Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Deliriously frenetic and expertly calibrated. [June-July, 2003, p.82]- Xbox Nation Magazine
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- Critic Score
The game's incredible sense of speed, seat-of-your-soild-trousers physics, and overall production polish is second to none on Xbox. [Dec/Jan 2004, p.81]- Xbox Nation Magazine
- Read full review
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- Critic Score
Basically an all-you-can-kill, hack-and-slash buffet from start to finish. [Dec/Jan 2004, p.82]- Xbox Nation Magazine
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- Critic Score
The game achieves excellence through realism, feel, and transparent interface. [Mar 2004, p.88]- Xbox Nation Magazine
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- Critic Score
And then there's Xbox Live play, which functions shockingly well under any circumstances. The game has singlehandedly shown the console world online fighting games need not be plageud with lag of the likes seen in "Capcom vs. SNK 2: EO." [Sept 2004, p.96]- Xbox Nation Magazine
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An amazing sports game that plays like a song and has all the makings of a classic hit. [May 2004, p.89]- Xbox Nation Magazine
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- Critic Score
Its difficulty curve progresses gracefully, its atmosphere is immersive, and its visceral punch is straight to the gut. [Summer 2002, p.80]- Xbox Nation Magazine
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- Critic Score
Developer WOW takes advantage of Xbox Live's potential to deliver truly compelling multiplayer races. [Dec/Jan 2004, p.98]- Xbox Nation Magazine
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- Critic Score
A smooth framerate, flawless camera, and spot-on control makes the experience nothing short of sublime, and the game a near-perfect mix of exacting artistry and technical wizardry - not unlike snowboarding itself. [Dec/Jan 2004, p.91]- Xbox Nation Magazine
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- Critic Score
Developer Oddworld Inhabitants has done something quite remarkable in the creation of a first-and-third-person-shooter-cum-adventure combining guts, heart, brains, a sense of humor, and wondrous beauty. [Feb 2005, p.86]- Xbox Nation Magazine
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Don't let its sophistication scare you - at the end of the long, mud-splattered day, the game is above all else accessible and fun. [June 2004, p.94]- Xbox Nation Magazine
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Unlike most 3D fighters, Calibur II's melee system isn't so mcuh an elaborate re-creation of the canned rock-paper-scissors style gameplay as it is a vast metaphysical playground giving players unprecedented freedom to create their own deadly techniques. [Oct/Nov 2003, p.88]- Xbox Nation Magazine
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The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]- Xbox Nation Magazine
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Playing the game through Xbox Live is literally like having a shared arcade machine in your living room. [Mar 2004, p.100]- Xbox Nation Magazine
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- Critic Score
If you're looking for a pure sim with plenty of extras, plunk down the cash for "Madden." If you're looking to smash it up with your buds over Xbox Live, then NFL 2K3 is your best bet this year. [Fall 2002, p.106]- Xbox Nation Magazine
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- Critic Score
Combines slick, well-tuned controls with an accessible combo scheme with unbelievably thick visual effects to create a complete third-person action package. [Nov 2004, p.92]- Xbox Nation Magazine
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- Critic Score
Overwroght melodrama and third-person-persepctive gunplay make for an excellent mix. [Mar 2004, p.81]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Xbox Nation Magazine
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Where 2005 really breathes is in its pasing game...The entire system is remarkably intuitive, making the Xbox controller feel as if it's a natural extension of the onscreen action. [Nov 2004, p.98]- Xbox Nation Magazine
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Graphically exquisite and resplendently crafted, Bay is one of the best exclusive titles in the Xbox library. [June 2004, p.82]- Xbox Nation Magazine
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One kick-ass game. If you're a fan of NASCAR racing, you've never had it so good on a home console. [Dec/Jan 2004, p.97]- Xbox Nation Magazine
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The most beautiful shooter we've ever played. In fact, it's a work of art. [Feb/Mar 2003, p.74]- Xbox Nation Magazine
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- Critic Score
The single most glaring problem with 2K5...is the crowd A.I. The audience is just flat-out stupid, and this is terribly unfortunate because it distracts from what would otherwise be a totally immersive NFL gaming experience. [Sept 2004, p.86]- Xbox Nation Magazine
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- Critic Score
The Xbox version is noticeably sharper than either the PS2 or GameCube iterations, and full-screen anti-aliasing makes the whole thing look smooth like butter. [Spring 2002, p.78]- Xbox Nation Magazine
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DW3 provides 110 percent of the recommended daily allowance of Vitamin K (for killitude) and, moreover, manages to provide every single bit of its brutality in a most beautiful fashion. [Fall 2002, p.115]- Xbox Nation Magazine
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- Critic Score
If you're willing to stick it out through a couple of slow-paced early levels, it quickly hooks you and won't let go. [Aug 2004, p.95]- Xbox Nation Magazine
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- Critic Score
While Club II foes raise the bar for arcade-style racing, it falters in the audio department. [Aug 2003, p.76]- Xbox Nation Magazine
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In defiance of the weak missions, air battles are frantic affairs, and they are great. [Dec/Jan 2004, p.78]- Xbox Nation Magazine