VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 69 Metascore
    • 70 Critic Score
    We can't help but come to the conclusion that while EndWar provides DS owners with an alternative turn-based strategy experience, it does not provide them with a better one. That's not to say it's not worth picking up. It's just that Advance Wars is still our preferred fodder when the handheld strategy cravings start to bite.
    • 69 Metascore
    • 60 Critic Score
    Nail'd impresses in its opening moments and is fun to hop into for a quick burst, but once you've seen a few of the sights you're left with a game that struggles to excite where it really matters.
    • 69 Metascore
    • 70 Critic Score
    It's a real shame that Codemasters hasn't created a more involving set of missions with Red River, its campaign sagging at both ends of its entertaining middle, and while their attempt at streamlining the experience lessens the series' frustrations, the core game will still prove too delicate for many players.
    • 69 Metascore
    • 50 Critic Score
    For every good moment there's a handful of annoying ones, with everything from the Wii-mote controls to the game structure causing problems at some point or another.
    • 69 Metascore
    • 60 Critic Score
    Blue Dragon fans will probably be willing to put up with the game's failings, simply because it's more Blue Dragon. Everyone else, avoid.
    • 69 Metascore
    • 80 Critic Score
    Bionic Commando will frustrate many gamers, but get past the initial swinging learning curve and you'll find a highly entertaining action game that tries to do something a bit different.
    • 69 Metascore
    • 50 Critic Score
    Knack 2 doesn't have exactly the same problems as Knack, it's just moved things into different places and ended up mostly the same. Which is at least emblematic of Knack himself, I suppose.
    • 69 Metascore
    • 70 Critic Score
    If you don't have a big interest in bikes or MotoGP, this isn't for you. There's nothing here for casual bike fans or anyone who might be on the look out for something accessible in the bike racing genre. It's an incredibly solid package, though, and one that fans will get a lot out of.
    • 69 Metascore
    • 60 Critic Score
    Rare's piratical playground looks lovely, but you have to make a bit too much of your own fun. The sound and the fury of the waves is lovely, but for Sea of Thieves to be properly good it needs to give the players more to work with.
    • 69 Metascore
    • 80 Critic Score
    You are getting more of the same, but the new mini-games are different enough to warrant a purchase even if players have put plenty of time into Jungle Party, Monster Rumble and Robo Jam.
    • 69 Metascore
    • 80 Critic Score
    The Simpsons Game for the DS might not look quite as visually impressive as its counterparts on the bigger consoles, but it offers many hours of fun, and - as already mentioned - is worth buying simply for the lovingly crafted Simpsons cut-scenes.
    • 69 Metascore
    • 70 Critic Score
    I'm convinced the team at Hothead have a great downloadable game within them, but they're still not quite there yet.
    • 69 Metascore
    • 70 Critic Score
    For nostalgia alone, die-hard fans will get a lot out of this HD remake, but gamers who have been spoilt by current genre favourites may well find Serious Sam HD a bit too simple for its own good.
    • 69 Metascore
    • 50 Critic Score
    It’s not bad, but it lacks imagination outside of the singular gimmick that you can change vehicles at any time, and ends up just being rather average.
    • 69 Metascore
    • 60 Critic Score
    Nitro's problem is that the game struggles to keep you interested.
    • 69 Metascore
    • 60 Critic Score
    The DJ system is unique and intuitive, the visuals well polished and, even with my rock/punk roots, the soundtrack is a commendable mix of uncensored beats. Nevertheless, the broken fighting mechanics and sluggish pacing are enough to keep this game from reaching true icon status.
    • 69 Metascore
    • 70 Critic Score
    While it mostly relies on a tried and tired Ubisoft-open-world formula, the exhilarating car combat, the gleeful punk-rock absurdity of its world and the characters that populate it, and its almost flawless presentation make it something more than the sum of its well worn parts.
    • 69 Metascore
    • 70 Critic Score
    A fun collection of events, Mario & Sonic at the Olympic Games Tokyo 2020 has some chaff amongst the wheat, but overall, this an entertaining package that will no doubt be a party favourite.
    • 69 Metascore
    • 50 Critic Score
    Turok isn't an awful game, it's just an unbelievably frustrating one.
    • 69 Metascore
    • 70 Critic Score
    On the one hand it's highly entertaining and almost obscenely violent and crude, but for a next-gen title with a next-gen price tag it doesn't quite deliver.
