VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 59 Metascore
    • 40 Critic Score
    Worst of all, for an endless runner there’s no sense of momentum – your avatar keeps a constant pace throughout and it lacks a sense of urgency.
    • 59 Metascore
    • 70 Critic Score
    It's unlikely to find the same massive audience that the free Flash game enjoys, but casual DS gamers looking for a puzzle fix now and then could play a lot worse.
    • 59 Metascore
    • 60 Critic Score
    It has a delightful old school feel about it that is reminiscent of The Chaos Engine or the aforementioned LucasArts gem, Zombies Ate My Neighbours, but if you're interested in gameplay over middling next-gen visuals, you'd be better off browsing eBay than dipping your toe in the very American world of Monster Madness.
    • 59 Metascore
    • 50 Critic Score
    Spider-man: Friend or Foe is another title that clearly isn't made for experienced gamers, and certainly won't please anyone aged in their teens or older.
    • 59 Metascore
    • 60 Critic Score
    PlayStation VR Worlds impresses with its cinematic experiences and arcade thrills, but its lack of replayability means it should have been included free with the PS VR headset.
    • 59 Metascore
    • 50 Critic Score
    Saw
    If you're after a game on a par with the likes of Resident Evil and Silent Hill, you'll find Saw severely lacking.
    • 59 Metascore
    • 70 Critic Score
    Spazcon is a very simple game that caters to the palate of anyone with the slightest soft spot for 8-bit visuals and basic office humour. And while it doesn't feel like an entirely finished product the combination of retro feel and in-game job promotions is enough to keep you climbing that corporate ladder.
    • 59 Metascore
    • 50 Critic Score
    It's a shame that Transformers: Dark of the Moon exhibits so many fundamental flaws in its design, as from time to time you get a fleeting vision of what High Moon Studios is trying to create.
    • 58 Metascore
    • 40 Critic Score
    Time Crisis: Razing Storm does a splendid job of being a bit of throwaway fluff you might be able to pick up on the cheap a couple of months from now, but anyone expecting something more than yet another tired throwback will be sorely disappointed.
    • 58 Metascore
    • 40 Critic Score
    Incredibly, this is an in-house attempt and a £40 launch window title. If Steel Diver is an example of how the Big N is planning to treat first-party 3DS games in the months to come, the future is bleak indeed.
    • 58 Metascore
    • 50 Critic Score
    A passer-by who saw someone playing At World's End could be forgiven for thinking the game is worth a look, but beneath its next-gen gloss lies nothing more than a basic action game. If you want nothing more than a fancy looking title to show off your new HD TV, look no further, but don't expect too many great memories.
    • 58 Metascore
    • 60 Critic Score
    The cold, harsh truth is that Backbreaker feels like a Euphoria tech demo. It comes as no surprise to learn that the game was once designed as a downloadable title to showcase NaturalMotion's clever physics skills.
    • 58 Metascore
    • 50 Critic Score
    The plethora of annoying little quirks and dodgy production values mask some genuinely fun and varied gameplay.
    • 58 Metascore
    • 70 Critic Score
    It's not the Wii's LittleBigPlanet. Nor does it offer the creative freedom of Scribblenauts, but it is a fun, quality platformer that's more challenging than its cute, Klonoa-esque exterior suggests. It's too hard for young children, but everyone else should enjoy it, even disillusioned hardcore Wii owners.
    • 58 Metascore
    • 70 Critic Score
    Beijing 2008 isn't doing anything all that new, but there's just something undeniably addictive about going for high scores and fastest times. If you've got an urge to twiddle an analogue stick faster than any human knew was possible you can do a lot worse.
    • 58 Metascore
    • 60 Critic Score
    Tron: Evolution is simple fun, but let down by a fairly short campaign that becomes samey far too quickly.
    • 58 Metascore
    • 70 Critic Score
    Skull and Bones is a solid pirating adventure that has its moment but is often weighed down by a sluggish grind and outdated quest design.
    • 58 Metascore
    • 60 Critic Score
    With the strategising gone, all that's left is a poor narrative and mediocre shooting.
    • 58 Metascore
    • 60 Critic Score
    Eagle Eye Golf has about as much style as Napoleon Dynamite, but at its core it's a very solid, albeit slightly too expensive, little game.
