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4.2

Generally unfavorable reviews- based on 10199 Ratings

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  1. Jun 6, 2012
    2
    I played this game for about 100 hours now (hardcore and softcore characters brought to inferno difficulty), so it wouldn't be fair to give it a score of 0.
    Nonetheless it is just disappointing, what happened to the Diablo franchise. For example the auction house might have been a great idea, but everyone could have known that Activision-Blizzard can't handle all the bots and duplicating
    I played this game for about 100 hours now (hardcore and softcore characters brought to inferno difficulty), so it wouldn't be fair to give it a score of 0.
    Nonetheless it is just disappointing, what happened to the Diablo franchise. For example the auction house might have been a great idea, but everyone could have known that Activision-Blizzard can't handle all the bots and duplicating of items, which now flood the AH and inflate the prices. Additionally the items in the auction house directly influence the drops in a players game, as has been confirmed by a Blizzard poster here: http://us.battle.net/d3/en/forum/topic/5150112701?page=2#33

    So the game, which is all about loot, won't let you get any (well, technically it's just 'even less') good loot, because some bots already flooded the auction house with good items.

    There are many more flaws with this game (no game lobbies, just 4 kinds of gems to enhance your gear [really? didn't the developers of Diablo 3 play D2:LoD or was it just 'too complicated' to have more than 4 kinds of enhancements, which are just plain boring in my opinion..], ingame plot holes and inconsistencies [one follower which you can hire says 'we could have met in the tavern, i travel a lot' and some time later he may say 'i never was in the desert, i don't travel much'... yeah]) and many more, but the one with the item distribution being dictated by the auction house just kills any form of longtime motivation. And this is what the Diablo franchise is all about. Why else would people still play Diablo 2 after more than 10 years (well most people because of player versus player... another promised, but still missing feature of Diablo 3).
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  2. Jun 8, 2012
    2
    They're approach to managing game balance is the same approach demonstrated by most rts games. Take anything that gives a player an advantage and castrate it.

    Here are some things to point this out - no assignable skills. This forces all characters to remain in a similar scope - heavily nerfed abilities. Mantra of healing for example has little or no effect. - limited gear options. Life
    They're approach to managing game balance is the same approach demonstrated by most rts games. Take anything that gives a player an advantage and castrate it.

    Here are some things to point this out - no assignable skills. This forces all characters to remain in a similar scope - heavily nerfed abilities. Mantra of healing for example has little or no effect. - limited gear options. Life steal has been nerfed to 20% effectiveness rendering it absolutely useless. You have to only worry about resists, stats that you should be getting through levels. - Balancing the game after release has been a measure of castration over fun. They react to anything people are doing with a hatchet. I suppose the baddies might get upset if a tank character hangs out in their face for a second or two. - They set this game up with the mindset of an RTS team worried that players would break something over whether they would have fun. When you look at the uniques listed on htier page you see that demonstrated in the laughable afixes. 0.3% life steel? - cooldowns on skills, potions are so weak they are only enough to remove the red screen.. sometime and I can only drink two a minute, please. This isn't DoW2 or SC2, it's diablo. I'm not playing pvp rts i'm playing PVM with a "HERO" who should never be afraid to jump in the mix, who should be powerful and immune to petty little fear tactics and jailing and i should never lose control of my character. this is PK tactics. - When you get to level 12 in DnD's RPGA league you face a PK mod that is designed to kill your character off. When I got to hell diff I realized they are employing this kind of philosophy here. There are tactics the enemies use that will kill you without any chance to counter it. That pull you into the middle of their swarm, freeze you with 3 strait freeze blasts while they beat you to death. My character is frozen and can't move. This game is anti-fun at the max. I hear about upcoming nerfs and ye know, yawn at blizzard, you have taken this game in the opposite direction it's legacy was going, it's a 180 from fun to tedium, from rewarding to frustrating, from exiting and diverse to boring and repetitive. And I'm talking to a wall because that's all I can do, these guys don't seam to get it, they seam to get all exited about nerfing stuff like we will think they are saving the day. No dummies you chased all my friends away and soon I will follow. My suggestion, go through the diablo 1 and 2 accounts, find the players with the oldest and most active accounts and ask them what to do, they are smarter then you are when it comes to this series and understand how the players got addicted to these games, clearly you just want to drive people crazy, which isn't what diablo 1 or 2 was about.
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  3. Jun 9, 2012
    2
    biggest disappointment this year - h&s built over AH and real money AH - really boring in long term
    - broken skills system (everyone plays same cookie-cutter build)
    - broken items system ( cannot find anything for a hero - user almost obligated to use AH)
  4. Aug 16, 2013
    2
    Hello, I'll be writing this review from a "Diablo 2 LOD player precept". I'm going to talk about what has been removed from D3, that D2 LOD did right "in my opinion."

