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4.2

Generally unfavorable reviews- based on 10199 Ratings

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  1. Sep 8, 2012
    3
    - This game is overall ok to play. I would say for a slash and hack style it is the best one out there. But once you get to the last difficulty the game isn't fun anymore.

    - The highest level in the game is 60 and the game has 4 difficulty levels, Normal, Nightmare, Hell, Inferno. When I started I started playing I though levelling to 60 is spread onto the difficulty levels and I was
    - This game is overall ok to play. I would say for a slash and hack style it is the best one out there. But once you get to the last difficulty the game isn't fun anymore.

    - The highest level in the game is 60 and the game has 4 difficulty levels, Normal, Nightmare, Hell, Inferno. When I started I started playing I though levelling to 60 is spread onto the difficulty levels and I was shocked that I finished the game at level 30. That means to reach level 60 you have to finish the game 4 times. So boring ..

    - This game requires you to have an internet connection,yes for single players ... Meaning if you have a bad internet connection you'd be lagging ... More interestingly if you playing the hardcore mode where if you die you cant recover your hero back. In hardcore mode you need to pray you dont lag or you dont lose your internet connection in serious game encounters. Lag you die you lose your progress .. how sad.

    - This game requires you to kill monsters to find better items in order to make ur hero stronger. I spent approximately 400 hours playing this game since release. Where 200 hours I've been playing to find items for my hero at the last level so that it is easier to get better item by killing harder monsters. So 200 hours of nothing, which means you really have to be lucky playing this game. Getting a good item is like winning lottery.. After playing for this long I realised there is no point for me to keep going. I am sure others who are being lucky are having fun though as it is rewarding and you'd want to keep up.

    - If you go onto the forums there is really poor support of the game staff where they dont really care about your opinion. - Last suggestion play the game on hardcore mode, but once you finish the it in the Normal Mode that is the first difficulty level, consider you are done.
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  2. Sep 17, 2012
    3
    So I like the general art style, the rework of some of the more tedious game mechanics like clicking to pick up gold/restocking on potions, the idea of the blacksmith/artisan, and drops unique to the player. The in-game cinematics were new for the series and had potential. However, the art still feels too cartoony and outdated. Even from the initial screenshots they released years ago ISo I like the general art style, the rework of some of the more tedious game mechanics like clicking to pick up gold/restocking on potions, the idea of the blacksmith/artisan, and drops unique to the player. The in-game cinematics were new for the series and had potential. However, the art still feels too cartoony and outdated. Even from the initial screenshots they released years ago I was disappointed, but perhaps the transition from sprites to 3D actually lost some of what I liked about the style.

    Some game mechanics were oversimplified and the "advanced" option when it comes to picking skills was not explained and hidden away in the game options. I did like how the skills worked in advanced mode, probably one of the better ways to transition from a skill tree. However, once you get to Infernal difficulty you have to stick with the skillset you picked or lose the extra magic find gained from killing elites... so that pretty much ruined experimenting and the versatile skillset. As for town portal and identify scrolls, I dont think I really miss them much, though being forced to kill monsters to get a scroll to go back to town was kinda fun since it made you change your playstyle a bit, especially if you were out of potions.

    When I started, I used the blacksmith to build equipment that was better then what I found... however I soon realized it was a waste of money, it was cheaper to just buy stuff on the auction house. The stat rolls are random, so you would potentially have to build several pieces through the blacksmith before getting one that applied to your character, so instead you just picked what you wanted the stats to be on the auction house. And as for the auction house... I have somewhat mixed feelings on it. It seems like yet another thing they changed where it is convenient, but actually removes some of the fun and challenge. In diablo 2, you either went to trade games to show people your items, spammed trade channels, traded with people in the game you were in, or just played more to find items. Some may think that was tedious, but I think it encouraged players to start a new class for the items they found. Also, the real money auction house just makes it all seem like a ploy to get micro-transactions.

    The in-game cinematics, although a step above what diablo 2 did in some ways, they were horrible in visual quality, dialog, and did little for character development. Also, if you play with others online, people just skip them... I still am not sure if I have seem them all. Not to mention horrible bosses like the butterfly Magdah and predictable Zoltun Kulle. Also, the bosses taunting you and saying how insignificant you are while u are on the way to them destroying their stuff is dumb, and seems only like a play to the younger audience.

    The random map generation in diablo 2 was also a big feature lost in diablo 3... perhaps it is technically difficult to accomplish, but is a big win when it comes to re-playability.

    Also, many people I know didn't play all the way to inferno... I think that is because they should have removed normal or nightmare difficulty and just stuck with 3. There really isn't much of a change from normal to nightmare and it just turns away people that are already bored with the ease of normal difficulty.

    And speaking of inferno, what a joke. The elites are just ridiculous. You either have ones that are relatively easy to kill or are impossible. Perhaps this wouldn't have been so annoying if there was a steady progression of difficulty, allowing you to adapt and change item and skill builds, but the damage from elemental stuff is just super spiky. Stand in fire for a second or get hit by a lazor turret (which doesn't fit into the diablo universe btw), you are dead from full hp. And perhaps the worst part is if you are fighting elites for too long they get an aura that drains your life more and more quickly while also dealing more damage. So if you go tank build with less damage you will die anyways... or your damage dealers will die while u sit there tickling the monsters.