    • 69 Metascore
    • 70 Critic Score
    I Am Alive only really becomes a proper tale of human survival if you can look past the wonky mechanics and rough engine, if you can see past the rustic models and amateur dialogue, and if you can actually connect with the wailing cast of cardboard cut-outs. Ubisoft's vision is clear and ambitious, but it lacks the development talent and budget to be effectively realised.
    • 69 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 69 Metascore
    • 80 Critic Score
    Xbox 360 owners should certainly consider giving Quake Wars a shot though. It's a very impressive package and should gain a decent online following.
    • 69 Metascore
    • 50 Critic Score
    There's no multiplayer functionality at all, so an impressive single-player campaign was vital, but numerous control issues make the experience far less enjoyable than it is on other platforms.
    • 69 Metascore
    • 80 Critic Score
    Octodad is an engaging, unique game which crashes the everyday and the uncanny head-on with aplomb, and one particularly enjoyable to onlookers. Simple tasks inevitably degenerate into Buster Keaton-evoking farces – with soundtrack nods to silent film accompanists to boot – and my only gripes with Dadliest Catch are an occasionally wayward camera and a few cruel difficulty spikes necessitating repetition of short sections ad nauseam. Otherwise, it’s a blast.
    • 69 Metascore
    • 60 Critic Score
    Touch My Katamari is still a decent series entry, and if you don't know the franchise there's some enjoyment to be found, though the authenticity and soul of Takahashi's Katamari games remains lost.
    • 69 Metascore
    • 70 Critic Score
    Everything a downloadable title should be: simple, addictive and well priced. Those still in a strop that it isn't the 'proper' Crash mode that we've seen in Burnout games previously are missing the point. It is what it is, and it is jolly good fun.
    • 69 Metascore
    • 70 Critic Score
    Those after a single-player experience will see all the game has to offer in a day, while online gamers will find themselves coming back to Heroes 2 for some time.
    • VideoGamer
    • 69 Metascore
    • 70 Critic Score
    Still, it is a pleasure to find that while lacking in any real finesse, Titans does feel like a proper Crash Bandicoot title.
    • 69 Metascore
    • 70 Critic Score
    On the one hand it's highly entertaining and almost obscenely violent and crude, but for a next-gen title with a next-gen price tag it doesn't quite deliver.
    • 69 Metascore
    • 70 Critic Score
    Despite a few niggles with the note structure changes and the nagging feeling that this could have all been DLC, Greatest Hits is still a lot of fun.
    • 69 Metascore
    • 70 Critic Score
    A real no frills game for the PSP, but it offers a solid racing experience and is different to the majority of racing games available for the system. It's technically impressive and offers plenty of stats to track and bonuses to unlock, and multiplayer is there if you can find anyone to play with.
    • 69 Metascore
    • 70 Critic Score
    There's no doubt that Biology Battle is an extremely polished title. It lacks some refinement in the menu designs, but in-game it's easily good enough to pass as a full Xbox LIVE Arcade title. The problem the game and its developer has is that Geometry Wars can be bought for 400 MS Points and the sequel can be had for 800 MS Points - the same price as Biology Battle.
    • 69 Metascore
    • 50 Critic Score
    Three very worthwhile games then, in a package sadly marred by poor decision making from the publisher. With a bit more care this could have been essential. As it is, there's a load of nonsense waiting for players to wade through before they get to the good stuff. Which seems to be a fitting description of the franchise as a whole these days.
    • 69 Metascore
    • 60 Critic Score
    Apart from that the new maps are fine, although the whole package is overpriced, coming in yet again at an extortionate 1200 points.
    • 69 Metascore
    • 70 Critic Score
    Beenox deserves some mild applause for constructing a game that succeeds in being consistently fun despite the fact it's a movie tie-in.
    • 69 Metascore
    • 60 Critic Score
    A pleasant story about two best friends who refuse to be separated by a great evil, My Memory of Us is brought down by some awkward controls, but remains impossibly nice throughout.
    • 68 Metascore
    • 60 Critic Score
    As interesting as some of its ideas are though, this seems doomed to having them all stolen by subsequent titles that can actually incorporate them into a game with some proper strategy and depth.
    • 68 Metascore
    • 60 Critic Score
    Most PC gamers will find the experience too dumbed down to warrant investigation. On console EndWar is good. On PC it's in over its head.
    • 68 Metascore
    • 70 Critic Score
    That aside, Metrico is a interesting puzzle game, albeit one that can sometimes feel like it's down to trial and error: a lot of times you'll have to show your working out.
