User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Nov 27, 2020
    6
    Well, Doom 2016 was an incredible game. This game feels like a clone of it with arcade.

    Horrible boss fights. Also for the game that forces you to swap weapons - it's so inconvenient to do so.

    Doom guy is slower and half the weapons are useless.

    Multi-player is kind of a joke.
  2. Nov 24, 2020
    9
    From every aspect of this game, it grabs you by the balls and does not let go until you've desimated every enemy exisitng in the game. It's a beautiful mixture of explosive mayhem and elegant coordination resulting in a game that stands out. The primary focus of the game lies of course in the campaign. When it comes to gameplay, it refines the already great combat from Doom (2016) withFrom every aspect of this game, it grabs you by the balls and does not let go until you've desimated every enemy exisitng in the game. It's a beautiful mixture of explosive mayhem and elegant coordination resulting in a game that stands out. The primary focus of the game lies of course in the campaign. When it comes to gameplay, it refines the already great combat from Doom (2016) with some added features. You still run and gun with immense traversal features at your disposal.
    Many weapons from the previous game return, like the combat shotgun and the insanely powerful ballista, but a hand of new ones introduces themselves. Amongst the arsenal lies the plasma rifle and the Unmaykr, a holy weapon using bfg ammo to annihilate any species coming in its way, which can only be accessed by completing the Slayer Gates. But not only that, onto the super shotgun is now introduced a grappling hook, allowing for fast movement by attaching yourself to enemies, which makes the already fast gameplay even faster.
    Adding to all this is new enemy types as well, which allows for more intense encounters. Many classic enemies from previous Doom games make a return, like the basic soldier, the flying Pain Elemental and the daunting Arch-Vile, while new ones also debut, like the shield creating Carcass, fast paced Dread Knight and snake sounding Whiplash. All enemies from Doom (2016) make a return (with even a mini version of the Cyberdemon and the Spider Mastermind), except for the Summoner. Boss encounters introduces even more enemies. The Doomhunter is a power house, consisting of cybeorg technology and a lot of health to make your day worse, which later becomes a common enemy through the game. The one stage bossfights test your skills to the action, resulting in intense one on one fights. However, the enemy that stands out the most is the Marauder. Representing your counterpart, the Marauder moves fast, deals heavy damage and can block any attack you launch at him. It is only when his eyes flash green and he goes in for an attack that he is vulnerable to your strength. His design shuts down the player's ego, resulting in an enemy in need of total focus to defeat, almost remeniscing a martial arts fight between two masters. He works different to all other common enemies in the game, working as a building stone to defining you as a master at the game, almost how main characters in movies meet an enemy that punches them to the ground. Through pain and sheer perserverance, you learn to fight him like all other enemies, and he becomes an incredible part of the roster.
    All of these factors result in a combat experience much faster, more aggressive and more brutal. The game also intesnifies its difficulty. Simple punches of enemies is not going to do the trick (unless you use a blood punch), so focus lies on the arsenal. Since new gameplay options are introduced, the level design has to compliment the speed, and here the game definitely delivers. The only gripe with the design (which aslo lies in most FPS games) is that you sometimes get stcuk on an enemy, and in a game like this you do not want to stand still and lose a lot of health. Outside of that, the developers did an amazing job. The art direction is supreme, with every level and place feeling huge and marvelous, inciting magic to every location the game takes you to, which also is helped by the insane graphics elevating these destinations to beyond epic boundaries. The soundtrack has a return from composer Mick Gordon, rocking out even more than the last game, thanks to incorporating more groovy guitar riffs, heavy techno filters and introducing a heavy metal choir(!) to help the grand scope of the game's aesthetic. Mick Gordon has knocked ot out of the park one's again. As to story, the game has a big adventure, but much of the information lies in codex entries scattered around the levels, and what is shown is either hard to follow (unless you've read the codexes) or uniteresting. While the story has some bright spots, it could've used some more cooking in the oven, since the game focuses som much on the plot.
    Outside of the singleplayer campaign is also a multiplayer, introducing battlemode: A game mode where one person plays as the Slayer, while two other people control one demon each, creating a 2 VS 1 experience. The multiplayer is entertaining and refershing, reflecting the intense gameplay of the singleplayer, and surprisingly balanced, but it's missing a vast erray of optional game modes to keep the fanbase engaged in the gameplay. If Battlemode was introduced along side classic game modes, like team deathmatch adn capture the flag, the multiplayer would be better off and even more emphazised by the players, but I can still see a community building around the multiplayer.
    All in all, you definitely get your bang for your buck with Doom Eternal. This is a secure purchase to anyone who is a fan of the first person shooter genre. Rip and tear until it is done!
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  3. Nov 24, 2020
    9
    This game is very dynamic, and in my opinion this is the main advantage of the game. After completing Doom Eternal, I decided to replay Doom 2016, and after playing it a little, I found that it was difficult for me to play it - it looks slow after Eternal, and the weapon somehow feels worse ... However, in the new Duma there are several things that I have a complaint about. First, thereThis game is very dynamic, and in my opinion this is the main advantage of the game. After completing Doom Eternal, I decided to replay Doom 2016, and after playing it a little, I found that it was difficult for me to play it - it looks slow after Eternal, and the weapon somehow feels worse ... However, in the new Duma there are several things that I have a complaint about. First, there are endless hints. As soon as you meet a new serious opponent, the game tells you how to kill him. WHAT??? WHAT FOR??? Shouldn't the player figure out the best way to kill the monster? But it's okay ... THE BOSS IS THE SAME! The game tells you how to defeat the BOSS! There is no excuse - the game keeps you like an idiot. And the second complaint is filing. If the last part was like science fiction, then this one looks like a fairy tale. We find the weapon floating in the air (in the previous part, we took it from the dead soldiers), everywhere there are some fire chains, like in Mario, and you can continue indefinitely. It looks somehow inappropriate for me, strange ... But nagging can be found in almost any game, and what I have listed is not very significant, in comparison with the coolest dynamic gameplay Expand
  4. Nov 24, 2020
    6
    In 2016 i could play the way i want. In Eternal i have to play the way ID wants and while i respect it, understand the gameplay loop and can play through the game with no problems, i do not enjoy it very much.
  5. Nov 22, 2020
    9
    Graphics - 9 of 10, Music - 10 of 10, Story - 6 of 10, variety of enemies - 9.5 of 10, fun factor - 9.5 of 10.
  6. ldj
    Nov 21, 2020
    10
    This is everything a sequel should be. Almost every aspect of the game has been expanded. The combat is more intense and demands your full attention, this is a good thing. Movement and traversal are now more dynamic with the addition of double dashes, the meathook, and monkey bars. The new ways of movement make the platforming especially easy and forgiving since you do not die when youThis is everything a sequel should be. Almost every aspect of the game has been expanded. The combat is more intense and demands your full attention, this is a good thing. Movement and traversal are now more dynamic with the addition of double dashes, the meathook, and monkey bars. The new ways of movement make the platforming especially easy and forgiving since you do not die when you fall. I love how the boring method of combat by using only using one gun, like in DOOM 2016, is obsolete. The game encourages you to play in unique and and creative ways because of how different each enemy plays. Weapon switch combos are a thing glory because the game rewards the player for managing their ammo economy well. This is an experience best played on mouse and keyboard because of how fast you have to react to chaotic situations. The is also noticeably more brighter than 2016. I think this is a good change because you can more clearly see enemies, health drops, or ammo. It would be unfair if arenas were took dark and you got killed because you could not see a particular enemy.

    My favorite demon to fight is the marauder because you cannot engage him like other demons. Weapon switch combos are mandatory against him and a skilled player who knows the game well can cheese the marauder a matter of seconds. Like all the other demons, the marauder is smart, he won't just charge at you blindly and swing his axe around like a mad man. He wish dash around and punish the player for getting too close.

    BATTLEMODE is also really fun because it bring the Slayer experience to multiplayer. This unique 2v1 game mode promotes cooperation between the demon players while they try to out smart and trap the Slayer. No demon player can brute force against a Slayer. I love it when a game discourages the easy and obvious route to success. I wish more game developers adopted this concept into their games.

    There is also a fantastic modding scene who create new and interesting ways to play. A horde mode mod and custom master levels were create to appease the most skillful of players.