    I did play over 160 hours, but that is just a show of how much I wanted to like the game. So if you want to play something that starts fun (mostly because of nostalgia) and then gets boring, and then punishes you while your love for a genre of game slowly dies, then get this game. Otherwise, wait and hope for the next Diablo or a series of big patches.

    **SPOILER**

    Finally, whoever thought it was a good idea to kill off an iconic character to the series, should be fired. At the very least kill Cain off in a highly detailed cinematic... perhaps while he is killing Diablo himself. The only surprise in the story was Cain died to a butterfly... come on!
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  3. Sep 18, 2012
    3
    The game is fun at first but after 10-15 hours it gets extremely boring. Drops are to simplistic and random. For example, a drop specific to a Monks or Wizards can roll Strength. That just doesn't make sense to me. I can see why it's possible to roll a crappy item, but to roll a item that there is no point using doesn't make sense to me? Make it roll like 10 intelligence or somethingThe game is fun at first but after 10-15 hours it gets extremely boring. Drops are to simplistic and random. For example, a drop specific to a Monks or Wizards can roll Strength. That just doesn't make sense to me. I can see why it's possible to roll a crappy item, but to roll a item that there is no point using doesn't make sense to me? Make it roll like 10 intelligence or something instead of 50. Don't make it roll the complete opposite stat that makes it absolutely useless to the point where you won't pick it up or pick it up solely to vendor for 200 gold.

    Stay clear and invest your money elsewhere. I'm still experiencing buyer's remorse. I purchased the game even though I saw many bad reviews from users. I just figured they were die hard fan boys that wanted the game to be exactly like Diablo 2. I took a chance and was hoping I'd like it even though it wasn't similar to Diablo 2. Change isn't always bad. However, in this case the game has changed drastically, Again, not always bad, but this case it was for the worse. I feel like this game should never have been released. It should have definitely been beta tested further than Act 1 Normal and had the AH implemented. This game was not nearly tested enough by the public. The game was only played through by the Development team who was obviously blinded by their own thoughts of what constitutes a good game. One which is obviously not shared by 90% of the gaming population. I hope this game gets better but I have a feeling the reason why changes such as drop rates and such have not been changed yet is because they are directly tied to the core of the game (hate to say it because everyone does but the RMAH). Therefore, to change such a feature in the game would require the game to be completely restructured (i.e might as well create Diablo 4). Hope this helps guys,
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  4. Sep 23, 2012
    3
    I enjoy(not love it) the game before Inferno, but after that you can see why people is against RMAH, there is no way that you can do it if you don't buy items because. And always online is a real pain if you lose connection just for 1 second(for example if you have a Router and it assigned a new IP) you are out. And it has a real story problems! In my opinion it doesn't worth $60
  5. Sep 21, 2012
    3
    +good combat

    -auction house -developers and management -itemization -lack diversity and character identity -feels like an action adventure game God of War style and not an action rpg Diablo II style -bots dupers and exploiters -spam -nerf bats -$60 beta -false advertising -boring and dragging to reach inferno -linear and on rails -awful story, villains, heroes -rubber
    +good combat