    - (No offline single player.) - (Battlenet System) - In D2 you could make your own games (Not in D3) - Only 4 Players in a game now from the previous 8 player games. - No longer having the option to choose your own
    Hello, I'll be writing this review from a "Diablo 2 LOD player precept". I'm going to talk about what has been removed from D3, that D2 LOD did right "in my opinion."

    - (No offline single player.)
    - (Battlenet System)
    - In D2 you could make your own games (Not in D3)
    - Only 4 Players in a game now from the previous 8 player games.
    - No longer having the option to choose your own games to hop into.(old school item for item trading).
    - Lag or Downed Servers or Errors (Not really improved from D2, maybe even worse)
    - Botting still in the game
    *Up side for blizzard if a bot farms a nice item they share the profit with it
    - (Ladder System)
    *I cann't imagin restarts because of the real money auction house
    *-one of the worst ideas ever put into a Action game is holding back one of the best

    - (Drop System)
    *Feels very unrewarding. Old system felt more rewarding because there was more items in the game.
    - Set items
    *there is no point in wearing a full set because there's normally no bonus for wearing all the pieces.
    - AH *You'll find the real gear on the real money auction house or a website.
    - No Runes meaning "No Runewords" So doesn't that mean white items are useless?
    - No Jewels
    - No Charms (Small Charms Large Charms Grand Charms Torchs or Annihilus or Gheeds Fortune)
    - No Ethreal items
    - Little to no Aura Spells on hit Items
    *One of the most fun Powerful items from D2

    - (Way Points System)**************
    Just to Magic Find another Act you have to beat the one your in or Hop into another game

    - (No Open World PvP System)

    - (No Skills or Attrubites points System)
    *Characters feel less unique

    - (No Valueable Quests)************
    *There isn't one Resistance or Stats Quest or Socket Quest or Skill Quest.
    *There are just mandatory quests in D3

    - (Randomized Map Generating System)* Feels less randomized in D3

    In D3 Every Characters Damage scales off of Weapon Damage. Unlike D2 where you had to make decisions on Crush Blow, Deadly Strike, Open Wounds, chance to cast a spell 1-3 to skills, Auras, +1-3 freeze target, Monsters rest in Peace, Prevents Monster heal.
    - Top lvl is hit way to fast You'll find yourself around act 3-4hell max level Still having another Difficultly
    to go, and you have to gear grind and do it a 4th time for no other reason then lets do it a 4th time.
    - The Old Cow level (with massive mobs of Cows wheeling Axe Polearms) lets just say its more like a flower, carebear, pony land.
    - Enraged Minions
    - Not having your mercenuary when playing with your friends.

    The game has chanced alot "I feel like the game has went backwards". What really pisses me off tho was Blizzcon 2011 "Which you can watch on youtube." Blizzard showed off alot of idea's saying most were finalized "just some needed some fine tuning" Almost all of those idea's shown at blizzcon didn't made it into the game. There for I had no idea as to how D3 would look, sense what they showed me never made it into the game.
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  5. Jun 11, 2012
    2
    A poorly balanced game that lacks everything that made the series fun. In order to get upgrades from loot drops, you have to kill monsters above your current level of gear, this becomes more and more impossible as you progress, and by Inferno becomes impossible. This makes the game eventually turn into "Auction House Tycoon" instead of Diablo. The auction house becomes as optional toA poorly balanced game that lacks everything that made the series fun. In order to get upgrades from loot drops, you have to kill monsters above your current level of gear, this becomes more and more impossible as you progress, and by Inferno becomes impossible. This makes the game eventually turn into "Auction House Tycoon" instead of Diablo. The auction house becomes as optional to game progression as a keyboard is option to using a computer, and basically drains all the fun from the game. You stop hunting for items and quickly start farming for gold to buy them from others instead.

    Always online DRM is lag filled and further ruins the experience. I've literally lost track of the number of times I have died directly due to server lag. In a game like Diablo, thats ALL action, where every tenth of second matters...having a constant 150-200 ms connection ruins the game.

    I would recommend avoiding, save your $60, you'll save yourself a lot of frustration, far too many bad choices made during development.
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  6. Jun 12, 2012
    2
    This review contains spoilers, click expand to view. Honestly, i'm not the type to write reviews, but on this occasion after YET another unannounced 'server update' other than checking the blizzard website, I actually created an account to write this. It is that bad.