    • 68 Metascore
    • 50 Critic Score
    As a budget release you can forgive many of its problems, but that doesn't make it a better game.
    • 68 Metascore
    • 70 Critic Score
    Night call is thick with moody atmosphere and noir style; its writing is hit and miss, but it's tough not to be entranced by the central concept.
    • 68 Metascore
    • 70 Critic Score
    The Sims 2 Pets isn't anything more than The Sims 2 on consoles with pets. It feels like an expansion pack, and if that's what you want, you won't be disappointed.
    • 68 Metascore
    • 70 Critic Score
    Football Manager 26 isn’t quite the football reincarnation that some fans were hoping for, but what it has to offer is likely enough to keep fans coming back for more. Some frustrating choices made in the UI overhaul mar the experience, but the long-awaited addition of women’s football, as well as major changes to in-match tactics, make this a solid entry in the series.
    • 68 Metascore
    • 70 Critic Score
    SBK '07 succeeds at being accessible to casual Superbike fans while also catering for the hardcore market.
    • 68 Metascore
    • 80 Critic Score
    The big question hanging over Euro 2008 is if it's worth its price tag, given that it's essential a tweaked FIFA 08 and FIFA 09 is only a few months away? The core gameplay has been tweaked enough to make FIFA 08 feel slightly dated, but chances are FIFA 09 will improve on this even further.
    • 68 Metascore
    • 50 Critic Score
    In the end it felt a lot like playing Kinectimals, and that was almost three years ago.
    • 68 Metascore
    • 70 Critic Score
    Cloudberry Kingdom isn't the prettiest thing you'll ever see (three people asked me if it was a flash game) and while it may not kick your ass as hard as other titles like it, it's still laughably tough in places . With a ridiculous, and thoroughly entertaining, multiplayer suite to finish it all off, it's a pleasant addition to any digital library, albeit a slightly overpriced one.
    • 68 Metascore
    • 70 Critic Score
    It's not perfect, but it's a solid effort and unlikely to disappoint.
    • 68 Metascore
    • 50 Critic Score
    Is it new? Not really. Does it run, look and control like a drunk forklift truck ? Yes. Will it make you question your sanity due to its repetitive nature? Undoubtedly. But is it fun? Yes.
    • 68 Metascore
    • 70 Critic Score
    Dark Legend on Wii manages to be an extremely competent third-party offering. It's too easy and suffers from a few technical shortcomings, but the campaign is always fun and entertaining. As an intro to Overlord, Dark Legend does its job. Play it on Wii and then move on to the superior and altogether more challenging next-gen sequel.
    • 68 Metascore
    • 60 Critic Score
    It's just that, somewhere along the line, they forgot to add any enjoyment or sense of reward to the actual game.
    • 68 Metascore
    • 70 Critic Score
    Orcs & Elves is no revolution. It's Western role-playing the way it used to be - hidden passages, mountains of gold, dead dwarves and a temperamental dragon. It's perfect fodder for the geek in you, and a half-an-hour train ride, but don't expect it to rock your world.
    • VideoGamer
    • 68 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 68 Metascore
    • 80 Critic Score
    The wonderfully designed characters and intriguing plot do just enough to elevate NIER above much of what is coming out of Japan these days. It is, in many ways, the kind of game critics of the Japanese RPG have been calling for: different, fresh, and in parts distinctly un-JRPG. Not all of it works, but it's a commendable effort, and a memorable experience.
    • 68 Metascore
    • 50 Critic Score
    Mass Effect: Infiltrator is a generic third-person shooter that leaves out the best aspects of the franchise. While the combat is occasionally fun, it can quickly become repetitive and fiddly.
    • 68 Metascore
    • 60 Critic Score
    The DJ system is unique and intuitive, the visuals well polished and, even with my rock/punk roots, the soundtrack is a commendable mix of uncensored beats. Nevertheless, the broken fighting mechanics and sluggish pacing are enough to keep this game from reaching true icon status.
    • 68 Metascore
    • 80 Critic Score
    It's not without its faults, some of which are more serious than others, but Splash Damage achieves the impossible: a game that feels fresh in the stalest of genres.
    • 68 Metascore
    • 60 Critic Score
    The sensitive controls are a huge hurdle that needs to be crossed for newcomers, but existing fans of THQ's extreme sports series will soon ease into a competent handheld game.
    • 68 Metascore
    • 70 Critic Score
    It feels like a completely different experience with real players at your side; an experience that betters the original and features some of the most intense, visually stunning battles we've seen on this generation of consoles. Just know what you're getting yourself into. It's hard, frustrating and at times a very unfair.