    • 58 Metascore
    • 50 Critic Score
    This is a case of an MMO that will inevitably evolve within nine months time, but not before it spoils its first impression like an unwieldy teenager trying to impress a Compton street gang.
    • 58 Metascore
    • 60 Critic Score
    With the strategising gone, all that's left is a poor narrative and mediocre shooting.
    • 58 Metascore
    • 60 Critic Score
    Modern Warfare 3 is a worrying misfire with a shoehorned campaign, saved only by excellent gunplay in multiplayer and its reworked Zombies.
    • 58 Metascore
    • 50 Critic Score
    Untold Legends: Dark Kingdom could have got away with some of its shortcomings had it not been on a next-gen console that arrived over a year after its main rival.
    • 58 Metascore
    • 50 Critic Score
    Spark has made its best game to date, but fails on so many levels the end result is still only a notch above a complete washout. Enemies are dull, weapons are lacklustre (the shotgun is one of the worst I've ever used and the melee attack is appalling), the mech isn't fun, and the multiplayer is blighted by similar issues that real-life foes can't fix.
    • 58 Metascore
    • 70 Critic Score
    If it weren't for the troublesome controls we'd be recommending this without hesitation, especially at its low price point; as it stands it's still worth a look, just be prepared for some initial frustration.
    • 58 Metascore
    • 50 Critic Score
    Ultimately it just feels like you've played it before (and if you completed the first game, then I guess you have), and that feeling permeates every part of the lenghty campaign. Nothing feels fresh, nor is there any depth to any aspect.
    • 58 Metascore
    • 60 Critic Score
    It has more than enough good ideas to make a brilliant, must-own game, but features even more bad game design and gameplay issues. As such it's without doubt the biggest disappointment this generation of consoles has seen and a game that's impossible to recommend.
    • 58 Metascore
    • 80 Critic Score
    A harmless and charming racing game.
    • VideoGamer
    • 58 Metascore
    • 30 Critic Score
    One of the dullest and most repetitive games I've played in recent memory. It feels more like a chore then a game, and the lack of attention to many aspects of its design pale in comparison to its greatest omission... it's simply no fun to play.
    • 58 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 58 Metascore
    • 50 Critic Score
    If you want a short return to Pandora and don’t mind a bit of irritation while you’re there, this is the DLC for you. Everyone else should be wary that this is cheap in more ways than one.
    • 58 Metascore
    • 40 Critic Score
    A mess of a game in all senses of the term. Its gameplay is at least one generation behind the competition, its presentation is like a collection of every graphical effect thrown into a mixing pot and poured onto the screen and the online implementation leaves a lot to be desired.
    • 58 Metascore
    • 40 Critic Score
    Splinter Cell Essentials is an example of a game that simply isn't suited to the control limitations of the PSP. If you can get past the camera issues (which is a big ask), you're still going to have a less than brilliant experience due to the dumb AI.
    • 58 Metascore
    • 60 Critic Score
    If you stick to multiplayer Maelstrom has a lot to offer but an abundance of basic flaws mean it's no challenge for the big boys of the genre.
    • 58 Metascore
    • 50 Critic Score
    There are the origins of a fast, exciting new combat system buried underneath all the mess, and the gorgeous animations and zippy takedowns provide an immediate buzz. Yet its problems vastly outweigh its positives, and it's hard to come away feeling anything other than disappointed. This was supposed to be a bold new beginning for the series, but ultimately Ninja Gaiden 3 feels like a false start.
    • 58 Metascore
    • 70 Critic Score
    Bladestorm does provide and incredibly well structured action-strategy game, and it juggles depth and accessibility with panache.
    • VideoGamer
    • 58 Metascore
    • 60 Critic Score
    Rocky Balboa offers PSP owners a solid boxing experience, but without a career mode to work through it doesn't quite feel like a complete game.
    • 58 Metascore
    • 50 Critic Score
    By ordinary standards there's simply nothing here - bar Billiards - that offers anything worthy of more than a few minutes play. As an introduction to the Wii and its unique control scheme it just about works, but beyond that there's very little here to get excited about.
