Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 77 Metascore
    • 85 Critic Score
    As a game, it is rather fun, although a bit simplistic, and its real strength lies in its online, not offline play. The persistent online EndWar will keep players busy for much longer than the single-player campaign, and the fun of trying to stop a Russian invasion or to take over Washington, D.C., is significantly higher when you know that the enemy commander who you just stomped is a real person.
    • 77 Metascore
    • 83 Critic Score
    Despite the amazing storytelling experience that easily feeds the craving for postapocalyptic adventures, whether or not the sci-fi story is worth the full sticker price largely depends on how long you'll want to stay in Metro 2033's world.
    • 77 Metascore
    • 84 Critic Score
    Exit isn't entirely immune to style-over-substance accusations, and while it certainly doesn't suffer any shortage of prettiness, plenty of satisfying puzzle-solving still manages to stand out among all the polished sights and sounds.
    • 77 Metascore
    • 78 Critic Score
    This is an arcade blast based on timing and violence, and it’s a ton of fun if you don’t approach sports games as simulations of the real thing. This is a videogame in every sense of the phrase.
    • 77 Metascore
    • 75 Critic Score
    This is nice to look at, but a lack of content prevents it from holding your attention for long. In that respect, Skydrift sort of serves as a distraction game to hold you over until the next major release shows up.
    • 77 Metascore
    • 80 Critic Score
    The Legacy of Kain: Soul Reaver 1&2 Remastered is a lovely collection of two classic titles that allows them to shine. There's still roughness that comes from age, but the areas of the game that shined the most, including its atmosphere, script and voice acting, remain as excellent as ever. Most of the adjustments to the two games make the rougher parts more palatable to modern gamers. You still need to have some patience for the PS1-era of action/adventure games, but if you do, it's well worth it to see one of the greatest cult classics in video game history.
    • 77 Metascore
    • 85 Critic Score
    Ultimately, Transformers: War for Cybertron is a game for Transformers fans made by Transformers fans.
    • 77 Metascore
    • 75 Critic Score
    NHL 18 finds itself in a strange spot. On the one hand, there are significant changes to the gameplay modes and basic stick handling. This is especially true of Threes mode, which could've become a stand-alone, downloadable game due to the amount of content it possesses. On the other hand, the AI is flaky and undermines quite a few modes, especially Hockey Ultimate Team. NHL 18 remains a fun title and a good choice for those who are interested in the series but don't want a semi-arcade hockey mode.
    • 77 Metascore
    • 69 Critic Score
    As a whole, NHL 20 is still NHL like it always was. There are incremental changes, but there's still a lot more to be done. Be a Pro remains completely untouched, and the minor additions to other offline single-player modes are sobering. The presentation and animation take a small leap, and HUT seems slightly less grindy with the addition of Squad Battles and a more transparent model to receive card packs without being forced to spend real money. The new eliminator modes in CHEL are equally fun, but at the end of the day, this year doesn't feel as significant as the last. I'm curious where the franchise goes next year with the prospect of several new consoles on the horizon, but it has to step up things more than it currently does.
    • 77 Metascore
    • 80 Critic Score
    Double Dragon Gaiden: Rise of the Dragons is a fun little beat-'em-up that scratches the itch of obliterating a ton of foes at once. The roguelike elements and multiplayer provide some nice added value, but unfortunately, it quickly ends up feeling pretty repetitive. It doesn't quite match the absurd polish of something like Streets of Rage 4, but it manages to be a darn fun time nonetheless.
    • 77 Metascore
    • 78 Critic Score
    Something of a more slow-paced, strategic spin on the open world genre. It still delivers on intensity during action sequences, but it's a game that rewards advance planning and meticulous tactics to a greater degree than an instant-gratification game like "Saints Row" doesn't.
    • 77 Metascore
    • 85 Critic Score
    Strider is a great example of how you can reboot an old arcade game with modern sensibilities and still keep it true to its roots.
