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8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Mar 25, 2020
    8
    This review contains spoilers, click expand to view. Es increíble el como está saga dejo un estándar en los FPS y su regreso en su Reboot de 2016 trajo tanto de lo que extrañabamos de ella, DOOM Eternal toma el combate y la visceralidad de su entrega pasada para retocarla y agregar nuevas mecánicas, algunas como el plataformimg y el diseño de niveles está bastante decente pero aún así carece de pulimiento y no agradan nada a la formula, mientras el combate, loop de juego y si incluso historia han mejorado más que nunca totalmente uno de los mdevlas Expand
  2. Mar 25, 2020
    10
    i’m going to start this off by keeping it plain and simple. THE GAME IS GOOD. BUY IT. i’ve been anticipating this game since release. while there was a delay, i knew it would be worth it. id software has created a phenomenal game that will undoubtedly rule my top games of 2020. the first hour of doom eternal required some getting used to even after playing countless hours of doom 2016. alli’m going to start this off by keeping it plain and simple. THE GAME IS GOOD. BUY IT. i’ve been anticipating this game since release. while there was a delay, i knew it would be worth it. id software has created a phenomenal game that will undoubtedly rule my top games of 2020. the first hour of doom eternal required some getting used to even after playing countless hours of doom 2016. all of the abilities, mechanics, and weapons became overwhelming for me in the beginning. i felt so overwhelmed with all the new features in the game that i was kinda disappointed at first, but as soon as i figured out how the game works, i could NOT stop playing. the game feels AMAZING. the fluidity of all the weapons and abilities in ur arsenal in use during every fight is sooo satisfying. the new demons provide a new challenge, and keep the game refreshing despite how repetitive moving around an area and shooting demons sounds on paper. the level design is SOLID. packed with hidden secrets, collectibles, and colorful, dynamic environments that lead me to taking breaks nearly every level to just sit and observe the world around me. the game is loaded with some insane boss fights that feel like what should be in a hack n slash game like god of war, but somehow it was put in a fps, and somehow it works, and it works wayyy better than i would ever imagine it to be... Expand
  3. Mar 25, 2020
    4
    Overhyped piece of generic crap.
    I don´t find it interesting, innovative, neither exiting. I´m amazed how low the press is always promoting garbage like this. Enemies are the crappiest design. This game is just another fps and inferior that the previous. I don´t giving a 0 because there's worse around, but this game is mediocre and more of the stupid same thing.
  4. Mar 25, 2020
    9
    PROS
    -shooting and movement is very satisfying
    -weapon diversity and all of the weapons are useful
    -enemy diversity and cool enemy design
    -really smart enemy AI
    -interesting level design
    -great sound design and soundtrack
    -no issues running the fane smoothly

    CONS
    -probably too challenging for a casual gamer
    -platforming sections can become annoying
  5. Mar 25, 2020
    10
    the best arcade shooter so far, excellent graphics, sound, music and perfect sense of control.
    I also read from critics that using a controller would be a bad idea, losing control of the flow of combat .. well, it's not true, even using the xbox controller, doom eternal remains the most reactive and flawless shooting experience in almost all difficulty levels. unlike doom 2016 you will
    the best arcade shooter so far, excellent graphics, sound, music and perfect sense of control.
    I also read from critics that using a controller would be a bad idea, losing control of the flow of combat .. well, it's not true, even using the xbox controller, doom eternal remains the most reactive and flawless shooting experience in almost all difficulty levels. unlike doom 2016 you will have to spend much more time in the air to keep enemies under your sight and avoid damage, and the combat shotgun will be a less effective weapon .. The different vulnerabilities of the enemies and the less frequent ammunition will force you to use all your weapons in almost every battle.
    I highly recommend doom eternal both for those who use mouse / kb and for those who use a controller
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  6. Mar 25, 2020
    10
    A truly incredible experience. I was truly blown away by this game, the game keeps you on your feet constantly throwing different demons at you. Each demon has their own weak points and you have to master getting ammo, armor and health from each demon. There’s never a dull moment in the game. The weapon upgrades are incredible and let you shred through demons with each upgrades.TheA truly incredible experience. I was truly blown away by this game, the game keeps you on your feet constantly throwing different demons at you. Each demon has their own weak points and you have to master getting ammo, armor and health from each demon. There’s never a dull moment in the game. The weapon upgrades are incredible and let you shred through demons with each upgrades.The environments are incredible and make doom 2016 look bland and boring. Throughout the levels there are several collectibles that allow you to access them in your base and look at things like character models, or they let you listen to music from past Bethesda games. The game actually has a cohesive story and there’s tons of lore in the game. Overall this game is a 10/10, and I would highly recommend it to anyone looking for a good fps. Expand
  7. Mar 25, 2020
    9
    A damn fun, face paced, unforgiving brutal game, Doom Eternal only has one goal: be a fun shooter, with focus one not much else.
    If something doesnt serve to make the gameplay more fun, you wont find it in this game. While that may be a detriment if you're the type too read into environments or lore books (both of which i found a bit lacking) But it more than makes up for that with the
    A damn fun, face paced, unforgiving brutal game, Doom Eternal only has one goal: be a fun shooter, with focus one not much else.
    If something doesnt serve to make the gameplay more fun, you wont find it in this game. While that may be a detriment if you're the type too read into environments or lore books (both of which i found a bit lacking) But it more than makes up for that with the action.

    Otherwise I found the game a bit buggy, i had to reset too a past checkpoint about three times because an event wouldnt occur like a wall breaking, and theres also this one Boss enemy that goes against the design policy of unrestricted moment, without spoiling much, you have to stay at medium range of them AND wait for them to attack so you may counter, while not difficult, hes very tedious, and i groaned every time he showed up
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  8. Mar 25, 2020
    4
    I wanted to love this game I really did. Doom 2016 was one of the best first person shooters I've ever played and sits alongside the original Doom and Quake, so I was expecting big things for Doom Eternal. However what was delivered is honestly a mixed bag. (I played Doom Eternal on Ultra Violence)

    The positives: -At times some of the most intense, fast paced FPS action delivered in
    I wanted to love this game I really did. Doom 2016 was one of the best first person shooters I've ever played and sits alongside the original Doom and Quake, so I was expecting big things for Doom Eternal. However what was delivered is honestly a mixed bag. (I played Doom Eternal on Ultra Violence)

    The positives:
    -At times some of the most intense, fast paced FPS action delivered in years.
    -Amazing visuals, level design, great sound design.
    -Some great homages to the original Doom games.
    -Glory kills.

    The negatives:
    -The MARAUDERS. Easily the most frustrating and game breaking enemy I've ever had the displeasure of battling in a game. When you encounter one as a boss you think that's it but these guys later show up as regular enemies in the game. I have beaten Doom 2016 on Nightmare, Metro Exodus on Ranger Hardcore, Devil May Cry on Dante Must Die mode and none compare to the sheer frustration of encountering a Marauder on Doom Eternal. A Marauder makes almost every weapon in your arsenal almost useless and he can block a BFG blast. That's right. A NORMAL non-Boss enemy in a Doom game making the mother of all guns the BFG useless. Expect to die at least 10 times plus whenever one of these Marauders shows up. Expect to have your progress halted and the entire fast paced, fluid flow of Doom Slayer chaos reduced to a stall. The demons are supposed to fear the Doom Slayer yet I honestly end up fearing the Marauder for the frustration he is about to bring upon my game. That's NOT what Doom is supposed to be about. I replayed Doom 2016 several times, sadly I will not be replaying Doom Eternal, mainly because of these game breaking Marauders. Whoever thought the Marauder was a good idea was wrong. Easily the WORST enemy in a Doom game period. Fine for a boss, terrible for a regular enemy.

    -Platforming. Is this an Doom game or a Crash Bandicoot game? At times it feels more like the latter with multiple platforming sections which again slow the game to a stall, become frustrating and involve no demon killing. I want to shoot demons not swing on poles and climb walls. I wanted a First Person Shooter not a platformer. Some mild platforming is fine but Doom Eternal has too much.

    In conclusion: A mixed bag. At times Doom Eternal feels like the best of Doom and Quake 3 mashed together which is simply amazing yet it is too punctuated with enthusiasm killing enemies (MARAUDER) and platforming sections for Doom Eternal to rise to the top and reach first person shooter nirvana. Don't believe all the paid critic hype. Play for yourself and see.
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  9. Mar 25, 2020
    5
    If you loved DOOM 2016, stay away from this one.

    Doom Eternal is a nice game, but far from being a real successor of the great DOOM 2016. Devs have changed so much that it almost feels like it's a different game altogether. And even those changes are for the worse. I'll make a list to be more concise: - Gunplay style is now forced down your throat in a very specific way the devs
    If you loved DOOM 2016, stay away from this one.

    Doom Eternal is a nice game, but far from being a real successor of the great DOOM 2016. Devs have changed so much that it almost feels like it's a different game altogether.

    And even those changes are for the worse. I'll make a list to be more concise:

    - Gunplay style is now forced down your throat in a very specific way the devs wanted: kill demon A with weapon X, shoot at weakspot B with weapon Y etc. You simply can't diverge from that equation or you'll die. The end result is a very repetitive experience that will quickly bore you.
    - Too. Many. Abilities. To the point if feels more like an MMO rather than an FPS. You have to be constantly on the look of your cooldowns and sequence your abilities correctly or, again, you'll die. This does nothing but add to the repetitiveness of the gameplay.
    - Platforming and puzzles are bad, dull and BORING. But the worst thing is they force you to break your flow. Your adrenaline is punching and you want to keep shooting demons? Too bad. Now solve this idiotic puzzle just for the sake of it or you can't move forward.
    - Immersion is completely ruined by the over-the-top arcadey style: floating weapons holograms, big question marks, big punching boxes and more floating objects and keys. In DOOM 2016 everything felt organic and part of the world. This game keeps reminding you that you are, in fact, playing a videogame.
    - UI is terrible, and a huge step down from the previous game. Honestly I can't comprehend why the devs decided to change the sleek and clean UI of DOOM 2016 to instead use a style that resembles something from the 90's (in all the bad ways).
    - The plot is rushed, poorly connected to the first one or straight-up retconning it. The start of the story doesn't make any sense with the ending of the first installment, and many plot points are completely left unresolved. Also, Eternal's plot is badly written and showed to you in even worse way: you have to keep finding journals to keep track of the story or you'll risk of not understanding any of it all. This is just poor directing.

    But this game has also some very good stuff: Game is amazingly optimized and graphics are insane, once again showing that Id Tech is a terrific engine. And the music is so damn good. Mick Gordon outdid himself once again. I desperately wanted to keep playing the game only for the music.

    Unfortunately, the cons far exceeds the pros, ruining what was an incredible reboot of the DOOM franchise. 5 / 10 A decent game but far from being a great game and the true successor of the first installment.
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  10. Mar 25, 2020
    10
    This is Doom 2.0. More gore, more action, more weapons and more demons. It is absolutely kick ass game. It is fast and it is brutal. it is entertaining. Hours upon hours of non stop, full of adrenaline slaying demons action. Weapons are cool, demons are bad ass. it is everything good game is supposed to be. it is really good game and definitely the best game this year so far. ExcellentThis is Doom 2.0. More gore, more action, more weapons and more demons. It is absolutely kick ass game. It is fast and it is brutal. it is entertaining. Hours upon hours of non stop, full of adrenaline slaying demons action. Weapons are cool, demons are bad ass. it is everything good game is supposed to be. it is really good game and definitely the best game this year so far. Excellent job. I highly recommend it ! go, get it today and save the earth now ! Expand
  11. Mar 25, 2020
    10
    Классная игра! Одна из моих любимых! Очень круто, моя оценка 10!
    P.S. DOOM — круто!
  12. Mar 25, 2020
    10
    rip and tear. r I p and t e a r. rip a n d tear. rip an d te ar. rip and tear.
  13. Mar 25, 2020
    9
    TL;DR: The Doom 2 to 2016's Doom 1. Harder, faster, more technical with a greater focus on weapon switching, equipment usage and mobility.