    • 68 Metascore
    • 80 Critic Score
    Although it's based on an idea we've seen before, the use of SpongeBob gives it a much broader appeal and the gameplay here seems slightly more refined.
    • 68 Metascore
    • 40 Critic Score
    ooka-Laylee would fit right into the late 90s with its vague puzzles, wakka-wakka voices, and confusing levels. Time has moved on since the N64, and while there are a handful of bright spots, this sadly isn't the catalyst for a 3D platformer revival.
    • 68 Metascore
    • 80 Critic Score
    Strike Suit Zero is a wonderful reintroduction. Though its obviously-not-AAA budget is betrayed by the lo-fi storytelling device of dishing out exposition via radio chatter, and it has an obsession with making you take out turrets on things, it’s pretty fantastic, and one of the best titles on next-gen right now.
    • 68 Metascore
    • 50 Critic Score
    While the core mechanics of Order of the Phoenix are verging on excellent, the game that's been built around them is basically a series of chores in disguise.
    • 68 Metascore
    • 70 Critic Score
    It feels like a completely different experience with real players at your side; an experience that betters the original and features some of the most intense, visually stunning battles we've seen on this generation of consoles. Just know what you're getting yourself into. It's hard, frustrating and at times a very unfair.
    • 68 Metascore
    • 80 Critic Score
    Yes, Deadly Premonition is flawed. It's unhelpful, outdated and highly irregular - and I should probably give it a lower mark, but I'm not going to. Instead I'm going to thank Rising Star for bringing this game to the UK, and I'm going to suggest that if you're even remotely curious, that you give it a pop.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, Rag Doll Kung Fu comes across as something of a tech demo, the kind of thing you might expect Healey and co showed to Sony executives when trying to get LBP off the ground.
    • 68 Metascore
    • 70 Critic Score
    The Ball won't lure many people away from the triple-A hits of the year, but if you're in the market for a spot of first-person puzzling, it's well worth the entry fee.
    • 68 Metascore
    • 70 Critic Score
    It's an ambient experience stuffed with a very simple puzzle game, not a complex chicken cordon bleu as much as a comforting pig-in-a-blanket. Possibly the best looking pig-in-a-blanket you'll come across.
    • 68 Metascore
    • 60 Critic Score
    Combat is a breeze and the four playable races create some intriguing situations. Yet, for a game of this type, the interface issues are almost inexcusable and the relative simplicity of the game only makes these problems all the more frustrating.
    • 68 Metascore
    • 70 Critic Score
    A well-produced sequel to the original that manages to repeat many of its problems. It's still fun, but it's a shame Ubisoft Romania feels little inclination to challenge its established mould – doing so could have yielded a far more interesting end product.
    • 68 Metascore
    • 70 Critic Score
    As entertaining as the game is, it's abundantly clear that things could have been a whole lot better.
    • 68 Metascore
    • 40 Critic Score
    Kingdom Come: Deliverance has some nice ideas and pretty countryside, but is ultimately still buggy, broken and, perhaps worst of all, boring.
    • 68 Metascore
    • 60 Critic Score
    Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
    • 68 Metascore
    • 60 Critic Score
    A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming.
    • 68 Metascore
    • 70 Critic Score
    Please Eden, next time just focus on the driving.
    • 68 Metascore
    • 50 Critic Score
    In The Ascent, which offers a menu of main and side missions and runs to over twenty hours, there is only one strategy: shoot those in front of you until they are in front of you no longer. True, we get the standard stream of skill points, to feed into our preferred areas: aim, balance, movement speed, etc. And you can upgrade your cyberdeck, the better to melt the circuits of enemies and locked doors. But it all comes back to open-plan gunning, and it takes more than ballistics to persuade us of real freedom.
    • 68 Metascore
    • 70 Critic Score
    As fun as it is in short bursts, it's nowhere near as complete and enjoyable as one of the home console games when played with friends.
    • 68 Metascore
    • 60 Critic Score
    Although the game offers little in the way of innovation, Hijinx Studios has refined the traditional SRPG with great success. The fact that it has the words 'Vandal Hearts' in the title really doesn't do it any favours though; if this was a new IP, free from the shackles of the series and the scrutinising eyes of its fans, the game could have reached much greater heights.
    • 68 Metascore
    • 60 Critic Score
    A decent RPG, but there's really nothing new or anything it does particularly well to make it truly standout.
