WellPlayed's Scores

  • Games
For 732 reviews, this publication has graded:
  • 53% higher than the average critic
  • 5% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Eastward
Lowest review score: 20 Taxi Chaos
Score distribution:
  1. Negative: 33 out of 732
734 game reviews
    • 63 Metascore
    • 55 Critic Score
    Despite some stunning visuals and an excellent soundtrack, Aphelion sadly doesn’t have the narrative prowess that DON’T NOD is known for. Bland characters and a story that doesn’t deliver on its promising premise, plus a tedious gameplay loop makes this sci-fi adventure a disappointment.
    • 81 Metascore
    • 70 Critic Score
    Generic boomer shooter gunplay and a stretched-out runtime could be make this a cold case for some, but the incredible rubber hose aesthetic and entertaining noir setting should help see most detectives through to the end.
    • 66 Metascore
    • 55 Critic Score
    The Occultist has a strong premise, interesting narrative, and engrossing atmosphere, but unfortunately it fails to capitalise on this with some pretty tedious gameplay, a lack of scares, a boring protagonist and out-of-place voice acting.
    • 70 Metascore
    • 70 Critic Score
    People of Note is an ambitious turn-based RPG which shines in many ways but ultimately fails to hit all of its high notes. While the soundtrack and turn-based combat are individually strong, there’s a persistent disconnect between the gameplay experience and the power of song that the narrative is trying to sell you, leading to a weird sense of musical emptiness that undermines the core selling point of the game.
    • 73 Metascore
    • 60 Critic Score
    Charming and occasionally engaging, Darwin’s Paradox! Is an uneven and sometimes irritating stealth platformer with a few too many quirks and inconsistencies to outright recommend.
    • 73 Metascore
    • 70 Critic Score
    ICARUS is a fantastic game, but the console experience is let down by frustrating UI and controls. If you have likeminded friends, the limited multiplayer will still deliver hours and hours of fun and satisfaction, but if you
    • 77 Metascore
    • 55 Critic Score
    Proving that looks aren’t everything, Crimson Desert’s stunning visuals and strong performances aren’t enough to save it from being a disappointing experience. Jam-packed with content and systems that make it feel like a Jack of all features, master of none with an unenjoyable gameplay loop, Crimson Desert is really just a single-player MMORPG in all but name.
    • 72 Metascore
    • 50 Critic Score
    Ratcheteer DX taps into nostalgia for simpler times, but it largely fails to translate to a modern console experience. Beyond the low-res pixel graphics that come with a free helping of eye strain, the experience is weighed down by a shallow narrative, humdrum combat, and excessive backtracking.
    • 72 Metascore
    • 60 Critic Score
    A collection of cool shit laid out on a shaky foundation, Romeo is a Dead Man is as admirable and occasionally brilliant to witness as it is borderline boring to play. It’s a punk rock demo tape, an imperfect showcase of violent profundity scattered amongst a bunch of noise.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II picks a little from the best of the Soulslike genre, but doesn’t go the distance to innovate or execute on these ideas well enough. The Blood Codes-fuelled action is where the gameplay shines, but the confusing writing and performance issues on PS5 suck the fun out of this anime vampire sequel.
    • 84 Metascore
    • 70 Critic Score
    Ubisoft have built upon the foundations of its immensely satisfying city-building blueprint with a winning retheme, but a few too many technical and interface issues mean Anno 117: Pax Romana falls just shy of a recommendation.
    • 71 Metascore
    • 50 Critic Score
    Beautiful yet flawed, Possessor(s) misses the mark with its blend of Metroidvania exploration and brawler combat, resulting in an unfortunately frustrating fusion.
    • 81 Metascore
    • 70 Critic Score
    Keeper and its endearing story of friendship and nature hits every artistic mark you would expect out of Double Fine, but its unengaging gameplay and lacking puzzles keep it from joining the studio’s top-shelf hits.
    • 75 Metascore
    • 55 Critic Score
    Static Dread: The Lighthouse employs a brilliantly unsettling art style and threatens to go to interesting places before disappointingly settling into monotony.
    • 66 Metascore
    • 70 Critic Score
    Twinkleby is a cozy, light-hearted, dollhouse-like decorating game that will capture you for hours as you house the many characters that come to your islands. Despite its quirks, it features relaxing gameplay in an adorable, customisable environment.
    • 86 Metascore
    • 60 Critic Score
    Conceptually, Silent Hill f is every bit the fascinating, uncomfortable step forward the series has needed for a long time. Its deployment of iconography, theme, and tone is both in keeping with what makes the Silent Hill titles so endearing and radically subversive for the genre space (at least within games). To balk at its gendered tale is to balk at the idea of Silent Hill itself. But Silent Hill f needs to exist beyond its concept; its ideas and commentary too weighted to celebrate for simply being there, and its systemic failures too omnipresent to not feel all the while. Silent Hill f is the step forward Silent Hill needs; it’s a shame it was onto such unstable ground.
