VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 71 Metascore
    • 60 Critic Score
    You have to give Yuke's credit for aiming high. The wealth of content and customisation options on offer is absolutely staggering and wrestling fans that wish to ignore the game's main campaign mode will certainly find plenty to entertain them here. WWE 12, however, isn't in the same league as the series' high-water marks. It is the nucleus of what could be a great game.
    • 72 Metascore
    • 60 Critic Score
    You have to give Yuke's credit for aiming high. The wealth of content and customisation options on offer is absolutely staggering and wrestling fans that wish to ignore the game's main campaign mode will certainly find plenty to entertain them here. WWE 12, however, isn't in the same league as the series' high-water marks. It is the nucleus of what could be a great game.
    • 65 Metascore
    • 40 Critic Score
    Tekken Hybrid is an interesting experiment in marketing, but it's also an overpriced, vestigial product released in a digital age, and its confusing trinity of titles simply cannot justify its existence as anything more than a shallow, gluttonous attempt at cashing-in on the series' most devout fans.
    • 76 Metascore
    • 80 Critic Score
    Thanks to the strength of its stories, its fat pack of content and its irresistible charm, even those initially resistant to the prospect of another three terms at Hogwarts are likely to be won over.
    • 77 Metascore
    • 80 Critic Score
    Thanks to the strength of its stories, its fat pack of content and its irresistible charm, even those initially resistant to the prospect of another three terms at Hogwarts are likely to be won over.
    • 83 Metascore
    • 70 Critic Score
    The absence of London Life is particularly grating, as it's arguably the lone element of Spectre's Call (or rather, Last Specter) that tries to do something new. The game we're left with will still please the Professor's long-term supporters, but it's clear that the next instalment needs to bring in a fresh idea or two. Simply being Laytonesque won't cut it anymore.
    • 84 Metascore
    • 80 Critic Score
    Ceaselessly crass and juvenile it may be, but then Saints Row: The Third has no higher purpose than to entertain you in the most ridiculous way possible - though that in itself is a lofty ambition. Its surprisingly clever and thoughtful design ensures that it succeeds – and then some. It is, as I said before, very smart at being stupid.
    • 82 Metascore
    • 80 Critic Score
    Ceaselessly crass and juvenile it may be, but then Saints Row: The Third has no higher purpose than to entertain you in the most ridiculous way possible - though that in itself is a lofty ambition. Its surprisingly clever and thoughtful design ensures that it succeeds – and then some. It is, as I said before, very smart at being stupid.
    • 64 Metascore
    • 60 Critic Score
    The Run certainly isn't terrible, and a big improvement on Black Box's previous effort, Undercover, but it needed more moments like the avalanche and less monotonous freeways. With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing, The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else.
    • 68 Metascore
    • 60 Critic Score
    The Run certainly isn't terrible, and a big improvement on Black Box's previous effort, Undercover, but it needed more moments like the avalanche and less monotonous freeways. With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing, The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else.
    • 80 Metascore
    • 70 Critic Score
    So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline.
    • 80 Metascore
    • 70 Critic Score
    So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline.
    • 82 Metascore
    • 80 Critic Score
    Bungie's iconic title was clearly an ambitious project, and this modern remastering sufficiently highlights what it was that made the original Halo: Combat Evolved such a landmark gaming moment to begin with.
    • 93 Metascore
    • 100 Critic Score
    Nintendo's most time- and workforce-intensive project yet, and it shows in every hour you spend with it. It's a masterful blend of taut design and boldly non-traditional controls, an adventure liberally studded with memorable moments it would be remiss to spoil. Your favourite Zelda is usually your first. For many, come November 18, that won't be the case any longer.
    • 87 Metascore
    • 80 Critic Score
    Rayman Origins has an awful lot to give: it's a passionate tribute to the days when platform games ruled the Earth, but beyond that, it's also one of the best examples of the genre we've had in recent memory.
    • 87 Metascore
    • 80 Critic Score
    Rayman Origins has an awful lot to give: it's a passionate tribute to the days when platform games ruled the Earth, but beyond that, it's also one of the best examples of the genre we've had in recent memory.
    • 96 Metascore
    • 90 Critic Score
    Skyrim is easily one of the strongest and best examples of the Western RPG, and it further establishes Bethesda's reputation as one of the most talented and creative forces in the gaming industry. Moreover, it offers players a world so vast they could easily become lost in it, and so beautiful they may never wish to return from it.
    • 90 Metascore
    • 90 Critic Score
    A step back and a leap forward. As a gateway drug for those reluctant to embrace Mario in three dimensions, Super Mario 3D Land should be a huge success.
    • 88 Metascore
    • 90 Critic Score
    Modern Warfare 3 doesn't do anything new, but it also doesn't do anything wrong. For better or worse, this is a slick and well-metered trio of modes that make an entertaining package, but Sledgehammer Games and Infinity Ward are simply looking to augment previous games rather than expand the series into pastures new.
    • 88 Metascore
    • 90 Critic Score
    Modern Warfare 3 doesn't do anything new, but it also doesn't do anything wrong. For better or worse, this is a slick and well-metered trio of modes that make an entertaining package, but Sledgehammer Games and Infinity Ward are simply looking to augment previous games rather than expand the series into pastures new.
    • 72 Metascore
    • 60 Critic Score
    A decent, if fairly by the numbers, port of the Wii game.
    • 72 Metascore
    • 60 Critic Score
    A decent, if fairly by the numbers, port of the Wii game.
    • 61 Metascore
    • 60 Critic Score
    Outside of the first-person shooters designed to work with Move, this is one of the better non-mini-game collections, but things start to become increasingly less interesting the farther you progress.
    • 77 Metascore
    • 80 Critic Score
    As positively nostalgic as all of this is, it's not surprising to find that Sonic Generations' emulation of past greats extends to its duration. Despite the fact that there are nine main stages per Sonic, seven bosses and ten side-missions per Zone, it will take an experienced fan just a few hours to blast through to the main ending.
    • 76 Metascore
    • 80 Critic Score
    As positively nostalgic as all of this is, it's not surprising to find that Sonic Generations' emulation of past greats extends to its duration. Despite the fact that there are nine main stages per Sonic, seven bosses and ten side-missions per Zone, it will take an experienced fan just a few hours to blast through to the main ending.
    • 75 Metascore
    • 80 Critic Score
    As long as you're not offended by strong language and an extreme amount of blood (trust me, this is one of the most obscene games I've ever played) Overkill should be added to your collection as soon as possible. For a lightgun shooter you'll get a great deal of time from the main campaigns, and there are plenty of unlockables and multiplayer modes to keep you coming back.
    • 85 Metascore
    • 80 Critic Score
    Battlefield 3 isn't quite the Call of Duty killer many were wanting, then, and it's especially jarring to view EA's 'above and beyond the call' marketing brouhaha in light of the fact Battlefield 3 falls to its most damning lows when it's trying hardest to compete with the latter.
    • 84 Metascore
    • 80 Critic Score
    Battlefield 3 isn't quite the Call of Duty killer many were wanting, then, and it's especially jarring to view EA's 'above and beyond the call' marketing brouhaha in light of the fact Battlefield 3 falls to its most damning lows when it's trying hardest to compete with the latter.
    • 70 Metascore
    • 80 Critic Score
    The ideal family game. It's quick and simple, but has charm, character and inventive little puzzles galore.
    • 66 Metascore
    • 80 Critic Score
    The ideal family game. It's quick and simple, but has charm, character and inventive little puzzles galore.

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