ZTGD's Scores

  • Games
For 4,810 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Blue Prince
Lowest review score: 0 Ultracore
Score distribution:
4813 game reviews
    • 45 Metascore
    • 45 Critic Score
    007 Legends is an unfinished game that no one will likely bother to finish.
    • 42 Metascore
    • 45 Critic Score
    Time and Eternity is a game of great ambitions, but due to some rather poor design choices and budget restraints, it manages to achieve almost nothing it sets out to do. I’m sorry NISA (you know I love you), but it seems you picked a stinker this time around.
    • 63 Metascore
    • 45 Critic Score
    Rather than investing in an immersive, intuitive, enjoyable gameplay experience, they have, unfortunately, created a generic and rather boring click fest of a game.
    • 53 Metascore
    • 45 Critic Score
    While the concepts are interesting and really have something special in mind, the execution and technical issues really hold back Friday the 13th from living up to its own hype. There are a few moments of fun here and there, but the Xbox One version is still having issues finding games for people, myself included. I hear the other versions are in better shape than this one, so if you’re still really interested in it, maybe get if for PC or PS4. Even then, I must warn you, there is some fun to see, but in the end it is still a clunky, random experience that I feel needed a few more months of development.
    • 49 Metascore
    • 45 Critic Score
    If you’re a hardcore fan of the genre and just simply need to add another twin stick notch in your action belt, by all means go for it, just know your mileage may vary. I’d rather watch the news than play Action News Heroes and that says enough. For maximum enjoyment, at least brings friends; co-op makes every game better right? This has been Justin reporting live about Action News Heroes gameplay, goodnight.
    • 35 Metascore
    • 45 Critic Score
    It's sad really, if under a different developer – it could have made for a viable opponent to the big boxing titles like, but instead DSI games decided to make it a cheap, gimmicky imitation of that which came before.
    • 59 Metascore
    • 45 Critic Score
    The tutorial here had me extremely impressed and brought the entire package and themes of the game to the forefront. Now if the multiplayer continued that or there was a single player story to keep this momentum going, this would have been an overall good package that takes advantage of its best elements. The driving is solid, the combat is ok, but the theme is excellent and it’s all surrounded by a game that just feels lacking. I love what the developers are going for here, but it feels like a huge squandered opportunity.
    • 73 Metascore
    • 45 Critic Score
    It’s hard not to draw comparisons to Joe Danger when talking about Action Henk; the influence in both gameplay and design is there for all to see. But Action Henk falls short in too many ways, allowing Joe to speed off in to the sunset, leaving Henk in his dust.
    • 45 Metascore
    • 45 Critic Score
    It's a shame that Red Bull X-Fighters, which tries very hard to be like Trials HD, simply falls flat on its face. It doesn't do the brand any favors and it certainly doesn't respect the athletes who actually can pull off these amazing stunts.
    • 54 Metascore
    • 45 Critic Score
    Army of Two: The Devil’s Cartel is a prime example of a series that has a lot in its way. Nothing here drives the experience forward, and instead leaves most of what makes it special behind.
    • 38 Metascore
    • 45 Critic Score
    When all is said and done Pimp My Ride feels like a budget title; a PS2 budget title at that and that is disappointing.
    • 59 Metascore
    • 45 Critic Score
    Only the hardcore of players will get into it, and even then they will have controller breaking thoughts while playing it.
    • 66 Metascore
    • 45 Critic Score
    While One Piece: Burning Blood may look pretty, offer some nice content and a bizarre cast (including a cross dressing pirate based on Rocky Horror Picture Show’s Frank N Furter), it wasn’t enough to keep me interested. I can’t even imagine fans of the anime would get much out of this release, especially as this is just the latest entry in a long line of games based on this franchise.
    • 47 Metascore
    • 45 Critic Score
    What I found was a good idea hampered by bland visuals and difficulty that never felt fair.
    • 61 Metascore
    • 45 Critic Score
    Unfortunately, those moments are few and far between. Fable: The Journey doesn't make good use of the Kinect hardware, and the results are less then magical.
    • tbd Metascore
    • 45 Critic Score
    At times I could see the appeal, but there’s just too many core problems with this game to recommend it to anyone who hasn’t already immersed themselves in the series. The mixture of boredom and confusion made me wish I was doing just about anything else.