    • 71 Metascore
    • 70 Critic Score
    It may seem harsh to knock a game for doing what’s already proven to work, especially when I had praise for all of the same qualities when I reviewed Little Nightmares II, but we’ve been here before. Twice now. And a fresh set of eyes and hands could (and should) have resulted in something more. What’s here is perfectly fine, enjoyable and comfortably familiar, just not at all essential.
    • 76 Metascore
    • 70 Critic Score
    Ritual of Raven is a cosy, witchy farming simulator that attempts to offer a fresh take on the genre. While the game has technical glitches and a couple of subpar design choices, it does enough right that it is hard not to enjoy one’s time with the game.
    • 68 Metascore
    • 50 Critic Score
    Despite some grave issues, I want to affirm that Killing Floor 3 is not a bad game. It’s certainly a bad time if you’re on PlayStation 5. Rather, the low ceiling for gratification that the Killing Floor formula offers has seen some exciting improvements and controversial tweaks this time around. The itch is scratched, slow-mo hyperviolence intact. I’m just unsure where its confidence has gone, as it has unnecessarily overcomplicated every aspect of the otherwise casual horde shooter into a bafflingly opaque mishmash of its competitors’ form.
    • 73 Metascore
    • 65 Critic Score
    Undoubtedly the best Gears of War has ever looked, the continuous finessing of the title has only set to highlight some of its eccentricities in an unflattering light. Charming jank of yesteryear is instead jarring to behold by modern standards, even if the gameplay experience still nails the brief in the lofty year of 2025.
    • 85 Metascore
    • 60 Critic Score
    With Metal Gear Solid Delta: Snake Eater, Konami has crafted a visually arresting re-release so fawning and reverent that it reads entirely incurious. Fans of the source material will no doubt relish the opportunity to play a more modern-feeling take on a generational piece of art, but such a seemingly important work should inspire more.
    • 79 Metascore
    • 70 Critic Score
    Short and sweet, Is This Seat Taken? manages to make a joyful puzzle game out of classically uncomfortable social situations. It could have done with a bit more variety, even in its short runtime, but this is one that will speak to a lot of folks.
    • 71 Metascore
    • 55 Critic Score
    Wheel World is an enjoyable enough game that gets right to the point of riding a bike and saving the world. The cycling challenges and narrative require nothing but a desire to work away at customising your bike to best go up and down hills, slide around corners, and jump ramps. While its creativity and riding mechanics are minimal, its vibe-based world is perfect for a casual player who likes the premise of a bike-based society.
    • 73 Metascore
    • 50 Critic Score
    Misc. A Tiny Tale is not a game I enjoyed. The narrative tone is awkwardly patronising to play through as an adult, and while the level design has its occasional moments, the relatively bland gameplay does not make up for this. While the game mostly handles sensitive topics around mental health in a way that is appropriate for young children, some of the supplementary material is at odds with this otherwise child-friendly tone, and it’s hard to recommend to any age group.
    • 76 Metascore
    • 65 Critic Score
    Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV offers a few new diversions wrapped in a neat presentation that makes it a compelling enough upgrade for existing owners. But for anyone jumping in at full wack, the slight visual edge and mixed bag of camera-based minigames don’t necessarily make it an essential purchase over the much cheaper and perfectly playable Switch 1 version.
    • 75 Metascore
    • 70 Critic Score
    Raidou Remastered is an enjoyable MegaTen curio that needs a few more ideas to give its real-time combat any lasting appeal.
    • 73 Metascore
    • 65 Critic Score
    Siren’s Rest is an enjoyable, if a little short, dive beneath Still Wakes the Deep’s waves that doesn’t capitalise on its strong narrative, leaving players a little unsatisfied. The premise and setting do manage to build some solid tension, but it never elevates to a genuine scare factor that would take the experience to the next level.
    • 67 Metascore
    • 70 Critic Score
    TRON: Catalyst is a solid game for TRON fans to experience. Despite the back-and-forth, the game features a detailed story that is satisfying to uncover as you explore the Grid and factions. The looping glitch is a great addition to the story, and the abilities you unlock throughout the game make the fast combat and gameplay more interesting. And of course, the Light Cycle is fun to use. Ultimately, TRON: Catalyst gives you more insight into the Grid life and what it’s like to be a program.
    • 72 Metascore
    • 70 Critic Score
    Near-Mage is an intriguing story in a stunning Transylvanian setting that doesn’t quite live up to its potential due to its underutilised magick mechanics and lack of difficulty. Some adventure fans may appreciate Near-Mage’s simplicity, while others will wish it had more of a challenge.