    Doom Eternal is an amazing, breakneck fast, punishing example of what id Software, and the FPS genre in general, is capable of. It is a game that sets the pace of combat, and expects you to keep up and doesn't give a damn if you can't, and apparently
    TL;DR: The Doom 2 to 2016's Doom 1. Harder, faster, more technical with a greater focus on weapon switching, equipment usage and mobility.

    Doom Eternal is an amazing, breakneck fast, punishing example of what id Software, and the FPS genre in general, is capable of. It is a game that sets the pace of combat, and expects you to keep up and doesn't give a damn if you can't, and apparently people have an issue with this. As a whole across my entire Ultraviolence playthrough, there were maybe 5 encounters that I would consider questionable in terms of difficulty, and 2 of those were optional.

    The combat is different to 2016, with a greater focus on equipment usage and movement compared to the previous game, with enemies that require more strategy and thought then "Apply Gauss Cannon/SSG until dead" and arenas that, near the end of the campaign, become outright dangerous. The story felt very Doom, taking itself just seriously enough whilst also acknowledging just how silly it all is, and the soundtrack is... Well, 2016's OST was not a one-off smash hit for Mick Gordon.

    This is not a game for everyone, and a lot of Doom 2016 fans are going to be disappointed it isn't 2016-2. It is a very different beast, but in the best way. In a way, it's the perfect homage to Doom 2, in that it takes the formula of the previous title, and does its own thing with it.

    Marauders can eat it tho.
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  14. Mar 25, 2020
    10
    If not the bad optimization and too much of pointless effects, which only blind you, it may be a best game in Doom series.
  15. Mar 25, 2020
    0
    Bethesda forgot how to make good games. They killed last good IP that they had. This game it is not Doom, this is Mario with MK brutality. Absurdly annoying gameplay!
  16. Mar 25, 2020
    3
    Doom (2016) is quality over quantity, while Doom Eternal is the opposite.

    First off, I will say that I played through the whole game on the Nightmare setting, just so people won't dismiss my review for not having played enough of the game (I'm at 45h as of now). While the single player campaign is pretty fun, a lot of it seems very out-of-place for a Doom game. I'm mostly talking
    Doom (2016) is quality over quantity, while Doom Eternal is the opposite.

    First off, I will say that I played through the whole game on the Nightmare setting, just so people won't dismiss my review for not having played enough of the game (I'm at 45h as of now).

    While the single player campaign is pretty fun, a lot of it seems very out-of-place for a Doom game. I'm mostly talking about the various things included in the platforming sections. Some of the milestones are also not working, and the multiplayer has a lot of issues, plus there's only one mode, which is asymetric and has one slayer against two demons.

    I'm also not a fan of this whole "season" thing where you need to earn enough XP during a specific time frame in order to unlock various aestethetical items such as weapon/slayer skins and multiplayer icons/titles.

    Anyway, I would probably rate Doom Eternal 5 if the multiplayer got fixed, and they remedied the various other issues such as the milestones, and possibly slightly higher if they got rid of the "season" part and added a DM/TDM online mode.
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  17. Mar 25, 2020
    0
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the biggest of the year 2020 already.
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  18. Mar 25, 2020
    10
    A masterpiece!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  19. Mar 25, 2020
    7
    To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins,To be honest, the game is not bad, not so often we are not pleased with a 100% online game + shooter, but I understand it and the critics don’t even feel like DOOM 2016 is a fan fiction by DOOM. You feel that in these corridors no one ever lived, they did it specially so that the executioner would kill everyone there, and this skill is felt throughout the game of strange guards with coins, in that the technologies of the guards do something on earth, although where it would seem to be there, the artificiality of the levels also knocks out of the atmosphere instantly.
    The congestion of the interface, the Bethesda compass that they insert into each game, a strange pumping system terribly reminiscent of mobile projects. The game is not bad, but if you like to shoot or suffer at high difficulties, then you will like it three times.
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  20. Mar 25, 2020
    5
    Much worse than the 2016 DOOM. It's not real doom anymore, but some arcade style game. Jumping puzzles are a pain in the ass, it's no fun at all having to run across half the map to retry the jump only to fall down again (as there is no saveload for some reason). The combat is ok, but somehow feels downgraded from the 2016. The purple goo where you can't jump is another dumb idea in thisMuch worse than the 2016 DOOM. It's not real doom anymore, but some arcade style game. Jumping puzzles are a pain in the ass, it's no fun at all having to run across half the map to retry the jump only to fall down again (as there is no saveload for some reason). The combat is ok, but somehow feels downgraded from the 2016. The purple goo where you can't jump is another dumb idea in this game. Overall, it's hard to give this game more than 5 due to all the problems. Expand
  21. Mar 25, 2020
    0
    I hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect forI hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect for youtube videos, but it's plays not as good as it looks!

    And they absolutely killed all atmosphere of original Doom series! Hey fat taco, it's isn't CARTOONISH VIOLENCE! Because it never was! It's post-truth of Bethesda marketing department and you KNOW it.

    This game is just pain in the ass, it's how it plays, without any balance and anything interesting if you playing on lesser difficulty than Ultra-Violence. It has no place for unique tactics or something, just quicktime events and jumps, because game is teleporting demons right in your face! For fans of Osu and other jerk off games, they absolutely ruined it. Exploring? Nooo! Jump by platforms and play goddamn arcade **** when shooting and close combat is 50/50. It's Doom? It's revolution of FPS genre?! Are you fkn serious?!

    Formula is simple - weaker Doomslayer, less ammo, more attachments and more HP to monsters! Doom '16 has a popular Arcade Mode - Doom Eternal is arcade mode only. "Geniously"!

    I hate how this guys declined everything from classic Doom games. It doesn't feels like Doom, doesn't plays like Doom, it's not Doom.
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  22. Mar 25, 2020
    4
    Combat is just not fun with the introduction of weak point, low ammo, constant use of chainsaw.

    OST is nonexistent.

    Tutorial at the beginning of the game feels a rush, too not-carefully made
  23. Mar 24, 2020
    6
    Sometimes it’s better to have a game that only just meets expectations, gets average reception, doesn’t set the world on fire but mildly singes it, that way you are not expected to exceed even that with your next game. Take Doom, the 2016 version, being the first iteration in well over 12 years, and already one version, one horrible, uninspired, carbon copy of Resistance version meeting aSometimes it’s better to have a game that only just meets expectations, gets average reception, doesn’t set the world on fire but mildly singes it, that way you are not expected to exceed even that with your next game. Take Doom, the 2016 version, being the first iteration in well over 12 years, and already one version, one horrible, uninspired, carbon copy of Resistance version meeting a bloody chainsaw in the backroom, the series already had high expectations with the original titles being the trailblazers they are and recent Mods like Brutal Doom

    But, let’s get back to the future expectations here, obviously, after DOOM 16 became such a big hit, winning awards from all publications, there were obvious expectations to top themselves with the sequel, more weapons, more glory kills, ballsier enemies, essentially making the whole game Bigger, and Better.

    Well…..they got the Bigger part down

    Booting up DOOM Eternal for the first time, my excitement and anticipation soon turned into confusion, into frustration and finally boredom. It seems that in an attempt to make a Bigger sequel in DOOM Eternal, the guys at ID threw everything at the wall and hope to god it stuck and well, I may want to recommend less fat in their diet because a lot sure did stick.

    It actually starts off on a positive note, throwing out the pitiful pistol and starting you off with a shotgun and chainsaw, the chainsaw even has a regenerating single gas tank so you aren't scouring the map for them again, but soon enough things start to fall apart.

    One of DOOM’s weaker areas has always been narration, it was never a priority during the more halcyon days of the internet, fearing a distraction from all the demon-slaying and bloodshed, the Doom story was tucked away in a tiny little corner where no one could find it, like, the original DOOM had a story, no really, I think it involved a pet bunny or some **** and does anyone even remember DOOM 3’s story? Did you collect all the PDA’s just to get every riveting moment of it, he said with sarcasm dripping from his fangs. The best example of DOOM’s approach to narration was the number of times Doom Slayer showed he really did not give a **** about it in DOOM 2016, pushing monitors away, stomping at energy cells and doing everything except giving Samuel Hayden the middle finger.

    DOOM Eternal, on the other hand, proceeds to cram more narrative than anyone ever wanted or needed, I mean, previous DOOMs did have a story for people who wanted it badly enough, if you looked hard enough. But this time, we are introduced to so many characters and diety’s that mean absolutely nothing, at one point DOOMSlayer even bows to one, so we go from an unstoppable killing machine to this?

    What’s worse is that some enemies require strategies to take them out, waiting for the right time, their eyes flashing green or some **** like that and it honestly frustrates me, with DOOM 2016, he was an unstoppable force, punching through anything everything he deemed fit, now he can barely get past a shield while Orange Ghost Dogs bite his face and the BFG barely tickles, oh and if he wasn't already there, I’d tell the Arch-Ville to go to hell, demon summoning, bullet soaking prick that he is.

    Which brings me to the Weapons, all the standards are there, Shotgun, Super Shotgun, Shotgun 64, Pulse Rifle, Chain Gun, but they have seemingly added more additional weapons and attachments, adding a missile launcher in both hot and cold, and while you need Glory Kills to get health, chainsawing is really the only way to getting a vast quantity of ammo and then use the flamethrower to get more shield and then, of course, there’s Hell Punch and when you are not fumbling with your controller trying to figure out which weapon to use in the heat of the battle. You are plummeting to your death in one of the games many, MANY platforming sections, with a double jump and air dash in place, DoomSlayer spends countless parts of each level, clinging onto walls, dashing in mid-air, and missing floating platforms which just make the gameplay more like a Metroid Prime than a Doom.

    Look, I’m not happy saying all this, Doom Eternal had been on the top of my hype list for months, I had spent all that time absorbing the Animal Crossing meets Doom posts like a god damn memewhore, this WAS my game for 2020 and I am absolutely heartbroken that I didn’t enjoy it more, look I will give it credit, the game at least looks bloody amazing at least, but in an attempt to go harder than before, the guys over at iD went way too overboard, in the end, this has been the most disappointed in a game I have felt in years, with one simple reason.

    It should have been better
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  24. Mar 24, 2020
    5
    It's a decent game but it didn't feel like DOOM 2016. The combat felt like they really dialed it back for consoles. Even though Doomguy is faster (in theory?) It really slugs along. The biggest goof so far seems to be the ammo. There just isn't any ammo. No ammo, it becomes all run, and no gun. Having to chainsaw every minute and have no good melee mechanic (or pistol!) really sucks. IfIt's a decent game but it didn't feel like DOOM 2016. The combat felt like they really dialed it back for consoles. Even though Doomguy is faster (in theory?) It really slugs along. The biggest goof so far seems to be the ammo. There just isn't any ammo. No ammo, it becomes all run, and no gun. Having to chainsaw every minute and have no good melee mechanic (or pistol!) really sucks. If you run out of ammo, and there is a strong demon you can't chainsaw, that means it's time to start over. Which ruins the already slowed down shooting. So it goes from slower, to stopped. And don't get me wrong DOOM 2016 had it's issues with some checkpoints but it never felt like a chore to play. It felt like a challenge.