    • 58 Metascore
    • Critic Score
    So far, ELEX is an extremely mixed bag, both in the sense of its content and its quality.
    • 58 Metascore
    • 50 Critic Score
    On a mobile phone platform like the iPhone, Hero of Sparta stands out as something quite impressive, but simply porting a game like this to the PSP as a Mini isn't good enough.
    • 57 Metascore
    • 60 Critic Score
    KOFXII's biggest problem is that the fighting game bar has been raised considerably in the last 12 months, with the release of Street Fighter IV in particular showing how reboots should be done.
    • 57 Metascore
    • 40 Critic Score
    If you enjoy all the exploration and stats building that the series is known for, then trust me, you're not going to find what you're after here. Similarly, if you're NOT a fan of the Final Fantasy series, then you don't want to touch this one either, not unless your idea of great gameplay is random button hammering broken up by really badly-acted cut-scenes.
    • 57 Metascore
    • 50 Critic Score
    The First Descendant is a bland dish presented on exquisite plating, whose stunning boss fights and interwoven upgrade systems are overpowered by shallow missions and grim monetisation. Nexon doesn’t invite you to a power fantasy, it sells you one by letting you pay to skip tiresome progression mechanics.
    • 57 Metascore
    • 60 Critic Score
    A fairly deep fighting experience that may not be as accessible or immediate as some of the competition, but is rewarding enough for those who are willing to put in the time.
    • 57 Metascore
    • 50 Critic Score
    It's an interesting game rather than a truly good one, but if you want something a little bit different it definitely delivers on that front.
    • 57 Metascore
    • 70 Critic Score
    Compared to GTA, Driver 76 is something that seems a little shallow and ordinary, but judging it as a game in its own right, and only drawing parallels with the best of the Driver series, it is a fairly decent chunk of big-screen cool, crow-barred nicely into the sleek internal organs of the PSP.
    • 57 Metascore
    • 60 Critic Score
    Ultimately there's not a whole lot to it, but if you can ignore the odd Kinect upset there's a competent brain training experience for those willing to embrace it.
    • 57 Metascore
    • 50 Critic Score
    As a harmless game for kids to play together, Micro Machines V4 serves its purpose, but a bit of flair and a larger scope could have made it the ultimate party racing game.
    • 57 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 57 Metascore
    • 60 Critic Score
    Unless you fall in love with the deathmatch modes, the main draw here is the two campaigns - and most gamers will be able to cut their way through both in under five hours. Even if you're a massive fan of the series, we'd advise you to approach this game with caution.
    • 57 Metascore
    • 60 Critic Score
    The near crippling PSP only feature: an abundance of loading. Players of The Sims 2 Pets on the PSP will have to suffer 3-4 seconds of loading almost every time they open a menu or attempt to interact with something in the game.
    • 57 Metascore
    • 80 Critic Score
    All you really need to know about Bomberman Land on the Wii is that it's great fun in multiplayer and not worth playing alone.
    • 57 Metascore
    • 70 Critic Score
    A thoroughly enjoyable game with a deliciously retro feel, despite the somewhat improved (but still lack lustre) graphics and the adorably camp accents.
    • 57 Metascore
    • 50 Critic Score
    Spider-man: Friend or Foe is another title that clearly isn't made for experienced gamers, and certainly won't please anyone aged in their teens or older.
    • 57 Metascore
    • 80 Critic Score
    The troubled launch and the shoddy state of the last-gen versions will hurt nobody more intensely than the artists and developers, who may well have come to resemble the characters of their own creation—frazzled, fused to their computers, and wired into the limbo of non-stop work.
    • 57 Metascore
    • 50 Critic Score
    At £19.99 Little Deviants might seem like a bargain, but on a platform that promises to deliver proper console gaming experiences (and does so decently at launch with a number of other titles), it feels like nothing more than a series of hit and miss tech demos.
    • 57 Metascore
    • 50 Critic Score
    It's a shame that Transformers: Dark of the Moon exhibits so many fundamental flaws in its design, as from time to time you get a fleeting vision of what High Moon Studios is trying to create.