    • 86 Metascore
    • 65 Critic Score
    Mario Kart World stands in stark contrast to the original Switch’s franchise re-evaluation, The Legend of Zelda: Breath of the Wild. Where Link’s first foray into true open world design made for a generation-defining experience, Mario Kart World’s shift is uneven and chaotic, often producing frustrations alongside innovation and fun. A massive leap in fidelity and a lengthy development cycle have shaped a gorgeously realised world and roster of racers to barrel down impressive tracks with a small bag of new tricks. But the time spent between these breathless bouts is unrefined and clumsy, a world built for a console’s lifetime worth of updates that, for now, offers you little more than a freshly paved highway to nowhere. Mind the toll.
    • 73 Metascore
    • 70 Critic Score
    Look, maybe I don’t know anymore! It didn’t feel like I was actively having a blast while playing To a T, but now, looking back, I do feel a warmness for it. Some kid might play it and feel less shameful about their own unique shape or way of being in the world. Or it might inspire them to attempt a feat of heroism to win over their bullies. Maybe some fully grown person will become slightly less sad whenever the dog licks their face or dresses them in school uniform. All I can say is that when Giraffe sings ♪ I wake up at 3 every morning to bake the bread for sandwiches ♫ this cute stupidity feels close to perfection.
    • 81 Metascore
    • 70 Critic Score
    Despite the game’s issues, many of which I haven’t the space to detail, I could not help but keep playing. Although it feels like Guardians of Azuma would have benefited from a bit more development time, there was enough satisfaction and enjoyment in the steady cadence of explore-build-socialise-rinse-repeat that I simply didn’t want it to end. In good news for anyone sharing these sentiments, to a certain extent it doesn’t end; you can continue to explore, expand your villages, and develop your relationships in the post-game. The main gameplay components fit together like jigsaw pieces, and, if you can look past the issues, on the whole it’s a bit of an unpolished gem – multifaceted, perhaps a little scratched up, but ultimately with some value under those surface imperfections.
    • 66 Metascore
    • 60 Critic Score
    I really wanted to love Forever Skies and I’d hoped that it would recapture the magic I felt when playing Subnautica for the first time. The foibles that I’d been prepared to overlook during Early Access became disappointing features in the final release and to be honest, I walked away wishing that the developer had taken more time to polish the experience. It’s been working hard to squash bugs since release and has promised a content roadmap going forward, so by the time you read this some of the issues I’ve outlined may be addressed. All in all, I did actually enjoy my time with Forever Skies and I recommend checking it out if you like these kinds of games, just don’t do what I did – and temper your expectations going in.
    • 66 Metascore
    • 65 Critic Score
    Racing after an armed robber, crashing through road signs and dodging civilians, only to jump out of your patrol car, take cover behind your vehicle and engage in a firefight with the crazed assailant is as fun in The Precinct as it sounds. Unfortunately, once they’re in cuffs, the monotony of processing the soon-to-be prisoner drags the experience down. Combined with a shallow story told in an uneven way, the repetitive gameplay loop tarnishes the badge and gives the boys in blue a bad wrap.
    • tbd Metascore
    • 55 Critic Score
    Game Over is a game bursting with music, colour, and movement which can make for an overwhelming gameplay experience. As players scratch their heads at the impossible rhythm challenges and get to know their instrument-people communities and their humour, they will also battle frogs, use special platforming powers, and all the while try to figure out why their world is glitching. Some will love the zaniness of their situation while others may feel exhausted by the central mechanical and story elements.
    • 65 Metascore
    • 50 Critic Score
    The ramshackle world that Zoe is trying to save feels a great deal like a metaphor for the game itself. What we have here is a game that, despite glimpses of interesting ideas, ultimately feels visually over-polished and underdeveloped. I see the concept of what Steel Seed aspired to be, and I desperately wish it had hit that mark –the experience on offer is uniquely impressive from a conceptual standpoint, but the execution of it all just asks too much of my patience to vibe with it properly.
    • 66 Metascore
    • 70 Critic Score
    There are definitely moments that feel like you’re playing a game that could have come out 10 or more years ago, but the point-and-click genre is one that can accommodate such design choices if the narrative is good enough. In the end, Asylum’s narrative is solid with some great atmosphere that makes it a point-and-click adventure worth checking out if you like games with horror elements.
    • tbd Metascore
    • 55 Critic Score
    Art of Play definitely deserves some thanks for bringing The Phantom back to video games, and it’s clear the team has a deep reverence for Lee Falk’s character. As a fan of The Phantom myself, it’s great to play him once again, and I hope this isn’t the last time we see him. But as a beat-‘em-up experience, The Phantom is unlikely to draw a big crowd outside of dedicated fans.