    • 77 Metascore
    • 80 Critic Score
    Cronos: The New Dawn feels like an average game coming on the heels of the amazing Silent Hill 2 remake. The reasonably fun gunplay is dragged down by a lackluster story and occasional moments of annoyance. It has a lot of cool ideas, but none of them quite hit the mark in the way I hoped. It's still a perfectly fun little survival horror romp but doesn't quite go anywhere above that. It's absolutely worth a shot if you're looking for something to fill the Dead Space-shaped hole in your heart, but it could've used a little extra punch.
    • 77 Metascore
    • 85 Critic Score
    Playing it may bring back memories of the multi-disc RPG epics the PlayStation often played host to, full of promising storylines and lovable characters. They often felt like they fell a little short of the mark in the end, and Grandia III in some ways shared that feeling.
    • 77 Metascore
    • 75 Critic Score
    By no means a stand out in the genre, SWON does a decent job of providing a fun WWII shooter that is easily accessible to all.
    • 77 Metascore
    • 80 Critic Score
    There's plenty to like about Mayhem Brawler. The setting is unique among games in the genre, and the mechanics work well with the combat system thanks to its fluidity and diversity. The main campaign may be short and the unlockables list consists of one mode, but the three different endings and multiple campaign branches mean that there's more content to this game than originally believed. You'll have to rely on local friends for this one, but there's an absolutely good time to be had.
    • 77 Metascore
    • 70 Critic Score
    Do you want a completely average, by-the-numbers strategy RPG that revolves around giant robots? Relayer will probably scratch that itch. If you're looking for anything more than that, it falls flat. Nothing the game offers excels beyond "average," and there are enough nagging flaws and problems that you have to put some effort into getting to the good bits. There's the makings of a better sequel here, but for now, Relayer barely makes the grade.
    • 77 Metascore
    • 80 Critic Score
    Akka Arrh won't click with most people right away. It takes a while to understand how to effectively use the bombs and bullets while wrangling a free-aiming cursor. The inclusion of another level to travel to briefly when things get hectic can be a bit too much to handle all at once. When it does click, it becomes a beautiful destructive symphony that pushes a psychedelic landscape for a signature Jeff Minter title. This is well worth the trip if you want a shooter that moves away from the genre norms.
    • 77 Metascore
    • 71 Critic Score
    There's some great gameplay in Risen, but you have to trudge though too many problems to find it.
    • 77 Metascore
    • 67 Critic Score
    X-Men Origins: Wolverine has a few serious problems that Wolverine's healing factor just isn't strong enough to recover from: repetitive backdrops, cookie-cutter enemies, and inconsistent graphics and dialogue. It's quick, brutal, dumb and repetitive.
    • 77 Metascore
    • 90 Critic Score
    TwistedPixel's impassioned effort succeeds because they overlooked few details in production, properly balanced gameplay even though it means you won't see much of The Gunstringer at Major League Gaming events, and, most importantly, kept their ambitions for the game within the scope of Kinect's limitations.
    • 77 Metascore
    • 80 Critic Score
    Seems more like an expansion that adds levels, weapons, and a new campaign to further flesh out the storyline, rather than a standalone title.
    • 77 Metascore
    • 65 Critic Score
    Deception on the Gamecube is Deception minus online play, plus two characters everybody wishes were in the first runs of the game.
    • 77 Metascore
    • 80 Critic Score
    In the end, Grey Goo is an interesting attempt at a simple but effective RTS game.
    • 77 Metascore
    • 85 Critic Score
    Makai Kingdom does a great job of catering to the compulsive, play-to-crush RPG power-gamer without becoming as obsessed with micromanagement as "Phantom Brave’s" gameplay inevitably was.
    • 77 Metascore
    • 80 Critic Score
    All in all, I enjoyed Madden '10 on the Wii and can definitely say that it's the best version for casual fans.
    • 77 Metascore
    • 80 Critic Score
    ZombiU isn't the kind of game that merits purchasing a new console, but it's still exciting, if flawed. There is no other zombie game on the market that captures the tension and fear of a zombie film the way ZombiU does.
