VGC's Scores

  • Games
For 385 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pokemon Pokopia
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 31 out of 385
394 game reviews
    • 45 Metascore
    • 40 Critic Score
    An entertaining wrestling game buried underneath a mound of technical issues.
    • 73 Metascore
    • 40 Critic Score
    Stalker 2 could be a great game in a few years, but what's presented at launch is a technical mess that doesn't capitalise on its best ideas. Compelling side stories and a brilliant setting do a lot of the heavy lifting, but at launch Stalker 2 isn't an adventure we'd fully recommend embarking on.
    • 70 Metascore
    • 40 Critic Score
    Scorn has one of the most beautiful worlds you'll see in a game (if you can see beauty in the grotesque). It's just a shame that world is also home to a frustrating puzzle-heavy adventure filled with aimless wandering.
    • 62 Metascore
    • 40 Critic Score
    Out of the 4 modes available at launch, 2 of them feel redundant and unbalanced. The single-player content is slim and if you want even a crumb more, you’ll have to pay, which leaves Destruction Allstars feeling like a clumsy, hollow product whose fun moments go by in a blur.
    • 71 Metascore
    • 40 Critic Score
    Days Gone is far from the worst specimen of its genre but in a year already packed with 50 hour+ endeavours, it rarely makes the case for its own existence.
    • 82 Metascore
    • 40 Critic Score
    A Plague Tale: Requiem is a sometimes compelling adventure weighed down by poor technical performance, and simple, frustrating and repetitive gameplay.
    • 58 Metascore
    • 40 Critic Score
    While admirable in its intent, Jupiter and Mars' watery wonder is marred by repetitious activities and a lack of detail and direction.
    • 54 Metascore
    • 40 Critic Score
    There’s an intriguing game buried somewhere in Anthem, lying broken beneath its loot and structural frustrations like chunks of fossilised dinosaur bone.
    • 67 Metascore
    • 40 Critic Score
    Marvel’s Avengers offers a reasonably entertaining campaign, but it’s highly derivative. Everything in it has been done better elsewhere. And the longer it goes on, the more it’s hampered by desperately repetitive missions and a mindless upgrade structure.
    • 56 Metascore
    • 40 Critic Score
    In stark comparison to previous Ghost Recon iteration Wildlands, Breakpoint feels as though it has no real sense of what it’s supposed to be or what players want from it.
    • 69 Metascore
    • 40 Critic Score
    Though bold and colourful and accompanied with a dazzling score, Mario and Sonic at the Olympic Games 2020's clumsy gameplay lacks the polish we've come to expect from games emblazoned by that iconic little plumber.
    • 62 Metascore
    • 40 Critic Score
    Slitterhead isn't very good, but it is very interesting. In an age of remakes, sequels and safe bets, it's heart-warming to see something that's so clearly such a singular vision. We're disappointed that vision is sold short by basic combat and a focus on the game's ugly characters, but we're glad it exists and would welcome more attempts like it.
    • 46 Metascore
    • 40 Critic Score
    Few games have had such a lasting impact on how games were made, or have been quite so successful. People who weren’t into games played those three games. Sadly, if they were to pick them up on Switch now, they'd probably wonder if they were ever good in the first place.
    • 52 Metascore
    • 40 Critic Score
    Clive 'N' Wrench is game with its heart in the right place, but its myriad issues – its frustrating jumping, its annoying combat, its all too frequent bugs – constantly drag down the experience.
    • 66 Metascore
    • 40 Critic Score
    Alone in the Dark's promising atmosphere is let down by annoying and repetitive puzzles, poor combat and frequent glitches. There's a good game in there somewhere but you have to put up with a lot of frustration to find it.
    • 73 Metascore
    • 40 Critic Score
    Outriders is its own greatest victim. There are some decent ideas in here – an absorbing cauldron of combat variables, some majestic geography, even a few guns worth holding onto – but they're dragged down and suffocated by a game that doesn't want to entertain you but hypnotise you with the prospect of another trinket.
    • 56 Metascore
    • 40 Critic Score
    Fans of the original need not worry: this sequel’s tone is spot on. Unfortunately, its technical issues are among the worst in living memory.
    • 67 Metascore
    • 40 Critic Score
    It may look better than the original MediEvil, but the improvements stop there. This could have been the beginning of a new breath of life for a cult favourite, but instead it’s probably the final nail in the series’ coffin.
    • 77 Metascore
    • 40 Critic Score
    Good characters, strong performances and well-engineered dual timeline storytelling are let down by pacing that’s utterly arhythmic and gameplay that’s fighting you at every step.
    • 77 Metascore
    • 40 Critic Score
    The only saving grace is that some of the elements it lifts from much better games are recreated adequately, so fans of those titles might find some of the fun of going to see a cover band of your favourite artist. You’ve likely not only played Immortals Fenyx Rising before, you’d played a better version of it.
