User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 13, 2023
    0
    It's just a D3 remake for 70$ Some parts are better, more are worse but I'm not supporting something that should be 20$ for the quality of game we get.
  2. Jun 12, 2023
    0
    Game is terrible. waste of $70-80 depending on where you live. Won't let you refund if you've spend ~2 hours in-game. Cannot zoom in/out camera. No End-game content. what an utter disappointment.
  3. Jun 15, 2023
    0
    The game is good, but have a Free-to-Play monetisation. We need to Pay the game $70 + Battle Pass + Premium cash.
  4. Jun 8, 2023
    3
    May one day be great. For now it's pretty average and coupled with the fact that even single player requires their servers to actually work (they frequently don't so far), the fact that it starts at $70, and the amount of time it's been in the works, I give it a solid 5.

    Lowering rating to 4 since server lag plays like an early beta. Glad the faux MMO is able to ruin what marginal
    May one day be great. For now it's pretty average and coupled with the fact that even single player requires their servers to actually work (they frequently don't so far), the fact that it starts at $70, and the amount of time it's been in the works, I give it a solid 5.

    Lowering rating to 4 since server lag plays like an early beta. Glad the faux MMO is able to ruin what marginal gameplay there was to be had. Bleh.

    10m boss fights ending in lag death...down to 3. Stability would help a lot.
    Expand
  5. Jun 7, 2023
    2
    A below awarege hack n slash. Messes up the feeling of empowerment during leveling and gives you a mediocre endgame experience. It could have been a lot better. Skills feel old and overused. 4th game, same stuff.
  6. Jun 9, 2023
    0
    incredibly boring walking simulator, trash with zero atmosphere and charisma, playing this thing is punishment. I would refund it immediatelly given that possibility.
  7. Jun 8, 2023
    0
    A great game completely ruined by server issues. I haven't been able to log in since launch. Constant 200+ min queue times have kept me from playing a single-player game. This is the exact case and point of why you don't pull this garbage. I want my money back.
  8. Jun 9, 2023
    0
    Everything is good, except:

    - no solo play, can't disable other players
    - monster level scaling

    Which ruins the game, Diablo series is becoming a MMO with no solo option, very sad :(
  9. Jun 8, 2023
    2
    There are a lot of issues that hold back this game from being good.
    1. It has to always be online to play. Constant log outs, crashes that make you wait in it's queue. I've had to wait two hours after the game crashed. Should just be able to play offline, the online doesn't add that much to the game honestly
    2. Early release for suckers who give Activision blizzard extra money. Giving
    There are a lot of issues that hold back this game from being good.
    1. It has to always be online to play. Constant log outs, crashes that make you wait in it's queue. I've had to wait two hours after the game crashed. Should just be able to play offline, the online doesn't add that much to the game honestly
    2. Early release for suckers who give Activision blizzard extra money. Giving players with fomo an extra four days of early grinding is a terrible business practice.
    3. The monetization. The game is changing upwards of 25 dollars for a armor skin in a full priced game lmao. Seriously, it was less then that to buy the necromancer class in Diablo 3, or for a full fleshed out expansion in Diablo 2. You can't unlock the skins in the game either.
    Game could of been good but the greed keeps it from a high review. All of the critics that reviewed this game should have to go back and update their reviews
    Expand
  10. Jun 17, 2023
    1
    This review contains spoilers, click expand to view. Okay, let me justify my score with my experience so far.
    1- Blizzard is being blizzard and move into nerfizzard. The information about most of the broken builds was released with the release of NDA of "close beta" and they did perform a nerf after idk 36 hours? From my point of view this was just another jump start to their "content creators" which has access to closed beta (full game) they could do those "balancing" beforehand even before game launches.
    2- They often referring this is a "arpg" game and not a "mmorpg" game but playing this game as a single player is only punishing. If you play with a pair you can reset dungeons instantly, once we had a reset dungeon button but its long gone now. I know they just stated that this function was harming the hardcore experience but they could just add a delay to it no? Also while playing multi player you can split and even you cant benefit 5% xp bonus you can still get xp from mobs that dying further away from you. Oh also they're "balancing" elite mobs in dungeons after 9 days of release. But I'm pretty sure that they're doing this it's because most of the experienced people already leveled up to 100 more than 1 class also most of the information is spread around the internet. So change my mind.
    3- They're still under influence of gaining huge sum of money from diablo immortal, they didnt gave us a proper game to play yet they're working on further expansions already, which are going to cost us money. So, I think that their greed is still affecting their decisions.
    Expand
  11. Jun 12, 2023
    0
    As an ARPG, it is scathingly mediocre. It speaks volumes when the nicest thing I can say about it is that the launch, while rough with several services outages, was overall much smoother than Diablo 3. Not a high bar, but there you go.

