstly it's just another FPS not all that exciting if you're looking for a fun fps thats a bit repetitive go for the 2016 Doom not this one, this version gets boring really quickly, also bethesda just added denuvo anti-cheat, not that anyone was playing multiplayer in this let alone cheating, no they added this because they dont want people modding their game as there is no monotisationFirstly it's just another FPS not all that exciting if you're looking for a fun fps thats a bit repetitive go for the 2016 Doom not this one, this version gets boring really quickly, also bethesda just added denuvo anti-cheat, not that anyone was playing multiplayer in this let alone cheating, no they added this because they dont want people modding their game as there is no monotisation in modding. Expand
  75. Mar 31, 2020
    2
    no multiplayer no death match...!!! how many times you can play the campaign till it gets boring..!!! imagine all that advanced movement, a blade on your wrist a shoulder cannon and kick ass guns.. you are even better than a predator!!! and you can't fragg anybody ??? the game is just a simple arcade chicken shoot when you learn the atack paterns of your enemies.
  76. Apr 26, 2020
    0
    This review contains spoilers, click expand to view. This game is good. But the main reason why I hate this game is that it's constantly crashing so if you wanna play crashing simulator that's the game Expand
  77. May 20, 2020
    1
    Even without considering the fact that the game installs malware, it's pretty atrocious. I understand why people are upset, but I am not here to review bomb the game because of the anti-cheat software, let me make this clear. This review is from the perspective of a 15+ year veteran of the Doom franchise. I normally play all the games on Nightmare or Ultra-Violence in the case of theEven without considering the fact that the game installs malware, it's pretty atrocious. I understand why people are upset, but I am not here to review bomb the game because of the anti-cheat software, let me make this clear. This review is from the perspective of a 15+ year veteran of the Doom franchise. I normally play all the games on Nightmare or Ultra-Violence in the case of the classic games because infinitely respawning enemies is ****

    To put it bluntly, Doom Eternal is the most disappointing game since Aliens: Colonial Marines for me. There is literally nothing I enjoy about this game. From the cluttered and incoherent level design, to the neon vomit and muted weapons. The overall pacing of the combat is horrendous. Enemy encounters are often incredibly brief and segmented by poorly designed platforming sections with janky mechanics. The Doom Slayer is such a huge beefy dude, so his weightless floaty double jump is off-putting. The game's obsession with platforming is truly perplexing to me. Doom has never been about jumping. You can't even jump at all in Doom and Doom II unless you use a sourceport.
    The emphasis on attacking weak spots is not a welcome addition and all the abilities just bloat the gameplay and bog everything down. Doom 2016 was no masterpiece as some people seem to think it was, but at least it had streamlined combat that felt intuitive. Whoever thought it was smart to give the player a full-auto mod for the shotgun at a point in the game where the max shell capacity is 16 should not work in the industry. It is beyond idiotic. The game constantly holds the player's hand and treats him/her like a child with ADHD. Falling from a platform doesn't kill the player and when encountering an enemy for the first time, a pop up appears literally telling the player how to kill it. The game even shows the player where the giant glowing exit is. People need to stop acting like Doom Eternal is the most hardcore game ever, it's embarrassing.

    Sadly, the only reason why Doom 2016 came out as well as it did is because the studio was too afraid to take risks. Following the massive success of Doom 2016, their confidence was elevated to epic heights and this disaster of a video game is the result. A wise man once said "success is the worst teacher." In their attempt to outdo their previous effort, id Software seems to have forgotten what made Doom so much fun in the first place. Doom Eternal is excessive in the worst way possible.

    There are people who seem to be of the opinion that Doom 2016 was some type of masterpiece. I respectfully disagree. Every single issue I have with Eternal was present in 2016 to a lesser degree. The shoehorned pseudo RPG mechanics, the jumping, the over emphasis on glory kills etc. It saddens me to acknowledge the fact the Doom Eternal is the logical followup to Doom 2016.

    I would praise the game's visuals, but unfortunately, even the visual aspect of the game has been marred by id Software's blind ambition. I could say the environments are highly detailed, which is technically true, but it is to a point that I find it distracting. The PC version even suffers from major consolitis, as TAA is forced on by default and has no anti-aliasing options to speak of in the settings. Also, secrets are now tacky floating question marks. Give me a break! It just comes off as being lazy to me. Doom 2016 had a very clean aesthetic to it. All the environments felt fairly believable. This helped give the game a more grounded feeling, which I enjoyed. Doom 2016 also took a page from the book of Half-Life 2 with it's storytelling. Everything was experienced through the eyes of the Doomslayer in order to maintain immersion. Eternal does away with this design philosophy and is riddled with third person cutscenes.

