Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 75 Metascore
    • 81 Critic Score
    Dead Island 2 surely went through a few levels of development hell, so anyone following its path would reasonably suspect that the game might have issues. I can't say that it does anything exceptionally well, but it has enough life in it to avoid major stumbles. For better or worse, it is a by-the-numbers zombie basher that doesn't do anything terribly distinct. Its humor makes it compelling and fun, and it's at its best whenever it relies on that strength.
    • 77 Metascore
    • 90 Critic Score
    Overall, Mega Man Battle Network Legacy Collection is a really good collection. Even if every game isn't a hit, more than enough of them are strong that you'll probably lose hours of time to these games if they even remotely hit for you. Their unique combat system is fondly remembered to this day, and the weirdly prescient concept of the future has aged shockingly well. It's not going to be the platforming game that some fans of the franchise might prefer, but of all the Mega Man collections, this is going to give you the most value for your dollar.
    • 65 Metascore
    • 60 Critic Score
    In the end, Road 96: Mile 0 doesn't quite pull together everything to create something that reaches the heights of the original title. The first-person exploration portions are flawed but fine, while the auto-runner sequences can be unfair but ultimately get a pass thanks to a skip feature. It is the uneven tone, characters, and story that sink the game, as it plays more to caricature and wild logic leaps rather than the original's more thought-out approach. The low asking price might be tempting for those looking for more from the world of Road 96, but ultimately, we were probably better off waiting for Digixart to create a brand-new project in a brand-new world.
    • 72 Metascore
    • 70 Critic Score
    There's a good golf game hiding in EA Sports PGA Tour. The litany of courses is enough to entice fans of the sport, while the roster of pro golfers is amplified by a presentation that looks gorgeous even if the TV-style broadcast feels excessive. However, the imprecise controls make one hope that the upcoming three-click system will make the gameplay more palatable, since everything else related to the actual sport does a great job of trying to help you understand how to perfect shots. Although PGA Tour 2K23 is the better golf game this time around, there is a good base to work with here. Hopefully EA's future iteration can fix the issues to make this a contender for best pro golf simulation on the PC.
    • 80 Metascore
    • 75 Critic Score
    As a compilation, Mega Man Battle Network Legacy Collection is fairly well done. The gameplay concept works not only as an alternative for a standard Mega Man title but also as an action/strategy title. Combined with the deck-building elements, it makes the game resonate with a modern audience, and the extras are sure to please any fan. Players will wish that the series weren't so repetitive over the years, as that doesn't play out as well for a title like this compared to a straight action-platformer.
    • 80 Metascore
    • 75 Critic Score
    As a compilation, Mega Man Battle Network Legacy Collection is fairly well done. The gameplay concept works not only as an alternative for a standard Mega Man title but also as an action/strategy title. Combined with the deck-building elements, it makes the game resonate with a modern audience, and the extras are sure to please any fan. Players will wish that the series weren't so repetitive over the years, as that doesn't play out as well for a title like this compared to a straight action-platformer.
    • tbd Metascore
    • 75 Critic Score
    Ship of Fools is the kind of game that works well in bite-sized chunks and with a friend in tow. The chaotic nature of fights lends itself better to two players rather than one, while the start/stop nature of the combat flow works wonders to prevent the whole thing from feeling like a slog. It doesn't necessarily bring anything new to the genre, but it produces some solid fun. It could use more polish online and more bosses to fight, but it is enjoyable for genre fans who are looking for something to play with a friend.
    • 81 Metascore
    • 63 Critic Score
    Pretty graphics or no, so much of the gameplay of Company of Heroes 3 is flawed in one way or another that it's difficult to recommend it. From campaign-breaking bugs in Italy to the inept AI that renders most Africa maps unsatisfying, the game came out in such a state that it's hard to believe it's part of the same series by the same developer. To the development team's credit, the game has been patched several times since release, but many of the issues persist. There are occasional glimmers of a brilliant game, but with so much of the content damaged by bugs, it is impossible to recommend it over replaying one of the other games of the series.
