Xbox Tavern's Scores

  • Games
For 2,228 reviews, this publication has graded:
  • 52% higher than the average critic
  • 9% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Trine 5: A Clockwork Conspiracy
Lowest review score: 6 The Language Of Love
Score distribution:
2232 game reviews
    • 70 Metascore
    • 74 Critic Score
    I enjoyed my time with this game, simple as that. It’s not too serious (see the name) and it provides a nice mix of combat, platforming, and puzzle solving. I particularly like how obtuse some puzzles may seem but once you know the answer they are quite simple. The sheer exploration and process of figuring out the solutions was enough to keep me intrigued for the adequate time this game lasts which is likely going to be less than 10 hours for finding everything. Fans of other popular animal physics based simulators should feel at home here. Don’t expect a AAA budget banger and enjoy the wackiness here that Squirrel With A Gun is offering.
    • 70 Metascore
    • 50 Critic Score
    Sword Art Online: Fractured Daydream Story Mode acted more like an extended filler episode than anything. Nothing to “Wow” a casual SAO enjoyer and nothing I’d personally believe would make a hardcore fan’s jaw drop.
    • 70 Metascore
    • 80 Critic Score
    All in all, Bright Memory Infinite might not quite live up to the hype it built up two years ago, but it’s still a solidly made and presented shooter. The action is fast and hectic, and the sword and glove powers are great fun to use and upgrade. A few niggles aside, you should consider checking this out if you’re after a bit of fun but brainless shooting.
    • 70 Metascore
    • 60 Critic Score
    The Raven Remastered isn’t a bad game. Besides its sub-par control mechanics and linear feel, the game actually has a compelling story with interesting characters. It’s no Sherlock Holmes, but it does have its good points and may well appeal to fans of such games as Black Mirror.
    • 70 Metascore
    • 70 Critic Score
    ToeJam and Earl: Back in the Groove is a very faithful comeback. However, outside of some lovely looking visuals, things haven’t really kept up with the times. It’s fun in short bursts, but be prepared for things to get a bit too repetitive, a bit too quickly, especially in solo play. The soundtrack, on the other hand, is as brilliant and as funky as it ever was. When all is said and done, die-hard fans of the originals will find the most value here.
    • 70 Metascore
    • 78 Critic Score
    Overall Antigraviator is a nice, smooth experience of high speed, futuristic racing. I wish it had a few more tracks as even with reverse and mirror modes it’s really only 18 courses, which would have been fine 20 years ago, but I believe players expect more in this day and age. Another thing on my wish list would have been some kind of combat element with limited ammo per lap. The random trap activation’s are fine but I want more control over my opponents demise. Plus it would give a greater sense of your own personal danger. Still the racing is intense and fun so I can’t really complain too much.
    • 70 Metascore
    • 68 Critic Score
    Raji: An Ancient Epic is a unique game that reminds me of the great Prince of Persia, her journey following a similar arc of learning God-given powers to help her people. Platforming can be a bit off a times, the forced perspective camera not helping here, though across the board Raji is more forgiving than most, letting us pick back up where we left off quickly. It’s a shame that we can’t level select to mop up collectibles/achievements as otherwise replaying can be a bit of a drag. Some great audio visual work eases this pain, but as it is I’d suggest that waiting for a sale down the line might make the journey feel more worth your while.
    • 70 Metascore
    • 50 Critic Score
    Despite some eye-catchingly colourful visuals, Flowing Lights is unlikely to keep you around for long. Too many niggles in the moment to moment gameplay mean that any fun we might be having is quickly undone by frustrating failure.
    • 70 Metascore
    • 82 Critic Score
    Overall and if you’re looking for a game that is great to play with a friend and can frequently keep things interesting then Struggling is sure to keep you entertained. It holds enough challenge and difficulty to keep things engaging without ever going too far as to make things inaccessible. Whilst it’s likely to be one of the weirdest games you’ll play in 2021, it’s up there with one of the finest indie games too.