    As most reviewers here would know, the basic review is that, if your a fan of the series, you'll find it bland, uninspired, repetitive and at times frustrating when compared to the original. Environments follow the same formulae as the old series, i mean come on, from dark forest type level to sand level in act 2 of diablo, to the exact same thing of diablo 3? Give me a break. This is but one of many flaws...

    However, for the people new to the series, they will find this the bee's knees of gaming, because it is. It has to be, as with a formulae from the original D1 and D2, randomizing maps, randomized items, randomized champions, gameplay was limitless, kind of like the random jokes on any obscure pop culture refernces on family guy, its an unlimited source of fun.

    So that in a sense meant that D3 was destined to be good. For new users to the IP, it would be great. However for the other users that have played before.... when comparing it to the previous game, its like comparing Lebron James to Michael Jordon. Lebron would be D3, a spoilt, over indulgent,over commercialised, GREEDY (RMAH case in point) talented player, where as MJ would be D1 & 2, the original and still the best even if Lebron gets some rings or more than MJ, he still will never live to the passion, the drive and the honest pure entertainment value that MJ provided us.

    D1 and 2 is a testimate to 'gameplay first' just like how MJ was all about the team and the winning the championships.

    D3 just shows how far Blizzard have lost their way, and will forever be remembered for its constant unannounced patch updates(come on Blizzard, a simple email notification in advance would have been great...its stakeholder management 101), the 'mommy me' handling of skills distribution and character customisation, its persistance with an always on DRM system for the single players(an obvious lure to syphon more people into the online world and its RMAH) and its controlled scaling of item drops/item performance versus enemy health(Sometimes Blizzard, its good to get an item drop that will help you kick ass for the next 5-6 hours of gameplay).

    People complain all the time about how we shouldn't be upset about the server outages, the fact that this is pretty much a MMPORG, and we're being too self righteous as fans of what we want and that metacritic should be a forum of game reviews, and on the "in game gameplay", but the fact is:

    Gameplay is about the 'whole experience' from the moment you receive it, to actually playing and completing the game... To say that it isn't, is like saying going to watch a basketball game or any real life game is not judged on the traffic you had to fight to get there, the quality of the referee decisions or the amount of dirty tricks tactics made in the game. In the case of the server patch updates, it would be like to going to watch the series finals and suddenly the nba decide they want to upgrade their stadiums and not let you know until you show up at the door.

    I'm so sorry Blizzard, I used to have so much faith in you with the "Gameplay first" attitude, however it seems that you have become too self indulgent, too greedy and in that... lost the way... not even upcoming DOTA2 can redeem this user from buying another product of yours, no doubt you'll end up finding some sneaky way to charge the user to get better items, colours, banner and what crap have you...
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  7. Jun 14, 2012
    2
    Coming from Diablo 2, of course there would be some huge expectations. Unfortunately Diablo 3 actually disappoints quite a lot. Fortunately most of the areas where Diablo 3 is lacking will be fixed in patches, so in a year or something the game will probably be 50% more fun. THE most important thing is items, and this is actually one of the areas where it is lacking the most. This will beComing from Diablo 2, of course there would be some huge expectations. Unfortunately Diablo 3 actually disappoints quite a lot. Fortunately most of the areas where Diablo 3 is lacking will be fixed in patches, so in a year or something the game will probably be 50% more fun. THE most important thing is items, and this is actually one of the areas where it is lacking the most. This will be fixed and that will be awesome, but one thing they can't fix is the story. And the story is bad. I don't think they can fix the voice acting either, and especially with the bosses is it bad. I still get goosebumps from Diablo saying "Not even death can save you from me", or from Baal's laughter, or basically just from any boss in Diablo 2. The bosses don't sound cool in Diablo 3, so you don't really get this feeling of "Epicness". And even though the combat and action is immensely fun, the game doesn't really feel that great. Expand
  8. Jun 14, 2012
    2
    Diablo 3 is an average game, on the verge of good. However its not nearly the standard that is expected of the Diablo franchise. 6 years ago, this might have been slightly groundbreaking, but to be honest they didn't offer anything new or very exciting. They nerfed what little joys are to be found in this game. I mean its a looting game that gives terrible loot... Seriously good loot isDiablo 3 is an average game, on the verge of good. However its not nearly the standard that is expected of the Diablo franchise. 6 years ago, this might have been slightly groundbreaking, but to be honest they didn't offer anything new or very exciting. They nerfed what little joys are to be found in this game. I mean its a looting game that gives terrible loot... Seriously good loot is scarce to come by because... 1 its only found in inferno difficulty which is terribly unbalanced. 2 drops do not have a high chance of rolling up to anything good because the auction house is factored into how the game drops items so you bound to pretty much always get terrible loot. Don't say i didn't play either, 70 hours and i did get 3 legendary items but too bad they are weaker than most blues -.-. This "we'll patch later" mentality has ruined gaming. They left the endgame inferno untested, and impossibly difficult. The story was fine, but after playing through it over... and over... and over its a terribly boring ( and i mean in terms of a hack slash, sure you could play an elemental and kill things off screen for a few hours but is it really fun at that point?) but lets not forget there is... the lack of a good user to user interface, servers are constantly laggy, you can never truly play the game by yourself, and the list goes on... Sure i'll probably look back at the game in... a year or two when the hype is gone, the bugs are fixed, and the nice gear is cheap. Expand
  9. Jun 15, 2012
    2
    Worst Blizzard game in history!
    Not skillbased just pure gear and luck based.

