Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 86 Metascore
    • 70 Critic Score
    Graphically, the Game Boy Advance comfortably does the game justice.
    • 61 Metascore
    • 70 Critic Score
    This expansion adds a lot more clutter, but at least it's interesting clutter. Sadly it doesn't fix some of the aspects of the game still arguably broken.
    • 71 Metascore
    • 70 Critic Score
    There's a lot of fun to be had discovering the different units and strategies. This isn't a great RTS, and it's likely to be forgotten this time next year. But it is a good RTS and it's well worth your time.
    • 83 Metascore
    • 70 Critic Score
    The game is an odyssey, a huge epic that has the ability to swallow your gaming time in a terrifying and seductive manner.
    • 81 Metascore
    • 70 Critic Score
    Visually, this is a good example of what the GBA can do, with clean lines and solid character animation. There's a bit of slowdown on crowded screens, but the controls are tight and generally the game moves smoothly.
    • 76 Metascore
    • 70 Critic Score
    Everyone wants to be an X-Wing pilot, don't they. It's one of the things that sets man apart from the animals.
    • 74 Metascore
    • 70 Critic Score
    By far the most realistic golf game to date and should be snapped up even by those with a vague interest in the game.
    • 75 Metascore
    • 70 Critic Score
    This is a Katamari game in all its glory, only a bit truncated. It doesn't have the longevity or the broad appeal of its predecessors, but it has the basic spirit, which is what counts.
    • 68 Metascore
    • 70 Critic Score
    Kept from greatness by the terrible camera, pacing issues, short quests, and general lack of continuity, making it a sequel that actually tacks more criticisms on to the series, instead of fixing them.
    • 70 Metascore
    • 70 Critic Score
    Polished and challenging, and the inclusion of the mission editor, new multiplayer options, and the new campaign for the British (which is quite good) make the tribulations well worth the trouble.
    • 72 Metascore
    • 70 Critic Score
    Graphically, SOAF walks a narrow line between ultra-realistic settings and way-too-sparse texture mapping.
    • 77 Metascore
    • 70 Critic Score
    While UM doesn't have the depth to go head-to-head with classic Aki titles from the days of Nintendo 64, it has done a great job of capturing the ludicrous fun of the show, with cel-shaded graphics and faithful character designs.
    • 58 Metascore
    • 70 Critic Score
    An impressive tool and game that will dazzle some, and bore others to death.
    • 79 Metascore
    • 70 Critic Score
    The problem is that it cannot escape its mod roots, looking very dated and feeling rather uninspired - ironic considering many of its features were the inspiration for the successful WWII titles that followed it.
    • 77 Metascore
    • 70 Critic Score
    Despite its frustrating lack of modes and features, I freely admit that I have had a blast playing Super Street Fighter V. It’s a genuinely fun fighting game that has a bright future. But its troubled present gives this mighty combatant a black eye.
    • 66 Metascore
    • 70 Critic Score
    This isn't a game of depth. This is quick football satisfaction and little else. Against a few friends over the weekend, Arena Football is an excellent diversion, but it won't replace "Madden" or even "NFL 2K5" until the weather turns cold again.
    • 71 Metascore
    • 70 Critic Score
    Remarkable, really, considering the mess most of the other Star Wars titles turned out to be. But we're not complaining.
    • 79 Metascore
    • 70 Critic Score
    It struggles to get out of its own way, featuring perhaps its most complicated buy-in system yet. Creativity knows no bounds, but your checkbook certainly does.
    • 74 Metascore
    • 70 Critic Score
    A pulpy, good time. Just don't expect to come back after completion for any particularly inspired level design or captivating combat.
    • 69 Metascore
    • 70 Critic Score
    As a more portable take on the Star Wars experience, it won't disappoint most gamers. However, the unappealing space battles and paltry multiplayer options keep it from being a feather in the PlayStation Portable's cap.
    • 78 Metascore
    • 70 Critic Score
    It's a drag that some serious AI issues still plague the simulation, but the EyeToy interaction and ball physics make MLB 2005 worth a look. A readily available online component even alleviates some of the AI tics.
    • 71 Metascore
    • 70 Critic Score
    In terms of gameplay this title is a gem. There are loads of tricks for you to master and a stack of challenges for you to complete.
