Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 71 Metascore
    • 50 Critic Score
    The dated technology and lack of features -- most importantly, the unchanging, scripted campaign -- kills the longevity of what might have been a breath of fresh air in the simulation scene.
    • 79 Metascore
    • 50 Critic Score
    The bosses are either too easy or too irritating. And most of the great enemies we saw in the recent Xbox release are nowhere to be found, leaving dull soldiers and a scattered few fun baddies.
    • 54 Metascore
    • 50 Critic Score
    For all its problems, Vendetta is a laugh and offers some fun moments, although has little or no value once placed against some of the better console FPSs.
    • 56 Metascore
    • 50 Critic Score
    Level design is often irritating as well. Poor graphic design makes it hard to tell where you can step and where you can't, so some jump-heavy areas become frustrating exercises in trial and error.
    • 65 Metascore
    • 50 Critic Score
    Underneath the innovative touches and solid graphics lies a fundamentally unoriginal RTS with crap AI, boring missions and comedic value on par with Norman Tebbit in a clown costume.
    • 67 Metascore
    • 50 Critic Score
    While Aftermath is a brave try, it lacks variety and strategic depth, relying instead on dumb but heavily armed enemies to provide a challenge. It's of passing interest, but ultimately destined to be abandoned in frustration in most cases.
    • 69 Metascore
    • 50 Critic Score
    Had Freaky Flyers been a bit more focused, it could have easily been a top tier game, but as-is, the game simply spreads itself too thin.
    • 74 Metascore
    • 50 Critic Score
    After you see through its repetitive gameplay, gimmicky execution scenes, and tiresome, self-consciously obscene dialogue, there isn't much left. Manhunt's gameplay isn't deep or varied enough to match up to the alternatives on any platform.
    • 58 Metascore
    • 50 Critic Score
    Kings' city-building isn't deep enough for a well-functioning settlement to be its own reward, and the combat is confused and equally shallow.
    • 72 Metascore
    • 50 Critic Score
    Its key omission, though, comes in the loss of the original's delightfully open-ended nature. There is no "good" or "bad' way to win a bowling match -- you either win or you lose -- in which case all you need to do is try again.
    • 65 Metascore
    • 50 Critic Score
    it's just woefully undercooked in many parts.
    • 64 Metascore
    • 50 Critic Score
    Features have been piled upon features in an attempt to enhance gameplay, but this has only succeeded in bulking things up to the point where you risk an aneurysm if you try to figure everything out.
    • 54 Metascore
    • 50 Critic Score
    Pure movie tie-in fodder.
    • 69 Metascore
    • 50 Critic Score
    A competent, but decidedly average racing game.
    • 69 Metascore
    • 50 Critic Score
    Thoroughly mediocre.
    • 49 Metascore
    • 50 Critic Score
    Ultimately, the only ones likely to enjoy RTX Red Rock are the hardcore sci-fi buffs who can look past the flawed game engine and through to the core story. There is a lot of potential in RTX, sadly most of it is unrealized.
    • 65 Metascore
    • 50 Critic Score
    Could have been great, but relies too heavily on the "Jango Fett is cool" idea, and doesn't have the depth of gameplay needed to hold most people's interest.
    • 43 Metascore
    • 50 Critic Score
    But take away the shocking aspects and anti-culture roster of fighters and what's left is still just a mediocre fighting game.
    • 74 Metascore
    • 50 Critic Score
    If at first you succeed, don't change a thing. That could be the motto of Chris Sawyer's RollerCoaster Tycoon 2, a sequel that is essentially the exact same game as its predecessor.
    • 63 Metascore
    • 50 Critic Score
    The formula has merit, but if Square expects to launch a dynasty, it should have escorted the game out the door armed with more than a white belt and Etch-A-Sketch graphics engine.
    • 77 Metascore
    • 50 Critic Score
    This kind of thing only works when you’re invested in the characters and plot, and with little emotional payoff, the branching narrative feels more like a fun gimmick than anything else...And despite its impressive vision, “gimmicky” is a pretty accurate description of Quantum Break. I give Remedy credit for having the stones to actually follow through on its promise of combining a TV show and a video game, and perhaps there’s indeed a future here. But in a world crammed to the gills with great shows and great games, an experience that does neither particularly well just isn’t worth your precious time.
    • 58 Metascore
    • 50 Critic Score
    About the only thing Fatal Shadows does well is the rooftop sneaking, and that's nowhere near enough to carry the game on its own.
    • 56 Metascore
    • 50 Critic Score
    The idea of a pirate RPG with naval combat and basic economic functions is such a good one, but here it's largely obscured by the awkward interface, strange design decisions, and poor attention to detail.
    • 57 Metascore
    • 50 Critic Score
    Not that simple-minded action isn't worth some time, but Spawn just feels like it's mired in the past, with simple platforming, basic attack combos and a few collectibles to string you along. After a while, with eyes blurry from too much same-y destruction, Spawn just felt like "Bad Dudes" dragged kicking and screaming into 3D.
    • 65 Metascore
    • 50 Critic Score
    A seriously retro-minded and generally uninspired project.
    • 49 Metascore
    • 50 Critic Score
    The backdrops and characters are all superbly detailed, with the characters themselves being in real-time 3D, while the backdrops are pre-rendered...A potentially good game spoiled by stupid bugs.
    • 56 Metascore
    • 50 Critic Score
    Not that simple-minded action isn't worth some time, but Spawn just feels like it's mired in the past, with simple platforming, basic attack combos and a few collectibles to string you along. After a while, with eyes blurry from too much same-y destruction, Spawn just felt like "Bad Dudes" dragged kicking and screaming into 3D.
    • 66 Metascore
    • 50 Critic Score
    The bugs. Yes, Far Gate comes complete with a few choice ones, our favourite being the one that will, without warning or ceremony, drop you to the desktop without even an error message.
    • 62 Metascore
    • 50 Critic Score
    Too much micro-management to contend with and an exorbitant amount of time to...are the primary stumbling blocks.
    • 42 Metascore
    • 50 Critic Score
    It's one of the few Trek games to nail the scale and speed, it has gorgeously straightforward graphics and a good sense of scope and pace. This, however, is combined with an insulting flight scheme, and the game rewards in-the-know Trek fans with one hand while it sissy-slaps them with the other.

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