User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 7, 2023
    2
    **** company. Game's alright though. Just still salty that they prioritized the cash-grab that was Diablo immortal and scammed people with Over**** 2 before we got an actual somewhat passable game. Opinion may change in the future but for now, I can't in good conscience give then anything higher.
  2. Jun 12, 2023
    2
    Looks good, sounds good, but the game just isn't Diablo.

    Too streamlined for consoles. No customization really between characters, can respec at any time to match loot, so there's really no reason to role play or try and play a certain way with a character. Defeating instances or big monsters on maps drop cartoonishly large chests that loot box "explode" when you click them sending
    Looks good, sounds good, but the game just isn't Diablo.

    Too streamlined for consoles. No customization really between characters, can respec at any time to match loot, so there's really no reason to role play or try and play a certain way with a character.

    Defeating instances or big monsters on maps drop cartoonishly large chests that loot box "explode" when you click them sending gold out randomly and rare items. Loot drop experience feels like junk and breaks immersion.

    Sellers in towns only sell like 3 items and you have to wait an hour of in game time to get new items, or go out and loot where there's other players randomly in your game and they're level 36 and you're in a level 6 area. Why is this only online and forced multiplayer? BTW Server issues kick you out and throw you into a queue to join back into the game, only to get to the top of the queue and be dropped for server error ###### aka, the server is down.. uh just tell me the server is down so I don't wait 5 minutes in a queue to learn what should have been told to me when I got booted from the game in the first place.

    It feels like I'm playing a mobile game made for a younger audience, despite the 4+ minute cutscenes which are far too frequent and eye-rollingly cliche. Paraphrasing (almost exact):
    Bad dude, "They've been corrupted, mother."
    Lillith, "soon they will all fall under my spell."
    Bad dude, creepily, "yes mother..."
    ugh..

    Oh and if you play necromancer, the first skill you take overrides your left click so you can never basic melee attack ever again. Even if you resbind the skill to right click later, your left click stays empty and you can no longer attack. I thought I was stupid and couldn't find the rebind button in the options. Googled it and a reddit post shows up from the open Beta, "Warning if you play necromancer, you can't attack with melee." Still not fixed 2 months after they fully released the game for $70?? My dude is literally holding a dagger with a special effect, but I can't use it. wth??

    Don't even get me started on the complete lack of skills/spells that matter in each skill "tree" (which is just a straight path now, no multiple tabs or play styles), you're basically thrown into a cookie cutter character that would play well on a controller, post-lobotomy.

    This game costs too much when it has clear design flaws and blatant errors, "always online" that you can't connect to, an oversimplified experience playing generic character #3 of 5, and a story that made me eye roll more than a few times.

    I really wanted to like this game, I was willing to over look a lot, but I can't even connect to play the game, and when I do get to play, I can't even swing my weapon. I thought they learned their lesson on D3? 1.9/10.
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  3. Jun 8, 2023
    2
    Generic, boring, repetitive and offers no real challenge. Extremely pricey.

    Putting everything aside, what disappointed me the most was the fact that the "Return to darkness" was a lie. Even with better graphics the game does not even get close to offering you the same immersion and feeling that D2 used to have (as it was proposed). They just made D4 less flashy and more gory compared to
    Generic, boring, repetitive and offers no real challenge. Extremely pricey.

    Putting everything aside, what disappointed me the most was the fact that the "Return to darkness" was a lie. Even with better graphics the game does not even get close to offering you the same immersion and feeling that D2 used to have (as it was proposed). They just made D4 less flashy and more gory compared to D3.

    I would give it a solid 5/10; But because they lied and brought my expectations up, a 2/10 the maximum I can give, being generous.
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  4. Jun 9, 2023
    0
    Always online SINGLEPLAYER??? I've never felt more scammed after buying a game in my entire life. Thank god that i had the option to refund the game. Also why is there no music in the game? Did Blizzard go cheap on the music too?
  5. Jun 25, 2023
    0
    Besides ok graphics and gothic atmosphere, story and music, this is just Diablo 3. Avoid getting it as seriously as you did avoid getting covid.
  6. Jun 8, 2023
    0
    This is just a pathetic game. Server crashes, open world lagggggggggggg when I have zero desire to play an MMO, and a non existent end game.