    For those complaining about the cut scenes, just hold R, you can skip them.
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  7. Nov 20, 2020
    9
    Doom Eternal is a kinetic first person shooter that shows just how fun a video game can be. A Solid 9/10, and was very close to a 10 for me, but, for all the praise, it has flaws.
    Gameplay
    The gameplay is simple, with the Doom Slayer reacting in the way you expect and all times, every mechanic is simple: do this, and get an output. Yet the chaotic fast paced shooting quickly becomes
    Doom Eternal is a kinetic first person shooter that shows just how fun a video game can be. A Solid 9/10, and was very close to a 10 for me, but, for all the praise, it has flaws.
    Gameplay
    The gameplay is simple, with the Doom Slayer reacting in the way you expect and all times, every mechanic is simple: do this, and get an output. Yet the chaotic fast paced shooting quickly becomes complex and methodical. Every simple idea gets compounded one, after another, after another, each is explained but it takes the entire campaign to truly understand the mechanics that are given to you. The game is brilliantly paced. Abilities you learned at earlier levels you find yourself using more and more with other abilities later in game, finding synergies amongst your equipment. The game gives exponentially more options, making each combat encounter having thousands to millions of ways to approach. Whether going for a weak point on a big enemy, or ridding a entire area of smaller ones, the gameplay keeps the interactions between you and demons interesting with the game giving you so many ways to approach, you truly adapt to the game and learn it through and through.
    Design
    The Design of the game is made to be fast,. The faster you are the less likely you are you get trapped or hit. This incentivisation of quick reaction gameplay keeps the player on their toes. The genius decision by the Devs to give every enemy you encounter a certain weakness makes switching your arsenal frequent and engaging. The gameplay keeps itself fresh as you constantly have to change your approach from demon to demon. The designs of the different enemies are distinct, and with how fast you move, a glance and you know what is over in that direction. Every enemy is engaging, with all of them having attacks which you can take advantage of, and each one being fun to engage with in combat. (except for one, we will get there)
    Lore
    For having no story, the game has surprising amounts of lore, which can be accessed at any time through the pause menu. The amount of lore you have depends on where you are in the game. I found this system enhanced the experience, and made the game an interesting story experience as well as a gameplay one which doesn’t intrude on repeat play-thrus, which I feel is the perfect balance between the two concepts.
    Multiplayer: The multiplayer, After the feedback from the first game (Doom (2016)) that the death match mechanics did not match the original game, the developers created one, if not the most creative multiplayer experiences to date. It’s a 1 V 2, with the one being the Doom Slayer himself. The other two being two of the tougher demons, which can spawn underlines, which effectively make an ever adapting assault against the doom slayer in a quick matched arena battle. The multiplayer does have a few glitches to do with the demons being pushed out of the map when spawning, but shortly after they are transported back to their spawn, this can be jarring, but isn't game breaking.
    Flaws
    The game does come with previously mentioned bugs. I ran into a soft lock, as well as some overly hard to get to collectibles, but other then that, the biggest flaw comes in the form of the enemy which stops the game in its tracks every time they appear, causing the player to stand still and simply wait for them to attack, this is The Marauder.
    Marauder: Unlike all of the other demons, this one can not be killed normally. Whenever it is shot it will resist any damage by pulling up a shield, the marauder can not be faked out or tricked, they will never miss a block. If you get too aggressive and get to close the Marauder attacks instantaneously. If you are too far away they throw projectiles and adds, And the middle ground seems to fluctuate wildly. (which is the only time the Marauder will be able to be hit) The only time you can attack is then the Marauder does their axe attack, which draws the entire game to a halt because it’s random if the marauder is going to. The Marauder is the most annoying part of the game, and is by far the most flawed. (The funny thing is, Marauders are playable in multiplayer, and are fixed. They don’t have shields, and their best defense is movement, meaning you have to predict where they are going to be, which in turn, keeps the Marauder engaging to fight unlike in the actual game.)
    OverAll I enjoyed my time with immensely, it’s a strong 9/10 , with the down moments being frustrating, but the highs being so energetic and befitting for one of the best games of the year.
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  8. Nov 19, 2020
    10
    Господи это лучшее во что я играл. Люди, которые хейтят игру, просто тупо нубы и не могут привыкнуть к большему количеству механик и более динамичному геймплею. Единственное что мне не понравилось, это тупорылый и бесящий мультиплеер, если бы добавили ароме батлмода еще и тдм было бы вообще идеальноГосподи это лучшее во что я играл. Люди, которые хейтят игру, просто тупо нубы и не могут привыкнуть к большему количеству механик и более динамичному геймплею. Единственное что мне не понравилось, это тупорылый и бесящий мультиплеер, если бы добавили ароме батлмода еще и тдм было бы вообще идеально
  9. Nov 17, 2020
    10
    Best Doom game after Doom 3, Doom 2016 was too basic for my taste, but Eternal is really good. All my favorite demons are back.
  10. Nov 17, 2020
    9
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII Good Game IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
  11. Nov 17, 2020
    8
    Aksiyon çeşitlilği ve platform öğeleriyle bir önceki oyunun üzerine koymuş. Kulaklıkla ve zor seviyede bir saatten sonra ara vermek gerekiyor.
  12. Nov 13, 2020
    10
    Just came here to say, here's my positive review for this amazing game.........
  13. Nov 12, 2020
    10
    Hardcore part of DOOM comparing to DOOM 2016 (both of them still can make you suffer on 'Nightmare' difficult).
    Many funny stuff. Interesting story, collectable items and tonnes of new and old monsters.
  14. Nov 10, 2020
    5
    This whole game feels like DLC, which is to say the story is very pat and thin while maintaining an air of fullness and profundity. The gameplay isn't bad, but is a step back from the previous game. Simplicity gave way to needless complexity. Predictably, Betheseda let greatness give way to mediocrity.
  15. Nov 8, 2020
    6
    UAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so aUAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so a wej elite and wej middle class management can live as lords over everyone else who are just animals as per the Talmud which these people are brought up on. Sheesh gaming is so sjw one world occultist underworld order programming these days.
    --I generally don't like any of the new doom stuff, just blood and guts S&M with a headache inducing soundtrack. Plants and animals that are blasted with this type of noise get sick or crazy at a much higher level than no music, you are no different. At least Doom 3 had a creepy aliens type of story. This is just much more realistic gory space invaders level stuff. Refunded.
    --On a technical level I had no problems playing this game and it looks ok, the monumental type of level art is good, not as good as dark souls 3 but still pretty nice looking.
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  16. Nov 7, 2020
    7
    It's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story isIt's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story is okay. There are some big reveals, unnecessary retcons from 2016, and unexplained time-skips. And frustratingly, there is no explanation whatsoever to bridge the gaps either. So we can only hope Id Software feels compelled to share with us how the Doom Slayer got to where he is at the start of this game.

    With that said, let me elaborate on the things I didn't like about this game. Let's start with the visual direction of DOOM Eternal, which I don't like. It's not on the same level as DOOM 2016, which had a refreshingly gritty and cinematic feel to it. Every level in 2016 had its own unique lighting in different areas of the level. It felt handcrafted and organic. In comparison, DOOM Eternal feels very inorganic and bland with the monotone global illumination setting for the entire map, across all levels. Some of the interior lighting looks good, but it doesn't measure up to DOOM 2016. And it doesn't matter if you play it on ULTRA NIGHTMARE graphical settings because the global illumination methods used in this game make everything look bright and saturated. Fortunately, it can be mitigated by downloading the 'Doom Eternal DeLighter' mod from Nexusmods. However, the lighting itself isn't as beautiful as DOOM 2016's, which means the result is still disappointing, if slightly less.

    The weird 8-bit platforming in this game is excessive and immersion breaking. The Cultist Base level has some of the most nonsensical 8-bit platforming I've seen to date. It feels like something 10-year-old children would enjoy. It's the same with gore kills as well. They feel more cartoonish than brutal. I heard Hugo Martin decided to go this route so that his children can play the game. Fair enough, I suppose. It's just not for me.

    "Attack only when their eyes glow green" enemies and bosses in this game are a cheap gimmick passed off as "well-designed enemies requiring your immediate attention." No, they're cheap gimmicks and nothing more. It's not about the difficulty, it's about the enemy design. If the Marauder is a "well-designed" enemy, why can't we use the Marauder's shield ability in the Multiplayer mode? Because it is stupidly imbalanced, and Id Software couldn't justify its use in multiplayer.

