VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 81 Metascore
    • 90 Critic Score
    A superior episode, then, and one that bodes well for the rest of the season.
    • 82 Metascore
    • 60 Critic Score
    TSoT is the best, most faithful South Park game to date, but it’s still just an okay game. That said it might also be your only chance to fart on a flaming, used tampon and hurl it at Nazi zombie fetuses, unless they make another Postal.
    • 50 Metascore
    • 30 Critic Score
    For the price this is a bigger rip-off than that time I spent a tenner on scanning, and that's saying something.
    • 69 Metascore
    • 50 Critic Score
    And therein lies the game’s real issue. Whereas Dishonored (which does feel like Thief’s more charismatic and popular older brother) and Mark of the Ninja have toyed with established hide-and-seek mechanics and shown that there are still ideas to mine in this genre, Thief just sticks to the shadows.
    • tbd Metascore
    • 30 Critic Score
    Don't play it, though, obviously. It's rubbish.
    • 83 Metascore
    • 80 Critic Score
    It's a unique twist on a familiar idea - it does make the whole back-and-forth card battling concept far more interesting, however.
    • 76 Metascore
    • 70 Critic Score
    I’m glad to see a return to the franchise that doesn’t involve a free-to-play model, but as far as multiplayer shooters go this feels like a nice change of pace, rather than a long-term alternative.
    • 71 Metascore
    • 60 Critic Score
    The world is both large and intricately detailed, and you'll want to explore it. But there aren't enough interesting set-pieces to assuage the feeling you're merely engaging in attritional combat to see the next environment or get to the next part of the story. A huge shame.
    • 84 Metascore
    • 80 Critic Score
    TxK
    While its frantic gameplay is compelling, and the scoring simple, TxK’s initially a confusing beast. It introduces its modes and nuances with a bewildering lack of clarity, frustrating players at the very point it is debuting some terrific ideas...Ultimately, though, TxK is tremendously enjoyable
    • 71 Metascore
    • 60 Critic Score
    There's nothing wrong with The Lego Movie Videogame, but it just doesn't have the same appeal as other entries in the series.
    • 83 Metascore
    • 80 Critic Score
    The variety on show is exceptional; one second you're throwing water balloons at burning rope bridges, the next you’re being hounded underwater by a kraken in a mad dash to the surface. The weight of Donkey Kong (accompanied by Diddy, Dixie and Cranky now, who appear in power-up barrels or as a co-op partner) means the pace of the jumping is more deliberate than Mario and less forgiving than Rayman, but this is still a game of flawless control and deliberate design.
    • 88 Metascore
    • 70 Critic Score
    The Last Of Us' story was pretty much perfect in terms of what it wanted to achieve. This does nothing to build on or take away from that.
    • 56 Metascore
    • 50 Critic Score
    Ultimately, Fallen Angel’s thin narrative and unimaginative mission design does little to justify the £8 asking price, with the best fun coming from the new weapons on offer.
    • 66 Metascore
    • 70 Critic Score
    On the surface, it’s a cutesy curio, but underneath all the dressing up and kicking the shit out of cats, there’s a complex and enjoyable JRPG, if not a brilliant one.
    • 54 Metascore
    • 40 Critic Score
    It all handles as you'd expect – although it has a tendency to be finickety and difficult when trying to manoeuvre precisely - and being in the Lego mould tries to give as much leeway as possible (in this instance you can 'lose' and have to start a level again, mind). However, it's all so boring.
    • 76 Metascore
    • 70 Critic Score
    Stylish aesthetic and cinematic flair still keep the overall experience enjoyable, but my initial spark of love for the series has largely disappeared. After a shoddy narrative decision revealed within the first 15 minutes of Episode 2, my trust in the series has diminished.
    • 68 Metascore
    • 70 Critic Score
    While Anniversary may feel like Lionhead is doing a sloppy job in 2014, that isn’t the case; it’s a testament to what an excellent job it did in 2008.
    • 69 Metascore
    • 80 Critic Score
    Octodad is an engaging, unique game which crashes the everyday and the uncanny head-on with aplomb, and one particularly enjoyable to onlookers. Simple tasks inevitably degenerate into Buster Keaton-evoking farces – with soundtrack nods to silent film accompanists to boot – and my only gripes with Dadliest Catch are an occasionally wayward camera and a few cruel difficulty spikes necessitating repetition of short sections ad nauseam. Otherwise, it’s a blast.
    • 66 Metascore
    • 60 Critic Score
    As a fan of narrative-driven games there’s a lot here to love, but until we have confirmation that part 2 and 3 of Consortium are actually being made, it’s an expensive investment to make in an unfinished story.
    • 65 Metascore
    • 60 Critic Score
    On balance, the new Extinction map is probably the best thing here: cohesive and rewarding, it's everything the main game isn't these days.
    • 85 Metascore
    • 80 Critic Score
    While all of these positives remain a huge plus, though, Tomb Raider still has plenty of flaws, the story being its biggest misstep. Incredibly obvious and packed full of cliches, you can't help but cringe at some of the dialogue as people speak to each other as if they were reciting a GCSE play. The Last of Us would laugh Tomb Raider out of the playground.
    • 79 Metascore
    • 70 Critic Score
    Roll7 has certainly created something engaging, and I can easily see people completely losing themselves in OlliOlli. Personally, though, it fell more into endless runner territory for me. Definitely entertaining, but not something I can sacrifice hours of my life to.
    • 59 Metascore
    • 40 Critic Score
    Worst of all, for an endless runner there’s no sense of momentum – your avatar keeps a constant pace throughout and it lacks a sense of urgency.
    • 52 Metascore
    • 50 Critic Score
    A mixed bag, then. The new weapons and vehicles are cool, but no co-op and a uninvolving, short main campaign hampers enjoyment. Let's hope for better in episode 2.
    • 62 Metascore
    • 40 Critic Score
    But by attempting to generate its cash by making progression a slow grind, by repeating the same boring levels over and over again until you a) delete the whole thing, b) use real money, or c) die, Glu Games has made sure you'll likely choose the former and latter before you open your wallet.
    • 82 Metascore
    • 80 Critic Score
    It feels more like an interactive cartoon than a classic Lucasarts game, but providing you’re aware of that Broken Age delivers a jolly nice time. It’s just lovely. That shouldn’t be enough, but in this case – it really is.
    • 81 Metascore
    • 90 Critic Score
    Easily one of the better mobile games in recent memory, Shadowblade is a shining beacon and a stinging lesson to other developers. This is the bar. Now you try and raise it.
    • 62 Metascore
    • 60 Critic Score
    With its most obvious original appeal – 'real' Ass Creed on a handheld – gone, Liberation's appeal is diminished. While it does have some interesting ideas, which the main series itself would benefit from trying to integrate, this is the same old Creed, with the same old problems.
    • 81 Metascore
    • 90 Critic Score
    Nidhogg is a game to be enjoyed with friends while in the same room together, and it may be the best title you play that way this year.
    • 55 Metascore
    • 30 Critic Score
    It also tries and throws microtransactions in your face, but these should be ignored at all costs. Much like Duke Nukem: Manhattan Project itself.

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