    Blizzard has just become a joke at this point for its product, and an institution of sexual exploitation not video game production.

    Please just sell the Diablo trademark to a company that actually gives a chit.
  7. Jun 10, 2023
    0
    not playable offline. lack of offline mode is a dealbreaker. an offline mode and mod-support would save this joke of a game. contains microtransaction scam. blizzard is greedy.
    again there is a rating disparity between user rewievs and "professional" critics. same as with diablo 3. wonder why that is....
  8. Jun 8, 2023
    0
    Fix your potato servers already!
    You keep mocking us with every game and i really regret buying this turd.
  9. Jun 7, 2023
    0
    I own Diablo 1, 2 and 3. As soon as they announced this would be a live service, I knew this game was doomed to become a failure to casual players.
    I just can't stand the sight of a random barbarian named HelloKitty wandering the town, while I heard a quest giver speech.
    The immersion of this game was completely spoiled on purpose. If you are a fellow causal player, I recommend you stay
    I own Diablo 1, 2 and 3. As soon as they announced this would be a live service, I knew this game was doomed to become a failure to casual players.
    I just can't stand the sight of a random barbarian named HelloKitty wandering the town, while I heard a quest giver speech.
    The immersion of this game was completely spoiled on purpose.
    If you are a fellow causal player, I recommend you stay away from this MMORPG-like garbage.
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  10. Jun 7, 2023
    3
    Drab, buggy, shallow looking, and worst crime of all for a Diablo entry, it has a boring endgame loop, even D3 had it better than D4.
    What's that? You wanted a full review? I'm afraid you'll have to wait for me to be able to complete it.
    In the meantime, would you like for me to charge you 25 bucks to switch the font to something else?
  11. Jun 7, 2023
    0
    Non-innovative, uninspiring, simple, repetitive game. The skills feel unimpactful, the combat feels stiff, the itemizations don't produce an impactful difference. I honestly don't see how this game is much different than Diablo Immortal with a bigger price tag, along with a shop selling skins for $25 for...horse armor. Blizzard's outrageous greed continues while producing subpar games.
  12. Jun 7, 2023
    2
    It's money-grab before blizzard is sold to Microsoft. Boring repetitive game play, not worth the money.
    The world is empty and gives the impression that it has been enlarged to add only mounts.
    Can't tell any difference between 20lvl and 80lvl.
  13. Jun 8, 2023
    2
    Nice visuals and atmosphere, but that's about it. The gameplay, which is most important, is awful for this genre. It is the most tedious arpg I've ever played. Also, the endgame is severly even if you actually wanted to play it after the tedium of levelling.
  14. Jun 10, 2023
    0
    To be clear up front, this game is a 5/10. I’m giving it a 0 to offset a 10. This game is NOT a 10. It’s also NOT a 0, I’m simply creating balance. Now to my review.

    What can I say that hasn’t already been said? For a $70 game you receive: - Overall lack of imagination - Mediocre character creation - OK but forgettable soundtrack (sound design is well done, I will say) - Level scaling
    To be clear up front, this game is a 5/10. I’m giving it a 0 to offset a 10. This game is NOT a 10. It’s also NOT a 0, I’m simply creating balance. Now to my review.

    What can I say that hasn’t already been said? For a $70 game you receive:

    - Overall lack of imagination
    - Mediocre character creation
    - OK but forgettable soundtrack (sound design is well done, I will say)
    - Level scaling that robs you from ever feeling powerful
    - OK skill tree and skills, nothing mind blowing
    - An open world that feels the same no matter where you go
    - Same with enemies, largely forgettable
    - Repetitive dungeons, as others have said, that feel like they’re reskinned
    - Great cut scenes
    - Bland boss fights
    - Boring items that are just another number check, no real uniqueness
    - Micro transactions in a $70 GAME!
    - Decent story

    For the amount of production time, money and effort put into this I expected so much more. Blizzard has let me down for the last time. I’m now convinced (between D4 and Immortal, hell, even the D3 real money AH) they’ve gone the way of greed over passion, like so many other AAA developers have over the last several years. You may get some fun out of this, $30 worth of fun. Definitely not $70 worth of fun.
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  15. Jun 7, 2023
    4
    Fairly disappointing. We were told we'd have more control over builds, but I feel like I have less choice vs diablo 3. Also, D3's graphics were better, it didn't suffer from being open world, and combat felt better and faster. D4 is so dull in every way. Definitely not worth the price.
  16. Jun 12, 2023
    0
    Awesome game, ruined by the constant medalling by the devs. Stop nerfing the fun out of the game.
  17. Jun 8, 2023
    0
    A lackluster and uninspired, not to say half-assed, assortment of various systems.

