Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 68 Metascore
    • 65 Critic Score
    If you want a compelling, complex storyline ripe with betrayal and confusion, go ahead and pick this one up. If you want something to whet your twitch appetite between Nanostray and whatever the next space shooter will be, then pass on this one, or try it before you buy it.
    • 64 Metascore
    • 68 Critic Score
    An incredibly good "gateway" game. If you want to take a child away from their Dora the Explorer and Barbie games and guide them into the more difficult, more rewarding games that the older children play, Hello Kitty Roller Rescue is the game to do it with.
    • 48 Metascore
    • 40 Critic Score
    The game had the potential to be something great, since it was a unique combination of space combat, first-person shooting, and strategy, but in trying to incorporate all of these components, the quality of each was neglected.
    • 70 Metascore
    • 60 Critic Score
    I so want to love Advent Rising, I honestly do. It's good, stable science-fiction with a heavy supernatural sub-plot and enough action to make Han Solo's trigger finger hurt for days. Unfortunately, all of that wonderful stuff is damaged by a hare-brained control scheme that simply doesn't work well enough when it has to.
    • 69 Metascore
    • 58 Critic Score
    For the most part, it succeeds, but slippery control, merely average graphics, and short playtime leave this one to be a rental at best.
    • 88 Metascore
    • 92 Critic Score
    With changes in button configuration and new features, the learning curve is a bit steeper. There is a way to convert back to the controls for Madden 05 controls, but the new button set can be advantageous, especially the X button for the "new" running ability.
    • 66 Metascore
    • 70 Critic Score
    There are some promising features here, but most of them are either implemented poorly or tacked on as an afterthought, and the camera angles and difficult passing game don't help things. Madden NFL 06 is really for fanatics only.
    • 71 Metascore
    • 75 Critic Score
    If you've never touched a football game in your life, it might be a little out of reach for you, and if you've played every football game out there, it might seem a bit boring and pointless.
    • 74 Metascore
    • 85 Critic Score
    It's instantly reminiscent of Tribes, and in my book, that is a very, very admirable game to be comparable to. It's fast paced, well-balanced, and looks amazing with an impressive array of mech design that manages to not just clone anime cybernetics. Perhaps best of all, Lighthouse has chosen to release this with no CD-in-drive restrictions.
    • 72 Metascore
    • 81 Critic Score
    So does Shaman King: Master of Spirits 2 crest the proverbial Mt. Everest into the land of "great game?" No. This was definitely one of the titles that turned around for a hot cup of joe instead of trying the impossible.
    • 84 Metascore
    • 85 Critic Score
    For only $29.99, you won't find a better or more complete online experience for Xbox.
    • 71 Metascore
    • 76 Critic Score
    A slow starter, especially when enemies run away from your character like there's no tomorrow. Once you acquire charge attacks, the game gets a lot more fun.
    • 76 Metascore
    • 84 Critic Score
    The number of flyable aircraft and the attention to detail in modeling them just can't be beat. With the mission editor, and the excellent online component, you'll have plenty to keep you busy.
    • 58 Metascore
    • 55 Critic Score
    It simply has no place in the current sea of PlayStation 2 shooters; it is far too flawed, far too easy, and lacks far too much of the intensity that gamers pick up tactical shooters for in the first place.
    • 67 Metascore
    • 75 Critic Score
    For the most part, however, Outlaw Tennis manages to pull off something I didn't think it could do: it blends goofball antics and serious tennis kind of nicely.
    • 77 Metascore
    • 85 Critic Score
    Makai Kingdom does a great job of catering to the compulsive, play-to-crush RPG power-gamer without becoming as obsessed with micromanagement as "Phantom Brave’s" gameplay inevitably was.
    • 61 Metascore
    • 68 Critic Score
    Overall, I kept wanting and trying to really love this game, but time and time again, one of the game's flaws would keep me from reaching that level of gaming bliss.
    • 66 Metascore
    • 79 Critic Score
    For the most part, however, Outlaw Tennis manages to pull off something I didn't think it could do: it blends goofball antics and serious tennis kind of nicely.
    • 70 Metascore
    • 79 Critic Score
    Another Wonderful Life gets by on a startling amount of charm that makes a return visit at least worth a lengthy rental, even for farming veterans.
    • 80 Metascore
    • 80 Critic Score
    The basically unexplored African and Italy campaign serves to add a bit of spice to an otherwise overplayed time period, and the sheer variety of the missions and goals add a lot of replay value to the game.
    • 56 Metascore
    • 50 Critic Score
    You can have some fun with this game but only if you're willing to forgive a lot of design flaws and put a lot time into memorizing the labyrinthine control scheme.
    • 71 Metascore
    • 69 Critic Score
    If not for issues with the touch screen, and especially the simple yet deep problems set off by Shin'en's camera angle choice, I might have gone as far as to write my letter of recommendation for Nanostray to sit in non-Japanese shmup classic status, along with Amiga greats like Apidya.
    • 84 Metascore
    • 86 Critic Score
    Darwinia is, all told, wonderful. It's the kind of game that would show impressionable young kids the breadth and scope of the medium without overwhelming them with mechanics.
    • 70 Metascore
    • 90 Critic Score
    Tight car handling, a career mode that's fun without being too technically involved (unlike "Gran Turismo 4" or "SegaGT") and that same sense of speed we've come to love as of late in our racing titles establish Flatout as a worthy companion, if not successor, to "Burnout 3."
    • 67 Metascore
    • 70 Critic Score
    If you're a big Full Metal Alchemist fan, or even just enjoy flipping through manga or catching the show on Cartoon Network, then Crimson Elixir is definitely worth a rental.
    • 80 Metascore
    • 90 Critic Score
    Addictive, varying gameplay. Whether you choose to be a trader or a flat-out ruthless pirate, you'll find something to enjoy in this open-ended exercise in the pirate lifestyle.
    • 87 Metascore
    • 90 Critic Score
    There is an incredible amount of depth, replay value, and fun to be found on this one disc.
    • 74 Metascore
    • 87 Critic Score
    A great start for what will hopefully become a style of console gaming that will grow, meet many improvements, and finally show the world that art and videogames can, indeed, be one.
    • 59 Metascore
    • 50 Critic Score
    A game with which the player can stay active and engaged, but not one which the player will enjoy with more than the slightest note of glee.
    • 71 Metascore
    • 75 Critic Score
    It is beautifully crafted, with only a few noticeable issues. If there were one real flaw to the game, it would be its length – it's too short! It was over somewhat abruptly, and I found myself wanting more.

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