Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 82 Metascore
    • 86 Critic Score
    Despite some minor issues, the concept behind Hitman: Blood Money is brilliant, and is (mostly) executed with flying colors. Virtual assassinations have never looked or played so well.
    • 61 Metascore
    • 68 Critic Score
    With too little in the way of additional options, it becomes almost a chore to play this game for the non-enthusiast. However, Stacked has its merits, especially as a tutorial, so it is worth a try for those interested in Texas Hold 'Em and all of its different intricacies.
    • 56 Metascore
    • 50 Critic Score
    An exercise in frustration. I wish I could score this game on its potential, but I don't know how much time and effort Crazy House is going to put into shaping up this game into what its consumers deserve.
    • 52 Metascore
    • 49 Critic Score
    What could have been a very neat idea is ruined by a bad camera, buggy gameplay, and totally ridiculous mission objectives.
    • 71 Metascore
    • 79 Critic Score
    With a price tag of just $30, this should be a no-brainer for anyone interested in the genre. Rogue Trooper may not do anything staggeringly new, but it combines action, shooting, stealth, and exploration elements successfully and is well worth a look.
    • 69 Metascore
    • 79 Critic Score
    The voice acting is great, the innovative game-play mechanics are a breath of fresh air, and the developers really did a great job of creating a wartime battlefield atmosphere.
    • 77 Metascore
    • 85 Critic Score
    Regardless of these minor concerns, HoMM V is a shining example of how a turn-based strategy should be executed, and will no doubt set the standard for generations of the genre to come.
    • 74 Metascore
    • 70 Critic Score
    Steambot Chronicles was a great idea that just wasn't realized to its full potential. You have everything customizable, from clothes to trotmobiles to jobs, but it is ultimately brought down by slow gameplay.
    • 76 Metascore
    • 88 Critic Score
    The gameplay that made such addictive titles is no less compelling now than it was a decade ago.
    • 51 Metascore
    • 50 Critic Score
    Instead of playing the role of Jaws, you're playing as Jaws in a generic action-RPG. Combine that with sub-standard gameplay and controls, and a lack of "terror-of-the-deep" moments, and you've got a game that you can freely pass over without any worries.
    • 81 Metascore
    • 79 Critic Score
    At the same time, it's difficult to really get excited about Table Tennis. That seems to suit Table Tennis just fine, as it doesn't seem to want to put a lot of effort in to excite you.
    • 52 Metascore
    • 67 Critic Score
    The puzzles are the meat of the gameplay, but it feels the need to make you kill time between puzzles by sneaking past idiots or beating the snot out of invalids.
    • 52 Metascore
    • 80 Critic Score
    It's a good-looking, smooth-playing title that captures some of the mystique (ha-ha) of the comics and movies. Where it fails is in the limitations placed upon it.
    • 52 Metascore
    • 69 Critic Score
    Games may not be art, but if they were, X-Men: The Official Game would be like one of those posters of a wizard and a dragon locked in a magical duel to the death.
    • 50 Metascore
    • 49 Critic Score
    X-Men: The Official Game just isn't fun at all.
    • 52 Metascore
    • 40 Critic Score
    Honestly, X-Men: The Official Game for the GBA does one thing and does it poorly. It's the same platformer/brawler that seems to be the generic genre for licensed games and resembles most every X-Men game from the 16-bit era.
    • 53 Metascore
    • 55 Critic Score
    The broad strokes of story in the Official Game aren't without their intrigue, but the overwhelming pedestrian nature of the combat and uninspired treatment of the villains crush both the dramatic potential of the story and the gameplay possibilities of the characters' unique abilities.
    • 54 Metascore
    • 64 Critic Score
    The Da Vinci Code is difficult in all the right areas for fans of the book's unique blend of fact and fiction, and all the wrong ones for most gamers.
    • 84 Metascore
    • 81 Critic Score
    It doesn't tamper too much with the underlying engine that made the first game so great but adds just enough novelty to justify a second iteration.
    • 58 Metascore
    • 75 Critic Score
    Over The Hedge is not for everyone, and some players will find it too sugary-sweet and uninspired for prolonged consumption, but many players will find it an enjoyable diversion, and fans of the movie and comic strip will find it both an accessible and an enjoyable translation from the source material to game form.
    • 61 Metascore
    • 60 Critic Score
    Better than a fair amount of licensed games out there, Over the Hedge still falls a bit short of what can be considered a good game.
    • 61 Metascore
    • 65 Critic Score
    One line in the game struck me as particularly amusing: One of the animals sarcastically asks, "What's more fun than doing something over and over again?" I had to write it down, as it perfectly described my own attitude towards the title.
    • 80 Metascore
    • 95 Critic Score
    Europeans already know this is the best of the best; take the plunge and see why this is the most successful series overseas. I guarantee you won't be disappointed.
    • 49 Metascore
    • 48 Critic Score
    Repetitive, bland gameplay, boring yet decent graphics and controls, and abysmal audio make this a title that will have people lining up at the local game hawker to trade it in for something better.
    • 80 Metascore
    • 96 Critic Score
    Whereas I found GRAW for the X360 to be the best 360 game I've played thus far in the console's lifetime, GRAW for the PC has immediately earned a top spot among my personal pantheon of greatest games.
    • 57 Metascore
    • 59 Critic Score
    With mostly bland story elements and tedious gameplay really bringing down the level of fun, Paradise fails to live up to its potential, especially when glitches interfere with the ability to properly play the game.
    • 68 Metascore
    • 65 Critic Score
    If you have a Nintendo DS, though, this game is easily passed by, and for one reason – Brain Age is the same price as Dr. Sudoku, and has far more than just Sudoku.
    • 69 Metascore
    • 75 Critic Score
    As engrossing and deep as Gallop Racer 2006 is, it's still a horse-racing simulation, after all. This severely limits the appeal of the game, as most people are probably more interested in managing a football franchise or a baseball team than a horse farm.
    • 84 Metascore
    • 90 Critic Score
    The combination of setting, graphical tweaks, and additional content have done nothing more than forge the experience into exactly what it should have been from the very beginning.
    • 74 Metascore
    • 80 Critic Score
    The interface was easy to learn and use, allowing more time to be spent enjoying the strategic elements of the game. With the ability to create your own campaigns or play those created by others, this title has potentially limitless replay value.

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