Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 72 Metascore
    • 80 Critic Score
    Ninja Gaiden: Master Collection is a solid pack with two good games and one OK game with little in the way of polish or improvements. It's not hard to negatively compare it to something like Mass Effect: Legendary Edition in terms of content and quality, but that doesn't change the value of the games within. If you like challenge and struggle or enjoy feeling like the coolest ninja on the block, Ninja Gaiden is a franchise well worth checking out. Just be careful not to throw your Switch across the room when you die for the gazillionth time.
    • 72 Metascore
    • 70 Critic Score
    Greedfall is a tough game to judge. It's neither bad nor great. It comes staggeringly close to greatness in a number of areas, but it just lacks the polish or ambition to go further. If you're looking for a nostalgic trip back to the mid-2000s style of WRPGs, then you'll find a lot to like in Greedfall. It's worth a shot if you're a fan of that style of games. In a year that gave us titles like Disco Elysium, it's difficult to be particularly impressed by something that is merely standard.
    • 72 Metascore
    • 80 Critic Score
    Combined with an Xbox Live experience that offers some great replay value, all of these features make Army of Two a pretty good entertainment investment for mature players.
    • 72 Metascore
    • 70 Critic Score
    Code Vein should be applauded for doing something different with the Dark Souls formula. It's great to be able to switch out your classes at will and combine them, and the almost-constant presence of co-op is a real selling point for those who may not want to jump into the deep end of this emerging subset of the genre. The rest of the game, from the story to the level design, feels bland, and the combat falls apart when you suddenly have no AI companion by your side. If you don't mind a heavy dose of anime in your action game, Code Vein may be worth checking out.
    • 72 Metascore
    • 85 Critic Score
    The best DBZ fighting game I've personally played to date, and it's one that I'll gladly play alongside my repertoire of "dedicated" fighting games.
    • 72 Metascore
    • 70 Critic Score
    Taken on its own, Resident Evil 5 is a good game even though it isn't as strong as its predecessors. The more action-heavy slant will be a turn-off for those who loved the series for its puzzles, but the survival-horror elements, like limited ammo and the need to share items, retain the spirit of what made the series popular. The addition of co-op is welcome, but the lack of an easier voice chat system hurts the experience if you don't go the split-screen route. Your partner's AI is bad enough to make you hate the game if you're planning to go solo. RE5 is still worth checking out if you're a fan of the series, but you'll need to temper your expectations.
    • 72 Metascore
    • 80 Critic Score
    For the moment, I'm confident in saying that Marvel vs. Capcom: Infinite plays well, which is good, because everything that surrounds that base game is a hot mess. It deserves a lot of the initial terrible buzz it received because unless you have your hands on it, Infinite just looks like refried hell. The Vs. series has never exactly been known for its high production values, but for a major fighting game release in 2017, this borders on embarrassing. It's a fun game that's often difficult to look at, and more so than any balance patches or DLC, it could use a fresh coat of paint.
    • 72 Metascore
    • 69 Critic Score
    The game's very playable, but it's just not very much fun. More imaginative level concepts and a better implementation of the rolling game mechanic could've resulted in a brilliant title.
    • 72 Metascore
    • 70 Critic Score
    Leisure Suit Larry: Wet Dreams Don't Dry is a good start to a potential comeback for the series. The return to the classic point-and-click formula is appreciated, even if some of the puzzle solutions can be obscure. The humor could be much better, but some of the jokes do stick, and the presentation is decent. Franchise fans will enjoy this title if they won't miss the original creator's nuances.
    • 72 Metascore
    • 65 Critic Score
    It just isn't much fun. While the concepts lay the groundwork for another fun and innovative title, the execution is totally botched, leaving you with a game that makes you tense and angry nearly every time you play it.
    • 72 Metascore
    • 65 Critic Score
    The mediocrity and leniency of the game makes it a nice diversion for the kiddies, which also shows innovation and promise; but in its current state, it is lacking for anyone looking for a substantial gaming experience.
