VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 85 Metascore
    • 80 Critic Score
    A game that's best enjoyed with likeminded fight fans, on the same couch and with the same competitive spirit. There's still room for the perfect MMA game, one that's more organic, more convincing and probably even more violent, but for now, just strap those gloves on and enjoy the madness.
    • 62 Metascore
    • 60 Critic Score
    This is a typical launch title in many ways - by no means as good as it could have been, but a solid effort no doubt developed under the strictest of time restraints.
    • 57 Metascore
    • 50 Critic Score
    At £19.99 Little Deviants might seem like a bargain, but on a platform that promises to deliver proper console gaming experiences (and does so decently at launch with a number of other titles), it feels like nothing more than a series of hit and miss tech demos.
    • 80 Metascore
    • 70 Critic Score
    This is an enjoyable game, and Studio Bend has proved itself capable of competently shepherding Sony's trusted franchises, but its limited spectacle and lacking script also make it the worst entry in the Uncharted series since the original Drake's Fortune.
    • 79 Metascore
    • 80 Critic Score
    Studio Liverpool also reasserts its uncanny ability to perfectly match a contemporary soundtrack to its games, though the amount of tracks is a little limited and there's no support for your custom tunes...The loading times, however, are simply unforgivable.
    • 75 Metascore
    • 90 Critic Score
    The beauty of Dear Esther is that it raises questions about content rather than mechanics.
    • 73 Metascore
    • 60 Critic Score
    It has neither the depth of Top Spin nor the excitement of Virtua Tennis, and is bizarrely inferior to its predecessor in almost every way.
    • 62 Metascore
    • 70 Critic Score
    A blast for the afternoon you'll spend ploughing through it. It's not the longest game, but everyone knows it's what you do with it that counts.
    • 87 Metascore
    • 70 Critic Score
    As a whole, though, it's an elegantly crafted thriller that stands out as an original, charming and beautiful adventure. As an experience it's well worth the price of admission, but sadly Ghost Trick lets itself down with its overall simplicity and the disappointment of its crucial final act.
    • 80 Metascore
    • 70 Critic Score
    It's a promising start, but the game's commendable mechanics are matched by numerous wonky moments, an awkward cast of characters and some wearying repetition. The Darkness II has plenty of heart, but it needs more soul.
    • 80 Metascore
    • 80 Critic Score
    It's a workmanlike interpretation of what makes an RPG tick, placing a spotlight on all the right mechanics and features that most titles struggle to perfect. Regardless of the game's bland exterior, Reckoning is considerably well crafted.
    • 79 Metascore
    • 70 Critic Score
    This is a game that'll stick in your brain by virtue of originality alone, then, but if Catherine can't take itself seriously then why should we?
    • 76 Metascore
    • 60 Critic Score
    While there's no denying that the core platforming is pleasant and the visuals are a cut above the majority of iOS games, Crescent Moon's charming little game lacks the creativity its presentation suggests is going to be bursting from every seam. Fun while it lasts, but a little too safe to be considered one of the genre's best on iOS.
    • 79 Metascore
    • 80 Critic Score
    The whole thing is wrapped up in a darling Fisher Price aesthetic and presented with wit and style. A lack of offline multiplayer and Microsoft's dodgy dictionary compromises the package, but it's got more modes than you deserve and a ridiculous 400 point price tag.
    • 83 Metascore
    • 70 Critic Score
    There's not much more to Triple Town, but it's easy to get hooked into a gentle rhythm of item placement and the climbing satisfaction of watching your shrubbery transform into a glorious castle. This isn't the most complex game in the world, but when the time comes to invest £2.49 it's likely you'll have already worked out if Triple Town is your perfect match.
    • 50 Metascore
    • 30 Critic Score
    But the most surprising thing about NeverDead is just how boring it all is. This is an utterly generic shooter with an inspired dismemberment mechanic that neither Rebellion nor director Shinta Nojiri seems to know what to do with. Lacking any kind of spark whatsoever, it becomes increasingly apparent that NeverAlive would be a more honest title.
    • 77 Metascore
    • 70 Critic Score
    SoulCalibur V is definitely a step in the right direction for the maligned series. Despite plenty of changes and improvements, however, the game is still too complex to be casual and too flawed to be taken seriously. Soulcalibur V might have forged its own soul, but it's not burning brightly just yet.
    • 68 Metascore
    • 70 Critic Score
    Puddle is a well-made game with a lot of character and a cheeky scientific feel. It's fun to see what sort of unexpected places and states you end up in, but be prepared to suffer a lot if you want the medals on every level.
    • 79 Metascore
    • 80 Critic Score
    It's not a watershed for the genre, nor is it a return to the franchise's glory days. This is a game for admirers (however grudging) of Final Fantasy XIII and JRPG fans in general.
    • 89 Metascore
    • 90 Critic Score
    Kojima's oeuvre is as bold as it is hokey, and for all its faults this is an engaging universe that is never dull except for when it is.
    • 82 Metascore
    • 60 Critic Score
    Revelations hooked long-time fans with the promise it would return to the series' survival horror roots, but couldn't resist an attempt at reaching a wider audience. Instead of producing a splintered and botched attempt at blending action and horror, Capcom should have stuck to its guns.
    • 86 Metascore
    • 80 Critic Score
    By brewing such a potent mix of different ideas, PuzzleJuice's unique blend manages to stand out from the rest. Anyone fit for the challenge will find a satisfying game that lasts.
    • 63 Metascore
    • 50 Critic Score
    There are fleeting moments of fun to be had in this six hour campaign, and the two player offline co-op could make for an agreeable game for parents to play with kids. But Scarygirl is simply a functional platformer-come-brawler that's almost entirely devoid of distinction. With so many better adventures on XBLA, there's little reason to shell out for this one.
    • 79 Metascore
    • 80 Critic Score
    Dustforce comes into its own after you've invested some time, transforming into a frantic and occasionally frustrating experience that manages to eke out repeat play.
    • 67 Metascore
    • 50 Critic Score
    Woody Woodpecker is a fairly successful (if brazen) attempt at nicking off with Tiny Wings' formula, but Tintash's decision to dirty its waters with a wonky racing element leaves a bitter taste.
    • 25 Metascore
    • 20 Critic Score
    AMY
    It's as though everything the designers came up with was carelessly implemented just to aggravate you. Guess what? It will.
    • 69 Metascore
    • 80 Critic Score
    Fundamentally, this is a very satisfying puzzle game, and one that manages to stay surprising throughout by keeping things incredibly tight. It escalates from the start and doesn't stop, providing more than enough reason to spend a couple of hours pushing around brightly covered blocks.
    • 75 Metascore
    • 70 Critic Score
    Super Crate Box is a darling of a game, then, hindered somewhat by the platform it's on. It's absolutely impossible to not like it, but this version is easy not to love.
    • 88 Metascore
    • 90 Critic Score
    A charming triumph, an absolute joy to play, and a fresh modern title that effortlessly manages to play the same notes as the best video games of the 90s.
    • 85 Metascore
    • 90 Critic Score
    It's not brave, it's not innovative, but neither should it be casually dismissed as 'more of the same'. That winning formula has been prodded and poked and buffed until it gleams, leaving us with a game that is, at the very least, the finest Mario Kart since the original. For some, it might be even more than that.

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