    The game has been plagued by lag, stuttering, and rubber-banding since it launched. This is even in the most inconsequential places, even during the
    As an ARPG, it is scathingly mediocre. It speaks volumes when the nicest thing I can say about it is that the launch, while rough with several services outages, was overall much smoother than Diablo 3. Not a high bar, but there you go.

    The game has been plagued by lag, stuttering, and rubber-banding since it launched. This is even in the most inconsequential places, even during the end credit crawl.

    The gameplay is plodding and the world-wide level scaling means there is no levelling up to get through a rough part and then just exploding through screenfuls of enemies. Just more slow plodding with your undergeared everything.

    Combine this with a static overworld, few post-credit activities, no casual party finder, and it is just "meh". There is nothing exciting here and definitely not worth the launch price tag. So save yourself $70 and catch this turkey on sale in a few months.
    Expand
  12. Jun 14, 2023
    4
    Era of dumbed down, cross-platform phone games. Blizzard learned nothing from D3 failure and served us the same game with a darker filter and MMO elements. This is nothing but an insult to all Diablo community.

    Let's be honest, art style is amazing! But everything else is horrible. - Phone UI bleeds my eyes. Floating hud with numbers at the bottom. Cartoonish skill icons. MMO
    Era of dumbed down, cross-platform phone games. Blizzard learned nothing from D3 failure and served us the same game with a darker filter and MMO elements. This is nothing but an insult to all Diablo community.

    Let's be honest, art style is amazing!
    But everything else is horrible.

    - Phone UI bleeds my eyes. Floating hud with numbers at the bottom. Cartoonish skill icons. MMO inventory. They all kill the dark vibe of the game. How can you make such a good looking game and then ruin it with such an awful UI? Not to mention the dysfunctional skill page without a search bar...

    - Level scaling. This is why this game feels so boring to play. The more levels I get, the more punished I feel. What's the point of a level system if I'll never feel superior? Cap it already. And put different caps for different map regions so that players can feel the progress they have.

    - Itemization. This is where D4 completely fails. There is no build diversity. Meta is totally controlled by Blizzard and the legendary aspects they add. Some skills have x10 synergy legendries, while others have only a couple. Where is the freedom in this when one skill does x1000 damage with ten synergies and the other can only have two synergies?

    - Resource management. Core skills are boring, but you have to use an even more boring skill to be able to use them. Seriously, who came up with this system?

    And why do we have to explain the same things over and over again since D3?
    Expand
  13. Jun 10, 2023
    4
    Seriously, in 2023, you release an RPG game where the only crafting option is to reroll a single parameter on items. It's funny, just as funny as getting 1 million per click during recrafting... Endgame farming by walking from instance to instance is also quite ridiculous =)))
  14. Jun 11, 2023
    2
    Scaling feels bad
    No attribute points to spend
    Feels like immortal with less p2w
    No diablo feeling for me
  15. Jun 10, 2023
    2
    World of Lost Ark 1.2: Immortal edition.
    It's even hard to name a few good things about this game, but I'd say overall graphics are decent as well as character movement. Also performance is quite solid.
    The rest is mediocre at best, but the most important parts for any aRPG - loot and progression are complete garbage! Yet somehow they've managed to make it even worse than that in D3...
    World of Lost Ark 1.2: Immortal edition.
    It's even hard to name a few good things about this game, but I'd say overall graphics are decent as well as character movement. Also performance is quite solid.
    The rest is mediocre at best, but the most important parts for any aRPG - loot and progression are complete garbage! Yet somehow they've managed to make it even worse than that in D3...
    Would've rated it at 2.5 coz game performance not worth a whole point!
    Overall this turned out only a little bit worse than I expected. Just another example of soulless, uninspiring, unimaginative "Blizzard quality" game made by marketing people for marketing people.
    P.s. This game is not even qualifies to be called a Diablo (if you know what I mean)
    Expand
  16. Jun 14, 2023
    4
    Side Missions 2/10
    They are dull open world filler and not captivating.If you're concerned about that sort of thing, finishing some of the missions out of order doesn't really make sense because they presume you've completed the campaign.The reward is insignificant (crafting supplies, experience points, gold) or occasionally a pointless rare item that you can't even equip on your class.
    Side Missions 2/10
    They are dull open world filler and not captivating.If you're concerned about that sort of thing, finishing some of the missions out of order doesn't really make sense because they presume you've completed the campaign.The reward is insignificant (crafting supplies, experience points, gold) or occasionally a pointless rare item that you can't even equip on your class.