    • 63 Metascore
    • 70 Critic Score
    Has everything you could hope for in a DS Monkey Ball: lots of stages, great mini-games, and nice presentation. The less-than-perfect control and the over-saturation of new Monkey Ball iterations, however, make it less attractive to the gaming masses.
    • 56 Metascore
    • 70 Critic Score
    It ends up below the quality of "Dark Cloud 2," and right around the level of Sega's "Blood Will Tell." Whether that's enough to get you to hop on this train is up to you.
    • 80 Metascore
    • 70 Critic Score
    Just don't be surprised when you find the game length to be dangerously close to the running time of an average Bond flick.
    • 69 Metascore
    • 70 Critic Score
    This game is a brave try, but most players will regard it as a step backwards from the previous game.
    • 84 Metascore
    • 70 Critic Score
    Graphically, this is the finest game we've experienced on the new handheld console and once you've seen some of the incredible character animations, you won't know whether to laugh or cry in sheer amazement.
    • 69 Metascore
    • 70 Critic Score
    Go ahead and say that EDF is repetitive, but we had more fun trying out the 150 weapons than in almost any other recent shooter. Every level is packed with pure, nerdy fun, and the five difficulty levels prodded us into taking new weapons back into early levels to see how we'd fare. Weak-kneed animations and silly dialogue made it that much better, just this once.
    • 79 Metascore
    • 70 Critic Score
    The control is satisfyingly tight and responsive, and the stealth kills (spookily augmented by the controller's vibration function) are right on that clinical line between gratifying and, well, a bit disturbing.
    • 71 Metascore
    • 70 Critic Score
    New players will find a passe and not-scary survival horror relic, but old hands will enjoy the nostalgia of a fine old classic with a couple of new features. Take your pick.
    • 84 Metascore
    • 70 Critic Score
    You'll need a high level of tolerance for boneheaded design choices, but there's plenty of fun to be had. Psi-Ops has all the right ideas, but it trips itself up in the execution.
    • 67 Metascore
    • 70 Critic Score
    A game that is jack of all trades, but master of none. It's fun to play at first, but tends to get fairly tedious when you realise it's rather limited - when you realise you can't change your ship, actually take on any missions, or do anything of any real interest.
    • 78 Metascore
    • 70 Critic Score
    Though the offline game will only satisfy the most hardcore four-wheeling fan, the online racing makes up for most faults.
    • 76 Metascore
    • 70 Critic Score
    The Gamecube version presents the microgames as the kitschy things they are by placing them on a multiplayer pedestal. Sitting on a sofa with friends, when it's not apparent what you're supposed to do, a certain kind of unique frustration arises. [JPN Import]
    • 73 Metascore
    • 70 Critic Score
    For the uninitiated who favor endless combat over plot, it's also a great place to jump in, since the emphasis is on action and character rather than history.
    • 62 Metascore
    • 70 Critic Score
    If you can get past the irritating introductory cutscenes and if you don't mind all-pervading cuteness, there's a depth available to plumb, and fans of micro-management will be in heaven.
    • 85 Metascore
    • 70 Critic Score
    Hardcore space simmers are likely to be disappointed with its lack of depth and unusual controls, but where they see shallowness and unrealism, others will see easy learning curves and familiarity.
    • 69 Metascore
    • 70 Critic Score
    PlayStation2 owners should revel in the fact that Path of Neo looks and feels best on their console. While Sony's hardware generates a relatively smooth framerate, the Xbox suffers a real stuttering problem, and the PC has an absolutely terrible control set.
    • 82 Metascore
    • 70 Critic Score
    Most of its faults are forgiveable, and the excellent controls coupled with the intense action often make for an engrossing experience.
    • 78 Metascore
    • 70 Critic Score
    A very comprehensive strategy game that is surprisingly easy to pick up and just gets deeper and more addictive the more you play it.
    • 75 Metascore
    • 70 Critic Score
    Thankfully, the game's humor and action overcomes the technical glitches. The brain-crunching animations are so much fun that, coupled with the peoples' cries for help, it's easy to get lost in Punchbowl, even as you realize that there's not much there.
