Chronicles of a Dark Lord is a story of (as the bulk of this is right from the intro, there are no real spoilers in this review) a guy whoChronicles of a Dark Lord is a story of (as the bulk of this is right from the intro, there are no real spoilers in this review) a guy who gets mad, kills his father in front of his army, has a sister who wants to flee his parents' empire for some reason, and... then he kind of softens up, yet he still kills townspeople anyway if they do as much as look at him funny. The game's characters and motives don't add up, and furthermore, there's a contemporary nihilistic teenage angst vibe flowing through both their designs and dialog.
You'll spend a lot of time traveling from kingdom to kingdom, warning their empresses that an evil empire is set to invade everybody else on the planet. This makes for heavily redundant gameplay, and the maps don't help--even if the overworld implements Mode 7 somewhat well, the graphics are overly blocky and the towns lack detail. Also, the visuals are really, really dark (perhaps the developers took the name of their game a little too literally), to the point that it will likely bother your eyes.
The game uses a unique combination of scripts to establish its battle menu, which is Chronicles of a Dark Lord Episode I's biggest plus. Problem is that there is much lag in this game, and not natural lag from simply waiting for ATB meters to fill up, but the RPGMaker engine gets overloaded, and you'll be waiting to do things like select an attack, open the main party menu when on the overworld, and wait for parallax fog effects to load (when you enter one town, the parallax effect loads first, so you're seeing sky before you see the town... strange stuff.)
As for the exact moment I gave up on CoaDL: I got two cheap game overs in a row. One was for incorrectly guessing a password to a treasury, and the other was upon completion of a side quest. Both events triggered battles that sure seemed impossible to beat, so I was expecting the game to continue after I lost. ... It didn't.
There are some good ideas in CoaDL part one (most of them battle system related, but I also enjoyed the high rate of items searchable in pots, clocks, wells, and other pieces of scenery), but I do believe the reason this game has gotten so many ratings is because of how many free keys, and cheap keys in Steam bundles, were distributed. I want to stress that I do not write negative reviews to diss any creator and his/her hard work, but to encourage re-examination of flaws so that improvement can be fostered. Perhaps a remake of this game is in order.… Expand