    The other issue immediately is the problem with the tutorials constantly popping up and cutscenes. This is DOOM not Metal Gear Solid. There is NO TIME TO BLEED. LESS STORY MORE SHOOTING. Demons are invading Earth. That's all we need to know. Doomguy doesn't have a single purpose except to kill monsters. I don't need to know anything else. Sure cutscenes are skippable but it feels weird having them at all. I was two hours in and I was STILL getting tutorials. IN DOOM. It might be some kid's first FPS but it sure as hell was obnoxious to be taught how to use a flame thrower in a literal simulated room an hour into the game. Come on ID, give us the guns and ammo and we point and shoot. That;s how this works.

    Other than that the graphics were improved and the music felt good but it felt like a hollowed version of the fantastic reboot.

    They should call this DOOM CASUAL because even on harder difficulties it's not hard because it's hard, it's just hard to want to keep your eyes open. Do yourself a favor and play DOOM 2016 and try Eternal back to back. The difference is night and day.
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  25. Mar 24, 2020
    4
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a platform to another, timing your jumps etc, then feel free to add 3 or 4 points to my opinion.
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  26. Mar 24, 2020
    5
    The game is great but it is not the best Doom.
    First, it's frantic, the graphics are awesome, the scenarios are awesome, the soundtrack is awesome. There is a lot of lore and stuff.
    However, it is also a 3d platform game (some people are calling DOOMARIO), an fps that it is also a platform game. What could possibly go wrong? Simple: The control is horrible for some moves. This game
    The game is great but it is not the best Doom.
    First, it's frantic, the graphics are awesome, the scenarios are awesome, the soundtrack is awesome. There is a lot of lore and stuff.

    However, it is also a 3d platform game (some people are calling DOOMARIO), an fps that it is also a platform game. What could possibly go wrong? Simple: The control is horrible for some moves. This game is aimed to be played with a joypad, but it is also a fps (so you want to play with a keyboard and mouse), so it is nonsense. For example, to jump and press the shift key to speed, it is really awkward without a joypad.

    Moves that you could do with Doom:
    - Jump
    - Double Jump (yes, I am not kidding)
    - Wall grab
    - Sprint
    - Double Spring
    - And all the combinations.

    At least we are free of wall-jump but it was lava (like Mario 64) and if you fall into it, then it acts exactly like Mario.

    I really enjoyed Jedi Fallen Orden as a platform-action game but it is not an fps game, while Doom is a FPS game.

    Also, this game forces you to run out of ammo every time, your main gun has only around 18 bullets max! and you need 1-2 bullets per enemy. You could get more ammo with the chaingun but sheesh, you must do it regularly. If you are a trigger-happy game then this game is not for you.

    I enjoy more watching on youtube than playing it.
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  27. Mar 24, 2020
    10
    The Single greatest FPS of all time!
    A honest to god perfect experience.
    Anyone who doesn’t think this is a 10/10 perfect score is a putrid **** **** that should die a horrible death and burn in hell for all eternity.
  28. Mar 24, 2020
    10
    I cannot fathom how anyone can give this game a bad review. If you're bad at the game, play on a lower difficulty and use your brain to figure out how to do the Doom dance. Games should not be dummed down just because you're struggling to do the simplest of multitasking.
  29. Mar 23, 2020
    10
    This review contains spoilers, click expand to view. Doomguy:Rip and Tear Must kill all Demons Big Guts
    im just complete Doom Eternal and im want more where is my DLC Hugo Martin
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  30. Mar 24, 2020
    9
    A technical masterpiece, the new IDTech Engine 7 is incredible. I didn't encounter a single stutter, hitch or major frame rate drop during my entire playthrough, it runs insanely well for how good it looks.

    As with Doom 2016, the gameplay is fast and fun, but a little bit different this time around, with the melee ability being next to worthless, but instead chainsaw ammo replenishes
    A technical masterpiece, the new IDTech Engine 7 is incredible. I didn't encounter a single stutter, hitch or major frame rate drop during my entire playthrough, it runs insanely well for how good it looks.

    As with Doom 2016, the gameplay is fast and fun, but a little bit different this time around, with the melee ability being next to worthless, but instead chainsaw ammo replenishes over time up to 1 bar and the ammo for it is more plentiful than 2016. This is important because ammo is extremely scarce, possible too scarce so you will often need to chainsaw fodder enemies to regain some ammo. The main new gameplay mechanic is wall climbing where you can latch onto walls, this is used a lot throughout the game, too much in my opinion, there is a ton of parkour in Doom Eternal. Swimming is also a thing now, for some reason, it’s not needed in Doom but thankfully it’s used sparingly.

    The music is on point as you’d expect from a Doom game, with heavy metal pumping from start to finish, as well as fantastic audio in general.

    Overall the game is a ton of fun with a few downsides, and one awful mission in particular, but even still it’s impressively well made and hard to put down.
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  31. Mar 24, 2020
    9
    Балдеж.............Оооо какой кааайф...кааачество!
    Такой балдееж, уххх......
  32. Mar 24, 2020
    10
    Amazing game with very in depth combat. It is definitely a skill based game so casual shooter players beware!
  33. Mar 24, 2020
    10
    An amazing achievement in single-player FPS. This does what Witcher 3 did to an RPG. It takes all the best from the genre, balances nicely, adds jaw-dropping environments and music. ID made a modern MASTERPIECE.
  34. Mar 24, 2020
    0
    I'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from theI'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from the original Doom formula, but it still was a good and entertaining game. The last stages of this game are soooo boring and you are so over the whole thing by the time you get there it's not even funny. I can't remember the last time I played a game this repetitive and uninspired.

    Instead of the near future-aesthetic of Doom 2016, we are now suddenly in some sort of Warhammer 40K-universe with knights and castles... Where did this come from? John Carmack said stories in games are pointless, but here we are dealt this clichéd and tripe garbage of ancient demons and artifacts, who gives a **** about this except a 13-year old who still will just play Fortnite anyway?

    I guess the worst part is that I've never felt this old when playing a game before. I feel as ancient as the Khan Maykr, and my torment when playing through this was worse than being in hell. This is what we get now. Doom was about using your wits and dodging the enemies. Now you have to push the R to make Doomguy flamethrower the demons and then kiill them so you get the armor shards.
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  35. Mar 24, 2020
    10
    Переборщили со сложностью паркура, а так игра прям next gen
  36. Mar 24, 2020
    9
    Good game. Not as good as DOOM2016 for objective reasons such as:
    - Bad pacing, no need for platforming or the focus on story, focus should be on combat.
    - The need to constantly find ammo or lesser devils to refill ammo is horrible and ruins the combat experience.
    - Should've kept the DOOM2016 graphics and artistic features.
    -etc.
  37. Mar 24, 2020
    9
    If you only played Doom 2016 and never played the original Doom games, you may not understand why the game took the art direction it took. It is more colorful and more cartoony... Just like the original Doom was. Doom was always a violent and gorey game, but in it's origins, it wasn't a dark game. It had very colorful and bright aesthetics, which took full advantage of the VGA graphics ofIf you only played Doom 2016 and never played the original Doom games, you may not understand why the game took the art direction it took. It is more colorful and more cartoony... Just like the original Doom was. Doom was always a violent and gorey game, but in it's origins, it wasn't a dark game. It had very colorful and bright aesthetics, which took full advantage of the VGA graphics of the time. Doom Eternal pays tribute to that aesthetic, and honestly, it all around seems to be targeted at pleasing the fans of classic doom. The extremely arcadey gameplay is strong evidence of that, that is Doom and Quake in a nutshell. Extremely high mobility, labirinthic level design, violence and brutal difficulty. Doom Eternal checks all those marks for me. On the higher difficulty levels, the game is merciless. It is a power fantasy, but you are only rewarded with the satisfaction of that power fantasy when you understand and master all the mechanics and movement of the game.

    Many people seem to be turned off by the jumping. While it isn't technical and precise like I would like it to be (Quake-style strafe jumping is more my alley when it comes to fast movement), I don't think the platforming elements are nearly as bad as people are making them out to be. It's not difficult, once you get the hang of it, it becomes really enjoyable too.

    Overall, I had many criticisms about Doom 2016 as a sequel to Doom 1, 2 and 64, and most of them were addressed by Doom Eternal. It is a true tribute to Classic Doom fans and I appreciate that.
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  38. Mar 24, 2020
    10
    this game is freaking awesome, thank you based id. Some people might not like the platforming and the less serious tone, but i love all of it, 10/10.
  39. Mar 24, 2020
    9
    DOOM Eternal is what I have been looking for in a single player FPS campaign in a very long time. It is, on all accounts, unapologetically a video game and oozes character. It is incredibly fast, fluid, brutal and has a high learning curve whose payoff keeps urging you to go back in and try as many times as it takes to master it. Becoming familiar with Eternal's surprisingly wide range ofDOOM Eternal is what I have been looking for in a single player FPS campaign in a very long time. It is, on all accounts, unapologetically a video game and oozes character. It is incredibly fast, fluid, brutal and has a high learning curve whose payoff keeps urging you to go back in and try as many times as it takes to master it. Becoming familiar with Eternal's surprisingly wide range of tools, abilities and arsenal may seem daunting at first, but listening to what the game is trying to tell you will inevitably lead you down the path of becoming the ultimate Slayer and having one of the most robust power fantasies a video game can offer.

    The storytelling is simplistic and never takes itself too seriously, it's all very tongue-in-cheek and mostly serves the purpose of making you feel powerful and entertained. All of the lore in the codex is very interesting to read and paints a poetic picture of Hell, demons, sentinels, angels, gods, etc. It all feels like straight out of a comic book.

    The art style and visuals are simply stunning and inspired. Everything from the environment variety, enemy designs, weapons designs and overall visual flair looks and feels very nostalgic and full of character.

    The new engine is something to behold. The amount of detail and chaos that can be present on screen at times is simply staggering especially given how well this game runs on most machines. It inevitably has to, since FPS is what matters most in such a fast-paced FPS...
    The amount of split second decision making and precision required is what calls for as smooth of an experience as possible and id Tech 7 delivers more than anyone could have hoped for.

    The game loop itself is made deeper and more diverse with the inclusion of resource management and expanded movement mechanics. Playing a typical combat loop really does feel like a form of "speed-chess", in which you have to always be considering what pieces are on the board and using the appropriate tools in response for the most efficient demon slaying. Once you get into the habit of glory-killing for health, burning for armor and chainsawing for ammo, it all starts to come together into a coherent frenzy of destruction since the one and only way you manage those resources is by brutally ripping and tearing your foes out of existence. The dash ability, monkey bar swings and wall climbing have all contributed to diversifying the experience further and adding some much needed variety and verticality to the level design as well as making you feel more in control of the combat (once you master it). Numerous platforming sections throughout the game break up the combat and are pretty fun in my opinion. Due to the game's fluidity, this has got to be some of the best platforming ever put into an FPS game, although it might not be your style.