    As for the story, it is awful and not even worth talking about. Doom feels like a parody of itself at this point. It's trying to be a service based game, such as Fortnite, with weapon skins and other cosmetic nonsense. Why would I grind for hours to get a custom skin for the Doomslayer when it's a first person shooter and I can't even see the player model outside of cutscenes (which i skip anyway).

    The new multiplayer mode is also destined to die very quickly.
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  78. May 25, 2020
    4
    Weak plot, too much pathos and no atmosphere in the game. Stupid decisions, like the open armor of Doomguy (open armor in space!!! ), flying fire chains when enslaving the planet ... And now, Denuvo anti-cheat which cant give you start the game even if you wont play on the net.

    For comparison, after the DOOM Eternal, DOOM 2016 seems much more modern and interesting. It is unfortunate
    Weak plot, too much pathos and no atmosphere in the game. Stupid decisions, like the open armor of Doomguy (open armor in space!!! ), flying fire chains when enslaving the planet ... And now, Denuvo anti-cheat which cant give you start the game even if you wont play on the net.

    For comparison, after the DOOM Eternal, DOOM 2016 seems much more modern and interesting. It is unfortunate that the developers have lowered the bar.
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  79. May 28, 2020
    4
    Doom 2016 was simple, to the point, combat felt like it had weight to it, brutal, irreverent story that fit but was mostly just an excuse to shoot more demons and largely unobtrusive, over-the-top, but not excessively goofy. It's the Electric Wizard Dopethrone of video games.

    Doom Eternal is trying to cram as much **** as possible into it, story has to be as big as possible, hope you
    Doom 2016 was simple, to the point, combat felt like it had weight to it, brutal, irreverent story that fit but was mostly just an excuse to shoot more demons and largely unobtrusive, over-the-top, but not excessively goofy. It's the Electric Wizard Dopethrone of video games.

    Doom Eternal is trying to cram as much **** as possible into it, story has to be as big as possible, hope you liked the chainsaw because it's now a central gameplay mechanic turning basic demons into rainbow treat pinatas, anything that isn't the most basic demon is killed with weakspots that the game tells you about in tutorials so don't worry about figuring things out yourself, you're doing flips and climbing walls and jumping around like an **** This is like if Dragonforce or Blind Guardian were turned into a game, cheesy, goofy, retarded story and atmosphere, mechanical wankery which some people will certainly like and respect but which to me is just in the way and beyond adding nothing of value to the previous game's experience, actively detracts from everything I liked about it.

    That being said, it's of course very mechanically impressive and that kitchen sink game philosophy will resonate with plenty of people. But personally, I can't stand it and got this game refunded. Maybe I'll give it a 2nd chance when it's 15$.
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  80. Nov 1, 2020
    0
    Honestly so bad. I hope the director of this game was fired. Doom 2016 had excellent pacing and this game is just bad unfortunately. I really wanted to like it.
  81. Dec 20, 2020
    4
    I can't exactly put a finger on it, but after forcing myself to finish this game, I realized that I didn't have much fun doing it. I feel like this game constantly forced me to run away from enemies instead of confidently dismantling them one by one like I did in 2016. I still gritted my teeth and was able to finish it, but the entire game fell flat for me. Wouldn't personally recommend it.
  82. Mar 27, 2020
    4
    For me, this game SUCK than DOOM 2016. New mechanics not need, they make gameplay hard more.
  83. Mar 29, 2020
    4
    Please, do not put platforming into my doom.
    If you do, at least dont force it into main quest.
    I wont go through that game again solely because of the U***k platforms. Also, this game turned from "use different weapons to kill demons" to "use this key in a huge keychain to unlock on of thousands doors" with crit system and scarce ammo. I had to turn down the difficulty from
    Please, do not put platforming into my doom.
    If you do, at least dont force it into main quest.
    I wont go through that game again solely because of the U***k platforms.

    Also, this game turned from "use different weapons to kill demons" to "use this key in a huge keychain to unlock on of thousands doors" with crit system and scarce ammo.
    I had to turn down the difficulty from nightmare to ultra violence because you dont have time to deal with m****der crap while you being obliterated by constant spawning "ammo boxes".