    -auction house
    -developers and management
    -itemization
    -lack diversity and character identity
    -feels like an action adventure game God of War style and not an action rpg Diablo II style
    -bots dupers and exploiters
    -spam
    -nerf bats
    -$60 beta
    -false advertising
    -boring and dragging to reach inferno
    -linear and on rails
    -awful story, villains, heroes
    -rubber banding
    -always online and weekly maintenance for a single player game
    -diablo reboot, not sequel
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  6. Sep 22, 2012
    3
    Compare to Diablo 2 this game is just a farm field for making cash, using the most boring skill system ever being released,doing over and over same annoying events and quests, listening the most boring and annoying Music. The only Act that really really makes sense to Diablo game is first, rest are boring and annoying, Act 4 was released with Rush, feels very empty and boring.
  7. Sep 22, 2012
    3
    The more you put into a game, the more rewarded you should feel. Right? Not in Diablo 3...The game makes me feel like the more I put into it, the more punished I feel. Also, it is hard to get past the poor design and story, lackluster abilities, and that world of warcraft touch that shouldn't be overlapping into a Diablo game. I will be very hesitant and cautious when it comes to newThe more you put into a game, the more rewarded you should feel. Right? Not in Diablo 3...The game makes me feel like the more I put into it, the more punished I feel. Also, it is hard to get past the poor design and story, lackluster abilities, and that world of warcraft touch that shouldn't be overlapping into a Diablo game. I will be very hesitant and cautious when it comes to new titles from the company. Expand
  8. Sep 24, 2012
    3
    I held out for a long time before I tried D3 because of the negative reviews. I am a huge fan of D1 and D2 and, like everyone else, have waited with bated breath for over a decade for this title. I finally broke down and bought the game and I can't accurately express how disappointed I am. The reasons are similar to other complaints but the biggest issue is that I simply don't like beingI held out for a long time before I tried D3 because of the negative reviews. I am a huge fan of D1 and D2 and, like everyone else, have waited with bated breath for over a decade for this title. I finally broke down and bought the game and I can't accurately express how disappointed I am. The reasons are similar to other complaints but the biggest issue is that I simply don't like being treated like a child with ADHD. Diablo 1 and 2 were excellent precisely because of the complexity and tough choices that were entirely removed from this game. Those complex, hard decisions are in fact the very reason they were excellent games. What were the developers thinking? Did they honestly believe that lovers of D1 and D2 would be happy with all their choices being made for them? How did they come to this conclusion? Where are the customer feedback and fan forums where fans of the previous games were complaining that Diablo was too complex and needed to be dumbed down? How does Blizzard leadership allow such completely uncalled for and totally unnecessary design decisions to be made? Why would you so drastically change something that your fan base obviously loved? It's truly mind boggling. Honestly, the overall impression I get from the game design can be summed up perfectly with one word - Lazy. The sales may have made it appear to be a hit so far but I strongly suspect that the sales numbers from D3 reflect the hopes and expectations of fans that were giving Blizzard the benefit of the doubt (I certainly fall into that category) because they definitely don't reflect a well designed, intelligent game. I only hope Blizzard decision makers are able to come to the same conclusion. Expand
  9. Sep 25, 2012
    3
    This game had so much potential. Blizzard fails to deliver a fantasy world for you to plunder. Instead you are left with a pay to win world. The Auction House and Real Money Auction House are the two most influential parts of the game. The loot system has been diluted to the point that many players have shared experiences of hundreds of items looted, yet none were useful or sell-able.This game had so much potential. Blizzard fails to deliver a fantasy world for you to plunder. Instead you are left with a pay to win world. The Auction House and Real Money Auction House are the two most influential parts of the game. The loot system has been diluted to the point that many players have shared experiences of hundreds of items looted, yet none were useful or sell-able. I feel that because of the so many complaints about itemization, they have dumbed down the game similar to what has happened with World of Warcraft. It is a sad day for Blizzard fans. Expand
  10. Sep 28, 2012
    3
    After putting in several hundred hours in this game i feel absolutely disgusted with myself for wasting so much of my time and money on game made by developers who don't care about anything but $$. If you enjoy games with inflated economies filled with botters, hackers, and day traders (like runescape), this may be the game for you. Unfortunately most of the time you will find your selfAfter putting in several hundred hours in this game i feel absolutely disgusted with myself for wasting so much of my time and money on game made by developers who don't care about anything but $$. If you enjoy games with inflated economies filled with botters, hackers, and day traders (like runescape), this may be the game for you. Unfortunately most of the time you will find your self with a lacking feeling of reward or fun.

    Also for an ARPG the randomization in this game is absolutely horrible. Very little replay value, and an incredibly unintelligent and boring story line.

    Your time is better spent just playing its predecessors.
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  11. Sep 29, 2012
    3
    I was profoundly disappointed with Diablo III. I played several weeks AFTER release day, so my review is based on the game itself, not the customer service nightmare that was release day. I played the original Diablo and Diablo II, and unfortunately, 10-12 years of development (or however long it took them) didn't result in a marked improvement. On the positive side, I will say thatI was profoundly disappointed with Diablo III. I played several weeks AFTER release day, so my review is based on the game itself, not the customer service nightmare that was release day. I played the original Diablo and Diablo II, and unfortunately, 10-12 years of development (or however long it took them) didn't result in a marked improvement. On the positive side, I will say that gameplay feels more organic, and each class feels more unique than in previous installments. I admit, I loved the unique feel of the different classes, the animation for their various abilities and being able to tailor these abilities to my individual play style. I also like the fact that I can choose a gender for each class, whereas in previous games your gender depended upon the class you chose, so that was a definite improvement. My main gripe with this game is that, after an hour or two, it's BORING. After you get past the "OMG it's D3!!!" feeling and actually play the game for a few hours, this is what the experience comes down to for me: Run Around. Kill Mobs. Loot. Run Around More. Kill Mobs. Loot More. Lather, Rinse, Repeat. Previous installments of the game felt darker and instilled actual fear in me while I played, as the atmosphere and story engaged me and made the experience feel less grindy. The story in D3 seems more in the background than D1 and 2, and the repetitive gameplay and the relegation of the lore to the backburner greatly decreased my engagement in the game. It felt too easy, too repetitive and lacked the depth that was an integral part of Diablo I and II. Some would argue that Diablo I and II had very little depth, but I disagree. Yes, the story of Diablo didn't have the same complexity of the Warcraft or Starcraft franchises, but the lore was still rich and evoked a sense of fear and darkness that I simply didn't feel in D3 - even with the added cinematics, which felt hollow somehow. All in all, I was profoundly disappointed in Diablo III. Though it looks great and the classes were unique and fun to play for a short time, Diablo III felt repetitive and fell flat. It sadly lacks heart, and felt more like a generic hack-and-slash money-grab than a high-quality, complex universe that Blizzard was known for producing in the past. Expand
  12. Oct 6, 2015
    3
    GRAPHICS
    PRO:
    -movies 10/10 Blizzard quality -environments: 10/10 -monsters/effects: 8/10 CON: -Monsters jump around so quickly or simply appear from everywhere, move at ridicilous speed and die even quicker, often overlapping with multiple graphical effects. The end result is that I often can't really see what the monsters I'm killing even look like. -The art style of the game
    GRAPHICS
    PRO:
    -movies 10/10 Blizzard quality
    -environments: 10/10
    -monsters/effects: 8/10
    CON:
    -Monsters jump around so quickly or simply appear from everywhere, move at ridicilous speed and die even quicker, often overlapping with multiple graphical effects. The end result is that I often can't really see what the monsters I'm killing even look like.
    -The art style of the game moved a big step towards world of warcraft's. Blizzard is sacrificing the identity of the franchise (diablo in this case) for the identity of their company (blizzard). They make a conscious move away from ip's that have a unique feel and atmosphere, towards ip's that feel like 'a blizzard game'.