    • 79 Metascore
    • 60 Critic Score
    Wanderstop is a well-intentioned take on the personal weight of societal burnout and the issues typically found in the cozy genre but struggles to find much ground beyond its initial premise as surface-level commentary and frustrating, awkward gameplay spoils the brew.
    • 75 Metascore
    • 55 Critic Score
    In returning to its narrative adventure roots, Lost Records: Bloom & Rage feels like a retreat for Don’t Nod. Draped in nostalgia for both the 90s and Life is Strange, Bloom & Rage struggles to find itself among uneven pacing, tonal inconsistencies, and an uninteresting cast of characters. Despite some neat visual tricks with its VHS overlays, there’s little on this first tape worth a rental.
    • 77 Metascore
    • 60 Critic Score
    Avowed moves Obsidian Entertainment even further toward the action side of Action-RPG with a satisfying combat system and vibrant world stapled to an unengaging narrative and surface level roleplaying systems. Despite its initially promising setup, Avowed never rises above a binge and forget experience.
    • 81 Metascore
    • 70 Critic Score
    As is sometimes the way, after reading my thoughts back I get a sense that perhaps I have been a little harsh. This remaster is undeniably beautiful, and faithfully recreates the experience of the original Ninja Gaiden II and its Sigma version on modern consoles – this much is certain. But despite its gruesome and oft entertaining spectacle, many aspects of its design, be it the one-note linear structure or godawful camera, mark it with a certain quaintness that isn’t entirely becoming. It was fun to replay this moment in time, but I don’t see myself going back for more. I’m watching very keenly to see what the extraordinarily talented people at Team Ninja and PlatinumGames can cook up with Ninja Gaiden 4 – hopefully we’ll see what a true modern reincarnation of this legendary series looks like.
    • 68 Metascore
    • 65 Critic Score
    Overall Orcs Must Die! Deathtrap is a fun tower defence game that features a vast selection of roguelike elements to help you kill as many orcs as possible. You’ll upgrade and unlock everything you can to survive each wave you go through, all to defeat the ending boss of each run. Despite its lacking soundtrack and story, you’re guaranteed to have fun for hours in co-op or solo.
    • 60 Metascore
    • 60 Critic Score
    So who is this game for? I can imagine cosy gamers being delighted by the intricacies of the puzzles as I was, but others might feel this interrupts the simplicity. I can also see how a game like this could spark delight and long-term nostalgia for someone before finding games that incorporate its elements a bit better. Maybe escapism shouldn’t be the marker for a successful cosy game. Maybe it was necessary for me to play something so casually at the end of the year, so that my mind could be freed up to contemplate the wins and losses of 2024, and the resolutions to be attempted in 2025. Critter Café, with its flaws and subtle successes, is at least a fittingly weird game for the end of a pretty weird year.
    • 73 Metascore
    • 65 Critic Score
    A general lack of polish and quality assurance has become a somewhat endearing shortcoming of the S.T.A.L.K.E.R. experience. We joked about it and expected it for the sequel, especially given the endurance of a developer currently facing tragedy at home. GSC Game World’s extraordinary ambition in delivering this long-awaited follow-up is buoyed by some frankly impressive world-building and narrative developments that fully commit. The extraordinary scale of this world, the generally satisfying gunplay, and the ambitious story are always contending with the player’s growing anticipation that their experience is about to break down at any moment. The magic circle that is so crucial to the successful immersiveness of this series is, currently, fractured by the extent to which the many promising aspects of S.T.A.L.K.E.R. 2 simply don’t reliably function together.
    • 70 Metascore
    • 70 Critic Score
    Lego Horizon Adventures will find an audience in its target demographic of young kids wanting something easy to pick up and play. But a short campaign and a lack of originality hurts the finished product for everyone else.
    • 67 Metascore
    • 70 Critic Score
    Ubisoft’s XDefiant is a compelling live-service offering that is remarkably substantive in its free-to-play offering. As a competitive shooter, its blend of satisfyingly agile movement and liberal lifting of modes and map philosophies from every other shooter makes a strange first impression. There is nothing new or surprising about what XDefiant offers. But those curious few eager to go through the initiation hellscape of purely random-skill matchmaking will find a clean and well-structured shooter that should broadly impress anyone who doesn’t mind their competent online shooter to be a personality-lacking, serials-filed amalgam of all its best competitors. Flaws and all, I was continually drawn back in the hopeful search for any active, local lobby.
    • 67 Metascore
    • 60 Critic Score
    When the game makes you feel like you’re in the world of A Quiet Place being pursued by Death Angels, The Road Ahead is an immersive and tense time. It’s just a shame that the game’s mechanics and its 8–10-hour journey ultimately come at a cost to the tension and overall experience. As a result, fans of the franchise and the first-person horror genre will likely find more to like here than most, even with its budget price tag.
