Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 93 Metascore
    • 70 Critic Score
    SSX
    The gameplay isn’t perhaps as tight as Nintendo’s ageing "1080º Snowboarding," but it’s an original take on the sport and deserves all the praise it has received.
    • 92 Metascore
    • 60 Critic Score
    It does become kind of mesmerising, but like watching waves on a beach, chances are that pretty soon you'll tire of the lack of variety on offer.
    • 91 Metascore
    • 70 Critic Score
    There's so much to have a go at and so much detail and addictive gameplay that fans of the series won't be disappointed - in fact you may just think that it's fang-tastic!
    • 90 Metascore
    • 70 Critic Score
    The sequel is a better game in every way, but the original was so successful at combining extreme sports stunts with real basketball that there was little room left for improvement.
    • 90 Metascore
    • 70 Critic Score
    Many of the missions in the game are just re-hashed from Star Wars games of the past, and though they are epic, they're not very exciting anymore.
    • 90 Metascore
    • 70 Critic Score
    If you own the Dreamcast version, then there's far too much overlap to warrant owning this as well.
    • 89 Metascore
    • 70 Critic Score
    The sequel is a better game in every way, but the original was so successful at combining extreme sports stunts with real basketball that there was little room left for improvement.
    • 89 Metascore
    • 70 Critic Score
    No other racing game on any platform simulates the NASCAR experience this accurately. Graphics have been improved for this year's update, but lack the arcade pop on the consoles.
    • 88 Metascore
    • 70 Critic Score
    This is one fantastically exciting shooter with a richly detailed game environment and varied gameplay.
    • 88 Metascore
    • 70 Critic Score
    I just can't help thinking that the "Final Chapter" should have had a little more to it.
    • 87 Metascore
    • 60 Critic Score
    Too often while playing The Witness, I realized that there were a lot of other things I’d rather be doing than playing The Witness. I respect it; I admire it. I just didn’t enjoy it all that much.
    • 87 Metascore
    • 60 Critic Score
    If you're more interested in multiplayer mech action and a not quite as brilliant single player game, then you should give Mechwarrior 4 a look.
    • 87 Metascore
    • 70 Critic Score
    Once you get past the graphics, though, everything else is virtually unchanged. As mentioned above, there's really not much new here.
    • 87 Metascore
    • 60 Critic Score
    There didn't seem to be any specific gameplay difference with NHL 2002 and its immediate predecessor. All my on-ice moves were the same as in the older game.
    • 87 Metascore
    • 70 Critic Score
    If you're looking for a big gun and a legion of monsters to use it on, then Serious Sam's got what you need, with much prettier graphics than "Doom."
    • 86 Metascore
    • 70 Critic Score
    There's no denying that "IL-2 Sturmovik" is a great sim and therefore Forgotten Battles is a great sim by extension. As a sequel, however, it's a bit underwhelming.
    • 86 Metascore
    • 70 Critic Score
    Continuing a short but respected series, the game does little to broaden the genre, but at least it performs with style and solid mechanics.
    • 86 Metascore
    • 60 Critic Score
    Unless you're really really into the game, you can live without this add-on.
    • 86 Metascore
    • 70 Critic Score
    With the exception of the extremely, though not awe-inspiringly fun bombing run mode, UT2003 could essentially be Quake 1996 with one hell of an Oprah Winfrey style makeover.
    • 86 Metascore
    • 70 Critic Score
    Delivers more of their established brand of imaginative gameplay rather than attempts at innovative technology.
    • 86 Metascore
    • 70 Critic Score
    Graphically, the Game Boy Advance comfortably does the game justice.
    • 85 Metascore
    • 60 Critic Score
    A cheaply made, cost-effective sequel to "FFX" that reuses the graphics, characters, enemies, and areas to create a mostly new gameplay experience. You might love it, you might really, really hate it - or, like us, you might be torn... [Import]
    • 85 Metascore
    • 70 Critic Score
    Its level of realism, convincing detail and great multiplayer make it one of the best military FPS games on the market.