    • 81 Metascore
    • 85 Critic Score
    Signalis is the type of horror game that keeps you hooked from beginning to its true end. The story is told in a confusing way, but the delivery succeeds in keeping you intrigued enough to see its conclusion. Sparse inventory management aside, it achieves a nice balance between puzzles and combat, and even if you figure out that flight is a more formidable strategy than fight, the overall tension and sense of unease remains. For horror fans who want the feel of a bygone classic, Signalis is worth checking out.
    • 83 Metascore
    • 85 Critic Score
    Beacon Pines is the type of adventure game that's perfectly suited for genre newcomers and those seeking to get away from the point-and-click style while retaining the genre's deeper storytelling. The story remains fascinating, since it clashes with the idyllic town setting and cast of cute characters. The ability to uncover every branch of the story tree via your discovered actions drives the desire to see every possible outcome even, if it is forced on you via the game design. The overall gameplay length ensures that it doesn't overstay its welcome, but some players may not like the semi-visual novel flow of most of the game. If you're willing to overlook that design decision, you'll be more than happy with this unassuming adventure.
    • 84 Metascore
    • 80 Critic Score
    Prodeus is a classic Doom clone through and through, but that isn't a knock at all. It nails the core mechanics well from the level design to pacing. While the enemies feel like reskinned versions of what you're familiar with, the gameplay loop works thanks to some solid shooting mechanics. Even though it lacks real innovation in the space and the multiplayer is practically dead, the inclusion of a map maker along with a plethora of custom maps almost negates those issues. Overall, shooting fans will like this one, and curious players can use as an entry point into the re-merging boomer shooter genre.
    • 59 Metascore
    • 50 Critic Score
    This should have been a victory lap for the PC iteration of The Last of Us: Part I. From the gameplay to the characters to the story, this is one of the highlights of the past few gaming generations. The appearance on the PC should've given the game even more room to show off things like higher-quality textures and reflections along with Sony's now-standard ultrawide support. Yet the game's ability to only work with reduced risk after waiting for an abnormally long time for shader caching mars the release. The game crashes, frequent pauses in gameplay and other nonsensical bugs put into question the decision to release this despite the obvious issues. There's a chance that this will recover via patches and the game can bounce back. For now, it is sad to see that one of Sony's best games has received one of the worst PC ports thus far.
    • 80 Metascore
    • 90 Critic Score
    As much as I enjoyed Bayonetta 3, Bayonetta Origins: Cereza and the Lost Demon feels like the game that the team wanted to make. There's a level of raw love and care in this game that I associate with Platinum's best, and it made me smile as much as Wonderful 101 and Okami did. It's good enough that I can recommend it to people who aren't fans of the Bayonetta franchise. While it has a lot of story and gameplay callbacks, it stands well enough on its own merits that it can easily be enjoyed by those who couldn't get into Bayonetta.
    • tbd Metascore
    • 91 Critic Score
    The 1.6 patch adds some good new features to Metal: Hellsinger, and the Dream of the Beast DLC adds some good news songs and additional ways to tweak how you play. My hope is that this is just the beginning, as the developers continue to court and work with metal singers from various bands to add new music that's only found in the game. At the very least, it cracks open a few doors for ways to allow for new content, and it's done in a way that can be used in a mix-and-match fashion with all of the game's existing levels and content. At an asking price of just $3.99, the DLC adds new content into an already fantastic game.
    • 63 Metascore
    • 65 Critic Score
    Bleak Faith: Forsaken has a lot of potential, and the developers seem dedicated to updating the game, so it's possible that a lot of this review will be outdated in a few months. At the moment, it's a testament to the difficulty of making a good Soulslike. All of the pieces are there, but they don't fit together properly, which exacerbates the genre flaws more significantly than any other type of game on the market. Bleak Faith has some strengths if you're willing to work past its flaws, but it doesn't stand out among the absolute glut of similar titles on the market.