    • 80 Metascore
    • 70 Critic Score
    With some light visual touchups, Adol continues to dominate his PS2 era. The new sea air is good for his crimson hair, but the breadth of exploration can occasionally feel as broad as the Suez Canal.
    • 70 Metascore
    • 70 Critic Score
    While Until Dawn remains Supermassive’s best rendition of its choice-driven horror games, this remake (a term that feels generous) feels like nothing but a cash grab and a move to fatten the PS5 game catalogue given you can buy the still perfectly fine original for $25 and there’s no upgrade option for existing owners. However, if this is your first night on Blackwood Pines Mountain, this new version is a great way to experience the game, but it will come at a cost.
    • tbd Metascore
    • 70 Critic Score
    Those who delve into the survival horror genre and Cthulhu enthusiasts will be able to scratch their Cthulhu-shaped itch with the experience Edge of Sanity offers. Despite its predictability, it is an addictive, fun and spooky eldritch horror that will keep you entertained for hours as you endure monsters on each run and manage your resources for survival. It’s safe to say that Edge of Sanity is yet another great addition to the Cthulhu-inspired eldritch horror genre.
    • 76 Metascore
    • 70 Critic Score
    As someone who plays EA Sports FC casually and just wants a solid football game, EA Sports FC25 ticks the boxes. Career Mode has had some nice additions but it still pales in comparison to its competition, but the new Rush mode is a blast. But as the years go on and the changes get less meaningful and more buzzwordy, it’s hard to argue against the idea that this could be a DLC pack that EA charges for a fee much less than a full-priced product. However, the shareholders would likely give that idea a red card.
    • 73 Metascore
    • 50 Critic Score
    Evotinction draws inspiration from a host of classic sci-fi influences, but flip flops between tropes and struggles to find an identity of its own. Its flat tone and atmosphere betray the beauty of its presentation, and what is really a basic story fails in many ways to hold itself together under the weight of its loftier ambitions. The action stealth certainly flirts with some interesting ideas, but a lack of balance and wonky execution unfortunately make it another imperfect cog in a machine that already has several. ChatGPT may rise up one day and decide that humans are a nuisance to be eradicated, but Evotinction fails to capture the potential horror of that.
    • 68 Metascore
    • 60 Critic Score
    Despite my issues with The Casting of Frank Stone, I had a decent enough time during my six hours. The story may not have had the payoff I was promised at the start, but I was intrigued enough until the end, even if the gameplay did its best to take the sting out of the experience. Maybe my lack of Dead by Daylight knowledge hindered my enjoyment, but fans of Supermassive’s games will likely have a good enough time. Just don’t expect its best work.
    • 81 Metascore
    • 70 Critic Score
    Sumerian Six is clearly going to excite that contingent of weird and wonderful people who love to solve puzzles in a murder-y way. The aesthetic on offer, combined with the fun and fanciful tale of the Engima Squad meeting up and working together to take down a magical Nazi warlord, is plenty to grab you and hold tight. Just keep a pocketful of patience for any silly shit that happens while you’re save scumming your way to victory.
    • 74 Metascore
    • 65 Critic Score
    Most notably, Emio establishes a surprising amount of heart and sincerity in its brief runtime. Strangely, though, it achieves very little in the way of thrills or chills. More a small-town crime procedural than a dark murder mystery, players will find their best experiences driven by a genuine care for these characters and how they process the impact of tragedy in their insular community rather than sensationalising their trauma for our entertainment. The serial killer thriller lurks on the furthest edges of this story, only ever coaxing the player along with the threat of its darkly exciting carrot. This long-awaited entry in the Famicom Detective Club series is clean, well animated and voiced, and has some seriously good visual novel writing. Despite this, I wouldn’t be in a hurry to recommend this to fans of either detective games or visual novels unless their backlogs are running low.
    • 75 Metascore
    • 70 Critic Score
    Outlaws will feel familiar because it is familiar. The gunplay is good, the mission structure is good, the stealth mechanics are good, the traversal is good. Individually, the components that make up Star Wars Outlaws are varying degrees of alright, but it come together to be more than the sum of its parts. This rendition of the often-explored sci-fi-fantasy universe is authentic and immersive, our protagonist is likeable and energetic, the narrative is colourful, and the syndicate shenanigans are entertaining. There are plenty of flaws to point out, and I have, but when it comes down to it, I keep on coming back to one word to describe Outlaws: fun.