    • 85 Metascore
    • 70 Critic Score
    Possibly the biggest strike against Giants, though, is that much of the gameplay is, well, kind of boring.
    • 85 Metascore
    • 60 Critic Score
    Gameplay is probably the most unremarkable aspect to Kingdom Hearts. The real-time combat consists of mashing the X button repeatedly as your one and only attack move, and also using magic once and a while.
    • 85 Metascore
    • 70 Critic Score
    A fun basketball title, but this isn't one of those "must-have" years, unless All-Star Weekend is something you absolutely can't live without. EA just didn't bring its "A"-game for '05.
    • 85 Metascore
    • 70 Critic Score
    A spooky and enthralling FPS, [but] the lack of multiplayer is somewhat like jumping into a Ferrari, then sticking to the speed limit.
    • 85 Metascore
    • 70 Critic Score
    Hardcore space simmers are likely to be disappointed with its lack of depth and unusual controls, but where they see shallowness and unrealism, others will see easy learning curves and familiarity.
    • 85 Metascore
    • 70 Critic Score
    Takes a step forward with a few new game modes and an interesting rival/buddy system, but the uneven graphics and performance hurt it. And on Xbox, as with all EA Sports games, the situation is worsened with no online play.
    • 85 Metascore
    • 60 Critic Score
    This unique and head-bangingly challenging game is really not at all suited for the non-hardcore, and if you don't like games that require your entire mind and body as a sacrifice, you're likely to loathe and fear Ikaruga.
    • 85 Metascore
    • 70 Critic Score
    Like any expertly-crafted tale, you want to know what happens next and see more of the fascinating, seemingly alive world of Wonderland in its new, depraved form.
    • 84 Metascore
    • 70 Critic Score
    For all the great things this game has going for it, longevity is its weakness. With only 14 real missions, each of which able to be completed in less then ten minutes, there's just not much game for your money.
    • 84 Metascore
    • 70 Critic Score
    Featuring similar hack and slash gameplay, which has an uncanny knack of being addictive due to its frustrating nature, Maximo is a title that may appeal more to old-school gamers.
    • 84 Metascore
    • 60 Critic Score
    What it lacks is the elegance of the original design.
    • 84 Metascore
    • 70 Critic Score
    A fun basketball title, but this isn't one of those "must-have" years, unless All-Star Weekend is something you absolutely can't live without. EA just didn't bring its "A"-game for '05.
    • 84 Metascore
    • 70 Critic Score
    Sappy, sure, but the enthusiasm is infectious and ultimately effective.
    • 84 Metascore
    • 70 Critic Score
    Graphically, this is the finest game we've experienced on the new handheld console and once you've seen some of the incredible character animations, you won't know whether to laugh or cry in sheer amazement.
    • 84 Metascore
    • 70 Critic Score
    You'll need a high level of tolerance for boneheaded design choices, but there's plenty of fun to be had. Psi-Ops has all the right ideas, but it trips itself up in the execution.
    • 84 Metascore
    • 70 Critic Score
    The undead hordes are as great as they've always been to kill.
    • 84 Metascore
    • 70 Critic Score
    Fast and frantic gameplay.
    • 84 Metascore
    • 70 Critic Score
    You'll need a high level of tolerance for boneheaded design choices, but there's plenty of fun to be had. Psi-Ops has all the right ideas, but it trips itself up in the execution.
    • 83 Metascore
    • 70 Critic Score
    As great as its predecessor was, but still just a port of last year's game on an older console - and with seemingly worse graphics to boot.
    • 83 Metascore
    • 70 Critic Score
    A fun basketball title, but this isn't one of those "must-have" years, unless All-Star Weekend is something you absolutely can't live without. EA just didn't bring its "A"-game for '05.