    • 81 Metascore
    • 70 Critic Score
    The franchise may not be as wacky as before, nor as realistic as the competition, but it hits hard, doesn't let up, and is great entertainment for a group of friends looking for something less simmy and more instantly accessible.
    • 75 Metascore
    • 70 Critic Score
    While flawed, Blitzkrieg II makes a good single player wargame because it successful models the cold ruthlessness of war and the importance of using reinforcements wisely.
    • 67 Metascore
    • 70 Critic Score
    The low system specs are a nice deal and The Sims Pet Stories is a well implemented gateway into the Sims world, but EA has definitely skimped on the full gateway functionality by not allowing Stories to play with other releases in the series. In other words, if you really get hooked, be ready to cough up for the full-sized version.
    • 51 Metascore
    • 70 Critic Score
    There's very little middle ground in Nanobreaker. Either you're having a blast, playing through some innovative sections and loving the deep combat mechanics; or you're hating life, suffering through aggravating parts that are nearly as numerous.
    • 65 Metascore
    • 70 Critic Score
    Graphically, things haven't much improved from last time, but the 80+ new missions, more comprehensive ship designs, and added weapons make for a solid follow-up to a genre-busting first game.
    • 66 Metascore
    • 70 Critic Score
    In the same league as the disposable horror flicks that fill video shelves and late-night cable. It's not particularly frightening, but good atmosphere and short-lived twitch satisfaction is enough to sustain interest for a while.
    • 64 Metascore
    • 70 Critic Score
    In general Star Trek looks and sounds better than it has in recent console incarnations. The graphics are a little jagged, but the ships look great and the interface is well designed. And the sound is excellent, from the sweeping symphonic score to the spot-on weapon systems.
    • 61 Metascore
    • 70 Critic Score
    Unfortunately, Spider-Man might be able to temporarily slow down time, but there's nothing he can do about the irritating clock countdown in most levels. The age-old developer's trick of imposing an artificial deadline to extend longevity lives on in this game, and it's just as frustrating as ever.
    • 73 Metascore
    • 70 Critic Score
    Fun for a while, and the customization is quite compelling at first, but before long the innate repetition, linearity, and ultimate emptiness really begin to grate.
    • 70 Metascore
    • 70 Critic Score
    Full of overt and covert nods to the classic, Pitfall: The Lost Expedition is a worthy, entertaining successor to the proud, creaking lineage.
    • 73 Metascore
    • 70 Critic Score
    It takes far too many clicks to get a unit's attention. Units and icons are sometimes too small, and the camera system is still unfriendly when moving over tall terrain.
    • 67 Metascore
    • 70 Critic Score
    Whatever your platform preference, the gameplay is still absolutely spot-on, the graphics aren't yet dated enough to make a difference and you can rock-out to some lethal guitar while you're at it!
    • 69 Metascore
    • 70 Critic Score
    One part hockey, one part soccer and one part pure fantasy, Quidditch World Cup may not have the draw or the depth of Madden, but it is still plenty of fun to play.
    • 70 Metascore
    • 70 Critic Score
    The combat difficulty level is forgiving, and the game guides you through the puzzles with helpful clues and hints from the other characters. Less experienced gamers -- who, let's face it, are really the ones the game is aimed at -- will find its light touch very rewarding.
    • 71 Metascore
    • 70 Critic Score
    It feels good on the PS2 pad, even, though a joystick is (of course!) preferable.
    • 75 Metascore
    • 70 Critic Score
    If you love the gameplay in "Dynasty Warriors" but are tiring of its setting, Crimson Sea 2 offers a refreshing change of pace with a familiar style of gameplay.
    • 69 Metascore
    • 70 Critic Score
    With a dash of humor and inspiration -- the two things Parallel Lines desperately needs -- this might have been a minor classic. Instead, it merely shows that attention to detail is nothing without a flash of life to drive the effort.
    • 71 Metascore
    • 70 Critic Score
    Ultimately what we have here is an excellent back-end and a beautiful graphics engine, with a combat-heavy, plot-light module and a few nasty bugs.
    • 76 Metascore
    • 70 Critic Score
    Its linearity and concentration on stealth is quite a contrast to the open freedom of the GTA games. Its explicit violence can be gimmicky, but it fits so well with the theme that nobody could (or should, at any rate,) call it gratuitous.
