Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 74 Metascore
    • 60 Critic Score
    It's disappointing that the few effective minigames are piled under a heap of mediocrity.
    • 92 Metascore
    • 60 Critic Score
    It does become kind of mesmerising, but like watching waves on a beach, chances are that pretty soon you'll tire of the lack of variety on offer.
    • 63 Metascore
    • 60 Critic Score
    A good game still lurks somewhere under all this garbage. Gothic's approach to the open-ended RPG is a good deal more compelling than Oblivion's, and it surpasses it in other areas too. But if there was ever a game in need of a few more months of development, Gothic 3 is it.
    • 77 Metascore
    • 60 Critic Score
    Long load times, poor planetside performance, repetitive grinding gameplay... Galaxies is still in shaky condition, and thanks to the likes of "Everquest II" and "World of Warcraft," the genre has advanced since its release.
    • 64 Metascore
    • 60 Critic Score
    A decent game to play if you're obsessed with the adventures of the family Parr, but it could have used a lot more polish and whimsy where it counts.
    • 69 Metascore
    • 60 Critic Score
    Gamers who tend to fly solo won't find much to appeal to them in Mario Party 5, nor will the hardcore crowd.
    • 78 Metascore
    • 60 Critic Score
    A worthwhile purchase for those new to the series, provided you feel ready to take on the initially steep learning curve.
    • 47 Metascore
    • 60 Critic Score
    You shouldn’t be buying Combat Zone for its graphics, or the sound. You should really be getting this one for its gameplay. Thankfully, it does not disappoint in this respect, nor in the sharpness of the AI exhibited therein.
    • 64 Metascore
    • 60 Critic Score
    While the game's nod to realism (and somewhat stiff control) are less friendly to racing gamers overall, car-caressers will find much to amuse themselves.
    • 55 Metascore
    • 60 Critic Score
    Mindlessly amusing at first, Fistful of Boomstick is ultimately a fistful of monotony and derivative gameplay, saved from gaming's abyss by the humor and life injected from its infamous lead character.
    • 61 Metascore
    • 60 Critic Score
    As a guilty pleasure, Tarzan Untamed is actually addictive and fun with some fantastic graphics and incredible sound effects, but the underlying game is rather weak.
    • 59 Metascore
    • 60 Critic Score
    Unfortunately, no amount of tweaking will result in a set of buttons replacing an analog stick -- the end result is less than desirable.
    • 63 Metascore
    • 60 Critic Score
    Has the same grandiose scale and storytelling style as previous entries, but is hampered by an overabundance of combat and a lack of inspiration.
    • 74 Metascore
    • 60 Critic Score
    Yes, the game has its faults, but like the show, Double or Nothing succeeds on the quality of its writing, and complements the TV show very well.
    • 60 Metascore
    • 60 Critic Score
    It's not a game that hums with careful design or thoughtful implementation. Nevertheless, if you can cope with its many flaws it'll reward you with a lengthy and addictive experience.
    • 68 Metascore
    • 60 Critic Score
    Although it is mindless fun in short bursts, its problems, such as rare restart points, dodgy graphics and the flying stages really overwhelm the good stuff -- weapon selection, general violence and mayhem -- and leaves the overall package as somewhat disappointing.
    • 66 Metascore
    • 60 Critic Score
    While not offering anything special, it has the advantage of running on a low spec PC, and does not require the CD to be present while playing, thus making it ideal for laptop wargaming.
    • 71 Metascore
    • 60 Critic Score
    Maybe it is the fact that you will frustratingly lose lives because it is not always clear what is potentially deadly scenery, and what is harmless background...Whatever it is, there is something lacking that denigrates this game workmanlike and a tad dull.
    • 71 Metascore
    • 60 Critic Score
    The novelty of the Hulk scenes wears off eventually if you're not a huge fan of the comic books, and the Banner sections are disappointing. Still, it doesn't anger us as much as some movie tie-in mediocrities.