    • 70 Metascore
    • 73 Critic Score
    The return of Kao The Kangaroo after a prolonged hibernation is both a blessing and a curse. Blooming with colour, bolstered by simple pick up and play stylings, and presented as a glittering throwback to the golden age of platformers, all help Kao to blossom beautifully. Yet Kao’s greatest strength is also its greatest weakness, as it fails to bring anything new to a grounded genre formula, nor is it long enough to stay ingrained in the memory as it’s over all too soon. You might think it impolite to ask why of all classic platformers did Kao have to come back after all these years, and even though you might still ponder this upon completion, you may just find that this return was well worth investing time into.
    • 70 Metascore
    • 70 Critic Score
    The Valiant recovered from almost making me put my controller down to blossom into a decent entry in the RTS genre, it’s different take on the traditional RTS mechanics could well make it stand out against it competitors, but time will tell if The Valiant can turn into a franchise for THQ Nordic or be a one and done title.
    • 70 Metascore
    • 67 Critic Score
    Star Overdrive is a big open world, with big ambitions, but lacks a little bit of synergy in my opinion. I think comparisons to the giants of this type of game are fair and some of what Star Overdrive does different, like the hoverboard, are great, but I don’t think they mesh together in one package that presents a game that I want to spend a great amount of time with.
    • 69 Metascore
    • 90 Critic Score
    Genesis Alpha One is a tremendous roguelike that rarely holds back. Its many systems are well balanced, its plethora of unique objectives remain fresh, and its random generation solidifies its already impressive variation. There’s room for minor improvements, and there’s some slight visual blemishes across the entire board, but this takes little away from the constant uncertainty that the game relays at a tense and frequent rate.
    • 69 Metascore
    • 50 Critic Score
    Overall, we came away pretty underwhelmed with The Last Case of Benedict Fox. While there are seeds of good ideas here, the package as a whole just throws up too many hurdles for us to look past in order to seek them out.
    • 69 Metascore
    • 80 Critic Score
    Ra Ra Boom is a fun, colourful scrolling brawler/shooter that has plenty of charm and good replay value. Some small niggles in the combat and early game power levels aside, this is one for those looking for some couch co-op brawling good times.
    • 69 Metascore
    • 69 Critic Score
    Breathedge is an uneven experience: the space exploration/survival is genuinely delightful, but workman-like approach to presentation and the humour drags the experience down, undoing the oppressive atmosphere with dated references and ‘gags’. I would recommend this game to fans of the genre who have exhausted their choices, others will do better to start elsewhere.
    • 69 Metascore
    • 70 Critic Score
    All in all, YesterMorrow is a fine platformer with a decent story. The progression of the main character feels timely and challenges satisfying. Although the mapping system could use a redesign, I would recommend YesterMorrow to any 2D platforming fan.
    • 69 Metascore
    • 72 Critic Score
    Overall, Daymare 1994: Sandcastle is in a unique position in that it isn’t a game I would recommend to people over the likes of the aforementioned Resident Evil games, as it doesn’t do enough to feel unique in its own way, but instead I would recommend it to someone who wants more of those same experiences. Maybe in the future, we can see something to make the series become more of its own but for now, Daymare is a great option to delve into if you want more Resident Evil whilst you wait for more Resident Evil.
    • 69 Metascore
    • 70 Critic Score
    Slaps and Beans 2 deserves to have its day. It is not the best scrolling beat ’em up out there but it does enough to stand out. It has voice acting and animation which the others don’t have. It has some mini-games and puzzling elements which make it stand out. It also tries to add some humour to make the experience more enjoyable. So if you want to play a local beat ’em up with your friend or family then why not pick this up as there is some fun to be had.
    • 69 Metascore
    • 50 Critic Score
    Tracks is simple pick up and play game and if you have kids who love trains this is something they may enjoy. I still prefer playing with the real thing with my son but if you want to get your creative juices flowing and love trains this is a no-brainer for you.
    • 69 Metascore
    • 79 Critic Score
    Overall, if you want to experience all the highs in the life of a bus company without any real punishments to worry about then Bus Simulator 21 is the game for you. It’s a surprisingly engaging experience when it all runs smoothly and there’s definitely fun to be had here as you begin connecting routes and districts together. It must be said the multiplayer experience isn’t fantastic right now thanks to consistent connection issues, although should they not be present at any point the experience would certainly be enjoyable, but this isn’t a game that requires friends to enjoy and whilst there are some questionable occasions that arise, the general experience brings a believable and enjoyable life in the life of a bus company.