    • 57 Metascore
    • 50 Critic Score
    Submerged feels like a concept rather than a complete game. What's here is so slight, the story so flimsy, that it left almost no impression on me. I didn't enjoy it, but neither did I hate it.
    • 57 Metascore
    • 40 Critic Score
    Shrek the Third's main problem is its complete lack of spark.
    • 57 Metascore
    • 50 Critic Score
    UberSoldier isn't dreadful, but it's a long way from being up there with the best first-person shooters on the PC. The story is often laughable and the gameplay feels like a tired re-run of shooters released over the past five years.
    • 57 Metascore
    • 60 Critic Score
    Once you've got over swearing at your tank, jumping back to the menu screen to try and pick another one or change weapons, swearing at the game again, and have settled down to try and make the best of a bad job with the crappy tank that you've got to begin with, something strange happens... you seem to want to keep playing.
    • 57 Metascore
    • 50 Critic Score
    Toren's cryptic storytelling and focus on signs, superstitions, ancient beliefs and systems is often close to being too self-indulgent, but its aforementioned style is enough to see it over the line.
    • 57 Metascore
    • 50 Critic Score
    If Cricket 24 can capture the full essence and atmosphere from it's new licenses, the game can be elevated to new heights.
    • 56 Metascore
    • 60 Critic Score
    A solid game, but its career mode is flawed and the gameplay is a strange mix of complex controls and arcade-like knockdowns.
    • 56 Metascore
    • 40 Critic Score
    Shrek the Third's main problem is its complete lack of spark.
    • 56 Metascore
    • 60 Critic Score
    EA has managed to produce a competent virtual version of the classic board game, but we still can't recommend it over buying the real thing. You get numerous boards and the questionable Get Rich Quick mode, but you lose so much by not being able to play the way you want.
    • 56 Metascore
    • 50 Critic Score
    Jump Force has all the ingredients of an epic manga crossover, but fails to execute them in a memorable way.
    • 56 Metascore
    • 60 Critic Score
    The set-up is interesting, but the execution isn't nippy enough for a mini-game collection. More creativity has gone into this than a lot of other generic Move titles, but chances are you'll get bored before you've seen all the game has to offer.
    • 56 Metascore
    • 40 Critic Score
    It's fun for all of 20 minutes, and then you'll either be ready to delete it forever or will have moved on to a better fighting game. Either way, don't bother. You'll have more fun watching the brilliant-but-awful TV show and then playing something - anything - else.
    • 56 Metascore
    • 40 Critic Score
    All in all Who's Watching Who? is another disappointing video game entry for Scooby and the gang, but this fact is unlikely to affect sales to the kids that lap up anything with Scooby's face on it.
    • 56 Metascore
    • 60 Critic Score
    Rooms' bland and blurry visuals will do little to attract potential players. Its flaws will likely put off all but the hardiest of puzzle fans, but ultimately this is the exact audience the game was designed for.
    • 56 Metascore
    • 70 Critic Score
    Despite the lack of originality, Vanguard has drawn on a wealth of experience, meaning that thanks to some great level design and a wonderfully atmospheric soundtrack, there is no need to rely on the wealth of triggered animated events that overwhelm Call of Duty 3 at times.
    • 56 Metascore
    • 80 Critic Score
    The Chronicles Of Narnia: Prince Caspian is a great looking title which should thrill younger gamers no end, particularly if they're fans of the film.
    • 56 Metascore
    • 70 Critic Score
    At the end of the day, if you're not a fan of the SingStar games, then this is NOT for you. But if you like to swap your joypad for a microphone every now and then, and you don't mind tackling some highly cheesy tunes (many of which you'll find yourself humming for weeks to come - they really are that catchy) then you really should give this a chance.
    • VideoGamer
    • 56 Metascore
    • 60 Critic Score
    An imaginative horror game, Perception is coming at a well trodden genre from a new angle, but despite its good ideas, it doesn't quite live up to its own potential.
    • 56 Metascore
    • 50 Critic Score
    Ultimately, Fallen Angel’s thin narrative and unimaginative mission design does little to justify the £8 asking price, with the best fun coming from the new weapons on offer.
    • 56 Metascore
    • 60 Critic Score
    Despite its perfectly serviceable visuals, Summer Athletics has none of that charm, putting its mistakes squarely in the spotlight.
