Wccftech's Scores

  • Games
For 1,632 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 What Remains of Edith Finch
Lowest review score: 15 Babylon's Fall
Score distribution:
1650 game reviews
    • 49 Metascore
    • 50 Critic Score
    PixelJunk Raiders has a unique vibe and some interesting ideas, including smart implementation of Stadia’s State Share feature, but it isn’t anywhere near as fleshed out or polished as it needs to be. Cheapo presentation, clunky combat, unbalanced roguelike mechanics, and a lack of variety combine to extinguish the game’s promise. PixelJunk Raiders may stand out like a minor oasis on the desolate Stadia release calendar, but there’s a much wider, more vibrant world of roguelike-flavored games out there to explore.
    • 48 Metascore
    • 35 Critic Score
    Demon Skin is a game that tries; it shows potential but fails due to missed opportunities and a lack of refinement. The combat is decent – though it can suffer from movement issues and unfair AI - and the game features good environments, but everything else proves to be a letdown. The story is incomprehensible, with no buildup, engagement or payoff, and the level design features far too many annoying, inexplicable, and often cheap instakill traps. It's not impossible to find some good aspects, but they're fighting a tidal wave of nitpicks and negatives.
    • 48 Metascore
    • 66 Critic Score
    Adam Venture is a good attempt at an exploration puzzle game. Although it isn't perfect, there is a lot to like within the game. Whether this can be improved in the future is yet to be seen, but for now there is enough to enjoy, although maybe not for the price tag on release.
    • 48 Metascore
    • 50 Critic Score
    Despite some interesting mechanics that make the game feel like a true adaptation of a tabletop RPG, The Dark Eye: Book of Heroes is a cRPG that needed a lot more time in the oven. With some technical issues to boot, it is really impossible to recommend the game in its current state to any type of RPG enthusiast, as there are classic and modern games that offer much better experiences.
    • 47 Metascore
    • 40 Critic Score
    A disappointment, even when compared to mobile games. I’ve never been bored while playing a game involving high-speed motorcycles and bikers doing radical stunts, but I suppose there’s a first time for everything. Fans of the original games should steer clear of this game, as it will only disappoint you.
    • 47 Metascore
    • 40 Critic Score
    Extinction presents a handful of decent ideas, but they’re executed with all the precision and grace of Godzilla stomping through Tokyo. Buying this sloppy, ugly, derivative, repetitive, technically inept, and unfairly difficult monstrosity is guaranteed to leave your weekend in ruins.
    • 47 Metascore
    • 65 Critic Score
    Terminator: Resistance is the kind of shooter-meets-RPG hybrid you've seen a dozen times before, and isn't a particularly impressive one. But everything it does, it does well enough to pass. I can't bring myself to hate Terminator: Resistance, I think it's a fun, cheesy game, but I also wouldn't be able to forgive myself if I recommended that anyone bought it at full price.
    • 47 Metascore
    • 52 Critic Score
    7 Days to Die features a very interesting mix of role playing games and survival games mechanics, with customization possibilities and multiplayer features deepening the experience considerably. Sadly, everything is damaged by the horrible interface and menu system, a sub-par presentation, some serious technical issues and a general lack of focus.
    • 47 Metascore
    • 55 Critic Score
    Agony is the best video game representation of Hell ever created, but it's the only thing the game has got going for itself. With its lack of gameplay direction, poorly explained mechanics and bad pacing, playing Agony can be a hellish experience, and not for the reasons the development team intended.
    • 46 Metascore
    • 43 Critic Score
    At only ten hours long, Arc of Alchemist won't waste much of your time. This wasteland has seen better days and couldn't come as recommended to any but the most ardent of Idea Factory fans.
    • 46 Metascore
    • 15 Critic Score
    Babylon's Fall is a terrible experience all the way throughout. Reaching the endgame and postgame content (when the game actually becomes quite good) doesn't matter because the journey to get to that point is the most painfully boring affair in gaming. The game's dull story and horrendous visuals certainly don't do this game any favors.
    • 45 Metascore
    • 30 Critic Score
    Narcos: Rise of the Cartels is the perfect example of one decision ruining any chance a game had of being reasonable. An X-COM style real-time tactics game where you can only use one character per turn, which limits tactical options and essentially grinds the game to a halt as soon as you take to the field. Compounded by moronic AI in repetitive missions that are made so easy the squad-building and permadeath is rendered pointless. The game has a few interesting aspects, such as a unique third-person shooter twist on overwatch mechanics found in other games. All in all, this isn't the way to experience Narcos - watch the show instead.
    • 44 Metascore
    • 45 Critic Score
    Husk is a psychological horror game with broken combat and stealth systems that consistently undoes any sense of tension it tries so hard to build.
    • 43 Metascore
    • 38 Critic Score
    Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
    • 43 Metascore
    • 40 Critic Score
    La Quimera is an incomplete game, a mixture of stitched together parts that don't come together to make a full image. The amount of bugs are clear indicators that this game needed more time in development, but so is the underwhelming story and gameplay that aren't given enough time to go anywhere. If La Quimera was communicated as an Early Access release, then I'd be more hopeful for what's to come, but if this is meant to be the full game, it's not one that's worth your time.