    Boring as Hell (pun intended)! First 20 hours in the game you must really try if you are going to die.
    Then 2h och quite fun and challanging play.
    The you have to get used to die every minute no matter you skill, it is just designt that way.
  10. Jun 16, 2012
    2
    It was highly anticipated but completely failed to deliver. Blizzard made a poor quality product, and rushed to release it - just to cash in. Compared to D2, D3's story is completely lacking and characters feel emotionless. Act 3 and 4 seem like they were done in a day. The animated movies are poor, and mostly are hand drawn repetitive, the good ones are few. Unique game-play mechanics andIt was highly anticipated but completely failed to deliver. Blizzard made a poor quality product, and rushed to release it - just to cash in. Compared to D2, D3's story is completely lacking and characters feel emotionless. Act 3 and 4 seem like they were done in a day. The animated movies are poor, and mostly are hand drawn repetitive, the good ones are few. Unique game-play mechanics and true skill play are - None. In fact after D2, after 12 years of experience it fails to give any unique single or multi-player challenge, apart from the usual click and slash. The whole game is based around loot and repetition. The game needs to be completed 3 times to reach maximum level and difficulty. At inferno (max level) multi-player coop becomes almost impossible unless you have the gear, which you either buy from the Auction House or farm solo. At max level the same content needs to played and replayed a hundred times, to progress the same old content that you already played before. Then you gotta ask yourself what's the point? Where is the fun? Blizzard used their old WoW formula, create as little content, force players to repeat it as much as possible, so that they become bots who just do the same task everyday, like a conveyor job. The ultimate goal of the game is just to farm... alone.... for no purpose, as there is no open world. Now they also introduced a real money Auction House with a 15% transaction fee, to make more money off players. The drop rate and good loot are very rare to drop at max level, and you have to farm for 100+ of hours if not more to get anything decent, which you probably sell on the Auction House anyway. This game is not a challenge, not entertaining, not multi-player teamwork oriented at all. It's another loot farm fest of virtual nothingness. Those who fell for the marketing and paid for it (me including) just boosted Blizzards quarterly profits, but wasted their money. Expand
  11. Jun 16, 2012
    2
    ARPG without any loot surprise. 150 hours game play with my Demon Hunter i get 1 Legendary Shield. A game simply lead you to total frustration. When the RMAH came live, answer is clear. You are forced to buy something from RMAH or you going to spend countless hours farming gold to get some EQ that help you to progress to next level. Simply Boring and Frustrated.
  12. Jun 18, 2012
    2
    The only thing I found fun about this game was farming the auction house sniping great deals and power leveling... Now power leveling has been nerfed to hell and AH will crash soon enough since there will be more useful lvl 60 items up in the coming months which... blah too lazy to explain the rest but if you have basic knowledge of supply and demand you see where I'm going with this.The only thing I found fun about this game was farming the auction house sniping great deals and power leveling... Now power leveling has been nerfed to hell and AH will crash soon enough since there will be more useful lvl 60 items up in the coming months which... blah too lazy to explain the rest but if you have basic knowledge of supply and demand you see where I'm going with this.