    • 63 Metascore
    • 70 Critic Score
    If the difficultly was a bit more consistent and mission parameters more forgiving, then Battlestar Galactica could have been a massive hit. As-is, the game is sure to please fans of the license, but those looking for something deeper will likely be disappointed.
    • 80 Metascore
    • 70 Critic Score
    It shares too many of "NBA Live's" problems, but still has great depth and plays a decent game of basketball. One of these years, EA is going to properly fix Live, thus killing two birds with one stone.
    • 72 Metascore
    • 70 Critic Score
    The hardest worm ever to grace your garden.
    • 77 Metascore
    • 70 Critic Score
    GP4 is worth a look, offering a rock-solid racing experience against some well-crafted AI, but it doesn't add anything significantly new.
    • 64 Metascore
    • 70 Critic Score
    Gamers who haven't exactly stuck by Sonic's blurry blue side over the years will have to work a little harder to get to the fun, spastic heart of Sonic Heroes, but those who know what to expect in terms of mechanics and sheer kinetic insanity will feel right at home.
    • 60 Metascore
    • 70 Critic Score
    If you're a Larry fan from way back, Magna Cum Laude takes the series into a pleasing new direction. But it needs a greater variety of challenges to be more appealing.
    • 71 Metascore
    • 70 Critic Score
    Out of the box it's not as fun as its predecessors, and nowhere near as deep or engaging as Madden or ESPN.
    • 75 Metascore
    • 70 Critic Score
    In terms of other improvements, On Holiday really doesn't seem to have made any thrilling leaps or advancements...Overall, a great expansion.
    • 85 Metascore
    • 70 Critic Score
    A spooky and enthralling FPS, [but] the lack of multiplayer is somewhat like jumping into a Ferrari, then sticking to the speed limit.
    • 67 Metascore
    • 70 Critic Score
    A fun time, in spite (or because) of its ludicrous story and cutscenes, which you won't find in any other serious racer.
    • 74 Metascore
    • 70 Critic Score
    Much like "Lumines," however, Every Extend Extra rides the line between flash and total sensory overload, with flashing colors, oversaturated backgrounds and that omnipresent musical accompaniment. It can almost be too much at times. But the concoction works, if only for the relatively short play time.
    • 78 Metascore
    • 70 Critic Score
    Puts a futuristic twist in the high tech tale but is its storyline constructed like a Chicken Royale or a piece of nouvelle cuisine?
    • 72 Metascore
    • 70 Critic Score
    Yes, [it's] still using the same dated graphics engine that appeared in "DW4", and the music and sound effects likewise remain the same. But the fun, challenging, and over-the-top gameplay that has made this series so successful is also still here.
    • 69 Metascore
    • 70 Critic Score
    As it is, it still has much to commend, but its peculiar design choices make it difficult to enjoy to its full potential.
    • 79 Metascore
    • 70 Critic Score
    Unfortunately, the frequency of the random encounters means the relative simplicity of combat can make it tiresome and repetitive at times.
    • 82 Metascore
    • 70 Critic Score
    A good-looking B-17 experience with a full range of different tasks to tinker with and some quick blasts of action all wrapped in a lightweight strategy envelope.
    • 78 Metascore
    • 70 Critic Score
    Just don't be surprised when you find the game length to be dangerously close to the running time of an average Bond flick.
    • 73 Metascore
    • 70 Critic Score
    While battles are fast and furious they can get confusing and despite the presence of a compass there is no radar to show where the enemies are.
    • 62 Metascore
    • 70 Critic Score
    Sim Tower is over a decade old, and looks it. But if you're looking for something a little more cerebral to play on your GBA (or your DS, for that matter), Tower perfectly captures the timeless, relaxing fun of building something vast and complicated, and sitting back and watching it work.
    • 67 Metascore
    • 70 Critic Score
    Faults aside, the adventurous out there will thoroughly enjoy the level design - it's a blast!
    • 80 Metascore
    • 70 Critic Score
    A handful of glaring errors and nagging problems hamstring the title, preventing it from garnering overly high acclaim.