    • 50 Metascore
    • 45 Critic Score
    For those who loved the original (which is included), it might worth the price of admission, but anyone else will do well to stay away.
    • 49 Metascore
    • 45 Critic Score
    Red Goddess: Inner World is kind of a mess technically, and that just drags down the experience.
    • 68 Metascore
    • 45 Critic Score
    The game is trying so hard to be something more than just a game. Even the developer's name has 'Art' in it. But by making a game with no real direction and with a slow and monotonous pace, all that they have managed to do is send me to sleep.
    • 46 Metascore
    • 45 Critic Score
    I wanted to love Alien Rage. I tried to like Alien Rage, but at the end of day, the game made me not want to play it. Twitch shooters are one of my favorite things to play mindlessly and yet I couldn’t stomach this one for more than an hour or two at a time. No online multiplayer, bad frame rate problems and dying every five feet is not a recipe for enjoyment.
    • 52 Metascore
    • 45 Critic Score
    Hidden Dragon Legend is the classic example of a game trying to be bigger than it’s potential budget or development. There is a great idea here marred by too many issues for me to really recommend this to anyone except the hardcore action or indie supporters. There is fun to be had, but it comes with serious caveats.
    • 62 Metascore
    • 45 Critic Score
    Bon Appétit will still have its followers, and while not inherently bad as far as gameplay goes, the songs used don’t really do much for me and as we all know, the visual style and content makes me feel gross pretty much all of the time.
    • 47 Metascore
    • 43 Critic Score
    The game seems like a missed opportunity to me. Sub-par graphics, uninspired game play and game breaking bugs just add up to make a game that should really be avoided. Yet the sparks of humour and the hint of a deeper game play mechanic just make me feel that with a little more effort, Naughty Bear could have found his true home in digital distribution.
    • 25 Metascore
    • 42 Critic Score
    Not only does it take away from what the original games did so well, it fails to execute even the simplest of gameplay necessities. The platform jumping is horrendous, the combat mechanics are atrocious and sitting through some of the dialogue is just plain painful.
    • 49 Metascore
    • 42 Critic Score
    Asphalt: Injection could have been something outstanding, with tons of cars, tracks and content. Unfortunately, the game is let down in the most important areas of a racing game and has gone from a 'Must buy' to a 'Must avoid.'
    • 69 Metascore
    • 42 Critic Score
    It is fun ripping around in two player mode trying to trash or out pace each other in your favorite ride, which is probably the best time to be had in the game. However, all this can't really justify putting up with the horrible AI ramblings, poor graphics and awkward controls that make this game so frustrating and monotonous at times.
    • 46 Metascore
    • 40 Critic Score
    Ghost Recon on the Wii feels like a cheap cash-in that takes no advantage of the console's strengths.
    • 52 Metascore
    • 40 Critic Score
    Crime Boss Rockay City deserved better, from the inexcusable number of bugs and glitches that players will come across while played the games narrative or the multiplayer missions to the just laughable performances of some actors who I used to hold in such high regard. In a different timeline this game would have just leaned 100% into the jank and made this a successful parody. But instead, it falls flat by trying to tell a serious story about an ambitious crime boss who wanted more, a story as old as time and one that’s been told a million times better before.
    • 37 Metascore
    • 40 Critic Score
    Anyone who like unfairly hard games may enjoy this but everyone else should just skip this game. I waited to see if a patch would maybe make it better but that patch never came. I can’t say it isn’t worth the time or money because I’m sure someone will enjoy it, but there are so many better stealth and action games out there that I refuse to put a price point on any half baked recommendation I could give this. Just don’t pay full price because that is highway robbery.
    • 49 Metascore
    • 40 Critic Score
    If you own a PS3, and are looking for the definitive car combat experience, you know where to look. This attempt feels exactly like what it is; a cheap knock-off that defines the phrase, 'you get what you pay for'. I couldn't, in good conscience, recommend this game to anyone looking for a good experience in the genre. It simply isn't fun.