    This game has GREED written all over it, everything about it.
    I got my refund but I'll never think of blizzard the same after playing this atrocious game.
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  13. Jun 18, 2012
    2
    sweet jesus this game is bad, 12 years huh. what did they dooooooooooooooooooooooooooooooooooo I'm soooooooooooooooo maaaaaaaaaaaaaaaad whyyyyyyyyyyyyyyyyyyyyy what a waaaaaaaaaaaaaaaaaaaaaaaaaaaste gaaaaaaaaaaah goood thing you could get a reeeeeeeeeeeeefunddddddddddddddddddddddddddd rip blizzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaardddddddddddddddd 1998
  14. Jun 20, 2012
    2
    Reall wish I hadn't wasted my time with this game. So little content that the game is incredibly repetitive. Its setup exactly like the old ones, yeah nostalgic is there but ffs add something new to the mix. no pvp, you play the exact same levels and storyline over and over again on harder difficulties to continue gearing and leveling, and you cant friend or play with people in otherReall wish I hadn't wasted my time with this game. So little content that the game is incredibly repetitive. Its setup exactly like the old ones, yeah nostalgic is there but ffs add something new to the mix. no pvp, you play the exact same levels and storyline over and over again on harder difficulties to continue gearing and leveling, and you cant friend or play with people in other countries. Oh and the game is ridiculously easy to play....you have a total of 6 abilities available to use at once. Honestly....I really dont know what people love so much about this game. All I know is I'm ashamed that I even bought it. Expand
  15. Jun 20, 2012
    2
    Diablo 3 (Version 1.0.3 10057)
    This patch made the game even less fun then it was before. Nice way to screw all the people who bought items with attack speed!
  16. Jun 21, 2012
    2
    If you liked Diablo 2 you will dislike this game.
    Combat is pretty fun! WHY PLAY ONLINE ONLY ARG?!?!! Loot is worthless, remember in D2 when you would kill an act boss and some random unique or set item would drop? That doesn't happen here.. at most you will get a yellow item.
    Overall feel of the game is basically a D2 remix with a punk rock feel... in other words it sucks. Nothing
    If you liked Diablo 2 you will dislike this game.
    Combat is pretty fun! WHY PLAY ONLINE ONLY ARG?!?!! Loot is worthless, remember in D2 when you would kill an act boss and some random unique or set item would drop? That doesn't happen here.. at most you will get a yellow item.
    Overall feel of the game is basically a D2 remix with a punk rock feel... in other words it sucks. Nothing original except the feeling of regret for buying a Diablo game. Trust me I have been on board since the original Diablo but this game is pathetic.
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  17. Jun 21, 2012
    2
    I had high hopes for this game, crushed hopes now. I won't complain about the graphics, they're nothing special, but get the job done. They game play mechanics are actually enjoyable, for a while... and that's where it ends.

    I think most of the reviews here have covered the boring storyline, blah...blah..blah.. I'll focus more on the current state of the game. The game shouldn't
    I had high hopes for this game, crushed hopes now. I won't complain about the graphics, they're nothing special, but get the job done. They game play mechanics are actually enjoyable, for a while... and that's where it ends.

    I think most of the reviews here have covered the boring storyline, blah...blah..blah.. I'll focus more on the current state of the game. The game shouldn't even be named Diablo, it should be called Auction House. After playing a while, you quickly realize that the gear you need to progress to the next act doesn't drop for you. So it then becomes a gold grind to afford your upgrades at the Auction House. Along come all the exploits, bots, etc. and the economy is out of control.

    Blizz's latest solution to this is patch 1.03. Nerf everyone's damage, 5x everyone's repair costs, 3 min enrage timers on bosses, no items in smashing and kicking things anymore, very little gold from the environment, you're killing inferno mode bosses/champs and getting hell mode loot. The forums at Blizzard are on fire, the mods can't delete the negative threads fast enough, players leaving the game in droves and an attitude of indifference from the one or two mods who've actually responded to the flood of rage.

    Sad part is.... I still think the game has potential to be great if the execs over there would focus more on making the game fun rather than how to funnel as many sheep as possible into the Real Money Auction House to get their 15% cut..

    Do yourself a big favor if you're considering buying Auction House 3, Give it a month or two and see if Blizz is able to iron out the wrinkles, because currently, it's a joke.
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  18. Jun 21, 2012
    2
    For a game that has been in development for 10 years, this game was a huge letdown. The first playthrough on normal difficulty is ridiculously easy, and enjoyable, but this game has no replay value beyond that. It's predecessor, Diablo 2, had immense replay value due to farming all sorts of awesome items, and with skill trees you could always remake a same class / diff skill treeFor a game that has been in development for 10 years, this game was a huge letdown. The first playthrough on normal difficulty is ridiculously easy, and enjoyable, but this game has no replay value beyond that. It's predecessor, Diablo 2, had immense replay value due to farming all sorts of awesome items, and with skill trees you could always remake a same class / diff skill tree character, and it played totally different.

    The skill system, while innovative and unique in a sense, is plagued by issues. Any of the decent skills or builds have been nerfed by Blizzard. The itemization is .... lackluster at best. What made D2 great was the items. There are no good items here, the drop rates for legendary / set items are atrociously low all across the board, and their stats suck in comparison to regular magical items or rare items.