    My final rating for this game is 7.5/10. I didn't like it as much as I thought I would. DOOM 2016 was a more satisfying experience for me. DOOM Eternal's gameplay and Mick Gordon's new soundtrack are fantastic, but for every two steps forward they've also taken a step back.
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  17. Nov 6, 2020
    10
    I love it, it gives you a constant feeling of frenzy, even if you're playing in normal mode, the game makes you feel like an unstoppable beast, and even though the parkour areas are not something I want in the game I love it. But not only the gameplay deserves a prize, any mistake the game may have, it compensates with its music, not to mention the collectibles, it's simply beautiful,
  18. Nov 6, 2020
    10
    Отличная игра. Прошел с удовольствием. На основную карьеру ушло около 25 часов, проходил на сложности ‘ультра жестокость’.
    Все лучшее что было в части 2016-го года + куча новых врагов и механик. Музыкальное сопровождение опять на недостижимой высоте. Залил треки на телефон, некоторые просто до дыр заслушал. Жду следующую часть году в 2025.
    Отличная игра. Прошел с удовольствием. На основную карьеру ушло около 25 часов, проходил на сложности ‘ультра жестокость’.
    Все лучшее что было в части 2016-го года + куча новых врагов и механик. Музыкальное сопровождение опять на недостижимой высоте. Залил треки на телефон, некоторые просто до дыр заслушал. Жду следующую часть году в 2025.
  19. Nov 5, 2020
    4
    Это дум 16 года со специфичными изменениями. Объективно назвать ее хуже прошлой части нельзя но я считаю что итернал это стагнация и в общем выглядит как неудачная попытка переосмысления вызванная то ли жаждой денег то ли идиотской мыслью о том что можно будет сделать тоже самое что и 4 года назад и оно тоже выстрелит. По сути ничего координально нового в отличии от того как перевернулЭто дум 16 года со специфичными изменениями. Объективно назвать ее хуже прошлой части нельзя но я считаю что итернал это стагнация и в общем выглядит как неудачная попытка переосмысления вызванная то ли жаждой денег то ли идиотской мыслью о том что можно будет сделать тоже самое что и 4 года назад и оно тоже выстрелит. По сути ничего координально нового в отличии от того как перевернул представление серии прошлый дум и в этом вся проблема. Нам пихают тоже самое просто под другим соусом. Отсутствие такой радушной реакции на новые изменения может даже не говорить о том что стало хуже а о том что эмоции от того дума вызваны не только качеством реализации фич но и тем что до него подобного небыло в отличии от нынешней ситуации. Expand
  20. Nov 3, 2020
    10
    Way better than what i expected. This one actually has some sort of meaning, not just mindless shooting. 7.7 is way too low score for this.
  21. Nov 3, 2020
    8
    Solid game for the most part, gets little bit repetitive, but still better than 2016 doom. Graphics could be little bit better for 2020 game honestly.
  22. Nov 1, 2020
    9
    the gameplay is fun and refreshing, the graphics are incredible, the game runs perfectly even on my dinosaur of a pc. the story is nice, the game feels well and overall worth the buy. don't even wait for a discount, it's just really good and worth every dollar
  23. Nov 1, 2020
    0
    Honestly so bad. I hope the director of this game was fired. Doom 2016 had excellent pacing and this game is just bad unfortunately. I really wanted to like it.
  24. Oct 31, 2020
    9
    Way better than 2016 doom, this one actually has some sort of story. Thank god.
  25. Oct 31, 2020
    9
    Personally never liked 2016 doom ,it was just too mindless for my taste. Eternal is way better in every aspect possible. Even tho, doom 3 is still my all time favorite doom game.
  26. Oct 28, 2020
    10
    Best shooter out there, very good! The gameplay is very smooth and well optimized.
  27. Oct 26, 2020
    10
    Doom Eternal is a sequel to Doom 2016 and it builds upon that and adds so much new mechanics into the franchise.

    Pros: - Jaw-dropping graphics - Fantastic cutscenes - Well optimized - The movement feels totally awesome - Fluid animations - Glory kills are still really amazing - Collectibles and easter eggs - Praetor suit upgrades - Awesome weapons and upgrades - Great variety
    Doom Eternal is a sequel to Doom 2016 and it builds upon that and adds so much new mechanics into the franchise.

    Pros:
    - Jaw-dropping graphics
    - Fantastic cutscenes
    - Well optimized
    - The movement feels totally awesome
    - Fluid animations
    - Glory kills are still really amazing
    - Collectibles and easter eggs
    - Praetor suit upgrades
    - Awesome weapons and upgrades
    - Great variety in demons
    - The soundtrack is a masterpiece
    - Fights feel really intense on harder difficulty and it is really satisfying to win those fights

    Cons:
    - It ends

    10/10. All I can say that you must play this. Don't miss out on this masterpiece!
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  28. Oct 26, 2020
    1
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem to fare much better either.
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  29. Oct 23, 2020
    6
    Great graphics and weapons, stupid jump puzzles ruined the game for me though, gave up in the end.
  30. Oct 18, 2020
    10
    Love this game! One of the most fun and challenging first person shooters I’ve played
  31. Oct 9, 2020
    10
    Более брутального, веселого и оптимизировнной FPS игры еще не видел 10/10. И да, Мик Гордон постарался
  32. Oct 9, 2020
    10
    holy **** this game is the most fun I've had playing a game in years. combat is amazing exhilarating and i just want more. i have just finished my first play through and i want to do it again. only downside is that platforming is a little out of place but not that bad. this game is also the most optimized game I've ever played. final review 9.5/10
  33. Oct 9, 2020
    9
    Well, what can I say? If you thought single player FPS genre was dead Doom Eternal proves it's not, in fact it is one of the best FPS games ever made. Level design, soundtrack, gunplay, replayability - everything is just outstanding. 2016 was nowhere near as good as Eternal. New Doom even has a hub! For a full experience play it on Nightmare (especially if you're on PC) - sure it'll beWell, what can I say? If you thought single player FPS genre was dead Doom Eternal proves it's not, in fact it is one of the best FPS games ever made. Level design, soundtrack, gunplay, replayability - everything is just outstanding. 2016 was nowhere near as good as Eternal. New Doom even has a hub! For a full experience play it on Nightmare (especially if you're on PC) - sure it'll be tough until you learn controls, but in the end you won't regret investing some time! Expand
  34. Oct 8, 2020
    5
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that
    ADHD : the game.
    This game would have been good if the devs hadn't substituted good, intelligent game design for pointless, repetitive gimmicks only there to fill the APM counter for ADHD people.
    The maps with their ennemy placement are chaotic and it's a bit hard to get an overview, so the best way to navigate them is by moving around equally chaotically to the demons, and I guess that would have been fine if the game didn't recquire you to constantly keep an eye on weaker demons, make a repetitive cutscene happen through either a glory or chainsaw kill and encourage "variety" for the sake of variety through gimmicks like the flamethrower. All these things are designed to make the game slow-down and re-orient the player, but in reality they only serve to further make you lose focus on your opponents and aim as well as they are over-stimulating for no reason.
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  35. Oct 7, 2020
    4
    Doom 2016 was a great reboot after the horrible Doom 3 game.

    Its was a fresh start and a welcome one at that. Doom eternal looked at that and decided to make Doom again BUT boring. A doom game with farming, great idea! Any speed, any fluid motion or any fun weapon handling is thrown out the door. Ammo is limited to make you do fatalities. Health is limited to make you do
    Doom 2016 was a great reboot after the horrible Doom 3 game.

    Its was a fresh start and a welcome one at that.
    Doom eternal looked at that and decided to make Doom again BUT boring.
    A doom game with farming, great idea!

    Any speed, any fluid motion or any fun weapon handling is thrown out the door.
    Ammo is limited to make you do fatalities.
    Health is limited to make you do fatalities.
    Armor is limited to make you do fatalities.

    Are you noticing a pattern?
    You are constantly farming so you can have fun.

    The game is not hard or easy that depends on your selection but as the game wants you to play with its weapons it forces you to constantly change your weapons in fights.

    Fatalities are not boring, i like them i just do not like have 2 different ones and 1 farming one to make sure i can have fun.

    Doom is a powerhouse they managed to convey that, the dude is a PTSD to demons.
    However that is not how he playes.
    Doom 2016 was death incarnate for demons, Doom eternal is a marine in power armor.
    I want Doom marine from 2016 back for the next game. But with the feel of eternal please.

    The game is not bad, you will have fun.
    BUT its boring. And that is worse then bad.

