User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Mar 22, 2020
    9
    For a FPS, this game is epic. It's like a mix between a Souls-borne challenge with the usual Doom amazing-ness. The visuals are fantastic, easily beat Doom 2016 and might be one of the best looking games out there. The coders at Id are amazing as well, you couldn't ask for a more optimized, better running game. I own the Steam version with Denuvo even, completely maxed out, 8700k andFor a FPS, this game is epic. It's like a mix between a Souls-borne challenge with the usual Doom amazing-ness. The visuals are fantastic, easily beat Doom 2016 and might be one of the best looking games out there. The coders at Id are amazing as well, you couldn't ask for a more optimized, better running game. I own the Steam version with Denuvo even, completely maxed out, 8700k and 2080ti at 3440x1440 100Hz and it sits at a locked 100fps all the time without the faintest hint of a dip or stutter or any issue anywhere, anytime. Game runs so good it's almost kind of boring not needing to mess with settings, I hope they add ray tracing at some point to make it more demanding. Can't possibly praise this game or the developers more. Love you Hugo and Marty (and every single other person at the studio who aren't in a ton of YouTube videos!!) Wish you guys weren't tied down by Bethesda honestly. Can't wait for more! Expand
  2. Mar 22, 2020
    10
    One of the greatest FPS games ever created. Levels are mindblowing, gameplay when you learn it is one morbid perpetuum mobile, perfect dance macabre. Platrorming is ultrasatisfying and clever, it underlines heroic adventure even more. Lore is pretty solid story for Doom and it connects every Doom game apart of Doom 3. Music is perfect just as it was in Doom 2016. Doom Eternal captures theOne of the greatest FPS games ever created. Levels are mindblowing, gameplay when you learn it is one morbid perpetuum mobile, perfect dance macabre. Platrorming is ultrasatisfying and clever, it underlines heroic adventure even more. Lore is pretty solid story for Doom and it connects every Doom game apart of Doom 3. Music is perfect just as it was in Doom 2016. Doom Eternal captures the raw thought behind franchise which was best shown by artwork for orginal Doom, as Doom Marine was descending while shooting demons below. This is ultimate power fantasy! Rip and tear!!! Expand
  3. Mar 22, 2020
    10
    Both it and DOOM 2016 and very good and I highly recommend playing both if you're an FPS fan. These are exactly the sorts of games that I want.

    That said, I like DOOM 2016 a bit better overall myself. In terms of story/atmosphere, DOOM 2016 > DOOM Eternal for "context"/story/lore -- really liked the "villain" in 2016 (they were arguably right depending on how you look at it and they
    Both it and DOOM 2016 and very good and I highly recommend playing both if you're an FPS fan. These are exactly the sorts of games that I want.

    That said, I like DOOM 2016 a bit better overall myself. In terms of story/atmosphere, DOOM 2016 > DOOM Eternal for "context"/story/lore -- really liked the "villain" in 2016 (they were arguably right depending on how you look at it and they were smart -- took steps to mitigate risk/etc). DOOM Eternal Lore is more like Diablo lore this time around seems to me.

    Mechanically, there are also two things I'd consider "regressions" from 2016. In 2016, you could animation cancel melee between shotgun blasts for example so it was something I eventually got into muscle memory and I actually really liked being able to do with different guns/between abilities/etc. In Eternal though, melee has been changed so that it essentially "does nothing" unless you're using your "finisher" or the "blood punch" feature -- so, animation cancelling doesn't do anything since the melee does -- it seems -- 0 or close to 0 damage outside those circumstances.

    Also, the chainsaw -- in 2016, on Nightmare/the harder difficulties you could strategically save the chainsaw for "bigger" threats/strategic difficult fights since it could be used on all enemies while in Eternal you can only chainsaw "basic" enemies and I actually hate that. Still, overall the game is still awesome and there are of course improvements in other areas and it runs really really well -- even totally maxed out at 1440p for me (though I do have a pretty beefy rig) -- like, zero stuttering and it's maybe the smoothest game I've ever played.

    TL;DR: Game is excellent and I recommend playing it. Also, go play DOOM 2016! Game is a masterpiece you should definitely pick up and play too.
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  4. Mar 22, 2020
    9
    PLEASE ALLOW ME TO EXPLAIN. I feel like a lot of people either misunderstand this game or had unrealistic expectations. I found the game well balanced and intriguing. Doom Eternal expands on Doom 2016 in gameplay and story and does so in a way that adds new depth to the saga and ties in the history of the entire franchise very well.
    There is more map navigation, which was certainly in its
    PLEASE ALLOW ME TO EXPLAIN. I feel like a lot of people either misunderstand this game or had unrealistic expectations. I found the game well balanced and intriguing. Doom Eternal expands on Doom 2016 in gameplay and story and does so in a way that adds new depth to the saga and ties in the history of the entire franchise very well.
    There is more map navigation, which was certainly in its predecessor, but the incorporation of climbing and the use of the dash was a smooth yet challenging new way to give the levels a sense of greater scale, whereas in Doom 2016 the use of double jumping and climbing onto ledges kept the game maps tighter. This may have been the best choices for both games given their respective settings.
    The combat has been tweaked in such a way that it almost forces a player to use there entire arsenal, rather than just a few favorite weapons. This is done by giving the enemies weak point that can best be exploited by certain weapons with certain modifications. And the use of melee is a must in order to preserve ammo for when it is needed. No longer is the relentless "spray and pray" type of gameplay rewarded as much as it was in Doom 2016.
    With the evolved combat system and map navigation Doom Eternal requires more critical thinking that Doom 2016, which may tend to annoy some players. I can understand that. In the beginning I noticed that my style of play that I used for Doom 2016 didn't really work, and it continuously forced me to adapt.
    If I have to be critical I would say that the story, as it gradually unfolds, only really starts to make sense after the half way point. Until then I found myself asking, "Why am I here and doing all of this again? Why am I going after these hell priests? Where is all of this going? The developers seemed to make the story a bit more convoluted by trying to tie the game in with the original pc games of the 90s and Doom 64. I think the franchise would have been better off treating Doom 2016 as a completely fresh reboot, whereas Doom 2016 and Doom Eternal function as a reboot in graphics and gameplay only mirroring Doom and Doom 2, so it makes the whole thing seem a bit strange. Since they are both a reboot and sequels at the same time.
    Still, I just played the whole thing from start to finish and had a lot of fun. Which is ultimately the primary goal of any game.
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  5. Mar 22, 2020
    6
    This game is different and nothing at all like DOOM 2016. Looks cool. The gunplay is fun but it doesn't feel nothing like DOOM 2016 or a sequel. Kinda disappointed compared to how good DOOM 2016 was. Glad I bought it from eBay for $10 to play in Offline mode only. Just wanted to beat the campaign one time and be done with it.

    Those who loved DOOM 2016 like my self (Played it 3 times and
    This game is different and nothing at all like DOOM 2016. Looks cool. The gunplay is fun but it doesn't feel nothing like DOOM 2016 or a sequel. Kinda disappointed compared to how good DOOM 2016 was. Glad I bought it from eBay for $10 to play in Offline mode only. Just wanted to beat the campaign one time and be done with it.

    Those who loved DOOM 2016 like my self (Played it 3 times and working on a 4th) will find this game to be a let down compared to DOOM 2016. I would by no means pay $60 for this, not even for the Multiplayer.
    Two years from now when the price goes down to $20 from G2A that's when it will be worth it.

    Solid 6 Stars from me.
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  6. Mar 22, 2020
    10
    Doom 2016 but improved in almost every way and much more challenging, expanded story to connect all games in the series, even Doom64. You are the resource generator now with the chainsaw, flamethrower, and blood punch all being essential tools to survive. Most complaints I see are people who don't understand the new gameplay flow and just said "game bad" since it wasn't as easy to justDoom 2016 but improved in almost every way and much more challenging, expanded story to connect all games in the series, even Doom64. You are the resource generator now with the chainsaw, flamethrower, and blood punch all being essential tools to survive. Most complaints I see are people who don't understand the new gameplay flow and just said "game bad" since it wasn't as easy to just roll through every encounter as 2016. Best level design I've seen in a game since Halo: CE. Held a solid 144+ 1080p the entire game without a single dip, running on a 2080 but have a fairly outdated CPU. Only real complaint is the Maruaders don't feel fair on higher difficulties. Expand
  7. Mar 22, 2020
    5
    At first I was hyped about new Doom announcement, then after seeing trailers with **** rap music, **** slogans and **** skins, I became wary, and now, after 2 hours in game I'm kinda dissapointed. It's not, like, thrash bad, it's just... empty. Soulless. Like yet another pixelated platformer or yet another survival with craft. Developers tried to attract as many players as they can, soAt first I was hyped about new Doom announcement, then after seeing trailers with **** rap music, **** slogans and **** skins, I became wary, and now, after 2 hours in game I'm kinda dissapointed. It's not, like, thrash bad, it's just... empty. Soulless. Like yet another pixelated platformer or yet another survival with craft. Developers tried to attract as many players as they can, so they've just stuffed this game with everything, but ended up with just pile of garbage. Arcade shooter, mixed with mario brothers jumping, with mobile games grinding, points, bonuses, etc, with moba silly skins, and flavored it with hellish surroundings. Level design is mediocre, invisible walls here and there, but not where they need to be, which was mitigated by respawning. Constant mix of level styles is eye-poping, decorations and decals have no logic whatsoever, seems more like levels was randomly generated from presets. Once you finished yet another battle and stopped for a second, you realize that you feel almost zero immersion. This game is ok if you want to strain your spinal reflexes for hour or two after work, but nothing more. I've recently played Black Mesa and sometimes I forgot to eat and I underslept for three days - this is how good game should be played. Expand
  8. Mar 22, 2020
    10
    Better than 2016 version, and very different as well. More platforming and more emphasis on ammo farming.