    SOUND
    No comment. Pretty much neutral. Nothing really stood out to me as good or bad.

    GAMEPLAY
    PRO:
    -Endless replay through endless levelling, some item abilities that level with you and nearly endless difficulty options.
    -The skill system is different from the previous games. So it's a new experience.
    -Endless item variety. The same unique items can drop at any level. A level 5 nagelring will simply have lower stats than a level 50 nagelring. Some unique items even have unique abilities that no other item posesses. These abilities often grow with you as you level up.
    CON:
    -The game is ridicilously easy and thus very boring. Those higher difficulties? You have to play through the entire game first before you can choose them. The highest difficulty you can choose at the moment of writing -without completing the game first- was just clicking and holding the right mouse button every time I saw monsters. At some points I had to kite a little bit or use a frost nova to stun enemies when I was fighting some of the elite monsters. After act 3 I got a unique item that made me even more op. It spawns suicide minions that explode and kill any boss in 5 seconds. Izual died in LITERALLY 5 seconds.
    -Item diarhea. Even so called 'rare' items get spilled over your character in truckloads. Even finding a unique item doesn't feel special. As the game is very easy and monsters, elites and bosses drop in droves, you amass items at ridicilous speed. Every ten minutes of playing I had to spend 10 minutes in town sorting through all the useless items that filled my inventory. You're encouraged to keep every item, because those you don't need can be broken down in their base components. These components can then be used by the blacksmith to craft new items. However, even this feature felt broken. During the first 20 levels or so, the blacksmith could make quite a few usefull items that bumped my damage considerably. Later in the game, the blacksmith could make nothing significantly better than anything I had already found on monsters; even though I had to pay lots of gold to level him up so he could craft those higher level items. Maybe I just found a lot of very good items? I don't know.
    -Lag spikes, in a single player game.
    -"Your connection has been lost" frequently, in a single player game. After finishing the game, you can choose a higher difficulty (finally!) and you can play a different game style: adventure mode. You can move freely around the world collecting bounties, performing specific missions and get big rewards for them. However, more than once, I was clearing out an area (as the mission stated) when suddenly "connnection lost". You lose all your progress and can start those missions from scratch again ...in ...a ...singleplayer ...game.

    STORY
    PRO:
    -There are many books scattered throughout the game, fleshing out the backstory in an interesting way. There are many different storytellers and thus many different viewpoints.
    CON:
    -Too bad they didn't keep those backstories in one piece. Maybe their target audience's attention span is too short to listen/read 5 pages of text. So they cut all those stories up in 10 pieces or so and the recordings are often playing while you're fighting monsters. If you click on them the written text appears on screen and you can read it after the fight is over. Then 2 minutes later you find the next part. Rinse and repeat.
    -Childish, dragonball Z level writing. "Mwahahaa, you cannot stop me, my armies are swarming the city." 5 sec later "Mwahahaa, you stopped my monsters but my siege weapons will still lay waste to the city." 5 sec later "Mwahahaa, you destroyed my siege weapons, it matters not, in the meantime, I snuck monsters in through the basement." After clearing the basement "Mwahahaa, you are only delaying the inevitable BLAH BLAH BLAH" etc. Before him, the spider lady spills the same crap. Kill the bastard and the next act Diablo does it again. The mighty angels of heaven are dumb, enormously dumb. I will not waste any more words about this. I noticed this in other Blizzard games too. In terms of storytelling they move further away from complex stories and more towards clichés and childishness.
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  13. Nov 4, 2012
    3
    How can you take the Diablo franchise and turn it into this? I loved the original, like Diablo II even more, but this falls flat. (how many years did I wait for this?) Yes lots of clicking and killing things, but the story, or lack of it is a big issue. They took everything special out of the game and made it feel mechanical.. Not the Diablo I remember and love.
  14. Nov 5, 2012
    3
    At first I really enjoyed this game. The visuals are great and it really sets up a good atmosphere. However the game is lacking in a lot of respects. The developers seem to have a "play our way" mentality. This can be seen in the dumbing down of the stat system and the persistent manipulation of skills done every through updates. The stat system doesn't allow you to dump points into any ofAt first I really enjoyed this game. The visuals are great and it really sets up a good atmosphere. However the game is lacking in a lot of respects. The developers seem to have a "play our way" mentality. This can be seen in the dumbing down of the stat system and the persistent manipulation of skills done every through updates. The stat system doesn't allow you to dump points into any of your attributes, instead it allocates your skill points into attributes based on your class, which disallows for true character customization. The updates are constantly manipulating the skills so that players are more likely to play a character in the "way they were intended." These points alone would be enough for me to conclude that Diablo 3 is a lackluster RPG. Combine it with the a short and sub-par story line (that you will likely have to play several times for gear) and a multiplayer with a "thrown together" feel, I would have to recommend anyone considering buying Diablo 3 to save their $60 and look into buying a different game that actually has RPG elements and a half decent storyline. Expand
  15. Nov 28, 2012
    3
    It would be a good game, if the RM-AH will be removed. The RM-AH destroyed the whole game, because you can buy everything you want from there, also when you have no gold. And it´s also a totally gear based game. If you have no gear, you have no chance. This game was definitely designed like a free-to-play-game,
  16. Jan 30, 2013
    3
    Diablo 3. This game is nothing more than a case study showing how putrid some commercialized AAA sequels have become within the game industry. The sequel to Diablo II you see here today is a game made without respect to the franchise on which it was based. I can`t believe how stupid Blizzard was in forgetting all the hard learned lessons of Diablo 2. That game had almost a decade to beDiablo 3. This game is nothing more than a case study showing how putrid some commercialized AAA sequels have become within the game industry. The sequel to Diablo II you see here today is a game made without respect to the franchise on which it was based. I can`t believe how stupid Blizzard was in forgetting all the hard learned lessons of Diablo 2. That game had almost a decade to be brewed to perfection, then they tossed out the batch tore up the recipe and decided that making D3 from scratch was the best way to move forward. Boy what a mistake that was.