    • 72 Metascore
    • 80 Critic Score
    Dead Rising 4: Frank's Big Package is made for people who love the idea of killing large zombie hordes in an outrageous fashion. The main game may not be as challenging as previous entries, but it remains engaging, and it would've been a fine purchase for PS4 owners. The presence of both old and new DLC makes the game absolutely packed, and while mini-golf isn't as strong as either Frank Rising or Capcom Heroes, its inclusion is still welcome.
    • 72 Metascore
    • 70 Critic Score
    By and large, Pokémon Scarlet and Pokémon Violet are fun. It's telling that I had a lot of fun with them despite the absolutely unforgivable performance problems. The basis for an extremely strong and engaging Pokémon game is here, but it's out in the wild without the extra months of development that it still needed to improve performance issues. If you're willing to forgive some jank for an otherwise great Pokémon experience, then you'll have a great time. Otherwise, it's probably worth skipping until it gets some patches. Even die-hard Pokéfans might have trouble getting past seeing their favorite Pokémon crawling along at five fps.
    • 72 Metascore
    • 70 Critic Score
    All in all, Dragon Ball Fusions is a cute, if unexceptional, Dragon Ball RPG that's made almost exclusively for the fans. Nothing about it breaks the mold, but it has a reasonably engaging combat system and a ton of collectible characters to keep you busy. It's dragged down by a weak story and an excessive amount of grinding to unlock characters. Fusions won't do much for casual fans, but die-hards will have a good time seeing all of the absurd fusions that the show could never do.
    • 72 Metascore
    • 70 Critic Score
    The fighting alone is much improved and enjoyable to work with, and the graphics look quite nice, even though some flourishes are missing and the PC version isn't up to expectations. The modes are pretty hit-and-miss, and the legacy issues and hilariously outdated roster show that this isn't quite the comeback many people were hoping for. There's enough fun to be had here, despite the issues to warrant a look for those craving a "good enough" wrestling game, especially from those who were heavily burned by WWE 2K20.
    • 72 Metascore
    • 85 Critic Score
    Death's Gambit saw the opportunity to take two genres and tweak them enough to make a new game out of it — and it worked. The core mechanics, while markedly unoriginal, are genuinely fun to play, and the stunning sound and visuals make it a treat to experience. This game is far from perfect, though, with a lacking story and unfortunately glitchy points, but is still worth the time and money to check out. While I wouldn't say that Death's Gambit is an improvement upon either Metroidvania or Souls-like games, it's a great addition to both genres.
    • 72 Metascore
    • 62 Critic Score
    With the number of cookie-cutter titles out there, it's a breath of fresh air to see developers taking a risk with a new genre. Unfortunately, innovation does not necessarily translate to quality. Jam Sessioins is dull, and calling it a game doesn't seem right because it's mainly one big music lesson.
    • 72 Metascore
    • 60 Critic Score
    Nagging issues, such as strum recognition and the fact that the guitar grip has a tendency to become unplugged, haven't been addressed, meaning that not a single problem brought up from the original game has been fixed.
    • 72 Metascore
    • 83 Critic Score
    At the end of it all, Dungeons: The Dark Lord is a solid stand-alone expansion to the strong original game. The gameplay was no slouch before, but with the new additions and tweaks, it feels much more concise and focused this time around. It still seems that most of the issues with the game center around your dungeon lord, but when your dungeon is running like a well-oiled machine, your lord simply needs to sweep up what remains. Despite its rough edges, The Dark Lord is a welcome continuation of the series, and the entertaining gameplay has been bolstered enough to easily warrant a second attempt at becoming the lord of the underworld.
    • 72 Metascore
    • 70 Critic Score
    If you're fine with the game's limited scope in a few areas, Dystoria can be a fun experience. There's some brief disorientation due to the ability to stick to all surfaces and the camera closely following you, but it nicely complements the puzzle aspect of the game. The enemy count is very limited, but combat is fine once you start using the environment and angles to your advantage. The game's short nature is fine, as it ensures that the '80s-style presentation doesn't wear thin, but the game certainly could have used more variety in the end-level goals. Dystoria may not be extraordinary, but it is worth checking out if you want something that's a little different.