    • 54 Metascore
    • 40 Critic Score
    The worst part about this was that every second of this game was enjoyable. It was funny. It was charming. The music was great. I had a lot of fun. But ultimately the gameplay sort of just boils down to Just Dance in VR and Just Dance releases at a discount price and has more “game” just by the sheer number of songs. I mean there really isn’t much to say about Space Channel 5 VR other than there is not enough game here for the price they are asking, and more salt is poured into the wound because what is here is a lot of fun.
    • 49 Metascore
    • 40 Critic Score
    In the end, Bad Bots feels and plays like a game made specifically for the Android/iOS market and then sloppily ported to the PC.
    • 50 Metascore
    • 40 Critic Score
    Now, while for the most part the game was inoffensive, it did feel rather boring and broken in some ways, but at the $29.99 price tag they’re asking for, I feel inclined to do more than just blow it off and ignore it. I now have to actively tell people to avoid this title. Even with the amount of races offered in single player, there is no way I would spend up to 30 dollars on this title. I would go as far as maybe ten bucks at the most. With the unfortunate physics, the bland presentation, and some broken mechanics, I can’t really suggest this game at full price. As I said earlier, ten dollars is kind of the sweet spot for this one and even then, it can be a stretch. It teeters on bad, but in the end, ends up being just bland and a bit boring.
    • 57 Metascore
    • 40 Critic Score
    I just felt the overall package was extremely confusing, not fun to play, and gave me hardly any compelling reasons to keep trying other than wanting to see more of the same.
    • 43 Metascore
    • 40 Critic Score
    Omerta is the kind of game I came into wanting to love. Unfortunately, Omerta falls short in every category that counts, and even the parts it manages to get right fall flat long before they become interesting. I really wanted Omerta to be a better game; I really wanted it to be the mob simulation we have all wanted, even if we didn’t know we did. Instead, we got a disappointing shell of what might have been.
    • tbd Metascore
    • 40 Critic Score
    People want a good arcade football game, and with more time, love, and effort, maybe Tecmo and ironically-named developer Seamless Entertainment could have done it. But they didn't, and now I've poured all of my hopes and dreams into the possibility of a Mutant League Football revival instead.
    • 36 Metascore
    • 40 Critic Score
    Power Gig is another prime example of why you need to leave this genre to the professionals.
    • 60 Metascore
    • 40 Critic Score
    Most of the maps can be completed in under a minute and almost all of them in fewer than two.
    • 45 Metascore
    • 40 Critic Score
    MX Vs. ATV Supercross: Encore is not a very well done game. While it has a few redeeming qualities, the actual racing and controls (the part of the game that really matters) is just far too inconsistent and just not that fun to play.
    • 36 Metascore
    • 40 Critic Score
    Power Gig is another prime example of why you need to leave this genre to the professionals.
    • 46 Metascore
    • 40 Critic Score
    Fear Effect Sedna is a bad game.
    • tbd Metascore
    • 40 Critic Score
    I wanted Aluna: Sentinel of the Shards to be great, as I said I absolutely love the lore and mythology presented here. The cutscenes are also worth noting as they employ a graphic novel – panel approach which as everyone knows I’m a sucker for comic – well anything. Everything else about this game though, from the graphics to the voice acting just feels very uninspired and lazy. It’s really a shame because the content is so interesting, the Incans deserve more time in the spotlight and despite this misstep, I hope they get it.
    • 67 Metascore
    • 40 Critic Score
    I think most of us of a certain age has seen the movie Heat, robbing banks man; paper chasing. Well, the video game Payday is a lot like that movie, in its players take on various heists of money, diamonds, and more dangerous things. If they prepare correctly these crimes can go off without a hitch and so much as a roach being stepped on. However, in my experience in Payday things devolve into shootouts with the cops, exchanging hostages for more time oh and like a week of not being able to play due to the servers not working.
    • 62 Metascore
    • 40 Critic Score
    Brawl wants to be a dark take on party games, and while the aesthetic somewhat holds up its end of the bargain the actual game part leaves a lot to be desired.
    • 55 Metascore
    • 40 Critic Score
    What happened here? Well the original game wasn’t great, so Aspyr definitely had their work cut out for them. You can only polish a turd so much. The new visuals are nice, the content is cool, but playing the game is just a painful exercise in frustration. It is never fun. I was constantly thinking about turning it off. I had to force myself to finish the first level when I started playing. This game is just not fun, and it should be. How they managed to take the easiest layup in gaming, making Jedi fun to play, and completely airballed it. I would skip this one entirely.