    • 77 Metascore
    • 79 Critic Score
    I'm not happy that players can't completely divorce themselves from the ground game if they want, as well as the fact that an overt Imperial from the ground game can advance down the Rebel Pilot missions if they so choose, and vice versa.
    • 77 Metascore
    • 85 Critic Score
    Toukiden 2 does so many things right not only when compared to its predecessor but also when compared to the sub-genre as a whole. The addition of new weapons is welcome, but the Demon Hand makes combat and traversal feel much faster than before, making up for the lack of a deep combo system. The open world makes the experience feel more epic, since you don't always have to rely on missions to get some action, a fact that's strengthened by the lessened reliance on the mission board mechanic. The story remains engaging, and although the presentation could be better, it is better than most other games on the platform. Toukiden 2 is certainly one of the better monster-hunting games, and fans of the genre would do well to check it out.
    • 77 Metascore
    • 70 Critic Score
    If you can stomach the rather high price, Steep: Road to the Olympics is a good addition to those who have yet to tire of the core game. The range of mountains in Japan is fun to go through, while the Olympic events in Korea are different enough from the rest of the title but fit in with the gameplay mechanics. Though the story mode is rather weak in presentation, it's a good refresher for those who have been out of the loop for a while.
    • 77 Metascore
    • 80 Critic Score
    All in all, Nioh 2: The Tengu's Disciple is a solid piece of DLC. It doesn't break the mold, and it doesn't offer much that's new. What it does offer is more of the enjoyable gameplay that made Nioh 2 so fun. The new weapon is a nice bonus, even if it isn't for every player, and there's about 9-10 hours of content here. It's only for Nioh die-hards, but at $10, it's easily worth the price.
    • 77 Metascore
    • 70 Critic Score
    Master Detective Archives: Rain Code+ is a neat approach at taking Danganronpa's core concept and taking it outside of the Battle Royal Death Game world. There are a lot of extremely strong concepts, and when they come together well, it's easy to see how this could've eclipsed even its ancestor. Unfortunately, things are a tad too muddled, too simple, and too divorced from one another to be a cohesive whole. If you're a fan of the Danganronpa titles, then it's worth a shot. Otherwise, I'd recommend starting with one of those before Rain Code.
    • 77 Metascore
    • 85 Critic Score
    Monaco 2 isn't too different from the first game, but it remains a delightful experience. The presentation might be a little divisive for those who loved the first game's simpler approach, but the addition of character voices makes the game more charming. The new gameplay additions make the game more approachable, while the addition of randomization gives the game some real legs. Monaco 2 is loads of fun in both co-op and solo play, and those who love a good lighthearted heist will really enjoy this title.
    • 77 Metascore
    • 80 Critic Score
    The single-player campaign is a bit short, and the online multiplayer community seems almost non-existent, but with its intense shoot-outs, amazingly destructible environments and excellent voice acting, the game is worthy of much more attention than it has received.
    • 77 Metascore
    • 75 Critic Score
    If you're an arcade stick purist, or even if you are a high-level player who uses a standard controller, the PSP hardware is far too flawed to allow for perfect gameplay. See this as a portable training ground for the home or arcade versions.
    • 77 Metascore
    • 68 Critic Score
    Legacy needs to sit back and create a real GAME using this enterprise as opposed to an interactive episode.
    • 77 Metascore
    • 75 Critic Score
    Dawn of War III is a strong single-player campaign tied to an inconsistent multiplayer. It feels like a more ambitious game than it is able to be. Players who are looking for a single-player adventure will have a lot of fun rampaging through the 15-hour campaign, but those who are in it for the multiplayer may be frustrated by the new and somewhat muddled multiplayer mode. If the multiplayer clicks for you, Dawn of War III will be a delight, but it's a tough sell if you're looking for advancements on prior Dawn of War titles.