    End game - the drop rates on the good items have been nerfed into the ground, and Blizzard does nothing to address any of it's fans concerns - which has turned the D3 community forums rather toxic. Story - is simply not good. Don't want to give any spoilers here, so I won't - but the antagonists talking points are redundant, out of character, and gives me more of a 'saturday morning cartoon' villain than a lord of hell.

    all in all you may get enjoyment out of the game for five to ten hours, then it becomes very lackluster. I'd recommend you save your money and get a game with a bit more replay value than this. Which is sad, I'm a hardcore blizzard fan (every game except WoW, I grew up on Lost Vikings! and Warcraft : Orcs and Humans) - and this company has turned from a love of games to a love of your money. Even 'only releasing when it's ready' D3 is still plagued with bugs.

    The fact that they nerfed magic find and it no longer applies to breakable objects, is sad. That is a core of what the Diablo franchise is all about, and clearly the developers are out of touch with the essence of what made Diablo 1 and Diablo 2, and in general Blizzard games in the past, successful.
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  19. Jun 22, 2012
    2
    This game just isn't much fun. These are the core ways that it fails. 1. The rune system was a good idea in theory but there are a huge number of entirely useless skills and in most cases the runes only make subtle differences. This has lead to most builds of each class being very similar. 2. Loot is boring. Very few of the item properties are fun or interesting and all classes end upThis game just isn't much fun. These are the core ways that it fails. 1. The rune system was a good idea in theory but there are a huge number of entirely useless skills and in most cases the runes only make subtle differences. This has lead to most builds of each class being very similar. 2. Loot is boring. Very few of the item properties are fun or interesting and all classes end up maxing almost the same stats. Loot is too random you can't plan a build around specific set and unique equipment. Also because the loot is so random drops feel pointless hardly even worth picking up. As a result the only real useful thing is gold which is very boring to farm. 3. The game is less social than D2. There are far less communal skills and the game rewards playing solo. Having to join a random game is !@#$ty with no idea what the goals of the players in the game are. And the scaling sucks, a character gets more powerful too quickly so you can only play with friends very close to the same level.

    4. The forced quest structure kills the causal re-playablity, the story is fun the first play through but I want to be able to jump around and do what I want, when I want. 5. The game is hard in all the wrong ways. I think D2 hell was harder and more fun than D3 inferno. ONE HIT KILLS ARE NOT FUN. Because of issue 4 and the scale issues replaying areas while you get stronger is just not fun. 6. Some of the basic game mechanics are just broken primarily crafting but other things too.
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  20. Jun 26, 2012
    2
    This game is a real insult to the Diablo's saga. Full of bugs. No fun. It only turns around the real money auctioneer house. We are watching the fall of Blizzard.
  21. Jun 27, 2012
    2
    Gameplay wise, it seems like a step down from Diablo 2. The early game is fun for a while. I liked the colorful and painterly graphics and thought the art was the best part of the game. However, I've played $5 iPod games with more depth than Diablo 3's endgame which consists just of grinding for gold so you can purchase incrementally better items off the Auction House. High frequency ofGameplay wise, it seems like a step down from Diablo 2. The early game is fun for a while. I liked the colorful and painterly graphics and thought the art was the best part of the game. However, I've played $5 iPod games with more depth than Diablo 3's endgame which consists just of grinding for gold so you can purchase incrementally better items off the Auction House. High frequency of breaking changes in the patches coming from Blizzard indicates they didn't have time to adequately design the gameplay. High cost in order to purchase a "license" to play the game and no way to back up your characters offline. As there is not much variety in the multiple playthroughs due to the lack of procedural dungeons and the game is missing prominent features from the last one like PvP and crafting, it's not clear what they expect you to do when your character is fully geared up. From an objective standpoint it really doesn't seem remotely related to the last 2 games and it really feels like Activision/Blizzard preying on a loyal fanbase with an unfinished and cynical cash grab. Expand
  22. Jun 30, 2012
    2
    I've been holding off my review till I got to Act 2 in Inferno as I felt making a judgement before that point would be rushed and "unfair'.

    Difficulty-wise the curve is unreal. Normal is much too easy, Nightmare is slightly harder, Hell gets difficult around Act 3, and then Inferno is just a giant brick wall of pain. This may sound good to you, but it really isn't. The ridiculous
    I've been holding off my review till I got to Act 2 in Inferno as I felt making a judgement before that point would be rushed and "unfair'.

    Difficulty-wise the curve is unreal. Normal is much too easy, Nightmare is slightly harder, Hell gets difficult around Act 3, and then Inferno is just a giant brick wall of pain. This may sound good to you, but it really isn't.

    The ridiculous amount of stats that can be rolled on items and the fact that even legendaries (while being worse than rares) also have many randomly rolled stats (not just random ranges, completely random stat assignments) makes for a very disjointed experience. I found myself using less and less of the drops I was getting and selling more and more of them the further I went in the game.