    Definitely satisfying playing at harder difficulty setting.
  9. Mar 22, 2020
    10
    Loved Doom 2016 (400+ hours of playtime since autumn last year - yes, I started kind of late), loving this one even more. Everything (gameplay, production values, atmosphere) is top notch apart from the story which could have been better executed (think Bioshock series). One of the best shooters I've ever played.
  10. Mar 22, 2020
    10
    This is most fun I've had in a video game since Halo 3. I didn't think it was possible, but they've made this game three times as good as DOOM (2016). This game is perfection. Anyone who is a fan of the fps genre should give this game a go.
  11. Mar 22, 2020
    10
    Hands down the best game i've played. I love everything about the game from the brutal unforgiving battles to the artwork and spectacular design of the levels. If you are contemplating about getting this game then i'm definitively going to recommend it to you! Don't listen to the retards that gave it a bad review :)
  12. Mar 22, 2020
    9
    Simply amazing, best FPS I have ever played in years.
    Idk how but they managed to put a interesting story in DOOM, not to mention all the codex intros you get if you want to go deeper into the DOOM lore, and it's a pretty interesting one I gotta say.
    The gameplay stays similar to DOOM 2016 but it's improved, you now have a lot of other options to Rip and Tear, with the Grenade
    Simply amazing, best FPS I have ever played in years.
    Idk how but they managed to put a interesting story in DOOM, not to mention all the codex intros you get if you want to go deeper into the DOOM lore, and it's a pretty interesting one I gotta say.

    The gameplay stays similar to DOOM 2016 but it's improved, you now have a lot of other options to Rip and Tear, with the Grenade Launcher, The Ice Bomb, Flamethrower, The Crucible, Dashing also makes the gameplay way more energetic and fast paced.

    Graphics are Outstanding, weapons have been re-made and all of them look better then in 2016 in my opinion, specially the Plasma Rifle, god I love that. The background area In some missions is simply out of this world, just look around on the very first mission " Hell on Earth "

    Battlemode is ok, I'm afraid it might die in the future tho just like DOOM 2016 Deathmatch.

    My only complain is that there is some unnecessary platforming that can be really annoying specially for a DOOM game.

    ( Of course people are going to downvote this review because they cant take different opinions )
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  13. Mar 22, 2020
    10
    Game is excellent!
    Great sequel:
    Ultimate gameplay, superb graphics, best soundtrack for DOOM, good fanservice elements...
    It is awesome in every way!
  14. Mar 22, 2020
    0
    Too colorfull. Mario like platforming, wtf. No deatmatch!!!??? 1v2 Arena... totally rageing at the moment. Just horrible. Cant even force myself to play any further.
  15. Mar 22, 2020
    8
    Insane FPS!
    After 20+ hours and the final battle I felt literally exhausted. The gameplay pace is insane especially on the higher difficulties. Demons slaying is super satisfying. New strategic layer demanding using different weapons against different monsters/weak points is an improvement imo.
    While Doom 2016 looks and feels more serious/realistic, this one is a pure entertainment!
    Insane FPS!
    After 20+ hours and the final battle I felt literally exhausted. The gameplay pace is insane especially on the higher difficulties. Demons slaying is super satisfying. New strategic layer demanding using different weapons against different monsters/weak points is an improvement imo.
    While Doom 2016 looks and feels more serious/realistic, this one is a pure entertainment!
    Loved it's art direction, color palette, arcade-ish approach to pick-ups and UI. If you want some true si-fi horror go (re)play Dead Space, where you are constantly haunted... In Doom Eternal they are haunted, because a Doom Slayer entered the facility!
    Loved both Doom 2016 & Eternal but find the latter more fun and addicting.
    Why 8/10? For two reasons: forced platforming/jumping often annoys, and the game is too short for the money (paid 99 eur for deluxe). More end game activities and/or progression would be appreciated. I know it sounds like a heresy to orthodox gamers, but RPG elements & loot would fit perfectly such game as Doom Eternal. That would truly make it eternal!
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  16. Mar 22, 2020
    10
    i expected a good sequel but holy ****
    First of all the soundtrack is awesome but i do prefer the 2016 one more but still love it.
    Second of all the new movement options work perfectly with the new level and arena design allowing you to always be on the move and never stand still. Third of all the new demons are well made and interesting allthough some gave me a bit of trouble but that
    i expected a good sequel but holy ****
    First of all the soundtrack is awesome but i do prefer the 2016 one more but still love it.
    Second of all the new movement options work perfectly with the new level and arena design allowing you to always be on the move and never stand still.
    Third of all the new demons are well made and interesting allthough some gave me a bit of trouble but that may just be my fault.
    my only problem is the final boss being a bit anti-climatic since all you really have to do is shoot certain areas for two phases and thats it.

    overall great game with only minor issues that can be overlooked
    P.S.
    add an option to change the music of levels (i mainly need bfg division for E V E R Y T H I N G)
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  17. Mar 22, 2020
    9
    Beautiful game design, very comfortable controls despite height fight intensity and enemies density. Artwork just like sound design - a masterpiece. Game of the year is here, I believe!
  18. Mar 22, 2020
    10
    If you enjoy first person shooters, action, and a challenge: you will enjoy doom eternal. Doom 2016 was a fantastic game that really surprised me with not only its fantastic visuals and gameplay but also soundtrack and plot. Doom eternal one-ups it’s predecessor with an even more intense combat system that will keep even the best of players struggling to hold onto life with difficultiesIf you enjoy first person shooters, action, and a challenge: you will enjoy doom eternal. Doom 2016 was a fantastic game that really surprised me with not only its fantastic visuals and gameplay but also soundtrack and plot. Doom eternal one-ups it’s predecessor with an even more intense combat system that will keep even the best of players struggling to hold onto life with difficulties like ultra-violence and nightmare. The plot and visuals are also a welcome upgrade with landscapes one would not expect to see in a Doom game. If you enjoy first-person shooters, visually stunning games, a challenge, or an homage to the past: play this game, and I promise you won’t regret it. it.promise,regret itregret it. Expand
  19. Mar 22, 2020
    1
    Pros:
    Art

    Cons:
    Arcade gameplay, stupid storyline, arenas but not levels, more like a fanboy game, than a serious FPS.
  20. Mar 22, 2020
    10
    Excellent game. Recaptures what made the previous ones good and delivers it excellently.
  21. Mar 22, 2020
    0
    "All you do is paa pew baam boom! What's the point? It's waste of time!" is what my father used to say about shooters when I was a kid and I would always have argument about there being more than that but if he said that for this game I'd have to agree because DOOM Eternal is just another mind-numbing title in DOOM series.
  22. Mar 22, 2020
    1
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build tension and the ominous atmosphere. Doom Eternal's story has made me cringe repeatedly. They've taken Doom and turned it into a weird satanic cartoon.

    So, ok, let's ignore the story and get to the action. Despite overhauling the weaponry so you can now set demons on fire and chainsaw more frequently, it's somehow less visceral. The chainsaw in Doom 2016 was a great tool you had to deploy tactically for great pay off. Eternal's is just another process you have to go through from time to time; it's necessary work, not a fun reward.

    Just avoid this game and play 2016.
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  23. Mar 22, 2020
    9
    Bringing the FPS genre to the next level! Doom 2016 was the base and this is the meat. I didnt like much Doom 2016. I felt that it was missing something, it was repetitive and i felt it didnt needed much strategy. It was shoot this guy with whatever you want then move to the next one and so on. Doom Eternal's enemies each have weak points, more effective weapons against them, and you haveBringing the FPS genre to the next level! Doom 2016 was the base and this is the meat. I didnt like much Doom 2016. I felt that it was missing something, it was repetitive and i felt it didnt needed much strategy. It was shoot this guy with whatever you want then move to the next one and so on. Doom Eternal's enemies each have weak points, more effective weapons against them, and you have a more diverse arsenal. ( i.e. types of grenades, flamethrower which releases armor from enemies, grappling hook in the super shotgun) All of this makes for a gameplay which forces you to THINK. And this part is very important. I even saw an interview in which Hugo Martin said this, and i didnt understand what he meant. Unlike Doom 2016 this game makes you decide at every moment what to use, because each enemy and situation requires a different weapon or part of your arsenal and that makes the gameplay entertaining and engaging. You cant go using the same weapon the whole game and expect to survive.

    This game really is something special, and if you are a gamer who likes to try the latest innovation in the genre do yourself a favor and buy this game.
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  24. Mar 22, 2020
    9
    Really good! one of the best FPS games out there atm. Focuses on so many good things that are Doom related and with a bit of Quake stuff as well. Also a good focus on the story for those that care about the lore. The weapons feels absolutely Awesome, the game itself feels good overall.

    Cons? Maybe to many platforms to jump on? miss a few gun effects from the Doom 2016 game. There are
    Really good! one of the best FPS games out there atm. Focuses on so many good things that are Doom related and with a bit of Quake stuff as well. Also a good focus on the story for those that care about the lore. The weapons feels absolutely Awesome, the game itself feels good overall.

    Cons? Maybe to many platforms to jump on? miss a few gun effects from the Doom 2016 game. There are not to many cons for this game.

    The game delivers really well when it comes to what Doom is about, Gun down your enemies and have fun while doing it.

    Easily a 9 out of 10.
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  25. Mar 22, 2020
    10
    The game is simply furious! Unreal meat, cruelty, wow ... That's great. I'm far from a fan of this series of games, but this and the last part of the games are just awesome.
  26. Mar 22, 2020
    10
    It is simply flawless and artistic.
    The music is amazing.
    The scenery is fantastic.
    PERFECT
  27. Mar 22, 2020
    0
    I hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't returnI hate this game. I feel like this game is fanboyed a lot because of Doom 2016 was such a great game. Doom 2016 was good in fact I'd say best game on the new systems but this game is trash (not because I'm not good or died just now (fanboy kids excuse to defend games that are trash) but because I have made it almost to the end of the game and I paid $90 for this trash and ofc can't return it so may as well beat it). We seem to be riding this trend of making these games hard as possible for esport players = good in the past 4 years. Why make it so hard? put more difficulties for those no life esport lovers but make it the same as doom 2016 difficulty for the normal difficulty. It was perfect the way it was (Why change what is not broken). Making games to hard for ppl makes ppl not buy the next one because it limits ppl that have jobs and don't have time to put into these games. I won't be buying the next game and I'm about done buying games all together if this trend don't end. Dif not buying new systems either. If you esport tryhards wants a game they need to make their own ******* games and systems. Games are not careers for the majority of gamers. If you want games that is for ppl with careers than make your own ******* systems to play on. Sorry for the rant I'm just so tired of games being made for these no lifes. Casual gamers can't even get a single player game anymore because it's got to be so balanced and difficult for these COD, Fortnight, and League of legend multiplayer fanboys to have fun playing a dif game for once. One last thing I want to mention is jumping. Why is there so much jumping in this game like it's a platformer. This is Doom I want to shoot and run and that's it. If I wanted to play mario or halo I would buy those games. This is why games as a whole has lost so much from it's fanbase and most ppl has stopped playing games. Stop catering to these loser YouTubers and Esporters and make games for your fans. Your wasting money paying them to play it and say good things about it because ppl are figuring it out. That don't care what these youtubers or esports losers thinks about your games that are trash! Expand
  28. Mar 22, 2020
    10
    THE BEST SHOOTER OF I EVER SEEN, 10/10, PLS NEXT CHAPTER, more bigger locations, more mobs, guns, shut up and take my money, don't listen casual dudes, you are the best guys. All funs believe in you, you need to know this! *PLAY ONLY ON NIGHTMARE, NOT EASY OR MEDIUM LVL*

