Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 55 Metascore
    • 58 Critic Score
    NBA Ballers: Chosen One is a title that has solid basics in place, but it really needed a lot more time and budget to get everything just right. As it stands, the title is a buggy, unpolished mess with easy-to-use, overpowered moves and gameplay that is often more frustrating than it is fun.
    • 52 Metascore
    • 58 Critic Score
    It's a rental, but it's worth trying out despite the flaws if you happen to find it at a reduced price.
    • 78 Metascore
    • 58 Critic Score
    The flawed feel of Fallout 3: The Pitt extends beyond the battered, war-weary facade of its buildings, and the rushed, unfinished feel of this particular adventure makes it a painfully disappointing experience.
    • 69 Metascore
    • 57 Critic Score
    Nostalgia enthusiasts could do a lot worse than to pick up a used copy at their local game store, and $20 is about right for the new price.
    • 64 Metascore
    • 57 Critic Score
    Final Fantasy Crystal Chronicles: Echoes of Time was clearly made for the DS, and on the DS is where it should have stayed.
    • 36 Metascore
    • 57 Critic Score
    World War II games have a bad reputation right now, and titles like Air Conflicts: Aces of World War II aren't going to help one bit. The game falls short by nearly every measure and earns a dishonorable discharge for being a poor example for soldiers everywhere.
    • 57 Metascore
    • 57 Critic Score
    Should offer up enough simple running and jumping and punching and kicking to satisfy those younger gamers out there who want nothing more than to hopelessly rekindle the experience of watching the film on their GBA.
    • 63 Metascore
    • 57 Critic Score
    If you want a game that captures what Freakyforms Deluxe tries to do, you're best served hunting down the Drawn to Life games for the original DS. Kids might find the game entertaining in spite of the number of demos, but without a demo, it's hard to recommend risking the cost.
    • 73 Metascore
    • 57 Critic Score
    All in all, Mulaka takes a risk that doesn't pay off. The story and goal of the game are intriguing, but the gameplay and visuals just aren't there. It certainly does things right and will appeal to a few people, but the overall rough approach is noticeable in every aspect and holds it back.
    • 56 Metascore
    • 57 Critic Score
    The overall quality feels like a failed experiment. Sure, Hellbent did a great job of porting over a control scheme that most would shy away from, but at the same time, the quality control involved leaves a whole lot to be desired.
    • 62 Metascore
    • 57 Critic Score
    Offering zero replayability and little incentive to complete even a first run-through, Atomic Betty has the potential to entertain only those youngest of gamers who are still easily dazzled by controlling familiar characters on a tiny screen.
    • 52 Metascore
    • 57 Critic Score
    The bare-bones plot and general lack of direction mean you must make your own fun. It's set in a largely static world that doesn't care about the choices you make, and the few times when you can impact the world may be lost to you or circumvented by others with a mere server hop. There's fun to be had if you enjoy the thought of poking around a Fallout wasteland with a friend. Otherwise, very little here feels new, and it feels like a lot of content is missing in comparison to previous games in the series.
    • 61 Metascore
    • 56 Critic Score
    Bland, boring, infuriating, and above all, painfully disappointing.
    • 44 Metascore
    • 56 Critic Score
    The frustrating ease of death, an uninteresting story and characters, washed-out visuals and uninspired gameplay do not a successful sequel make.
    • 55 Metascore
    • 56 Critic Score
    If you're a gamer looking to whet your palate on something new or, worse yet, a casual gamer looking for something to play during a train ride, consider long and hard before putting down money for this. The sharp difficulty curve is enough to scare away all but the most devoted and patient of gamers, and the repetition will lead to the frustration and hand cramps.
    • 66 Metascore
    • 56 Critic Score
    Even if you only play Life Is Strange: Arcadia Bay Collection in handheld mode and you've never played either game elsewhere, this offering isn't great. At $40 for a slightly worse version of two older titles, I can't recommend the Arcadia Bay Collection in its current state. It may be worth a pickup at a steep sale, but even then, if you can play it on another platform, do yourself a favor and do that. Both games are still enjoyable narrative adventures with some cool moments, but the Switch iteration simply doesn't do justice to the original releases.
    • 56 Metascore
    • 56 Critic Score
    The amusing thing about Dungeon Explorer: Warriors of Ancient Arts is that it feels like a preview title; nothing about it is glaringly, hopelessly flawed, but it felt like something that could have improved with some more development time.
    • 46 Metascore
    • 56 Critic Score
    There are better representations of what ninja titles can really pull off, and while Red Ninja had the potential to really shake up the genre, it just doesn't have enough draw to even give it a gentle nudge.
    • 69 Metascore
    • 56 Critic Score
    It drapes itself in branding, of which Marc Ecko's rhinoceros is but a single offender; exactly what am I rebelling against here?
    • 53 Metascore
    • 56 Critic Score
    Overall, World Heroes Anthology really isn't much.
    • 56 Metascore
    • 56 Critic Score
    The lack of true strategic possibilities is a vast shortcoming when such high quality alternatives are on the shelves.
    • 67 Metascore
    • 56 Critic Score
    At the heart of things MX vs. ATV: Untamed is an ambitious title whose execution fails to live up to the lofty standard set by previous entries in the series.
    • 57 Metascore
    • 56 Critic Score
    It really is sad to see a game like King of Fighters XII turn out this way. It has a solid fighting mechanic and great graphics, but the surrounding features are so meager that they kill everything good about the game.
    • 60 Metascore
    • 56 Critic Score
    And as for being playable, well, the game is such a bore than most gamers would prefer to let this one rot in the closet than pull it out for another go in their 'Cube.
    • 40 Metascore
    • 55 Critic Score
    A well-intentioned game that still suffers from shallow gameplay and a few major design flaws. It can be amusing in short bursts but grows tiresome rapidly.
    • 61 Metascore
    • 55 Critic Score
    A fun control concept only works when the rest of the game works, too. Unfortunately, WWE Smackdown vs. RAW 2008 featuring ECW for the NDS demonstrates this all too effectively, resulting in the weakest iteration of the series in quite a while.
    • tbd Metascore
    • 55 Critic Score
    At best, Neptunia X Senran Kagura: Ninja Wars is strictly for fans. The combat is good, but the lack of major enemy intelligence and variety dulls any fun one can have. The game is brimming with visual novel-style cut scenes, and the characterization is great, but the emphasis on Neptunia characters can be disappointing for those who want more of the Senran Kagura girls. The constant crashing during cut scenes makes the whole affair messy, and it needs some patches to address this before we can recommend it.
    • 63 Metascore
    • 55 Critic Score
    It's very difficult to recommend Disney Tsum Tsum Festival. The best minigame happens to be the one originally made for mobile platforms, and the second best is the coin-pushing game. The other minigames have various control and design issues, and they range in quality from OK to bland, so even the great presentation can't compensate for those shortcomings.
    • 54 Metascore
    • 55 Critic Score
    There's nothing to recommend Knack, and it's destined to join the ever-growing pile of low-budget launch titles that nobody remembers.
    • 57 Metascore
    • 55 Critic Score
    The economics of the game simply feel shoddy. The AI is frustrating. The bleak emptiness of your mall initially and the fact that the best way to build a satisfying mall is by taking out loans seems a little funny.

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