    The music is lit, as always, Mick Gordon sets the mood just right.
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  84. Jan 14, 2021
    1
    DO NOT BUY

    Get Doom 2016 it is MUCH better.
    It is everything you want to enjoy out of this game without the horrible game design , stupid story, or annoying mechanics with ammo farming.
  85. Jan 4, 2021
    0
    worse than doom 2016 in every way imaginable. if you enjoy tedium, first person platforming, and convuleted fanfiction plots you still wouldn't enjoy this. it's that terrible
  86. Jul 1, 2020
    6
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One of the core design innovations in original Doom games was taking out the arcade elements such as scoring and concept of lives. However Doom Eternal brings those things back and right into center of the gameplay loop. Most of it can be ignored but it's there and it does hinder the gameplay experience in my opinion.

    Technologically the game is amazing and it looks and sounds incredible. It works even on Linux fairly well despite no native binary being available. Visually Doom Eternal is beautiful but there is a large disconnect between the art styles of past Doom games and Eternal which causes me to become sad at times and just wanting to play the original Doom games instead of Eternal.

    Doom Eternal also doesn't take itself seriously enough to respect its heavy subject matter and that ruins the flow of the story it tries to tell. Some monsters have been designed to be a challenge but they are more of an annoyance and it ruins the flow of the combat somewhat when I have to start following a very specific gameplay style id Software wants to force upon me in Doom Eternal instead of me having fun and playing my way like it was possible in Doom 2016.

    There are some other things as well but this is the gist of my problems. It's a fun game but don't except to find a Doom game.
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  87. Jan 16, 2021
    5
    FUN BUT DUMB.

    This game is LOTS of fun. There isn't any mood, and it's just one arena battle after another. On one hand, that sucks; but on the other hand, it is FAST action, and FULL of action. Way more difficult than predecessors. On the flip side, THIS STORY IS JUST MIND-BENDINGLY STUPID. I mean, they started putting some sort of interesting story together in 2016, but this one is
    FUN BUT DUMB.

    This game is LOTS of fun. There isn't any mood, and it's just one arena battle after another. On one hand, that sucks; but on the other hand, it is FAST action, and FULL of action. Way more difficult than predecessors.

    On the flip side, THIS STORY IS JUST MIND-BENDINGLY STUPID. I mean, they started putting some sort of interesting story together in 2016, but this one is just amazing in its ridiculousness. It feels like the story from the original Doom back in the day (90's?); like, they made a neat game and said afterwords, "Oh yeah. We need some story here. Where's Hobo-Carl? Give him a pen."

    So as far as FUN goes, I give this game a solid 7/10; the relative scarcity of non-arena action pulls it down. As far as the rest of it goes? Christ... 2? 3?

    So is it worth buying? If you're looking SOLELY for action, then yes. If you're looking for an engaging game that pulls you into it? Firm no. (I'm SLIGHTLY glad I bought it; thank God it was on sale for $20.)

    REVISION: All of the above is still the same, but I can't play this any longer. Got to 2/3 through, and it's just the same thing: arena battle over and over and over. Got bored. Not gonna finish it.
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  88. Oct 8, 2020
    5
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that would have been fine if the game didn't recquire you to constantly keep an eye on weaker demons, make a repetitive cutscene happen through either a glory or chainsaw kill and encourage "variety" for the sake of variety through gimmicks like the flamethrower. All these things are designed to make the game slow-down and re-orient the player, but in reality they only serve to further make you lose focus on your opponents and aim as well as they are over-stimulating for no reason.
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  89. Jul 27, 2020
    7
    This sequel feels like a growing tooth ache. It tries do to so much and the game systems for health/armor/ammo etc are super confusing.

    "Oh, I'm low on ammo so I have to kill them this way, low on health this way" and it goes on and on.
    Some people will probably LOVE that mechanic but I just miss the simple ass kicking of Doom.
  90. Jul 13, 2020
    5
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016 - Ammo is shared between some guns and is sparse - Enemies can CC and stunlock you - Game is harder than it needs to be on the earlier levels - So. much. parkour. It doesn't belong here and is
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016
    - Ammo is shared between some guns and is sparse
    - Enemies can CC and stunlock you
    - Game is harder than it needs to be on the earlier levels
    - So. much. parkour. It doesn't belong here and is just an annoyance
    - Too many upgrade currencies and menus get overwhelming
    - Bad UI makes knowing when things are off cooldown harder than it needs to be
    - Forced to use weapons you don't want to on a lot of enemies, like a rock paper scissors
    - No more normal multiplayer or snapmap from 2016, replaced by a mediocre battlemode
    - Has a battlepass system