    Прочь всех нытиков, это лучший шутер года, возможно столетия (или его половины), просто нереальный экшн, платформинг,
    THE BEST SHOOTER OF I EVER SEEN, 10/10, PLS NEXT CHAPTER, more bigger locations, more mobs, guns, shut up and take my money, don't listen casual dudes, you are the best guys. All funs believe in you, you need to know this! *PLAY ONLY ON NIGHTMARE, NOT EASY OR MEDIUM LVL*

    Прочь всех нытиков, это лучший шутер года, возможно столетия (или его половины), просто нереальный экшн, платформинг, КРОВЬ и МЯСО всюду, играть только на
    КОШМАР АБСОЛЮТНЫЙ КОШМАР, никаких поблажек, постоянное напряжение и адреналин!
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  29. Mar 22, 2020
    6
    Having just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half aHaving just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half a dozen times to stagger, 2016 they were legit fodder. In 2016 keycards were attached to bodies and had a story, here the first one I found was just... floating in a garage. I feel like rather than continue to do new things, id felt a need to bring in some old (or antiquated in this case) elements. I find it hard to see this real and sometimes surreal apocalypse setting, followed by a neon green 1up in an elevator shaft. Adding climbing while removing crouching seems odd, and why is your icon on the green map ALSO green? In 2016 you were yellow. Thank you for sharing this video, I think part of my problem comes from having played the previous title all week, so some of the new/odd-feeling design choices hit harder. I miss punching, though.

    Tl;Dr: They tried to hard to do some weird stuff, and it hurts the game coming from 2016.
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  30. Mar 22, 2020
    10
    Офигенная игра. Лучший шутер года.
    666% рекомендую к покупке.
  31. Mar 22, 2020
    10
    Amazing game, great story & atmosphere!
    Introducing new characters, Id software knows how to build up suspense and release it into a relentless non-stop action packed excellent first person shooter.
  32. Mar 22, 2020
    10
    Arguably the best FPS of the decade. Doom Eternal is unashamedly about fast, furious and fun gameplay as a video game, with a lot of new depth to some old school themes. The pumping electro-metal riffs are back from doom 2016, which keep your adrenaline flowing. The richly detaiied apocalyptic environments and scenery are a big improvement over doom 2016 and it gives DE a rich and uniqueArguably the best FPS of the decade. Doom Eternal is unashamedly about fast, furious and fun gameplay as a video game, with a lot of new depth to some old school themes. The pumping electro-metal riffs are back from doom 2016, which keep your adrenaline flowing. The richly detaiied apocalyptic environments and scenery are a big improvement over doom 2016 and it gives DE a rich and unique personality. It deserves a 10/10 not because it is perfect, but because it is undoubtedly the best FPS today.

    Btw - many reviews here claim you need a Bethesda account. That is not true - you can play without a Bethesda account. It's only if you want to unlock online cosmetics (which are all progression based, no microtransactions).
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  33. Mar 22, 2020
    10
    Amazing game, action packed, its like an upgrade of 2016 .
    You will love it if you like proper hard fps shooters.
  34. Mar 22, 2020
    4
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.

    -Action is broken up by slippery platfoming and cutscenes. -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.


    -Action is broken up by slippery platfoming and cutscenes.

    -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death (playing on UV)

    -It is a little cartoony, strange choice.

    I may pick it up for half price.
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  35. Mar 22, 2020
    6
    ID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, theID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, the gimmickier boss fights that then get repurposed as regular enemies, all the useless weapon progression, the focus on a boring story.
    And while the platforming is good, the core gameplay is good and the game runs smoothly on a mid tier machine from 4 years ago, but this is still overshadowed by the bloat.
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  36. Mar 22, 2020
    0
    Это не DOOM это DOOM-ARENA, вообще какое-то убожество!! Да красиво, да мессево но это же QUAKE-ARENA убогая!!! Полное дно!
  37. Mar 22, 2020
    6
    Бустить в Doom'е сложность не за счет количества мобов, а за счет количества патронов - самая тупая идея, которая могла прийти id Software, когда они составляли геймдизайн Doom Eternal.

    Игра преображается только где-то во второй половине, когда открываются все моды на увеличенный боекомплект. Начало и середина игры - унылый кал, в такой "хардкор" неинтересно играть. Чтобы не дропнуть к
    Бустить в Doom'е сложность не за счет количества мобов, а за счет количества патронов - самая тупая идея, которая могла прийти id Software, когда они составляли геймдизайн Doom Eternal.

    Игра преображается только где-то во второй половине, когда открываются все моды на увеличенный боекомплект. Начало и середина игры - унылый кал, в такой "хардкор" неинтересно играть. Чтобы не дропнуть к хyйяm игру, я скинул сложность до "Hurt me plenty", и только уровне на 6 вернул "Ultra-Violence".

    Уровни - это опять арены. Очень хотелось, чтобы дизайн уровней был составлен наподобие классических частей, где мобы утыканы по всему уровню-лабиринту и спавнятся в ключевых местах, но увы.

    Какие-то невероятные нагромождения всяких прокачек и испытаний, искусственно удлиняющих игру. Хотя, стоит отметить, некоторые испытания с ключами реально кайфовые на "Ultra-Violence".

    Но самое отвратительное - исчезающие трупы. Разве сложно было сделать это хотя бы опциональным?

    p.s: обзорщики - купленные mpази, все пищат, что это "тот самый дум" и не делают акцента даже на том, что им не понравилось, упоминают только вскользь (видимо, по техзаданию было сказано так делать, чтобы выглядело правдоподобно), палитесь пuздeц, товарищи
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  38. Mar 22, 2020
    7
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management. It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm. My gripes are solely
    Not what i expected.
    The game is totally over engineered. The devs must have sat round patting each other on the back for the ‘bit that they did’.
    This is what happens when you assign a game to a team that has no vision or bad project management.
    It’s hard to put my finger on what is exactly wrong with it because it is so well put together and runs like a charm.
    My gripes are solely gameplay related and range from awful platform mechanics, clunky ui, difficulty presented in a much too frustrating way and the aforementioned over engineering.
    It just feels too much like a product and not a doom game
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  39. Mar 22, 2020
    0
    The game is boring as hell. the graphics is cartoonish and somewhat empty and gives synthetic feeling of the surroundings. Thus you cannot feel the pain you inflicted on enemies.
    Music is crap, it is so bad that you cannot sacrifice your ears to give the game a chance to live.
    But the gameplay is so awful! Ai is dead, constant need for ammo, the map design feels weird. Everything is made
    The game is boring as hell. the graphics is cartoonish and somewhat empty and gives synthetic feeling of the surroundings. Thus you cannot feel the pain you inflicted on enemies.
    Music is crap, it is so bad that you cannot sacrifice your ears to give the game a chance to live.
    But the gameplay is so awful! Ai is dead, constant need for ammo, the map design feels weird.
    Everything is made so you cannot feel any pleasure of being an unstoppable sea of brutal carnage.
    Bethesda is full of mistakes lately. Fallout 76 is a mockery and humiliation on the series. Wolfenstien young blood is a crap. I hope they will not spoil next elderscroll.
    Is it difficult to ask the players what they need before spending development money on all this ****
    Or is it always profitable, no matter what kind of **** you produce? I hope steam refund system will return you to doing good product. And I hope 10ish simple and blank ratings on metacritic that you can afford to buy will not allow you to do otherwise.
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  40. Mar 22, 2020
    4
    I loved the last game... This Doom makes me feel that I'm from an action-fantasy anime of some kind with a pinch of extra glimmer and shine for kids to enjoy. I think the fans are very disappointed.

    PS: the soundtracks are still good tho.
  41. Mar 22, 2020
    10
    Чистый адреналин, каждая арена это не отстрел мобов в прицел из-за укрытия, а тот самый DOOM !!!
  42. Mar 22, 2020
    10
    Doom Eternal summarised in 1 word is perfection. The game is superbly optimized allowing even the players with lower end systems as me have an equally enjoyable time. I played it on 1050ti and i5 with 8gigs of RAM and the game ran smooth and flawlessly without any compromise in visual quality.

    The gameplay is an improvement over the 2016 soft reboot and sets an benchmark for all fps
    Doom Eternal summarised in 1 word is perfection. The game is superbly optimized allowing even the players with lower end systems as me have an equally enjoyable time. I played it on 1050ti and i5 with 8gigs of RAM and the game ran smooth and flawlessly without any compromise in visual quality.

    The gameplay is an improvement over the 2016 soft reboot and sets an benchmark for all fps henceforth. The game effectively hands the player a wide range in arsenal which the player must skillfully execute to create a perfect blend of movement and shooting, the Doom dance.

    Overall the game is perhaps one of the best fps shooters ever made and the lads at Id software did a phenomenal job at it. The game just kicks ass, left and right. it is not for the faint hearted nor for the people who play at easy difficulty levels. Play it at nightmare or above for the ultimate doom experience. The game is the best Fps and thats a fact!
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  43. Mar 22, 2020
    2
    Running around trying to find bullets simulator. Frustrating gameplay, very dissapointing.
  44. Mar 22, 2020
    0
    Game is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It'sGame is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It's a boring, cartoonish waste of money. Expand
  45. Mar 22, 2020
    7
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively. I seen Doom Eternal on YouTube where one of the
    I never played Doom 2016 when that came out and that "Glory Kill" Mechanic didn't look interesting to me at all. I also didn't that Level setup of having a "Arena" style room where you fight then exit into some connective corridor into the next "Arena" room.

    But i did play the original Doom and Doom II back in the day. Excessively.

    I seen Doom Eternal on YouTube where one of the Developers showcased it, and praised all of those nifty "Combat Puzzle" like elements. The graphic looked super interesting, borderline gorgeous, in a style just like the Quake games where, if you ever played Quake 3 Arena ... some Levels here look directly from there. Broken Church Cathedrals, destroyed Cityscapes intertwined with weird demonic flesh growing. Scary and yet pretty.