    My first introduction into Inferno was endless pain and it has never stopped. I had to immediately stop playing my Monk the way I wanted to and build completely defensive just to even stand a chance. Even with 60% damage reduction I was getting killed in 3 and 4 hits by some elite packs so I had to go even further. With my reduction up to 75% and my resistances all at 40% or higher I was finally able to clear Inferno Act 1. Taking my triumph in stride I rolled into Act 2 and was greeted with another mindless gear check stream of deaths.

    In order to pass Act 1 Inferno I was also forced to use the Auction house system. While a neat sounding idea on the surface, the actual inclusion of the auction house is the single worst thing they have done to the Diablo franchise. The bots and farmers have already made prices on generic items so low that it is incredibly difficult to sell anything you find for a decent profit while at the same time they all have so much gold lying around that the truly good items are 10's of millions of gold each for single items. The prices are just ludicrous and this is after Blizzard's banning of "thousands of botting/cheating accounts."

    All in all this game is in a sad state and it would need vast changes to become a fun game again. The designers don't seem to understand that we don't all want to play the game their way and that what they consider fun isn't necessarily what the rest of us consider fun. And instead of making experimentation and differences the norm, they force everyone into a singular playstyle in order to progress.

    So ultimately if you like min/maxing, farming hours on hours for gold in order to buy the perfectly rolled item to make you kill things 0.1% faster then this game is for you. If you like fun, look elsewhere.
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  23. Jul 2, 2012
    2
    Ridiculously terrible storyline and narrative, terrible DRM, huge downtimes, disconnecting problems etc. Short campaign stacked up 4 times simply with higher numbers on the creep dps. Huge disappointment.
  24. Jul 3, 2012
    2
    This game was supposed to be really good! Especially coming from a company like blizzard. Fans of the Diablo world waited and waited. we were teased many times with videos and screenshots... We were teased with release dates, and still the game didnt come out. I assumed they were making the game good, which could explain why the game took **** forever to finally come out. So the gameThis game was supposed to be really good! Especially coming from a company like blizzard. Fans of the Diablo world waited and waited. we were teased many times with videos and screenshots... We were teased with release dates, and still the game didnt come out. I assumed they were making the game good, which could explain why the game took **** forever to finally come out. So the game finally releases.. YAY!!! Then I start playing it.. hmm seems ok at first, But after every minute that passes the game just loses its appeal little by little. The new skill system blows! why change it from the way it was in Diablo2 when nothing was wrong with it! Just because you can doesn't mean you should! The story line is ok at best, although the scenes and story seems to be in order, there are gaps of information where they probably should have added some. The garphics are good, but the appearance of the game as a whole doesnt feel like diablo, it feels like world of warcraft. And holy Jesus is this game short... You'll beat normal, nightmare, and hell faster than you would have wanted. Act 4 is a continuation of act 3, which feels cheap, unlike in Diablo 2 where act 3 to act 4 felt like a massive journey. I remember thinking in my head, "wheres act 5?" "There needs to be an expansion already?!?!" **** Fail!! The biggest problem is that once you've beaten hell difficulty, you hit this wall of **** You start realizing how much time and effort your going to have to put into this game to advance further,.. and I just kept thinking to myself "What for?!?!" "I already know what happens!!" The Item drops dont feel rewarding to me. I played for a while I never once had a unique item drop. I did like the new multiplayer drop system though.. your loot is your own.. I like that,.. thats about all I like about the changes to the game. Heres something else that really sucks balls... you cant create games like you could in Diablo 2...Its **** auto -matching and it shouldnt **** be in this game! I liked looking through created games in which players where allowed to choose a name for their game and you could see who is in it!!! So now that you've hit the wall of **** which means you wont be able to search games with players that can handle inferno.. So unless you magically have millions of gold to spend on better items, your gonna get **** in inferno. All your gold gets used in training your artisan and his items... which you'll have to do no matter what if you want to advance. The fighting mechanics are pretty good on an upside, but it doesnt turn a peice of dog**** into a diamond, which this game should have been. I think the people who are "enjoying" this game are in denial.. they invested too much anticipation and cant admit that this games just simply blows donkey balls. In conclusion, I'd like to say that Video games are getting ****tier and ****tier. I only had two companies I could trust in making a good game, it was Blizzard and Valve. Now its just Valve. Blizzard is dead to me, and all I have to look forward to is when Half-Life 3 will be coming out. Please valve...don't take another five years without a single word of information about half-life 3. But even more importantly, dont fail like blizzard just did. Make half-life 3 **** rediculously epic!!! do it! Do it!! I'm done sounding off... Expand
  25. Jul 6, 2012
    2
    I think the graphics engine looks a little cartoony and the always on connection makes me hesitant to get into the game. I travel a lot so i'm just screwed. I'm in the military so half the time I can't even play at all. I blew through the story on normal in a shameful amount of time. I'm not looking for more content, but part of the charm of D1 and 2 was the feeling you got when rareI think the graphics engine looks a little cartoony and the always on connection makes me hesitant to get into the game. I travel a lot so i'm just screwed. I'm in the military so half the time I can't even play at all. I blew through the story on normal in a shameful amount of time. I'm not looking for more content, but part of the charm of D1 and 2 was the feeling you got when rare things dropped. Now it seems to happen all the time. I don't want instant gratification. But I want gratification and can't get it when I'm not at my house, which is never. Expand
  26. Jul 7, 2012
    2
    Tenía mucho tiempo sin gastarme un centavo en un juego, que no quiere decir que no haya jugado casi cada juego que hay. Llegó el momento, el tan esperado Diablo 3 me motivó a dejar a los desarrolladores y creadores del juego un pago por su trabajo, que no esperaba menos que fuese excepcional. Equivocadamente ahora más que nunca siento que he sido asaltado a manoTenía mucho tiempo sin gastarme un centavo en un juego, que no quiere decir que no haya jugado casi cada juego que hay. Llegó el momento, el tan esperado Diablo 3 me motivó a dejar a los desarrolladores y creadores del juego un pago por su trabajo, que no esperaba menos que fuese excepcional. Equivocadamente ahora más que nunca siento que he sido asaltado a mano armada y cada vez que lo juego pienso que estoy en una especie como de sala de espera de un banco, huele a dinero entrando y saliendo, no me divierte ya, que es eso de repetir y repetir los mismos mapas por demás cortos. En un verdadero juego no debería repetirse nada para subir de nivel o incrementar habilidades, si acaso un par de cosas no más, pero todo el juego? Dios, con un nombre como ese éste juego debía ser épico, al menos entretenido. Expand
  27. Jul 10, 2012
    2
    Not worth it for five hours of exploration. If Diablo III were a budget title with one well balanced playthrough, people would be raving. As it stands, players have to go through a full playthrough (or two or three--ymmv) before they find the game challenging, and by then they have experienced most of the game. I made the mistake of buying into the hype, and was burned. My fault. I won'tNot worth it for five hours of exploration. If Diablo III were a budget title with one well balanced playthrough, people would be raving. As it stands, players have to go through a full playthrough (or two or three--ymmv) before they find the game challenging, and by then they have experienced most of the game. I made the mistake of buying into the hype, and was burned. My fault. I won't make that mistake again. I hope Blizzard learns from this as well. Expand
  28. Jul 11, 2012
    2
    Lag, lag, lag! The requirement to use internet to play the game is ridiculous for single player mode.