    • 64 Metascore
    • 60 Critic Score
    It's just a better-than-okay game with some great dramatic elements, some decent mechanics, and some notable downsides. Only Warhammer aficionados need scramble to the game store for this one.
    • 69 Metascore
    • 60 Critic Score
    With such a disappointing new city course, Crazy Taxi 3 is a tough one to recommend if you're tired of the franchise already.
    • 52 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 52 Metascore
    • 60 Critic Score
    Yet these Gangs of London prove to be more like the Jets and Sharks from "West Side Story;" mildly amusing, to be sure, but potentially only dangerous to an 8-year-old boy who still has accidents when mom forgets to turn on the nightlight.
    • 73 Metascore
    • 60 Critic Score
    If you're looking for something that's fun, easy to learn and great to have the odd knock around on, then you might have just found yourself a nice little surprise.
    • 51 Metascore
    • 60 Critic Score
    Much like Dante and "Devil May Cry 2," let's hope this is just a sophomore slump, and this series will come back stronger in a future installment. If not, it truly is dead to rights.
    • 61 Metascore
    • 60 Critic Score
    There's only so many tricks one can do on a bike cruising at 120mph. Variety is absolutely required, and there's not much in Speed Kings. And the trick control is not responsive enough.
    • 82 Metascore
    • 60 Critic Score
    The game's biggest problem is all the filler between the reasonably exciting combat sequences. This New York City consists of two subway stations and about eight neighborhoods separated by long loading screens. You'll get sent back and forth across them all. Get this key. Visit that character. Trigger this sequence. Kill that guy. Along the way, we counted exactly two (2!) optional missions.
    • 63 Metascore
    • 60 Critic Score
    Actual play is a letdown. Moving between alleyways and tropical isles, you'll endlessly hack away at zombies, natives, vultures, villagers, and guards, each a carbon copy of the next. Sadly, such brain-dead enemies prove little challenge, overwhelming through sheer numbers, not ingenuity.
    • 69 Metascore
    • 60 Critic Score
    One of the biggest drawbacks with this version is the lack of any multiplayer support. Not only is online multiplayer the strongest feature in this sequel, but it's the only claim it has to replayability.
    • 57 Metascore
    • 60 Critic Score
    The enemy AI seems to be a mixture of wunderbar and dumkopf - they frequently rumble you when you're convinced you're well concealed, yet sometimes you can swing a punch at them from one foot away and they totally ignore you.
    • 55 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 58 Metascore
    • 60 Critic Score
    Mindlessly amusing at first, Fistful of Boomstick is ultimately a fistful of monotony and derivative gameplay, saved from gaming's abyss by the humor and life injected from its infamous lead character.
    • 64 Metascore
    • 60 Critic Score
    A one-button action/adventure dress-up simulator.
    • 51 Metascore
    • 60 Critic Score
    The series' simplified gameplay takes a step backwards with Total Destruction, and the overall experience is decidedly mediocre. But sometimes, after a hard day of work, you just want to knock over a skyscraper.
    • 66 Metascore
    • 60 Critic Score
    The inaccuracy of the swing and shot placement turns into a severe handicap for the game. True Swing Golf is passively entertaining, but won't suck anyone in as quickly or for as long as "Hot Shots" is able to.
    • 69 Metascore
    • 60 Critic Score
    If you're trying to decide between "Test Drive: Off-Road" and this game, choose the former for a better racing experience but choose Evo for its wildly inventive courses and creative object-based missions.
    • 64 Metascore
    • 60 Critic Score
    There is a big flaw in this Operation, however, and it's control. Simply put, the simplicity and elegance of "Splinter Cell" is not to be found in the IMF.
    • 41 Metascore
    • 60 Critic Score
    The quick races, time trails, and drift challenges aren't much incentive to pull your nose out of the career mode. And the multiplayer is hardly worth booting up. You can only play splitscreen, and without AI cars.