    • 72 Metascore
    • 78 Critic Score
    Apart from the repetitive nature of gameplay and environments and the aforementioned pacing issues, there is not much to dislike in The Pillars of the Earth: Book Three – Eye of the Storm. If you enjoy point-and-click adventures and visual novels without the need to solve puzzles, this is certainly a trip worth taking. Gorgeous visuals, strong characters, and good writing make this a very engaging story for fans and newcomers alike.
    • 72 Metascore
    • 90 Critic Score
    Even though Avengers and Speed Rumbler make me twitch with anger when I play them, it's still fun to show to friends how bad some games from the "old-school" era really were, and then load up Super Turbo to purify ourselves.
    • 72 Metascore
    • 80 Critic Score
    Almost everything from the plot to the enemies to the presentation embraces the oddness of Lichtspeer, all they do so in a way that's not obnoxious. The game doesn't shy away from trying to challenge you from the outset, but it does so in a way that feels completely fair, even when dying seems like a constant thing. Most importantly, Lichtspeer is a fun experience that will stick with you, and it has the potential to draw you back in again, long after you've beaten it.
    • 72 Metascore
    • 74 Critic Score
    One should go into the title with the knowledge that there isn't much of a story, and some of the gameplay can get pretty frustrating.
    • 72 Metascore
    • 70 Critic Score
    This iteration of Empire of the Ants is certainly an improvement over the original game released over 20 years ago. It looks absolutely gorgeous and has a fitting soundscape to boot. The lack of micromanagement makes it more accessible for most but alienates those looking for the next coming of SimAnt. The strategy elements and platforming are basic, but the game remains enjoyable in short bursts. As a whole, it's a good game that you'll only jump into if you want something that feels strategic without going too deep into what the genre offers.
    • 72 Metascore
    • 70 Critic Score
    Players are going to have mixed feelings about the Until Dawn remake. The story remains as cheesy as ever, while the characters and performances elevate the experience. The changes are mostly good, with the better camera and touched-up graphics winning out over the changing of the soundtrack. However, the game really needed more time to polish out the bugs, especially since there's still plenty of time to get things before the movie hits. It's still a good title, but it could've been so much better if it weren't for the technical issues.
    • 72 Metascore
    • 72 Critic Score
    Silly storylines, generic characters, and shady rules aside, Super Swing Golf does a solid job of creating an enjoyable golf simulation for all ages.
    • 72 Metascore
    • 75 Critic Score
    All in all, The Splatters is an interesting puzzle game that is more fun to play as you gradually grow to understand it. It doesn't always do a great job of explaining itself to the player, and it can be frustrating to learn, but when everything clicks, you'll definitely have some fun with it. It's certainly not a flawless experience, but it is worth checking out.
    • 72 Metascore
    • 55 Critic Score
    Where Winds Meet has potential. We're starting to see RPGs in a Wuxia setting, and this is perhaps the most compelling one yet. The number of activities varies greatly, and the combat feels wonderful. The game's vastness means that there's loads of longevity, even if the experience can feel like a grind at times. The many systems at play can lead to a confusing experience, especially since the game does a poor job of teaching you the gameplay mechanics. The spotty presentation doesn't do the game any favors when coupled with the lack of translation in places. If you're willing to put up with all of these hindrances from the start, you'll find a game that does a good job of keeping you interested. Most people will be better served by waiting to see if the team can add some much-needed polish before jumping in.
    • 72 Metascore
    • 80 Critic Score
    Majin and the Forsaken Kingdom is certainly worth playing. The quest is rather lengthy, especially given today's standards of single-player game length, and it remains enjoyable in both combat and exploration despite the occasional instances of backtracking.
    • 72 Metascore
    • 70 Critic Score
    Fe
    Fe is a short but enjoyable experience, but it never reaches the heights of other games that tackle similar interpretative game concepts. The platforming is hit-and-miss, the story is all right but not always emotionally engaging, and it's plagued with some frame rate stutters on the Switch. It's a treat for your eyes and ears throughout the five-hour story, and it features collectibles if you want to spend a few extra hours with Fe after the credits have rolled.
    • 72 Metascore
    • 85 Critic Score
    Overall, Overlord II is a great follow-up to the original Overlord title, and it's certainly deserving of being a true sequel.