    Dev's I dont want a farming game, that is why i dont play Asian MMO's.
    Please for the next game make it less of a farming simulator and more of a world ending powerhouse simulator.
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  36. Oct 1, 2020
    5
    Personally this game was a massive letdown for me. While the first game was a ballet of blood and guts and effects the second game feels like a awkward game of checkers and balancing ammo and health and having the right Weapon at the right time. By no means a bad game but when everyone wanted more of the same we were given something completely different and I don't know why this is a hugePersonally this game was a massive letdown for me. While the first game was a ballet of blood and guts and effects the second game feels like a awkward game of checkers and balancing ammo and health and having the right Weapon at the right time. By no means a bad game but when everyone wanted more of the same we were given something completely different and I don't know why this is a huge disappointment from what the first game was in my opinion Expand
  37. Sep 29, 2020
    0
    I liked Doom 2016, but this just sucks. It is a **** Platformer and not a good shooter anymore. Not enough Ammo and so many **** annoying Jump passages, i hate it! Would not recommend at all
  38. Sep 29, 2020
    10
    One of the best FPS games ever made!
    Those who complain about speed and ammo are noobs.
  39. Sep 24, 2020
    10
    Doom is all about amazingly fun gameplay, not story. Oh also how dumb should you be to dislike an entire game due to "jumping puzzles" like seriously, they aren't even puzzles.
  40. Sep 20, 2020
    8
    This review contains spoilers, click expand to view. Everyone is talking about DOOM 2016
    Let me tell you that game is trash.
    All you have to do in that game is......shoot.
    No weakpoints, nothing!
    Oh and it is full of glitches
    I once gut stuck in the FLOOR and I died
    Then I saw a demon get stuck in the wall
    I did not even like the music there
    That game is dead.
    It makes you feel like YOU are the prey in that game, not the demons
    In DOOM Eternal you kill demons without even realizing it!
    We are talking about DOOM Eternal here, not DOOM 2016
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  41. Sep 16, 2020
    7
    Cool, I love some BLASTING action! crazy levels and monsters, but this is insane!
  42. Sep 13, 2020
    3
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is their new "ground breaking" game mechanic. I found it annoying. Constantly you have "low ammo" and "low health" flashing up in bright colors.
    Sure, graphics are stunning, but what good is it if you cannot enjoy the vistas because you are constantly bouncing around like Mario on steroids.
    Enemies are not scary anymore, they have been degraded to a parody of their former selves and look cartoonish: shoot a grenade into a cacodemon's open mouth and he'll gulp like a cartoon character before exploding. When you glory kill enemies, their eyes bug out like in Looney Toons. This is not DOOM anymore, it's a farce.
    3 out of 9 (Bad)
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  43. Sep 12, 2020
    10
    the game is not for sensitive, it does not guide you like other games and the story is quite good. In addition to making you aware of spending the ammunition you have, because it is the most precious thing you will have.
  44. Sep 8, 2020
    5
    DOOM Eternal is a major disappointment. It is overdesigned and frustratingly limiting. You are not the Doomslayer in this one. You are just a monkey that is supposed to jump through hoops and hurdles the game throws at you and you can't avoid it. In fact the game is entirely designed around that. The low amount of ammo you are allowed to carry feels wrong at every moment. It is not likeDOOM Eternal is a major disappointment. It is overdesigned and frustratingly limiting. You are not the Doomslayer in this one. You are just a monkey that is supposed to jump through hoops and hurdles the game throws at you and you can't avoid it. In fact the game is entirely designed around that. The low amount of ammo you are allowed to carry feels wrong at every moment. It is not like there isn't enough ammo available, it is the fact that the game funnels you into a very specific combat loop to acquire the ammo. The platforming sections are absolutely annoying and sometimes just badly designed. I remember one section where I clearly was able to reach a certain platform with double jump and double dash but the game uses an invisible wall to deny this because it is expected that the player follows a different path. That's basically DOOM Eternal in a nutshell to me. You are not allowed to do it your way because we [id Software] have this very narrow, rigid synergy designed for you. The platforming aspect destroys the idea of taking a breath between the combat sections and it completely killed my desire to explore the levels the way I did in DOOM 2016. Yellow monkey bars, Super Mario style fireball traps, purple goo that sticks Doomguy to the ground... Really? The upgrade system is bloated. Technically the game is fine. It looks good and mechanically everything works as intended. Sadly, it just isn't a fun game overall and it is certainly not "shooter perfection". Expand
  45. Sep 8, 2020
    3
    This review contains spoilers, click expand to view. Doom E starts off quite good but becomes tiring & tedious very quickly. I will just say now that Doom was a hard act to follow. It had an addictive balance like no other. The balance is not here at all. It's harder, faster, longer, less atmospheric, & even the story is an over-bloated mess of Cult-clichés. Once the upgrades are out the way, & you have another second half a game to wade through in precisely the same manner as the first, it becomes frustratingly frenetic. Every level is far too long, battles always involve waves of many enemies which increases predictably each time, & the weapons are set to kill particular enemies is particular ways. If you do not kill them in the way the Developer has premeditated; you die quicker. This takes away all the fun of the original - where every gun was an over-powered cannon of devastation.

    The Devs seem to think that Challenge, equals, enjoyment. Even on Easy, it is a frantic mess, where everything bombards you if you stop moving, & by getting stuck on any of the surroundings results in your demise. This makes for a game, not of skill, but of luck.

    The graphics: are large, colourful, & detailed. Probably what they concentrated on the most. Yet the touch-screens & on-screen data pads have once again reverted to squint-inducing thumbnails. The Guns & pickups are bright & treat you like an idiot. (The first game did it better!) The environments are nice when bright & open, but soon revert to corridors, alcoves & lift-shafts. Many don't feel like Doom in any sense, because all of the Religious ramifications they see fit to shove down our throats constantly.

    The Story:
    It's daft! Call me simple! But Doom guy always seemed like a modest soldier down on his luck; sticking UP for his species, to me. A guy so neglected by society & Military hierarchy, he didn't even have a name. He busted out of confinement, got himself a gun, & had no alternative but to become a badass to defend his outpost! Now, they want to turn him into another ‘Dr Who’ Jesus Christ saviour figure. It takes away ALL your intrigue; knowing that everything you do has been ordained & is your destiny. I don’t want to play in this universe anymore. It’s stuffy, irrational, superstitious, & ostentatious. It totally bogs the game down for the sake of trying to make sense of a totally implausible situation. Just because you CAN achieve something, doesn’t mean you SHOULD do it. If you are in control of your skill & technique, you are thus liberated from it. But here, the technique is in control of the game’s structure.

    The Audio is a mixed bag. Some sounds are an improvement such as the Aslt Rifle, whereas the Ballista is so underwhelming that you hardly notice it upon releasing the trigger! You knew when The Gauss Cannon fired! BOOM! The music is a disaster. A total calamity. There is no quality control. There are a few standout tracks in the game that are indeed very good, if strictly suited to this universe of carnage! But apart from the fact they are truncated, they are all re-engineered & mixed badly – fatiguing you, due to the Loudness Compression of already loud music. There are times where I had no alternative but to turn off the music in the options menu! Repeating a single phrase over & over offers nothing creative & is an insult to all those composers who over-composed to fit every possible situation.
    There are a lot of tracks which seem to be more ‘sound fx’ than music. These grate on you so bad, it just sours the experience. I liked the energy in more aggressive tracks during combat, because it makes sense. But when you are just trying to wade through all the mundane jumping routes, you just want something mellifluous & expansive.

    Although I completed this game, I have no desire to return. A strange reaction, considering the original had the opposite effect & kept me coming back for another playthrough. There is just so much wrong with how this game was built, that it begs the question of competence. The entire game is now segregated & laid out into wave-bars in the top right hand corner – letting you know exactly how far you are, how many more waves, unique areas, etc. you have left; removing any connection to the world, & to the discovery. It tells you right at the start! Doom2016 felt like a journey, with exploration, & a narrative being created as you progress.
    It reminds me of Gears of War Judgement – where they forced the Wave system into the main story campaign. You’d be constantly concentrating on perfect scores, head shots, & other pointless gimmicks when I should just be enjoying the experience. DoomE is exactly the same. You’ll get to the end of a typically protracted level, just to be faced with a “You SUCK!” score board of missed secrets, failed challenges, incomplete waves, & “The Princess is in Another Castle”.
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  46. Sep 7, 2020
    8
    Your missing out if you have not played the new entries in the Doom franchise. Doom 2016 and Eternal are different beasts but Eternal is excellent and highly recommend to any old school shooter fans.
  47. Sep 7, 2020
    1
    I bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that theyI bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that they told me to do. I did them no questions asked.Its been 2 weeks and i havent heard from the since they told me that "a specilised team will look into your problem". I am not satisfied with bethesda at all. And this proves that even if your game works fine at the beginning they wont actually help you from their part.
    PS: My pc specs are sufficient to run the game and on high graphics as well. last game i played it was on june (i think) when i tried on 1st of august the game wasnt launching.
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  48. Sep 6, 2020
    9
    A mediocre plot with a mediocre story but those are not at all the focus pf this game and what it focuses on the most is where it delivers: the gameplay and the visuals. Doom eternal is one of the best games i have played in terms of fps/graphics. You get rock solid performance with delightful visuals thanks to the ingenius work of idtech 7. The gameplay is step up from the 2016 sequal inA mediocre plot with a mediocre story but those are not at all the focus pf this game and what it focuses on the most is where it delivers: the gameplay and the visuals. Doom eternal is one of the best games i have played in terms of fps/graphics. You get rock solid performance with delightful visuals thanks to the ingenius work of idtech 7. The gameplay is step up from the 2016 sequal in literally every way. Expand
  49. Sep 3, 2020
    10
    This game feels like a fantastic evolution of Doom 2016 although it demands way more from the player than the previous game. To me this is an absolute masterpiece, probably best shooter ever. Beat the game on nightmare about 5 times at this point, can't wait for the DLC and more master levels.
  50. Sep 2, 2020
    10
    بهترین شوتر اول شخص تاریخ، از این بازی بهتر تو این سبک وجود نداره و نخواهد داشت مگر ایدسافتور باز هم دست به ساخت نسخه دیگر از این مجموعه و یا یک بازی دیگه بزنه تا لقب بهترین رو از آن خودش کنه
    این بازی کاری میکنه تا پس تجربه اون تمامی دیگر بازی های شوتر اول شخص شبیه به یک شوخی به نظر بیان، گانپلی بی نقص و فوق العاده لذت بخش، استفاده از قابلیت های گوناگون برای رویارویی با هیولا ها،گرافیگ
    بهترین شوتر اول شخص تاریخ، از این بازی بهتر تو این سبک وجود نداره و نخواهد داشت مگر ایدسافتور باز هم دست به ساخت نسخه دیگر از این مجموعه و یا یک بازی دیگه بزنه تا لقب بهترین رو از آن خودش کنه
    این بازی کاری میکنه تا پس تجربه اون تمامی دیگر بازی های شوتر اول شخص شبیه به یک شوخی به نظر بیان، گانپلی بی نقص و فوق العاده لذت بخش، استفاده از قابلیت های گوناگون برای رویارویی با هیولا ها،گرافیگ زیبا،طراحی محیط و سلاح ها و هیولاها،طراحی مراحل خارق العاده و همچنین سیستم ارتقا هوشمندانه در بازی، شخصی سازی متناسب بازی نوع بازی، گیم پلی سریع و پر از چالش(شوتر هاردکور)، داستان هیچ گونه نقش مهمی رو در بازی ایفا نمیکنه در واقع سری دووم اصلا بهش نیازی نداره چون روح بازی در گیم پلی اون نهفته است اما داستان بازی رو میشه به طور غیر مستقیم و خارج از چارچوب روایت رایج در اکثریت بازی ها متوجه شد
    بهینه سازی خارق العاده بازی که باعث میشه حتی کنسولی به ضعیفی اکس باکس وان پایه هم بازی رو ۶۰ فریم ثابت اجرا کنه و هیچ خبری از باگ ها یا مشکلات فنی بر روی هیچ پلتفرمی وجود نداره
    این بازی در مجموع یک شوتر اول شخص سرعتی همراه با حداقل ۲۰ و حداکثر ۳۰  ساعت گیم پلی خالص و اکشن نابه که تنوع بی حد و مرزی رو در خود جای داده و خشونت بسیار بالای بازی لذت تجربه اون رو بیشتر میکنه و اگر از طرفداران بی چون و چرای شوتر اول شخص کلاسیک هستید باید بگم دووم ایترنال بهترین بازی در این سبکه که میتونید تجربه کنید
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  51. Mar 30, 2020
    10
    Doom Eternal is one of the best first-person shooter campaigns I’ve ever played.
  52. Aug 29, 2020
    10
    The sensation of falling inside hell surrounded, overwhelmed, by demons and having to cut through this heavy sticky sea of pain is unique.