    The plethora of exploration, collectibles, secrets and challenges will give you plenty to do well after you've completed the campaign and the game still has more to offer on top of that in the form of Master Levels (levels you've already beaten but with new and more plentiful enemy placements), and the game's brand new multiplayer mode: Battlemode -which is arguably the game's weakest link as of right this moment.

    Battlemode pits 1 Slayer against 2 player-controlled demons in an arena battle in which either side must get a best-of-5. The Slayer must rely on his skills and aggression in order to succeed while the demons must utilize strategy in order to corral the Slayer. It's still pretty early to judge whether this mode is balanced at all, although I can say that where it lacks fidelity is in some of the animation, effects work and, most notably, lag. It doesn't feel quite as precise as it should, although it is a neat concept that simply lacks some refinement and content.
    Although Battlemode is interesting, it might not be enough alone to sustain the game's longevity. Luckily, id Software have already committed to releasing at least 4 paid campaign DLC's and will soon be adding a new Dark Souls-esque invasion mode to the campaign for free. That, new Master Levels and Battlemode content will all be releasing for free as well.

    On top of all of this, id has managed to include an non-paid sort of battle pass system, which rewards various cosmetics upon earning XP and leveling up. There are no strings attached to this, it is all earnable by simply playing the game. No microtransactions whatsoever (don't even think about it Bethesda).

    I cannot say enough about Mick Gordon's new soundtrack. It all sounds like a more refined version of what he did for DOOM 2016, with some added variety. It's more atmospheric and distinct while still retaining that brutal, metal quality. I can think of at least several specific tracks right off the top of my head, unlike 2016 where I can only remember BFG Division and Rip and Tear. Great stuff.

    DOOM Eternal is worth its price and the most brutal fun you can have in a video game.
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  40. Mar 24, 2020
    10
    this is a very cool game, trust me....I have passed and will pass this game again
  41. Mar 24, 2020
    0
    Очень много совершенно ненужного для этой игры паркура. Очень раздражает, хочется получить свои деньги назад.
  42. Mar 24, 2020
    8
    It's extraordinarily optimized, and the difficulty has been intensified compared the first instalment. The only downsides are the constant jumping and the cartoonish graphics.
  43. Mar 24, 2020
    9
    Best shooter of the generation. It's a masterpiece, without a doubt. It's made with love and details.
  44. Mar 24, 2020
    3
    Этот Doom уже не тот что раньше, потеряна та ничем не повторимая мрачная атмосфера из-за которой он незабываемым шедевром, сейчас это стандатный шутер состоящий из небольших арен соединных проходиками. Механика боя перегружена ненужными спецвозможностями. Слишком много паркура прям какой-то Mirror’s Edge. Сюжет ??? зачем он в здесь? (столько пафоса - просто тошнит).Этот Doom уже не тот что раньше, потеряна та ничем не повторимая мрачная атмосфера из-за которой он незабываемым шедевром, сейчас это стандатный шутер состоящий из небольших арен соединных проходиками. Механика боя перегружена ненужными спецвозможностями. Слишком много паркура прям какой-то Mirror’s Edge. Сюжет ??? зачем он в здесь? (столько пафоса - просто тошнит).
  45. Mar 24, 2020
    10
    I don't really understand the bad reviews on this game.
    It's gorgeous, well optimised. It's fun, it's fast, it's brutal and it's smart (yes, it's a smart game).
    It's the first time in my life that when i finished the game, i restarted it immediatly.
    So when i read the negative reviews, i just wonder if we played the same game.
  46. Mar 24, 2020
    10
    It's the best FPS i have played in a long time. it distills everything that made 2016 so good refined further and even adds some more story. While it is not for everyone I can honestly say it is quite the experience and deserves a play if you are even glancing at it.
  47. Mar 24, 2020
    3
    No VR, no buy. Are the developers even trying? Their tiny heads must be stuck in the 90s, listening to metal all day seems to boil the little brain cells they have left.
  48. Mar 24, 2020
    10
    This game is a truly arena fps masterpiece,It's everything a Doom fan could have asked for,it's frenetic and challenging,colorful and diverse.
    It beats the previous goat Doom 2016 in every single aspect,level design,difficulty,demon design,bosses,longevity,replayability,better multiplayer mode and most of all,the game has a **** of new features.
    Heck,even the HUD is way better.
    This game is a truly arena fps masterpiece,It's everything a Doom fan could have asked for,it's frenetic and challenging,colorful and diverse.
    It beats the previous goat Doom 2016 in every single aspect,level design,difficulty,demon design,bosses,longevity,replayability,better multiplayer mode and most of all,the game has a **** of new features.
    Heck,even the HUD is way better.
    Regarding the graphics part,well it's ages better then the previous game and that's thanks to the new IDTech7 which makes geometry detail wonders especially on pc. The game is the most optimized pc title at the very moment and it runs smooth as hell on every pc,PC MASTER RACE baby.
    Furthermore the game could be compared to a Soul-like game in terms of difficulty when that is set to Ultra Violence or Nightmare level,and that makes the game even funnier with Mick Gordon's soundtrack that basically tells you 24/7 to rip and tear until the end.
    Doom Eternal is my goty 2020 for the very moment,waiting for Cyberpunk 2077 to challenge it.
    Furthermore I have a comment on the negative reviews on this site and regarding this game,don't even bother reading those who gave this game a straight 0,people that give such a low mark to such a game are either retarded or fortnite snowflakes who know nothing about arena fps games and what they are supposed to be like.Give a try to the game and play it more than 10 hours and you will get to see that all the negative reviews here are pointless pile of complacent trash.
    This is all for now,rip and tear brothers and sisters,rip and tear until it's done.
    Thanks ID Software for this masterpiece of a game,the best fps we Doom fans could have ever asked for.
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  49. Mar 24, 2020
    5
    If you like this playstyle and visuals, you are certainly in for a treat. But if you are not comfortable with it, you won't be able to force yourself into liking it.

    My problem here is that most of the time, especially whenever you get into a brawl (not shootout, there is surprisingly little shooting happening), you are no longer in control of your movement since you beam from place to
    If you like this playstyle and visuals, you are certainly in for a treat. But if you are not comfortable with it, you won't be able to force yourself into liking it.

    My problem here is that most of the time, especially whenever you get into a brawl (not shootout, there is surprisingly little shooting happening), you are no longer in control of your movement since you beam from place to place, get stuck in animations that also reset the camera every time, and even when the action calms down you still get to do some light parkour that has the same flaw. It's like the game is constantly trying to play itself and I'm only in the way.

    It is technically flawless and certainly looks fantastic in a video, but I just can't get used to it, and I never really feel in control. While it certainly gives your actions a severe impact, it always left me feeling slightly disoriented, and while the constant finishers are very well done, you can only be impressed by them so many times.

    I'm also not too fond of all the tumbling fortnite-esque icons whenever you slay an enemy. In a DOOM game I expect the room to be littered with corpses when I'm done, not sparkling in rainbow colors. The visuals overall are are a little too playful for me, but that is once again up to your personal taste. Just be aware that it won't get better (or, depending on your view, worse). There's a lot of atmosphere, but it never felt scary or disgusting or at least claustrophobic.

    While the sound design is borderline perfect, the music wasn't too memorable either. To be honest: I have a hard time understanding the hype. But I guess 8-year-old me would have uttered a lot of "cooools" and "woooahs", so if you can get in that mindset (and I envy you for it), this is a game for you.
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  50. Mar 24, 2020
    10
    High speed at the pace of Mick Gordon's music, Doom Eternal definitely came out successful!!!
  51. Mar 24, 2020
    10
    Played the whole campaign now and it was incredible fun. The versatility of ways you can play this makes it so it never becomes boring. It's the best game I've played this year.
  52. Mar 24, 2020
    10
    The game is masterpiece, a worthy successor to Doom 2016, has become even faster and meaner.
  53. Mar 24, 2020
    0
    Fun, But An Overall Disappointment - save your money, and wait for a sale.

    First things first, I've been a massive Doom fanboy since the originals, and have loved playing Doom (yes, even Doom 3) throughout the decades. I was a HUGE fan of 2016 Doom, and thought they did nearly everything right - tone, presentation, game play loops, and mechanics. I'm nearly finished with Doom Eternal on
    Fun, But An Overall Disappointment - save your money, and wait for a sale.

    First things first, I've been a massive Doom fanboy since the originals, and have loved playing Doom (yes, even Doom 3) throughout the decades. I was a HUGE fan of 2016 Doom, and thought they did nearly everything right - tone, presentation, game play loops, and mechanics. I'm nearly finished with Doom Eternal on Nightmare difficulty, and have grown very accustomed to how different this game is from the previous title, and hoo-boy, it is very different. Which leads me to my next point -

    Doom Eternal is a big let down for me. Here's my thoughts why:

    TL,DR
    The game play, tone, art direction, and story changes are a step backwards from Doom 2016, and create an annoying, and just overall un-fun combat experience. The more I played, the less enjoyable each combat arena got, to the point where each one was approached with the mindset of just wanting to get it over with as fast as possible so I could get back to the actual fun parts of the game. I will finish the game, and I won't refund it since I did find some enjoyment out of it, but It's been a big enough let down that I found myself playing one level at a time of Eternal in between marathon sessions of Doom 2016. One of those games will continue to take up space on my hard drive. And it won't be Eternal.

    Pros:
    There's some good additions here, that really are a step above 2016 Doom:
    - Double dash, love it and feels great to use
    - Blood punch, feels fun to use
    - Destructible demons, adds some nice strategy to combat
    - Grenade launcher, flame cannon, ice bomb are fun t o use and serve a good purpose

    Cons:
    There's a good deal of them, and many stem from them pushing their "new" preferred play style waaaay too hard.

    Gameplay
    - Ammo is very scarce. I know you have a chainsaw, and that it auto refills, but you will find yourself running away from fights extremely frequently to find another fodder zombie to chainsaw for ammo.
    - Demons are massive bullet sponges unless you target their weak spots, and only if you do so with the "proper" gun. Using the scoped heavy rifle, or the sticky shotgun grenade, will insta-gib most enemies weak points and make them significantly easier to kill. Not a problem at first glance, but when you realize that trying to destroy an enemy's weak point with any other gun results in them tanking your entire ammo stack, you start to ask "what gives here?" It's incredibly inefficient to target weak points with anything but a select few guns, which leads to a very inconsistent feeling encounters with the same enemies.
    - Their desire to have you constantly swapping weapons, throwing grenades, chainsawing, and running around sounds good at first, but is taken to an un-enjoyable extreme here and very quickly feels more like a forced chore in micromanagement, rather than the game empowering you to WANT to use all those tools. Instead, it feels unnaturally forced.
    - Overall, the new combat loop and play style they're forcing has you running AWAY from combat to seek out some walking ammo zombie, health pod, or free space to switch to the specific weapon and mod the game wants you to use for an enemy than I ever did in Doom 2016, and that constant running and circling away from combat, instead of INTO combat, coupled with the lack of consistent ammo, and the fact that your health can get insta-dropped in one or two hits, made this game's Doom Guy feel like the exact opposite of a badass. If they wanted you to feel like a badass in Doom, this is not how to do it.