    • 73 Metascore
    • 70 Critic Score
    Earth Defence Force is like the conventionally unattractive partner you experimented with in your youth. They were so grateful for your attention, and in turn, really knew how to show their appreciation. A genuine guilty pleasure of the kind that you might be a bit sheepish to introduce to friends because they buck the trend of traditional beauty (and they just sound a bit weird). But goddamn it, you grew from having indulged the relationship with the ugly duckling. It’s great coming back to that partner as I settle into adulthood. They don’t give a shit about how they look, are mostly stable, have a pleasant demeanour, and still aim to please by exploding all over my jorts.
    • 73 Metascore
    • 65 Critic Score
    It is agonising to try and share some final thoughts for The Crush House. The concept and execution at its core is top notch, offering a brilliant twist on some existing gimmicks that just aren’t all that common. The disappointment comes from the end of the honeymoon period, where you find yourself hungry for just a little more depth to really reach your TV production potential. I have rarely found a game that offered such a concise gameplay loop, that was wildly fun to engage with and excited you to master it – only to then hit your head on the ceiling of your ambitions in rapid fashion. While my gripes might paint a picture of this game not being a recommendation, I have to insist that the fun parts of The Crush House are absurdly fun. This isn’t a case of the game being broken or unloved, quite the opposite – it is an exceptional level of potential not quite reaching its zenith. Film some butts, see for yourself.
    • tbd Metascore
    • 60 Critic Score
    I wanted The Sacred Acorn to be more, to really hone in on what a squirrel hero could be. What’s here is mechanically sound, enjoyable animations and a world worth visiting, but at every corner it just manages to miss the mark. Cuteness aside, a few layers of polish or perhaps a rethink of its systems is all that stands between it and a successful breakaway from the norm. Instead, it punches above its weight and puts in an admirable performance, but unfortunately falls short of successfully navigating its way through the minefield.
    • 77 Metascore
    • 70 Critic Score
    Nobody Wants To Die is a bit of a surprise package. I was ready for the crime fiction-infused future noir tropes and the cool post-human sci-fi musings that go with the genre, but I wasn’t ready for the sheer beauty and precision of the visual presentation. With a little polish on the dialogue and narrative tone, plus some deconvolution of the story elements, Nobody Wants To Die could have achieved greatness, but at the very least it’s indicative of a very talented studio with infinite potential, and one that should be watched with a keen eye.
    • 72 Metascore
    • 65 Critic Score
    Capes makes a great first impression as an original superhero tactics title that feels fresh, tight, and responsive. The turn-based battle system controls well and is easy to pick up, while also being so confident in its smooth player induction that things quickly start getting spicy. The roster of cape-less heroes all look, sound, and play satisfyingly distinct from one another and make choosing your four heroes for a given mission a daunting task. Players who like their turn-based XCOM-like titles to be lean, mean, and brain-meltingly precise will be sucked in for the first six-to-nine hours. After that, the tactical puzzles give way to what are essentially trial-and-error horde-survival missions that betray this title’s ambitions of doing anything interesting with the systems or story.
    • 71 Metascore
    • 60 Critic Score
    While it might seem like I actively dislike Flintlock, that’s not the case– the truth is far worse. The reality is that I just don’t have particularly strong opinions on the game, purely because it hasn’t left much of an impression on me, negative or otherwise. The setting and mythos that A44 created has potential, and I can see the makings of something worthwhile in a handful of the systems, but this attempt hasn’t landed. There’s nothing here that’s outwardly terrible or broken, it’s just lacking life in many vital facets. Even if I were to excuse the shoehorned Soulslike systems thrown into the mix, there’s still no compelling reason to play The Siege of Dawn.
    • 76 Metascore
    • 65 Critic Score
    The move to virtual reality strengthens what makes MADiSON an effective scare machine, while shining a light on its poor design choices and slightly wonky VR implementation.
    • 73 Metascore
    • 60 Critic Score
    While it’s commendable that OTXO attempts to freshen up the top-down shooter genre by mixing in roguelike qualities and a time-bending mechanic, the result, unfortunately, feels at odds with itself.
    • 76 Metascore
    • 60 Critic Score
    RKGK / Rakugaki offers a visually stunning world with great music but struggles with slow pacing, flat interactions, and frustrating gameplay mechanics. The game has potential, but it needs more polish and variety to truly shine.
    • 88 Metascore
    • 65 Critic Score
    Where most Mario games will leave a smiling impression between bouts of frustration, this Paper Mario entry wants you to be laughing out loud as well. I’m just worried that the humour might not carry everyone to the finish line in light of repetition, laborious backtracking and uninteresting combat. But there’s no denying that this remake is polished to the smoothest presentable sheen, leaving a first impression I still love, even though it burned me out long before the credits.