    Events 2/10
    The open world, dungeons, and cellars all contain events, which are brief scripted interactions. They give out Obals, the standard gambling currency. They quickly grow stale because there is a very limited selection of events copy/pasted across a very large world.

    Cellars 0/10
    Cellars are useless open world filler. For the price of 2 loading screens you get to experience a small 1 room dungeon that contains an "Event" that you've already done many times over.

    Dungeons 5/10
    Horribly formulaic. Once you have done 1 dungeon you have done all 100+ copy/paste dungeons.
    Do objective X then, if there is a boss, kill it.
    Layouts are all the same, mostly medium length corridors running NE or SE.

    Nightmare Dungeons 1/10
    The games normal dungeons can be run as a "nightmare" version which will have 1 good and 2 bad affixes. The dungeon rewards XP for glyphs on your paragon board.
    Compared to maps in games (PoE, Torchlight2, Last Epoch) this is just lazy and boring.
    Once you max your glyphs there isn't even a reason to run them.

    Tree of Whispers 2/10
    This is like a continuous daily quest mechanic.
    You complete the same open world "activities" (Dungeons, Cellars, Events) you have been doing but you gain a currency that can be exchanged for a loot bag.

    Strong Holds (7/10)
    A single-use open world event.
    These events are done solo or in a group.
    The event are fairly original to the location and have unique story/lore content.
    Completing this event replaces the event with a NPC town/camp often with a waypoint.

    Legion Events 5/10
    These are open world events that appear every so many hours.
    It is basically a mass-murder-fest with 3 loot chest at the end.
    There are no mechanics, just a zerg of people face-rolling mobs.

    World Bosses 8/10
    These are open world events that appear every so many hours.
    There appear to be 3 world bosses, they have mechanics, drop loot like any boss and a weekly cache of loot as well.
    The fights are pretty fun but as players learn the mechanics and grow in power the bosses can be killed VERY quickly.
    The bosses do not seem to scale at all to the power level of the players.
    Seems they are just loot pinatas.

    Helltide 2/10
    An entire open world zone can become a helltide for 1 hour which allows the monsters to drop a helltide currency used to open helltide chests which contain a mandatory crafting currency.
    When compared to GuildWars2 zone wide events these are very lame.

    Renown 4/10
    Each of the games 5 regions has a sequence of 5 account wide rewards unlocked by progressing the amount of renown you have in that region
    The rewards are mandatory for character progression, so completing everything feels mandatory
    This the only reason complete all the filler content in the game.

    Music 2/10 Nothing memorable like D1 or D2 Very soft and forgettable, like ambient background music Mounts 1/10 Got 5 mounts, all are the same retextured horse *Driving* the horse feels awful with mouse/keyboard The horse often gets caught on things and just stops Itemization 5/10 Boring/Underpowered Conditional affixes are stupid Tedious item comparison Gems 3/10 Boring/Underpowered Enchanting 3/10 Same boring replace 1 affixes system form D3 but more expensive Combat 7/10 Combat is fairly slow Character is always resource starved and feels underpowered as the world scales up each time you level Graphics 8/10 The game world has a lot of detail and looks good when zoomed out. Zoom in and it looks like a mobile game Campaign 5/10 There are no twists-and-turns in the main story, it is very stale and bland No interesting characters Cut Scenes 10/10 The pre-rendered cut scenes were all very well done Conclusion For existing players of Diablo games, the main problem with Diablo 4 is that it is boring, it feels like a repackaged Diablo 3 with a different story and tweaked/repackaged end game systems. Once you finish the campaign and get to world tier 4 there isn't any reason to continue playing.
    Expand
  17. Jun 12, 2023
    0
    The best things about the is the graphics and smooth gameplay, and that's where the positives end. Gameplay becomes bland ever so quickly and the storyline is meh. I was afraid the announcement of this game was just to put out the publicity fire that Diablo Immortal caused, thus having no actual intuitive vision for the game, and seems like I was right. And then they pull the pay an extraThe best things about the is the graphics and smooth gameplay, and that's where the positives end. Gameplay becomes bland ever so quickly and the storyline is meh. I was afraid the announcement of this game was just to put out the publicity fire that Diablo Immortal caused, thus having no actual intuitive vision for the game, and seems like I was right. And then they pull the pay an extra $20 for early access stunt ON TOP of the already expensive $70 price tag, to advance to the endgame before normal people even start the game and to even have a chance at world first level 100. Absolute scumbag move. The game even feels unfinished because of the lack of endgame content. And to think we waited 4 YEARS for this...