    Presentation and Story
    - Story is a mess, and takes place way to far removed from the first game. It almost feels like this is Doom 2016's "Far Cry: Blood Dragon"
    - Art direction and overall tonality of the game are drastically different. If you like the tone and style of Doom (the originals or the 2016 version) this won't be for you. This is much, much more tongue-in-cheek, Serious Sam than Doom, and feels more like an Arcade bullet hell shooter than a true Doom game.
    - UI is garbage, and difficult to read / navigate
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  54. Mar 23, 2020
    10
    This game is not the same as the 2016 addition to the series, but it also sticks to the roots that make Doom, Doom. The combat system is similar however it requires much greater resource management and the skillful execution of demons using the right tools for the job. If you play the game as the developers intend for you to, you will have a blast. This may not come naturally in theThis game is not the same as the 2016 addition to the series, but it also sticks to the roots that make Doom, Doom. The combat system is similar however it requires much greater resource management and the skillful execution of demons using the right tools for the job. If you play the game as the developers intend for you to, you will have a blast. This may not come naturally in the beginning but as time goes on, your skills hone in overall making a great combat system that flows extremely well. The soundtrack accompanies your brutality as you rip and tear through demons to feed your rage.

    97/100
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  55. Mar 23, 2020
    10
    Everything great about doom 2016, but with way more story and greatly faster gameplay. Buy it
  56. Mar 23, 2020
    0
    The game is just trash. The graphics have not changed since 2016. Level design is just disgusting, this is not a shooter but a **** platformer. The plot is just complete nonsense.
  57. Mar 23, 2020
    4
    I want to love it, but I've run into two game-breaking bugs that have ruined the fun for me.

    #1 Slayer gate keys do not appear. I tried replaying the level it happened on and it was the exact same thing, no slayer gate key. Then, I moved on to the next level, same exact thing. I searched online. Apparently if you use the mission select tool to go to an earlier level using the in-game
    I want to love it, but I've run into two game-breaking bugs that have ruined the fun for me.

    #1 Slayer gate keys do not appear. I tried replaying the level it happened on and it was the exact same thing, no slayer gate key. Then, I moved on to the next level, same exact thing. I searched online. Apparently if you use the mission select tool to go to an earlier level using the in-game cheats the slayer gate key doesn't appear. The game encourages you to replay earlier levels with cheats on to find collectibles. I did that, had a blast. Then I played advanced the campaign which doesn't even permit the use of cheats. Apparently that's not enough. You have to go into mission select and disable the cheats you can't even use and aren't an option on continuation of the campaign. Because that makes sense.

    #2 I got the rocket launcher in the game. Sweet! I had to take a break. I exited. I opened the game later. It had saved my progress to the checkpoint after the rocket launcher, but the rocket launcher was gone. The spot where you pick up the rocket launcher had nothing. I looked online. It's another known bug! The solution is to replay the entire level...

    FFS did they even playtest this?

    Combat is awesome and fluid. They made movement wild. A lot the weapons so far are just repeats of the last game, hoping for some new stuff. There's a ton of unlockable abilities from your runes, suit, base, equipment. I really like the idea behind all the advancement. Level design seems good so far. I like all the bones of the game, but holy hell the bugs. Wait to buy this game. It needs to be fixed
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  58. Mar 23, 2020
    10
    It may not a perfect FPS game,but it's a perfect DOOM game.Doom Eternal does a lot of things, but it's really a masterclass in modern action game design.
  59. Mar 23, 2020
    2
    Doom 2016 set a standard for Doom Eternal that was pretty high.
    Like with so many follow-ups, the developers screwed it up. How you make a splendid title, when you're in the possession of the software, the people, the know-how, fall backwards is unclear to me.
    Expect everything less, less ammo, less mobility, less jump range, less fun, less punch in your weapon as well as your fist. It
    Doom 2016 set a standard for Doom Eternal that was pretty high.
    Like with so many follow-ups, the developers screwed it up. How you make a splendid title, when you're in the possession of the software, the people, the know-how, fall backwards is unclear to me.

    Expect everything less, less ammo, less mobility, less jump range, less fun, less punch in your weapon as well as your fist. It feels like an arcade version of the awesome Doom 2016 game.
    I refunded the game cause after 75 min it became clear to me my enthousiasm, fun was in free fall.

    Avoid if you expect the same action packed blast of a game that was Doom 2016
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  60. Mar 23, 2020
    10
    Probably the best fps game ever made. Doom 2016 was already my favourite fps,
    But eternal is better in almost every aspect.
  61. Mar 23, 2020
    9
    Summary: Doom is back and this entry is an absolute work of art. Love that there's finally another Doom that takes place on earth and the art style really benefits from it. I think this has much better pacing and progression than 2016. First person platforming may be something you either love or hate, and the stingent requirements for killing demons has a bit of a learning curve. ThatSummary: Doom is back and this entry is an absolute work of art. Love that there's finally another Doom that takes place on earth and the art style really benefits from it. I think this has much better pacing and progression than 2016. First person platforming may be something you either love or hate, and the stingent requirements for killing demons has a bit of a learning curve. That may turn some newcomers off (that's why it's not a 10/10) but it's personally exactly what I was looking for in a sequel.

    Needing the Bethesda account does stink, but I think it's also a bit overblown. You give them your username/email on the first startup then you never have to aknowledge it again. I don't like that it's *required* but it's nowhere near worth review bombing a game for.
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  62. Mar 23, 2020
    10
    If you enjoy fast paced and adrenaline fuelled games which gets the pumping then buy this game.
  63. Mar 23, 2020
    7
    TL;DR = Too many projectile enemies, too many unreliable/random elements, platforming that detracts from the main experience and a landscape I couldn't connect with or care about - compared to the excellence of 2016 that is.

    I didn't enjoy this as much as the first game. It's slick and has the good gunplay that you'd expect from id Software but it's all a bit off compared to Doom 2016
    TL;DR = Too many projectile enemies, too many unreliable/random elements, platforming that detracts from the main experience and a landscape I couldn't connect with or care about - compared to the excellence of 2016 that is.

    I didn't enjoy this as much as the first game. It's slick and has the good gunplay that you'd expect from id Software but it's all a bit off compared to Doom 2016 on the hardest difficulty.

    They've doubled down on glory kills and added a slew off other gadgets that mean you have to constantly run, gathering ammo, armour and health. Everything you need to survive has to be gathered, apart from the usual pickups that are strewn around the arenas.

    This mostly works and makes for a real frenzy but there are a number of issues that damage the experience.

    1: Stopping to kill minor minions feels petty and gets in the way of the flow. You know they're fodder and they disrupt the cadence of you trying to kill the more staple enemies, the ones which 'count'.

    2: There are a lot more minor enemies in the big encounters, presumably because you need them to gather items as mentioned above. However, so many of them are ranged that they can easily fill the map with projectiles in a way that makes some of the damage you take feel random, even though you're constantly moving and dashing.

    3: Compounding this is that you can take damage immediately after the glory-kill animation finishes, even if you're spamming dash during the pause in gameplay. You can often lose most or even all the health you gain and it's out of your control. Feels off and not as satisfying as 2016, where you often knew what you had done wrong.

    4: Platforming bits are mainly mediocre and can sometimes lead to annoying loss of armour or health before a big battle.

    5: The landscapes have mostly abandoned any real feel of realism so it all feels a bit fantastical and unrelatable. I preferred it when The Doom-Slayer was moving through more believable environments, even if they were sci-fi. This feels like a group of unrelated areas made to be a playground for the arena battles, like Unreal tournament.

    Apart from these criticisms and dislikes everything is good and I do like the active resource gathering they have introduced. A 7.5-7.8 is closer to what I would give.

    I think my ideal Doom would be a cross between Doom 3 (atmosphere, environment and story), Doom 2016 (combat and glory kills), leaning more towards the latter, and then add the extra combat elements of amour, health and ammo gathering that Eternal brings.
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  64. Mar 23, 2020
    3
    OMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They'veOMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They've crammed in so many new game mechanics that run counter to the spirit of the game I want to scream. I'm so so disappointed I want to cry. Expand
  65. Mar 23, 2020
    5
    Really wanted to like this game following the amazing 2016 DOOM.

    However, it just sucks. Almost without exception the new additions to the game suck. The storyline is this serious religious cult/DOOMGUY origin story (I have no idea if it is set before or after DOOM 2016) which you can either ignore or read all about in the codex, either way it doesn’t make a lot of sense so save
    Really wanted to like this game following the amazing 2016 DOOM.

    However, it just sucks.

    Almost without exception the new additions to the game suck. The storyline is this serious religious cult/DOOMGUY origin story (I have no idea if it is set before or after DOOM 2016) which you can either ignore or read all about in the codex, either way it doesn’t make a lot of sense so save yourself the bother and skip school.

    The combat is similar to 2016 but with some more buttons to press. The flamethrower is quite fun, but the glory kills seem graphically toned down. The mechanic is also a little clumsy by forcing you into melee a stunned demon for the health they drop, you are almost always putting yourself in danger. This was also true of 2016 but due to the more cramped maps it feels more apparent.

    The part that absolutely ruins the game is the Marauder. This boss has no business being in this type of game at all. It’s like he escaped from Dark Souls. DOOM was about fast paced shooting, running from a ton of different types of enemies and using the terrain to your advantage whilst you pick off the demons. This guy is completely contrary to all of that, slowing the pace down and being so much more difficult to kill (not impossible by any means) than any other demon in the game, including bosses. In addition, if any other demons are present it’s even more challenging as he takes so much focus, again unlike another other enemy. It’s a huge speedbump in the gameplay.

    And then there is the platforming. Why did they add all this climbing and jumping and dashing – this isn’t even DOOM anymore it’s Spiderman. For every combat section there is a puzzle platformer or parkour section. These make sense in ruined city sections or areas which are supposed to be off limits, but I’m supposed to believe the only entrance to this floating temple or whatever it is, this religious hub, is asking people to bounce and swing and vault their way across platforms to get to church? It’s just designed for the sake of platforming, without any logic.

    It’s like they made the perfect DOOM in 2016 but they had to justify their own jobs so they added a load of unnecessary things to put a new spin on it, whilst leaving out some understated but powerful elements, but it’s totally unbalanced.

    For instance, in 2016 DOOMGUY was this hyper violent, no time for your bullsh*t character. He broke everything to that was key to the mission, didn’t care about the instructions or requests he got as everything was literally going to hell anyway. This wasn’t a lack of a script or story, it was a pretty powerful message, a middle finger to authority and matched the games intense violent combat with brutal, and often amusing, narrative. It was also very easy for the player to follow and enjoy and kept the fast pace.

    In Eternal you have a story that seems to be missing it’s beginning. Then DOOMGUY seems either stoned or bored by the whole thing, and there is no humour whatsoever. You lose control of your character constantly for these cutscenes to play out, interrupting the flow of the game as you just wonder around priests talking about something you didn’t research before the scene started.

    If you do like platforms and puzzles there are a ton of secret items to find which sadly has very little appeal to me, not because of the concept but just because the main game is so tedious.

    The music doesn’t feel like it kicks as much as 2016, but that could be because I’m not enjoying the game as much. It certainly doesn’t stand out though.

    Visually it’s very well made – if anything the later levels are overly done. It does create a real other worldly sense, but it’s not really a world I find appealing. The hellscapes return and look great, as does burnt out earth cities. The gothic citadels look very nice, but it doesn’t fit with DOOM to be wondering around a damp old castle when this is sci-fi horror.

    Sadly I can’t recommend a game I was desperately looking forward to in 2020, it takes a modern classic, tries to enhance it, and by doing so it wrecks what made it a classic to begin with.
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  66. Mar 23, 2020
    10
    This game.. where do I even start.