    • 68 Metascore
    • 50 Critic Score
    It might be strange to criticise a mini-game collection for a lack of depth, but that's Wii Degree's biggest problem. Without 50+ games to play and none of the long-term appeal of Brain Training, what you've got is a game that will please you for a week and then rarely leave its case.
    • 68 Metascore
    • 70 Critic Score
    Aliens Vs Predator is a great deal of fun, but there's no getting away from the fact that it feels somewhat dated and that the marine campaign is head and shoulders above the other two.
    • 68 Metascore
    • 70 Critic Score
    As a multiplayer game it's an incredible amount of fun, but lone players will suffer from the lack of online gameplay.
    • 68 Metascore
    • 70 Critic Score
    If you're after a simple, lively party game, give Samba De Amigo a shot, but if you're after a precise, addictive high score rhythm game like Guitar Hero, look elsewhere.
    • 68 Metascore
    • 70 Critic Score
    While Anniversary may feel like Lionhead is doing a sloppy job in 2014, that isn’t the case; it’s a testament to what an excellent job it did in 2008.
    • 68 Metascore
    • 80 Critic Score
    Ninja Blade has no right to be as entertaining as it is. It's nowhere near as accomplished as the genre's heavyweights, but anyone able to see it as the roller-coaster ride it is should have a great time. It's a game to play in the company of friends, laughing at the on-screen randomness and insane bosses, and because of that we can't help but recommend it.
    • 68 Metascore
    • 60 Critic Score
    It doesn't have the cuteness and incredibly simple pick up and play appeal of Wii Sports Tennis and it's not really in-depth enough to be a simulation.
    • 68 Metascore
    • 50 Critic Score
    The camera is a nightmare, often getting stuck behind some invisible barrier or randomly switching to new and more disorienting angles. The collision detection's had a nervous breakdown, the puzzles are as laborious as a two-hour queue in the freezing cold and the combat has about as much depth as the shallow end at your local swimming pool.
    • 68 Metascore
    • 60 Critic Score
    Where it innovates in design, Outcast: A New Beginning simultaneously stumbles over its own two feet with a clunkiness emblematic of other games in its niche. The game isn’t better or worse than its competitors – but it’s different enough to deserve some attention.
    • 68 Metascore
    • 50 Critic Score
    While a decent dungeon crawler in its own right, it just feels unimpressive in comparison to its rivals. Unless you must have a DC Comics dungeon crawler, you'd be better off looking at "Marvel Ultimate Alliance."
    • 68 Metascore
    • 70 Critic Score
    The Occupation is a game of intriguing ideas and sublime atmosphere; the tension of its real-time thrills gives way to a romance with journalistic sleuthing.
    • 68 Metascore
    • 60 Critic Score
    The difficulty curve isn't so much a curve as it is a sudden vertical wall, and other game modes seem to rely on trial and error more than outright brain power.
    • 68 Metascore
    • 60 Critic Score
    The visual design is absolutely sublime, but these cinematic influences create a wonky gameplay experience much too afraid to do anything but guide the player through tedious chunks of unwanted script. Deadlight does not create a compelling narration no matter how hard it tries, and it's galling to see Tequila Works choose to sacrifice an entertaining game in the process.
    • 68 Metascore
    • 80 Critic Score
    Although not perfect, The Bureau is a brilliant squad shooter with an intriguing story and brains.
    • 68 Metascore
    • 70 Critic Score
    This isn't a game that demands your undivided attention, though; it can be played sporadically, either on your own or with a few friends and some beers. It can become monotonous – mindless even, if you let it – but with the right frame of mind, there's a remarkable amount of fun to be had here.
    • 68 Metascore
    • 60 Critic Score
    The Run certainly isn't terrible, and a big improvement on Black Box's previous effort, Undercover, but it needed more moments like the avalanche and less monotonous freeways. With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing, The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else.
    • 68 Metascore
    • 60 Critic Score
    It's got an unforgivable opening, it looks worse than Final Fantasy XII, and that was released a year and a half ago on the PS2 and 70 per cent of the characters may as well not exist. But it does get better.
    • 68 Metascore
    • 50 Critic Score
    Dry Drowning is surreal and silly; it draws you in with earnest and ludicrous writing, perhaps not in the way the game's developer intended.
    • 68 Metascore
    • 60 Critic Score
    There are some choice moments across Arrival's duration, but it's just a shame that Mass Effect 2's final piece of DLC is undoubtedly its weakest.
    • 68 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.

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