    • 83 Metascore
    • 70 Critic Score
    You get to impale, slash, fry, freeze and shatter zombies (all with a reliable and smooth camera that smartly scales and keeps track of the action), stomp on vermin in search of wine and money, watch the barmaid all but fall out of her blouse, and track down the scum-buckets who ripped you off in the first place.
    • 83 Metascore
    • 70 Critic Score
    The game is an odyssey, a huge epic that has the ability to swallow your gaming time in a terrifying and seductive manner.
    • 83 Metascore
    • 70 Critic Score
    The term 'movie game' has been overused, but this unique offering comes closer than most.
    • 83 Metascore
    • 70 Critic Score
    So if you're looking for a traditional gaming experience, you're likely to find Nintendogs lacking in gameplay and variety. Those with more open minds stand a better chance of being captured by its undeniable charm.
    • 83 Metascore
    • 60 Critic Score
    There are no surprises in Sonic Advance 2... The lower your expectations, the more you'll enjoy this game.
    • 83 Metascore
    • 70 Critic Score
    So if you're looking for a traditional gaming experience, you're likely to find Nintendogs lacking in gameplay and variety. Those with more open minds stand a better chance of being captured by its undeniable charm.
    • 83 Metascore
    • 70 Critic Score
    Because of the excellent job EA has done in its implementation, this new graphics engine feels comfortable and natural.
    • 83 Metascore
    • 70 Critic Score
    There's no next generation oomph that sneaks up and slaps you on the face like that little bald orange man from the old Tango drink ads, no real sense of feeling justified for making that step up from 32- to 128-bit.
    • 83 Metascore
    • 70 Critic Score
    So if you're looking for a traditional gaming experience, you're likely to find Nintendogs lacking in gameplay and variety. Those with more open minds stand a better chance of being captured by its undeniable charm.
    • 83 Metascore
    • 70 Critic Score
    Boktai may not usher in a whole new genre of environmentally powered games, but it is a very cool merging of technology and gameplay in one sweet package.
    • 83 Metascore
    • 70 Critic Score
    You can make it through the game in one day of heavy play... That said, while it lasts, MechWarrior 4: Mercenaries is both compelling and absorbing.
    • 82 Metascore
    • 70 Critic Score
    It's not one you can pick up and play for five minutes at a time or without reading the manual, but is extremely involving once you get into it.
    • 82 Metascore
    • 70 Critic Score
    With extensive gameplay, a great range of cars and replay value that will keep you motoring on even long-haul journeys, GT Advance is a great start for the racing genre on the GBA.
    • 82 Metascore
    • 70 Critic Score
    It's too hard to steal bases against the computer and throw computer stealers out. Computer batters are far too patient at the plate... It is worth checking out.
    • 82 Metascore
    • 70 Critic Score
    Most of its faults are forgiveable, and the excellent controls coupled with the intense action often make for an engrossing experience.
    • 82 Metascore
    • 60 Critic Score
    We're still waiting for something that is truly a progression in EVERY way for a genre that has seemingly stagnated over the last two years.
    • 82 Metascore
    • 70 Critic Score
    Memorization is only a small part of success, and we suspect that some inhuman quality is required to fully conquer the game.
    • 82 Metascore
    • 60 Critic Score
    The game's biggest problem is all the filler between the reasonably exciting combat sequences. This New York City consists of two subway stations and about eight neighborhoods separated by long loading screens. You'll get sent back and forth across them all. Get this key. Visit that character. Trigger this sequence. Kill that guy. Along the way, we counted exactly two (2!) optional missions.
    • 82 Metascore
    • 70 Critic Score
    By inherently alienating new players in combining two genres, and then providing too little incentive to win over RTS vets, the game becomes more of an upgrade for fans of the franchise, who want to control new races and explore some of the new features.
    • 82 Metascore
    • 70 Critic Score
    A definite step-forward for fans of Ghost Recon...However if you found problems with the original title, particularly in its engine limitations, then don't expect these to have disappeared.