    • 81 Metascore
    • 60 Critic Score
    Which is the overarching tale of Senua’s Saga– for almost everything it does well, there is a better counterpart in its predecessor, the remaining new additions never fully realised. It is painstakingly crafted yet thoroughly unengaging, its ruminations on the human condition are not unwelcome but presented with unearned profundity and housed in gameplay that is apathetic to the player at best. Senua’s Sacrifice was a crunchy experience but, in its limitations, and focus, it blossomed into a striking, contained reflection of emotions through systems. Conversely, Senua’s Saga is undeniably gorgeous and well intentioned, but exhaustively preoccupied with its own reflection.
    • 71 Metascore
    • 55 Critic Score
    While Harold Halibut doesn’t quite hit the heights it sets out to reach, you have to admire Slow Bros.’ unwavering commitment to its vision it spent 14 years bringing to life. Unfortunately, Harold Halibut’s stop-motion visuals do the majority of the heavy lifting, with the game’s repetitive and shallow gameplay reducing the overall experience to a tedious trudge through underwater space.
    • 53 Metascore
    • 65 Critic Score
    TMNT Arcade: Wrath of the Mutants is a fun diversion for any fan like me that missed it the first time around. I didn’t mind it, despite its obvious flaws, but this console port should have done more. I’ll happily acknowledge that the original team behind the Wrath of the Mutants arcade cabinet did a solid job at the time to rekindle much of what made the originals so fun. It’s just, given the modern world we live in where Shredder’s Revenge exists, the timing on this port is unfortunate.
    • 61 Metascore
    • 50 Critic Score
    Broken Roads is a gorgeous Aussie world undone by incurious writing, ambitious but poorly implemented ideas, and unstable performance issues.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Rōnin's open world is vast and content-rich, but it's a case of quantity over quality that's only partially rescued by the unambitious but technically adequate combat.
    • 63 Metascore
    • 55 Critic Score
    Alone in the Dark marks a fine attempt at contemporary survival horror mechanics but is completely adrift with an incoherent narrative, dull design, and baffling tonal choices.
    • 73 Metascore
    • 70 Critic Score
    Akka Arrh is a relic from a lost time, making itself quite at home with a modern player through overwhelming visuals and a gameplay loop that seeps into your gray matter.
    • 59 Metascore
    • 55 Critic Score
    Perhaps Ubisoft's most mediocre new IP launch to date, eliciting neither excitement nor offence.
    • tbd Metascore
    • 65 Critic Score
    Set against beautiful landscapes populated by a cast of wickedly cool deities, Diets and Deities is a short multicultural rhythm game which seeks to make your body move, your tastebuds dance, and your heart engage with its casual gameplay experience combining deep story themes exploring cultural preservation and consumption.
    • 73 Metascore
    • 70 Critic Score
    Another Code: Recollection is a solid repackage of two classic adventure titles that manages to celebrate the Cing games despite some lacklustre puzzles and clumsy camera controls.
    • 84 Metascore
    • 65 Critic Score
    The Night is Grey is a serviceable point-and-click experience that sees its gorgeous art style and animations overshadowed by a disappointing ending and frustrating puzzles.
    • 72 Metascore
    • 60 Critic Score
    While Frontier of Pandora's open world is an audio-visual feast, the formulaic structure of its gameplay and the tools it give you to wade through it feels far too familiar to make it worth visiting for long.
    • 70 Metascore
    • 70 Critic Score
    Knuckle Sandwich is a unique and stunningly vibrant and gorgeous pixel-animated RPG that will test your resolve with its mini-games and turn-based sequences.
    • 73 Metascore
    • 70 Critic Score
    Cavern of Dreams may not reach the heights of the juggernauts that inspired its creation, but it still provides a solid adventure with plenty of nostalgia.
    • 73 Metascore
    • 70 Critic Score
    This earnest, occasionally awkward epilogue to Tales of Arise isn’t essential, but it packs enough delights to reward returning fans.
    • 77 Metascore
    • 60 Critic Score
    Enjoyed in the same vein as a Saturday morning cartoon, Persona 5 Tactica is welcoming to all and has a pleasantly casual air about it. As a game of two halves, dialogue and turn-based tactical battles, there is little fluff standing in the way of players assembling their team of three Phantom Thieves as they gun their way out of the Metaverse. While Tactica makes no big mistakes, it forgoes bringing new ideas to the table and mostly presents a mundane experience for genre fans.
    • 75 Metascore
    • 70 Critic Score
    The team at Outerloop Games exudes confidence and style with Thirsty Suitors, a delightfully approachable palate cleanser that anybody can enjoy in this year of incredible releases. With its heart on its sleeve, a charming cast, and constant nailing of intimacy and culture, Thirsty Suitors comfortably ollies its way into your heart and makes for one of the year’s best depictions of desire, culture, and vulnerability. Jala’s skateboarding odyssey of growth is worth beholding, even when the surrounding gameplay doesn’t quite meet the standard of its writing and visuals.