    If Blizzard thinks that it can use its rep to continue to sell non-innovative games like Diablo3 with draconian measures like this then they are fooling themselves. You are only as good as your last game and this is not looking so good.
  29. Jul 13, 2012
    2
    OK Hack and slash, but frankly, much to moan about:
    1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section
    OK Hack and slash, but frankly, much to moan about:
    1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section you were playing or sleep on the doormat ... or let the baby burn in the crib (YES, it was a JOKE!) 5) Loot distribution is quite pitiful, to say the least. Positive:
    1) The cut scenes are very nicely done, graphically speaking
    2) It is nice to slaughter baddies
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  30. Jul 15, 2012
    2
    The game is fun until you reach level 60 and inferno. Then it gets boring. Farming the same spot way too many times and only getting **** items isn't my idea of fun. The game is built around tha AH, and when the economy is ruined by bots the RMAH is the only way to go. Diablo 3 should be about killing monsters and finding cool items you could use, but it's not. I'ts repetetive avd it getsThe game is fun until you reach level 60 and inferno. Then it gets boring. Farming the same spot way too many times and only getting **** items isn't my idea of fun. The game is built around tha AH, and when the economy is ruined by bots the RMAH is the only way to go. Diablo 3 should be about killing monsters and finding cool items you could use, but it's not. I'ts repetetive avd it gets really boring really fast Expand
Metascore
88

Generally favorable reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. Aug 31, 2012
    90
    My one major complaint is that the game never feels very difficult, especially on Normal. There are frustrating moments, hordes of baddies, and increasing difficulty levels, but the same feeling of utter defeat never really happens as it did in the past.
  2. Hyper Magazine
    Jul 18, 2012
    80
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
  3. Jul 3, 2012
    80
    When it works, Diablo III is the best of the Diablo games. When it doesn't, all it does is make you mad. [July 2012, p.54]