    Although I do have a lot of complaints for the game, I do enjoy parts of it and they got some things right:

    - Good soundtrack as always
    - Really well optimised, can run on almost ultra at 144 fps which a lot of games can't really do. No fps stutters or crashes
    - Graphics look pretty good
    - They added a more prevalent story into this one, although no one plays this for the story
    - When in combat and I actually have ammo, it's really fun most of the time
    - The game has some customisation with skins and such, if you are into that (although they're not serious at all)
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  91. Jun 27, 2020
    6
    The marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the gameThe marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the game looks and runs well, and the game can still be somewhat fun. Expand
  92. Jun 25, 2020
    5
    Maybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flyingMaybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flying battle fortress?

    The worst part is that the main challenge, the main gameplay, is figuring out how to swap between around a dozen different weapons, powers and abilities- Because they all run out of ammo almost instantly. There's no satisfaction when you're dreading swapping every 7 seconds, and the first few hours are constant reading and tutorials.

    Played 6 hours and it was just a chore. Meh.
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  93. May 15, 2020
    6
    Brilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not playBrilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not play Mario in hell. I can see why ID included platforming for pacing reasons, and it's great for folks who enjoy jumping puzzles, but for the rest of us out there it's very close to a game-breaker. For me the combat is so good I will keep gritting my teeth through those stupid platforming sections, waiting for my next dose of beautiful ultraviolence.

    **UPDATE** After completing the campaign and now half way through it again the jumping puzzles still annoy the heck out of me.
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  94. Nov 27, 2020
    6
    Well, Doom 2016 was an incredible game. This game feels like a clone of it with arcade.

    Horrible boss fights. Also for the game that forces you to swap weapons - it's so inconvenient to do so.

    Doom guy is slower and half the weapons are useless.

    Multi-player is kind of a joke.
  95. Jun 23, 2020
    6
    Игра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для негоИгра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для него утомительной и суматошной беготней от одного импа до другого в поисках вечно кончающихся патронов, потому что он хочет играть 2-3 пушками и не использует абилки. Это одна из претензий, но самая главная для меня. Из-за возросшего темпа все стало кислотно мультяшным, словно в мультиплеерной игре, многие ругали прошлую часть за "серость" но в этом хотя был стиль, атмосфера, в эти локации можно было поверить. Подытожив можно сказать, что все было подстроено в угоду новому геймплею, который можно охарактеризовать как спорный. Вся игра спорная и ни как не маст хэв, о чем кричали игровые СМИ на старте. Я убедился в этом на личном примере. Expand
  96. Nov 24, 2020
    6
    In 2016 i could play the way i want. In Eternal i have to play the way ID wants and while i respect it, understand the gameplay loop and can play through the game with no problems, i do not enjoy it very much.
  97. Jan 21, 2021
    6
    I started this game having no expectations and it turned out that this hardly is a near-perfect game like the reviews would suggest.

    Starting out with the good - the graphics and sound are decent and the game feels very smooth. The soundtrack is easily the game’s best part, furious industrial metal that goes really great with fast-paced arena combat. When Doom Eternal is at its best,
    I started this game having no expectations and it turned out that this hardly is a near-perfect game like the reviews would suggest.

    Starting out with the good - the graphics and sound are decent and the game feels very smooth. The soundtrack is easily the game’s best part, furious industrial metal that goes really great with fast-paced arena combat. When Doom Eternal is at its best, you're jumping above demons, freezing them, chainsawing, blowing up and tearing to pieces. If you execute your combos perfectly, the game rewards you with almost a blissful state of zen in the middle of tearing down hordes of screaming demons. The catch is, this doesn't happen very often and everything else about the game is an afterthought.

    The story is completely artificial and a poor excuse for the gameplay. You start out in sci-fi facilities, then go through Oblivion and Skyrim-like towns, through hell, which, and I really wish I'd be joking, is now a factory and a power plant and ends in some sort of futuristic place that looks like it belongs in Destiny more than here. The main protagonist gained a base, which looks sort of like a mashup between Doom's sci-fi interiors with Warhammer. You can definitely tell Bethesda's influence in the form of Elder Scrollization of the whole game, which starts at the environment, goes through the story and ends with the NPCs, most of which have terribly weak and infantile design. On top of that the main antagonist is now some kind of a levitating mech. Who the hell thought that mashing all this stuff into a single game was a good idea?