    • 54 Metascore
    • 40 Critic Score
    Inferno could have been a solid title if Supetrick put any sort of effort into actually improving the original game’s formula, but it instead comically doubles down on every single aspect that made it a chore to play, except now you have to pay an entry fee (which doesn’t mean microtransactions are gone, by the way). Inferno is a weird amalgamation of the first Let it Die and Deathverse, attempting to merge them into a PvPvE experience that ends up being for nobody. Maybe it’s time we simply Let it Die.
    • 46 Metascore
    • 40 Critic Score
    Even with the nostalgia factor, I really don’t think this game holds up enough for even the hardcore fans of Power Rangers. It quickly becomes a boring trek even with friends playing alongside you. It looks like a game for kids, but there’s no way it would hold their attention for long, and the adults that loved the Rangers as kids will find it far too repetitive to keep going. Unfortunately, I just can’t really recommend this game to many people. At least not until after a deep price cut.
    • 62 Metascore
    • 40 Critic Score
    Apart from the occasional distraction of a mini-game such as diffusing a bomb or the excellent cut scenes this game is poorly constructed even for a budget title.
    • tbd Metascore
    • 40 Critic Score
    This game is not good. It plays fine at best but there is nothing else of value to experience. This is shovelware and feels like something that would be a dollar or two on the app store, and looks like it too. There is no reason why this game should drop in performance as much as it does. The nerve to ask THIRTY DOLLARS for this. There’s better ways to spend $30 and better racing games… my god there are waaaaaaaaaaay better racing games.
    • 70 Metascore
    • 40 Critic Score
    I pretty much dreaded returning to this game for review after the first go, but I still persisted. The theme of wet t-shirts, water guns, and silly antics is something that I could overlook regardless of how much it just made me uncomfortable at times, but the core gameplay mechanics here just didn’t do it for me. Who could I recommend this game to then? Players that are fans of the storyline and banter between the girls, and the overall visual design of the game might be pleased, but anyone looking for anything past the busting babes or wet shirts are bound to be disappointed.
    • 46 Metascore
    • 40 Critic Score
    For those waiting for the next great dungeon crawler, your ship hasn't yet come in. Take heart though, the future looks bright for the genre.
    • 53 Metascore
    • 40 Critic Score
    Maybe they can turn this game around. Maybe they can fix the bugs, add some actual life into the world, and make it to where playing with friends is more than just a co-op buddy. They did a lot for Elder Scrolls Online, maybe they can do it here, but I’ll be the first to tell you to wait until that happens before taking these country roads home.
    • 65 Metascore
    • 40 Critic Score
    Spelunker Party seems completely at odds with the type of game it is trying to be. Frustrating controls and poor gameplay design are the things you want to try and avoid when making a platformer. But it is the slow pace of both the game and the progression that feels most out of place and one that makes this game the kind you want to avoid.
    • 55 Metascore
    • 40 Critic Score
    Touhou Genso Rondo: Bullet Ballet has something going for it and it is honestly something I had never seen before, but the way it plays mixed with a confusing tutorial that doesn’t explain things in the best way it could really make this game feel like I’m slogging through an interesting game while in the dark.
    • tbd Metascore
    • 40 Critic Score
    Having only a handful of enjoyable minigames means players will end up playing the ones they dislike more, and the horribly paced board game component makes the journey getting to those minigames feel like a slog and then to not have GARFIELD VOICED IS JUS- let me calm down. Even at the ‘value’ price of $39.99 this feels overpriced, if you are a huge Garfield fan wait for a deep sale before picking this one up.
    • 34 Metascore
    • 40 Critic Score
    Girl Fight is a game that lives up to its name, both in relevancy and simply being generic. Anyone thinking of jumping in knows what to expect, but if you want scantily clad fighters, there are much better options.
    • 39 Metascore
    • 40 Critic Score
    The entire time I played Montague’s Mount, I felt lost, helpless, blind, crippled and confused. Unfortunately, that doesn’t make for a very good or interesting game.