    I love the new super fast hectic gameplay...

    It get so physical that having just finished it... i feel like I become black belt of something
  53. Aug 26, 2020
    9
    Amazing game! All of the mixed and negative reviews are from people that aren't smart enough to combo together the chainsaw (ammo dump from enemies) and flame belch (armor replenishment) -- super simple story, engaging, fun. Don't listen to the negative reviews, they are just bad at FPS.
  54. Aug 22, 2020
    9
    A worthy sequel to a brilliant game with amazingly fluid combat and tons of depth of gameplay. The story kind of sucks, and Samuel Hayden's character feels really contrived sometimes. The music is also a step back from the previous game, but just shooting in this game is an absolute blast and feels like near perfection.
  55. Aug 22, 2020
    10
    the combat feel great, the weapons design is orgasmic, one of the best FPS made by humanity.
  56. Aug 21, 2020
    0
    This review contains spoilers, click expand to view. This is a Jumping game its disappointing . Its all about jumping, Doom since it was in PC it was never for jumping I stop playing the game its boring .

    It should Named Doom Jumping not Doom eternal
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  57. Aug 19, 2020
    8
    DOOM eternal is a brave sequel that improves the gameplay core a lot, although it is aesthetically worse and indulges in some okay mechanics like the platform puzzles . While it isn't bad, it feels like it slows the motion or cuts the flow. I expected the game to be longer too, the ending was quite disappointing. On top of all, i got performance issues and technical problems many times.DOOM eternal is a brave sequel that improves the gameplay core a lot, although it is aesthetically worse and indulges in some okay mechanics like the platform puzzles . While it isn't bad, it feels like it slows the motion or cuts the flow. I expected the game to be longer too, the ending was quite disappointing. On top of all, i got performance issues and technical problems many times.
    BattleMode is good and has potential, even if there's no more than one mode to be played .
    Update: after the technical problemas are over, i feel less biased to give it a score, and i think a 7 was too harsh.
    This game's gameplay is way better than 2016's. Even if i'm partial to 2016's visuals aesthetically, Eternal is basically 2016 for thinking men. If you go and decide to explore deeply the mechanics and the nooks and crannies of the game, you will realize how much of a improvement it is. After you do that, the true Doom Eternal shows its face. Best part of the whole game: Slayer gates. Just an amazing action experience. I still expected a bit more, like more master levels, for example
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  58. Aug 18, 2020
    2
    DOOM 2016 was fun this one is not. It is boring. After the release of DOOM 2016 I thought "hey, wouldn't that be cool if they revived the classic Quake?" Now I pray for them to stay away from it. Please, don't ruin any more games!
  59. Aug 17, 2020
    9
    Realmente esse é um jogo a ser jogado, simplesmente épico, com ótimos gráficos e trilha sonora, o jogo te prende do início ao fim e é narrado de uma forma fantástica.

    Realmente o doom slayer voltou com tudo para esse jogo, recomendo a todos, aguardo ansioso pela dlc que vem aí
  60. Aug 17, 2020
    10
    This game straight up raised the bar for First Person Shooter games,.
    There's no other fps that feels this smooth and responsive that puts other fps games to shame
    The story in this isn't really it's main focus but it truly has the vibes and makes you feel like a powerful being. Also this game is such a video game, just straight full throttle thrill ride all the way through. And people
    This game straight up raised the bar for First Person Shooter games,.
    There's no other fps that feels this smooth and responsive that puts other fps games to shame
    The story in this isn't really it's main focus but it truly has the vibes and makes you feel like a powerful being.
    Also this game is such a video game, just straight full throttle thrill ride all the way through.
    And people rating this game a 0, clearly hasn't played the game yet. this game deserves atleast a 9/10. Could easily be GOTY if there was no Cyberpunk 2077 and Ghost of Tsushima
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  61. Aug 16, 2020
    4
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating. Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating.

    Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to survive. There's too little ammo (your shotgun has 16 rounds at the start) so you have to constantly use the chainsaw animation to get more.

    Platforming is boring and doesn't add anything to the game other than padding the level length. The story is in your face and the writing is cringe-worthy.

    You can only start having fun after dropping to difficulty level, obtaining all the weapons and buying all the ammo upgrades.