    So what do i like about it?

    The Music is pretty good, if you like light, scary Metal, it fits right in with the Graphic theme ... which is also good. I like both quite allot, those where the main draw to this game.
    I also like all the different things you can do with the Weapons Alternate Fire, all upgrades. It really feels very good to shoot those Demons, seeing their body get ripped to into pieces, flesh flying off, revealing the intestines and bones underneath.

    What do i not like.

    The first thing i dislike, is those "Corridors" between two Combat Arenas. You can Double Jump, Double Dash(even in mid air), grab certain kinds of marked walls and crawl up like Spiderman (which doesn't fit into this game at all) and there are horizontal Poles that you can jump towards that then give you speed and height. I would like to just SHOOT DEMONS and not have to deal with a First Person Jump'n'Run, I not know those segments did bore me quite allot. They where not particular hard, just boring and annoying.

    Then the actual Demon Shooting. The "Arenas" in which you fight Demons are super tiny and once you are inside Demons will spawn all around you in waves and you get attacked from all possible angles. If you stay still for more then 2 seconds you probably die, so the name of the game is to keep moving around that Arena.
    But that's not all, the amount of Ammunition you can hold at first is VERY tight, so you permanently run low on it. This forces you to kill one or more of hose "Fodder Demons" with your Chainsaw, which is a skill that recharges with Demons you kill, meaning if you miss too much you are screwed.

    What the base Gameplay Loop in those Arenas is, is first seeing which Major Demon is around you. Then switching to a Weapon that allows you to hit that Demons weak spot, while dodging the Fodder Demons.
    When you start to loose too much Health you have to shoot one of those Fodder Demons, which then starts to blink so you can Glory Kill it to gain Health back(or, search for a Medikit in the area).
    You also have to keep an eye on your Ammunition and Chainsaw skill so if you run low on Ammunition (which you WILL constantly) you need to run up to a Fodder Demon and use the Chainsaw to gain Ammunition back.
    And lastly you have that "Flame Belch" shoulder mounted Flame Thrower that you can use to set Demons on fire which then drop Armor Tokens when you damage them, or kill them (though there are pickups too).

    Overall, i do not like those Jump'n'Run segments between two Arenas and i not like the Arenas size, they give me anxiety and claustrophobic vibes.
    Also I still dislike all those mechanics surrounding "Glory Kills" to regain Health, using a Chainsaw to refill Ammunition or to set Demons on fire using the "Flame Belch" Cannon.

    The combat is allot more frantic then it is strategic, though there IS a very Strategic gameplay as to how to beat those bigger Demons.

    Too bad, this disappointed me. What i wanted, was a simple game with challenging Levels that i can run through and kill Demons. Just like the Original Doom.
    And yet there are good starting points right here. Just trash the Jump'n'Run segments, ditch that "Arena" style combat and make a big Level where you let the Player run around, kill Demons, select upgrades and what not.
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  46. Mar 22, 2020
    2
    Хорошая оптимизация. Неплохой звук, местами красивое окружение. Из плюсов пожалуй все. Избыточный платформинг с шестами и альпинизмом, аркадность, яркость, мультяшность, пафосные бредовые кат-сцены - перед нами супер Марио, tomb raider или что? Дебильное обучение, идиотский сюжет, искусственный дизайн уровней - игра для младшего школьного возраста? Ад на земле - где он, ни разу не похоже,Хорошая оптимизация. Неплохой звук, местами красивое окружение. Из плюсов пожалуй все. Избыточный платформинг с шестами и альпинизмом, аркадность, яркость, мультяшность, пафосные бредовые кат-сцены - перед нами супер Марио, tomb raider или что? Дебильное обучение, идиотский сюжет, искусственный дизайн уровней - игра для младшего школьного возраста? Ад на земле - где он, ни разу не похоже, атмосферы нет. Expand
  47. Mar 21, 2020
    0
    Doom Eternal была одной из самых ожидаемых игр. Не могу сказать за ВСЕХ, но Я ожидал атмосферы Doom 2016, еще более концентрированной, нагнетающей. Все что я увидел это аркада и казуальщина, это огромный шаг назад казалось бы к истокам... только такой геймплей Ребята, это QUAKE это не DOOM.
    Эта игра - ЭТО НЕ DOOM.
    Doom Eternal была одной из самых ожидаемых игр. Не могу сказать за ВСЕХ, но Я ожидал атмосферы Doom 2016, еще более концентрированной, нагнетающей. Все что я увидел это аркада и казуальщина, это огромный шаг назад казалось бы к истокам... только такой геймплей Ребята, это QUAKE это не DOOM.
    Эта игра - ЭТО НЕ DOOM.
  48. Mar 21, 2020
    10
    Best game ever play. it is great sequel of doom 2016. If you are a fan of Doom, you will definitely love this game. Rip and Tear.
  49. Mar 21, 2020
    0
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story -cannot carry ammo for one damn fight without running away looking for more ammo. -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted ) BETHESDA is now number one
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story
    -cannot carry ammo for one damn fight without running away looking for more ammo.
    -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted )

    BETHESDA is now number one on GARBAGE LIST.
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  50. Mar 21, 2020
    10
    Need to explain? This game met my expectations and is also a great sequel to DooM 2016.
  51. Mar 21, 2020
    6
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game. a lot of reused assets even in the soundtrack. you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character) story is nice addition but not in
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game.
    a lot of reused assets even in the soundtrack.
    you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character)
    story is nice addition but not in this way.
    i gave new ori 9 and this is defo in the 5-6 only.@
    buy only on sale.its not a good buy for full price.
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  52. Mar 21, 2020
    0
    to make a resource for survival out of enemies is complete nonsense ... it’s exactly doomguy locked with demons, and not vice versa. well, platforming hammered the last nail to the coffin lid. it' not Doom, it's ****
  53. Mar 21, 2020
    10
    Don't read what the other people are saying, this game is better than the 2016 version in every way, people are just complaining because they don't have the capacity to do more than shoot, and using the R key and CTRL key is too much, the lack of ammo is the whole point of the game, so you're left using other weapons, this game is much better than the original as it's more difficult,Don't read what the other people are saying, this game is better than the 2016 version in every way, people are just complaining because they don't have the capacity to do more than shoot, and using the R key and CTRL key is too much, the lack of ammo is the whole point of the game, so you're left using other weapons, this game is much better than the original as it's more difficult, that's why you play Doom games, not just another shooter, it's one where you're constantly on the move or, dead.
    Those complaining about lack of ammo are clearly struggling with the game and not enjoying the difficulty and just want to complain.
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  54. Mar 21, 2020
    10
    This game is a masterpiece. The graphics are jaw dropping, the combat is incredible and addicting as hell. You can't go into this expecting to directly transfer your Doom 2016 strategies. The weapons, demons, and resource management makes it significantly different. You need to get used to how the weapons function against various enemies and situations. They aren't the same. There areThis game is a masterpiece. The graphics are jaw dropping, the combat is incredible and addicting as hell. You can't go into this expecting to directly transfer your Doom 2016 strategies. The weapons, demons, and resource management makes it significantly different. You need to get used to how the weapons function against various enemies and situations. They aren't the same. There are people complaining about the ammo situation. They aren't getting it. Resource management is a core part of the combat game loop now. We have known that for over a year. These people weren't paying attention to all the information that id put out there. They made it very clear. No one should be surprised by this.

    For example, in 2016 the chainsaw was an "oh ****" button that you pulled out when you ran out of ammo unexpectedly or if you needed the insta-kill. In Doom Eternal it is integral to the combat. Glory kills, flame belch, and chainsaw are all now equally important in the heat of battle as the actual weapons are. Ammo, health and armor packs throughout a level are sparse compared to 2016. You need to get the bulk of your resources from the enemies. Incorporate it into your combat play style just like you do when choosing the right weapon at the right time in the middle of combat. It's just another tool in the Doom combat tool chest.

    Also, for those complaining about the colors; The game isn't colorful the way it is because they wanted "oooh, shiny". It is there because they have a tsunami of information to communicate to you when all hell is breaking loose (pun intended). If you don't like the HUD colors, you can change the colors in the settings to either a different palette, or make it all a single color. Pretty ironic with all the people **** about the colors when back in the day, it was often joked that id Software games were nothing but brown. People gotta complain about something I guess
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  55. Mar 21, 2020
    10
    A down-right excellent sequel to the 2016 smash hit Doom. Doom Eternal is everything it’s 2016 counterpart is but much more refined and fluid. This game is less “shoot em’ up” and more strategy based than 2016’s entry in the series. In this game you have to think a lot more than the last game. I really like this because it adds something new. Another thing that is new is the platforming.A down-right excellent sequel to the 2016 smash hit Doom. Doom Eternal is everything it’s 2016 counterpart is but much more refined and fluid. This game is less “shoot em’ up” and more strategy based than 2016’s entry in the series. In this game you have to think a lot more than the last game. I really like this because it adds something new. Another thing that is new is the platforming. All though it gets on my nerves sometimes, it is a breath of fresh air. A lot of games will try to sell you the same game you bought a few years ago but this time add a new story. No new gameplay or anything. This game goes against that. Id and Bethesda know they can’t depend on the new graphics to sell this game. That is why they added so many new features. On a technical side of things the game runs perfect. Once I updated my drivers I feel no lag or anything. Before the update I felt a slight lag here and there nothing bad what so ever. The multiplayer is fun, though I wish they would have just added in more modes. They most certainly will. In time. For now though if you are looking for an amazing shooter game this is it. This is the one you were looking for. 10/10 for me. Expand
  56. Mar 21, 2020
    10
    Doom Eternal é um jogo espetacular, muito superior ao seu antecessor em todos os níveis, vale cada centavo.
  57. Mar 21, 2020
    9
    0 scores on this game? no bull s*** buddys.
    This game is pretty awesome. Despite it's not close to 'Doom's style', I love diversity of ripping, and much evolved juicy glory kills. The backgrounds, if you are still stucked in Doom 64, you can't help blaming this game. Because this game set Slayer free to rip and tear the source of evil, whether it is demons or an angel. So colorful, and
    0 scores on this game? no bull s*** buddys.
    This game is pretty awesome. Despite it's not close to 'Doom's style', I love diversity of ripping, and much evolved juicy glory kills. The backgrounds, if you are still stucked in Doom 64, you can't help blaming this game. Because this game set Slayer free to rip and tear the source of evil, whether it is demons or an angel. So colorful, and Slayer just standing on all of the creatures. Dynamic vertical map design also added, which were not used in classic doom. Why doom should be 2.5D game for 26 years?

