Worth Playing's Scores

  • Games
For 6,709 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night Round 2
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6709 game reviews
    • 72 Metascore
    • 68 Critic Score
    Adding up all of the changes between NHL 20 and NHL 21, it's still hard to justify the full-price release in comparison to what's new this year. I appreciate the focus on the Be A Pro mode, but there is still a lot of work to be done to improve its consistency and reduce frustrating and demotivating moments and bugs across the entire experience. The gameplay feels like it did a small leap forward with some basic AI and animation improvements, making NHL 21 very fun and smooth to play, but it's not enough to hide its aging foundation. I sincerely hope the franchise can make up ground with its next entry and, hopefully, an improved engine. If you are a dedicated fan or have skipped several of the previous entries, NHL 21 is a solid purchase, but otherwise, there isn't enough here to justify the price tag.
    • 66 Metascore
    • 68 Critic Score
    A Sims title in name alone. Sure, you can decorate and dress up your character in various clothes and make some limited customization, but at its core, this is an adventure title.
    • 71 Metascore
    • 68 Critic Score
    There's fun to be had with Battle Fantasia. It's a title that's reasonably easy to pick up and play but has enough technical depth to take some time to master. There isn't enough depth in the content and fighting to appeal to the hardcore fighting game fan.
    • 66 Metascore
    • 68 Critic Score
    It's blatant fan service, and it doesn't try to be anything more; while the battle system is a lot of fun and the skits are entertaining, there simply isn't enough here to keep a casual gamer interested, especially once things devolve into the endless grind of fetch questing.
    • 64 Metascore
    • 68 Critic Score
    Picture a Sonic game that struggles to go at 30 frames per second, in an age where even the Dreamcast didn't do Sonic that injustice. Sometimes it's like playing a slideshow on fast-forward. It's impossible to be precise with one's movements, or sometimes to even see where the characters are going. Not fun at all.
    • 54 Metascore
    • 68 Critic Score
    The gameplay suffers a bit from having a poor camera system which requires frequent adjustment, and there are a few graphical glitches, but the title is otherwise quite playable.
    • 77 Metascore
    • 68 Critic Score
    Legacy needs to sit back and create a real GAME using this enterprise as opposed to an interactive episode.
    • 71 Metascore
    • 68 Critic Score
    Fans will certainly appreciate God Eater 3 as a solid continuation of the franchise. Newcomers, however, will probably have to force their way through a significant part of the experience to feel the same joy. There is a solid monster-slaying action-RPG buried under here; it's just a matter of how deep you're willing to dig to uncover its treasures.
    • 84 Metascore
    • 68 Critic Score
    Perhaps an online component would have improved on this, but as it is, it's only half of the game, albeit a pretty entertaining half.
    • 52 Metascore
    • 68 Critic Score
    Ford Bold Moves Street Racing does very few things wrong and gets a lot in the genre right.
    • 75 Metascore
    • 68 Critic Score
    Overall, I see Dante's Inferno as a noble effort and interesting spin on a made-for-gaming body of work that falls short of the rarified air enjoyed by other legendary action titles.
    • 71 Metascore
    • 68 Critic Score
    In the end, Pumpkin Jack is a game that is flawed but still enjoyable. The platforming is solid if you don't mind the unsteady camera and loads of objects blurring your view. The sections where you can only control your head and the chase sequences add some variety to the adventure, but they feel overused. The combat is basic enough to get the job done. If these things aren't enough to drive you away from the title, and with the game running roughly six hours or so if you're thorough, it is easily digestible for a weekend and worth checking out for those who don't want something too deep.
    • 61 Metascore
    • 68 Critic Score
    At its worst, however, Cooking Mama is enough to make you want to throw your Wiimote at the screen as the game struggles to recognize the commands that you give it.
    • 50 Metascore
    • 68 Critic Score
    CellFactor is best thought of as an intriguing tech demo. It is interesting to watch your screen become cluttered with dozens of boxes, pipes, and miscellaneous junk, and know that your PhysX card is making the spectacle possible, but is it fun to play? Let's just say that you will love it … if your video game collection consists solely of free games.