    Also, I would highly recommend people, including me, to stop supporting this pro-p3doph3lia company. Just when you thought this company couldn't get any worse...their immorality knows no bounds.
    Expand
  18. Jun 13, 2023
    4
    I'm leaving a bad review because Asmon said everyone who said the game is bad is an idiot. Dude is level 60 and hasn't gotten to the nightmare level dungeons of end game yet.

    There is no build diversity in the end game. "But the meta always exists" isn't an argument. There's having meta builds, and then there's having most viable. Right now, as it stands, because of different mutations
    I'm leaving a bad review because Asmon said everyone who said the game is bad is an idiot. Dude is level 60 and hasn't gotten to the nightmare level dungeons of end game yet.

    There is no build diversity in the end game. "But the meta always exists" isn't an argument. There's having meta builds, and then there's having most viable. Right now, as it stands, because of different mutations that elite spawns can have, ranged characters are rendered useless in high level dungeons. I play a necro with a full minion build and I know that even if I pump as much points into minion life as I can, my build will be useless around high level end game because I'm only on t3 and am having trouble keeping them alive. People like Asmon use the most meta builds for their character, they still suck at the game, then say "you're just playing the game wrong" if you complain that the build you're using isn't working when their's is numerically broken.

    I actually liked D3, but right now, the current gameplay loop for me to level up is to just grind the same dungeon over and over again. The people that do this are the same people that say D3 was bad because all you did was run rifts. Dungeons are just not fun. There is SO MUCH BACK TRACKING in dungeons, just running through hallways and caves that you already cleared out, it's just not fun.

    Mounts, they make no sense. Nevermind the movement is so janky and laggy that I've stopped using it all together, but having a mount in an open world game like this says one of two things; either they know the map is too big and you need a mount to get around or they want to sell you mount cosmetics in the store.

    There needs to be more build variaty. And it's not about numbers. The aspects for blood magic on necro are just bad. The reason every end game build centers around bone spear for necro? It's because it has the best legendary aspects for it. It has nothing to do with numbers, the aspects for them are just useless.

    If you want to play through the story and play through some of the side missions, which are honestly really good, then it's worth the base game price tag. If you're looking for a forever game, go try PoE. It's **** free.
    Expand
  19. Jul 20, 2023
    0
    The itemization is awful. Too many useless/convoluted stats. Bring back D3 stats.
    The dungeons are boring, bland, and straight up copy/paste of each other. Bosses are pretty much all the same.
    They brought back the bullsht "pay to respec your talents" they got rid of in WoW and D3. I'll never understand that. Patch 1.1 made everything worse right before the season just to make people
    The itemization is awful. Too many useless/convoluted stats. Bring back D3 stats.
    The dungeons are boring, bland, and straight up copy/paste of each other. Bosses are pretty much all the same.
    They brought back the bullsht "pay to respec your talents" they got rid of in WoW and D3. I'll never understand that.
    Patch 1.1 made everything worse right before the season just to make people quit the eternal realm and force them to play in season (and thus buying a battlepass?)
    Everything is about money, spreadsheets, metrics, but Blizzard forgot to add the fun in the game.
    Expand
  20. Jun 9, 2023
    0
    Blizzard doing Blizzard things, a game stuck in the past, no innovation, terrible connection, it's just trash.
  21. Jun 12, 2023
    3
    The reviews calling D4 a rehashed D3 are unfair.. to D3.
    At this point in time D3 is just objectively the better ARPG.
    That being said, the game isn't unplayable or absolutely terrible. If this was a 30$ indi studio release without a cash shop, I would give it a 5/10 rating. It's okay-ish entertainment for a few days if you really have nothing better lined up. Seeing as this is a
    The reviews calling D4 a rehashed D3 are unfair.. to D3.
    At this point in time D3 is just objectively the better ARPG.