    So rating 0 score to balance 10? 10 can be frank review, 0 can't be. AAA game anyway. And I agree with these dramatic changes.
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  58. Mar 21, 2020
    0
    This review contains spoilers, click expand to view. First of all I love this game personally. The folks over at id software have outdone themselves yet again and I can't wait for what they are going to add to this game and create in the future. I have only completed this game once so opinions can be subject to change

    I'm going to talk about the negatives first as these aren't very major (to me at least) but I feel like they are still worth bringing up. First things first is the doomguy/doomslayer himself. In terms of characterization I'm not a huge fan of what they've done. This is a huge spoiler but in the flashbacks doomguy speaks. I really don't see why they've made this decision. It is only in flashbacks but regardless this decision baffles me. He has basically never spoken which is one of the charms about him. He is supposed to be "peak badass" but the way he talks and the line delivery just feels off. I'm not against all of the new attempts however. For example, in the fortress of doom you can see what the doomguy does in his spare time like read comics or play metal guitars. I like this as it isn't shoved in your face, it's an easter egg for exploring. The second thing I don't really like is the change in design of the demons. I do like the newish designs but it doesn't make sense really. It seems to be going back to its roots and designing them like how they were in the original 2 games, but story wise it, there doesn't seem to be an explanation as far as I'm aware of. Some of the "new" designs I actually prefer like the mancubus, but it feels weird them just randomly changing what they looked like in Doom 2016. This is the biggest complaint of mine, which is that the start of the game kind of feels off. I can't really describe it well but until around the third or fourth mission I wasn't really enjoying myself. I think the main thing was the lack of ammo, which seems to be a very common complaint in other reviews. In the first mission I completely ran out of ammo and I was forced to die which just felt unfair. Now I will say that later on in the game once you've obtained all the weapons, ammo isn't much of a problem. You can still run out quickly but with the help of the chainsaw, you can replenish it. Another pretty big complaint, at least for me, are the marauder mini bosses. This was definitely the least enjoyable enemy to fight as it was just boring and felt very unfair. For starters it moves extremely quickly and attacks just as fast. But if you don't get the timings of your attack right, he blocks all damage from you with his shield, which instantly appears. He can also summon a dog which has a very lazy attack animation and if it hits you, slows you down. It felt like a chore to fight a marauder and the fact that most of the weapons are useless against him. The last complaint I have is that I was collecting all the keys to unlock the unmaykr and I missed one in a level I had already completed. But instead of being able to fast travel where I needed to go, I had to do the entire mission over again. This really killed my enthusiasm to continue playing.

    Now it might look like I dislike the game so for, but that is far from correct. Personally, I love the new combat. Doom has always been a movement shooter (well the good ones) and the new dash enhances the combat so much for me. Dashing through demons and grappling onto them felt genuinely great. The new glory kills are great and the enemy variety is incredible. Every enemy was unique in one way which really helps the game from feeling stale. The level design is great as well. The backgrounds and arenas are stunning and the levels are designed in unique ways from each other like Titanfall 2 (another great game). The story was kind of good in the last game. It was interesting but felt a bit lacking in certain areas. This games story fleshes out a lot more like the forces of hell, the night sentinels, doomguy himself (the fact he's the same doomguy from the original games is amazing) and the lore is very cool to read. BIG HOWEVER, I don't know if I'm remembering this correctly but I swear in Doom 2016 it said that Doomguy himself lost his son and made a deal with hell in order to resurrect him, and his son turned into the icon of sin. The latter half is still the same, but it isn't Doomguys son, it's a new character called The Betrayer. I felt that this was quite frankly an idiotic decision. It made sense why doomguy wanted to rip and tear through hell but now it doesn't (unless I'm missing something which could be very possible).

    Now overall my verdict on this is that it is a solid sequel to Doom 2016 in almost every way (why was the option to see how many demons you've killed removed???) and I would say it is worth the buy. I would write more but I am running out of space and apologies if this feels rambly or badly spaced, as it is my first review. Oh yeah and the soundtrack is still good in areas (a lot were forgettable at least for me) but there were still some bangers in the mix.
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  59. Mar 21, 2020
    10
    Always liked the Doom series. Doom 2016 was fun, engaging and challenging in a good way. Eternal ramps it up by 1000%. It was also engaging, fun and challenging, every time I died I wanted to try again and use different means to kill the demons. id really has made an amazing game. 10/10
  60. Mar 21, 2020
    5
    So, after all the hype we get a below average generic bloatware shooter with a serious crisis of identity thrown in.

    How did they get it so wrong? Ofc they probably made a killing in terms of money (so maybe they didn't get it wrong) but the game is terrible, I'm sorry. It's hard to explain what exactly is wrong because there are just so many areas that feel off. No disrespect to
    So, after all the hype we get a below average generic bloatware shooter with a serious crisis of identity thrown in.

    How did they get it so wrong? Ofc they probably made a killing in terms of money (so maybe they didn't get it wrong) but the game is terrible, I'm sorry.

    It's hard to explain what exactly is wrong because there are just so many areas that feel off. No disrespect to the creators and developers, I'm sure they put a lot of work into this game but I'm afraid it has the feel of a basement bin weekend Steam offer where I pay 5 dollars to install and then uninstall a dodgy FPS.

    Nutshell?

    - Gunplay: Generic and actually counterintuitive. Nothing feels consistent, ffs even thinking about it frustrates me. Pity I can't uninstall what's in my head! Gun progression should be punchy and satisfying from the get go. In Doom Eternal, start with shotgun and it's meh, switch to chain gun and it's meh and tbh I don't even know or care what the difference is in terms of damage because it all just feels meh. I don't have any affiliation to the weapons I'm picking up. It all feels the same - the weapons lacks any real identity, this stuff is supposed to be at the core of Doom. When playing it's just stop, start, stop, start, pop, melee, pop, pop, melee, pop, pop -- look around and everything is still alive/little happens, I want to turn it off already, feels like a chore!

    - Map design: it's like Resident Evil 1 meets Parkour only you can't parkour and 99% of the explorable areas are protected by invisible walls, yuck!

    - Actio ….

    ...nah sorry cba the game is just poor. Given the build-up, the hype, the people/company behind it, and the price and we get this bloated travesty? Utterly shocking.

    5/10

    -
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  61. Mar 21, 2020
    5
    Maybe the game is amazing and I didn't play it long enough to know, but as it stands, it became clear this wasn't a game I was going to enjoy much, if at all. I returned it after 45 minutes of empty frustration.

    -You have to play it online. In fact, when you launch it, you get a Bethesda.net login prompt but your only options are to accept and make an account and always play online, or
    Maybe the game is amazing and I didn't play it long enough to know, but as it stands, it became clear this wasn't a game I was going to enjoy much, if at all. I returned it after 45 minutes of empty frustration.

    -You have to play it online. In fact, when you launch it, you get a Bethesda.net login prompt but your only options are to accept and make an account and always play online, or to hit 'esc' and be offered the desktop. Now, I got around this by putting Steam in offline mode and this bypasses the login. But the game makes it extremely clear it's not the full experience unless you're online. I can make peace with being connected to servers, but the way they implemented this was poor.

    -The game isn't doom. It's called doom, lots of reviews saying it's doom, but it's Quake! It feels like Quake, you run like in Quake and the level design is much more like Quake with needing to find the right ledge to jump onto to climb up. You have a double jump now right at the start as opposed to unlocking it later, so the game puts you an area where you can get easily lost, running around looking for where to go right from the start. I spent 10 minutes trying to find how to get out of the hallway after the first room. That's mostly on me, but it was still frustrating.

    -You can fully, and easily, run out of Ammo. Even gas for the chainsaw, so you can be screwed and have no way to hurt anything, as the default punch does nothing but mildly stun the enemies.

    -The chainsaw and glory kills are teleports, you can literally skip 30' of space to do one, but there is no animation, you just *pop* to where the enemy is. I guess it's supposed to make the movement feel fluid, but it feels really jarring to me.

    -The users online mentioning that you have to use certain weapons weren't kidding. You start with the shotgun, there is no pistol. But, since there are RPG elements, the shotgun is weak and cannot even kill a former human with one shot (but you can kill Imps with one shot), since it's weak, you're always out of ammo.

    -The game puts you in greyspace tutorial arenas when it introduces a new concept. It does not let you play around in the real world to discover what it can do until after the rote tutorial. It can thankfully be disabled in the options though.

    -When you hit certain milestone checkpoints, like a certain ledge or location, the enemies often despawn behind you, meaning you never needed to kill them to progress, you just needed to 'get to that ledge' to save the checkpoint. Makes it feel more like you're checkpoint running than clearing the Earth of demons, since you don't always need to kill them to progress. I know you always had the option of getting keycards to finish levels, but this feels off somehow.

    -Based on the last point, sometimes you'll find doors you need to kill enemies until the door opens, but then the door might instantly close behind you, forcing you forward, always forward. I enjoyed being able to explore back through cleared areas in Doom, but that's no longer. I prefer agency.

    -Since you're out of ammo, and since the enemies are constantly spawning fighting each other, you feel like a man in the middle unless you draw aggro. If you draw aggro, you run out of ammo, so suddenly we're playing Doom where I want to find that cliff, get to that door much more than I want to stay and slay, and that's weird.

    -The story, what the heck (not hell). It starts in medias res, which doesn't work well for video games like this. Apparently some ancient king made the doom slayer and sent him against the demons or something. I know they got rid of the idea that you're a human marine in Doom 2016, but... but... now it's fantasy more than horror sci-fi. I don't get it. It feels like you didn't have the experiences from Doom 2016, like it never happened. Maybe it's filled in later but I dunno.
    -I felt sad watching the intro where it was explained that Earth has been overrun completely. That means you failed in Doom 2016 I feel. I know that's a strange hangup, but it just 'feels' off. Maybe that'll change as game progresses, but I had no reason to keep playing.

    So, there might be a great game in there somewhere and boy it's hard to ignore so many positive reviews, but it's clear this isn't a game nor experience I really need nor want right now.