    The gameplay is some of the best I have ever experienced. The graphics and visuals are truly something special. The combat is well thought out, and has some actual depth (something which other Bethesda titles lack.) People mock Bethesda for Fallout 76, and base their hatred on that.. but let me tell you something, Bethesda never fail to disappoint,
    This game.. where do I even start.

    The gameplay is some of the best I have ever experienced. The graphics and visuals are truly something special. The combat is well thought out, and has some actual depth (something which other Bethesda titles lack.)

    People mock Bethesda for Fallout 76, and base their hatred on that.. but let me tell you something, Bethesda never fail to disappoint, neither do iD.

    Potentially the best 2020 game released so far. 11/10 recommend.
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  67. Mar 23, 2020
    10
    Как в старые добрые... даже не помню какие. Только для меня уже сложновато. Пришлось снижать уровень сложности:)
    По ощущениям как в оригинале. А оригинал был прорывом! Красиво, динамично, сложно.
    Рекомендую всем!
  68. Mar 23, 2020
    6
    First, two quick things about me to show you my bias going into this.

    1, I am fundamentally disinterested in FPS games, first-person viewpoints, challenges that test speed and dexterity, and break-neck pace in my games. However... 2, Doom 2016 forced me to reevaluate all of those preferences with such persuasion that I've slowly started branching out from my comfort zone of strategy
    First, two quick things about me to show you my bias going into this.

    1, I am fundamentally disinterested in FPS games, first-person viewpoints, challenges that test speed and dexterity, and break-neck pace in my games. However...
    2, Doom 2016 forced me to reevaluate all of those preferences with such persuasion that I've slowly started branching out from my comfort zone of strategy and management games.

    So it's safe to say that I was looking forward to Doom Eternal. Jaded as I've become from watching the video game industry load me up with hype time and time again, I've started to expect disappointment in places where I really shouldn't. But Eternal was not one of these places. When I replayed the predecessor last year I had such a good time with it that I didn't have the heart to uninstall it and free up space on my SSD until Eternal was released. Now I'm wondering whether I should uninstall Eternal and load up on some more of its predecessor because that particular fork of lightning did not strike the same place twice.

    Now, to be clear let me just acknowledge this. I think the devs made the game they set out to make. The game is polished and everything that you might want to work perfectly in a Doom game does so here. So in that sense I cannot fault the product. This is not an absolute failure, which is of course why I havn't scored it as such either. The arcady feel that they are going for is evident right from the get-go with the colour scheme. And it is perfectly understandable why. The 80s are delightfully retro at this point, and as we have seen from the mainstream media, if you do it right this formula is almost guaranteed to deliver success.

    But this game fails to deliver on several of the core premises that made its masterful predecessor appeal to even a sceptic like me, and the switch to a more arcade feel in this game is one of the first things that let me know changes were coming with this game. Changes I was scared of because 2016s release really didn't need many to be a 10/10. While the audio-visual feedback of slashing gore fed to me through a tube made of unholy metal tunes was the primary source of my enjoyment, several other pieces also played a pivotal role. Like the fact that almost nothing would break the pace. I felt like I was actively part of the speed metal giving me a rush as I was storming through the levels grinding my way through this demon or that. Even picking up little stashed away toy dolls wouldn't slow down my pace. My silent and faceless protagonist would simply pick it up, admire it for a bit, and whoever wanted that fan servicing would have had it without players like me feeling slightly short changed after discovering a secret location.

    In Eternal the pace simply isn't the same. While the combat may be slightly more chaotic (in a good way) and certainly more rapid, the additions to traversal mechanics alone make sure of that, anything that doesn't revolve around turning demons into goop with a bulletstorm actively feels like it is there to power you down. Picking up toy dolls stops your movement dead. Using almost any elevator locks you in place, and you can't even change weapons while riding it. The tutorials, that still show up half-way through the game, pause the action and hits you with an info dump in a text prompt. Everything about this makes me think the developers forgot their winning formula of minimalistic and unobtrusive story telling of 2016. I am met with an expositional dump in every mission, which really isn't all that interesting.

    The storyline of 2016 was mediocre, and relatively speaking it was the weak point of the game, but it didn't matter because the protagonist showed you with almost every one of his scripted actions that it wasn't what was important - shooting demons in their stupid faces was. In Eternal the story line makes up almost a fifth of the runtime of the game - which is substantially increased if you're a veteran speedrunning through the action and not mucking about like a casual like me. I haven't tested it, but it seems most cutscenes can be skipped but this doesn't excuse the fact that the story line is put into more of a central position in this game, and it is worse than the already mediocre story of the predecessor. 2016 showed us that the way to solve that issue isn't to introduce a skip button, but to layer the exposition into the background of the action.

    Now, is all this to say that I didn't enjoy Eternal at all? No it isn't. I am simply trying to qualify why Eternal failed to wow me in the way that 2016 did. It invited me to come play with toys I had overlooked. Eternal on the other hand is loaded with attempts at fan service, so perhaps this game simply wasn't aimed at drawing in newer players.
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  69. Mar 23, 2020
    0
    pros:
    automap looks cool, no-drm on day 1, great tool if you want to feel like you got monochromacy sight.
    Cons:
    Everything's brown or brownish-red color, weapons feels weak, constant interruptions in form of pop-up messages or cut-scenes.
    i guess it's cool if you never played anything outside of doom 2016.
  70. Mar 23, 2020
    3
    Doom Eternal is basically Doom (2016) again but with more tedious platforming and without the ability to play how you want. You're forced to constantly switch weapons and mash melee attacks to ensure you have enough ammo and health to scrape by.
  71. Mar 23, 2020
    10
    Very good, massive improvement over Doom(2016), A lot of new features and mechanics that make the game better, i really enjoyed everything from platforming to story elements.
  72. Mar 23, 2020
    7
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive * Cutscene story interrupts * We're supposed to take the story seriously now, but it's trash * Story connects badly with Doom 2016 * Doom Slayer speaks in flashbacks, serious misstep imho * Soundtrack much less hard hitting, few memorable songs * Too many jumping puzzles * Atmosphere is
    For me a step back compared to Doom 2016.

    * Limited ammo, chainsaw gets boring and repetitive
    * Cutscene story interrupts
    * We're supposed to take the story seriously now, but it's trash
    * Story connects badly with Doom 2016
    * Doom Slayer speaks in flashbacks, serious misstep imho
    * Soundtrack much less hard hitting, few memorable songs
    * Too many jumping puzzles
    * Atmosphere is somehow less intimidating than Doom 2016 and more cartoony
    * No pistol
    * Many weapons lack punch compared to Doom 2016
    * Can't even melee some of the basic enemies to death, Doom Slayer feels weak
    * Some enemies are bullet sponges
    * Too much focus on playing "the right way" with tactical play and enemy weak points etc.
    * All guns in the game are revealed right away, no sense of discovery
    * UI is pretty bad and intrusive
    * Level design is overall worse

    Doom Eternal fundamentally misunderstands what made Doom 2016 so enjoyable for many; sometimes you just want to use the super shotgun, kill demons, feel powerful and listen to heavy metal. And Doom 2016 was also great because, while it did have good and interesting lore, it also laughed in the face of its own story. But with Doom Eternal we're suddenly supposed to care about the story.

    The setting and atmosphere is also much less intimidating, in Doom 2016 we saw the remains of a Titan and were told of the epic battle which ensued between the Doom Slayer and the Titan. This was a big deal and we wondered how the hell the Doom Slayer managed to defeat such a beast. In Doom Eternal everything is much less mysterious and intimidating, great beasts like the Titans are just casually walking around.

    For me about the only thing better with Doom Eternal, compared to Doom 2016, is the new graphics engine.
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  73. Mar 23, 2020
    10
    the greatest game I have played since red dead redemption 2, this game soars past expectations delivering the greatest fps campaign ever! the campaign although did not use much visual story elements it did, however, use long detailed logs describing the events that have transpired. the movement is the greatest element of this game which constantly had me in awe and suspense.
  74. Mar 23, 2020
    10
    id software has done it again!
    Superb gameplay, awesome music, big guns! I mean what more can you ask for?

    id's like: "Here is a gun, kill everything that moves."
    I'm like: "Thank you very much, don't mind if I do!"

    10/10!
  75. Mar 23, 2020
    10
    I cant stop playing this game, IMO it is a must-play for all. The enemies are varied and interesting, the gameplay is challenging but fair, and glory killing is fun as all hell.
  76. Mar 23, 2020
    1
    I don't know what this game is or trying to be. I spend all my time playing the get ammo, get health, get armor sequence that it doesn't even feel like there is much else to do. The platforming feels bad and out of place, add zero to the game. The combat is way too tight, you are constantly on top of something else. It doesn't feel like your skills really matter, as in if you are a goodI don't know what this game is or trying to be. I spend all my time playing the get ammo, get health, get armor sequence that it doesn't even feel like there is much else to do. The platforming feels bad and out of place, add zero to the game. The combat is way too tight, you are constantly on top of something else. It doesn't feel like your skills really matter, as in if you are a good shot or not. It's about figuring out the gimmicks as fast as possible. Then you get your good boy points, and some fluffy cosmetic things. I can't even imagine trying the slayer gates, it seems like some kind of self punishment, I have zero desire to subject myself to that.

    Technically game runs great, no crashes, freezes, hitching, etc. Some issues with invisible walls and losing your cursor on intermission screens. All trivial things.

    The story feels like someone opened a book in the middle and, said start reading here. It feels like a hot mess. I don't mind the high fantasy-ish lore, but maybe Carmack was onto something when he said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." Granted back then we didn't have ways to convey it like now, but come on, this is just too much. 2016 unloaded a well paced story line that was interesting and you could keep track of.

    Worst of all, and more to the point, it just feels like a chore. I just want to finish to say I didn't waste my money, but its getting old. I hate saying that, I've been a Doom fan since the shareware days. I am honestly disappointed in a way that is hard to convey properly in a review.

    Sorry ID, not a fan. I get what you are trying to do, but I'm just not digging it.
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  77. Mar 23, 2020
    4
    Save your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... ISave your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... I would at least hope that a fast-paced FPS like Doom would have stayed away from them, I love bouncing around in combat... but this crap... I suspect they added it to strech out gameplay. The whole thing just feels *meh* Expand
  78. Mar 23, 2020
    10
    игра - шедевр, в ид софтвэйр работают одни представители расы творцов, а Мик Гордон - гений и серафим
  79. Mar 23, 2020
    8
    Pretty different than Doom 2016 yea, but I still had a good time playing this. It's still very fun combat and good music.

    The biggest difference for me is that you can see all secrets on your map, which interrupts you between every other fight because you need to find a hidden path that leads to it. Personally i like that, it provides some variation and makes it possible to 100% every
    Pretty different than Doom 2016 yea, but I still had a good time playing this. It's still very fun combat and good music.

    The biggest difference for me is that you can see all secrets on your map, which interrupts you between every other fight because you need to find a hidden path that leads to it. Personally i like that, it provides some variation and makes it possible to 100% every chapter if you wanna play that way (it becomes kinda slow paced).

    Didn't really care much about the story so can't say much about that.
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  80. Mar 23, 2020
    0
    I was never so disapointed from a game.

