Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 73 Metascore
    • 40 Critic Score
    Sheep's target audience is the casual gamer who's going to fall for the cutesy box art and admittedly well-done intro FMV. But, unfortunately, they're probably going to come away disappointed and frustrated as well.
    • 66 Metascore
    • 40 Critic Score
    The game mechanics are so badly crippled that it probably doesn't even deserve to be called a strategy game.
    • 56 Metascore
    • 40 Critic Score
    It's all dull and straightforward, except for the moments where the designers pad things out with annoying quests that make you backtrack in order to open a blocked door. All of these "puzzles" have obvious solutions, too, so that you're really just putting in time and walking around a lot.
    • 46 Metascore
    • 40 Critic Score
    Too dull and repetitive for the hardcore gamer, and yet too hard and unrewarding for young children.
    • 68 Metascore
    • 40 Critic Score
    Only the most desperate deathmatch champion will get their money's worth out of this purgatorial port.
    • 65 Metascore
    • 40 Critic Score
    Dreary when it should be light and enjoyable, Monster Force is the videogame equivalent of last year's Time magazines in a doctor's waiting room.
    • 71 Metascore
    • 40 Critic Score
    Its Star Wars atmosphere is minimal, and its advancement is riddled with repetitive, boring, time-consuming experience-grind busywork... As it stands, Galaxies is little more than a buggy, incomplete time sink.
    • 65 Metascore
    • 40 Critic Score
    A game painstakingly styled, but so lacking in depth it's almost embarrassing.
    • 69 Metascore
    • 40 Critic Score
    Crazy Taxi’s voices used to be fun...They’ve been replaced with some flat, bored-sounding clips that don’t come close to the original’s amusing, quotable lines.
    • 57 Metascore
    • 40 Critic Score
    The idea is good; a sort of modern weapons-based update to the old-school brawler genre, but the implementation is poor, riddled with camera and control issues, resulting in a less than enjoyable game.
    • 58 Metascore
    • 40 Critic Score
    It's a by-the-numbers zombie romp that fails to improve on its less than illustrious predecessor, "The Devil Inside"...disappointing.
    • 62 Metascore
    • 40 Critic Score
    You know you're in for a hair-raising experience as soon as the race starts. Unfortunately, the hair that's rising will be on the back of your neck as you realize just how horrid the controls are.
    • 59 Metascore
    • 40 Critic Score
    Why not make a game starring Sonic and only Sonic, where he's running around on his own two legs, without any weapons besides his own body, in an action/platformer? Crazy? Yes, but it just might work.
    • 63 Metascore
    • 40 Critic Score
    The lack of competitive or cooperative multiplayer modes, decent AI, and sense of fair play will keep you away like everyone kept away from Ice-man in the movie.
    • 61 Metascore
    • 40 Critic Score
    Ultimately, Divided Ground is brought down by broken campaigns, a wealth of bugs, poor play balancing, lackluster AI and lack of a decent, printed manual.
    • 52 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 65 Metascore
    • 40 Critic Score
    Even the parodic nature that was attempted here falls flat after a couple plays, leaving you with a husk of a game that could have been great.
    • 57 Metascore
    • 40 Critic Score
    The overall effect is of the track moving around and past your horizontally-locked vehicle, much like that seen in archaic arcade games like "Pole Position."
    • 46 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 63 Metascore
    • 40 Critic Score
    The swordfights, which seem to promise the ability to jump around and swing your Wiimote like a living room ninja, are a profound disappointment.
    • 33 Metascore
    • 40 Critic Score
    A slapdash and deeply disappointing GBA makeover that will do nothing to win over new Mortal Kombat fans and will enrage hardened aficionados hoping for handheld heaven.
    • 53 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 39 Metascore
    • 40 Critic Score
    With the bugs fixed and the gameplay tweaked and polished, Superpower could be pretty decent. At the moment, it's disappointing.
    • 59 Metascore
    • 40 Critic Score
    When these sorts of loaded odds are all you get in lieu of a competitive computer player, the whole thing feels like you're being cheated rather than challenged.
    • 63 Metascore
    • 40 Critic Score
    Control is also woefully imprecise, to the point where combos can seem time-delayed a second or more.
    • 55 Metascore
    • 40 Critic Score
    Our expectations have been comprehensively destroyed by what is a truly mediocre title. Save the world from a race of parasitic aliens? We'd rather have a nice cup of tea, thanks all the same.
    • 55 Metascore
    • 40 Critic Score
    Why not make a game starring Sonic and only Sonic, where he's running around on his own two legs, without any weapons besides his own body, in an action/platformer? Crazy? Yes, but it just might work.
    • 43 Metascore
    • 40 Critic Score
    Were the character control tighter, level designs a bit more varied and the sound a bit less repetitive it could have been a great way to waste some time with old favorites.
    • 46 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 44 Metascore
    • 40 Critic Score
    The ridiculous frustration in the early levels will deplete most gamers' patience.

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