    • 50 Metascore
    • 40 Critic Score
    This game has so much potential, but it is so barren I can’t recommend it. The visual and audio aesthetic are right up my alley, but I found myself bored. It harkens back to the No Man’s Sky release: plenty of space to do absolutely nothing. This feels like early access, not a full retail release. Skip until they announce any potential updates that add content to this.
    • 42 Metascore
    • 40 Critic Score
    It’s not worth the time of all but the most hardcore of fans.
    • 62 Metascore
    • 40 Critic Score
    Crossfire: Legion does a great job of evoking great memories playing better games in the RTS genre. It does very little if anything to innovate and leans heavily on the tracks that many other games have laid before it. But what hurts it most of all is the fact that there is NO A.I. matchmaking, which means that if players want to play the game, they must use the multiplayer option which seems to be on its way to being abandoned at this point. So that leaves players to repeat a lackluster campaign filled with generic characters (whom they utilized some top tier talent such as Ashly Burch who is wasted here) and cliché plots. Crossfire: X was my first introduction to the world of Crossfire and as you can read in my review it was a terrible first impression. And now with Legion being the mess that it is I think I may not give Crossfire a third chance to disappoint me.
    • 42 Metascore
    • 40 Critic Score
    MX vs. ATV Supercross Encore is a bad game. This hurts me considering I have been an avid fan of Rainbow’s titles since the PS2 era.
    • 50 Metascore
    • 40 Critic Score
    Yaiba: Ninja Gaiden Z does a disservice to the franchise by having its name attached. I wanted to love it, but it just kept making me despise its design. Anyone interested in this title should steer clear. There is little here to redeem its many problems, and what it flaunts as its bullet points are hardly worth sticking around for.
    • tbd Metascore
    • 40 Critic Score
    Clan of Champions doesn't have a lot going for it. Every aspect of it seems poor. Controls, presentation, combat and even the grating music are terrible. The few things that do stand out, like the ability to swap combat styles on the fly, are overshadowed by the glaring faults. Even with the large amount of arenas, the rinse and repeat style of game play removes any form of longevity Clan of Champions may have had.
    • 61 Metascore
    • 40 Critic Score
    In the end, Anoxemia is a decent game with a really bad mechanic. Or rather, missing a big mechanic. A checkpoint here or there wouldn’t break the game, but at the same time, it would have made that game pretty short. I see why they did it, but that doesn’t stop the game from getting frustrating quick due to both restarting levels as well as not being able to actually control the one thing that can die and force me to start over. It’s a budget title, but even then, I would suggest either a price drop or an avoidance altogether.
    • 72 Metascore
    • 40 Critic Score
    The idea of a superhero FPS sounds great on paper, but an intriguing story and a cool concept cannot save Megaton Rainfall from being a subpar action shooter; one that fails to realise the potential of the genre.
    • 37 Metascore
    • 40 Critic Score
    Unfortunately, this collection of average minigames and overused sound bites is likely to be a disappointment to even the most diehard Dynamite fan.
    • 41 Metascore
    • 40 Critic Score
    Babylon’s Fall is not an awful game, its just not a very good one and while I would never tell anyone what to do with their money, I will strongly suggest you avoid this one as it’s fate will surely be the same as the tower for which its named.
    • 62 Metascore
    • 40 Critic Score
    Little King’s Story is not the worst port to have ever existed. However, the myriad problems that exist in the game mean the overall experience playing it on PC is badly tarnished. Essentially, it’s just really, really annoying. At the moment it is a bit of a broken mess and, until these issues are addressed anyone wishing to experience this title would do better to revisit the Wii original than waste time or money here.
    • 81 Metascore
    • 40 Critic Score
    As it stands though, they're merely running good franchises through the dirt, like a Godfather III or a Sonic Adventure would.
    • 40 Metascore
    • 40 Critic Score
    A disappointment all around. Fans of the genre will scoff at the visuals and simplicity, while more casual players will grow bored of its tedious missions and slow-paced gameplay.
    • 50 Metascore
    • 40 Critic Score
    It is frustrating and repetitive, with numerous gameplay issues that do little to encourage the player to continue playing.
    • 72 Metascore
    • 40 Critic Score
    Get Together will no doubt be an essential purchase to those who are fully invested in The Sims 4. But if you are looking for something to add some deep meaningful content, then save your cash.