    • 64 Metascore
    • 40 Critic Score
    There are some foundational bright spots in Scars Above, such as some interesting puzzle-solving and a story that, while somewhat predictable, was well told, but it isn’t enough to justify the criminally stiff movement, huge technical issues and the ugly, lifeless animations. At the end of the day, even the best parts of Scars Above have been done far better, almost two years ago.
    • 61 Metascore
    • 40 Critic Score
    It’s a below average open world game that’s stuffed to bursting with bugs, and the best thing we can say about it is that making our Tobias Fünke-inspired character crouch over and do the wanker gesture while he walked down the street made us laugh. Probably not quite worth the price of admission.
    • 66 Metascore
    • 40 Critic Score
    Biomutant’s feature list seems to include everything a successful open-world action RPG needs. But journey through its towns, fields and bunkers, and there’s no intrigue in its exploration or weight in its relationship building. Not even a worthy combat challenge to hold everything together. With so many ideas left under-developed, it wastes a setting that had far more potential.
    • 47 Metascore
    • 40 Critic Score
    For better or worse, Balan Wonderworld feels like an HD take on a PS2-era platformer. As long as you manage your expectations accordingly and accept the limitations that come with this, there's some enjoyment to be had with it. By modern standards, however, the game falls far short of expectations.
    • 51 Metascore
    • 40 Critic Score
    While admirable in ambition, Du Lac and Fey's unfocussed story and maddening mechanics are frustrating at best, and unplayable at worst.
    • 73 Metascore
    • 40 Critic Score
    If you’re interested in another Far Cry game that does the Far Cry stuff the way it’s been doing it for 10 years, you’ll probably have a good time, but if you’ve already hit your limit with this kind of game, Far Cry 6 is the ne plus ultra of why open-world game design is so badly in need of a revolution.
    • 56 Metascore
    • 40 Critic Score
    A Call of Duty game of this low quality released a decade ago would have been a scandal. Now, it's emblematic of an approach to a franchise that's in desperate need of a reality check.
    • 64 Metascore
    • 40 Critic Score
    This remaster finally brings the fourth Fatal Frame game to the west, but the problem is it was a clunky game in 2008 and its upgrades aren't enough to improve its frustrating feel in any meaningful way.
    • 73 Metascore
    • 40 Critic Score
    Yakuza Kiwami 3 & Dark Ties is a sad microcosm of the state of Ryu Ga Gotoku Studio: a developer spinning its wheels, no longer caring for quality, content to chew up old assets and discard what made the original special in order to spit out a yearly release that cashes in on love for what the series used to be.
    • 41 Metascore
    • 20 Critic Score
    There is no one that we would recommend Babylon’s Fall to. It’s visually dated, consistently dull and features the most average PlatinumGames combat we can remember. On paper, the concept of a game like this bathed in the studio’s signature style is an appealing one, but sadly there’s nothing about the Platinum shine that’s evident in Babylon’s Fall.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Dreamlight Valley is 'Disney meets Animal Crossing', but there's more to it than that. With a healthy supply of quests on top of the usual foraging, crafting and house-building, there's a proper story here too for any players who want a goal to aim towards. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    InZOI is a wonderfully detailed challenger to The Sims with extensive customisation options and some surprisingly original ideas, such as being able to create objects from photos. With a bit more personality and structure it could be a serious contender for the top spot, but at this Early Access stage it's instead a worthwhile alternative to EA's series. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Everything that Palworld lacks in originality, it makes up for with impressive execution. The combination of survival genre elements with creature catching is hugely captivating, resulting in a serotonin-gobbling gameplay loop. Despite the modest size of the team creating it, Palworld’s litany of systems mesh perfectly together, defying its indie origins. [Early Access Score = 80]
    • 71 Metascore
    • Critic Score
    The finest – and best value – Labo kit so far is no Rift beater, but an excellent entry-level VR experience, especially for younger players.
    • 65 Metascore
    • Critic Score
    Gameplay is more action-orientated than the slower-paced Lara Croft Go, with the game taking place from an overhead view. [Review in Progress]
    • tbd Metascore
    • Critic Score
    For now, Masters of Albion in early access represents a solid start from the wayward creator of some of the greatest games to have been born on these sceptered isles. It’s premature to be rolling out crack-addled 90 per cent scores in this day and age, but when the AI-pocalypse comes and gaming magazines make a comeback - as surely they will - I can see Masters of Albion being deserving of more than a few accolades. [Early Access Score = 60]
    • 83 Metascore
    • Critic Score
    Ring Fit Adventure is a unique and entertaining adventure that could offer laxed gym-goers a compelling route back into exercise.
    • 85 Metascore
    • Critic Score
    With few standout multiplayer challenges and little compelling solo content, Bellabel Park feels overpriced and inessential next to the excellent original Switch 1 game.
    • tbd Metascore
    • Critic Score
    But the moment an enemy draws a weapon with which they intend to use deadly force, the game state changes: your License to Kill is activated. This is a brilliant use of the Bond terminology and iconography, but it’s also just flat-out clever game design, delineating the different modes of gameplay. [3-Hour Hands-On Impressions]

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