    • 72 Metascore
    • 84 Critic Score
    Those who don't go beyond the first few hours of play will probably call the game mediocre, possibly even amateurish. But give it time, avoid the story and I'll bet half my fleet you'll enjoy X2: The Threat.
    • 72 Metascore
    • 75 Critic Score
    Pop Cutie! Street Fashion Simulator isn't without a few flaws, it's still a really solid sim title on the DS, and I'd easily put it up there with Diner Dash, especially when it comes to the addictive nature of maintaining a shop.
    • 72 Metascore
    • 69 Critic Score
    Most importantly, the Master Class is hard as hell--but if you wish to be at all proficient at this game, the Master Class is required. This is where most people fall off the bridge—yours truly included.
    • 72 Metascore
    • 80 Critic Score
    Throughout Mugsters, Reinkout has created a game that solidifies how well interactivity and fun work together. The addition of a simple goal and no instructions makes this game an absolute blast to play. While the controls can sometimes be wonky, Mugsters still works well. In general, even the game's side missions (collecting people to save from the levels, destroying certain weapons, etc.) are fun, intriguing, and feel like they're worth the time. Coupled with the vibrant aesthetics and minimal tone and sound, this makes Mugsters a fascinating puzzle game that feeds the player's curiosity like few other games have.
    • 72 Metascore
    • 60 Critic Score
    Metal Max Xeno Reborn feels like a wasted effort. There is a lot of potential that Reborn brings to the surface, but ultimately, it's not the game that it needs to be. If you're a Metal Max fan hoping for an improvement over Xeno classic, then you'll technically get what you're looking for, but it's still not as good as earlier games in the franchise. If the idea really appeals to you, then you'll get some fun out of it, but otherwise, it's just tough to justify a purchase.
    • 72 Metascore
    • 70 Critic Score
    As mentioned before, your acceptance of Persona 5: The Phantom X will depend on how you feel about gacha games. If you dislike the concept, then there's nothing that will change your mind, especially since the pop-ups are pretty frequent for microtransactions. For those who are already used to the gacha game style, what you'll find is a fleshed-out JRPG that is still considered novel at a time when games like Genshin Impact and Zenless Zone Zero are still a rarity. It isn't as fleshed-out in some areas as the main game, but there's enough to satisfy the die-hard fans who are still craving Persona 5 content, even after finishing the other spin-offs.
    • 71 Metascore
    • 74 Critic Score
    Tiger Woods PGA Tour 07 brings a fairly deep, albeit slightly flawed, control scheme to the table. When combined with the large quantity of game modes and unlockables, the game's replay value remains high. The graphics are somewhat disappointing, there are a number of bugs, and the title lacks online play, but it still provides the best golf experience on the Wii thus far.
    • 71 Metascore
    • 80 Critic Score
    Shiren the Wanderer for the Wii is a great game for beginners. Its difficulty may be a bit low for some of the most extreme fans of the genre, but for newcomers, there is a lot here to make the experience more pleasant.
    • 71 Metascore
    • 60 Critic Score
    In the end, Battlefield: Hardline is its own worst enemy. There are some great ideas here, but they aren't fully realized, and the game suffers for it. It's not a bad game, but it's also not an exceptional game.
    • 71 Metascore
    • 68 Critic Score
    In the end, Pumpkin Jack is a game that is flawed but still enjoyable. The platforming is solid if you don't mind the unsteady camera and loads of objects blurring your view. The sections where you can only control your head and the chase sequences add some variety to the adventure, but they feel overused. The combat is basic enough to get the job done. If these things aren't enough to drive you away from the title, and with the game running roughly six hours or so if you're thorough, it is easily digestible for a weekend and worth checking out for those who don't want something too deep.
    • 71 Metascore
    • 40 Critic Score
    Combat is overly long and easy, and once you get the correct IPDs, the only reason you'll take damage is because of the annoying lag. The plotline is fairly boring and predictable, and most of the characters are humdrum clichés or have no personalities at all.
    • 71 Metascore
    • 62 Critic Score
    Unleashed has numerous severe issues; however, the core of the game can still be very fun, especially if you are a fan of dirt racing, or at least have watched a few races at a real track.
