Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 67 Metascore
    • 75 Critic Score
    Despite the aforementioned low replay value, however, I'm glad PaRappa the Rapper was released. It still holds up even today, and perhaps having some renewed attention given to the Hip-Hop Hero will convince Sony to have a development house revamp PaRappa the way it should have been revamped, instead of the horrific sequel we got five years ago.
    • 73 Metascore
    • 65 Critic Score
    The kind of game that needed a lot more work before it was released. While it's great to play as football legends, the roster creation system is incredibly restrictive, and it's impossible to field the kind of team of which you've always dreamed.
    • 68 Metascore
    • 80 Critic Score
    Smash Court Tennis 3 is a solid tennis title with enough play modes to keep most enthusiasts entertained for hours. My only reservation is that it can be a bit frustrating at first because of the moderate learning curve.
    • 66 Metascore
    • 80 Critic Score
    Those who aren't wired for the Korean MMO experience of heavy grinding and repetition will probably find that level 1 to 20 is just enough to sate the urge to try something new. I personally think Sword of the New World is very well done for what it is, but I don't quite gel with the style of gameplay.
    • 64 Metascore
    • 85 Critic Score
    It's not as common as it should be for a game to clearly have a unified vision, but Project Sylpheed: Arc of Deception does exactly one thing, and does it well: hectic true-3D space combat that makes you feel like a Gundam pilot better than most Gundam games do.
    • 51 Metascore
    • 60 Critic Score
    While the crisp graphics hold up their end, the story deflates through a series of recycled clichés and a gradually diminishing sense of drama and excitement to a rather unsatisfying short — and somewhat hysterical — conclusion that leaves you feeling your time could have been better spent watching folk dance.
    • 88 Metascore
    • 92 Critic Score
    It has nearly everything you could want from an action game: highly accurate controls, a plethora of well-designed enemies, smart AI, sharp visuals, a wide assortment of useful and unique weapons, brutally visceral combat, and, of course, ninjas.
    • 38 Metascore
    • 40 Critic Score
    It failed in every aspect. The gameplay is frustrating and tedious, the graphics are bland and boring and the plotline is simply incoherent.
    • 65 Metascore
    • 75 Critic Score
    It uses the DS's unique control system in a way which we can only hope is emulated in other games.
    • 54 Metascore
    • 61 Critic Score
    While new and veteran fans of the Transformers were thrilled with Bay's movie, the Activision game is a complete bust.
    • 52 Metascore
    • 60 Critic Score
    It's not terrible by any means, but the horrible driving mechanics, repetitive missions and the horrible timer keep this game from being great.
    • 53 Metascore
    • 62 Critic Score
    Transformers: The Game for the Wii featured fine graphics, and the mission objectives weren't that bad, but the controls really killed the entire experience.
    • 76 Metascore
    • 80 Critic Score
    Overlord delivers a fun experience and is well worth the $39.99 retail price of admission.
    • 81 Metascore
    • 80 Critic Score
    Overlord delivers a fun experience and is well worth the $39.99 retail price of admission.
    • 66 Metascore
    • 71 Critic Score
    The port itself just seems to be incomplete, with the Xbox 360-centric prompts, reward tokens (previously used for 360 achievements) that now have no purpose whatsoever, and sluggish performance.
    • 67 Metascore
    • 70 Critic Score
    Final Fantasy Anniversary Edition is an excellent visual upgrade to the original version with support for the PSP's widescreen enhanced graphics, but it only slightly improves on gameplay and offers just a small amount of new additional content.
    • 79 Metascore
    • 70 Critic Score
    Its story and characters contain charm, its premise is tolerable and fun, it looks good, and it's a neat twist on an established genre, even if there hang-ups due to said twist. For what it's worth, I actually enjoyed this game far more than "Odin Sphere."
    • 70 Metascore
    • 68 Critic Score
    Nervous Brickdown isn't a game built to last. It is beautifully creative, taking a classic formula and twisting it on its ear again and again … until it runs out.
    • 56 Metascore
    • 54 Critic Score
    A mediocre platformer with very serious problems with its gameplay and sound elements.
    • 62 Metascore
    • 50 Critic Score
    While the idea and story remain intact, the actual gameplay manages to suck all of the charm out of the characters and plot, and while there are some slight variations and mini-games that attempt to keep things fresh, everything else about this title is stale.
    • 65 Metascore
    • 84 Critic Score
    Ratatouille does a lot of things right.
    • 64 Metascore
    • 75 Critic Score
    Although you'll find very little that you haven't already experienced in a multitude of other platform games, Ratatouille provides a visually pleasing gaming experience with a single-player campaign of decent length and a respectable rewards system.
    • 64 Metascore
    • 70 Critic Score
    Essentially, Ratatouille would be a perfect purchase for somebody fitting any two of these criteria: a young child, somebody relatively unskilled at gaming or a huge fan of the film on which the game is based.
    • 78 Metascore
    • 40 Critic Score
    Traxxpad fails no matter what way you look at it. If it's meant to be a game, something for casual players to noodle with to make some loops and show off, then it bombs because it's absurdly difficult to figure out for no good reason. I haven't encountered sound gear this hard to figure out or use since the Roland W-30. If this is meant for professionals, then why a platform with little access to new sounds or updates, and why no MIDI?
    • 63 Metascore
    • 80 Critic Score
    AGEod's American Civil War: The Blue and the Gray is definitely intended for serious Civil War strategists.
    • 82 Metascore
    • 85 Critic Score
    The Darkness is excellent; if judged solely on presentation and graphics, it would be one of the greatest games of all time. Even with the gameplay flaws thrown in, it's still pretty great, since the single-player experience is wonderfully cinematic and tells an excellent story.
    • 80 Metascore
    • 77 Critic Score
    There is a good game in here, but it's too bad that the AI and gameplay mechanics weren't as impressive as the deep story line.
    • 77 Metascore
    • 77 Critic Score
    A fun arcade-style sports game that suffers from just enough shortcomings to keep it from being great.
    • 66 Metascore
    • 70 Critic Score
    In all, The Bigs is a decent baseball game for the Wii, but it really plays more like a game of real baseball than one is led to believe.
    • 72 Metascore
    • 78 Critic Score
    The game especially shines when competing head-to-head with friends in ad-hoc mode. On the down side, it loses a great deal of depth with its poor outfield control.

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