    That being said, the game isn't unplayable or absolutely terrible. If this was a 30$ indi studio release without a cash shop, I would give it a 5/10 rating. It's okay-ish entertainment for a few days if you really have nothing better lined up.

    Seeing as this is a 70$-100$ AAA game release with scummy cash grabs, an in-game cash shop and a lot of expectations and promises it can absolutely not live up to, 3/10 is a generous rating.

    The story and world building of D4 are bland, uninspired and simply not crafted with care or talent.

    The voice talent is clearly trying but can't manage to alleviate the bland and unlikeable characters with their performances alone.

    Still, for an ARPG the story is passable -or would be, if D4 had anything else going for it.

    The skill tree is pitiful and does not allow for any personal input or creativity beyond choosing one of the few builds the developers have 'pre created' for the players.

    The end-game paragon board and glyph system looks more open at first glance, but if you look closer you will notice that there is still very little variation when it comes to specific builds and what variation there is is hardly meaningful.

    The early to mid levels feel tedious because the trite and uninspired builder-spender game play loop is made even worse by deliberately bad builders that do no damage on their own and feel bad to use and absurdly overpriced spenders that rely on legendary aspects to do any meaningful damage.

    If your build relies on a legendary aspect that can not be obtained as a dungeon aspect (and thus added to any item via a town npc after clearing said dungeon) you are at the mercy of RNG and might not get the one aspect that enables your build for many, many levels and hours.

    Once you have finally assembled the basic core of your build, things don't get much better.

    Now it's time to grind out (nightmare) dungeons. The team behind dungeons seems to actively hate ARPGs. At least that's the only explanation I can come up with as for why killing monsters seems to be an absolute afterthought for dungeons. Monster packs are sparse and far between and a large portion of your time in a dungeon will be spend carrying various stones, runes and keys through mostly empty dungeons to unlock doors.

    Even when you're met with a door unlock requirement of 'kill all enemies' you will still spend a considerable amount of time running through empty corridors, looking for the last monster hidden away in a remote corner of the dungeon.

    Design like this would be excusable if this was the very first ARPG every created but it is not excusable in 2023 with plenty of games already offering great solutions and better ways to go about this.

    Overall:
    If you're just looking to slaughter some monster hordes after work, D3 will serve you better.

    If you want deep and meaningful systems and a chance to get creative with characters and builds, go for Path of Exile, it doesn't even cost you a thing.
    Expand
  22. Jun 9, 2023
    1
    Blizzard had 7 years to do this, a basically worse version of nearly any season of D3 RoS with 1/10th the endgame choices or diversity of PoE. This games highly rated reviews are all great examples of sunk cost fallacy, astroturfing , paid reviews, bribes(twitch drops), and brainrot from living off of Blizzard games for so long. If you want to experience D4 watch the cutscenes on oneBlizzard had 7 years to do this, a basically worse version of nearly any season of D3 RoS with 1/10th the endgame choices or diversity of PoE. This games highly rated reviews are all great examples of sunk cost fallacy, astroturfing , paid reviews, bribes(twitch drops), and brainrot from living off of Blizzard games for so long. If you want to experience D4 watch the cutscenes on one screen while you play any % multiplying damage game like vampire survivors or cookie clicker on the side, this also avoids you having to deal with Blizzards horrible balancing team. If you have to play it then create a new battlenet account and chargeback the trash after beating it like I did. This game will be a 7/10 in 2 years once Rod Ferguson is gone and a expansion gives it actual content. This game gets a 2/10 solely due to the fact it will light a fire on Chris Wilsons bald head to fix PoE and give other actually decent ARPGS a boost after the fake hype dies down. Expand
  23. Jun 9, 2023
    0
    Blizzard's latest legalised scam. The cycle for a Blizzard scam:
    - Release something disguised as a game for $70. Get glowing reviews by shills like IGN.
    - After reviews are in and the consumer base grows, add in "cOsMetIC oNlY" macroscamsactions. - Slowly over time add in more and more pay to win and gambling elements, balancing player drop rate with the increase in money earned
    Blizzard's latest legalised scam. The cycle for a Blizzard scam:
    - Release something disguised as a game for $70. Get glowing reviews by shills like IGN.
    - After reviews are in and the consumer base grows, add in "cOsMetIC oNlY" macroscamsactions.
    - Slowly over time add in more and more pay to win and gambling elements, balancing player drop rate with the increase in money earned through this scam, until the player base left is whales.
    - Everyone who bought the game got milked for at least $70. The "cOsMetIc oNlY" drones got scammed during that stage of the scam. Once they've made billions and only whales are left, they milk the whales for billions more with absurd pay to win and gambling mechanics.