    What makes Diablo 3 so bad? It is worse than its predecessor in almost every category. Leveling is thoughtless and one-dimensional, skills are drip-fed to you pre-determined and there no way to spec stats. The class-specific resource pools which replaced mana largely failed to alter gameplay and probably diluted it further. The 6 skill limit feels very artificial and constrictive, especially when you are given skills with 60 sec cooldowns. The 4 player limit per game is laughably behind the times (Diablo 1 anyone?) and completely fails to make Diablo 3 a game with serious online presence. It's fine and dandy they thought 4 players was the max action the screen could handle, but where are the 20+ player trade games? Where are the pvp arena's we were promised? Where are these communal points of interest where people can show off gear, trade, duel and chat as any proper online rpg should have? Where are the endless dungeons? There was a total lack of vision in the online and multiplayer department, Diablo 3 had so much potential! I could go on...the linear itemization system of D3 is far outclassed by the multi-dimensional item library of its Diablo 2. No +skills, set items, mana stat, procs on hit, runewords, socketing quests or horadric cube - D3's items are a desert where only main stat, DPS and vitality exist.

    Don't get me wrong. The gameplay is tight and fun while the pastel graphics grow on you eventually. Hopping in and out of games with friends is brisk, but falls short in not allowing you to swap between acts or browse and join games according to your needs. But the flaws outweigh the good stuff by a large margin. And you know what Blizzard did with Diablo 3's inherent design flaws? They doubled it. The last act is just terrible and was obviously made in a huge rush. Then they created the RMAH which destroyed the game before it even had a chance to prove itself. Creating a real money economy and establishing pay-to-win incentives as the only way to beat the games core design (cough; inferno) was a terrible mistake. Letting people buy character power with money was the ultimate cause of D3's downfall - it destroyed trading and turned D3 into an online market simulator. If Blizzard wanted to sell items that bad, they should have sold cosmetic items like wings, dyes, pets, trophies, wings or whatever just like they do in WoW. Then the story - a complete steaming pile of fresh doodoo that trampled upon the awesomeness that was Diablo 2. Chris Metzen single handedly destroyed all premise of the dark and cool which D1 and D2 embodied. For the whole game your "hero" plays second fiddle as you follow a teenage girls brazen whims while the world around you is coming to an end. As an additional slap to the face of fans they turned Diablo himself from a devil who thunders "not even death can save you from me" into a incessantly annoying b!tch who teases you with amateur punch-lines. All the other bosses act the same. Oh and to top it all off the cow level was removed and replaced with a fairyland containing rainbows and skipping unicorns. All this in the world of Diablo - it's embarrassing. This all feels like a real-life horror story. A dark, amazing game franchise cherished by millions has been horridly warped into a teenage chasing, unicorn jumping travesty of its former self. Make no mistake, D3 is a modern failure among AAA games. Nobody would have thought it would come from a company like Blizzard, but it did. Jay Wilson leaving the project offer only a modicum of hope - this game needs 3 expansions and at least 5 years of development before it has any chance of healing its flaws. Blizzard didn't sell 10 million copies of Diablo 3, they sold 10 million copies of the sequel to Diablo 2. I have never seen a franchise so decimated by poor development and handicapped decision-making. RIP Diablo, you will be sorely missed.
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  17. Dec 14, 2012
    3
    The art department did a good job. The setting, graphics and animations are all up to the Blizzard standard. The rest of the game, however, is really poor. Of course there's no offline single player. Then there's a complete lack of map randomization, something that even Diablo II in 2000 had. You can basically run through the game blind, because except for the underground parts it's alwaysThe art department did a good job. The setting, graphics and animations are all up to the Blizzard standard. The rest of the game, however, is really poor. Of course there's no offline single player. Then there's a complete lack of map randomization, something that even Diablo II in 2000 had. You can basically run through the game blind, because except for the underground parts it's always exactly the same. The story is boring and predictable, even for an ARPG. There's no replayability, because you can change your skills whenever you like and attributes are not customizable. Item hunting is boring, because you're always looking for the same stats in items. The promised PvP is still not there. The game lobby is terrible (can't make custom games). Level limit at 60 (ho ho, addon anyone?). I really gave the game a fair chance. I played 100+ hours and TRIED to like it, but even with the latest patches, I just can't. There's still too much wrong. Blizzard really tried to suck the money out of the fan base with this one. I guess they succeeded, but they lost a lot of fans. Was that worth it? Expand