    • 73 Metascore
    • 68 Critic Score
    Iron Man VR feels restricted by its game design to be little more than a fun wave shooter, when it could have been much more. It is still a very fun game to play in VR and it's one of their better titles, but it never even scratches the heights that it so clearly aimed for.
    • 55 Metascore
    • 68 Critic Score
    An improvement on the same old formula. It plays exactly the same in the overall sense, but it refines things a little, patches in a new story, and generally upgrades things to be better suited to the DS system, avoiding gimmicks in favor of polishing the gameplay and graphics. To casual players, it is mostly the same game.
    • 71 Metascore
    • 68 Critic Score
    If you haven't yet tried your hand at directing gunk around a board in order to score points, there are much better options out there than this.
    • 76 Metascore
    • 68 Critic Score
    NBA 2K22 is generally a beautiful representation of next-generation console hoops, but it's a little disturbing that many of the newest things I noticed didn't have a whole lot to do with basketball. The on-court product is good, but it's not perfect. Basketball is still my favorite sport to watch, and I love the game, so I'll keep playing, but I can probably put the music and fashion career on hold — and I don't need to spend any more money.
    • 55 Metascore
    • 68 Critic Score
    An improvement on the same old formula. It plays exactly the same in the overall sense, but it refines things a little, patches in a new story, and generally upgrades things to be better suited to the DS system, avoiding gimmicks in favor of polishing the gameplay and graphics. To casual players, it is mostly the same game.
    • 74 Metascore
    • 68 Critic Score
    The Final Assessment. Frankly, Midnight Club 3: Dub Edition is a broken game. The loading screens will take up many hours of your life if any substantial play is put into the game – I kid you not, hours.
    • 60 Metascore
    • 68 Critic Score
    At the end of the day, Payday 2 for the Nintendo Switch is a comprehensive collection of one of the better co-op shooters in recent years. It hasn't aged well technically, the AI is still pretty dumb, it misses some updates that other versions have, it's inferior in performance, and the Switch still lacks the ability to communicate with strangers, and unfortunately, that takes away a lot of the fun. It's still a fun shooter to play with friends, and even without them, it can hold up reasonably well since the Switch lacks appealing alternatives. If you can look past the steep entry fee and have no other platform to play it on, this will probably do. Otherwise, you're better off picking up one of the other versions, since offline play and portability are not much of a benefit for Payday 2 on the Switch.
    • 72 Metascore
    • 68 Critic Score
    RPG fans who don't mind puzzles and platforms mixed in with their dual-wielding, deep customization options and brutal enemies may find enough rewarding experiences here to be worth the struggle.
    • 58 Metascore
    • 68 Critic Score
    The super-simplified combat soon trounces those expectations, however, as you realize that many characters' moves are gussied-up versions of web attacks and fireballs.
    • 66 Metascore
    • 68 Critic Score
    There's also a nasty glitch I should warn you about, be sure to keep your hands off the controller during cutscenes, or you stand a good chance of coming out of them having just walked off into an enemy or bottomless pit.
    • 54 Metascore
    • 68 Critic Score
    Its art style is absolutely adorable, and the gameplay is simple but manageable.
    • 73 Metascore
    • 68 Critic Score
    Beautiful Katamari holds out as a well-crafted cash-in of the Katamari formula, seeking to bring it to a new, potentially larger, audience. Unfortunately, "cash-in" still applies, and in spite of some great additions, it's still the same old Katamari.
    • 69 Metascore
    • 68 Critic Score
    It is down to the bare bones of the series, leaving you feeling like you're playing the original Tony Hawk's Pro Skater again.
    • 63 Metascore
    • 68 Critic Score
    Not a single enemy proved to be a real challenge after a few seconds of observation. The boss fights are long, but with half a brain, most gamers could complete them with ease. As for the intuitive controls, these are counter-balanced by the ambiguous character development and equipment systems.
    • 65 Metascore
    • 68 Critic Score
    If you are a fan of this game genre and can overlook the shortcomings of the graphics, you'll find that the title is well worth your time.
    • 66 Metascore
    • 68 Critic Score
    The only audience Commando 3 is likely to pull in are those who remember the originals fondly and wish to take a moment to go back to the games of their childhood. Quickly, these same people will remember that games of their childhood were awful by today's standards, and vow to never be suckered in again — at least until the next Contra remake comes out.

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