    • 43 Metascore
    • 60 Critic Score
    The Gundam Breaker series finally hit the West, but it couldn't have done it in a worse way. New Gundam Breaker is not a bad game at all, but the many issues, such as low mission variety, performance issue, and mediocre story mode, outweigh its best features, mainly the huge amount of Gunpla models and the vast customization possibilities that come with it.
    • 43 Metascore
    • 30 Critic Score
    React Games may have had good intentions with Super Dungeon Bros, but it's miles off competing with the likes of Gauntlet or even older games like Castle Crashers. The game lacks originality, starving players of any truly enjoyable gameplay and its half-hearted attempt at embracing a rock theme doesn’t amount to anything particularly unique or cool.
    • 43 Metascore
    • 40 Critic Score
    Dead or Alive Xtreme 3 brings you fewer features, girls, minigames and an altogether lesser experience. What it does have, however, are exceptional visuals and design on the nine girls. Let's face it though, that's what you go for when you buy a Dead or Alive Xtreme game, or any Dead or Alive game now. Does that make Dead or Alive Xtreme 3: Fortune worth it? No.
    • 43 Metascore
    • 30 Critic Score
    WWE 2K20 is a slap in the face. I’m sure plenty of passionate people worked on this game, but the fact that 2K Games was willing to release it in such a sorry state shows they believe WWE hardcores will blindly gobble up whatever they shovel at them. WWE 2K20 is ugly, broken, uninspired junk, written and presented with contempt for pro wrestling and its fans. I know buying the annual WWE game is a tradition for a lot of people, but I strongly urge you to reconsider this year. If 2K and Visual Concepts can’t do better than this, it may be time to hang up their boots.
    • 42 Metascore
    • 50 Critic Score
    I don't hate The Elder Scrolls: Blades, at least conceptually. Bethesda's lightweight F2P Elder Scrolls game has all the hallmarks of the franchise but delivers them all in such a hollow way that it loses everything that makes the franchise beloved. You might find some enjoyment in the game, as I have done, but you will inevitably become weary of the dungeons, frustrated with the timers, and on Nintendo Switch, you will find the performance to be at times unbearable. Fans of The Elder Scrolls deserve better than this, but it's all they will get until The Elder Scrolls VI launches years from now.
    • 42 Metascore
    • 20 Critic Score
    Nickelodeon Kart Racers is, simply, a very very bad game. With basic at best visuals, terrible audio design and quality, as well as just downright bland kart racing, this isn't the kart racer for you.
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is a textbook example of a bad horror sequel that mostly sticks to its predecessor’s formula, without really understanding what made it work. Between a jumbled story, shortage of tension, annoying new mechanics, and a flagrant lack of polish, Broken Porcelain in a follow up only a mother could love.
    • 38 Metascore
    • 40 Critic Score
    I can’t recommend an imbalanced and severely dated multiplayer offering and a campaign that doesn’t come anywhere close to the highs of Remedy’s other titles. If nothing else, at least look at CrossfireX’s dollar store variant of de_dust2 for your own curiosity.
    • 38 Metascore
    • 65 Critic Score
    The Lord of the Rings Gollum is a game that has a lot of technical issues that also ultimately drag its presentation back. However, it still is a charming game in its own way with its setting, writing, and some incredible environment design that can catch your breath at times. This game is a cautious recommendation for players that aren't Lord of the Rings enthusiasts.
    • 38 Metascore
    • 36 Critic Score
    Umbrella Corp is a game that should have been scrapped, not released. It may have started with the best intentions, but the end result is a game that relies on tired gameplay and a familiar name. Going back to the drawing board would have been better than what was released now.
    • 38 Metascore
    • 40 Critic Score
    Dying: Reborn is a textbook example on how to set up the groundwork for an 'Escape Room' experience, but it largely feels unfinished and content is repeated in order to fill in those gaps.
    • 38 Metascore
    • 40 Critic Score
    I honestly didn’t hate Hello Neighbor, but an interesting setup and good intentions don’t make up for sloppy design, unwieldy controls, AI that isn’t half as smart as advertised, and a myriad of other issues. A very specific type of player who loves finding secrets and proposing fan theories may be able to overlook Hello Neighbor’s problems, but most will want to bury the game in the backyard.
    • 37 Metascore
    • 30 Critic Score
    Underworld Ascendant touches on something but never really grasps it. It doesn't utilise any of the improvements from its long absence from the industry and even falls flat compared to the game it is meant to be the successor of.
    • 36 Metascore
    • 50 Critic Score
    Alekhine's Gun comes with an interesting story and some decent gameplay mechanics which are ruined by sub-par execution. The lack of features that are standard in modern video games such as auto-save and the ability to skip cutscenes, sluggish performance, convoluted controls and mediocre gunplay are just some of the most glaring issues of the game. More development time might have made Alekhine's Gun a better game, but in its current state and with a full price tag, the game is hardly worthy of anyone's time.
    • 36 Metascore
    • 35 Critic Score
    Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.

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