    They should have named it better:

    Super Doom Bros.
    Micro Management Edition

    for instance...
  81. Mar 23, 2020
    1
    Positive things:
    -id tech 7 allows you to play it on a 12 year old toaster with average GPU.
    Negative things: -We know that Doom Slayer is Frank Horrigan of Doomverse but Frank's anger and stupidity were not so high. Doom Slayer is just a degenerative killing machine and shouldn't speak at all. -"Glory Kill" resource management. Again. No id. It doesn't work twice. And - at this
    Positive things:
    -id tech 7 allows you to play it on a 12 year old toaster with average GPU.
    Negative things:
    -We know that Doom Slayer is Frank Horrigan of Doomverse but Frank's anger and stupidity were not so high.
    Doom Slayer is just a degenerative killing machine and shouldn't speak at all.
    -"Glory Kill" resource management. Again.
    No id. It doesn't work twice. And - at this point - it's a kind of 2016 fanboy stuff which is not good.
    -Platforming is not accurate and not well designed. And its existence is very questionable.
    -Don't pretend to be a classic shooter of new era.
    Classic shooters are Doom, Doom 2 and 64 version.
    If you want to add a lore - do it better.
    You will never achieve a classic status anymore.
    -It's a game you don't want to play more than one time so it doesn't worth the full price.
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  82. Mar 23, 2020
    10
    Потрясающая игра! Сначала не понравилась, но позже я сполна почувствовал насколько это достойное продолжение.
  83. Mar 23, 2020
    10
    Most of the people complaining, honestly just suck at the game and refused to learn how to do anything. Giving this game less than a 9 should grant you an instant trip to behind the shed where a shotgun can blow your head off.
  84. Mar 23, 2020
    9
    A fantastic evolution of Doom 2016's combat with some caveats.

    1. The chainsaw is mandatory this time. Ammo is restricted and you will need to integrate all of your tools into your gameplay and keep them working in synchronicity. 2. Early in the game the restrictions on ammo feel oppressive. Though this lessons as you get upgrades and more weapons. 3. Early in the game, you have
    A fantastic evolution of Doom 2016's combat with some caveats.

    1. The chainsaw is mandatory this time. Ammo is restricted and you will need to integrate all of your tools into your gameplay and keep them working in synchronicity.

    2. Early in the game the restrictions on ammo feel oppressive. Though this lessons as you get upgrades and more weapons.

    3. Early in the game, you have little freedom in how to deal with certain enemies, specifically the cacodemon, for which you have to use a nade into its mouth every time unless you want to spend all of your ammo.

    4. The marauder is terribly designed. He goes completely against the ethos of rip and tear/ forward momentum.

    5. Doom 2016 had a much better visual style, balancing Doom 3's grit with arcade flourishes. Eternal goes too far in the arcade direction.

    Other than the above, the game shines in all areas. The combat is visceral, rewarding and frenetic, the soundtrack is fantastic and the graphics shine. All of the enemies besides the marauder are very well designed and the weapons are satisfying.
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  85. Mar 23, 2020
    8
    This review contains spoilers, click expand to view. Short review: Doom Eternal is better than Doom 2016, but ID needs a third Doom game to reach a golden mean.

    Long review: Doom Eternal came to me as a surprise on many fronts, even after an extensive advertisement campaign and fanbase hype. Story continuation, drastic gameplay and verticality changes, unconventional multiplayer, countless easter-eggs and customisation options. It was certainly not the classical Doom or Quake game a devoted player became accommodated with, similar to Warcraft becoming a flashy MOBA game, but the question of whether the change was alien and uncalled for is quite challenging to answer.

    First, the story itself. Having completed the campaign several times and analysed all of codex entries, the key word I would apply to the storytelling is "deus ex machina". Doomguy, previously a frenzied character who just kills demons, suddenly became an omnipotent god-like hero and nemesis for 3 different races apart from humanity. Very limited, flashback-oriented backstory as to how he came to be, why did everything happen on Argenta, was it because of him, why was he granted the blessing of Divinity machine, and so on, and so forth. ID might have pushed a bit too hard into a new territory this time, resulting in more question than answers and implying that a new game will tell the player more about the whole Hell, Earth and Heaven (not Urdak) ordeal. But the setting itself had laid a solid foundation for next instalments of the franchise, leaving obvious gaps and suggestions as to what to await next. We will wait and see how the story, yet unfinished and still vague, unfolds itself.

    Secondly, the multiplayer. There might not be much to say here. It is fun and engaging, not necessarily fresh in terms of the theme, but most definitely better than classical and mind-numbing deathmatch we grew sick of for the past several decades. I was satisfied with it during Quake arenas already. Progression and customisation however leave very little room for replayability of Doom multiplayer, when the only thing keeping you at the game is a new cosmetic item or an avatar icon. I would love to see more unconventional gamemodes introduced to the setting, featuring a sound progression and reasonable loadout customisation, as strategy brings longer lasting fun than one-dimensional arcade.

    And finally, the gameplay. Oh boy, where should I start. Long story short, it is excessive in everything. Movement, upgrades, puzzles, sprites, events, armaments, even a whole player hub with easter-eggs and collectibles. For a Doom universe, and for the grim and silent character of Doomguy, it might be too much of unnecessary details interfering with the life-long mission of punching demons in the face. On the one hand, it brings character to the game, a comment many might have said in their reviews, on the other hand however it feels too alien to be introduced to a player in such volume. The game feels like an experimental sandbox aimed to identify and reimagine the icon of Doom, too ambitious for its own good, too fast paced, too completionist-oriented, too naive with its puzzles, too desperate throwing players into arena pits to uncover new mechanics and combos one would not bother considering in a less stressful scenario. It is a step in the right direction, for sure. But as I have already stated, we need a third game to nail the tempo, right inbetween two extremes: Between arcade and ambient grimdark, a child of Doom and Quake, the earlier Doom and Quake. Or if you like, a mature and self-confident version of Doom 2016.

    I would still like to give the game a score of 8/10. I might be a Doom fanboy after all, but the game is still solid, even with its flaws. Everything works seamless, even if hectic, and the atmosphere is all I could wish for. Doom Eternal feels like an early-twenties metalhead who likes to experiment with his habits, but if he decides on his life mission just right and applies enough pressure and work to become his very best, then something magical will certainly happen.
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  86. Mar 23, 2020
    10
    Рви и кромсай!
    Терзай и убивай!
    Хочешь хорошо жить, умей хорошо убивать. Первая игра за последние десять лет точно, что дает игроку просраться. Первая игра на моей памяти, что заставляет использовать все свои механики на протяжение всей игры и они работают. Гениально. 666/10
    Рви и кромсай!
    Терзай и убивай!
    Хочешь хорошо жить, умей хорошо убивать.
    Первая игра за последние десять лет точно, что дает игроку просраться.
    Первая игра на моей памяти, что заставляет использовать все свои механики на протяжение всей игры и они работают. Гениально.
    666/10
  87. Mar 23, 2020
    10
    More and bbetter than doon 2016 and i dont see a problem with the cartoony vibe since the original was lime this.
  88. Mar 23, 2020
    10
    So many whiners giving low ratings because of the new mechanics and the story cutscenes. These kind of people are never satisfied. If they had produced literally just more Doom 2016 levels, they would have complained that they didn't do anything, or that it's just more of the same, or boring. Hell, they even say this is boring. I've played 20 hours so far, and I'm a completionist, soSo many whiners giving low ratings because of the new mechanics and the story cutscenes. These kind of people are never satisfied. If they had produced literally just more Doom 2016 levels, they would have complained that they didn't do anything, or that it's just more of the same, or boring. Hell, they even say this is boring. I've played 20 hours so far, and I'm a completionist, so I'm getting every item and taking a deep look at the lore and story. I have been playing this since 1993, and to see where they took the story makes me feel so fulfilled. Calling it a "satanic cartoon" is pretty ridiculous. Do you realize how NOT realistic the premise is to begin with? What were you expecting? It is a fake story, but a very cared and loved one to both devs and fans alike. I personally feel like I'm getting SO MUCH MORE than I wanted from this game. Those complaining about graphics being worse...I can't even. I am playing this on PC with a 2080 Ti on the highest settings on a CRG9 49" UW...5120x1440 at 120 FPS...no lag...the textures and details are astounding and the best graphics of any game I own PERIOD. While other games offer these settings, it's usually at the cost of some performance. id knew this and really made this work for such a fast-paced game.

    Bottom-line, you can't please everyone..that's for sure. It's harder with the new mechanics, but, to me, in a good way...and I really feel like I have to work to be UNSTOPPABLE. In DOOM 2016, I feel like I was too strong..and the game was much easier. I feel a reward for playing intelligently and being strategic...and the speed is INSANE. The level designs are MASSIVE and fit arena style playing, which...I mean, do I even have to say that id's games are all this way? Sigh...just watch videos to see if you want it or not. This reviewer has been a fan of id since Wolf3D, and I am SO happy to be seeing where they are today.
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  89. Mar 23, 2020
    10
    Играю на кошмар и всем советую. Если про игру, то стала денамичнее чем 2016 году. Думаю всем понравится.
  90. Mar 23, 2020
    9
    What i can said the game is amazing all the ppl complaining about the story, the really need to learn to read and fallow a deep lore story, the game connect all doom game together.
    It feel amazing learning the Myth of the Doom Guy or Doom Slayer.

    Love it and i cant wait for the DLC to keep digging on the Doom Lore.
  91. Mar 22, 2020
    7
    This has a lot of what made Doom 2016 great. More great combat, and amazing music from Mick Gordon, but they took away features and added a ton of new stuff which borders on bad to terrible.

    The new monster designs are great, and the weak point system works well, but the game doesn't trust you to figure this out and throws a tutorial at you every 5 minutes. I'm aware that this can be
    This has a lot of what made Doom 2016 great. More great combat, and amazing music from Mick Gordon, but they took away features and added a ton of new stuff which borders on bad to terrible.

    The new monster designs are great, and the weak point system works well, but the game doesn't trust you to figure this out and throws a tutorial at you every 5 minutes. I'm aware that this can be turned off, but it should be left off by default.

    There is also no noticeable increase to the amount of enemies on the screen, so consoles are still kneecapping this.

    The ammo thirst is really bad. You constantly run out, so the game forces you into using the chainsaw on weak enemies (which seem to only be spawned in for this purpose) to keep ammo up, essentially forcing you into a loop. People defending this say it is to stop you cheesing the super shotgun and use your whole arsenal, but I found you can still rely on the super shotty, and assault rife like in the last game.

    The Marauder is an example of how the ammo shortage seems poorly thought out. He is so tanky, that you won't have the ammo to finish him even on the default settings, so the game has to always spawn the cannon fodder zombies so that you can chainsaw them for ammo.

    I have no idea why they put such a large emphasis on the platforming. It holds your hand even more than the Uncharted series, only way more glitchy. It feels very jarring and in my opinion, it doesn't really work in the context of this game and just acts as padding. The added dash mobility is nice though. That works well.

    Extra lives also feels poorly thought out and incredibly frustrating, especially the way you just respawn into a pinky gankfest. It can make it easier to get through certain areas for the first time, but if you hit a wall and run out, then the only solution is to git gud, since you can't stockpile them and reload a checkpoint, so I don't understand why they were added.

    There is a lot more of what made Doom 2016 great, but even more stuff added that ranges from bad to awful while not addressing some of the key issues like monster numbers and arena battles. If you bothered reading this wall of text, I would say wait for sale if you liked Doom 2016, and pass if you hated it. This is just my own worthless opinion, but I don't endorse the direction the game went in.