    • 73 Metascore
    • 75 Critic Score
    Fatal Frame: Mask of the Lunar Eclipse is a solid and enjoyable experience for fans of old-school survival-horror. It might be a bit too slow-paced and awkward for those who don't have a taste for 2008 game design, but that's the biggest criticism about it. It doesn't break the mold for the franchise, but it's one of the more solid and enjoyable examples of it, and it's a good place to start if you'd like to see what is up with the long-running horror series.
    • 81 Metascore
    • 85 Critic Score
    Sifu is still a solid action game that feels tailor-made for those willing to put in the time to learn the systems. The subsequent patches have opened up the game to more players who lean on either side of the difficulty spectrum, but it remains challenging even if you try to make the game as easy as possible. The main adventure is a more than satisfying romp thanks to the deep fighting system. The new Arenas mode adds loads more life to the game, even if your only interest is seeing which movies get referenced in a given scenario. Players on both the Xbox platforms and Steam are rewarded for their patience with a very good game, while the Arenas mode alone gives owners on other platforms and stores a big reason to return to Sifu.
    • 82 Metascore
    • 80 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is a comfy and cute game. It's one more trip with Ryza and her friends, with mostly familiar mechanics and locations, but there are enough new twists to make it a worthwhile revisit. The only real complaint I can give is that the Key mechanic is poorly implemented, but even that is a case of missed potential rather than anything that's actively bad. If you like Atelier, it's easy to like Atelier Ryza 3.
    • 70 Metascore
    • 80 Critic Score
    Storyteller is both a very good puzzle game and an excellent source of humor. The scenarios are a mix of pieces from classical literary works, but their simplified nature makes for some head-scratchers, even for those mildly familiar with the works these were inspired by. The simple animations and illustrations are captivating to look at and make everything naturally funny. You will wish that Storyteller were a longer experience,l but if you’re good with the short playtime, you’ll have a ton of fun with it.
    • 52 Metascore
    • 50 Critic Score
    I genuinely feel rather bad going on and on about the game's flaws, but the most exceptional thing about Clive 'N' Wrench is the effort that went into bringing it into existence. I'd love to say that it's a great, or even a good, game, but it's pretty unexceptional even by the standards of low-budget indie 3D platformers. There just isn't anything to recommend this game on its own merits, and it is buggy enough that it's hard to even recommend it as a curiosity.
    • 76 Metascore
    • 80 Critic Score
    Tchia might be a game-long love letter, but it's a real love letter. It's a fun little exploration game, and the BotW-inspired movement mechanics make it a delight to move around the world. It shines most when it is an outpouring of love for New Caledonia's culture and environment. It's rare that I've played a game that makes me want to visit somewhere more, and it's hard to pay Tchia higher praise than that.
    • 93 Metascore
    • 95 Critic Score
    Resident Evil 4 Remake does a hell of a job arguing why a video game classic needed a remake. It straddles the line between loyalty to the original and providing a fresh experience better than even Resident Evil 2 Remake did. Pretty much every new gameplay mechanic and design choice leads to a more engaging and enjoyable game. I can't say that it replaces the original, but it's a damn fine companion, and most people wanting to experience RE4 for the first time will likely gravitate to the remake. Either way, it is a must-play for Resident Evil fans, and RE4 Remake is already a strong contender for one of the best games of the year.
    • 79 Metascore
    • 80 Critic Score
    WWE 2K23 shows that Visual Concepts and 2K are continuing their trend in the right direction for wrestling games. Flaws aside, the fighting engine is still good, while the pageantry also remains nice even if some flourishes are missing and some other issues are no fault of Visual Concepts. The game does a good job of being up to date, and the modes ensure that there's plenty to keep people busy and glued to the game for quite some time. There's still stuff that needs work, like having cross-play from the get-go and some tweaking to add more polish, but wrestling fans will really enjoy WWE 2K23 since it still emphasizes fun above all.