    If you liked all the Doom games in the past 20 years, it will be hard to adjust to this. What's wrong if you just want to shoot a demon in the face without having to worry about all the additional mechanics.
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  62. Aug 15, 2020
    8
    Gameplay is the reason to play this game. It feels smooth and fun as though it were an arcade game. The story is almost non existent besides killing demons. A must play if you are a fan of 1st person shooters
  63. Aug 15, 2020
    8
    Great fun, lets face it - we're not here for the story. It's fairly hollow and bland. But i'm not buying DOOM for a deep narrative, im buying it for the fantastic FPS and gutsplosions that make you sweat into the early hours. Fantastic and addictive.
  64. Aug 13, 2020
    10
    If i see 1 more person complain about Marauders, god, its not that hard to learn guys, i had trouble fighting him the first time but after that it was no troible, just super shotgun, balista, super shotgun again, you'll be fine.
  65. Aug 13, 2020
    7
    Fun, but it isn't Doom and it's not as good as Doom. There is way too much tedious jump puzzles and the map design isn't up to the levels of the classic games.
  66. Aug 12, 2020
    10
    Best FPS game ever made (for now), no game comes close period the end. And everyone who hates this game is a pathetic low level noob who can't handle and doesn't deserve to play this masterpiece.
  67. Aug 12, 2020
    10
    It took me a little while to warm up to this game. Early on, it irked me that forces you to focus a lot on arbitrary, non sensical mechanics: for example, chainsawing enemies to get ammo. Demons infighting is unnecessarily frequent. And I missed tearing enemies apart with my barehands.
    But once i met with my first jumping puzzle, I started to warm up to the game. Its a sophisticated
    It took me a little while to warm up to this game. Early on, it irked me that forces you to focus a lot on arbitrary, non sensical mechanics: for example, chainsawing enemies to get ammo. Demons infighting is unnecessarily frequent. And I missed tearing enemies apart with my barehands.
    But once i met with my first jumping puzzle, I started to warm up to the game. Its a sophisticated experience that challenges you in so many ways. It's not the simple pointing and shooting of Call of Duty, or the mindless catharsis of Doom 2016. It's a really brainy, challenging experience.
    Soon my warmth became red hot. As another reviewer aptly said, you feel like an unstoppable force of nature. But what's truly a pleasant surprise is the story. When it comes together about 75% of the way through the game (after seeming disjointed and confusing), it's actually something incredible, and serves to answer an important religious paradox in a very edgy and powerful way.
    Doom 2016 was mindless catharsis. Doom Eternal is so much more.
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  68. Aug 11, 2020
    2
    I am largely a big fan of id Software as their games got me into programming/3D engines etc. I have enjoyed Quake, Quake 2 and Quake 4. I did not like Wolf3D though I appreciated the raycast engine for the time, I did like Doom (Original DOS doom) but I liked games like Heretic and Hexen more for some reason. So my friend bought me this game (pre ordered) and I have a decent gaming rigI am largely a big fan of id Software as their games got me into programming/3D engines etc. I have enjoyed Quake, Quake 2 and Quake 4. I did not like Wolf3D though I appreciated the raycast engine for the time, I did like Doom (Original DOS doom) but I liked games like Heretic and Hexen more for some reason. So my friend bought me this game (pre ordered) and I have a decent gaming rig (2070 super, 2k 144hz gsync monitor with amd 3700x) and I appreciate the engine and the way the game runs, I also appreciate the gameplay and mechanics to some degree but this game was putting me to sleep, for my friends sake I played through this game and disliked it so much that I created a Meta Critic account just to review this game. I wouldn't call this game total garbage, it's fantastic from some perspectives but as a game it just is too dull, and the art direction was very limited and not atmospheric. I also did not like Doom (2016), I liked Doom (horror one) slightly but all in all after playing so many more games I would say this game is just not worth buying or playing for that matter, it is just fueled by nostalgia and other emotions that lead to nonobjective and dishonest experiences. I disliked the level art diversity of environments but that said I liked Control which has very little to no environment diversity. The art and visuals also looked dated and it was tough to appreciate this as I was just playing Kingdom Come Deliverance/CODMW which looks tons better. Though the Doom engine runs smooth as butter, it's important to remember it's not really doing much, levels are constrained, visuals are lackluster. Sad dated shader effects etc Expand
  69. Aug 11, 2020
    9
    This game has amazing gameplay but sometimes my game would go down on fps but overall amazing game
  70. Aug 10, 2020
    9
    My experience with this game was incredible! I couldn't realize how fast time passes! If you are a person who likes FPS games, then it's a must-play for you! You should play the Doom (2016) and then play this game! 13hrs on record.
  71. Aug 9, 2020
    10
    One of the best game Ive ever played, people says thats there is not much ammo but thats why u have chainsaw there, the story is good, soundtrack is the best, recommend buying it
  72. Aug 6, 2020
    10
    The game is very interesting in gameplay, it now has lore, beautiful cutscenes, amazing music by Mick Gordon, and what I liked about it the most is that it has unexpected twists in difficulty, that sometimes blow your mind, especially when you have no idea how to beat the next stage of the game, but after some time you figure it out. Urt is very interesting to complete challenges and findThe game is very interesting in gameplay, it now has lore, beautiful cutscenes, amazing music by Mick Gordon, and what I liked about it the most is that it has unexpected twists in difficulty, that sometimes blow your mind, especially when you have no idea how to beat the next stage of the game, but after some time you figure it out. Urt is very interesting to complete challenges and find secrets, dome of which are very well hidden. Expand
  73. Aug 5, 2020
    9
    Has some of the best combat in the entire action genre. Constantly moving non stop action makes you feel like you are on a rampage. Doom eternal does not pull any punches either the game is difficult especially near the end but the difficulty curve is also sloped in a way you naturally get better so that you are ready for those killer parts at the end. The only thing holding it back is theHas some of the best combat in the entire action genre. Constantly moving non stop action makes you feel like you are on a rampage. Doom eternal does not pull any punches either the game is difficult especially near the end but the difficulty curve is also sloped in a way you naturally get better so that you are ready for those killer parts at the end. The only thing holding it back is the game will often slow down in between combat encounters, parts that could be taken out entirely and the game be better and the final boss feels gimmicky. Expand
  74. Aug 1, 2020
    9
    Doom Eternal - 2020 - Play Time: 17 hours

    A blood soaked action packed adrenaline rushed sequel to Doom (2016) and it delivers and all aspects. Combat feels more intense and punishing if you stop moving. A constant game of chaining together kills, switching weapons to hit specific weak points on demons, and using your chunk machine chainsaw to replenish ammo. The ability for this game
    Doom Eternal - 2020 - Play Time: 17 hours

    A blood soaked action packed adrenaline rushed sequel to Doom (2016) and it delivers and all aspects. Combat feels more intense and punishing if you stop moving. A constant game of chaining together kills, switching weapons to hit specific weak points on demons, and using your chunk machine chainsaw to replenish ammo. The ability for this game to give you a power rush but at the same time make you feel helpless is a outstanding piece of work. Hats off to the team behind this game and all the effort they poured into it.
    My single compliant with the game lies with the story. Yes, why nick pick when the game is such a hit? Because if you have a story, it has to be fluid. Regardless of how polished and excellent everything else is. The game fails to explain how we got from Doom 2016 to Doom Eternal. At first I thought maybe I perhaps missed it in one of the lore books (After collecting them all and reading them), So I went to the internet. Nothing. No explanation as to the time skip, how we managed to snag a badass ship fortress? Some say it will be addressed in a future DLC but I think that is vile practice for game development.

    Positives:
    +Boss Fights
    +Tough yet fun combat
    +Mods for Weapons

    Negatives:
    -Lack of story between games
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  75. Aug 1, 2020
    8
    Развитие идей 4 части. Когда ты в состоянии потока разрываешь демонов, это потрясающе. Она на часов 5 дольше, но под конец я все еще получал удовольствие от игры.
  76. Aug 1, 2020
    4
    After being a huge fan of Doom 2016... i absolutely hate everything about Doom Eternal.

    - They dropped Snap Map, have not bothered to replace it with any other kind of Modding tools or support... BOOO! Companies like id and Bethesda in particular should know the immense value of a vibrant modding community, after the lackluster 2016 Snap Map i expected them to step up their game and
    After being a huge fan of Doom 2016... i absolutely hate everything about Doom Eternal.

    - They dropped Snap Map, have not bothered to replace it with any other kind of Modding tools or support... BOOO! Companies like id and Bethesda in particular should know the immense value of a vibrant modding community, after the lackluster 2016 Snap Map i expected them to step up their game and learn from their mistakes, instead they just dropped it and did nothing.

    - Battlemode sucks ass. Maybe 1 in 10 matches results in something i would call "fun gameplay", you either roflstomp noobs or get roflstomped like the noob that you are.
    In comparison, Doom 2016's multiplayer was not well received but after the 6.66 patch that made the Season Pass content free and revamped the progression system i think it was really well rounded and fun mode. It was no Quake of course but it was worth playing an hour here or there... with Battlemode i just feel like i'm wasting my time to grind XP for that stupid Battlepass, it is not fun, it is not good.

    - Singleplayer, 2016 was a standout game, GOTY material, i played it start to finish at least 5 times and then some.
    I am not gonna while about running out of ammo in Eternal, instead i want to point out that it is indicative of the overall bad game design. The first level they hand you only 2 guns, you get the minimum amount of ammo pool from the skilltree which makes it that much more important to understand how the chainsaw works or you gonna have a bad time. Anybody coming from Doom 2016 who get interrupted by a tutorial screen about how a chainsaw works is gonna be arrogant enough to think "i played so many hours of doom, thank you i know what i'm doing" and then the game proceeds to kick your ass for it.

    Later i got the flamethrower, didn't understand why it only spat out a tiny flame, was i pressing the button wrong? Do i need to upgrade it? ... it felt wrong, a flame thrower is a weapon and it shoots out a consant stream of fire. So i thought it was just a weapon that sucked and played the next 3 levels without using it at all... well i had a lot harder time playing without the ARMOR that drops from enemies on fire... because that is the most intuitive thing ever, set a guy on fire, collect kevlar bits for your Space Marine armor totally a logical thing to expect what a flamethrower does, right?

    This type of gimmicky and unintuitive design is true for practically the entire game.
    They re-invented the wheel, added a ton of gimmicks that no one asked for ...when they had a winning formula already.

    I'm mad this is not the continuation of the 2016 game... but i'm more mad that the game is just and exercise in frustration.

    The level design is not on par with 2016, it is much more linear and interrupted by jumping sequences, there is even one level, i kid you not where you don't get to fight any demons, but have to listen to exposition and then collect a TON of CODEX ENTRIES... literally text, and if you want to have any chance of understanding what even goes on in this convoluted mess of a story then you better read all of it. ...and if you think remembering the names of the Hobbits is hard you have seen nothing yet.

    Doom 2016 literally punched the exposition in the face before the game even started, that was a mission statement for the entire game, there was a bit of story here and there but in Eternal it is constantly in your face, interrupting you and even better none of it makes any god damn sense unless you really dig into the codex text files... in my eyes when you make me read text in a videogame, you failed at making a videogame, i do not need a multimillion dollar game and year of R&D high tech CPUs and RAM and GPUs and 4K HDR 5.1 Surround Sound... to be entertained by TEXT... a storytelling format that works on a piece of PAPER.
    Do they think this is Mass Effect now? Codex Entries in a DOOM game, what a joke... if those existed in 2016 then they were not this annoying.
    Even reading them is a pain because of all the weird names.
    in 2016 we had a few places with buttons that you pressed and a Demonic voice would tell you a story, that was atmospheric and fit together with the interactive Metal soundtrack of the game so well they put it in the soundtrack.
    That demonic voice doesn't exist in Eternal. But i hear a lot of teenage girl voices recording log entries or playing holograms with the lamest cringy lines you've ever heard.