    This is not a game, therefore I can't rate it as a game. This is a giant scam disguised as a game. This is legalised daylight robbery. We need government intervention in the gaming industry ASAP. Expecting everyone to abstain from paying for an advantage or a cool item is just as silly as expecting the public to police bad people for free, which is why we have governments funded by the public so we can have services such as police, roadworkmen, etc. These are jobs that people wouldn't do for free and no one would pay for, just like no one will stop buying these scams unless the government intervenes.

    Bring back the gaming industry. Let's have government intervention to stop these billionaire thieves from destroying an entire industry that's supposed to bring joy to people.
    Expand
  24. Jun 11, 2023
    4
    Diablo 4 is a mixed bag, offering some enjoyable moments but falling short in several areas. On the positive side, the game presents a simple yet engaging story that managed to hold my attention until the very end. The narrative successfully captivated me and kept me invested in the game's world.

    However, where Diablo 4 falters is in its endgame content. The promised meat of the
    Diablo 4 is a mixed bag, offering some enjoyable moments but falling short in several areas. On the positive side, the game presents a simple yet engaging story that managed to hold my attention until the very end. The narrative successfully captivated me and kept me invested in the game's world.

    However, where Diablo 4 falters is in its endgame content. The promised meat of the experience turned out to be rather disappointing, with a lackluster and monotonous gameplay loop. The activities and challenges offered in the endgame failed to engage me and left me longing for more exciting and dynamic content to continue my adventure.

    One aspect that particularly disappointed me was the build system. I had hoped for a more intricate and diverse approach, where character progression would not solely rely on obtaining specific legendary items. Unfortunately, Diablo 4 followed the footsteps of its predecessor, Diablo 3, by emphasizing the same gearing system. The best abilities are still determined by the legendaries tied to them, which increase damage output by a higher percentage compared to other abilities. This lack of flexibility and creativity in the build system resulted in a sense of repetition and limited options for character customization.

    Moreover, Diablo 4 suffers from excessive stat bloat, with a plethora of stats that serve little purpose. This abundance of irrelevant stats diminished the excitement of gearing up and fine-tuning my character. It would greatly benefit the game to streamline and balance the stat system, providing a more focused and meaningful approach to character progression.

    In conclusion, while Diablo 4 manages to deliver an engaging story, it falls short in key areas that significantly impact the overall experience. The underwhelming endgame content, lack of build system innovation, and excessive stat bloat hinder the game's potential for long-term enjoyment. Diablo 4 has its moments of fun, but it ultimately leaves me craving for more depth and variety.increased the damage of X ability by X%, but like with Diablo 3 we end up with the same gearing system, where the best abilities are the best because all of the legendaries tied to that ability increases the % damage by more % than other abilities.

    Its also extremely stat bloated with 90% of the stats being completely useless which further lowers the fun of gearing your character.

    i give it a low 4 out of 10 since the majority of the game is spent in endgame.
    Expand
  25. Jun 8, 2023
    0
    This game looks like Indy , not like a AAA premium “100$” project. Not the game date we aspected for 11 years. Every location looks like Ctrl+C - Ctrl+V Every dungeon looks the same with one differens - recolour. 1 door and 1/2/3/4 keys.
  26. Jun 10, 2023
    0
    The story is completely boring. I don't even care to watch the cinematics.

    The gameplay is boring. You either randomly destroy everything on your screen or struggle to kill the most mundane single unit. Boss battles at the end of dungeons with disproportionate health or damage ruins that 10 minutes it took to chase down every stupid minion or repeat the same """"""puzzle"""""" where
    The story is completely boring. I don't even care to watch the cinematics.