    Combat got really complicated, with you having to juggle between several abilities that have cooldowns like dashing, throwing a grenade, setting demons on fire, glory killing or chainsawing them with artifically small amounts of ammo in your pocket forcing you to cycle weapons all the time. Instead of focusing on mowing down demons as fast as possible, you're now managing the health, armor, ammo, cooldowns for skills and later on also a special weapon, which I won't spoil here. There are new enemy types like the marauders that slow the combat down to a halt due to their mechanics. When you're not in an arena, the game becomes sort of a quasi-platformer puzzle where you have to climb walls, double jump and dash through pits and level geometry which more often than not is frustrating.

    On top of that the attention to detail in this game leaves a lot to be desired. The cutscenes are completely disjointed from the gameplay. After a fight, you're suddenly yanked from where you're standing, something happens in the environment with the camera pointing at it and then you're suddenly placed in a completely different place than you were standing before. Level design suggests to you that certain areas are accessible, while in reality you're going to bounce away from an invisible wall. The game lacks any pacing and a feel of progression. You're dropped straight into a hellhole in the middle of something and there is literally no introduction - you grab a shotgun and kill the first hell priest, one of your main objectives of the game like it's nothing.

    Summing it up, it's a lot like Doom 2016, just much more complicated in every aspect, partly in more interesting ways but mostly more irritating with a setting that doesn't fit the series at all. It’s a part-platformer, part-Doom, part-Quake, part-Elder Scrolls hodgepodge of mismatched elements that gets really confusing at times. And despite all of its grandiose the game still comes as very shallow. Don’t buy it for the full price, it’s not worth it, but if you’re able to get it on a sale like I did, go ahead. It’s still a decent title, which has its better moments but it's definitely not a hit like the reviews make you believe it is.
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  98. Apr 20, 2020
    5
    Doom 2016 was an awesome game, while Doom Eternal is just hmm... meh.

    I'm a big Doom fan, starting from the classics. I was totally in love with Doom 2016. It was an almost perfect Doom in every sense. In anticipation of Doom Eternal, I replayed the whole campaign in Nightmare the week before the release. I was in front of the Bethestda Launcher waiting for the countdown to hit zero at
    Doom 2016 was an awesome game, while Doom Eternal is just hmm... meh.

    I'm a big Doom fan, starting from the classics. I was totally in love with Doom 2016. It was an almost perfect Doom in every sense. In anticipation of Doom Eternal, I replayed the whole campaign in Nightmare the week before the release. I was in front of the Bethestda Launcher waiting for the countdown to hit zero at midnight.

    Then I started the game and I really really tried to like it. I was fighting my inner self more than the monsters, trying to convince myself that the game had to be good, that the problem was with me. Unfortunately I couldn't win that battle and the verdict is that the game is just OK. So much wasted potential.

    Anyway, here are my lowlights:

    - The story is not connected to Doom 2016. They had so much good material to work on from the ending of Doom 2016. And there's not even a cinematic to start the game.
    - The graphics are disappointing for 2020. It's quite similar to 2016 and doesn't compare to other AAA games from 2020.
    - The Doomguy has no face in Doom 2016. He has a face in Doom 3 and in Doom Eternal. Guess which one of these games doesn't sux.
    - The style is very cartoonish, which doesn't work for Doom at all. WT* is going on with the bright and colorful loot items? I restarted the game multiple times and checked my graphic drivers thinking there was a problem with my rendering. And WT* is that question mark jumping up and down in secret rooms?
    - The game mechanics and mobility: this is where they ruined it all for me. "All you need is ammo", said Dr Samuel Hayden in Doom 2016. Now you need to be an acrobat to jump and grab monkey bars (WT*), climb walls, dash, double-dash, whatever.
    - The complexity: in Doom 2016 we had argent cells, weapon points, mods and runes. Eternal introduces life powerups and a complex weapon upgrade tree. You can put daemons on fire, or freeze them. Then there's the "blood punch", the "empowered demon", "secret gates", "slayer gates"... Oh my.

    This game is a solid "meh". 5/10. Wasted potential.
    Expand
  99. Apr 8, 2020
    6
    Why become often a Platform?? don't understand. incredible choise in that game
  100. Apr 2, 2020
    2
    Piece of ****
    Cant play this.
    Really.
    Cant see a thing on this **** screen. No ammo. Quake-style design which SUCKS by default. Every single new visual and gameplay aspect sucks.
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.