    ...and yet between the 80% of the game that are either lame, cringe or infuriatingly frustrating... there is some good DOOM gameplay trickeld in with it that is actually fun enough to keep me suffering through the bad, which makes me unable to drop it.
    But while i burned through 2016 in a mad rush and then played it 5 more times, it's been months and i have not even finished Doom Eternal yet.
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  77. Jul 31, 2020
    9
    Doom returns after the success of the 2016 reboot and proves it is still possible for a sequel to learn the right lessons from its predecessor and evolve into a new chapter that is greater than the sum of its parts.

    There is a decent story that the game tries to tell, with some excellent voice acting and impressive visual set pieces. However it definitely takes a little bit of a
    Doom returns after the success of the 2016 reboot and proves it is still possible for a sequel to learn the right lessons from its predecessor and evolve into a new chapter that is greater than the sum of its parts.

    There is a decent story that the game tries to tell, with some excellent voice acting and impressive visual set pieces. However it definitely takes a little bit of a backseat to the action – which I think is a fair compromise for how incredibly well the gameplay is executed.

    Right out of the Hellgate, Doom Eternal wastes almost no time arming you with new mobility and equipment options unique to the sequel in order to acclimate you to it’s break-neck pace combat ecosystem. Within the opening hours of the game you gain the ability to dash twice in quick succession, swing off horizontal poles for extra air mobility, set your enemies ablaze to produce armor drops, and launch hands free frozen or classic frag grenades. There are more tools you pick up later on in the game, but this moveset is gained relatively early and becomes absolutely essential to carving your way through each mission in a shower of blood and a face-melting soundtrack.

    Though the amount of abilities and keybinds you are required to use on a moment to moment basis may feel intimidating at first - the rhythm of combat is something that becomes second nature to the player thanks to the stellar pacing of Doom Eternal. You never spend too much time staring at a puzzle trying to figure out a solution, or wasting time backtracking because you are unsure of where the game wants you to go. And as the missions progress, so does the variety of threatening demons in each new encounter. As enemies get more and more aggressive, you learn that your best chance at survival is to use the arenas to their fullest. When combat is in full swing, the amount of decisions-per-second the game requires from you is probably one of its most attractive elements. Choosing when to launch a grenade to either obliterate pursuing foes, or create an opening ahead of you to get to that staggered enemy for a health replenishing glory kill. Do you use your frozen grenades to create space to focus your effects on a bigger foe, or pick the upgrade that increases damage to frozen enemies to shred through a group with a few well placed rockets? Remembering where that clutter of lesser demons is so you can double-back with your flame belch to easily restock some armor. Do you equip the ability to give you reduced cooldowns on grenades, or the ability to refund dash charges on glory kills for a quick run in/run out heal amidst the chaos of a Marauder smacking you around the room. All of these decisions are being made constantly through some of the larger fights, and coming out the other side victorious is pure adrenaline.

    Doom Eternal is best when playing at whatever difficulty pushes back the most, such that you are almost always about to die – but don’t. When attempting the first mission on ‘Hurt me Plenty,” the game felt more like I was passively viewing the level play out rather than fighting my way through it. Bumping up to Ultra Violence made it so that every fight I entered was not guaranteed victory. The excitement of playing Doom is at its highest when you are constantly fighting for every inch you gain throughout a lengthy combat encounter. Managing cooldowns, chainsaw fuel for ammo refills, and frantically trying to create a glory kill opportunity when the game beeps in your ear as soon as you are at death's door is absolutely thrilling. Every single time I came out of these battles bloody and beaten – and every single time it felt like I became a better player.

    Playing Doom Eternal was easily one of the best first person shooter experiences I’ve had in years. It made every other shooter feel like it was running in slow motion. If you are a fan of the fast paced twitch-shooters of old, you are guaranteed to have one Hell of a time here.

    Final score: 9/10
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  78. Jul 30, 2020
    0
    The game is nothing like the DOOM 2016 game. DOOM Eternal is terrible. Poor coloring, poor HUD, terrible upgrade system, controls seem laggy throughout the entire playthrough. And platforming.. ¡REALLY!? This entire game was a waste of design and money.
  79. Jul 29, 2020
    8
    DOOM Eternal is really good game, but he has a few mistakes. Gameplay is very smooth and very good. The story is nothing much. So that you understand story, So you have to read it. Which comes to me nothing much. Battlemode isn’t big surprise snd he didn't inspire me. There is many kinds of demons. Some bossfights are not good and sometimes they are. And the end was a little weaker thanDOOM Eternal is really good game, but he has a few mistakes. Gameplay is very smooth and very good. The story is nothing much. So that you understand story, So you have to read it. Which comes to me nothing much. Battlemode isn’t big surprise snd he didn't inspire me. There is many kinds of demons. Some bossfights are not good and sometimes they are. And the end was a little weaker than the end of DOOM 2016. For me is DOOM Eternal best shooter game of 2020. Expand
  80. Jul 28, 2020
    4
    Nothing like Doom 2016, all the fun grinds to a halt as the designers force you to “play it their way” by using weak spots on enemy’s as the only way to kill them, super low amounts of ammo so you have to keep chainsawing then for more, uninspired levels too.
  81. Jul 27, 2020
    7
    This sequel feels like a growing tooth ache. It tries do to so much and the game systems for health/armor/ammo etc are super confusing.

    "Oh, I'm low on ammo so I have to kill them this way, low on health this way" and it goes on and on.
    Some people will probably LOVE that mechanic but I just miss the simple ass kicking of Doom.
  82. Jul 24, 2020
    10
    Let's just start by saying that this is a fantastic, exhilarating, and brutal FPS. As someone who had not gotten into DOOM before this, I was a little concerned with what I would think, but I loved it. I'll break it down into a few categories: Gameplay, Story, and Aesthetic.

    Gameplay: This game is so incredibly fluid. The controls make it easy to bounce around the battlefield and destroy
    Let's just start by saying that this is a fantastic, exhilarating, and brutal FPS. As someone who had not gotten into DOOM before this, I was a little concerned with what I would think, but I loved it. I'll break it down into a few categories: Gameplay, Story, and Aesthetic.

    Gameplay: This game is so incredibly fluid. The controls make it easy to bounce around the battlefield and destroy demons every step of the way. It's easy to change between weapons, use equipment, and chain together attacks to wipe out the demon hordes. The bosses are challenging, the secrets are fun to find, and slayer gates provide a unique challenge with a promise of reward upon the completion of them all. The only downside that I found is how intense it can be. It's a game that I enjoyed playing for a couple of hours, taking a break, and coming back to, as opposed to grinding it all out in one take. That's just personal preference of a casual gamer though, your experience may differ. 9/10

    Story: As I said, this was my first DOOM experience so I didn't know if I would be engaged, but I loved it. The amount of lore hidden around the world was amazing, and truly brought the player into the world of the Slayer. I know some people disliked the use of cut scenes in this game, but I thought they were a pleasant respite from the action and helped to flesh out the story, especially if you didn't feel like reading all of your Codex entries mid-game. The Fortress of Doom also made the character feel more real than I was expecting. 10/10

    Aesthetic: Beautiful, brutal, grisly fun all around. Being able to see the damage done to individual demons is incredibly cool, and adds a pseudo-health bar that is so unique. the environments are massive and well thought out. I truly enjoyed looking at this game as I played it and took time to take in the scenery. Plus the music is so intense and perfect for the feel of the game. 10/10

    Overall, this is a fantastic game, well worth the money, and has huge replay value as you try to collect everything, play with the cheat codes, and master the game. 9.5/10
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  83. Jul 23, 2020
    9
    Good old school DOOM. I played with my younger nephews all weekend. It gave them a lot of joy.
  84. Jul 22, 2020
    8
    The game-play is the best part, it's really well polished and thought out, so fun in fact I find myself going through the maps in the campaign over and over just for the thrill of the fast paced and diverse combat system evolved from the previous title. If you want a challenging game that forces you to think creatively and react fast, while also providing you amazing visuals, sound designThe game-play is the best part, it's really well polished and thought out, so fun in fact I find myself going through the maps in the campaign over and over just for the thrill of the fast paced and diverse combat system evolved from the previous title. If you want a challenging game that forces you to think creatively and react fast, while also providing you amazing visuals, sound design and music, this is the game for you. My only complaints are with the story and some decisions with the art direction. The story seems totally disconnected from where it was left off in the previous title, the places and characters we interact with indicate that there's a lot of missing steps to this plot, almost like we skipped many chapters to get to this point and no context is provided further than a general recap of the major events between the previous game and this one. When it comes to the design choices for the graphics, I don't like the approach of sacrificing immersion for the sake of levity and clarity, like items floating in mid air and the generally soft, toy looking designs of some demons and locations. This gets worse when compared to the previous title, which had a more grounded approach to it's visuals and environments that locked you in a believable science fiction. In contrast to that, DOOM Eternal seems like it doesn't want to be taken seriously. Overall this game is absolutely it's worth in time and money just for the attention to detail when it comes to the combat and learning curve. It's a game I would recommend to my veteran FPS friends as well as somebody who never played a video game before, since I could never come close to express how much fun I've been having with it. Expand
  85. Jul 22, 2020
    7
    Maybe I'm just not good, but I think they way they handle ammo in this game is just annoying. That takes away from the fun of playing this game.
  86. Jul 21, 2020
    9
    I don't like DOOM 2016, I like this.
    More challenging, requires more skill, more thought, more accuracy and more movement.
    It's not like DOOM 2016 where you have almost infinite ammo and you can just jump around with your super shotgun, you actually have to use many different weapons that require different ammo. The parkour stuff is great. it's new, but it's great. Overall a very
    I don't like DOOM 2016, I like this.
    More challenging, requires more skill, more thought, more accuracy and more movement.