    There are just too many aspects insufficiently thought through and half-baked or which simply have no proper purpose in this game. Take the open world for example. What is the purpose of going from an Act-based story with distinct and closed levels, to an open world with a seamless transition from
    A lackluster and uninspired, not to say half-assed, assortment of various systems.

    There are just too many aspects insufficiently thought through and half-baked or which simply have no proper purpose in this game.

    Take the open world for example. What is the purpose of going from an Act-based story with distinct and closed levels, to an open world with a seamless transition from region to region? There simply is none, for the sake of fun. While it might seem it does, especially during the first few hours, the players quickly notices that the open world is just shallow in its current state with nothing to offer and no purpose to be fulfilled. World Events are the only things that could possibly justify the existence of the open world, if they weren't as boring and pointless as they are. The World Bosses are Loot Pinatas that you hit till it dies. Chances of an unsuccessful encounter are slim to nigh inexistant. Same with the Horde Event. It simply isn't suspenseful, nor difficult, nor challenging. It is just a random event you go to and absolutely meaningless. Hell Tides and Strongholds are somewhat better, but cannot compensate the lack of open world activities, with Strongholds being one-time only event with no further importance. You free them and you are done with it. No dynamics and no importance to story or world.
    Furthermore, the open world is empty of any other challenges that are not tied to times events. Monster density is low. It is actually so low that you'd be wasting time at any point at which you don't just ride hard to get to the next dungeon.
    Of course, Mounts and Skins are more prevalent in an Open World where one can randomly encounter other players. $$$.

    Why do I stress the point of open world this much? Because Blizzard made sure to advertise it with every opportunity. And it is simply not as good as they try to make it. Its existence is not justified and Diablo 4 would have been better off being a more classic approach to how story and areas are tied together.

    The Itemization lacks depth. Just like in D3, you stack Toughness and Damage as much as you can. There's barely any utility modifiers on items. It is a GearCheck game where your brain is simply not needed beyond thinking up a build (which the aren't many viable ones) or picking one from the dozen websites that offer 'the best farming build'. If you try to make an unconventional build you quickly realize how these attempts will falter easily. The good old Frenzy Barb? Has no place in this game. Because Frenzy is a Generator. And Generator are simply **** by design. They are not meant to be for the purpose of critically damaging the enemy. They are meant to generate buffs, like increased Toughness, or generate Resource, to use with Core Skills. Therefore, all items will be designed around Core Skills, in one way or another. The lack of total skills, not just core skills, also adds to the fact that there's simply not enough diversity when it comes to builds.

    Monster diversity is a fake. Yes, there are plenty of different enemies, but they feel the exact same way. Especially in higher levels one will not give two-****s about how to approach a new pack. You go in balls out and give it all you have, spam you Core and activate your ult and chances are high that the pack you've just encountered is dead. Skills that pixel-stack enemies also help.

    There's plenty more, like:
    - the music being generic,
    - the campaign/story being a drag, with missions/quests that are as boring as they could possibly be,
    - boring and repetitive collection of renown
    - PvP being a complete mess
    - social features consisting of utterly pathetic integrations, like the Clan feature that's just a second friendlist and nothing more, the chat being useless and already full of Gold sellers and RM traders and plenty more
    - the QoL not a priority, starting with a bag for Gems, which, as soon as you have 10 of each, you simply don't ever need to pick up again
    - scaling of monsters making leveling up and gaining "stronger" skills feel like nothing, unnoticable, whether you play on level 20 or on level 70, fights will feel the exact same and the difficulty will be indistinguishable,
    - the most boring crafting systems, barely an improvement to that of D3
    - and so much more....

    The only way that people really give this an 8+ is because they haven't played this game beyond the campaign or are simply so starved of ARPGs that they don't give a crap about it.

    Diablo 4 is the absolute minimum that could have been done, but it is praised by critics as the "holy grail of ARPG".