    • 56 Metascore
    • 70 Critic Score
    Even without alcohol coursing through my veins, I still had a reasonable amount of fun with the game.
    • 56 Metascore
    • 50 Critic Score
    Lightsaber Duels will please younger fans of The Clone Wars movie who don't know any better, but for anyone else the combat system will be too frustrating to forgive. The wait goes on for that perfect Wii lightsaber game. Roll on spring 2009.
    • 56 Metascore
    • 40 Critic Score
    Most of the games are dull.
    • 56 Metascore
    • 50 Critic Score
    For all its charm and my early enthusiasm for Party Animals, there simply isn't enough creativity to make this a title families will keep coming back to.
    • VideoGamer
    • 56 Metascore
    • 30 Critic Score
    Comparing it to the real Mega Man X, I'm not sure what's more frustrating: how much it gets wrong, or how much it gets right before falling short. Nevertheless, I'd still recommend this over Capcom's own interpretation of Mega Man X on iOS. It was at least good enough that I wanted to stick with it through the end, warts and all.
    • 56 Metascore
    • 40 Critic Score
    We're all for multiplayer sports games that follow the Track and Field mould, but Vancouver 2010 offers none of the classic game's gratifying gameplay. Stick to watching this year's Winter Olympics on the TV.
    • 56 Metascore
    • 50 Critic Score
    Everything on offer was a great game at the time, and many still hold some historical status today, but for the same money and with a bit of luck, you could probably pick up one original cartridge and the console to play it on for the same price as this well meant compilation.
    • 56 Metascore
    • 50 Critic Score
    The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title.
    • 56 Metascore
    • 30 Critic Score
    As far as summer movie licensed video games go, Transformers is sadly one of the worst we've seen this year. While the movie stands, the video game most definitely falls.
    • 56 Metascore
    • 40 Critic Score
    Problems with the reload system and a general lack of excitement or surprise mean this is a shooter almost as lifeless as the zombies you're shooting.
    • 56 Metascore
    • 80 Critic Score
    It's easy to pick up, good fun to play and features some impressive battle scenes which - storyline aside - must be the biggest draw of the movie.
    • 56 Metascore
    • 30 Critic Score
    A sloppy co-operative mode adds little to the overall experience, and a laughably restrictive customisation mode is the final nail in the coffin for this dreadful game.
    • 56 Metascore
    • 20 Critic Score
    Bound By Flame is an embarrassment on all fronts.
    • 56 Metascore
    • 70 Critic Score
    It’s easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It’s a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.
    • 56 Metascore
    • 50 Critic Score
    Switching to d-pad and button controls makes it a solid tennis game, and its local wireless support for up to four players makes it a good option for social DS players.
    • 56 Metascore
    • 40 Critic Score
    Shrek the Third's main problem is its complete lack of spark.
    • 55 Metascore
    • 40 Critic Score
    I just find the whole thing to be a terrible gameplay experience with the exception of the dancing.
    • 55 Metascore
    • 60 Critic Score
    Start the Party's problem is that at £30 the content on offer feels too slight and the fun will start to run out a lot sooner than you'd like.
    • 55 Metascore
    • 40 Critic Score
    The wait goes on for a quality Devil May Cry, God of War or Ninja Gaiden clone on Wii. Only consider picking this up if anime bikini-clad zombie killers turn you on, or you don't have the internet in your bedroom.
    • 55 Metascore
    • 50 Critic Score
    A solid hack 'n' slash adventure let down by poor level design and a bad camera system.
    • 55 Metascore
    • 30 Critic Score
    It also tries and throws microtransactions in your face, but these should be ignored at all costs. Much like Duke Nukem: Manhattan Project itself.
    • 55 Metascore
    • 50 Critic Score
    A listless take on a game that should be – and has previously been – anything but.
    • 55 Metascore
    • 60 Critic Score
    It has a delightful old school feel about it that is reminiscent of The Chaos Engine or the aforementioned LucasArts gem, Zombies Ate My Neighbours, but if you're interested in gameplay over middling next-gen visuals, you'd be better off browsing eBay than dipping your toe in the very American world of Monster Madness.

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