VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 68 Metascore
    • 60 Critic Score
    The visual design is absolutely sublime, but these cinematic influences create a wonky gameplay experience much too afraid to do anything but guide the player through tedious chunks of unwanted script. Deadlight does not create a compelling narration no matter how hard it tries, and it's galling to see Tequila Works choose to sacrifice an entertaining game in the process.
    • 55 Metascore
    • 50 Critic Score
    'Wasted opportunity' is a phrase that keeps rearing its head, whether it's thanks to the garbled translation, a broken hints system, or completely absent puzzle logic. Anna has some great ideas, but it's the game's carelessness that'll stay with you, not its moments of inspired horror.
    • 67 Metascore
    • 60 Critic Score
    Wreckateer's main problem has nothing to do with Kinect; the game's fatal flaw is that it never manages to engage with its audience. The hollow, unmemorable levels are bountiful yet unspectacular, and the game's tumbledown physics feel so commonplace and uneventful that even the novelty of aiming with Kinect can't save it.
    • 75 Metascore
    • 60 Critic Score
    When I recall my time with Amazing Alex I can only really remember throwing a couple of tennis balls down a pipe. And that's not really that amazing, is it?
    • 66 Metascore
    • 60 Critic Score
    Fun for the most part, but infuriating control issues, crazy bugs and various omissions make you wonder why a game that isn't an untouched HD port wasn't bolstered and expanded upon in some way.
    • 76 Metascore
    • 70 Critic Score
    Zuma doesn't quite pop off the screen and infest itself into you brain like PopCap's bigger hits, but there's some entertaining, though slightly gentle, puzzles to be had within its therapeutic confines.
    • 69 Metascore
    • 70 Critic Score
    Beenox deserves some mild applause for constructing a game that succeeds in being consistently fun despite the fact it's a movie tie-in.
    • 87 Metascore
    • 80 Critic Score
    This is a game of strict and deflating challenges, then, and while Spelunky is a fine addition to the growing library of masochistic titles it doesn't always quite manage to elicit the right response from its players. There are occasional moments of intense euphoria to be found here, but all too often Spelunky just makes you feel crap.
    • 78 Metascore
    • 70 Critic Score
    Theatrhythm's real star is undoubtedly its music, however, which appeals far more than its cumbersome RPG elements.
    • 64 Metascore
    • 50 Critic Score
    London 2012 is likely be another piece of licensed memorabilia for anyone who already has the dinnerware, tea towel, and bedspread, but it'll struggle to convince any of the Olympiad unconverted who have a picture of Sebastian Coe affixed to a dartboard in their kitchen.
    • 84 Metascore
    • 60 Critic Score
    Games like The Walking Dead are rare, and if you've played the first episode you'll be compelled to pick up Starved for Help, but prepare for the possibility of frustration and at worst, incompletion.
    • 73 Metascore
    • 70 Critic Score
    Dawnguard is considerably better than most of Bethesda's recent Fallout 3 DLC, but you'll be sorely disappointed if you go in expecting to find Skyrim's version of Bloodmoon or The Shivering Isles.
    • 81 Metascore
    • 80 Critic Score
    It's no surprise, in my opinion, that Metal Gear Solid 4 and Metal Gear Solid: Peace Walker went to considerate efforts to emulate Big Boss's original adventure - but neither manage to capture what made Metal Gear Solid 3 so special.
    • 83 Metascore
    • 80 Critic Score
    It's more than just a nostalgia trip, mind; this is a trilogy that plays great, looks even better and gels together more seamlessly than any other HD collection I've played to date.
    • 76 Metascore
    • 70 Critic Score
    Yager should be admired for its bravery and effort in building something different - this could so easily have been an entirely generic shooter - but it just doesn't have the fundamentals to back up its grand ideas or the confidence to go completely off the wall and truly stand out from the crowd.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Resonance is an impressive achievement for its tiny indie developer: a vast and intriguing adventure game made mostly by one person, filled with mystery, and confronting issues a lot bigger than most games dare to touch. Keep that in mind and you might be able to forgive its missteps. I almost could. But not quite.