    • 71 Metascore
    • 70 Critic Score
    Dead Rising 2: Off The Record likely will only appeal to a couple of audiences: serious long-time fans of the titles, and people who've never played them before but want to sample the franchise in a version with photography, immediately available sandbox mode and a discounted retail price.
    • 71 Metascore
    • 80 Critic Score
    Senran Kagura: Estival Versus is extremely cheesy and loads of fun. Beneath the layers of fan service is a solid take on the Dynasty Warriors gameplay formula, with some parts being streamlined and others explored further to add some depth. It has some good modes, all of which have loads of content to rifle through. With a solid presentation in tow, this is a great game for fans and newcomers who aren't squeamish about over-the-top fan service.
    • 71 Metascore
    • 90 Critic Score
    Moon is easily the most fun I've had on the DS in over a year.
    • 71 Metascore
    • 75 Critic Score
    The gameplay is solid, but some awkward camera issues kept a few platforming elements from performing like they should and offered up far too many blind jumps.
    • 71 Metascore
    • 75 Critic Score
    There's really nothing here that wasn't previously explored in the original game, which isn't necessarily a bad thing.
    • 71 Metascore
    • 75 Critic Score
    With dozens of characters to master, hundreds of possible teams, and the variety of strategies that the strikers make possible, King of Fighters 2000 might be worth the purchase by itself. 2001 is a decidedly inferior effort, but is still occasionally entertaining.
    • 71 Metascore
    • 65 Critic Score
    For those who are not fans of the franchise, "bland" is perhaps the best way to describe Wild Arms 5.
    • 71 Metascore
    • 70 Critic Score
    This is a decent game, and kids will likely enjoy it for a while, but it falls well short of being any sort of modern classic.
    • 71 Metascore
    • 55 Critic Score
    All games have bugs and issues, as none are truly technical paragons of perfection. Yet the same excuse ignores the truly worst of the worst, issues that are severe enough to impact a player's enjoyment of the game to the extent that Dead Island does
    • 71 Metascore
    • 75 Critic Score
    It is beautifully crafted, with only a few noticeable issues. If there were one real flaw to the game, it would be its length – it's too short! It was over somewhat abruptly, and I found myself wanting more.
    • 71 Metascore
    • 65 Critic Score
    Ultimately, LEGO Marvel's Avengers delivers plenty of fan service, but it fails to top its predecessors. Instead of something new and innovative, LEGO Marvel's Avengers is a by-the-numbers sequel that scratches the LEGO itch but doesn't offer much more than that. It's also the easiest LEGO game yet.
    • 71 Metascore
    • 80 Critic Score
    Tower of Guns is a nice application of the roguelike formula to the first-person shooter genre.
    • 71 Metascore
    • 69 Critic Score
    If not for issues with the touch screen, and especially the simple yet deep problems set off by Shin'en's camera angle choice, I might have gone as far as to write my letter of recommendation for Nanostray to sit in non-Japanese shmup classic status, along with Amiga greats like Apidya.
    • 71 Metascore
    • 70 Critic Score
    While it does have some minor deficiencies that affect its replay value, it should satisfy any cravings you have for blowing away intergalactic pirate scum. The story is engaging, and despite the bad voice-acting, the game kept me coming back to see what happens next.
    • 71 Metascore
    • 70 Critic Score
    It can start to feel monotonous after a while, and the presentation may not exactly be top-notch stuff, but the load times really dampen the experience. If you can live with all of that and just want some mindless gaming fun, Just Cause 3 fits the bill.
    • 71 Metascore
    • 78 Critic Score
    It's just too bad that in this case, a DBZ game was finally able to achieve such enjoyable gameplay but the surrounding design was not taken further. A proper campaign is nonexistent, the trials won't stay entertaining for long, and the online mode is incredibly bare-bones. The core fighting essence is an undeniable blast.
    • 71 Metascore
    • 70 Critic Score
    A good little mindless shooter title. I would recommend it for those long waits in line or long drives (in the passenger seat please) when a player does not want the difficulty of trying to figure out some puzzle or read any long dialogs.
