Worth Playing's Scores

  • Games
For 6,719 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6719 game reviews
    • 52 Metascore
    • 50 Critic Score
    Despite everything you just read, Last Encounter is not a bad game. It looks decent, it plays decently, and it sounds decent. That's all it is, though: a relatively inoffensive twin-stick shooter. Since it glosses over the woes concerning design, perspective, and heck even gameplay, but this title is pretty functional. If "functional" is the kindest word that can be mustered for this flat and frustrating game, then I wouldn't necessarily call it good, either.
    • 52 Metascore
    • 45 Critic Score
    There's a pretty good RPG hiding in Warhammer 40,000: Rogue Trader. The story is interesting, the quests are plentiful, the characters are well rounded, and there's plenty of depth in the RPG systems. However, the graphical presentation is merely passable, while the performance varies so greatly that you need a ton of patience to get through all of the hitching and long load times. This is a game to be avoided for now, but if the promised patches improve the performance issues, then those who crave a really meaty RPG in the infamous grimdark sci-fi universe will have a very good time.
    • 52 Metascore
    • 80 Critic Score
    I enjoyed the system’s blocking and Nitoh-Ryu, but the slowdowns really bother me. The game is also relatively short with ten chapters – I beat it within five hours, and it is very repetitive.
    • 52 Metascore
    • 55 Critic Score
    Dead Rising 3: Operation Broken Eagle is sort of just there. The story doesn't offer anything interesting to shed a different light on the main story.
    • 52 Metascore
    • 70 Critic Score
    Resident Evil: Operation Raccoon City is a fun game that is simply buried under too much to be really great.
    • 52 Metascore
    • 67 Critic Score
    The puzzles are the meat of the gameplay, but it feels the need to make you kill time between puzzles by sneaking past idiots or beating the snot out of invalids.
    • 52 Metascore
    • 43 Critic Score
    This game is pretty much a train wreck from start to finish.
    • 52 Metascore
    • 70 Critic Score
    Crime Boss: Rockay City has done something that few other games have accomplished since the advent of patching. The team has taken what was a very bad game at launch and made it good enough to be enjoyable. The missions may be short, but the lack of lag and the presence of better-than-expected AI companions makes each encounter fun. The presence of the player XP system makes the tweaked campaign and online modes worth grinding through. Coming in at a cheaper base price than its Epic Games Store launch price, Rockay City is a decent purchase for those who were disappointed with Payday 3 and exhausted with Payday 2.
    • 52 Metascore
    • 55 Critic Score
    Being able to control my favorite characters would be fun, but if the gameplay of those made-up games were the same as that of Inuyasha: Feudal Combat, well ... being a fan of a particular anime series only goes so far, you know?
    • 52 Metascore
    • 65 Critic Score
    A fun, albeit easy, rhythm game.
    • 52 Metascore
    • 45 Critic Score
    There's enough shovelware on the Wii already, so don't encourage any more, and skip this one at all costs.
    • 52 Metascore
    • 69 Critic Score
    Games may not be art, but if they were, X-Men: The Official Game would be like one of those posters of a wizard and a dragon locked in a magical duel to the death.
    • 52 Metascore
    • 68 Critic Score
    Ford Bold Moves Street Racing does very few things wrong and gets a lot in the genre right.
    • 52 Metascore
    • 58 Critic Score
    Trainwreck Studios tried with Time Ace. They tried hard. But it's obvious that while they do have some skill in game design (some of the less prohibitive levels, especially later in the game, are quite enjoyable), their first attempt lived up to the company's unfortunate name.
    • 52 Metascore
    • 50 Critic Score
    After playing for a while, you'll realize that Tetris Evolution may have been better suited as an Xbox Live Arcade game priced somewhere closer to $10. There is no real evolution to be seen; it's the same classic Tetris you've played for years, albeit with a handful of different game modes and a few more graphical options in an attempt to stir up the experience.
    • 52 Metascore
    • 52 Critic Score
    Overall, I was mostly disappointed with Cross Edge, and while the hardcore fans of the series involved will be willing to give this one a try regardless of the content, I wouldn't advise it to the more casual RPG crowd. The battle system is pretty inventive and fun, but everything that surrounds it is a total chore.