    • 71 Metascore
    • 60 Critic Score
    The single-player mode will probably bore most people with its repetitiveness and tough gameplay. Multiplayer is excellent.
    • 64 Metascore
    • 60 Critic Score
    It is as rough around the edges as its main character and most players will probably be put off after an initial bout of controller frustration. Those who stay with it will find an enjoyable and somewhat satisfying single-player experience, but nothing incredibly memorable.
    • 63 Metascore
    • 60 Critic Score
    It's disappointing that Spider-Man 3 goes from exhilarating to budget-ware production levels so quickly and dramatically. Part of the problem down at street level is the combat. It's drawn with terrible character models, bad animation, and inconsistent AI that makes it easy to win fights by spamming a few basic attacks or taking advantage of the fact that bad guys can't figure out how to get around a park bench.
    • 61 Metascore
    • 60 Critic Score
    Although there's good ideas under the surface, King Arthur is boring, unpleasant, and just no fun.
    • 58 Metascore
    • 60 Critic Score
    If we hadn't spent so much time recently with the superb "Syphon Filter," maybe the deficiencies wouldn't be so glaring. But once you've seen PSP stealth done right, there's no going back.
    • 77 Metascore
    • 60 Critic Score
    Even the addition of online multiplayer gaming doesn't do enough to overcome a sense of sameness, continuing problems with the combat system, and the absence of involving mission goals.
    • 56 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 64 Metascore
    • 60 Critic Score
    The game tends toward actual-world realistic, but in a fancifully dull way.
    • 58 Metascore
    • 60 Critic Score
    The hyper-aggressive cops, touchy crashes, and thick traffic all work against the player. They don't heighten the rush. These elements just stop the game dead and make it a chore.
    • 57 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 65 Metascore
    • 60 Critic Score
    Worth a look if you're desperate for handheld Sim gaming; pass it by if not.
    • 68 Metascore
    • 60 Critic Score
    For all its brilliance – and there are undoubtedly some very special moments here – Mafia III never manages to maintain its initial momentum. There are too many other open-world games that do what it does better, smarter, and with more stability. Like its motley cast of gangsters, Mafia III is simultaneously likable and unpleasant, a tempting offer that all but the most dedicated gamers would do well to refuse.
    • 66 Metascore
    • 60 Critic Score
    While the cars could use a greater sense of mass, it's smooth racing with a decent framerate even when things on the track get hairy (and this is when they're most fun).
    • 57 Metascore
    • 60 Critic Score
    Dawn of Mana looks the part, but fails in most other aspects. If you're hankering for some role-playing on your aging PlayStation 2, pick up "Odin Sphere" -- which released the same day. It's even more beautiful, captures the essence of old-school, and you'll be having too much fun to feel the need to convince yourself that you're having fun.
    • 62 Metascore
    • 60 Critic Score
    Its simple, entertaining mix of humour and management is addictive in the short-term, and it'll make a perfect impulse buy for those looking for something a little bit different.
    • 85 Metascore
    • 60 Critic Score
    Gameplay is probably the most unremarkable aspect to Kingdom Hearts. The real-time combat consists of mashing the X button repeatedly as your one and only attack move, and also using magic once and a while.
    • 78 Metascore
    • 60 Critic Score
    Merely another bike sim that does not quite make the grade. Lacking intrinsic excitement, its appeal will not last beyond the time it takes to complete.
    • 80 Metascore
    • 60 Critic Score
    Amped 2's thick, slow riding and terrible controls are simply unforgettable, whether the aim is arcade speed or serious realism.
    • 58 Metascore
    • 60 Critic Score
    It plays fine in very brief bursts if you’re accustomed to the arcade, but for anyone else it’ll prove to be source of much anger.
    • 67 Metascore
    • 60 Critic Score
    By modern standards, it's decidedly lacking, but it's still a classic.