    • 71 Metascore
    • 70 Critic Score
    Sacred 2: Fallen Angel was an average Diablo clone on the PC, but it stands out on consoles, mostly due to the lack of any serious competition.
    • 71 Metascore
    • 80 Critic Score
    So, bottom line: should you get Sega Superstars Tennis? If all you have is a Wii, then even with its shortcomings compared to other versions, absolutely. Pick up a Classic Controller while you're at it for the mission mode.
    • 71 Metascore
    • 70 Critic Score
    It's fast, merciless and brutal, but it's not a lot of fun to play. Unless you're out of other options for 2-D brawlers and have money burning a hole in your pocket, hold off on Shank. It's still a decent title, but for 2 GB and $15, there are better ways to spend your hard drive space, money and time.
    • 71 Metascore
    • 70 Critic Score
    Ripples can be a divisive episode for some. The big reveal doesn't seem so grand, and the switch from somewhat realistic to something more fantastic can be jarring. Some of the events show that the game isn't playing around when it comes to having choices matter, and there is some intrigue in regards to where things will go next. Let's hope the game performance doesn't regress further.
    • 71 Metascore
    • 80 Critic Score
    I enjoyed Saga Frontier Remastered, and it's unarguably the best version of the game, but you need to have some patience and a genuine fondness for PS1-era experimentation that fails as often as it succeeds. Saga Frontier is fun and interesting when it isn't being tedious or bewildering. Fans will probably be quite happy with the new version of the game, and it's the most accessible version of the game for newcomers. Don't be surprised if you pick it up and end up lost, confused, and wondering why the heck Lute got his own scenario.
    • 71 Metascore
    • 80 Critic Score
    It's a darn enjoyable multi-generation experience that has a lot of unusual mysteries, so it stands strong on its own merits. If you're a fan of mystery games, then it's absolutely worth a shot. The strong acting and good use of FMV help it to stand out from the crowd, and it's almost as much praise and criticism that I wished it were a movie or television show that I could just sit back and watch.
    • 71 Metascore
    • 80 Critic Score
    All in all, Zone of the Enders 2: MARS is a noteworthy port of an excellent game. It has flaws, but almost all of them are also part of the original game. There is more they could have done (including a retranslation and redub), but the visual updates and silky-smooth frame rate alone make it a far better port than the lamentable PS3 Zone of the Enders Collection. Fans of giant robots or fast-paced action should consider Zone of the Enders 2: MARS as a must-buy, and those who loved the original can consider this to be the definitive version.
    • 71 Metascore
    • 70 Critic Score
    Cathedral's real sin is that there's not much to make it distinct from other Metroidvanias on the system. It nails the retro look and the need for exploration. The lack of handholding is refreshing, and the combat is rather good, especially for the boss fights. It doesn't have anything else to pull in players, aside from the fact that the world you traverse is absolutely huge. If you're a genre fan who wants something new yet familiar to work with, Cathedral is the right game.
    • 71 Metascore
    • 90 Critic Score
    The game is just plain fun and has a terrific timeless appeal to it. This is the sort of title you could play through once or twice right away (even though it might take you three months), and then reinstall it again a year, two years, even five years later, and still have just as much fun.
    • 71 Metascore
    • 70 Critic Score
    Samba de Amigo: Party Central is a fun title that still has some faults. The use of motion controls is fine until the game misreads your movements, while the more traditional gamepad method works well because it does more in mimicking motions and being challenging in its own right. The lack of focus on more Latin-themed music is disappointing considering the nature of the maracas, but the variety of music ensures that it's trying to reach a wider audience that enjoys the likes of Just Dance. The modes are fun, but the grind in replaying certain songs multiple times to earn more currency for cosmetics can be bothersome, especially given the presence of two different currency types. Samba de Amigo remains a charming rhythm game experience that genre fans will enjoy if they can forgive those quirks.
    • 71 Metascore
    • 80 Critic Score
    Assuming you're willing to shell out the money for the experience, any Disney-loving kid will have fun with this title.