    Game ran well on my GTX 1060 i5-4690 and 21:9 screen.
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  62. Mar 21, 2020
    9
    I haven't finished yet but this one feels more like a real DOOM game, there are a few stuff though that I am disappointed and that's the multiplayer, it is lacking stuff, I haven't been able to play battlemode because for some reason the server can't find any players, the second thing is Bethesda with their damn DRM.

    The good thing is the music, the gameplay, the story is quite cool and
    I haven't finished yet but this one feels more like a real DOOM game, there are a few stuff though that I am disappointed and that's the multiplayer, it is lacking stuff, I haven't been able to play battlemode because for some reason the server can't find any players, the second thing is Bethesda with their damn DRM.

    The good thing is the music, the gameplay, the story is quite cool and the cutscenes are very well made, I like the fact you can customize your guns and the armor of doomguy, the weapons feels more powerful and very cool looking, you can now dash, the game feels more fastpast, it is brutal, boss fights are no joke in higher difficulty, the game is hard and they don't hold back when it comes to horde of monsters, the level design is amazing but they are a bit too long for my taste but still they are fun to play. There are more platforming, at times you feel like you are playing a Mario game jumping on all kinds of obstacles, I still enjoy it but to some it can be a game breaker if they are not good at it.

    Anyway it is a very good game, I rate at 9 but my score might either go up or down, I played quite a bit and I believe I am in the middle of the game and I am having a blast playing on Ultra-Violence. I just hope Bethesda won't screw this up since they are the experts when it comes to that.
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  63. Mar 21, 2020
    10
    Doom Eternal is an excellent sequel to Doom 2016. The gameplay has been further improved compared to the last episode with a more aerial game. The game is magnificent and full of secrets to discover, I love it!
  64. Mar 21, 2020
    10
    All these negative reviews basically just want a Doom 2016 Clone which took little skill and had very little diversity in level and fight design, if people prefer a more simple minded game that can't appreciate changes that make the game a funner and better challenge rather then pewpewing with the same gun the whole game then grab that one.

    Doom Eternal is a breath of Fresh air to the
    All these negative reviews basically just want a Doom 2016 Clone which took little skill and had very little diversity in level and fight design, if people prefer a more simple minded game that can't appreciate changes that make the game a funner and better challenge rather then pewpewing with the same gun the whole game then grab that one.

    Doom Eternal is a breath of Fresh air to the franchise and while some smaller areas could use some work in order to get around a bit better i'd say over all this is far more adrenaline inducing and down right badass compared to the earlier iteration in the franchise. The weapon design is stellar as well as the sound design for the weapons. I'd have to say of my 27 years of PC gaming this is by far, the most intense, brutal, first person shooter I've ever played. The gunplay is TIERS above anything else available in the market. Also the story is great, for these people who said the story is bad.. they obviously didn't bother reading any of the codex as there is a lot of tie in to whats going on in those entries. Can't please everyone, but I most definitely recommend everyone giving this a try if you like fast paced, truely challenging and engaging gameplay with an absolutely breath taking set of visuals that sweep across countless different biomes and environments.
    Played - Nightmare Difficulty on a LG C9 OLED in HDR @4K 60FPS on a High End gaming rig and 3000$ headphone + amp/dac setup.
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  65. Mar 21, 2020
    9
    This game is about combat and there is a lot to master. TONS of new equipment and moster might even be overwhelming but with every level you can feel your skills increase. Only complaint is a bit too cartoonish style and taking self-awareness to far (doomguys room filled with casual and funny items). I wish thus game was a bit more serious like 2016 was.
  66. Mar 21, 2020
    9
    An almost complete evolution of Doom 2016; this is the fastest, most furious shooter that I have ever played and it's not all reflexes and quick-scoping.

    There's a method to the madness here that rewards intelligence, but it's not for the faint of heart. There's even a story and extra lore to find if you care, and the writing is gloriously cheesy. This is perhaps the most violent game
    An almost complete evolution of Doom 2016; this is the fastest, most furious shooter that I have ever played and it's not all reflexes and quick-scoping.

    There's a method to the madness here that rewards intelligence, but it's not for the faint of heart.

    There's even a story and extra lore to find if you care, and the writing is gloriously cheesy.

    This is perhaps the most violent game ever created, if not for the horrible wounds you will inflict upon your hapless foes, then it is the frightening intensity of their occurrence.

    There's platforming and exploration too, and this feels not unlike the more serene Metroid Prime; mostly due to the platforms and the viewpoint. While the platforming occasionally has some issues, Eternal would feel a lot more empty without it. There are some cutscenses that take the Zelda approach, wrestling the camera from you after combat to show you where to go next, which can be a little jarring, but they serve a purpose as the environments tend to have a few more paths and it can be easy to get lost in a new location after a tense battle.

    Some of the puzzles are a little frustrating, but they work well enough and some are actually pretty clever.

    Overall, I think Eternal is definitely a step up from the previous title, but it won't be for everyone; especially those who prefer a more spartan gameplay loop.
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  67. Mar 21, 2020
    10
    Now I don’t often write reviews, So Bare with me...

    Doom Eternal is nothing like Doom 2016, in fact you could compare them as totally different games. Doom 2016 (Personal score 9/10) Is a classic representation of doom as a franchise. You walk in, punch, shoot, and tear apart everything in your path, literally everything a doom fan could ask for. You didn’t have to worry about ammo,
    Now I don’t often write reviews, So Bare with me...

    Doom Eternal is nothing like Doom 2016, in fact you could compare them as totally different games. Doom 2016 (Personal score 9/10) Is a classic representation of doom as a franchise. You walk in, punch, shoot, and tear apart everything in your path, literally everything a doom fan could ask for. You didn’t have to worry about ammo, Heath drops, armour shards. You just hopped in. And you killed everything in your path. Now I know this may sound repetitive, but it was a simple as that. Run, shoot, repeat. Now before I talk about Doom eternal. I want mention another game series that gives me more of a Doom Eternal feel. Quake. The original quake games (Quake 2 to be more specific) Took the doom formula and speed it up. When you play quake 2, you move as fast as goddamn possible. In contrast too the original Dooms. They are pretty much carbon copies. Armour shards. Health pickups. And a massive arsenal. Now looking at Doom Eternal it takes a little bit from everything. The Demons from doom. (Plus twice the amount from Doom 2016) the speed from Quake. And meshes it together, with a little extra. Doom Eternal adds resource management, if you try to hop in and play it like Doom 2016 you’re going to fail. Big time fail. The developers of doom eternal wanted the player to be engaged in the game. It slowly teaches you to balance and think about your resources. If you successfully Learn how to balance yourself. You’ll never have any issue with this game. Too wrap it up. I believe this one of the best ID games too date. Is it anything like doom 2016? No. Not at all. Doom Eternal is another step forward in the doom franchise, it’s experimenting with new things and trying to “Perfect” the doom formula. Ps. Resource management can be easy In this game. I haven’t had a single issue with running low on ammo. Nor amour shards, nor health. Remember. Low on ammo? Your chainsaw refills on its own, look for a minor enemy and you’ll never have an ammo problem Low on armour? Flame belch whoever’s in your way, even if you don’t get a large amount of enemies the smallest amount of armour shards can change the tides of battle.
    Low on health? Glory kills and killing minors is a quick way to get your health back.
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  68. Mar 21, 2020
    10
    This game is a must-buy!!! My thoughts on doom eternal are great, I had some raging moments at times. The story is 10/10, gameplay 9/10, the reason why I am giving this a 9 and not a 10 is that the platforming is pretty bad at times. Everything said the game is fantastic.
  69. Mar 21, 2020
    4
    The multiplayer...

    no one's talking about it. Would be a 10 out of 10 if there was a traditional multiplayer, or atleast more then a single multiplayer gamemode,not to mention to mention the extreme lack of options for the one gamemode there is, absolutely no progression system aside from cosmetic stuff. Single player was legendary, it's just multiplayer was a extreme disappointment :(
  70. Mar 21, 2020
    10
    best shoter ever with no doubt. harder to play, more creative and more intense than last doom it has become a best game I ever played because I’m a shoter fan
  71. Mar 21, 2020
    8
    Слишком много платформинга. Чрезмерно много. В остальном же игра великолепна. Браво!
  72. Mar 21, 2020
    10
    Had good characters in both design and gameplay. The artwork was great, the music was memorable, bosses were solid, it was a total package. It also did time travel right. It didn't burry you with information overload about the various consequences of jumping through space and time, it was all super understandable and straightforward. Which is something I feel is hard to pull off nowadays.Had good characters in both design and gameplay. The artwork was great, the music was memorable, bosses were solid, it was a total package. It also did time travel right. It didn't burry you with information overload about the various consequences of jumping through space and time, it was all super understandable and straightforward. Which is something I feel is hard to pull off nowadays. I think that is actually a good point for the game, because so many games have come afterwards and still done time travel wrong. And the tech stuff was great, seeing all those combinations and great synergy between charater attacks were fun. It gave me an excuse to play around with the whole roster often. And while jrpgs tend to tilt on the overdramatic, the game never went overboard on that. Its a perfect blend of fps that is rarely reproduced successfully, which is what makes it great. Expand
  73. Mar 21, 2020
    0
    I really had high hopes that this game would bring back "the good old days" of gaming. How wrong I was.

    It feels like the devs didn't know how to make a sequel to the fantastic Doom 2016 game. If you're expecting a continuation of Doom 2016, you'll be in for a surprise. Doom Eternal throws you into the story as though you've been sleeping for 20 - 30 years since Doom 2016. You're on this
    I really had high hopes that this game would bring back "the good old days" of gaming. How wrong I was.

    It feels like the devs didn't know how to make a sequel to the fantastic Doom 2016 game. If you're expecting a continuation of Doom 2016, you'll be in for a surprise.

    Doom Eternal throws you into the story as though you've been sleeping for 20 - 30 years since Doom 2016. You're on this island/spaceship thing which brings up a few questions: how'd it get there? How'd you take ownership of it? Etc.

    The repetitive nonsensical "shoot a few times, then melee/chainsaw" gets boring -fast-. Not to mention, you can't strictly go around melee killing the enemies (aka no shooting first). it simply doesn't work.

    The maps are all sorts of confusing and messes up the game's pacing quite a bit. Especially with pipe swinging and wall climbing feeling really out of place in a Doom game.

    The random almost unnecessary cutscenes for unlocked doors or random conversations with some random baddies are dull and over used (almost feels like filler to make the game longer).

    Weapon play feels alright, but mods feel like there should be some different system for managing them. The upgrade bots feel so out of place.