    • 77 Metascore
    • 75 Critic Score
    A competent, if unexceptional, game. The gameplay is more of an expansion of F.E.A.R. than a full-blown sequel, and unfortunately, the plot and "fear factor" don't quite reach the heights achieved by the first F.E.A.R.
    • 77 Metascore
    • 83 Critic Score
    Overall, The Sims Medieval does exactly what it was meant to do: Be a more casual, standalone Sims to pull more casual fans into the series. It's a fine first taste of Will Wright's highest-selling work, and the lack of expansion plans mean that it feels full and complete right out the gate. The hardcore, however, need not apply.
    • 77 Metascore
    • 85 Critic Score
    Your mileage with Baby Steps will vary greatly. The heavy use of physics and intentionally awkward controls make a game that is designed to be frustrating, even when you feel like you're starting to master the mechanics. This frustration has the potential to be absolutely hilarious if you enjoy misfortune. The absurdity of the cut scenes and how you trigger them only makes the game even funnier. The lack of expected quality of life features somehow makes the game feel more enjoyable. If you frustrate easily and lack the patience to deal with intentional jank, then this game isn't for you. If you are prone to laughing at silly mistakes, then you'll be rewarded with a distinct experience that's worth checking out.
    • 77 Metascore
    • 75 Critic Score
    Pangya: Fantasy Golf is a decent golf title on the system, and it's nice to have something else to play other than Hot Shots.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Hue may be a short experience, but it is a very fun one. The color-changing mechanic is handled quite nicely and adds a little something to the basic block-and-switch puzzle the game uses most of the time. The puzzles don't get complicated until you're much closer to the end of the game, but they never feel frustrating enough that you'll be forced to quit. The story is fine, but it is the presentation that players will find quite charming.
    • 77 Metascore
    • 88 Critic Score
    Gun
    It looks awesome (even on the PS2!), uses cutscenes to its advantage, and didn’t forget to include great gameplay.
    • 77 Metascore
    • 80 Critic Score
    Tales of Graces f is a by-the-numbers JRPG with a top-notch battle system.
    • 77 Metascore
    • 85 Critic Score
    What you're getting, and you're getting it at a bargain price, is a magnificent update of an already standout title.
    • 77 Metascore
    • 75 Critic Score
    Stranglehold is the poster child for the creation of a new category of very short, lower-priced games that hold together over their abbreviated length.
    • 77 Metascore
    • 70 Critic Score
    The graphics were amazing, and the story unfolded in a quick, action-packed manner.
    • 77 Metascore
    • 73 Critic Score
    Feels more like a tacked-on "fix" for some issues than a true expansion.
    • 77 Metascore
    • 84 Critic Score
    Trauma Center: New Blood does not outshine the original, but it really does not need to do so to be a solid, exceptional work.
    • 77 Metascore
    • 85 Critic Score
    de Blob 2 is a great game that now has the chance to be experienced by a wider audience thanks to its multiplatform status. The casual platformer is much easier this time around, but it's still an enjoyable experience.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls is a fun little entry into the multiplayer movie-game genre. It's neat to see a crime thriller as opposed to a horror movie and that alone lends it some charm. Unfortunately, the second half of the story meanders and is more disconnected than the first half, but it still is worth experiencing at least once. It doesn't quite stick the landing as hard as you'd hope, but it has a lot of potential as a party game.
    • 77 Metascore
    • 70 Critic Score
    As the sum of its parts, Moving Out is a fun couch co-op game that will certainly bring you a good dose of fun. The game can feel a bit too formulaic at times. While the tone and presentation are quirky and fun, the title doesn't necessarily strive to be its own thing, which is fine. What does sour the experience a little is that it can occasionally feel too random or tricky to control, and that can turn a fun session into a frustrating ordeal. If you're all out of co-op fodder, Moving Out is a solid and fun couch co-op experience that will satisfy anyone looking for a new way to test the strength of their bonds with friends and family.