  18. Dec 18, 2012
    3
    Diablo 3 is actually not a bad game for casual young player. But for me as dedicated player of the series this is the greatest disappointment in gaming history. This game has only very few in common with RPG genre. Battles are nice, locations are visually decent (eventhough not so doomy as its predecessors and not so random). Skill/Statpoint system is very basic with low to noneDiablo 3 is actually not a bad game for casual young player. But for me as dedicated player of the series this is the greatest disappointment in gaming history. This game has only very few in common with RPG genre. Battles are nice, locations are visually decent (eventhough not so doomy as its predecessors and not so random). Skill/Statpoint system is very basic with low to none customization of the character. Itemization is bad and very Auction House-dependant. Legendary items are not so legendary (not in drop rate, nor in power). Rare items beat them with ease and fall from the sky all the time. The excitement feeling from dropping "gold" as we know from previous series is completely gone. The game lacks heart and soul. I would never thought I will write negative review for Diablo 3. If this game was named differently and was not released by Blizzard, I would rate it probably 6/10. But I consider it also the biggest scam. 60$ for this is simply too much. Replayability is at zero (just for comparison, I´ve played the 9-bucks CS GO for more hours than D3 from their release). Eventhough some artistic aspects of the game are pretty decent (voice acting, environment, music) it cannot entertain common player very long. But for a casual its a decent pick. Expand
  19. Jun 27, 2013
    3
    This game lacks everything that would make people remember and love it's predecessors.

    Graphics 7/10 Dark and nice. Nothing wrong with that. Sounds 7/10 No Matt Uelmen but it fits. Gameplay... Oh boy. I could go on and ramble about the weaknesses of this game like everybody did. Instead here are three things Blizzard has to fix in order for the game to make more fun: -Get
    This game lacks everything that would make people remember and love it's predecessors.

    Graphics 7/10 Dark and nice. Nothing wrong with that.

    Sounds 7/10 No Matt Uelmen but it fits.

    Gameplay... Oh boy. I could go on and ramble about the weaknesses of this game like everybody did. Instead here are three things Blizzard has to fix in order for the game to make more fun:

    -Get rid of the preskilling system. All of it. Skill AND Ability preskilling is the wrong way. Most of the fun in D1 and D2 was character customization. If you simplify it, you take out the fun of the game. Instead, make choice matter.

    -Skill damage based on weapon damage. Get rid of it. Seriously, this mechanics is the very reason that's making the game repetitive and unplayably boring. All you need to win is enough items with +stat to your main attribute. I keep seeing lvl 26 characters dual wielding 196 damage weapons and owning every major boss in under 10 secons. That would not have been possible in D2.

    -More Diversity in item affixes. All you get are the same lame stats boost over and over again, magic find, more xp and gold and such. Healthdrain is rendered obsolete by the new healthglobe system. You could make the game more challenging by reducing the drops of those healthglobes.
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  20. Apr 5, 2014
    3
    This game became the victim of DRM and microtransaction greed. dont buy it.
    I loved diablo 2, and i naievely expected diablo 3 to be an improvement on the diablo 2 system. i was painfully disappointed. I got this game free and i still want a refund.
  21. Dec 29, 2012
    3
    The barbarian merchant in Act 3 has told every player the truth: not enough profit, too much pain!

    First, Diablo series is definitely loot-hunting games. The fun of playing Diablo games comes from a loop: to hunt greater loots ---> the loots make the heroes the players control become more powerful ---> to challenge more powerful enemies ---> the more powerful enemies drops even greater
    The barbarian merchant in Act 3 has told every player the truth: not enough profit, too much pain!

    First, Diablo series is definitely loot-hunting games. The fun of playing Diablo games comes from a loop: to hunt greater loots ---> the loots make the heroes the players control become more powerful ---> to challenge more powerful enemies ---> the more powerful enemies drops even greater loots.

    Diablo2 did perfect on the loop. How much time you spend on hunting loots, how many good loots you get. Every minute you spend on this game is worth it.