    Enemies look cartoon-like and they seem to have a crazy reach when being swung/bit at from a distance. With so many enemies in a specific area, the game drags on as you kill your way through with no satisfaction because you've only had to kill the last hundred demons using the slightly similar death action over and over again.

    The music doesn't do the game any favors either. It is horrendous and over exerts itself into the game. It's just being metal for the same sake of being in a Doom game.

    Overall, Doom Eternal disappoints in a hurtful way. Doom for me is about being a game where you get nostalgic about how far games have come. Instead, you feel betrayed that the hype is just that; hype. Regardless of what the media or paid sponsored YouTubers/Streamers think, I for one do not like the direction this game took and refunded my money.
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  74. Mar 21, 2020
    10
    Naturally the graphics are what they are, but the gameplay is spot on constantly. Also, you can play a few minutes or hours at a time depending on the situation. Colour scheme changes between areas, there's enough hidden stuff and all that. It has no real weak point and everything it does is done amazingly well.
  75. Mar 21, 2020
    10
    If you think about the gameplay, and the ratio between simplicity and enjoyment, it's truly a phenomenal accomplishment.
  76. Mar 21, 2020
    9
    Played almost all the campaign, and i have mixed feelings about the game. As a doom fan i loved almost everything new and old in the game, but the combat feels too complex for a doom game, starting in high difficulties might be too stress full for people trying to play the game like doom 16, cause now you have to prioritize more on glory kills and strategy use of your weapons againstPlayed almost all the campaign, and i have mixed feelings about the game. As a doom fan i loved almost everything new and old in the game, but the combat feels too complex for a doom game, starting in high difficulties might be too stress full for people trying to play the game like doom 16, cause now you have to prioritize more on glory kills and strategy use of your weapons against certain demons, a thing that doesnt feel so brutal like in 2016.

    Even with that the game is great, with improvements in almost every category and feel that was made with love and dedication.

    Recommended!
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  77. Mar 21, 2020
    9
    This is a great game. It takes doom 2016, a fat rip of cocaine and testosterone, and proceeds to give you the juicy demon slaying you want. Some of the puzzle elements can be annoying at times but I can look past that with how much fun this game is. And the fact that you get og doom, doom 2 build into the game as Easter eggs, and it came with doom 64 for preordering is just amazing.
  78. Mar 21, 2020
    10
    First of all I get people not liking the extra game mechanics and this definitely has a learning curve of a couple of hours before you can appreciate it. I think once I push past a certain point all the pieces will fall into place, If they'd not changed it up they would have been panned even more for being lazy.
    I actually stopped playing after being given all the tools in game, as I
    First of all I get people not liking the extra game mechanics and this definitely has a learning curve of a couple of hours before you can appreciate it. I think once I push past a certain point all the pieces will fall into place, If they'd not changed it up they would have been panned even more for being lazy.
    I actually stopped playing after being given all the tools in game, as I wanted to take my time remapping the keys to suit me, I didn't want to build up the wrong muscle memory,
    I'm not very good at FPS in general, but now I'm happy with my key selections, I'm gong to learn the "dance" if I can. I'm still a Doom fanboy even though I'm rubbish at FPS gaming. I'm better at the classic Doom games from the 90's.
    I have an average PC with a Ryzen 1700+ and a 6gb GTX 1060, it ran buttery smooth without touching a single video option. In fact my GPU ran cooler than most games and wasn't too taxed.

    Great Game!
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  79. Mar 21, 2020
    4
    Giving it a 4 and not a 6 because of the fking annoying parkour swing garbage. Also the climbing is just fking tedeous and destroyed the fun. Besides the annoying new movement options, the game feels like people tried too hard to improve, while forgetting to actually add a good and motivating story (if even just a sliver of one). Also, WHO THE **** THOUGHT THE LOW AMMO CAP WAS A SMARTGiving it a 4 and not a 6 because of the fking annoying parkour swing garbage. Also the climbing is just fking tedeous and destroyed the fun. Besides the annoying new movement options, the game feels like people tried too hard to improve, while forgetting to actually add a good and motivating story (if even just a sliver of one). Also, WHO THE **** THOUGHT THE LOW AMMO CAP WAS A SMART IDEA?. They basically copy pasted doom and added some weird **** to it, making some on-rails weak story line to it. Shame... Expand
  80. Mar 21, 2020
    0
    Ctrl+c Ctrl+v из стима.

    Ей Богам, я не ханжа. Но это ведь блевота, почему прямо не пишут об этом? Почему я вижу только хвалебные отзывы? Это дум? Это не дум, это симулятор "найди патроны в мультяшной графике". Патронов нет, хп нет, я не играю на изимоде, но на высоких сложностях проходится спокойно, раздражает отсутствие патронов, патронов нет, Я СТРЕЛЯТЬ В ДУМЕ ХОЧУ, А НЕ ИСКАТЬ
    Ctrl+c Ctrl+v из стима.

    Ей Богам, я не ханжа.
    Но это ведь блевота, почему прямо не пишут об этом? Почему я вижу только хвалебные отзывы?
    Это дум? Это не дум, это симулятор "найди патроны в мультяшной графике".
    Патронов нет, хп нет, я не играю на изимоде, но на высоких сложностях проходится спокойно, раздражает отсутствие патронов, патронов нет, Я СТРЕЛЯТЬ В ДУМЕ ХОЧУ, А НЕ ИСКАТЬ ПАТРОНЫ. Весь шарм думгая пропал. Механика: постреляй-замигал-добей в мили, которая впихивается этой игрой, осточертела на 3-ем добивании, может я не так смотрю, но у меня было по одному добиванию на противника, боюсь представить, что будет к концу. Отвратительное геймдизайнерское решение с элементами платформинга, аж блевать охота. В чем была проблема продолжить как в перезапуске 2016-го года, но сделать мрачнее (не как в третьей уж совсем), кто бы мне объяснил.

    Подумаю насчет рефаунда, но игра не достойна хайпа и цены, которые есть у нее.
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  81. Mar 21, 2020
    9
    doom eternal has a wonderful campaign with lots of collectibles and items you can get in a large map. you have allot of upgrades to your weapons and doom slayer. a nice hub area for unlocking more items and seeing the story within the game. the multiplayer is very lacking and not as fun as it was in the original. the new multiplayer is a RTS and FPS mix with the demons being able to spawndoom eternal has a wonderful campaign with lots of collectibles and items you can get in a large map. you have allot of upgrades to your weapons and doom slayer. a nice hub area for unlocking more items and seeing the story within the game. the multiplayer is very lacking and not as fun as it was in the original. the new multiplayer is a RTS and FPS mix with the demons being able to spawn other demons to kill the doom slayer. you may miss the snapmap mode that gave so much more content to the last game. the added battle pass like leveling isn't the best and isn't very easy to find. the main menu is lacking in allot just being a doom slayer or demon on a platform. Expand
  82. Mar 21, 2020
    9
    Combat is hard at the beginning but once you get it right, it is awesome! Story is a little bit strange and I would rather just be the lonesome Slayer against the unknown... but it is ok! I would cut out the platforming parts and there are bad locations for checkpoints but nothing game breaking. Overall it is amazing!
  83. Mar 21, 2020
    9
    Un'ottima evoluzione di prodotto che ha segnato l'industria Video ludica, sapendo riaggiornarsi mantenendo la sua anima eecade, frenetica e metal. In u a scena dominata da battle royal e fps lenti un gioco veloce, dove si spara e si spara un botto, senza bottoni easy win. Consigliatissimo a tutti, dai veterani come me della saga ai neofiti
  84. Mar 21, 2020
    2
    DOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what'sDOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what's around you before moving the only way you could: forward, where more action awaited.

    DOOM 2016 knew what they were doing and why, there's even a GDC talk about it, available online called "Embracing Push Forward Combat in DOOM".

    DOOM Eternal took those gameplay elements and turned them completely around. Instead of filling you with ammo you were low on, it restricts ammo acquisition through the chainsaw, which is on a ****ing cooldown. Instead of rushing forward in the action and feeling like a god amongst demons, you're forced to hide behind pillars while the cooldown comes back so you can start fighting again.

    - They removed ammo drop from takedowns, which used to refill ammo you were critically low on
    - They removed the pistol with infinite ammo so you can cause staggers, deal takedowns and get more ammo
    - Melee does no damage, or no significant damage, so you can't cause stagger with that either
    - They put the chainsaw on a ****ing cooldown

    In the mid 2000 the video game industry realized that, while health regen was nice for the player, it caused one big issue: players would now spend half their time hiding while the action was supposed to be going on. Since then, a lot of mechanics were put in place to stay player friendly, but not kill the action. Such as splitting the health bar in 3 so that you would never gain more than 1/3 of your health, reducing how much time someone spends hiding. I guess DOOM:Eternal game designers didn't get that memo.

    I'm pissed. I wanted DOOM 2016 improved. I wanted a few cool things to do, but really, I wanted more of the same. What I got is a disgrace.