    • 68 Metascore
    • 70 Critic Score
    The great control, realistic physics, and abundance of tracks give MX vs. ATV Unleashed: On The Edge a lot to boast about.
    • 72 Metascore
    • 70 Critic Score
    It's not a failure by any means, but feels mostly like a fun afternoon (or more) spent watching pulpy spy and war flicks.
    • 83 Metascore
    • 70 Critic Score
    There's no next generation oomph that sneaks up and slaps you on the face like that little bald orange man from the old Tango drink ads, no real sense of feeling justified for making that step up from 32- to 128-bit.
    • 73 Metascore
    • 70 Critic Score
    An artistic triumph, Star Wars Battlefront poses a difficult question: Do features make a game? If they do, this one’s got problems. Stand Battlefront next to most other multiplayer-oriented shooters and you’ll find it lacking in variety and depth. But none of those other shooters let me blast Slave-1 out of the sky from the Millennium Falcon, or take out an AT-ST with a well-timed thermal pod, or block ten laser blasts and force push a stormtrooper into a pool of lava.
    • 65 Metascore
    • 70 Critic Score
    One of the oddest things about Network Transmission is the game's learning curve that bucks convention by starting out frustratingly difficult and getting progressively easier.
    • 81 Metascore
    • 70 Critic Score
    A fun game, and the inclusion of a character driven -oh ho - plot to be the right direction for the genre to go. But it’s not for anyone who is either looking for the next-generation visual thrill of its competition, or heavy realism.
    • 67 Metascore
    • 70 Critic Score
    Once you've mastered the ship-to-ship battles, captured a few towns and messed around with the simple trading system, you'll have seen the majority of what it has to offer...If you fancy a few hours of easy-going fun on the high seas, give it a try.
    • 76 Metascore
    • 70 Critic Score
    Misses out on a Highly Recommended award is that it suffers from seemingly unfinished game elements and it's not really a major step-up from the last 32-bit Smackdown.
    • 91 Metascore
    • 70 Critic Score
    There's so much to have a go at and so much detail and addictive gameplay that fans of the series won't be disappointed - in fact you may just think that it's fang-tastic!
    • 65 Metascore
    • 70 Critic Score
    If you can forgive the unimaginative AI and time-intensive design, Omega Strain stands as an accomplished shooter.
    • 74 Metascore
    • 70 Critic Score
    If its creepiness, truckload of style, and inventive concepts sound appealing, then by all means give it a shot. On the other hand, if you think the repetitive shooting, ho-hum puzzles, and inability to actively control your characters' movements will flip your smile upside down, then it might be best to avoid this in favor of another play through "Resident Evil 4" or "God of War."
    • 86 Metascore
    • 70 Critic Score
    Delivers more of their established brand of imaginative gameplay rather than attempts at innovative technology.
    • 80 Metascore
    • 70 Critic Score
    All of this adds up to a game that is, by turns, compelling and frustrating, innovative and derivative. At the final bell, there is little in qualitative terms to separate Ecks vs. Sever and "Doom."
    • 73 Metascore
    • 70 Critic Score
    The fantastically realistic physics engine makes this the game that F1 purists will want to own, but the control and graphics frustrations will likely result in them not enjoying their time spent with this game.
    • 72 Metascore
    • 70 Critic Score
    If realism is really your gig, Fever is not the best choice, with Sega's "NFL 2K3" having more balanced gameplay.
    • 66 Metascore
    • 70 Critic Score
    This is essentially a stylish "Day After" dumb-and-gunner, with even less brainpower required than "Dark Alliance," and it's safe to say that if you enjoyed that game, this will have some appeal for you.
    • 70 Metascore
    • 70 Critic Score
    Fun for a while, and the customization is quite compelling at first, but before long the innate repetition, linearity, and ultimate emptiness really begin to grate.
    • 81 Metascore
    • 70 Critic Score
    Age of Empires III would be a damn fine RTS if it came out five years ago. Instead, it's some impressive modern technology and bold gameplay ideas unfortunately saddled by an outdated take on the genre.
    • 75 Metascore
    • 70 Critic Score
    Tak 2's biggest flaw is that we've seen it all before. It's not a bad game, and is certainly a lot better than its predecessor, but it really doesn't do anything particularly well.

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