    It's not like DOOM 2016 where you have almost infinite ammo and you can just jump around with your super shotgun, you actually have to use many different weapons that require different ammo.

    The parkour stuff is great. it's new, but it's great.

    Overall a very fun and energetic experience.
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  87. Jul 21, 2020
    8
    Doom Eternal is a fantastic, fast paced, great shooter. When they added the anti-cheat system DRM into the game I was very upset since it was kernel level based and you needed it installed even for single player. However, I 100% appreciate the devs listening to us and removing that from the game. I highly recommend Doom.
  88. Jul 21, 2020
    10
    Exceptional game.The game play in this makes 2016 seem like the kiddies pool. Game is far faster, harder and more satisfying. This isn't a generic fps, and requires meticulous mastering of mechanics and systems to complete on the hardest difficulty. This creates the potential for a power fantasy like no other, as whilst the hordes of demons feel threatening, with time you can developExceptional game.The game play in this makes 2016 seem like the kiddies pool. Game is far faster, harder and more satisfying. This isn't a generic fps, and requires meticulous mastering of mechanics and systems to complete on the hardest difficulty. This creates the potential for a power fantasy like no other, as whilst the hordes of demons feel threatening, with time you can develop into the most OP killing machine that ever existed. Plus they got rid of the real demonic invasion that was Denuvo anti-cheat. Winning. Expand
  89. Jul 20, 2020
    10
    Fastest gameplay, good graphics, revealing a true identity of Doom Slayer (my biggest question who is he since DOOM 2016 came out), and the music. MY GOD THAT MUSIC, MICK GORDON OVERCOMED HIMSELF AFTER DOOM 2016 - I'M STILL LISTENING THIS MASTERPIECE, ESPECIALLY "SLAYER GATES" TRACK - MY LOVELY TRACK IN WHOLE GAME.
    Finished Eternal 9 times - and its not the end.
    Waiting for DLC's to came
    Fastest gameplay, good graphics, revealing a true identity of Doom Slayer (my biggest question who is he since DOOM 2016 came out), and the music. MY GOD THAT MUSIC, MICK GORDON OVERCOMED HIMSELF AFTER DOOM 2016 - I'M STILL LISTENING THIS MASTERPIECE, ESPECIALLY "SLAYER GATES" TRACK - MY LOVELY TRACK IN WHOLE GAME.
    Finished Eternal 9 times - and its not the end.
    Waiting for DLC's to came out.
    My most lovely game in 2020.
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  90. Jul 19, 2020
    9
    It is very fast and fun. Reminds me old Quakes and Dooms. Maybe music not as good as Doom (2016)
  91. Jul 18, 2020
    9
    I enjoyed it very much, it builds up on 2016 game and surpass it One of the best FPS ever, and one of the best 2020 games, its combat is so satisfying
  92. Jul 18, 2020
    9
    This game is simply awesome , from the gunplay to the setting to the pacing its all great, the story is far from good but its perfect for the game it is,and please dont skip the cutscense some of them are great, but if you are familiar with games its nice to start the game on high difficulty its there who all the mechanics start to work together nicely
  93. Jul 17, 2020
    10
    Не дотянула до "идеала" в своем жанре и под-жанре
    9.5, но такую оценку не поставить, поэтому округлил.
  94. Jul 17, 2020
    7
    В первые 7 часов игра интересная , а дальше однообразие . Уровни сделаны интересно , много секретов и мест , где нужно включить голову .
  95. Jul 15, 2020
    0
    It's astounding to me just how much this game doesn't want you to have fun. Did you enjoy jumping around shooting enemies in whatever order you like with whatever weapons you want? Too bad. Did you like going into a room, clearing it and happily heading to the next segment to kill even more stuff in interesting arenas? Too bad, you get invincible enemies, enemies that can only be killed byIt's astounding to me just how much this game doesn't want you to have fun. Did you enjoy jumping around shooting enemies in whatever order you like with whatever weapons you want? Too bad. Did you like going into a room, clearing it and happily heading to the next segment to kill even more stuff in interesting arenas? Too bad, you get invincible enemies, enemies that can only be killed by playing the way Bethesda wants you to play, low ammo forever, next to no carrying capacity for ammunition, and a bunch of awful cooldowns. No more fun, you only play the way they want you to and you have no other option or you will die forever. No room for creativity, no flexibility. F*** Bethesda, this should've been a slam dunk, "Just DOOM 2016 with a new campaign" would have been perfect. DOOM 2016 was a masterpiece and they've gone against every design rule that made DOOM 2016 stand out and be amazing. This is worse than if they had just cranked out a generic FPS game. They utterly ruined this. Won't be buying any sequel. **** BETHESDA. Expand
  96. Jul 13, 2020
    8
    When it comes to common arguments against Doom Eternal, it’s always about low ammo capacity and forced ways to deal with demons. Sure, id could’ve just made Doom '16 2 and be done with it. But they went the hard way. Let’s quickly examine it.

    In Doom ’16 there’re no limits on ammo, so creativity shouldn’t be limited, right? Well, the thing is you would end up just using Super weapons,
    When it comes to common arguments against Doom Eternal, it’s always about low ammo capacity and forced ways to deal with demons. Sure, id could’ve just made Doom '16 2 and be done with it. But they went the hard way. Let’s quickly examine it.

    In Doom ’16 there’re no limits on ammo, so creativity shouldn’t be limited, right? Well, the thing is you would end up just using Super weapons, with occasional weapon switching and chainsawing. But you probably gonna get Rich get Richer rune and forget about chainsaw and other weapons whatsoever. Game doesn’t encourage you to use other tactics, so why would you?

    In DE with ammo limit you’re punished for using only one weapon exclusively. But you’re encouraged to mix them (and their respective mods) in combat. Once you start doing it, ammo stops becoming an issue. Seriously.

    But then what about weak points? Aren’t they contradicting the intention to experiment? Here’s a thing - it’s only recommended way to deal with demons. Sure, you can always throw a grenade into Cacodemon’s mouth. But you can also kill it with charged Ballista shot OR use Ballista + Rocket + SuperShotgun combo OR even keep it alive so you can flee from dangerous situation with meathook. It also applies to other demons as well.

    Once you understand all of it, only then you’ll start enjoying Doom Eternal. And also find out that it’s better that Doom ’16.

    Oh, and story is whatever, and Battlemode’s netcode is rubbish.
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  97. Jul 13, 2020
    5
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016 - Ammo is shared between some guns and is sparse - Enemies can CC and stunlock you - Game is harder than it needs to be on the earlier levels - So. much. parkour. It doesn't belong here and is
    TL:DR - Not as fun a game anymore, a lot of annoyances and downgrades from Doom 2016. I'd only recommend to buy it at -50% off or more.

    - Glory kills are terrible and so much worse than 2016
    - Ammo is shared between some guns and is sparse
    - Enemies can CC and stunlock you
    - Game is harder than it needs to be on the earlier levels
    - So. much. parkour. It doesn't belong here and is just an annoyance
    - Too many upgrade currencies and menus get overwhelming
    - Bad UI makes knowing when things are off cooldown harder than it needs to be
    - Forced to use weapons you don't want to on a lot of enemies, like a rock paper scissors
    - No more normal multiplayer or snapmap from 2016, replaced by a mediocre battlemode
    - Has a battlepass system

    Although I do have a lot of complaints for the game, I do enjoy parts of it and they got some things right:

    - Good soundtrack as always
    - Really well optimised, can run on almost ultra at 144 fps which a lot of games can't really do. No fps stutters or crashes
    - Graphics look pretty good
    - They added a more prevalent story into this one, although no one plays this for the story
    - When in combat and I actually have ammo, it's really fun most of the time
    - The game has some customisation with skins and such, if you are into that (although they're not serious at all)
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  98. Jul 11, 2020
    10
    This game is amazing, it is the perfect mix of strong music, testoreno, violence and a great story behind I can not find fault, it is full of secrets from its graphics and enemies I loved it, it is a game that amuses you and makes you want to spend it With twice the difficulty until reaching the ultra nightmares, I loved the section that you can even narrate as a story and it will work.
  99. Jul 11, 2020
    9
    It is more difficult than the previous work. But it is more stylus and fun.
  100. Jul 10, 2020
    10
    Awesome game. They kept most of the mechanics of Doom 2016, but refined them, and now it depends even more of our strategy as gamers. You have to be careful about your ammo and use all of our resources as smart as possible. Also the dificulty of the game has been enhanced and the platforms parts has been placed in the right zones. Simply perfect.
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.