    • 77 Metascore
    • 88 Critic Score
    It's pretty darned fun once you get used to the quirks.
    • 77 Metascore
    • 80 Critic Score
    Despite the limitation set by only having one poker mode, Full House Poker is fun to play alone or with others online.
    • 77 Metascore
    • 85 Critic Score
    If you're a Dynasty Warriors fan or looking to get in the franchise, Warriors Orochi 3 Ultimate is the best choice.
    • 77 Metascore
    • 81 Critic Score
    If you've got the means, go for the Xbox port on this one.
    • 77 Metascore
    • 80 Critic Score
    In the end, Dragon Quest Monsters: Joker 2 feels very similar to the original game, mostly setting itself apart with new monsters and a small handful of new mechanics.
    • 77 Metascore
    • 75 Critic Score
    All in all, Darksiders: Warmastered Edition is a great port of a good game. While it's not necessarily innovative, it is well executed and uniquely presented, something that still holds up well after almost 10 years since its original release. Not everything in the title has aged well, but it still plays and works as well as intended. The only letdown is the price tag of $30 when the Warmastered Edition arrived for $20 on all other platforms almost three years ago. In any case, Darksiders: Warmastered Edition is a great game that's worth experiencing for the first time — or once again on the Switch.
    • 77 Metascore
    • 75 Critic Score
    In the end, Hitman: World of Assassination — Signature Edition is a solid port of a very impressive game. The game is dense in that it may be difficult, and you'll encounter lots of trial and error, but that's balanced out by the fact that each level can be completed in a nearly unlimited number of ways. The presentation may not have a solid frame rate, but it certainly looks and sounds nicer than expected from a portable console. The lack of complete content on the system is a disappointment, as is the use of a Game—Key cart versus a regular one (considering the game's size), but the mostly online—only requirement for a single—player game makes this a less desirable platform to play on, unless you can ensure that you have an online connection at all times and situations. Still, if this is the only system you have, this isn't a bad way to play a game meant for those with a vicious but creative spirit in them.
    • 77 Metascore
    • 85 Critic Score
    Ace Combat: Assault Horizon proves that the franchise still delivers quality after all these years.
    • 77 Metascore
    • 60 Critic Score
    As it stands, there isn't enough here to warrant a purchase unless you're really hankering for some video game soccer.
    • 77 Metascore
    • 85 Critic Score
    Awesomenauts manages to live up to its name by providing a fun and awesome experience to those who enjoy team-based play. The presentation, from the graphics to the sound, may be lighthearted, but the action is intense as the constant back-and-forth between teams keeps players on their toes.
    • 77 Metascore
    • 84 Critic Score
    A surprisingly valiant effort. It has variety and charm, and even though the RPG elements feel a bit wasted on the action-heavy gameplay, it still flows well.
    • 77 Metascore
    • 80 Critic Score
    In the end, Tiger Woods PGA Tour 13 is still a force in video game golf. The mechanics are solid, and the changes to the swing system give the game a little more depth, even if it means that veterans have to spend some time to re-learn the system.
    • 77 Metascore
    • 80 Critic Score
    Game of Thrones: Episode 4 - Sons of Winter is the first episode to end with both intrigue and satisfaction.
    • 77 Metascore
    • 75 Critic Score
    Final Fantasy II is probably the first weird experimental game in the franchise. This can be both good, such as the more involved plots and characters, but it can also be bad, such as the weird halfway-there leveling system that comes close to being something special but misses the mark. Final Fantasy II: Pixel Remaster is a basic rerelease of the game that's difficult to recommend unless you don't have any other version available. It looks nice and sounds great, but the loss of optional content really stands out.
    • 76 Metascore
    • 65 Critic Score
    The emphasis on twitch action means that gamers looking for a surreal puzzle experience are going to be put off, while the short length and straightforward mental challenges make the 1,200 Microsoft points ($15) price tag seem a little steep for the hardcore. If you're a sucker for the visual flair, go ahead and jump on this one; otherwise, it's probably best to wait for a sale before purchasing.