    • 69 Metascore
    • 75 Critic Score
    When Trepang2 is at its most gory it is a claret-drenched delight. Its attempts to delve into horror are less good.
    • 69 Metascore
    • 60 Critic Score
    Nickelodeon Kart Racers 2: Grand Prix is obviously a game aimed directly at children. To be fair though that shouldn’t be taken into account when deciding my verdict on the title. At times the game can seem fairly simple, but at others be a frustrating mess considering all the items and abilities that can screw you over in a race. It just doesn’t have that racing vibe that I’m used to seeing in racing games. It feels more hectic and chaotic more than anything. Without a doubt in my mind, my younger self would probably love this game and everything it has to offer. Taking off my nostalgia goggles Kart Racers 2 just isn’t the game for me and that’s OK. I know that the target audience would get a kick out of it and play it for hours on end. I’ll stick to Mario Kart 8 for now.
    • 69 Metascore
    • 79 Critic Score
    Writing off Cloudpunk as nothing but a visual attraction will be doing it a great disservice. Sure the splendour of the cyberpunk voxels and the glitz of all that billboard electricity is magnetic, but there’s also a great undercurrent of mystique that you will be spending time peeling away at that Cloudpunk becomes much more than eye candy. The unchallenging basicness may be off-putting, and coupled with stymieing technical issues Cloudpunk can be a bit of a mess that you may fail to forgive. Stick with it though and there is a tasty and indulgent piece of cyberpunk intrigue in here that will please those thirsty for something futuristic and adorned with lights in the night sky. Flawed but fascinating, Cloudpunk is short and straightforward but its elegance and its world should be enough to suck you in for as long as it lasts.
    • 69 Metascore
    • 80 Critic Score
    While a few tweaks could have seen it reach the next level, what we get within Scars Above is a fun, challenging adventure that we could quite happily have seen stretch on for a few more hours above our 11 hour playtime. The use of various offensive elements that can be combined is great, while the gadgets generally are good to use as well. Wrapped up in a world that feels vast without actually being too big, this is a solid title for those looking for a little challenge over the course of a few evenings.
    • 69 Metascore
    • 41 Critic Score
    Disco Dodgeball Remix has a lot of potential, but is massively held back by its awkward sluggish controls, headache-inducing visuals, poor gameplay mechanics and puddle-deep functionality. There’s no denying that it has heaps of interesting and diverse modes on offer, though, this doesn’t really amount to anything when the core formula constantly fails on almost all fronts.
    • 69 Metascore
    • 60 Critic Score
    This is the Police 2’s constant flurry of management objectives helps to keep players on their toes, but there’s no denying that this loop becomes fairly tired before too long. The addition of its strategic battle sequences helps to alleviate this to some degree, but when all is said and done, it’s hard to overlook its repetition. Still, for those that enjoyed the first game, the sequel offers a more refined and better structured experience.
    • 69 Metascore
    • 70 Critic Score
    No Strange Roads presents something of an oddity – like a contradictory A-side and B-side. On the A-side you have a superb visual feast to experience, characterised by superb characters and bosses, coupled together with a solid soundtrack and a compelling yet simple premise that makes you want to ascend to the top of the music mountain. Unfortunately NSR’s B-side aggravates with unfair check-pointing, a tepid tutorial, a harsh opening level and a half-baked gameplay experience. Whether you can resist the ailments of the B-side depends on your tolerance for its shortcomings, but No Straight Roads still delivers a satisfying stage rush if you can avoid its pitfalls.
    • 69 Metascore
    • 59 Critic Score
    The Long Reach’s drawbacks sit with the game’s lack of structure, its counter intuitive puzzles and its infrequent readability issues. Though, even with those frustrations in mind, the game still provides creepy, simplistic entertainment. The game’s atmosphere rarely wavers, which is upheld further by its beautifully crafted pixelated visuals. It’s not groundbreaking by any means, but it does enough to stand out.
    • 69 Metascore
    • 77 Critic Score
    So to some up, The Blackout Club is a Fun, addictive 4 player co-op horror with a Stranger Things atmosphere and lots of paranormal paranoia. Fans of the genre will dive for this and its nice to see a brave new attempt at the horror game. With the new enhanced horror system being a plus I can see people are going to be very curious about this title.

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