    4/10, but giving it a 0/10 because of all the casuals that give it a 10 without even experiencing the endgame.
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  18. Jun 7, 2023
    2
    This review contains spoilers, click expand to view. Good:
    Dark themed,
    Voice acting

    Bad :
    Early Access when create a challenge to run 100lvl
    Memory leak
    Only 2 cinematics
    No item customization
    No sets per class
    Not working global chat
    Boring endgame
    Buy to play game with battlepasses
    Only few enemy models
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  19. Jun 7, 2023
    0
    story : 0/10
    dungeon : 0/10
    graphic : 4/10
    skill UI : 0/10
    Level scaling is terrible.
  20. Jun 9, 2023
    0
    Overall, the game falls short in several areas, making it a disappointing experience.
    The concept of level scaling is flawed, as players consistently feel weaker after leveling up unless they acquire new weapons. This undermines the sense of progression and leaves players questioning the purpose of leveling. Furthermore, the lack of mob density in the early stages of the game dampens the
    Overall, the game falls short in several areas, making it a disappointing experience.
    The concept of level scaling is flawed, as players consistently feel weaker after leveling up unless they acquire new weapons. This undermines the sense of progression and leaves players questioning the purpose of leveling. Furthermore, the lack of mob density in the early stages of the game dampens the excitement and exploration.

    Itemization is another letdown, as the focus seems to be solely on acquiring higher numerical values rather than hunting for unique and interesting items. With the existence of a global loot table, the open world becomes irrelevant, reducing the sense of exploration and variety. Additionally, as players progress through the world tiers, lower-tier items become obsolete, making their continued drop rate puzzling and frustrating.

    Furthermore, the game's item progression system suffers from a lack of balance and pacing. Once players reach a higher world tier, they are suddenly flooded with higher rarity items within a matter of an hour or two. This rapid influx of powerful gear provides a quick dopamine rush, but it also diminishes the sense of meaningful item progression. The problem becomes more apparent when players remain within the same world tier for an extended period. During this time, the advancement in item quality and effectiveness becomes almost negligible. It creates a stagnant experience where the excitement of finding better gear is greatly diminished.

    The skill system also suffers from imbalance and lack of coherence. While percentage damage from equipped weapons may work for certain classes like barbarians, it feels out of place for others like sorcerers. This discrepancy in skill mechanics undermines the overall cohesion and strategic depth of the gameplay.

    The user interface is another weak point, with inconsistent quality. The skill tree is unreadable, impeding players from making informed decisions about character progression. Furthermore, the item description tables suffer from poor design choices, making it difficult to gather crucial information about items. The overall design and visibility issues significantly detract from the user experience.

    The Paragon Board, intended to provide additional customization options, ends up feeling repetitive and lacking in diversity. The emphasis on percentage damage, resource bonuses, and generic damage increases results in different classes feeling remarkably similar, reducing the incentive to experiment with different playstyles.

    In terms of monetization, the game's release strategy raises concerns. Claiming a premiere date of 6.6 and offering a $20 Early Access option merely four days earlier feels disingenuous. Furthermore, the offer of Early Access for a short duration of only four days diminishes the value of the additional payment. It appears as if the intention was to capitalize on the fact that June 2nd fell on a Friday and June 6th on a Tuesday, maximizing profits rather than providing a genuine Early Access experience.

    Overall, these practices cast a shadow on the game's integrity and consumer trust. Players who paid $70 instead of $90 were not given a true premiere experience but rather what could be considered a "Later Access" to the full version 1.0 of the game on June 2nd. This approach undermines the expectations and fairness associated with Early Access models, where players typically support a game's development in its earlier stages. As a result, the game's monetization strategy leaves players feeling exploited and dissatisfied.

    In summary, the game suffers from a lack of complexity, opting for complicated mechanics that fail to deliver engaging gameplay. Issues with level scaling, mob density, itemization, skill mechanics, UI design, monetization choices, and item progression all contribute to a disappointing experience. Rather than providing a captivating Hack n' Slash adventure, the game relies on forced travel to prolong gameplay, further detracting from the overall enjoyment. As a result, the game falls short of its potential, leaving players longing for a more satisfying and well-rounded experience.
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  21. Jun 8, 2023
    2
    Sigh. It's really easy to overlook the huge amount of effort the designers, modellers, artists, developers, audio engineers, etc put into a title like this, just to see it come crashing down with short-sighted decisions by executives like implementing premium currency, mediocre updates to the gameplay and going so bloody woke.