    • 76 Metascore
    • 80 Critic Score
    All in all, The Disney Afternoon Collection is a solid, well-made and dependable collection of some fun, old-school games. You get a lot of content for $20, and the presentation is quite nice. The games are almost untouched except for some minor Boss Rush features and a rewind button. Younger gamers might not be nostalgic for these games, but for anyone who remembers rushing home after school to catch the latest episode of their favorite show, this is a trip worth taking.
    • 76 Metascore
    • 80 Critic Score
    All in all, Bravely Default II is a game that chose to play it safe. It offers few surprises or twists, but it does offer one of the most excellent and enjoyable JRPG experiences on the Nintendo Switch. Whatever the story lacks, the gameplay more than makes up for, and I was delighted to advance and find what new jobs I was going to get. It's well worth the money for any Final Fantasy fan or anyone looking for an old-school JRPG. We have to hope that for the next game, the developers decide to go for Brave instead of Default when it comes to the story and setting.
    • 76 Metascore
    • 80 Critic Score
    New Super Lucky's Tale is a charming and well done platformer. The number of moves you have may seem limited, since you learn nothing else in your journey, but the game does a good job of making sure you use all of the moves all of the time. The colorful look is aided by the general charm of the characters to create an experience where you're constantly grinning. It may be easy for genre veterans, and the load times can be annoying, but the short runtime ensures that the game doesn't overstay its welcome.
    • 76 Metascore
    • 80 Critic Score
    D4: Dark Dreams Don't Die may be a short game, but it takes strides to be memorable.
    • 76 Metascore
    • 81 Critic Score
    Besides that gripe, picking up the PS2 version of Sniper Elite gets you a solid multiplayer game, and a singleplayer game that's challenging, but at least as much so for its grainy graphics as for its unforgiving enemies.
    • 76 Metascore
    • 75 Critic Score
    Kingdom Hearts HD 2.8 Final Chapter Prologue is probably the weakest of the Kingdom Hearts collections to date. Since it's bundled with a single game, a demo, and a borderline-incoherent selection of cut scenes, the content is far behind the other Kingdom Hearts HD ports. The content is mostly good, and the Ground Zeroes-style demo for Kingdom Hearts 3 is sure to entice fans. It has more original content than the previous collections, but it's still not worth the $60 asking price. Kingdom Hearts fans will be happy to get some time with the newest entry in the series, but casual players might want to wait for a price drop.
    • 76 Metascore
    • 85 Critic Score
    Destiny suffers from a serious case of rough edges. A number of elements, from the repetitive mission design to a weak early game, are a lot rougher than expected from an otherwise polished game. There isn't one glaring problem that detracts from the experience, but a number of minor issues hurt the game. Beneath those flaws lies an extremely enjoyable MMO-styled shooter that plays excellently, looks great, is extremely addictive, and has a strong and varied endgame.
    • 76 Metascore
    • 80 Critic Score
    Unless you need to take out your aggression on digital foes while conquering seemingly impossible platforming obstacles, I'd recommend Knytt Underground.
    • 76 Metascore
    • 74 Critic Score
    Too difficult for newbies, but lacking too many cards for old-hat masters, the game finds and neatly settles into a perfect niche among newer yet established fans who like working with what they're given and/or don't necessarily have the money to buy the game's infamously costly booster packs.
    • 76 Metascore
    • 66 Critic Score
    There's nothing functionally wrong with the game, but the brutal truth is that there isn't a whole lot right with it, either. It simply is, existing for the sake of its own presence. The mechanics may work, but this one could have really used a bit more polish.
    • 76 Metascore
    • 75 Critic Score
    Although brief, Galacide executes its idea well. Unless you're playing at the higher difficulty levels, the puzzles and shooting don't conflict, and the pacing of each element is done well.
    • 76 Metascore
    • 80 Critic Score
    Though it is by no means the definitive version of the title, Skullgirls: 2nd Encore is a great fighting game for the Vita.