    • 71 Metascore
    • 75 Critic Score
    Overall, Stride feels more like a concept title than a real one, given its very limited available content that centers around its core mechanic. That doesn't matter too much because the controls and gameplay are superb, except for a few minor inconsistencies. It's not a must-have title yet, but since a story and multiplayer update are still to come, Stride may have what it takes to become a highly addictive and fun parkour simulator in VR. If you have a Quest at your disposal, Stride is certainly worth a look.
    • 71 Metascore
    • 85 Critic Score
    Summum Aeterna takes a difficult Metroidvania and converts the basic ideas and characters to a roguelike. The result is a lot of fun, somehow managing to capture the best parts of the original game in a more digestible chunk. It isn't necessarily going to win you over if you dislike roguelike titles, but if you were a fan of Noctis, you must try Summum, which has all the makings of a perfect gateway drug to roguelikes.
    • 71 Metascore
    • 70 Critic Score
    Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.
    • 71 Metascore
    • 59 Critic Score
    NHL 23 has a few nice additions, but they quickly wear thin. There's nothing of substance, except perhaps yet another year of the same grind in HUT to eventually get a team together that is worthy of competition by the time the next installment skates around. That doesn't seem appealing to me, and unless you've already skipped several years' worth of NHL entries, NHL 23 isn't worth the full asking price.
    • 71 Metascore
    • 72 Critic Score
    Overall, this review of Story of Seasons: Pioneers of Olive Town may sound a touch negative, and it is in some parts. I like how it deals with progression while keeping most of its addicting farming foundations intact. Most of what it adds feels nicked from other games and has often been implemented less convincingly. Combined with performance issues and a few other missed opportunities, Pioneers of Olive Town is a solid entry in the series, but it isn't the must-have experience that many had hoped for the series' 25th anniversary.
    • 71 Metascore
    • 76 Critic Score
    A slow starter, especially when enemies run away from your character like there's no tomorrow. Once you acquire charge attacks, the game gets a lot more fun.
    • 71 Metascore
    • 80 Critic Score
    Shadow Warrior 3 is a fun shooter that falls short of greatness. The combat is fast and frantic, and it is intense enough that I found myself getting lost in it. The short length, lack of variety, and inevitable comparisons to Doom Eternal don't do it any favors. I am glad that I played Shadow Warrior 3, and I imagine a lot of folks will feel the same way. It might be best to wait for a price drop, as $50 is slightly hefty for the amount of content you get.
    • 71 Metascore
    • 60 Critic Score
    LEGO Indiana Jones 2: The Adventure Continues falls short because not only is it a game that no one asked for, but it's also a game that's mostly already been done.
    • 71 Metascore
    • 70 Critic Score
    The mechanics are smooth and the gameplay is fun, but The Amazing-Spider-Man is relentlessly average and destined to be forgotten in the annals of time. The game displays a bunch of promise that it never manages to fulfill.
    • 71 Metascore
    • 75 Critic Score
    A flawed gem. It’s a lot of fun to play, it looks and feels great, and it’s very reasonably priced, but a number of omissions (most notably multiplayer capability) give it a short life-span with very limited replayability.
    • 71 Metascore
    • 70 Critic Score
    By and large, Pokémon Scarlet and Pokémon Violet are fun. It's telling that I had a lot of fun with them despite the absolutely unforgivable performance problems. The basis for an extremely strong and engaging Pokémon game is here, but it's out in the wild without the extra months of development that it still needed to improve performance issues. If you're willing to forgive some jank for an otherwise great Pokémon experience, then you'll have a great time. Otherwise, it's probably worth skipping until it gets some patches. Even die-hard Pokéfans might have trouble getting past seeing their favorite Pokémon crawling along at five fps.
    • 71 Metascore
    • 89 Critic Score
    Total Overdose doesn't do much that's new or innovative, but what it does drips with so much style that you can't stay away.
    • 71 Metascore
    • 80 Critic Score
    It's very easy for a developer to use nostalgia as an excuse to put out a half-baked product, but Double Dragon Neon is a well-crafted love letter to the beat-'em-up genre. It may not be a long game, but it is a complete delight while it lasts.