    • 61 Metascore
    • 40 Critic Score
    I can’t recommend Digimon World: Next Order and honestly I have begun to question why I liked it as a kid. I am sure it had to do with the later cool evolutions that happen but there are better games and even anime’s that showcase this better than having suffered through this game. While seeing some of the old faces brought back some nostalgia in the end it was just that, and the game was just a chore to play… literally.
    • 54 Metascore
    • 40 Critic Score
    MUD: FIM Motocross World Championship is an unfortunately titled mess that really serves no audience.
    • 41 Metascore
    • 40 Critic Score
    I was excited for the return of Gungrave. Especially since PlayStation VR had been so impressive for me recently diving into the technology. Sadly this experience is just not worth dropping the cash for. There are a ton of better VR experiences for Sony’s headset.
    • 49 Metascore
    • 40 Critic Score
    While I know there are fans of the series, and from what I can gather, Tormented Fathers was actually a decent time, Broken Porcelain feels off to me. Perhaps it needed a few more months of development time to work out the bugs and maybe have a better optimized stealth mechanic, but I don’t think we’ll ever know. There is some complexity to the story and some decent atmosphere, but it takes a lot to actually get into it. If you’re invested in the series, this is a maybe, but if you’re looking for a horror stealth game, there are others to just play much better.
    • 54 Metascore
    • 40 Critic Score
    Jurassic Park just doesn't live up to Telltale's legacy.
    • 68 Metascore
    • 40 Critic Score
    I wouldn’t go as far to say this twin stick shooter is bad or even a horrible experience, as there is fun to be had, and if players are into the theme and style, it can offer a handful of hours of entertainment. Survival mode is an additional mode to keep players busy, and co-op is always fun, but being limited to local only is a missed opportunity. The red planet can be an extremely exciting setting in videogames, but here it’s just another color palette.
    • 60 Metascore
    • 40 Critic Score
    Shinobi Striker could have had some decent material if the combat and camera wasn’t so clunky. The issue is that because of this mixed with the overly dull mission structure and chaotic multiplayer makes for just a bad experience overall. If only there was some redeeming quality to it, I would suggest it to maybe hardcore Naruto fans, but aside from the visuals looking pretty good, that’s all I can say. My time with Shinobi Striker was a boring, frustrating grind that I really don’t think is worth your time. Even for the hardcore Naruto fans, I would say at least wait for a major price drop.
    • 49 Metascore
    • 40 Critic Score
    Double Dragon IV sounds like a surefire winner on paper. Craft a sequel to one of the most beloved arcade games of all-time, keep it retro in spirit, profit. However, seeing as the game was announced and released in just over a month it feels like about that much effort went into crafting this game. Will we ever get a solid follow-up to one of the greatest arcade games of all-time? Things are not looking promising for Billy and Jimmy.
    • 51 Metascore
    • 40 Critic Score
    Chivalry: Medieval Warfare is not a good game. Perhaps if there was a single player campaign, some competent combat, or even some unique online modes, it might be redeeming, but as it stands it is a textbook example of how to ruin a great idea.
    • 34 Metascore
    • 40 Critic Score
    As much as it pains me to say this, THQ needs to put this series out to pasture. The franchise has been steadily declining since Pandemic let go of the reigns. Unless they're willing to really concentrate on making a quality game worthy of the "next gen" tag, I think it's time for Crypto to phone home.
    • 43 Metascore
    • 40 Critic Score
    From its abysmal combat to its shoddy randomly generated dungeon, I really could not stop playing “I Can’t Escape: Darkness” fast enough. I’m sure there are some masochists out there that enjoy this sort of game, but I’m certainly not one of them.
    • 56 Metascore
    • 40 Critic Score
    Pumped BMX + had the potential to be a solid recommendation, but it’s frustrating design and lack of fun really drag it down. I have no problem with mobile games getting the port to consoles; I just expect them to receive some care to make that port worthwhile.
    • 70 Metascore
    • 40 Critic Score
    With generic platforming and a generally unpolished feel, the novelty wears off quickly, and Fractured Soul is best left out in space.