    • 74 Metascore
    • 60 Critic Score
    For a game without a particularly compelling plot, pretty addictive and fun to play.
    • 71 Metascore
    • 60 Critic Score
    The missions seem more like replicants from other games, including the original Galactic Battlegrounds, Age of Empires, and just about every other RTS clone on the market.
    • 81 Metascore
    • 60 Critic Score
    Unfortunately, there's no true career mode where you can create a player and take him through multiple seasons.
    • 75 Metascore
    • 60 Critic Score
    Despite the many little changes, improvements, and false steps, this year's game is still as disappointing as last year's, albeit in different ways, and with more obvious flaws that take less time to annoy the player.
    • 65 Metascore
    • 60 Critic Score
    It plays conservatively and never hits the jackpot.
    • 66 Metascore
    • 60 Critic Score
    While the game's nod to realism (and somewhat stiff control) are less friendly to racing gamers overall, car-caressers will find much to amuse themselves.
    • 72 Metascore
    • 60 Critic Score
    This isn't the sort of add-on that improves the original, or even changes the core gameplay very much, although it is a nice added chapter that fans will certainly appreciate.
    • 33 Metascore
    • 50 Critic Score
    It's not all bad, just needlessly frustrating. Once you get your head around the controls and deal with some of the flawed game mechanics, Mike Tyson Heavyweight Boxing becomes mildly enjoyable.
    • 48 Metascore
    • 50 Critic Score
    An intriguing idea, but it deserves a better game than this.
    • 52 Metascore
    • 50 Critic Score
    While this game has some glimpses of the past greatness of the Tomb Raider franchise, Tomb Raider: The Angel of Darkness is so full of glitches and other frustrations that it's hard to enjoy.
    • 59 Metascore
    • 50 Critic Score
    A trip down memory lane for anyone pining for the original, but without strategic and gameplay enhancements, it's just a poor game by 2003 standards.
    • 65 Metascore
    • 50 Critic Score
    It is ironic that Vampire Night should be both toothless and bloodless.
    • 50 Metascore
    • 50 Critic Score
    xXx
    XXX isn't without its charms, although they might best be appreciated in a quick two-day’s borrow from a cash happy friend.
    • 74 Metascore
    • 50 Critic Score
    As many improvements as the game's developers have made over its predecessors, I only wish they had gone the extra mile and made this game into the top-notch title it could have been.
    • 70 Metascore
    • 50 Critic Score
    Chaos Overlords is good for maybe a couple of days play, especially with the novelty of the whole 'gang war' thing, but after that's worn off, it gets boring fairly quickly. It's not as interesting or fun to play as "Syndicate" or "Civilization"; it's just too limited.
    • 61 Metascore
    • 50 Critic Score
    A fast moving, initially addictive action game that soon becomes too repetitive and limiting to sustain a long involvement.
    • 66 Metascore
    • 50 Critic Score
    Okay for a quick blast with its pick-up-and-play controls and simplistic physics, but just as you start getting into it, you begin to realise there isn't really an awful lot more.
    • 50 Metascore
    • 50 Critic Score
    The ominous industrial-soundtracked wanderings change from tense to boring and finally kind of infuriating, as you find yourself being forced to visit and visit and re-visit again areas you've already cleaned out.
    • 53 Metascore
    • 50 Critic Score
    The game is very pretty, yes, but it's far from pretty enough to warrant punishing yourself with this one-two blow of poor controls and terrible targeting.
    • 76 Metascore
    • 50 Critic Score
    There really is just too much here to form one coherent game.
    • 62 Metascore
    • 50 Critic Score
    It turns out that pinball controls don't make for a very good platform game.
    • 73 Metascore
    • 50 Critic Score
    The volleyball is actually quite good, but it's far too limited and all the other nonsense just gets in the way.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately the game is not going to be any kind of a challenge for the more seasoned PS2 owners amongst us.