    And then look at Diablo3, my friends and I have respectively spent more than 200 hours on Inferno Difficulty, but get no useful loots during such a long gaming time. Then I went to some game forums, and confirmed that my friends and I were not special cases.

    I know that very few players can get great loots, but that's completely based on luck, not about gaming skills/time. Even the few lucky players also can't hunt all gears on their character's body, which means, AH/RMAH is a must. And the terrible loot drop rate has raised the prices in AH to a ridiculous level that most players can't afford it by only picking up golds in the game.

    So, offline gold trade/AH merchant is the efficient way to power up. Loot-hunting now is a joke.

    Can Diablo3 be called a "Diablo" game if loot-hunting is useless in-game?
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  22. Dec 30, 2012
    3
    If you're a fan of gritty world like Diablo 1 or Diablo II with LOD expansion pack do not waste your money on this piece of junk. Blizzard really screwed the pooch with this game release they are all about money and nothing else, just like John Carmack is now. Where do I start? First of all the game is dependent on auction house because drops are such crap 90% of times they are laughableIf you're a fan of gritty world like Diablo 1 or Diablo II with LOD expansion pack do not waste your money on this piece of junk. Blizzard really screwed the pooch with this game release they are all about money and nothing else, just like John Carmack is now. Where do I start? First of all the game is dependent on auction house because drops are such crap 90% of times they are laughable that's why most people shop in an auction house for items. With auction house comes no modding the game, always online etc which ruins the game even more. The story line is boring and bland compared to Diablo and Diablo II it is completely laughable. Next you are pretty much FORCED to buy the stupid authenticator because hackers have direct connection to Blizzard servers and steal 90% of peoples items from their characters and sell them off on AH (AKA Chinese gold farmers). The game has no PK it applies to care bears and so far it has no PVP either which it should of shipped with right from beginning, it plays like an arcade game instead of an ARPG (action role playing game) like Diablo 1 and 2 did. You will see most people run through maps and completely ignore everything just to rush to inferno difficulty and once they're there they complain about constantly dying. The chat room is completely pathetic, there are no avatars to see in chat and the chat is almost non existent too. To top it all off you will get E-mail from gold sellers every day trying to sell you their services, Blizzard will never have time to ban all of these Chinese gold sellers that just laugh in their faces. If you want a fun game (not for superb dark graphics) that has fun game play and an average story line do your self a favor and skip this piece of junk that isn't worth more than $15. Go buy Torchlight 2 or wait for Path of Exile to go into open beta I assure you, you will have far more fun with both of these games. More reasons not to buy Diablo 3: No rune words, gems are lame and too expensive to make and buy, always online required, art direction of bosses such as The Butcher or Magda is complete crap one of the characters in the game is disposed of in such a pathetic way that it wants to make me cry they are killed by BUTTERFLIES colorful pretty BUTTERFLIES!!!! NO COW LEVEL instead you get some stupid Whimsy shire crap with colorful PONIES and RAINBOWS this is not hello kitty game WTF! Last but not least of reasons not to buy Diablo 3 is Jay Wilsons words towards David Brevik: **** that loser". Save your money and time buy a great game instead, Diablo 3 isn't worth more than $15 it is fun at first but then the fun dies after pretty much first few play throughs I played Diablo 2 for many years and never got bored heck I still go back to it sometimes! Bottom line is this game is pretty damn bad as in it pretty much sucks! Expand
  23. Jul 13, 2013
    3
    Sigh. One of the biggest disappointments of 2012. BUT there is a remedy. Torchlight II. Go buy it. It's on sale on steam for $10 and will literally address every complaint you have with this mess.
  24. Jan 4, 2013
    3
    I will not write that this Game is all Bad, it gave me 80-100 hours of fun, then i was 60 and the next 150h i never found something thats either worth something (more then 4 mill) or that i could wear myself in the endgame (except of 1 ring that wasnt that good as i thought)

    The AuctionHouse and the very bad drops (too random) are the reason this Game is bad, i always tried to see the
    I will not write that this Game is all Bad, it gave me 80-100 hours of fun, then i was 60 and the next 150h i never found something thats either worth something (more then 4 mill) or that i could wear myself in the endgame (except of 1 ring that wasnt that good as i thought)