    • 77 Metascore
    • 80 Critic Score
    Quantum Conundrum is a fine adventure with a mechanically competent series of puzzles, and I definitely recommend it, but while the game has got plenty of brain it doesn't have nearly enough heart.
    • 79 Metascore
    • 80 Critic Score
    A great LEGO game - my favourite to date. The risky addition of dialogue pays off, allowing Traveller's Tales to run wild in a way previously impossible with the series.
    • 70 Metascore
    • 70 Critic Score
    It's typically scattershot Suda fare, in other words. Some brilliant ideas rub shoulders with some pretty terrible ones, but it's almost unfair to criticise a game for trying too hard at a time when so many publishers are determined to play their safest possible hand.
    • 87 Metascore
    • 80 Critic Score
    Velocity's greatest problem, sadly, is that it's a PS Mini and almost certainly destined to a life of obscurity because of it. As it stands, though, FuturLab's latest effort showcases the potential quality of high-quality, modest-price titles on a digital handheld storefront.
    • 80 Metascore
    • 80 Critic Score
    Gods & Kings doesn't tear down and rebuild Civilization V, but instead acts as a gentle overhaul that rounds out and deepens many of the game's core systems. Gods & Kings won't be enough to silence the non-believers, but this expansion will certainly rekindle the attention of those faithful to Civilization V's streamlined focus.
    • 72 Metascore
    • 70 Critic Score
    As good as Close Quarters is, then, it just doesn't have the tools to offer up anything so profound at Battlefield 3 proper.
    • 81 Metascore
    • 90 Critic Score
    It's this purity, balance and tactical depth that make Virtua Fighter 5 Final Showdown the best in its class.
    • 72 Metascore
    • 60 Critic Score
    Your overall experience of Arkham City isn't affected in the slightest by what's happened here, and while the core mechanics are punchy and gratifying there's a very real sense Harley's real revenge is that she managed to get you to slap down seven quid for this.
    • 60 Metascore
    • 60 Critic Score
    The shooting is top notch, but poor pacing and bland environments ensure you never engage with what's going on, and technical hiccups and formulaic game modes sour the multiplayer. This game proves the potential power of the genre on its device, but not the potential excellence of its own franchise.
    • 39 Metascore
    • 30 Critic Score
    A monumental disappointment. What's been slated as the first mature Doctor Who game is actually a frustrating, dated example of how not to make a game of its genre. An excellent comprehension of the license is completely ruined by shoddy execution.
    • 86 Metascore
    • 70 Critic Score
    The game's excellent presentation - it's got a vibe of one of those football magazines your friends (or even you, perhaps) used to buy when you were a kid - and responsive, tactile nature make playing it a simple, punchy delight. I might have no idea what constitutes a classic goal, but it's impossible not to notice that Score! is a quality game.
    • 75 Metascore
    • 70 Critic Score
    There's a scrappy little multiplayer brawler to be had with this game, but the fact DiRT Showdown feels a lot like DiRT 3 with a new lick of paint is both the game's greatest strength and its ultimate downfall.
    • 83 Metascore
    • 80 Critic Score
    Despite a few lengthy load times, a terrible name and an unimaginative character introduction, Gravity Rush quickly became a very enjoyable game indeed. It doesn't feel like a typical handheld title, either: Gravity Rush has the depth, length and graphical prowess of something you'd see on consoles. The mission-based structure is great for portable play and the story is worth the investment despite the many unanswered questions. It's easily the best experience I've had on the Vita thus far.
    • 79 Metascore
    • 70 Critic Score
    Occasionally ambitious but ultimately too afraid to deviate from the genre's well-worn formulas, Ghost Recon: Future Soldier feels like it's stuck in the past.

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