    Oh, and the layer cake of DRM can get stuffed. Well done Bethesda.
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  92. Mar 22, 2020
    10
    This is the BEST DOOM game EVER MADE! Phenomenally addictive and challenging gameplay. Classic doom was good for its time, but now? not so much. You don't even have to aim in that game, it is a joke compared to DOOM ETERNAL. Also, DOOM ETERNAL is much better than DOOM 2016. Well done id Software.
  93. Mar 22, 2020
    9
    Игра полностью оправдала все мои ожидания от неё. Динамика в бою 2016 года увеличена, добавлено больше интересных модулей на оружие, прокачка костюма, новые руны, мувменты в бою (те же палки, за которые можно хвататься и рывки), ослабление монстров (например разрушение их оружия). Вариантов убить противника стало действительно много, и теперь любой бой может выглядеть по разному и зависитИгра полностью оправдала все мои ожидания от неё. Динамика в бою 2016 года увеличена, добавлено больше интересных модулей на оружие, прокачка костюма, новые руны, мувменты в бою (те же палки, за которые можно хвататься и рывки), ослабление монстров (например разрушение их оружия). Вариантов убить противника стало действительно много, и теперь любой бой может выглядеть по разному и зависит только от твоей фантазии. Музыка не подкачала (хотя, скорее всего не переплюнет 2016 год). Немного неудобно было переучивать некоторые бинды по сравнению с 2016 годом, а так-же с нехватка патронов, игра заставляет тебя чаще использовать пилу, чтобы постоянно пополнять свой боезапас (и это отлично, что ты можешь пилить чаще). Абсолютно не понимаю людей, которым не понравилось добавления в игру элементов с карабканьем по стенам, прыжкам над пропастью и т.д., всё это проходилось за 1-3 попытки и являлись небольшим отдыхом перед следующем "замесом".

    Резюмируя, DOOM ETERNAL достойное продолжение серии, кандидат на игру года, и просто хороший шутан, которое не стыдно перепройти.
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  94. Mar 22, 2020
    9
    So far this game has been awesome. Once you get the hang of the game mechanics its so satisfying ripping and tearing. I can definitely say that i love the demon and weapon variety as well as the environments and soundtrack.

    The only thing I dislike at this point is runes progression. There really isn't any point in collecting more of them as you go through the game if you've already
    So far this game has been awesome. Once you get the hang of the game mechanics its so satisfying ripping and tearing. I can definitely say that i love the demon and weapon variety as well as the environments and soundtrack.

    The only thing I dislike at this point is runes progression. There really isn't any point in collecting more of them as you go through the game if you've already chosen 3 you like.

    And to all the people complaining about limited ammo : You need to be strategic about it. You need to farm demons using the chainsaw and conserve ammunition by using abilities like blood punch and the ice/frag grenades. Not to mention you can also upgrade your ammo capacity.
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  95. Mar 22, 2020
    10
    A perfectly polished version of Doom 2016. Amazing gameplay, so many features, and absurd amounts of replay value.
  96. Mar 22, 2020
    9
    There are some un"Doom-like" things in it. The previous game gave the player the ability to jump w/ double jump later, and climbing ledges (quickly, at that). I think that was the right amount of movement for Doomguy. This one adds a dash that can be used twice including in the air, "monkey bars" which let the player jump again off then, a hook-shot on your super shotgun, and wall climbingThere are some un"Doom-like" things in it. The previous game gave the player the ability to jump w/ double jump later, and climbing ledges (quickly, at that). I think that was the right amount of movement for Doomguy. This one adds a dash that can be used twice including in the air, "monkey bars" which let the player jump again off then, a hook-shot on your super shotgun, and wall climbing - very quickly at that, and you can jump off the walls. I don't really like these. Especially when the game becomes very platformy, and it's not always good at that. Sometimes it's not clear where you're supposed to go next (even with this game continuing the previous game's "go green" color cues). And sometimes you just don't make the jumps regardless. For example, you are supposed to use your melee on the climbable walls to latch on. I cannot tell you how many times Doomguy punched the climbable wall and then fell down it. Sigh. There's also a fair bit of fantasy-inspired lore in the game. Some parts of the game feel more like Quake than Doom (and I'm not the biggest fan of Quake). Whereas the previous game, your character did not care about plot, this game is rich with it. Oh they set some of the stuff for this game up last time, and now they were delivering as if they had to pack the plot left from the previous game into this as well. And, of course, there are bugs. There's at least one soft lock I found, and several other things that just don't work right.

    None of that is to say this game isn't entertaining. It's extremely fun to play. Overall, I am very happy with it. I just wanted to get the negatives out of the way first. There's plenty of positives. They really did a good job tying the previous games in, and not just in spirit. Yes, you have the classic outfit you can unlock. There's a reason for that. Your character, "Doomguy" as he is also referred to in the game, really is the marine that was sent to the moons of Mars to deal with UAC's portal mess. And he really did lose his god damned mind and go back INTO Hell to kill every last demon he could find. And then he was adopted by an ancient order to continue the work, only going so far that even they couldn't really control what they had unleashed. It's great, it fits perfectly. They've thrown a lot of things for the fans, including calling him "Doomguy" at several times, and even having a painting of the slayer holding Daisy - his pet rabbit that was seen at the end of the first Doom, and the expanded version. A lot of the collectibles come in the form of music tracks from the series (all the way back to Commander Keen. The game also has cheat codes that you can use when replaying levels, and the best part is those cheat codes don't actually turn off the progression for the levels, so you can find the missing items etc. in them (except for the challenge gates). They added a fast travel system when you're almost done with a level, just in case you don't want to replay it to go back and pick up what you missed. There's master levels as well, remixed versions that are designed to be more challenging.

    The boss fights are a mixed bag. Some are more annoying than not, but some were a lot of fun to go through. Just as the first game, the first boss comes back as a common enemy throughout. The boss fight where you have to use your hook-shot to punch the flying boss was a real treat, not just for that aspect but the arena as a whole was a lot of fun to play in. The Marauder, that becomes a normal enemy as well, less so. This is an enemy that keeps a shield up and forces you to wait and counter his attacks. Something that doesn't seem to fit at all in the series that has focused on just keep shooting since the beginning. Another let-down is enemies no longer drop ammo unless you chainsaw them (which does at least refill automatically - at least to one pip). This means you will find yourself running out and being forced to switch weapons frequently. Fortunately, I really like most of the weapons in this one. Most. We have a poor substitute to the over-powered Siege Cannon this time out.

    I've not done the multiplayer yet, but it's the "two demons vs one Doomslayer" game mode, that's it. I am fully planning on giving that a shot. The game did come with the ability to unlock and play the first two games in game (now that they added the .wad files for it... whoops), but they used the more draconian BFG censorship - and without even the bonus levels.

    Yea, I really, REALLY liked this game. I'm glad I have it. I just hope they fix some of the bugs.
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  97. Mar 22, 2020
    10
    Rip and tear, until it is done. This game is excellent and worth all of the hype.

    The fast paced action moments in this game are what make the game. I love using the meat-hook and swinging across the map and bursting through portals and picking off enemies as I go. The game has some strategic elements, its not just killing. It requires you to prioritize large enemies first, use weak
    Rip and tear, until it is done. This game is excellent and worth all of the hype.

    The fast paced action moments in this game are what make the game. I love using the meat-hook and swinging across the map and bursting through portals and picking off enemies as I go. The game has some strategic elements, its not just killing. It requires you to prioritize large enemies first, use weak enemies as resource fodder (for health and ammo), and NEVER stop moving.

    Art style is more cartoony and less gory than Doom 2016 in my opinion. The demons don't look as realistic in this game, as the game is going for a more arcade-like feel. At first it was off-putting, but then it grew on me. I imagine most will learn to like this even better. The glory kills are much, much better than Doom 2016 because of the variety of kills and the superior animations.

    Ammo is more scarce, the action is fast paced, the traversal is quicker, and there are far more puzzles. One of the early missions makes the game feel more like a puzzle game than an fps. Later in the game, the fps elements shine and force you to use all that the game has been giving you throughout. Never did I feel like I had to use only one certain weapon - my whole arsenal was there for me to use.

    Some people don't like the marauders, but they just need to git gud. The marauders give that feeling of "OH S#*%!!!!" and I love it. Playing the game on pc on the Normal difficulty (Hurt Me Plenty) made the entirety of the game challenging but fun.
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  98. Mar 22, 2020
    7
    The absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact oppositeThe absolute beauty of Doom is how simple it is, and yet complete. Doom Eternal loses sight of this basic tenet of the Doom experience. Everything Doom 2016 focused on throwing aside story and unnecessary extra and getting to the main course. (illustrated in an early animation of doomslayer throwing away the story queues by use of force) But Doom Eternal seems to go the exact opposite direction. It's like they got a group of teenagers together in a room and asked them what they wanted to see in Doom and they all asked for more complication and unnecessary story. It's not a bad game. But it's not pure. It's not joyous. It's a very modern shooter with all the complicated trapping that come with that. Expand
  99. Mar 22, 2020
    6
    *Negatives*
    Bad cutscenes
    Uninteresting story developments Lazy clutter of useless collectibles most right in your face Endless horde modes at locked doors with no variation Bullet sponge the game Extremely limited enemy types to an embarrassing amount if you played Doom 2016 Tedious simplistic platforming sections galore Most of the game is below par level design Overly detailed
    *Negatives*
    Bad cutscenes
    Uninteresting story developments
    Lazy clutter of useless collectibles most right in your face
    Endless horde modes at locked doors with no variation
    Bullet sponge the game
    Extremely limited enemy types to an embarrassing amount if you played Doom 2016
    Tedious simplistic platforming sections galore
    Most of the game is below par level design
    Overly detailed map destroys all feeling of exploration
    Extremely basic shooting and never stop running gameplay that has 0 variation
    Glory kill qtes every 5 seconds for 14+ hours straight
    Music feels like it has a complete lack of variety
    Far more dangerous than the demons is the 00 on your ammo counter

    *Positives*
    Extremely technically accomplished discounting the PC HDR map bug
    High smooth framerates
    Great graphics
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  100. Mar 22, 2020
    10
    I fell in love with this game. This is the best FPS game I have ever played so far. I played DOOM (2016) and that game couldn't be more different from the latest instalment. I especially love the faster gameplay and new mechanics like the dash, shoulder mounted grenade launcher or the flame belch. The pace is really something different from DOOM (2016), and in my opinion it's a good thing.I fell in love with this game. This is the best FPS game I have ever played so far. I played DOOM (2016) and that game couldn't be more different from the latest instalment. I especially love the faster gameplay and new mechanics like the dash, shoulder mounted grenade launcher or the flame belch. The pace is really something different from DOOM (2016), and in my opinion it's a good thing. I love DOOM (2016) but this experience was something entirely different. You really need to think before you shoot, choose your weapons and mods accordingly and manage your resources. It's basically impossible to beat this game with your two favourite guns and the game constantly reminds you fo that. The combination of Mick Gordon's kickass riffs, your arsenal of various weapons with various mods and the forces of Hell and "Heaven" going against you really makes you feel like an angry powerhouse of flesh and steel.

    Now to the platforming. Honestly, I kind of liked it. It was a pleasant little "break" after a bloodbath of demons and I loved looking for secrets and collectibles.

    I F-ing love this game and I'm looking forward to a second playthrough on Nightmare difficulty.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.