    The AuctionHouse and the very bad drops (too random) are the reason this Game is bad, i always tried to see the good aspects in Diablo3 (my friends quit much earlier then me) but after 300 hours i realized it just make no sense to play this Game after getting 60...the Paragon level give you nothing, the Hellfire Ring is always crappy...the drops are 99,999999% trash...and the Auction House kills everything D3 should be...dont play this game its waste of time
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  25. Jan 4, 2013
    3
    This game is one of the perfect examples of proof that "professional" reviews often get paid for high reviews. The consumers who actually buy the game have spoken. Broken balance, horrible story, pay2win, lack of hyped features such as PvP, online DRM causing constant offline servers, terrible lag...I really could go on but you have thousands of ratings that are list them all.
  26. Jan 12, 2013
    3
    This game is repetitive, not rewarding, and just centered around the RMAH. Also all the characters look the same and if you want to be any good you are forced to use certain equip and certain skills, another thing that contributes to destroy the fun.
  27. Jan 17, 2013
    3
    This review contains spoilers, click expand to view. Nothing but a mediocre game. Blizzard really screwed us all with this game. The first two were awesome, but this is NOT Diablo. First of all, no single player. You need an internet connection to play, meaning when Blizzard put the servers down for maintenance, you can't play. The story of the game is poor and the horrific mood doesn't exist at all. The Butcher of Act I made me laugh rather than having me thinking "Holy **** I'm as good as dead". BAD GAME, DON'T BUY IT! Expand
  28. Sep 17, 2013
    3
    The implementation of the auction house and real money auction house destroys the fun for me.
    This is a poor idea, which destroys the excitement of finding something truly awesome after a long grind.
    There is nothing about this experience that can even come near the feeling you got in Diablo II, when finding a high level green item. All the super graphics, the smooth 3D engine, the
    The implementation of the auction house and real money auction house destroys the fun for me.
    This is a poor idea, which destroys the excitement of finding something truly awesome after a long grind.

    There is nothing about this experience that can even come near the feeling you got in Diablo II,
    when finding a high level green item.

    All the super graphics, the smooth 3D engine, the nice music, and decent voice acting is all for nothing.
    Completing the game takes just a few hours, and after that, you are stuck with a pointless grind,
    which rewards you with absolutely nothing.
    Expand
  29. Feb 19, 2013
    3
    Biggest disappointment in PC gaming world. Blizzard took the near-masterpiece of Diablo 2 and dumbed it down for the WoW generation that needs instant gratification in everything. The story is god awful, worse than the trash Hollywood puts out every day. The items system is terrible everyone wants the same main stat/ vit crit crit dmg on every item and there is no choice. The actualBiggest disappointment in PC gaming world. Blizzard took the near-masterpiece of Diablo 2 and dumbed it down for the WoW generation that needs instant gratification in everything. The story is god awful, worse than the trash Hollywood puts out every day. The items system is terrible everyone wants the same main stat/ vit crit crit dmg on every item and there is no choice. The actual amount of content is ABYSMALLY small (about 6-8 hours of gameplay) which is then replayed over and over in higher difficulties. Most classes run the same 2-3 builds because everything else sucks. Maps have almost 0 randomization, putting a huge dent in the replayability value that Diablo 2 and any good ARPG is known for. Game STILL doesn't have a full PvP system as of this writing, outside of gimmicky "brawling". Blizzard tried to dumb the game down and make money, but the players showed them that Diablo 3 is nothing but a polished turd, even after all of the patches to improve the game. For fans of good ARPGs like Diablo 2 I would highly recommend Path of Exile it reminds me of playing Diablo 2 for the first time. Expand
  30. Mar 3, 2013
    3
    The graphics are outdated. The first thing I did after about 30 seconds in the game was go into my graphics settings I was shocked to find that they were already set at the highest possible level. Sure didn't look like it. I normally don't place too much emphasis on graphics (having just finished Final Fantasy IX for the fourth time last week), but the game has no redeeming qualities toThe graphics are outdated. The first thing I did after about 30 seconds in the game was go into my graphics settings I was shocked to find that they were already set at the highest possible level. Sure didn't look like it. I normally don't place too much emphasis on graphics (having just finished Final Fantasy IX for the fourth time last week), but the game has no redeeming qualities to save it. The voice acting is over-the-top and detracts from the already poor and non-engaging story the immersion of D2 is replaced by arcade-style flashy emptiness in D3. I returned to this game after I was initially disgusted six months ago the changes aren't noticeable, except for creeping inflation in the Auction House. The game is always online, meaning people with low-quality internet will suffer gamebreaking lag and frequent disconnects, each one erasing up to 10 minutes of progress. Since you can change your skills and abilities at any time with no cost or repercussions, you don't really feel like you're building a character, and since the story is so poor, fast-paced and uninteresting, you don't feel like you're making a difference or that the game world has history and meaning besides being a playground for you your sole purpose, then, is basically to accumulate gear. Don't even get me started on Blizzard's monetization strategy with their Real Money Auction House. About the only good things I can say about this game is that the interfaces and art style are unified, sleek, and polished, and that the game feels very "smooth" (when you're not downloading or otherwise suffering low internet speeds). Blizzard over-hyped, under-delivered, shamelessly monetized, and generally let everyone down. This is unforgivable. I will never again buy a Blizzard title just because it is a Blizzard title I'll do my due diligence and read reviews, watch gameplay videos, etc. The fact that all the mainstream websites and gaming mags liked it just signals corruption, buyoffs, and shady dealings in the industry. Expand
Metascore
88

Generally favorable reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. Aug 31, 2012
    90
    My one major complaint is that the game never feels very difficult, especially on Normal. There are frustrating moments, hordes of baddies, and increasing difficulty levels, but the same feeling of utter defeat never really happens as it did in the past.
  2. Hyper Magazine
    Jul 18, 2012
    80
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
  3. Jul 3, 2012
    80
    When it works, Diablo III is the best of the Diablo games. When it doesn't, all it does is make you mad. [July 2012, p.54]