Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 75 Metascore
    • 85 Critic Score
    Boring, long narrative and bad voice acting aside, what we have here is the most balanced SRPG for those who would like to become serious fans of the genre.
    • 43 Metascore
    • 60 Critic Score
    An appealing idea for a game is present in Rengoku, and Hudson could create something powerfully addictive and fun if they just revised some basic aspects of the game design and moved it to a system powerful enough to do Suemi’s designs justice.
    • 71 Metascore
    • 75 Critic Score
    The first time you see your Pac-Man come to life on the screen, the one that you have drawn, it's impossible not to smile. The rest of the game is challenging enough to keep you busy for a little while, but the fun factor is what will keep you coming back to beat your old high scores.
    • 73 Metascore
    • 71 Critic Score
    They can reduce the load times, clean up the graphics, and iron out the little mechanical issues in the game, they’ll have themselves a solid soccer game. Right now, it’s just an average title.
    • 72 Metascore
    • 70 Critic Score
    With "Halo 2" and "Unreal Championship 2" being available on an already FPS-abundant console, Area 51 just doesn't deliver the same way those two can, even if you are a "believer."
    • 58 Metascore
    • 50 Critic Score
    And sound, the final frontier for every Worth Playing review: adequate. MIDI songs, completely unmemorable. Clearly digitized sounds, somewhat unsatisfying, but videogame-y enough. Your ears will hear, but your brain will not be stimulated.
    • 51 Metascore
    • 58 Critic Score
    It borrows heavily from other titles, but it needed some more refinement before it could have been a smash hit.
    • 71 Metascore
    • 70 Critic Score
    It should be said that while the general look and feel when playing the game is that of an unfinished work in progress, the satirical and dark comedy stands out as a saving grace.
    • 88 Metascore
    • 98 Critic Score
    Without a doubt, it's the best platformer developed in the past few years, and quite possibly the best 3D platformer yet produced. It's got art, music, a storyline, incredible levels, a real sense of direction and a great sense of humor.
    • 56 Metascore
    • 45 Critic Score
    One of the most poorly executed wrestling games in recent memory.
    • 67 Metascore
    • 65 Critic Score
    I'm crossing my fingers that Close Combat returns to what it was rather than continue with what it is.
    • 63 Metascore
    • 71 Critic Score
    Manages to provide an engaging combination of simulated medieval warfare and peasant life without getting too lost in the mundane details that can easily wreak havoc on such a title.
    • 71 Metascore
    • 90 Critic Score
    It's a solid experience with a somewhat steep learning curve...and a surprisingly deep skill system.
    • 51 Metascore
    • 70 Critic Score
    This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack’s nearly-constant bad puns (“This ought to heat things up,” he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.
    • 89 Metascore
    • 85 Critic Score
    If you look at Jade Empire as Bioware's next RPG, you'll be disappointed, as it is really a step back from Bioware's previous endeavors. However, when looked at as more of an action title, Jade Empire is much more palatable.
    • 54 Metascore
    • 70 Critic Score
    This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack's nearly-constant bad puns ("This ought to heat things up," he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.
    • 84 Metascore
    • 95 Critic Score
    There are literally only a handful of racers released in the past few years that can even come close to the experience that this game provides; the customization, sense of speed, longevity, sound, and graphics all are about as perfect as can be expected.
    • 84 Metascore
    • 93 Critic Score
    Long after you're finished building your automotive empire, you'll still have editable races, online contests and simple cruising sessions at your disposal. It's good for a quick play or for a long stretch.
    • 62 Metascore
    • 70 Critic Score
    What it lacks in cutting-edge technology, it makes up for in intensity and difficulty.
    • 55 Metascore
    • 70 Critic Score
    The only major criticism I have for CWC is the unit selection and employment of the units at the outset. You are not provided with most in-depth briefing and the time it takes to organize your forces at the beginning of each mission can be really tedious and lead to errors in judgment based out of boredom.
    • 65 Metascore
    • 69 Critic Score
    Even genre fans may be annoyed by the slow pace, "2 hip 4 u dawg" dialogue, and overall feeling of survival horror déjà vu.
    • 63 Metascore
    • 70 Critic Score
    It does some new things that should've been improved upon a long time ago, and it's the only game on the market right now that offers double-player monster-blasting action with this kind of setting, but you might find that it's just too hard, too annoying or too rough-edged to hold your interest.
    • 53 Metascore
    • 60 Critic Score
    The stylized and cartoon-like depiction is as accurate as I could hope for, from the slinky spy creeping movement to the peculiar and lethal traps.
    • 66 Metascore
    • 80 Critic Score
    The gameplay's got certain unavoidable flaws, but with a player-controlled camera, some more evocative set design, and another few hours' worth of gameplay, Obscure could've been one of the greats.
    • 69 Metascore
    • 68 Critic Score
    Single player was only marginally enjoyable, but playing First to Fight on co-op mode is something you can do while your friend gets drunk, while you play some rock and roll in the background, and eat some pizza.
    • 85 Metascore
    • 90 Critic Score
    I will say, though, that the vibrant, stylish graphics and unique gameplay will have me choosing a night of SWAT 4 over "Counter-Strike: Source."
    • 78 Metascore
    • 80 Critic Score
    At the very least, who wouldn’t want to own one of the most beautiful videogame boxes ever to release?
    • 68 Metascore
    • 70 Critic Score
    It manages to do some things incredibly well, such as presentation, story, and sound. Other aspects, like the AI, leave much to be desired.
    • 76 Metascore
    • 75 Critic Score
    The faithfulness to the SW universe might be better than any game out there, kid title or not.
    • 78 Metascore
    • 78 Critic Score
    While it may not exactly win hearts and minds back from "Half Life 2" or "Thief," Resurrection of Evil is a fine aperitif for the Marine who's still got some rounds left in his pistol and gas in the chainsaw.

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