    On the upside, the visuals are nice and the music is still pretty good. On the downside, I didn't even talk about the invisible walls everywhere because they couldn't do level design where their platforming would work without also opening up a bunch of potential ways to go around the intended path, so instead they patched everything with invisible walls.
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  85. Mar 21, 2020
    4
    Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???
  86. Mar 21, 2020
    10
    This game is an absolute masterpiece. No bugs or lags on day 1, you get everything the game creators told you about. The graphics are awesome and smooth, the new gameplay mechanics are quite balanced, the music is DOPE, the lore is even better than 2016.
  87. Mar 21, 2020
    10
    The game is interesting, dynamic, although I think all these puzzles and jumps are superfluous, but in general it is the same Doom. Great graphics, music, customizable interface.
  88. Mar 21, 2020
    0
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health - Melee does no damage,
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice
    - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics
    - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health
    - Melee does no damage, unless enemies are staggered
    - Forced to use chainsaw constantly
    - Super annoying platforming, instead ditching it (already bad in 2016) they put it on steroids
    - More linear maps than 2016
    - Ugly menus and HUD. No matter how much you change colors. Disabling it gimps your gameplay
    - Worst of all, the hideous red LOW AMMO bar, blocking your view (you'll see lot of that)
    - The font used everywhere makes Comic Sans look good
    - Literally, the UI designer must be blind or retarded or both
    - Confusing, nonsensical story nobody cares about.. constant cutscenes break the action
    - Doom guy isn't as brutal anymore, he calmly listens to the idiotic speeches the NPCs give
    - No pickup animation for guns, instead collect ugly floating neon icons -> teleport to tutorial
    - You're forced to use all guns, by being out of ammo constantly --> time for chainsaw
    - Ugly garish rainbow colored pickups pouring out of enemies
    - Guns are ugly 90's style floating pickups now, instead of grounded look of 2016
    - Graphics not really that impressive, art style is cartoony compared to 2016. Technically maybe better graphics, artistically NOT better
    - Music is good, but not as good as 2016, Mick Gordon going through motions, nearly all of the riffs suck compared to 2016

    Avoid and save 60€. The biggest letdown of 2020 so far, probably will remain the biggest.
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  89. Mar 21, 2020
    10
    Лютая мясорубка. Великолепное продолжение с бесподобным геймплеем, безумной музыкой и гениальным визуальным исполнением. Играть строго на Кошмаре для запекания седалища! Наслаждаюсь всем что вижу и слышу в процессе игры и радуюсь, что хоть кто-то еще делает шутеры, в которых геймплей поставлен на первое место.Лютая мясорубка. Великолепное продолжение с бесподобным геймплеем, безумной музыкой и гениальным визуальным исполнением. Играть строго на Кошмаре для запекания седалища! Наслаждаюсь всем что вижу и слышу в процессе игры и радуюсь, что хоть кто-то еще делает шутеры, в которых геймплей поставлен на первое место.
  90. Mar 21, 2020
    10
    "i LoVeD doOm 20I6 buT"-----are either the people who couldn't solve the puzzles or are playing on the easiest difficulties.
  91. Mar 21, 2020
    8
    Main problem for me in Doom 2016 is that game was kinda boring, and there was nothing, but just destroying demons and that"s it! Doom eternal Fixed almost all of Doom 2016 flaws for me.

    1. Automatic shotgun !! Probably best weapon in game, now destroying demons is super easy and more fun. 2. verticality, more interesting gameplay bicause of verticality, reminds me quake 3. 3. Much
    Main problem for me in Doom 2016 is that game was kinda boring, and there was nothing, but just destroying demons and that"s it! Doom eternal Fixed almost all of Doom 2016 flaws for me.

    1. Automatic shotgun !! Probably best weapon in game, now destroying demons is super easy and more fun.
    2. verticality, more interesting gameplay bicause of verticality, reminds me quake 3.
    3. Much more interesting story, and cut scenes.
    4. hub where you can take a rest, and look at new gear, etc.
    5. soundtrack and sounds are amazing!
    6. exploring is in whole new level, they finally made game where you can do more things rather than just shooting and walking to destination!

    Doom 2016 is 6/10 for me and Doom eternal is 8/10! good job ID software.
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  92. Mar 21, 2020
    10
    This is a **** AMAZING game wow, i am old gamer and fan of Doom since the first game in 1993, and u can tell you they did not disappoint again this time.

    They kept all the core element of what Doom is and add more stuff and lore and all, WOW. Demons, portal, blood, lot’s of blood, gore, pentagram, metal music, everything is there with even more, lore, finally it is not just a get in the
    This is a **** AMAZING game wow, i am old gamer and fan of Doom since the first game in 1993, and u can tell you they did not disappoint again this time.

    They kept all the core element of what Doom is and add more stuff and lore and all, WOW.

    Demons, portal, blood, lot’s of blood, gore, pentagram, metal music, everything is there with even more, lore, finally it is not just a get in the game kill amd jump out, little puzzle, it is like a Darksiders game which i loved but in a doom universe
    Even better.

    Thanks ID software for this amazing game, finally Doom is more then what Carmack said, shotgun and demons.
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  93. Mar 21, 2020
    4
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that good afterwards.
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  94. Mar 21, 2020
    9
    This game gives you and absolute adrenaline burst, gameplay is frenetic, fast and even more visceral than previous DOOM, there are changes on how you progress through the game that reminds me more to the Shadow Warrior remake back in 2013 (which was superb) than any other game of the DOOM franchise, for some people is bad for me is fine.

    There a plenty of upgrades you can do, very
    This game gives you and absolute adrenaline burst, gameplay is frenetic, fast and even more visceral than previous DOOM, there are changes on how you progress through the game that reminds me more to the Shadow Warrior remake back in 2013 (which was superb) than any other game of the DOOM franchise, for some people is bad for me is fine.

    There a plenty of upgrades you can do, very similar to DOOM 2016 but with some minor additions.

    This game is a blast and totally worth it if you like blood, gore, fast paced shooting and to be out of ammo 45% of your time.
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  95. Mar 21, 2020
    10
    Дум Вечен и этим всё сказано - дикий драйв и море фана в перестрелках,где теперь нужно использовать ВЕСЬ арсенал Палача!
    Исследовать локации интересно,хоть и есть недоработки с платформингом,но это настолько небольшая мелочь,что она меркнет с безумной крутостью игры
    Дум Вечен и этим всё сказано - дикий драйв и море фана в перестрелках,где теперь нужно использовать ВЕСЬ арсенал Палача!
    Исследовать локации интересно,хоть и есть недоработки с платформингом,но это настолько небольшая мелочь,что она меркнет с безумной крутостью игры
  96. Mar 21, 2020
    9
    I feel like with this game they brought DOOM back to it's slightly more arcade-y roots, and in my opinion it works really well. The combat is INSANELY fast paced, the soundtrack is incredible, the platforming sections serve as good cooldown points to help pace the game out a bit more, the lore is intriguing, however my only complaints are with just how MUCH of the lore has to be read,I feel like with this game they brought DOOM back to it's slightly more arcade-y roots, and in my opinion it works really well. The combat is INSANELY fast paced, the soundtrack is incredible, the platforming sections serve as good cooldown points to help pace the game out a bit more, the lore is intriguing, however my only complaints are with just how MUCH of the lore has to be read, rather than in actual fleshed out interactions. Then again, I don't know what I expected from a DOOM game.

    9/10
    Pros-
    Insanely fun combat loop
    Amazing Soundtrack
    Well Optimised
    Great Visuals
    Interesting Lore

    Cons-
    Reading
    Showing the slayer's face more, I preferred when you couldn't but thats just my opinion, and very much a nitpick.
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  97. Mar 21, 2020
    9
    I really don't get people giving this game a 0. DE is what a shooter should be; liquid fast, intense, with beautiful graphics. The games uses every ounce of your systems computing power to deliver an incredible, sweat-inducing experience. My only issue is the lack of multiplayer. It's what other shooters can NEVER be.
  98. Mar 21, 2020
    10
    DOOM 2016 was brilliant. Eternal is even more brilliant. However, it is different to 2016. The combat loop is much richer and way more engaging, but the player must embrace it and learn how to do the resource management dance. Once you achieve that, Eternal's combat is simply the most amazing gameplay I have ever experienced in a shooter. Bar none.

    There are way too many people bashing
    DOOM 2016 was brilliant. Eternal is even more brilliant. However, it is different to 2016. The combat loop is much richer and way more engaging, but the player must embrace it and learn how to do the resource management dance. Once you achieve that, Eternal's combat is simply the most amazing gameplay I have ever experienced in a shooter. Bar none.

    There are way too many people bashing this game while clearly not understanding its systems. Ammo isn't scarce, you just need to understand how to get it. More than ever before, the game forces you to commit to push forward combat and see your enemies as your main source of resources. If you want to beat the game using 2 or 3 different guns while barely adapting or thinking, like you could in 2016... Well, this is not the game for you.

    The combat loop is simply brilliant, and it becomes second nature after just a few hours. Everything else is insanely polished. Yes, the game is more arcade looking than 2016. They made a conscious decision to make it as "videogamey" as possible, and some people will dislike that. However, I just love the way that this game focuses entirely on one single thing above all others: FUN.

    The platforming can be slightly inconsistent at times, but don't let anyone tell you that there's too much of it. There is just enough to get a small break from the immense sensory overload that is the combat (of which there is obviously plenty). Same goes for the few puzzles here and there. The levels are big and gorgeous, and exploration is even more rewarding than in 2016.

    I sincerely believe this game makes 2016 look like a sluggish, slow, one-dimensional shooter in comparison. And I LOVED 2016. It bothers me that so many people seem to be so angry about change that they aren't willing to do what Hugo Martin and the other guys at Id are encouraging them to do. I feel bad for them, because they are really missing out. This is the best FPS combat I have played in my entire life, and I had to leave a review to try and fight all the nonsense in here.

    If you like shooters even a little bit, you owe it to yourself to play this. That is all.
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  99. Mar 21, 2020
    7
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a
    It's alright, but i can't really warm up to it.

    It's very, very arcady. Some people might like that tho. The world design is great but neither the character nor items or consumables seem to fit in. Pickups are either super-bright, colored like candy or bob up and down while violently flashing. It might not sound severe but it is really irritating. Like... the chainsaw you rip out of a guys body in Doom 2016, or the rifle you tear from a dead soldies arms. In Doom 2020 they just hover on the ground in the dedicated weapon room at some point in the level, flashing wildly.

    This diconnect carries over into the sound design and animations. For one it's really strong and snappy but now and then you have this comical sounds - like when some headshots or ripping out a cacodemons eye will make an audible 'pop' sound that could come straight out of a kids tv show. It might sound super-petty but imagine listening to a metal opera and every now and then the lead goes 'hyuck-hyuck' like Goofy.

    Gameplay wise it's good with even more emphasis on movement and a lot more enemies to fight and manage. The pistole is now gone which ... i can understand, but the replacement is that you now always have 1 fuel for the chainsaw with which to kill lesser enemies. The resulting candy explosion is your main way of regenerating ammo. And that's something that does not work for me. When i fight a big demon it's just tideous to turn around and look for one of the endlessly spawning minor zombies so i can get some ammo back. By now every now and then when it happens i roll my eyes with a sigh.

    Doomguy itself started bulking and went from just an angry guy who had enough of this **** to stereotypic antihero with a heart of gold, that constantly gets told by everyone how awesome they are. They really go out of the way with pampering the player. Not my favorite design choice.

    All that said, it's still a good shooter. It's still an id shooter and they managed to get some fun new gameplay mechanics that act as modifiers on the existing combat. If everything of my complaints sounded like minor issues, you might want to give it a try.
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  100. Mar 21, 2020
    0
    Doom arkade получилось что бред полнейший, симулятор фаталити ппц. Игра перестала быть игрой, стала галимая мобилка с радугами, уровнями и шкурками.
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.