    • 76 Metascore
    • 75 Critic Score
    The fighting is solid both online and offline, and it's easy enough for players of all skill levels to enjoy. It really is the DLC plan that's a big decision point for players. With no timetable about when all of the fighters will be released, the smart move for the more casual set would be to wait until everything is out first and see if the company will release a more complete version later on. Otherwise, if you can't wait, you're in for a solid fighting experience.
    • 76 Metascore
    • 85 Critic Score
    It's difficult to judge how successful Dragon Quest Heroes II's changes are because at the end of the day, they are both drastic and minor. The core gameplay is almost the same, but the shift in gameplay changes the feel. Someone who enjoyed the focused tower defense gameplay of Dragon Quest Heroes would be less pleased with this iteration. Taken on its own merits, it's a fun enough game, and its flaws are relatively minor. Multiplayer alone should be enough to give it an edge. Fans of Dragon Quest should enjoy DQH 2 regardless, and newcomers should find it just as good of a starting point as the previous title. Be prepared to be overwhelmed by the puns.
    • 76 Metascore
    • 70 Critic Score
    Although the gameplay has issues and the multiplayer is weak, the variety of mini-games is a perfect way to show off exactly what the console can do.
    • 76 Metascore
    • 75 Critic Score
    Gatling Gears approaches a perfect basic concept for an XBLA/PSN game. It's not too short, and it doesn't feel slapped together, but it doesn't come across as a scaled-down disc-based game, either. In a market that often favors games less like movies and more like 19th century Russian novels, with lengthy mission-based campaigns or a couple hundred hours of competitive multiplayer excitement, the simple pleasure of an arcade shooter experience is easily overlooked. Without providing anything in the way of surprises or revolutionary design, Gatling Gears serves as an excellent reminder of why arcade-style titles remain relevant, even when they demand gaming sessions longer than 10 minutes.
    • 76 Metascore
    • 80 Critic Score
    Gundam Breaker 4 is a game for fans of the franchise, and it's a darn good one. It even eclipses Gundam Breaker 3 in terms of customization options and the sheer fun that it offers. It's definitely a huge step up from New Gundam Breaker. It's a "create your own digital Gunpla" game first and a beat-'em-up second, but it's difficult to deny the fun of creating the most absurd mech you can and then using it to beat the living crud out of swarms of bad guys. If you like Gundam, Gundam Breaker 4 is probably the best available title for English-speaking audiences.
    • 76 Metascore
    • 80 Critic Score
    At the end of the day, Singularity is a flat-out fun experience.
    • 76 Metascore
    • 80 Critic Score
    Tchia might be a game-long love letter, but it's a real love letter. It's a fun little exploration game, and the BotW-inspired movement mechanics make it a delight to move around the world. It shines most when it is an outpouring of love for New Caledonia's culture and environment. It's rare that I've played a game that makes me want to visit somewhere more, and it's hard to pay Tchia higher praise than that.
    • 76 Metascore
    • 75 Critic Score
    Although engaging, the single-player campaign is just too short and will provide very little replay value.
    • 76 Metascore
    • 80 Critic Score
    Trials of Mana is pretty much everything you could want from a remake of the original game. It is incredibly faithful and loving, while improving the original's combat system in significant ways. At its heart, it's an upgraded SNES RPG that's been saddled with poor AI, a lackluster camera, and bad voice acting. The core game is better than it ever was, but there is a lot more room to improve as well. I'd recommend it over the Collection of Mana version for your first experience, but don't expect it to clear as high a bar as Final Fantasy VII Remake did.
    • 76 Metascore
    • 80 Critic Score
    It's somewhat juvenile, but that's a pretty big part of its drawing power. It's a digital portrayal of the ugly side to motorized vehicular sports: metallic, mechanized destruction and speed.