    • 82 Metascore
    • 70 Critic Score
    The plot, graphics and general fun of discovery should be enough to keep you happy despite the fact that 12 hours is about all the time it'll take you to complete the game.
    • 82 Metascore
    • 60 Critic Score
    The dated graphics and the lack of a campaign turned me off. SMA may have been successful if it was an add-on pack that came out last year, but this year it just seems dated.
    • 82 Metascore
    • 70 Critic Score
    It's simply too frenetic in spots for some tastes. Still, that's a fairly minor quibble with what is undoubtedly one of the more enjoyable strategy offerings of the year thus far.
    • 82 Metascore
    • 60 Critic Score
    The fast pace, smarter computer-controlled players, and freestyle control system make it enjoyable at times, although it also makes you think that such things might have been better suited for the next version of "NBA Street" than a game with pretensions to simhood.
    • 82 Metascore
    • 70 Critic Score
    Despite a few dodgy-looking moments, however, the visual presentation is praiseworthy. The sensation of navigating expansive, violently scarred landscape remains impressive.
    • 82 Metascore
    • 70 Critic Score
    Its mysterious world, artful narrative and moving character work is the reason we play games. It’s depressing that its singular vision is hampered by the most basic video game building block — the ability to control your experience — but beneath its finicky handling and aggravating programming lies the same magical hoodoo you find in great Pixar films. It’s fitting, really, that a game this difficult to birth would be equally difficult to enjoy. But if you take the time to love it, it will love you right back.
    • 82 Metascore
    • 70 Critic Score
    It doesn't quite work. Although it's hard to see how the controls could be improved, at the same it's not hard to see that improvements are necessary if console real-time strategy games are ever going to be an easy alternative to those on the PC.
    • 82 Metascore
    • 70 Critic Score
    Its more realistic graphics, short-but-helpful training videos, a nifty career mode, new multiplayer additions, and lots of other tweaks make it the best in the series thus far.
    • 82 Metascore
    • 60 Critic Score
    Some will no doubt be so happy to see such a fantastic sim that they'll be willing to put up with the lack of amenities like a horizontal real-time swing and slow loading, dull background graphics.
    • 82 Metascore
    • 70 Critic Score
    The career mode is very well implemented, and is something that should be found in more games like this.
    • 82 Metascore
    • 70 Critic Score
    A satisfactory update to the franchise, but still has yet to really hit its stride on the next-gen platforms. It took the FIFA team years to get it right on the PS2. Let's hope we don't have to wait quite so long for this FIFA to reach its amazing potential.
    • 82 Metascore
    • 70 Critic Score
    Brings back a sense of adventure which somehow got lost along the way.
    • 82 Metascore
    • 70 Critic Score
    A good-looking B-17 experience with a full range of different tasks to tinker with and some quick blasts of action all wrapped in a lightweight strategy envelope.
    • 82 Metascore
    • 60 Critic Score
    It isn't so attractive after you sit down to play it. Still, the glitz and intense combat can make you forget that there is no substance here for at least a few hours.
    • 82 Metascore
    • 60 Critic Score
    Simple, no nonsense action. Like a Stallone or Schwarzenegger movie from the 80s, it does not really cut the mustard in this flo-mo Matrix/Max Payne era.
    • 82 Metascore
    • 70 Critic Score
    A very playable, semi-educational tactical shooter sure to keep any Counter-Strike or Tom Clancy games player occupied for at least a short while.
    • 81 Metascore
    • 70 Critic Score
    A no-brainer for all Mega Man fans out there. And even if you weren't an old-school addict, you can still dig in for some harmless fun... just be prepared for the frustrations and insane difficulty that come with many retro classics.
    • 81 Metascore
    • 60 Critic Score
    Unfortunately, there's no true career mode where you can create a player and take him through multiple seasons.