    • 63 Metascore
    • 50 Critic Score
    A trip down memory lane for anyone pining for the original, but without strategic and gameplay enhancements, it's just a poor game by 2003 standards.
    • 54 Metascore
    • 50 Critic Score
    There's certainly plenty of action here, but with dull, monotonous settings and boring sound design, it's easy to slump into tedium, bashing away at enemies simply because they are there.
    • 43 Metascore
    • 50 Critic Score
    The game is a mess of great touches and attention to detail that's hopelessly mired in critical flaws. One example immediately springs to mind: expect to download and install a patch before you can even begin playing online.
    • 73 Metascore
    • 50 Critic Score
    While the new version features revamped graphics and a few new options, gameplay is nearly identical to what it was five years ago.
    • 63 Metascore
    • 50 Critic Score
    Loaded with style, what could have easily been a top-tier game suffers from sluggish controls, repetitive gameplay and a hopelessly generic storyline.
    • 57 Metascore
    • 50 Critic Score
    A trip down memory lane for anyone pining for the original, but without strategic and gameplay enhancements, it's just a poor game by 2003 standards.
    • 36 Metascore
    • 50 Critic Score
    The worst-case scenario is that you pick a fight with the game store clerk who let you buy this title, and get your face punched in. Then you'll be stuck with both a black eye and a crummy game.
    • 80 Metascore
    • 50 Critic Score
    If you expect that you'll live in a magical world, casting spells left and right and hanging out with vampires and undead comics within ten hours, then think again.
    • 53 Metascore
    • 50 Critic Score
    Pure movie tie-in fodder.
    • 65 Metascore
    • 50 Critic Score
    Also aggravating is the half-assed presentation. Cutscenes are crap, and voiceovers are all delivered by stand-ins instead of authentic actors. Even Paulie sounds like he's being voiced by someone's roommate.
    • 57 Metascore
    • 50 Critic Score
    Most levels feel more like a carnival duck shoot than a gritty peek into London police work. Enemies stand still no matter how close Mitch is to them and it's often child's play to dive-roll under a gun barrel to slap on the cuffs. This isn't merely unrealistic AI -- it's bad.
    • 56 Metascore
    • 50 Critic Score
    If you're the patient type, you may be able to tolerate the poor interface, ignore the sound, and find workarounds for the bugs, but most gamers will just become frustrated. It's a shame, there's obviously a very engaging and interesting game lurking under the mound of minor issues.
    • 50 Metascore
    • 50 Critic Score
    A cookie-cutter "Age of Empires" clone...delivers a dose of good, old-fashioned fun.
    • 60 Metascore
    • 50 Critic Score
    The few frights it does have lessen considerably once you discern whether the spirit you're dealing with is friendly or not. Repetitive tasks and bland environments keep this one from being an enjoyably unsettling outing.
    • 58 Metascore
    • 50 Critic Score
    After the bloodcurdlingly imaginative Resident Evil 4, this add-on to Outbreak barely qualifies as a legitimate expansion of the story's classic mode of play. We screamed for voice chat and better AI after the initial release, but those cries have gone unheard.
    • 63 Metascore
    • 50 Critic Score
    If you're looking for a new fighting game, don't mind simplistic controls and having volumes of tedious storyline read to you by a man with about as much vocal intonation as Leonard Nimoy, this is your game.
    • 53 Metascore
    • 50 Critic Score
    The only problem with Iridion 3D is that while it looks a million dollars, its gameplay isn't worth a rusty dime.
    • 62 Metascore
    • 50 Critic Score
    While it might pass as a cheerfully violent diversion if your copy of "Thief" or "MGS" is on loan to a mate, its innate problems and lack of innovation are going to leave it fighting for attention.
    • 60 Metascore
    • 50 Critic Score
    It lacks any compelling features and gameplay decisions are trite, obvious, or both. Life is tedious enough without games like ER.

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