    • tbd Metascore
    • 40 Critic Score
    The game as-is delivers a heavy dose of boredom, and it's too bad the real challenge is in finding the fun.
    • 64 Metascore
    • 40 Critic Score
    On the surface it appears to have little to do with the original, but the story does reveal some threads The bad thing is the combat and levels just feel so frustrating and difficult that most players will never even get to see any of it. This game didn’t make me feel like a “killing machine” with its clunky combat and constant difficulty spikes. I don’t know who this one is for, I just know it isn’t me.
    • 35 Metascore
    • 40 Critic Score
    For $10 it is sometimes hard to critique a game too much, but in the case of Fireburst there is just nothing here to warrant a purchase. The floaty controls kill the fun, the annoying characters force me to mute and the broken mechanics siphon the fun out of what should be a killer concept. Factor in that no one is online playing it and you have an experience not worth having.
    • 43 Metascore
    • 40 Critic Score
    Star Trek: The Video Game is as generic as the name implies. I spent more time wondering why I was doing the things I was doing, instead of just enjoying them. Hardcore fans of the series would be advised to wait until the game hits a massive sale, and you have someone else to play it with. Setting expectations low is a must to enjoy what is offered here.
    • tbd Metascore
    • 40 Critic Score
    As it stands, LI:39 is only for the utmost curious and those that want to test their patience.
    • 64 Metascore
    • 40 Critic Score
    For the same price there are much more enjoyable games to be had, and this one is best left in the abyss.
    • 69 Metascore
    • 40 Critic Score
    Dex
    Dex just never stood out enough for me. The generic and clichéd story left me cold, and the technical issues made the game hard to like. However, it is worth noting that the various performance issues I encountered on the Xbox One were not present on the PC version. So if you feel like you need to check Dex out and have the ability to do so, get it on PC. It doesn’t differ much in general, but at least it will be slightly more pleasant to play.
    • 39 Metascore
    • 40 Critic Score
    The original game is still more complete, and more fun, than the 3DS version, and it is 15 years old.
    • tbd Metascore
    • 39 Critic Score
    Magical Drop V had a lot of promise. With a simple mechanic of matching three orbs to clear a board, you wouldn't think the developers could mess that up, somehow, they did. The AI is all over the place, with frustratingly hard difficulties to laughably stupid, easy difficulties. The online play would have been great if it weren't for the bad lag, and the game in and of itself would have been a really fun time if it hadn't been so sluggishly implemented.
    • 25 Metascore
    • 38 Critic Score
    So, there you have it, yet another TMNT experience that can’t break the curse of being a bad game.
    • 33 Metascore
    • 38 Critic Score
    Call of Duty: Black Ops Declassified was supposed to be THE Vita game. This was a system seller, and one that would forever showcase just how hardcore the PS Vita was in the handheld scene. Unfortunately, what we ended up with is a watered-down, uninteresting version of CoD that feels almost like a cheap knock-off of the series. I cannot recommend this game for Vita owners with so much other quality software dropping in the last month. Shooter fans continue to hold out, Declassified is not the shooter that will define the PS Vita… at least not in the way Sony hopes.
    • 30 Metascore
    • 37 Critic Score
    Vampire Rain: Altered Species has a lot working against it. Substandard AI, deficient visuals, exasperating difficulty and a host of other problems that make you wonder how much effort and care was actually poured into the game.
    • 47 Metascore
    • 36 Critic Score
    Overall the PlayStation 2 version of PDC World Championship Darts is by far the worst of the bunch.
    • 43 Metascore
    • 35 Critic Score
    The location feels claustrophobic, the camera system is atrocious and the act of torturing cuddly bears is simply not as enjoyable as it should be. The game suffers what I like to call "Fairytale Fights Syndrome" or "FFS" for short, where the idea is brilliant on paper, but fails miserably in execution.
    • 54 Metascore
    • 35 Critic Score
    Ultimately this “remaster” feels pointless, but due to the glaring issues this release has I’m not interested in playing further. I was going to hook up my 360 to compare to the original console release as well but I’m not very much interested in making my short time spent with this remaster feel worse. If this is the only way one can play Sacred 2 it may be worth it, but for people like myself who have any other option this is still a pass nearly 4 months later. Oof.

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