    • 74 Metascore
    • 60 Critic Score
    The Darkest Tales is a game that you want to like but can't due to some significant issues. The concept isn't exactly new, but it is interesting to see known fairy tales embrace a much darker side. The 2D perspective makes it feel fresh, since other similar titles tend to go with 3D. The characters are fine, but their intrigue comes from the dark turns taken in service of the game. The platforming and combat feel off, and even though there's some depth in the skill tree, those aforementioned factors will make it difficult for players to press through to the end. If you have the patience or don't mind playing on the easy difficulty level to get through this title, then snap it up if it goes on sale. Otherwise, with the platform already flooded with excellent 2D adventure games, it feels safe to skip this one.
    • 86 Metascore
    • 85 Critic Score
    Returnal is a solid roguelike that does a very good job of encouraging you to play just one more run over and over again. The shooting and traversal are solid, and the fights may be tough but never feel cheap. The inclusion of the DLC and the Suspend mode from the get-go ensures that the game seems more fair, even though death can still come easily. The presentation shows that the PC can still provide a top-of-the-line experience for modern games. The stuttering is the only real thing dragging down this experience, but if you are somehow immune to that or are reading this by the time the patch has been released, Returnal is a must-have for those who enjoy difficult solo shooters.
    • 79 Metascore
    • 90 Critic Score
    Kirby's Return to Dream Land Deluxe proves that it's still a solid 2D platformer after all these years, and now it's been elevated. The inclusion of new powers makes the adventure feel new, even for those who have played the Wii original, while Helper Magolor's presence ensures that players will see the game's ending. The inclusion of Merry Magoland in a nice touch, as it provides several reasons to return to the oft-ignored minigames. Magolor's Epilogue continues Nintendo's current trend of giving remasters significant mini-campaigns to encourage a revisit from longtime fans. Unless you don't care at all for Kirby or platformers, Kirby's Return to Dream Land Deluxe should be in your Switch library.
    • 82 Metascore
    • 80 Critic Score
    Overall, Paranormasight: The Seven Mysteries of Honjo is a fun little visual novel that doesn't quite hit all the marks but is still a breezy and enjoyable romp with some creative use of gameplay mechanics. I had a difficult time getting past the fact that it wasn't the game I was had expected based on the first couple of hours, but once I did, I was able to enjoy it for what it was. The setting is clearly built up to potentially allow for more games in the same universe in the future, and I hope the next game in the series is willing to be a bit more daring.
    • 69 Metascore
    • 84 Critic Score
    Overall, Deliver Us Mars is surprisingly compelling, with a story of a daughter searching for her wayward father despite his crimes — while others on the crew are searching for him because of said crimes. Most of the gameplay does a great job of keeping things varied, but I wish that there were just a few more puzzle ideas to break up the times when it feels like the game ran out of ideas and popped in another MFT puzzle. Endure those, and Deliver Us Mars is a great game that balances the narrative with allowing the player to have agency. It is further proof that sci-fi stories don't need to involve aliens or explosions, and the humanity within the game's story is admirable.
    • 75 Metascore
    • 65 Critic Score
    There's potential in Wild Hearts. The building aspects alone add some depth to the exploration and combat aspects of the hunt, while the weapons feel right in a fight. There are many compelling reasons to give this a go: a drip feed of abilities, near-instant multiplayer with cross-play, and permanently affecting a player's instance. The sometimes-finicky building system can be an annoyance, while the lack of kemono variety is a knock, even if more beasts are promised later as free updates. The PC performance is what really drags down the game, and the lack of fixes combined with the game's high price tag are enough to hold off for now. On consoles, Wild Hearts is a fine counterpart to Capcom's offering, and it's worth checking out. PC players will want to wait and see if the game can make efficient use of the platform and hardware variety before jumping in.
    • 88 Metascore
    • 90 Critic Score
    At $9.99, Return to Castlevania is the most expensive DLC for Dead Cells yet, but it is substantial enough to be worth it. The new areas are a ton of fun, and the number of new weapons and costumes is hefty enough to add extra value to the game. It might not hit as hard for those who don't have nostalgia for Castlevania, but even then, the extra biomes and boss fights are pretty darn great.

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