    The gameplay is boring. You either randomly destroy everything on your screen or struggle to kill the most mundane single unit. Boss battles at the end of dungeons with disproportionate health or damage ruins that 10 minutes it took to chase down every stupid minion or repeat the same """"""puzzle"""""" where you pick up a rock and put it on a pedestal!

    The world itself is so linear and lackluster that I find myself just staring at the minimap trying to make sure I don't pick the wrong turn that might lead me around some stupid mountain pass that I have to push space bar to do a neato jump across! Groundbreaking stuff!

    After you beat the game, you can go down more linear paths and press 1, 2, 3 or maybe 2, 3, 1 and kill some scary demons!

    Worst $70 you'll ever spend.
    Expand
  27. Jun 9, 2023
    0
    Blizzard's scam. As always. Full of pay things, repetitive and boring. Price? To hell.
  28. Jun 7, 2023
    5
    There's no innovation - Lackluster formula of combining elements that were successful 5~10 years ago
    What's new in this game?
  29. Jun 10, 2023
    1
    This game did have a special edition-specific early access promotion, but the truth is the game as a whole after 'release' is still in early-access condition. It is, at best, an ongoing beta. If you're part of the team that spent years working on this title, then I feel absolutely terrible for you, which is similar to how it feels to play the game. It is a hot, hot mess.
    - bugs, bugs and
    This game did have a special edition-specific early access promotion, but the truth is the game as a whole after 'release' is still in early-access condition. It is, at best, an ongoing beta. If you're part of the team that spent years working on this title, then I feel absolutely terrible for you, which is similar to how it feels to play the game. It is a hot, hot mess.
    - bugs, bugs and more bugs
    - Atrocious user interface
    - Graphics either stutter constantly or look gross when turned down to manage framerate
    - monetization is audacious and conceited for an already 70 USD purchase [see in game $ shop]
    - numerous, fundamental game design and gameplay mechanics decisions that either do not work [do not accomplish the thing they were meant to], do not make sense or just feel bad to experience. Too many to list with character limit
    - embarrassing character design further hobbled by extremely deficient customization options. There are 4 faces vs. 34 different jewelry combinations? No body sliders either. As if.
    - once again the design is so bad that there a multiple instances where we’re not sure if it’s a bug or not
    – balance? As in - of all the different possible playstyles of the available classes each ‘build’ should ideally fall within a standard deviation of the mean. It’s ok to have a clear and obvious best, as long as it’s not exponentially more powerful than any other choice, and that’s just regarding by-the-numbers analysis. Players ALSO want each popular build to FEEEEEEL GOOD and be FUN. If it’s making big damage numbers and never dying, but it’s boring, frustrating, too simple or too complicated then what’s the point?
    – I remember before open beta some content creators and influencers having played the game saying that combat was good. That it ‘felt’ good….i don’t trust those people anymore. They may have been referring instead to combat responsiveness as far as actually pressing the buttons, but i’m playing a necromancer and a lot of the time when try to use a corpse, nothing happens until a full second later i find out why because that corpse ‘despawned’ but was still visible…just pretending i guess. And why do corpses have to despawn as others are generated? If we’re THAT limited by what hardware or the engine is capable of [and i'm not convinced we are] but if it is that bad, then just generate fewer corpses in the first place and then balance using corpses to compensate. But I digress, got really into the weeds there. Combat feel really bad to me
    -- story? Not sure, only made it through the first act so far. This is your excuse to disregard me because all the things I'm talking about…what, get better after act 2? Act 3? When I reach level 70 or 90? Sorry, story: uuuh, not terrible but certainly not good. It’s just a little bad. While there’s objective ways to analyze good or bad writing, I’m willing to relegate my verdict to a subjective opinion. ACT I SPOILERS - meeting Lorath [and his VOICE actor! Yeah!] is nice, but then he takes off…oh well. Then we get stuck with Leah…i mean honestly i forgot her name, but she’s just a more diverse Leah. She does the Leah type things. Here, let me open this door for you with the power of smol, or here let me open this OTHER door for you with the power of smert! this guy that will later straight up boast to a literal angel that you’re gonna track down and kill Lilith. That’s the kind of person that needs help opening things. Yeah sure, its magic whatever, it’s also trite, it’s not interesting. Umm, i don’t think story has ever really been diablo’s core skill - to me the games with less were more. Story in this series should be seen and not heard. Imagine diablo as a game saying: i’m here to shred demons and introduce sappy sympathetic archetypes to deliver exposition and inject motivation, and i’m all out of sappy sympathetic archetypes! That being said i’m a HUGE fan of side quests and there’s even a couple side quest sequels that add a little arch to their story, and those were neat i liked those. Okay. why do i care more about the lady with the axe or the hard-boiled exorcist than i do helping Leah…i mean whoever deal with her mommy issues? My guess is less was more.
    - voice acting and writing: **** Yeah! Aaaaand then the rest of the cast - this too, is an unpopular opinion of mine. The actors individually have good or decent quality, but the directing of them is almost always over the top cringe. Like, okay just…i get it, just bring it down to like a 5 or a 6 from where you are, okay? It’s also hard, admittedly, to separate the VA from the writing. You can only do so much with what you’re given. There were some lines that worked, but overall just felt like too schlocky or melodramatic. Get out of the way. I’m already battling the forces of evil, just let that experience speak for itself
    Expand
  30. Jun 12, 2023
    4
    This review comes from a longterm Diablo franchise fan with D2 being the most played one by me.