    Truly disappointing from a gamers perspective.
  22. Jun 8, 2023
    3
    Everything is bad in the game 1. New leveling system 2. Game dynamics 3. Plot 4. Graphics
    I couldn't find anything that made me want to keep playing - an absolute disappointment. All the critics' scores are just bought
  23. Jun 8, 2023
    4
    Diablo 4 out of 10

    -Contains an extensive cash shop -Campaign puts an emphasis on very boring open-world questing ala Lost Ark -Scaling system ensures you get weaker with every level-up -Schizophrenic skill balancing, some abilities will do 200x more damage than others -Short campaign, likely launched unfinished to sell you a $70 expansion pack -Boring daily chores as if it's a
    Diablo 4 out of 10

    -Contains an extensive cash shop
    -Campaign puts an emphasis on very boring open-world questing ala Lost Ark
    -Scaling system ensures you get weaker with every level-up
    -Schizophrenic skill balancing, some abilities will do 200x more damage than others
    -Short campaign, likely launched unfinished to sell you a $70 expansion pack
    -Boring daily chores as if it's a mobile or browser game
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  24. Jun 7, 2023
    3
    As a huge ARPG fan, Diablo 4 was a big letdown. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback.

    The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. This was by far the #1 complaint of players. This
    As a huge ARPG fan, Diablo 4 was a big letdown. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback.

    The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. This was by far the #1 complaint of players. This remains the case in D4. There was potential to see huge power in paragon trees and the skill tree, but most of it is relatively minor with a handful of potent points spent throughout the leveling process. This means a "build" is less impactful than just getting synergistic gear, and the result is whatever "build" has the most synergies ends up being the strongest build rather than being given a choice.

    This illusion of choice was a big complaint during the D4 betas, and it's still one of the biggest problems after launch. So many skill points and paragon options are bad, making everything feel relatively forced. We left feedback that most of this stuff needed to be buffed, but instead Blizzard nerfed some of the really cool skills and we were left with even less choice. A big yikes there. This also messed with balance, and nothing feels worse in an "MMO-lite" ARPG than picking the wrong class because your class sucks. Everyone wants to feel powerful, and in a good ARPG everyone is powerful.

    The level scaling didn't go away or have meaningful limitation to it leading to issues changing builds if you lose power, making farming essentially impossible. It feels terrible in solo play as was mentioned repeatedly during betas, but opens up parties to low-level carry. Leveling up should not be a punishment. This also negatively impacts end-game. D4 shipped with an incredibly poor endgame, amounting to essentially just watered down D3 grifts or PoE maps, but there's no real reason to do these since enemies outside of this end-game content scale beyond story level, all the way up to 95. This isn't even a problem in D3 because while it has scaling, you so quickly exceed the scaling of enemies in adventure mode or even torment XVI that everything but high GRs is trivial. In D4, you can easily end up in a situation where your sigils are weaker than world and regular dungeon enemies, and therefore less rewarding.

    The narrative storytelling is heavily weakened by the open-world aspect of the game. Other games that have done this have also sacrificed story for exploration and gameplay. While this works for games like BOTW where they absolutely nailed exploration, it doesn't when there's almost nothing in the world for you to do. BOTW doesn't have a meaningful story. D4's story is weak and forgettable, and the narrative set pieces suffer the same weakness. Think back to D2 or D3 or even PoE. You can picture in your mind exactly how the story flowed between acts because of the narrative set pieces you remember. Do you remember anything like that in BOTW? I don't, and I 100%ed it twice and beaten it dozens of times, all in entirely different ways. The same goes for D4. But collecting a Lilith statue or clearing out a stronghold is even less memorable than a shrine or even some korok seeds.