    • 71 Metascore
    • 65 Critic Score
    The Invincible absolutely looks the part, jampacked with stunning alien vistas and a brilliant retrofuturistic aesthetic, but its premise can't quite maintain the momentum of suspense and intrigue generated in its opening act.
    • 73 Metascore
    • 70 Critic Score
    Repeatedly reliving Armageddon may not sound like an appealing prospect, but when it looks and sounds this pretty, I can understand. The audiovisual identity of Wizard with a Gun may be its strongest ally, but that shouldn’t discount the enjoyable gameplay loop and inventive combat options. The mismatched difficulty, unenthusiastic base building and some occasional technical hiccups stop me from fully investing in this world, but I certainly appreciate the more bite-sized survival offering that Galvanic has provided.
    • 61 Metascore
    • 60 Critic Score
    If you didn’t catch the Payday bug with the first two releases it’s unlikely you’ll feel the bite with Payday 3, with so much of the game relying on what worked last time around. But if you are a curious first-timer, then Payday 3 is worth at least checking out. Thankfully the game’s launch matchmaking kinks have been ironed out, because Payday’s core cooperative chaos is still a damn fun time with the right squad. But with only eight heists, frustrating progression and some dated gameplay, this heister can’t help but feel a little underwhelmed.
    • 65 Metascore
    • 70 Critic Score
    A relatively quaint expansion that doesn’t really strive to do much beyond adding some Pokémon and telling a small, nice story. Still, it is victim to the horrendous technical woes that plague the Generation 9 games, as well as some strange balance choices that make the early periods of the expansion feel quite weird.
    • 76 Metascore
    • 65 Critic Score
    A pixel art treasure-hunting adventure title with a pirate theme and boatload of charm, Bilkins’ Folly gets lost and digs holes in the wrong spots, but ultimately finds the booty.
    • 64 Metascore
    • 70 Critic Score
    A solid strategy experience isn’t quite enough to elevate Days of Doom past its more varied competition on the indie market, but there’s just enough meat on the zombie bones.
    • 61 Metascore
    • 50 Critic Score
    If you’re someone who enjoys third-person survival horror action titles such as Resident Evil and are looking for something to play over a weekend, then Daymare: 1994 Sandcastle’s 10ish-hour campaign may scratch that itch. There are some good ideas here, such as the Frost Grip, but the lack of execution and polish, and some poor core mechanics, means that this is best saved for a bargain price and a rainy day.
    • 73 Metascore
    • 60 Critic Score
    Verne: The Shape of Fantasy isn’t a bad game by any stretch. There are some neat moments and ideas, and the pixel art style is a delight, but the overall experience does little to stand out among the crowd in a genre teeming with creativity.
    • 69 Metascore
    • 55 Critic Score
    Putting wrestling and turn-based RPGs in a can they co-exist tag team style was an excitingly bold move that unfortunately ends in a heel turn and a crowd leaving early to beat the traffic.
    • 85 Metascore
    • 70 Critic Score
    This spooky age of piracy has charming supernatural characters and visuals, but the hardcore stealth action on offer is an uncompromising, often unwieldy beast.
    • 76 Metascore
    • 60 Critic Score
    Stray Gods: The Roleplaying Musical has a sharp eye for aesthetics and a kind heart but its ambitious concept buckles under uneven implementation and a lacklustre sound.
    • 81 Metascore
    • 70 Critic Score
    Positively overflowing with meaty, tactical combat and terrific character writing, Trails of Reverie is held back by its dated presentation and sky-high barrier to entry.
    • 77 Metascore
    • 70 Critic Score
    Master Detective Archives: RAIN CODE could have used its inventiveness more concisely, but what’s here is still an enjoyable first entry for a new IP that holds plenty of promise now and hopefully into the future.
    • 67 Metascore
    • 50 Critic Score
    The highest praise I can muster is that it’s functional, while slow to load it is at least a steady performer. Roping mates into matches with you will undoubtedly inject some life into the thing too, and the aesthetics of Crash and co. do a lot of heavy lifting to give this very basic experience the appearance of fun at least. On its own merits, it’s aggressively fine, but considered as a shelved product, Crash Team Rumble feels a little like it’s taking the fruit right out of your pocket.
    • 87 Metascore
    • 70 Critic Score
    While Final Fantasy XVI didn’t meet this fan’s expectations for a new series entry, newcomers to epic fantasy and action games will be swept away by the eye-melting combat and enormous-yet-approachable scale.
    • 78 Metascore
    • 55 Critic Score
    The atmospheric visual overhaul marks the best part of this exhausting and dated remake, while the villainous AI SHODAN remains a timeless antagonist.

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