    I have expected nothing from this game as I do not really trust modern Blizzard and this game got me kind of catfished. It is good enough to make me care, but only to disappoint me later. The packaging is great, skills fills fluid, game is gorgeous and its fun to kill mobs and progress
    This review comes from a longterm Diablo franchise fan with D2 being the most played one by me.

    I have expected nothing from this game as I do not really trust modern Blizzard and this game got me kind of catfished. It is good enough to make me care, but only to disappoint me later.

    The packaging is great, skills fills fluid, game is gorgeous and its fun to kill mobs and progress early on. It works great for first 10 hours, but later all the glaring design problems start to drop on you, of which there are:
    1) Loot is boring.
    Imagine playing a diablo game where you don't care about loot. It's so boring, that you don't want to look at it, because mods are just not interesting, there are a lot of trash and uninteresting mods, 50 damage mods which are moderately useless because they are additive with each other, resistance mods which are completely useless, because they tried to innovate and ruined a good working 'capped resistance' system into something that makes resistance a bad mod. Not a single unique can drop for first 50 levels, there are no 'thought-inspiring' items that make me go "Huh, I wonder if I can make a build around it". More than that, the loot is "tailored" for the class you play, so you never loot something that makes you "I want to roll a barb with this" or "I want to give it to my necro friend". Even if you could, the trading is SEVERELY limited and might as well not exist. Gems are a complete waste of space, there are no loot-filters, the stash management is HORRIBLE, only 4 tabs make management even of basic stuff like aspects/gems/sigils/potions cumbersome. The are no sets, runewords, chase items. After playing ~100 hours I have near incredible gear, which mathematically can only be improved by like 20-30% with PERFECTLY rolled stuff.
    This is a game about loot and the loot is total and utter ****
    2) Class design.
    I hate "core" skill mechanic. The game is designed around classes being playable with MAX ~5-7 skills, of which realistically 2-3 are even good. The passives and support skills also autopick, after you decide on the main skill. This results in zero build diversity, there is literally THE BUILD for every class and THE ALTERNATIVE BUILD. And that's that. There are 10 builds in the whole **** game. It's impossible to experiment, because there is nothing to experiment with. Aspects + passive tree give severely limited choice and pigeon-hole you into the "correct" choice.
    This is a game about rolling another character and giving it a try, but it's not interesting, because no creativity is allowed.
    3) Price.
    So, this is a 70$ game with a VERY PREDATORY 30$ surcharge for "early start" (which I fell for btw, but it's ok, I knew what I was doing). On top of that they also have a shop and battle passes for which they want to take money. This is not ok.

    These 3 are a dealbreaker for me. The rest are a bit less of an issue, but still.

    4) Level scaling feels bad. Level up after 50 is a DROP in power most of the time. Because you barely grow in power with just 1 paragon point, but mobs grow in level and power.
    Imagine dropping in power when you level up.
    5) Open-world is gimmicky, useless and feels forced.
    I don't want to participate, but kind of have to because of helltide resources needed to upgrade. And I had to complete useless boring quests and go on lilith altar run just because of renown. I am here to slay big demons and get loot. Running around is **** boring. Running to dungeons to enter them feels tedious and pointless.
    Imagine having to run to entrance for a minute, to then finish the dungeon in two minutes and have to run for minute to next entrance.
    Expand
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.