    • 81 Metascore
    • 60 Critic Score
    The only way to avoid relegating this to the ‘I’ve got nothing better to do for the next twenty minutes’ league is to persuade your friends to buy a light gun and bring over their console and a spare TV and act like John Woo for an evening – great fun!
    • 81 Metascore
    • 70 Critic Score
    A fun game, and the inclusion of a character driven -oh ho - plot to be the right direction for the genre to go. But it’s not for anyone who is either looking for the next-generation visual thrill of its competition, or heavy realism.
    • 81 Metascore
    • 60 Critic Score
    The new control system hurts more than it helps...While the game is competent, it lacks the depth that made the previous Mario Golf game so enthralling.
    • 81 Metascore
    • 70 Critic Score
    Age of Empires III would be a damn fine RTS if it came out five years ago. Instead, it's some impressive modern technology and bold gameplay ideas unfortunately saddled by an outdated take on the genre.
    • 81 Metascore
    • 70 Critic Score
    I appreciate that developer Vicarious Visions has tried to steer Skylanders in a new direction, and there’s certainly plenty to do here. But I’m not sure the future of Skylanders lies in mediocre kart racing, and unfortunately, there’s just too much of that in Skylanders SuperChargers. Hopefully the next entry will get the series back on track.
    • 81 Metascore
    • 70 Critic Score
    What it lacks in polish, it makes up for with that elusive "fun factor" that you can feel even when you can't always pin it down.
    • 81 Metascore
    • 70 Critic Score
    There's simply not that much to say. After all, it's freakin' ping pong.
    • 81 Metascore
    • 70 Critic Score
    A bit too by-the-book to have the magic of the original, but it's still a good game.
    • 81 Metascore
    • 70 Critic Score
    To sum up my feelings about Flanker 2.0, consider this. "Flanker 1" has been on my hard drive for getting on for 4 years. I doubt very much whether Flanker 2.0 will remain on my system for 4 months.
    • 81 Metascore
    • 70 Critic Score
    Visually, this is a good example of what the GBA can do, with clean lines and solid character animation. There's a bit of slowdown on crowded screens, but the controls are tight and generally the game moves smoothly.
    • 81 Metascore
    • 60 Critic Score
    Playing Empire Earth is akin to attending a banquet with courses of food... that keep coming long after you've pushed back from the table and undone your belt.
    • 81 Metascore
    • 60 Critic Score
    Freekstyle just doesn’t drip with love and attention the way "Tricky" does – its characters are nowhere near as appealing, its sound not as characterful, its gameplay not as polished and the package not as coherent.
    • 81 Metascore
    • 70 Critic Score
    The franchise may not be as wacky as before, nor as realistic as the competition, but it hits hard, doesn't let up, and is great entertainment for a group of friends looking for something less simmy and more instantly accessible.
    • 81 Metascore
    • 70 Critic Score
    The attention to detail is commendable, but the sheer scope may be a point of frustration for some, especially those who come from the Tony Hawk school. The supercross races are so exacting that progression without dedication is impossible.
    • 81 Metascore
    • 70 Critic Score
    Disappointingly, the presentation isn't updated as much as we'd expect. GBA owners are accustomed to better visuals, and the music remains painfully strident.
    • 81 Metascore
    • 70 Critic Score
    If running around slicing the arms off enemies and toying around with Force powers is your idea of fun, you have found your game. But then, you probably already found that game many years ago when the series first began.
    • 81 Metascore
    • 70 Critic Score
    It's too hard to steal bases against the computer and throw computer stealers out. Computer batters are far too patient at the plate... It is worth checking out.
    • 81 Metascore
    • 70 Critic Score
    The franchise may not be as wacky as before, nor as realistic as the competition, but it hits hard, doesn't let up, and is great entertainment for a group of friends looking for something less simmy and more instantly accessible.
    • 81 Metascore
    • 70 Critic Score
    Simply not sufficiently distinguishable from its clan to make it an essential purchase.

Top Trailers