    • 71 Metascore
    • 75 Critic Score
    It is by no means a masterpiece, but Attack of the Earthlings provides a fun and a solid strategy experience for those who aren't looking for something extremely deep. The levels have a good layout, and there's a wide variety of smart and dumb enemies to keep you invested. Your offensive abilities, from setting up traps to body disposal, are fun, and the humor keeps things lively. It is a short experience that doesn't have much replayability due to the lack of variable difficulty, but you'll still enjoy your time with Attack of the Earthlings.
    • 71 Metascore
    • 69 Critic Score
    Even as a party game, KR Country doesn't have the staying power of Party, the single genre restriction being more suffocating than it would appear to be at first.
    • 71 Metascore
    • 73 Critic Score
    There’s a lot of waiting and wandering and enjoying the view, followed by a moment of excitement that I’d found a big beast and then panic that I would lose him. Later on in the game, as I got better and could edge closer, I found out that you can add terror to that list too.
    • 71 Metascore
    • 60 Critic Score
    Even as an open-world RPG, Dead Island had a great deal more to offer on the drawing board than it delivered in the final game. The game masquerades as a unique marriage of several genres and gameplay types. Rather, it's a box of dusty old spare parts tacked together into an experience unsatisfying on every level.
    • 71 Metascore
    • 80 Critic Score
    Boulder Dash-XL does a good job of convincing its audience that the original idea can still hold up today. The core gameplay is simple but addicting, and the multitude of levels with varying difficulty make it tough to put down once you pick up the controller.
    • 71 Metascore
    • 85 Critic Score
    Even with all the promotion we're seeing now, Days Gone still carries the aura of a title that could be miscast and possibly overlooked at a glance, like it was for me a few years ago. You don't know until you play, and this stands as one the more pleasant and satisfying surprises of the year for me. It's been a long road to this game, but the ride is worth it.
    • 71 Metascore
    • 70 Critic Score
    While it may be quite a simple adventure at that, it should definitely be checked out by any fan of the movie, as Madagascar will undoubtedly prove to be a humorous game to help you relax and pass the time.
    • 71 Metascore
    • 70 Critic Score
    That is about all there is to Nioh 2: The First Samurai: a few new missions, a few new skills, and endgame content geared almost exclusively for the top 1% of players. The Season Pass of the game is worth it for the first two DLCs, but the third DLC is so incredibly limited that you have to be a Nioh die-hard. If you are a Nioh die-hard, The First Samurai gives you more things to test your skills on and more ways to optimize your builds, and it's good at that. If you just want to put your Nioh 2 skills to the ultimate test, there is a lot here to potentially kill the heck out of you.
    • 71 Metascore
    • 80 Critic Score
    Asterigos: Curse of the Stars is just plain fun. It's a solid, enjoyable and well put-together action-adventure game where my biggest complaints are largely nitpicks and a few qualms about the exploration. Sure, you can point to various things it was inspired by, but it manages to stand out on its own merits, and it's an enjoyable experience. The distinct art style and combat help it define itself, and the story is engaging enough to keep you interested. It's well worth a look if the concept remotely interests you.
    • 71 Metascore
    • 85 Critic Score
    The tutorials are well worth the investment and the gameplay is solid, although it can still be tightened. The engine might be dated in look, but it runs smoothly, and a great deal of effort has gone into the code to model physics of the egg-shaped rugby ball.
    • 71 Metascore
    • 77 Critic Score
    I enjoyed it, and you might too, but your mileage may vary, depending on your tolerance for repetitiveness and a steep difficulty curve.
    • 71 Metascore
    • 80 Critic Score
    For fans who already own SvR 2009, Legends of WrestleMania makes for a great companion piece — or perhaps a replacement.
    • 71 Metascore
    • 65 Critic Score
    There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps.
    • 71 Metascore
    • 69 Critic Score
    With overly long levels, it's built for road trips, but will quickly become played out within a few days. If you have to buy a Harry Potter game for the road, consider getting the DS rendition of Goblet of Fire.
    • 71 Metascore
    • 89 Critic Score
    Total Overdose doesn't do much that's new or innovative, but what it does drips with so much style that you can't stay away.

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