    • 52 Metascore
    • 40 Critic Score
    If Contra: Rogue Corps were known by any other name, it wouldn't be so bad. The idea of a twin-stick looter shooter is intriguing, and the shooting can be decent even if the level flow isn't exciting. However, that reliance on the franchise name comes with certain expectations. The overheating guns, restricted co-op, and missing weapon sets run counter to what fans have come to expect from the series that's been around for over 30 years. If you aren't too discerning, this may be worth a look if it's in the bargain bin. If fans of the series pick up Rogue Corps, they will be disappointed.
    • 52 Metascore
    • 55 Critic Score
    Game of Thrones revels in the source material, wraps its narrative around it, and plays along with the vast universe that George Martin has crafted. It's too bad, and deeply disappointing, that the game celebrates little else.
    • 52 Metascore
    • 57 Critic Score
    The bare-bones plot and general lack of direction mean you must make your own fun. It's set in a largely static world that doesn't care about the choices you make, and the few times when you can impact the world may be lost to you or circumvented by others with a mere server hop. There's fun to be had if you enjoy the thought of poking around a Fallout wasteland with a friend. Otherwise, very little here feels new, and it feels like a lot of content is missing in comparison to previous games in the series.
    • 52 Metascore
    • 65 Critic Score
    Overall, Warriors Orochi 2 is a solid game, but the repetitive gameplay and missions that make up the majority of the game prevent it from being anything more than a rental.
    • 52 Metascore
    • 80 Critic Score
    It's a good-looking, smooth-playing title that captures some of the mystique (ha-ha) of the comics and movies. Where it fails is in the limitations placed upon it.
    • 52 Metascore
    • 55 Critic Score
    You can't help but coming away from Never Breakup with mixed feelings. The concept remains novel, and there are a number of stages to make the experience feel meaty, even without a narrative. While the player can get used to the wobbly controls, the lack of variety in the co-op challenges — and the sense that a number of areas don't seem to be designed with the co-op concept in mind — robs the game of any fun. It isn't a terrible co-op title, but you're better served by going with other co-op experiences first.
    • 52 Metascore
    • 50 Critic Score
    I genuinely feel rather bad going on and on about the game's flaws, but the most exceptional thing about Clive 'N' Wrench is the effort that went into bringing it into existence. I'd love to say that it's a great, or even a good, game, but it's pretty unexceptional even by the standards of low-budget indie 3D platformers. There just isn't anything to recommend this game on its own merits, and it is buggy enough that it's hard to even recommend it as a curiosity.
    • 52 Metascore
    • 50 Critic Score
    If you can snag a copy as a free pre-order bonus for Red Faction: Armageddon, then go ahead and give it a spin, but if you're thinking of spending money on it, give this one a pass. At 800 MSP ($10) for the download, Red Faction: Battlegrounds simply isn't worth the cash.
    • 52 Metascore
    • 50 Critic Score
    Clunky controls and nonexistent difficulty, however, reduce the game into bargain bin status.
    • 52 Metascore
    • 58 Critic Score
    It's a rental, but it's worth trying out despite the flaws if you happen to find it at a reduced price.
    • 52 Metascore
    • 60 Critic Score
    In the end, No Time to Explain is hurt by inconsistency.
    • 52 Metascore
    • 60 Critic Score
    A very underwhelming port of the original PC title. The game would've been fine on its own, but it's plagued by sluggish controls, a broken touch interface, and multiple omissions from the original game that would only disappoint fans.
    • 52 Metascore
    • 60 Critic Score
    Neverdead isn't a great game, and that's disappointing. It doesn't take much time with the game to figure out what does and doesn't work, and that makes it all the more baffling that it's not better than it is. The idea of severing limbs and tossing them about and never actually dying is great, but the combat and physics that surround it are downright bad. Neverdead is certainly worth a rental, as you might be able to stomach its shortcomings better than I did. This is a title that you'd play on a rainy day when you have nothing else to do; it's certainly not a game that you must play immediately.
    • 52 Metascore
    • 53 Critic Score
    With a tedious single-player campaign riddled with monotonous action and online play offering a bare-bones experience, the best that players can hope for with Denied Ops may be to simply deny having played it.

Top Trailers