    The game looks great, it sounds great, and the gameplay is responsive and fun. That's about where the positives end. For all the talk of a "smooth launch" the game still crashes regularly and has a lot of bugs found in beta. And if your connection is spotty, it's unplayable, even as a solo game. The rest of the game is a lackluster imitation of better ARPGs and overall D4 is just a forgettable mess of what was potential. They might fix most of this in future expansions and seasons, but you're paying $70 for the potential that spending more money in the future might fix the problems. That's unacceptable.
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  25. Jun 7, 2023
    3
    A bunch of meaningless MMO elements, an excessively large map with a sparse number of monsters, uninspired and uninteresting repetitive dungeons, sudden and unwarranted nerfs, I suggest renaming it to Diablo of World.
  26. Jun 7, 2023
    0
    The open world is big and empty, and it takes longer to walk than to fight monsters
    Late dungeon mechanics are too repetitive
    Gameplay feels slow and tedious
  27. Jun 9, 2023
    3
    After a long wait, some disappointing releases of the franchise and a massive marketing campaign building up the hype, we can finally play the long awaited sequel of Diablo 3. But the hype didn't last long. What we find is a barebones diablo game, that looks nice, true, but is lacking on all other fronts and seriously, is nothing but a let down. Lets start with the positives:

    PRO: - Game
    After a long wait, some disappointing releases of the franchise and a massive marketing campaign building up the hype, we can finally play the long awaited sequel of Diablo 3. But the hype didn't last long. What we find is a barebones diablo game, that looks nice, true, but is lacking on all other fronts and seriously, is nothing but a let down. Lets start with the positives:

    PRO:
    - Game looks fantastic - World is immersive and grim
    - Sound is good
    - Combat feels nice
    - Its easy to get into the game
    - The game will probably be supported and enhanced for a long time to come

    CON:
    - Level scaling is HORRIBLE. Every level of your character does not strengthen your character, but in fact weakens him. - Power almost ONLY comes from items, nothing else (mostly due of the scaling)
    - After a short while you wi start to wonder, why you even play this game. You never really feel any stronger in a game about character progression and power fantasy. Enemies are always gonna stay the same strength relative to you (or even stronger)
    - No Runes/Runewords (which was promised)
    - No Set items
    - Currently no special unique items (that only drop in WT4, but are disabled without any notice)
    - No trading
    - Very few items in general
    - Very small amount of build diversity
    - Itemization is super bland (most aspects are just X skill does 20% Increased Y)
    - No mercenaries
    - No farming act bosses
    - Only one pinnacle boss
    - Dungeons are largely boring and there are very few Dungeon bosses
    - No offline mode
    - No search function in your stash
    - No Group finder
    - Horrible mob density
    - many missing quality of life features from previous games.
    - and many more.. This game is super bare-bones, the world looks amazing, and the skills that do exist play smooth, but this game is basically a skeleton lacking any real depth, and for the AAA price tag it has, that isn’t enough for most people. On top of that, it feels that the number 1 priority for Blizzard was the console market, not the PC user and that shows.

    I am very disappointed of the low quality of the game and how much content is missing. The money for all the crazy ad campaigns should have put in developer hours.
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  28. Jul 26, 2023
    0
    As modern Blizzard's designer said, this game is DEAD.

    Allow me to be honest. This game is mediocre to low-tier quality, with an inappropriate price point, battle passes, and some unnecessary mechanics like scaling and horses, etc. etc. Not to mention that the combat in it is dull, the world bosses are boring, and as mentioned in one of the reviews, it has meaningless MMO elements.
    As modern Blizzard's designer said, this game is DEAD.

    Allow me to be honest. This game is mediocre to low-tier quality, with an inappropriate price point,
    battle passes, and some unnecessary mechanics like scaling and horses, etc. etc.

    Not to mention that the combat in it is dull, the world bosses are boring, and as mentioned in one of the reviews, it has meaningless MMO elements.

    The locations look visually appealing, although they lack the desired level of darkness and tend to be monotonously grey and repetitive.
    Expand
  29. Jun 8, 2023
    0
    - No lfg
    - No search inventory/skills
    - No sets
    - No overlay map
    - Uniques gatekeeping
    - No trade
    - No leaderboard
    - No global chat
    - No playtime stats
    - No monster compendium/bestiary
    - Max party 4
    - 4 classes (7 d2r 7 d3)
    - No builds loadout
    - No zoom
    - NO ENDGAME
  30. Jun 8, 2023
    0
    Lets make a game that is live service, but the plot twist is that you cant lose connection, or you lose all your consumables and the progress in your nightmare dungeons, but you do all the time anyway. YOU ARE NOT POE, so please take your fortnite ass somewhere else, sincerely the people that actually play games.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.