    • 76 Metascore
    • 70 Critic Score
    I'm not sure who's the target audience for Assassin's Creed: Mirage. It goes beyond returning to basics and is just basic. It's not terrible or unplayable, and if you enjoy the core Assassin's Creed gameplay or want a chance to run around Baghdad, it might scratch your itch. The problem is one that I've never had with an Assassin's Creed title before. They have problems, flaws, and issues aplenty, but each one felt like there was ambition behind it. Mirage feels unmemorable and bland and plays like a phoned-in Assassin's Creed title.
    • 76 Metascore
    • 90 Critic Score
    All in all, NCAA Football 13 marks a really enjoyable entry in EA's long-running franchise, and it shows that EA Tiburon still has what it takes to make a fun, exciting football game for fans.
    • 76 Metascore
    • 85 Critic Score
    As a complete package, Spec Ops: The Line is highly recommended.
    • 76 Metascore
    • 86 Critic Score
    The story is forgettable, the dialog in the cut scenes is cheesy, the single-player campaign is short, and the AI leaves much to be desired — but the fighting is top notch, the battles are intense, the strategic options are myriad, and the immersion factor is so compelling I can give it a strong recommendation.
    • 76 Metascore
    • 70 Critic Score
    The campaign was short, the turret and tank missions felt tacked on, there was no multiplayer mode, the save points were very sporadic, varying difficulty levels were present, and the A.I. was abhorrent. Otherwise, CoD2:BRO is an enjoyable killfest, if you want a very linear, playable movie.
    • 76 Metascore
    • 80 Critic Score
    The question of whether to pick up Call of Duty: Black Ops - Cold War on the PC is situational, despite it being a solid title. If you're the type of player who likes the campaigns that each entry brings forth, then you'll be fine with Cold War. The branching paths of the short campaign give it some replayability beyond simply increasing the difficulty. Fans of Zombies mode will also be fine, even though it suffers from having only one map (for now) and a PlayStation-exclusive mode that'll be unavailable on the PC for a year. Multiplayer fans are in more of a pickle. If you're tired of the maps in the prominently featured Modern Warfare but want traditional modes, then this is perfect, especially since the cross-play feature is going strong and there are people on both the last- and next-generation platforms ensuring the game gets a healthy shelf life. If you're primarily a Warzone player, you aren't going to bother with this one, since that free-to-play game is getting Cold War elements soon to keep it fresh.
    • 76 Metascore
    • 80 Critic Score
    Fans of the series won't gain much from this iteration, but for those who haven't played Dishonored before, the Definitive Edition is a great game that's worth checking out.
    • 76 Metascore
    • 80 Critic Score
    I thought Jackbox Party Pack 7 could not surprise me. Every year usually features a comparable selection of games with the usual ups and downs, but this year's selection is of a higher caliber. Even the weakest title is well thought out, making this a great offering that I am sure everyone can enjoy to some extent. Some of the games might be more restrictive if you prefer streaming or playing in larger groups, but that is a small downside when the included games are so much fun.
    • 76 Metascore
    • 80 Critic Score
    Like the first title, Capcom Arcade 2nd Stadium lives off of the strength of the titles presented here. Even if it does repeat titles from the company's other, more focused compilations, the quality and variety of each one shows why the company has been respected in the arcade space for so long. Just about every title remains fun to play today, with no stinkers in the lot. It really would have been nice to see some improvements over the first collection as far as extras and online play goes, but it remains a solid pick-up for retro fans. Should the company go for a third compilation, we have to hope that it'll reach the polygonal era of games now that the sprite era has been all but exhausted.
    • 76 Metascore
    • 72 Critic Score
    With a disappointing campaign and a lack of online players to challenge, R.U.S.E. is a tough sell.
    • 76 Metascore
    • 80 Critic Score
    It speaks volumes about PGA Tour 2K21 that, despite its lackluster roster and game modes, it's still such an easy recommendation. It owes it all to a phenomenal gameplay loop that's as easy to pick up as it is difficult to master. The series may be a few years away from true greatness, but don't let that stop you from shooting your shot now.

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