VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 77 Metascore
    • 80 Critic Score
    It would have been nice to see more additions, perhaps a few new areas and some different bosses (all the boss fights are the same as in the parent title, which is disappointing), and an extra 50 seconds per level might not have hurt to have a dawdle for secret areas and star coins. Despite these caveats, it proves just how smart and ahead of the pack Nintendo are with level design and gameplay.
    • 62 Metascore
    • 50 Critic Score
    Deadpool is a great character wrapped in a standard (and short) action experience. It can be fun in quick bursts, but the lack of a real challenge until the very end means it tires quickly.
    • 85 Metascore
    • 90 Critic Score
    Given it's not the most technologically-taxing title in existence means the transition has been made flawlessly; if you want to experience Dennaton Games' debut how it was intended, there's nothing for you to be overly worried about. If anything, especially on the Vita, you'll be pleased with how much sharper it all looks.
    • 61 Metascore
    • 50 Critic Score
    As disgusting as it is of me to say, if you're reading this and have a family to play this with then sure, you'll probably enjoy it more than most. With that said, having kids doesn't make you a moron, and even you shall eventually tire of what's here. There's just not very much depth.
    • 80 Metascore
    • 80 Critic Score
    It’s a beautiful, gritty and spectacular strategy game, and while it doesn’t do much particularly new, it doesn’t have to.
    • 78 Metascore
    • 90 Critic Score
    State Of Decay is an amazing videogame, albeit one hiding beneath one of the ugliest, creakiest engines we’ve seen in some time. It’s a complex, inaccessible beast, but one of the most rewarding and compelling open-world games in years. This is The Walking Dead: The Simulator. And it’s every bit as good as that sounds.
    • 62 Metascore
    • 30 Critic Score
    Worth a punt - especially as it's initially free. Just be prepared, for once you've used your power-ups, the game's momentum will grind to a halt. Unless you're willing to cough up the dough. And the game's not worth it.
    • 95 Metascore
    • 100 Critic Score
    Ultimately, I defy anyone not to be moved when it comes to its conclusion and the huge questions it asks of both the player and the characters themselves – any game that achieves such a goal deserves high-praise. The Last of Us succeeds in the same way as the best movies do, challenging you more than you'll ever expect, demanding that you think and discuss it weeks after it resolves. The fact I had the urge to pick it up again almost instantly is just added acclaim it has more than earned.
    • 84 Metascore
    • 60 Critic Score
    Endless runners rarely offer up too much variety, but there is something oddly appealing about Into The Dead. Let's keep it simple: if you like zombies, buy it. Yeah.
    • 88 Metascore
    • 80 Critic Score
    It’s maybe not as thrilling as the first time you goof about with the animals in an Animal Crossing, a bit like how you never forget your first Katamari, and if you remained unconvinced before you’re not going to change your mind now, but New Leaf is still more fun, more engaging, and will last you longer than pretty much everything that’ll come out this year.
    • 83 Metascore
    • 90 Critic Score
    What makes Gunpoint so good, is how it makes the player feel like a genius. Each solution feels like your own. The game hands you a Swiss Army Knife made out of other, smaller Swiss Army knives and lets you loose in the shed, with ALL the wood.
    • 70 Metascore
    • 40 Critic Score
    Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? ‘Dontnod’ is arguably the right answer.
    • 65 Metascore
    • 20 Critic Score
    Buggier than the virulant masses that besiege you, frustrating and, story-wise, uninspiring, this isn't worth anyone's time or money.
    • 63 Metascore
    • 50 Critic Score
    Insomniac’s initial plan has devolved into a conglomerative representation of the military-shooter market’s complete saturation, a blueprint of a lack of imagination. Although fun with friends, the developer’s first step away from PS3 exclusivity is just one more time around the world of this generation’s most habitual design choices.
    • 78 Metascore
    • 80 Critic Score
    It’s maybe playing things a bit safe, but GRID 2 is ultimately a likable, fun, challenging game with hours worth of content.
    • 83 Metascore
    • 80 Critic Score
    It's the sheer shine Retro has applied here that makes it so appealing. Be it the level where the Kongs are silhouetted as they run towards their goal or the duo trying to carefully make their way between an oncoming tidal wave, it's all so appealing to look at.
    • 76 Metascore
    • 60 Critic Score
    No-one seems to have quite figured out how to do these correctly, but Gunslinger's combo of using the sticks to position the draw hand and focus your target – as well as waiting for the right time to shoot – is pretty good. Much like the game as a whole then.
    • 75 Metascore
    • 70 Critic Score
    A great port of a good game that has a few problems, the result being something well worth picking up if you’re looking for some decent home console Resi action, or just something to get rid of the lingering taste of Resident Evil 6. Although this re-release is somewhat surprising, it is far from unpleasant.
    • 80 Metascore
    • 70 Critic Score
    Its world, story and survival gameplay create a unique first-person shooter, and Last Light is a worthy successor to the original game, even if it carries similar problems. In a pre-apocalypse world, Last Light's roughness would perhaps not be so forgiven, but it feels somewhat suitable here.
    • 78 Metascore
    • 80 Critic Score
    Certainly one of the better puzzle games of recent times, I doubt Mario And Donkey Kong will rise to the sort of prominence which inspires expletive-fuelled internet arguments. It will, however, bestow a warm, funny feeling onto those who decide this may be worth a crack.
    • 83 Metascore
    • 80 Critic Score
    It’s all well-presented, looks nice and most importantly, is a lot of fun to play. It’s a proficient interpretation of Persona’s world with Arc System’s beat em up smarts.
    • 77 Metascore
    • 70 Critic Score
    There's a good experience to be had but it's hard to shake the fact that this is a bit of a niche title.
    • 64 Metascore
    • 70 Critic Score
    It’s a good thing the fundamental gameplay is addictive, because the missions are tedious.
    • 80 Metascore
    • 70 Critic Score
    It's slightly disappointing, but I found myself returning to Blood Dragon after I'd finished it. The compulsive appeal of the parent game carries over, and it's nice to play a sci-fi shooter that's not trying to tell a so-called 'epic' story. Here you shoot people, a lot, and for most of its short running time that's good fun.
    • 43 Metascore
    • 30 Critic Score
    It is so immensely tiresome, so poor and such a cash-in.
    • 61 Metascore
    • 50 Critic Score
    In short bursts it’s a lot easier to get on with too, as prolonged play leaves it feeling very tedious. It’s atmospheric, although oddly nowhere near to the extent of the first game, and there’s no place as unique as that game’s holiday resort.
    • 79 Metascore
    • 80 Critic Score
    A very impressive new slice of Dishonored. With Daud's story left on a cliffhanger, we hope Arkane keeps up this form with the next installment.
    • 81 Metascore
    • 70 Critic Score
    It's slightly lightweight, sure, but Injustice will slap a grin on your face for a few days and then entice you back with the promise of idiotic multiplayer battles.
    • 76 Metascore
    • 60 Critic Score
    It’s nice that the developers get to play around a little through these map packs and let off some steam, and as they stand, these maps and the Mob of the Dead mode are engaging deviations from the jingoism and machismo, but is it not also a shame that developers are reduced to using map packs to go a bit hog wild, rather than hedging their bets on something new?
    • 92 Metascore
    • 80 Critic Score
    As a Fire Emblem newbie, then, I’m now a fully-fledged convert. Intelligent Systems has never shown a weakness in its strategical prowess, but the fact it also has strong storytelling and characterisation chops came as a pleasant, if not entirely unexpected, treat.

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